GCMM (GameCube/Wii Memory Manager) par suloku permet de gérer vos sauvegarde GameCube.Spécifications- Sauvegarde et restaure les sauvegardes au format GCI- Supprime les sauvegardes du slot mémoire B- Support de la Wiimote et controlleur GameCube- Support du bouton power- Support du port sd de façade et du SDGecko (gc)- Jolie interface- Open sourceVersion 1.4fdragonbane0 made a mod of version 1.4c with folder selection and alphabetical sorting. Zephiles pointed this out and the changes have been merged with some little extra tweaks. Thanks you both! Version 1.4eFixed bug in card.c that prevented correct backup/write of saves with same filename but different case. Bug affected Timesplitters 2, probably Timesplitters 3 too.Version 1.4d- Fixed bug in card.c that prevented writing to the last block of the memory card, preventing restoring a savegame that would fill the memory card (thanks to undergroundmonorail)- Fixed bug in card.c that prevented correct block freeing when deleting a file and only was fixed by using the memory card on official software (the wii/gamecube save manager or probably also games)- Added libogc fix for a bug in card.c (the bug didn't affect GCMM, it was fixed in 1.4b, but I didn't change card.c)- Changed button presses for single savegame delete to prevent unvoluntary savegame deleting Version 1.4- Désactivation de la vérification __sector_erase() lors de la restauration brute vu que certaines cartes non officielles ont des problèmes avec ça.Version 1.4b* Card initialization was wrong all the way, wich lead to savegames of the same game of different region or those that shared similar filenames (Twilight Princess and WindWaker) to not work properly. Thanks to antidote.crk for noticing. (read considerations sections for more info)* Added version displayVersion 1.4a* Fixed SD Gecko when inserted/swapped at slot selection screen in GameCube mode.* FLash ID display was missing a byte* Changed some text that may confuse the user* Made font sizes more coherentVersion 1.4* Animated icon alongside several (minor) graphical improvements* Ability to select SD Gecko slot in GameCube mode (just like Wii mode SD/USB prompt)* Moved "Backup All" to Backup Mode (press R/1 when in Backup Mode)* Added an analog "Restore All" in Restore Mode (overwriting is supported)* Shows filename when prompted to overwrite (also in "Restore All")* Savegame permisions are shown in a more explicit and user friendly way* Shows memory card freeblocks* Page number display in file selector* Left and right now scroll 5 file entries at once* Scrolling of file entries can be done holding the button (up/down/left/right)* Added security checks to Raw Restore Mode* Added some special characters to the font (needed for savegame comments)* Minor code tweaksVersion 1.3* Shows card/image serial number in Raw Restore Mode* F-zero and Phantasy Star Online Ep I&II and Phantasy Star Online III savegamesare patched uppon restoring so they will work on target card (by Ralf)Version 1.2d - september 08, 2012 - By suloku- Previous version couldn't raw backup if backup folder didn't exist in sd/usb- Added (double)overwrite prompt when restoring a savefile to memory card (Nano/Excelsiior's idea)- Updated graphics so raw mode commands are less cryptic (wii mode design based on JoostinOnline's for GCMM+)- Use DejavuSans as font (much better readability) from GCMM+ by Nano/ExcelsiiorVersion 1.2c - september 06, 2012 - By suloku Raw backups are now named with the number of blocks: insted of Backup_*timestamp*.raw now it is 0059b_*timestamp*.raw, 2043b_*timestamp*.raw... Minor code changes (just for safety) Version 1.2b - september 06, 2012 - By suloku Solved a potential bug, 1.2 and 1.2a seemed unaffected by it. Version 1.2a - september 06, 2012 - By suloku 1.2 wasn't correctly freeing memory and eventually raw backup and restore would hang the app (a 2043 block card would make it hang at the second attempt to raw backup the card) Version 1.2 - september 06, 2012 - By suloku Added raw backup mode (in .raw format, compatible with dolphin and devolution) Added RAW/GCP/MCI support for raw restore mode Added format mode Flash ID of inserted card and SD image are shown in Raw Restore Mode Protection against writing a raw image to the wrong card (trough Flash ID checking) Raw mode works with official and unofficial cards, as well as gci mode (thanks to tueidj for pointing me in the right path!) Version 1.1 - august 29, 2012 - By suloku Icon and banner by dronesplitter! Added USB-SD selection in wiimode (only at boot) Added card slot selection (wii mode only) Propper GCI backup and restore. Now GCMM uses card_getstatusex and card_setstatuex, which provide a more 1:1 backup/restore Correctly displaying savegame Date information Savegame information rearranged. Accepted PlabloACZ and Picachu025 modifications, with the following changes: Tweaked mount function Filenames are no longer prefixed with a number for current sesion. Instead, savegames are suffixed with a number. When backing up a savegame if the same file exists on SD it will be prefixed with a growing number (if savegame_00.gci exists, then it will try savegame_01.gci, savegame_02.gci... and so on) Infinite loop can't happen when backupping a savegame as in r11 MOD 2. Version r11 MOD 2 - September 11, 2011 - By Pikachu025 R (GC-Pad) / 1 (Wiimote) now launches a "backup all" mode, where all saves on the memory card are written to the SD card without any user prompts in the meantime. I came across a couple saves that had ridiculous filenames that refused to write to SD, so if the program comes across one of those, it'll now write them out as "illegal_name" instead of the actual filename. Filenames written to SD are now prefixed with a number, counting up from 1 for every file written during the current session. I added this since I had multiple files that resulted in the same filename. I also added a small check if the file was written correctly. If not, it'll retry. This probably results in an infinite loop when your SD card doesn't have enough free space, so ensure that I guess. I also (quite shoddily) edited the image listing all the options to add the new option, it's ugly but does its job. Feel free to fix, I don't have Photoshop or anything here. Version r11 MOD - September 09, 2011 - By PabloACZ SDGetFileList() function in sdsupp.c updated to reflect the changes in DevKitPPC/libogc from the last three years (diropen, dirnext and dirclose commands were replaced with opendir, readdir and closedir, respectively). Modified the MountCard() function in mcard.c to perform a probe on the GC Memory Card slot, to make sure it was mounted properly. Improved the compatibility with GCS/SAV files with the patch posted by jcwitzel in December 2009 (http://code.google.com/p/gcmm/issues/detail?id=1#c25). The Makefiles were modified to include the zlib in the libraries section. It seems that the latest libFreeType PPC port needs it to work. Hopefully Added compatibility with Official GameCube Memory Cards (see this: http://devkitpro.svn.sourceforge.net/viewvc/devkitpro?view=revision&revision=4049). According to a friend of mine, it works with a 256 blocks Memory Card. Compiled with DevKitPPC r24, libogc 1.8.8, libfat 1.0.10 and libFreetype 2.4.2. Version 1.0:- Mise à jours vers libfat- Ajout du support de la WIi- Correction d'un bug de restauration (les sauvegardes vont se restaurer proprement)- Nouveau fond d'écran- Support des écran entrelacés et large dans toutes les régions- Mode suppression (par dsbomb et justb)- Affiche des informations sur les sauvegardes (pour la plupart par dsbomb & justb)- Plusieurs corrections et modifications pour l'utilisateurA faire- Ajouter une icon et bannière pour les sauvegardes- Ajout une lecture des image raw et support de l'écriture- Ajouter le support du changement à chaud des cartes mémoiresLimitationsWii: Seulement les cartes mémoires de tierce partie vont fonctionner dù à quelques modifications dans le mode Wii pas géré par libogc.Sauvegardes protégées: Les sauvegardes protégées vont seulement être capable d'être restaurées sur la carte d'où ils proviennent. Site officiel : https://github.com/suloku/gcmm
↧
gcmm (memory card manager) 1.4f
↧
Hermes: Jeu de plates formes
hermes est un jeu de plateformes au look oldschool et à l'humour étrange. Site officiel : http://www.retroguru.com/hermes/
↧
↧
FBZX Wii v15.0 : émulateur ZX Spectrum
Périphériques : FBZX est un émulateur ZX Spectrum pour FrameBuffer, écrit par Sergio Costas (http://www.rastersoft.com/fbzx.html) et porté sur Wii par Oibaf.Ce portage utilise SDL Wii.Fonctionnalités :- Émulation précise du 48Kspectrum Original, du classic 128K, du Amstrad Plus 2, du Amstrad Plus 2A et du Spanish 128K. Ceci inclut l'écran, le clavier et le son (à la fois haut parleur et puce AY-3-8912).- Émulation d'écran extrêmement précise, donc il peut émuler les effets de bord mais aussi d'autres effets.- Support des captures d'écran Z80, à la fois chargement et sauvegarde, et chargement des captures d'écran .SNA.- Support des fichiers de cassettes TAP (lecture et écriture) et TZX (lecture uniquement), supportant le chargement à vitesse normale et chargement rapide.- Émulation jusqu'à 2 joysticks: kempston, curseur et sinclair1 et sinclair2.- Tous les boutons des contrôleurs wiimote, nunchuck et classic controller sont complètement paramétrable.- Support d'un clavier virtuel.- Émulation des Interface I et Microdrive.- Émulation du ULAPlus.- Basé sur un nouvel, et complètement gratuit, émulateur Z80 (Zd80Free). Utilisation :- Placez les fichiers .z80 et .sna dans /fbzx-wii/snapshots ou les fichiers .tap .tzx dans /fbzx-wii/tapes sur votre carte SD.- Les rom sont dans /fbzx-wii/spectrum-roms. Version 15.0 Added WIIU PRO controller support Added Gamecube controller support Fast up and down menu scrolling with the second joystick Fixed bug in D-Right conf Version 14* Added RZX support (play, record, add bookmark, edit, browsing) in tool menu * Preview screen auto extracted from tap, tzx, sna, z80 and rzx files * Left and right togle preview windows * Horizontally scrolling menu * Last selected file remebered in the menu * Extended z80 file format to +2, +3, +2a models * Added AY info emulation in z80 file format * Z80 file compression (v2.0) for both 48k and 128k models * Fixed bug in z80 decompression algorithm(case of ED as last byte of the block) Version 13.0 New set of microspeech allophones (shorter) Added GUI volume setting Added Currah microspeech volume setting SE Basic extended to all models Wiimote button 2 as default fire Version 12.0 Added Currah microspeech emulation Added Fuller box sound and joystick emulation Added ZX Interface II Rom cartridge loading support Added support for Open SE basic ROM for 48k model Added file management (paste, copy and delete) Added load command for microdrive Improved tape fast loading routine Version 11.0 Gui interface with ZX Spectrum style and sound Added screen preview in scr menu Added tape settings menu Added green color mode Added submenu for 48k issue 2 & 3 Fixed several bugs (mainly memory leakage) Version 10.3 Improved txz loading algorithm Fixed small bugs on return from turbo state Version 10.2 fixed bug in 128k sna format fixed small bugs in z80 core fixed bugs in tape emulation (Speedlock 4-7, Softlock and Powerload work now) Improved code and tape loading speed Version 10 Tape browser TZX "select block" block TZX "jump to block" block TZX messages shown on the screen Instant load for TZX files too Improved instant load routine: most of TAP files can be instant loaded now Keys can be kept pressed in Virtual Keyboard QAOP joystick 16 bit sound Linear interpolation anti aliasing sound filter Removed crackling in menu change Mic bit emulation (Cobra's Arc speach works now) Option to have pause between blocks in instant load Option to disable tape rewind on reset Option to ignore joystick configuration of z80 files Tape stops on reset Fixed bug in emulation precision option saving Other minor fixings and improvements Version 9- Virtual keyboard does not stop the emulation- Support for installation on usb device- Case insensitive file ordering- The path in file browsing is remembered- Changed layout in file selection menu- Support for Wiiflow- Option to disable Virtual keyboard rumbleVersion 8- Screen snapshots visible on screen in file select menus - Option to activate the virtual keyboard with the wiimote IR pointer- Changed menu navigation rules (2 and B always come back to previuos menu)- FTP and SMP connect also after start up - Tape stops after machine selection change- Fixed contention in normal mode emulation- Fixed crackling in turbo auto mode- Other minor bug fixesVersion 7- Added auto turbo mode- Added graphical virtual keyboard using wii pointer- Added B button as escape- Fixed bug in file list management Version 6- Added mdr and tape file creation menu- Added poke menu- Added poke file management- Added zip support and archive browsing- Added ftp client and browsing- Support for ABC/BAC/ACB stereo- Improved snow emulation- Improved speed emulation- Fixed bug in SNA format- Fixed bug in AY-3-8912 emulation Version 5- Added precision emulation setting (floating bus, contention, interrupt timing)- Added NTSC 48K machine- Added 320X240 framebuffer resolution- New screen setting menu- Added framerate settingVersion 4 - In Joypad mode, the nunchuck works now - New code for Y-3-8912 emulation - Fixed RETN and RETI Z80 instructions - Fixed Flag emulation for many Z80 opcodes: Speedlock loader works now. Only the Flag in Bit n, (HL) is not correctly emulated. Version 3 - No computer reset between issue 2 and 3, fixed bug in sound and increased sound volume - Added general configuration management - Fixed virtual keyboard bug, fixed CPIR and CPDR instructions - Removed sound during reset, malloc for snapshot variables - Added ultraspeed turbo mode, ULA+ contention - Fixed OTI in gencode - Added game configurations - Fixed OTI emulation, Added movements binding to joysticksVersion 2- Added smb support- Added usb disk support- Added joypad as joystick function- Added saving of all configurations and buttons- Improved virtual keyboard- Fixed bug in sound emulation- Fixed some other small bugs Version 1- Release initiale. Site officiel : http://code.google.com/p/fbzx-wii/ Site officiel : http://wiibrew.org/wiki/FBZX_Wii
↧
RetroArch v1.6.0 : Emulateur Multi Plates formes
RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.Version 1.6.0 AUTOSAVE/SRAM Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829) ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc. NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703) ANDROID: Runtime permission checking ANDROID: Improve autoconf fallback ANDROID: Improve shield portable/gamepad device grouping workaround ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled LOCALIZATION: Update/finish French translation LOCALIZATION: Update German translation LOCALIZATION: Update Japanese translation LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUIs default font MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL) OSX/MACOS: Fixes serious memory leak WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode. WINDOWS: Added RawInput input driver for low-latency, low-level input. WINDOWS: Core mouse input should be relative again in cores MISC: Various frontend optimizations. VIDEO: Fix threaded video regression; tickering of menu entries would no longer work. WII: Fix crashing issues which could occur with the dummy core WIIU: HID Controller support WIIU: XMB/MaterialUI menu driver support WIIU: Initial network/netplay support LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand) LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only) LOBBIES: unify both netplay menus THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database VITA: Fix slow I/O VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow) VITA: Fix frame throttle VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc. VULKAN: Fix some crashes on loading some thumbnails AUDIO: Audio mixer support. Mix up to 8 streams with the games audio.Version 1.5.0 MOBILE: Single-tap for menu entry selection MOBILE: Long-tap a setting to reset to default ANDROID: Autoconf fallback ANDROID: Mouse support / Emulated mouse support AUTOCONF: Fix partial matches for pad name CHEEVOS: Fix crashes in the cheevos description menu CHEEVOS: WIP leaderboards support COMMON: Threading fixes COMMON: 9-slice texture drawing support CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font. DOS: Add keyboard driver DOS: Improve color accuracy and scaling GUI: Various settings are now only visible when advanced settings is enabled GUI: Allow changing icon theme on the fly GUI: Add a symbol page in the OSK (Onscreen Keyboard) GUI: Better dialogs for XMB LOCALIZATION: Add/update Korean translation LOCALIZATION: Rewrite German translation LOCALIZATION: Update several English sublabels LOCALIZATION: Update several Japanese labels NET: Allow manual netplay content loading NET: Announcing network games to the public lobby is optional now NET: Bake in miniupnpc NET: Fix netplay join for contentless cores NET: LAN games show next to lobbies with (LAN) and connect via the private IP address NET: Use new lobby system with MITM (Man In The Middle) support NET: Fix netplay rooms being pushed on the wrong tab NUKLEAR: Update to current version SCANNER: Always add 7z & zip to supported extensions VULKAN: Find supported composite alpha in swapchain VULKAN: Add snow/bokeh shader pipeline effects at parity with GL now WIIU: Keyboard support WINDOWS: Logging to file no longer spawns an empty window WINDOWS: Fix loading of core/content via file menuVersion 1.4.1- Beaucoup de changements, je vous invite à tous les lire ici, mais on peut noter que pour Wii ça ajoute le support USB, corrige des problèmes de savestate.Version 1.2.2There were some problems with the last release. FBA CPS1 was missing and FBA CPS2 was not working. Both are rectified now and included again. (Wii) Fix FBA CPS1/CPS2 cores.Version 1.0.0.2CoresMupen64 W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.Mupen64 Fixed No Controller connected issue in Banjo-Tooie.Mupen64 Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.Mupen64 Glide64 refactoring - Optimized dither noise code is now done on the GPU entirely.Mupen64 Glide64 refactoring codebase has been cleaned up significantly, code duplication cut down on.Mupen64 (Non-mobile versions) Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.Screenshot comparison here: http://imgur.com/a/M9nRPGenesis Plus GX Aspect ratio changes are now applied correctly.Genesis Plus GX Other changes.Mednafen VB Added Core Options for Virtual Boy Anaglyph/Palette.Mednafen (All) Should correctly save SRAM to save directory now.SNES9x Memory leak fixes and some other improvements.Nestopia Core updates.3DEngine New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.VBA-M Adds Code Breaker/Game Shark support (by using cheat files).FBA core No more hardcoded 1024×1024 frame buffer is now set dynamically. Should in most cases free up around 3MB of system RAM.RetroArch GX Gamecube/Wii- More screen resolutions.- Overlay support.- Faster blitting inlined lots of GX functions.Version 1.0.0.1Mupen64 Fix audio float overflow bugs fixes Star Wars: Shadows of the Empire, Star Wars: Episode 1 Racer, Tsumi to Batsu/Sin and Punishment (on PC) (iOS) Added hack to assem_arm.cs verify_dirty return function to make GoldenEye work Alternate controls work differently now you start with Original controls press Select to toggle Alternate Controls (Core) Added MusyX ucode for RSP HLE fixes sound in these games affects games like Hydro Thunder, Gauntlet Legends, Biohazard 2/Resident Evil 2, etc. Graphics in Resident Evil 2 still messed up though with RSP HLE change to CXD4 RSP for now to render the graphics accurately. (Core) Other incidental changes. (Core) Some preliminary work on getting graphics to show up in Conkers Bad Fur Day for glN64FCEUmm Memory leaks and other bugfixes courtesy of AlcaroGamecube/Wii Input changes courtesy of Jacobeian MIGHT finally fix long-standing input bugs FBA Full should work again New Input Settings option Analog to D-pad mappingVersion 1.0.0VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)Revised menu - should now have the same functionality as all other RetroArch versionsNew 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.Much improved OpenGL driver - the PS3 version of RetroArch should now have thelowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.Many more changes... Version 0.9.9* (iOS) Initial release of RetroArch iOS.* (Blackberry) Initial release of RetroArch Blackberry (for BB10/Playbook).* [SNES9x Next] No longer disable high resolution for SA-1 games for Xbox 1 /Wii / Gamecube* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample tolow-resolution for high-resolution modes on Xbox 1/Gamecube/Wii* [SNES9x Next] Add Core Option - 'SuperFX Overclock'.* [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.* [Gambatte] Fixed serious input reporting bug on libretro side that coulddrastically slow down gameplay speed - found an edge case in a JapanesePokemon Blue version that triggered this.* [Gambatte] Make colorization optional and not enforced through use of aCore Option.* [FCEUmm] Should load UNIF ROM format now.* [NEStopia] Fixes Famicom Disk System support.* [NEStopia] L/R now inserts coins on Vs. System games* [NEStopia] Add Core Option 'Sprite Limit'.* [Mednafen] Add several Core Options for Mednafen PSX, Mednafen PCE Fast,Mednafen Neo Geo Pocket Color, etc.* [Mednafen PSX] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Latest update to r19 fromnotaz (main author)* [PCSX ReARMed] Totally rewritten ARM code by notaz in order to support outdated version of Apple's GAS (for iOS support)* [PCSX ReARMed] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Add m3u Mednafen-style cuesheet support* [PCSX ReARMed] Add core option 'Frameskip' - users with bad performance on Android should try out if setting this higher than 0 fixes their problems.* [PCSX ReARMed] Add core options 'NEON enhanced resolution' and 'NEON enhanced resolution speedhack' - this is for systems with ARM NEON CPUs. Note that this will easily triple or even quadruple CPU requirements. If you have an underpowered CPU, you might want to try this out in combination with the 'Frameskip' option (setting it higher than 0) to make things somewhat playable.* [Genesis Plus GX] Latest compatibility updates from ekeeke (main author)* [Genesis Plus GX] Add Core Options for blargg NTSC, Overscan and Game Gear Extend Screen* [Final Burn Alpha] Add several Core Options for going tO Service Mode, Resetting game, etc.* (LIBRETRO) Added Tyrquake* (LIBRETRO) Added ModelViewer and SceneWalker (for platforms which supportlibretro GL).* (LIBRETRO) NXEngine / Cave Story is now completely playable on consoles(Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performanceis also much improved on the platforms which could already play them, such asAndroid and PC.* (Shaders) New shaders- mdapt, new xBR versions, new Harlequin Gameboy/LCD shaders, etc.* Threaded video option. Mainly for Android users but works for OpenGL driver in general.* (Android) Add iControlPad support.* (Android) Add the following gamepads / etc to autodetection list: - Tommo NeoGeoX Arcade Stick - Xperia Play (fixes ANR issues after 30 seconds) - TTT THT pad - JXD S7300B - Sega Virtua Stick - Ouya pad (untested) - Gamestop Wireless - Tomee NES USB - Thrustmaster T Mini Wireless* (Android) Add back key behavior - can either 'toggle' RGUI' on/off or exit the app.* (RGUI) RGUI now works on PC, Android, iOS and Blackberry - and is no longer Wii-exclusive.* (RGUI) RGUI is an ingame menu that can be toggled from within the game. It looks and functions a bit like MAME's OSD system. It is possible now to configure most of RetroArch's settings from this builtin menu instead of having to exit the game and go to an 'external' settings menu.* (RGUI) Added a 'Game History' list.* (RGUI) Added sophisticated shader stacking - for Cg shaders.* (RGUI/Libretro) Add disk image swapping - supported by Mednafen PSX and PCSX ReARMed.* (Libretro) Add libretro GL capability to libretro API. Supported currently by PC, Android, iOS, Blackberry, Raspberry Pi, and Pandora. Targets either GL 2.0 or GL ES 2.0. Targeting GL ES 2.0 is encouraged for maximum portability to mobile platforms.* (Libretro/RGUI) Add Core Options. This makes it possible to 'expose' options for a libretro core to the frontend.* (Libretro) Add SET_SUPPORT_NO_GAME to API.* (RGUI) Change menu layout options.* (PS3) Optimize PS3 video driver extensively - should result in a big latency reduction.* (PS3) Totally remove the 'old' fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks.* (Wii) Optimize Wii video driver by using inlined macros for certain fixed-function state code.* (360/Xbox 1) Optimize 360/Xbox 1 video drivers by using inlined command buffer macros* (360) Removed shader system for this release - will be re-added in a future 0.9.9 point release. The main problem is that on Xbox 360, all our render targets need to fit inside 10MB of EDRAM - which is just pathetic if you want to have any FBO scaling options similar to what can be done on PS3. I'll be looking at either tiled rendering or just implementing the same 'hack' I did before (where I forcibly set the maximum source framebuffer resolution at 512x512 for two-pass shaders and hoped nobody would notice so I could stay within the confines of the 10MB of EDRAM for render targets). For now, the PS3 port is way superior than the 360 port in the graphics stakes due to this 10MB EDRAM limitation for render targets.* (Menus) Standardize RGUI, RMenu and RMenu XUI to look and work the same.* (Overlays/RGUI) Overlays can now be scaled and their opacity changed from RGUI).* (RMenu/RGUI) Add text scrolling when a text string is too large to fit onscreen.* (RMenu XUI) Have all menu screens now use the same basic XUI template. Cuts down on a lot of code maintenance at the expense of language customization by end-users. A solution will be looked at later.* (Xbox 1) Slim down on menu texture - leaves us with more free RAM to play with - only tested on 480p - somebody with 720p/1080i resolution support should contact me - even though I'm afraid making the menu texture any bigger is going to be a waste of RAM anyways. Upsides of this are obvious - far faster switching between menu and game and consumes way less RAM which means games like Street Fighter Alpha 3 and Vampire Savior now fit into RAM without pesky and slow file I/O-based VM.* (Wii) Add additional VI resolutions.* (ZIP support) Switch from builtin zlib to miniz - less codebloat.v0.9.8.4* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory.- Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen)- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons)- Hook up Gun Smoke controls - Start button (needed to progress beyond title screen)- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)- Fixed Varia Metal palette- Fixed Fairyland Story palette- Fixed Return of the Invaders palette- Fixed Act-Fancer palette issue- Endian fixes in the following games (PS3/360/Wii/Gamecube) -- Surprise Attack- Rollergames- Ultra Man- Oh My Gods- Moonwalker (Sega System 18 bootleg) [magicseb]- Hyper Pac- Snow Bros 1- Honey Dolls- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube).* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archivesv0.9.8.3* [FBA core] Various changes/fixes- Hook up Armed Police Batrider controls- Afterburner - make fire buttons work- Hook up Bad Dudes controls- Hook up Cyberbots controls- Hook up 1942 controls- Add missing Chase HQ controls- Add missing WWF Wrestlefest controls- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)- Samples are now looked for - should be in 'samples' subdirectory- Hiscore files should now be read from/written to.* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.* [Genesis Plus GX] Set...v0.9.8.2- [Genesis Plus GX] Updated to latest SVN - Lunar: Eternal Blue (MCD, JP) works again- [Gamecube] Initial release of RetroArch Gamecube.- [Wii] Fixed serious blitting bug that affected certain PCE games - Dai Makai Mura, R-Type et al should display correctly nowv0.9.8.1- [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).- [NEStopia] Now outputs in mono sound mode.- [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.- [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch- [Mednafen Wonderswan] Core fixed, works again.- [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).- [Wii] Fixes serious analog stick issues with CC Pro/CC.- [Wii] Added additional resolutions - 304x224, 576x224, 608x224- [Wii] More natural way to switch between coresv0.9.8- [LIBRETRO] Added Mednafen NGP and Mednafen VB.- [LIBRETRO] Added NEStopia Undead (1.44).- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.- [FBA] Updated Final Burn Alpha to 0.9.27.28.- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).- [FCEUmm] Updated FCEUmm to latest version.- [Genesis Plus GX] Updated Genesis Plus GX to latest version.- (RARCH_CONSOLE) Various stability fixes- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to HDD and then instantly delete it when it's done with it (ie. when another ROM gets loaded or when RetroArch shuts down)- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz so this agrees better with them.- (WII) Made a custom wiiuse input driver and built it in. Slimmed down and should give better results. Also rejigged input in general.- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core might need to at least run at double realtime FPS in order for this optionto be useful.- (WII) Button combos can now be done ingame. You can do rewinding, fast forwarding, selecting save state slots and 'save state load/save state save' all ingame without first going to the menu. For more information, read the README.txt for the Wii release.v0.9.7.2 (SNES9X-NEXT seulement)- Fixed Tales of Phantasia not running- Fixed Robocop 3 not progressing past the title screen (backported echo buffer patch)- Fixed broken color addition (odd non-transparent tile patches in Zelda 3 and others)- Freed up some more RAM for Gamecube port- Some miscellanous speed hacks addedv0.9.7.1- (FBAcores CPS1) Sound crackling/popping fixed- (FBACores CPS2) Sound crackling/popping fixed- (FBACores NeoGeo) Sound crackling/popping fixed- (WII) Fixed left/right audio channels being in reverse issue- (WII) Filebrowser now filters by core supported extensions- (WII) Fixed filebrowser performance issues in v0.9.7v0.9.7- (XBOX 1/Wii) Made an Xbox 1/Wii port.- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores- (Genesis Plus GX) Updated to v1.7.0- (ALL) Improved stability / error trapping- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to the current directory, and/or extract to current dir and immediately load the first ROM/game file.- Too many things to mentionEmulateurs/Jeux supportés- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (**)- FCEUmm (Nintendo Entertainment System) [recent SVN version]- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]- SNES9x Next (Super Nintendo/Super Famicom)- VBA Next (Game Boy Advance) (*)- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)Lisez la doc pour plus de documentation. Site officiel : http://www.libretro.com/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/
↧
EasyRPG Player 0.5.2 : Emulateur RPG Maker 2000/2003
Périphériques : EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.Utilisation :Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe).Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol!Contrôles : : Action avec la WiiMote : Navigation : Annuler : Action / Sélectionner un élément du menu : Afficher/masquer laffichage du FPS : Annuler : Action avec le contrôleur Classic : Navigation : Action / Sélectionner un élément du menu : Annuler : AnnulerVersion 0.5.2- Encore plein de changements dont des correctifs critiques, voir ici.Version 0.5.1Encore plein de changements, a lire iciVersion 0.5.0- Beaucoup de changements comprenant une interface audio toute nouvelle, et des performances améliorées. Je vous invite à lire les changements complets ici.Version 0.4.0Les changements sont tellement importants que je vous laisse les lire ici : https://easy-rpg.org/blog/2015/12/easyrpg-player-0-4-0-poison-attack/Version 0.2.2Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305)Bitmaps: Fixed sprite flashing (Regression) (#300)Pictures: Fixed bitmap rotation (position and initial angle) (#310)Inn: Implemented rest (fade out and fade in) in the inn (#313)Font: Added full Hangul support (#336)Font: Added 125 Traditional Chinese characters (#359)Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293)Maps: Improved tile animation speed (#306)Maps: Regenerate autotiles cache after a new chipset is setup (#313)Messages: Fixed message flags clearing (#313)Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313)Messages: Implemented closing windows animation (#313)Messages: Fixed face not cleared after the event execution ends (#340)Messages: Fixed font color when changing game system graphics (#345)Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326)Battle: Fixed the acquisition of battle backgrounds (#304)Events: Improve animation speed (#235)Events: Fix hero facing when triggered (#235)Events: Use the prelock direction for spinning animation like in RPGM (#235)Events: Use middle frame pattern when changing a character's graphic (#235)Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)Events: Update interpreter after each autostarting event is set up (#280)Events: Stop event processing during transitions (#313)Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)Events: Fix delayed deallocation when there are multiple parallel interpreters (#327)Events: Use the through-bool only for Through mode in movement events (#321)Events: Implement "Transparent" flag for Events (#302)Events: Implement bush depth for character sprites and fix screen center (#326, #361)Menus: Fixed segfault when item ID > max ID in Equip menu (#337)Menus: Don't play menu sound on cancel if menu access is not allowed (#289)Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329)Input: Add Keypad 0 as Cancel button (#301)Audio: MIDI support in OpenAL backend (#308)Performance: Avoid recursive folder mapping when not needed (#326)Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353)Building: Add code documentation generation option (Doxygen) to Autotools build (#323)Version 0.2.1Lisez les longs changements iciVersion 0.2.0Changements : https://easy-rpg.org/blog/2014/05/easyrpg-player-0-2-alex/Version 0.1.2 Fixes for the games Yume Nikki (#115) and Ib (#151) Status scene (#127) (see picture below) Debug scene (#133) (see picture below) More move commands implemented (#124) Problems with picture rotation fixed (#134) Writing non-ascii characters (basicly all non-English characters like äöü or あえい) to files caused corruption. This broke savegame writing and our tool LCF2XML (#135) Incorrect charset rendering when charset has non-default size fixed (#137) Mistakes in the RTP translation table corrected (that one is used to run japanese RPG Maker games with an English RTP and vice versa) (#149) Add screen effects (Tone/Tint and flash). Tone change was already supported for normal pictures but was very slow, the algorithm was replaced with a faster one. (#118, #153) Weather rendering was refactored and is faster now, too. (#118, #153) (see performance notes below)Only for developers: Build system improvements for Unix based systems (#128, #130, #132, #136 and many others) OpenDingux Makefile updated (#144)Performance notes:Tone change and weather rendering are quite demanding and can cause lag on slow systems. I made some tests to approximate the cpu usage. Results: Weather increases CPU usage by 25% (1.25 times more) Tone change by 100% (2 times) Reducing saturation by 300% (4 times) Increasing saturation by 400% (5 times)Calculating the CPU usage for combined effects is left open as an exercise for the reader. Site officiel : http://wiibrew.org/wiki/EasyRPG_Player Site officiel : https://easy-rpg.org/
↧
↧
mGBA v0.6.0: Emulateur GBA
mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.Version 0.6.0En court : A library view has been added Translations to Italian, Spanish and German have been added for QT GUI ports (computer ports) Various debugging features Last directory loaded is now saved on the PSVita, Wii and 3DS. That means that if you opened a ROM from ux0:data/mGBA/GBA ROMs. youll be in that directory again when you re-open the emulator Various bug fixes to give you a better experienceEn long :Features Library view Sprite viewer Debugging console Improved memory viewer Memory search Command line ability to override configuration values Add option to allow preloading the entire ROM before running Add option for whether rewinding restores save games Savestates now contain any RTC override data Add option to lock video to integer scaling LR35902: Watchpoints LR35902/GB-Z80 disassembler GB: Tile viewer GB: Video/audio channel enabling/disabling GB: Symbol table support GB MBC: Add MBC1 multicart support GBA: Support printing debug strings from inside a game GBA: Better cheat type autodetection Implement keypad interrupts Configuration of gamepad hats Video log recording for testing and bug reporting Debugger: Segment/bank support Debugger: Execution tracing Partial Python scripting support Qt: German translation (by Lothar Serra Mari) Qt: Spanish translation (by Kevin López) Qt: Italian translation (by theheroGAC)Bugfixes ARM7: Fix MLA/MULL/MLAL timing Core: Fix crash with rewind if savestates shrink Core: Fix interrupting a thread while on the thread (fixes #692) Core: Fix directory sets crashing on close if base isnt properly detached FFmpeg: Fix overflow and general issues with audio encoding GB: Fix flickering when screen is strobed quickly GB: Fix STAT blocking GB MBC: Fix ROM bank overflows getting set to bank 0 GB MBC: Fix swapping carts not detect new MBC GB Timer: Improve DIV reset behavior GB Timer: Fix DIV batching if TAC changes GB Video: Reset renderer when loading state GBA: Fix multiboot ROM loading GBA: Fix multiboot loading resulting in too small WRAM GBA BIOS: Implement BitUnPack GBA BIOS: Fix ArcTan sign in HLE BIOS GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689) GBA BIOS: Fix INT_MIN/-1 crash GBA Hardware: Fix crash if a savestate lies about game hardware GBA I/O: Handle audio registers specially when deserializing GBA Memory: Improve initial skipped BIOS state GBA Savedata: Fix savedata unmasking (fixes #441) GBA Savedata: Update and fix Sharkport importing (fixes #658) GBA Video: Fix wrong palette on 256-color sprites in OBJWIN GBA Video: Dont update background scanline params in mode 0 (fixes #377) Libretro: Fix saving in GB games (fixes #486) LR35902: Fix core never exiting with certain event patterns LR35902: Fix pc overflowing current region off-by-one LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735) OpenGL: Fix some shaders causing offset graphics GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering Qt: Fix timing issues on high refresh rate monitors Qt: Fix linking after some windows have been closed Qt: Fix crash when changing audio settings after a game is closed Qt: Ensure CLI backend is attached when submitting commands (fixes #662) Qt: Disable New multiplayer window when MAX_GBAS is reached (fixes #107) Qt: Fix game unpausing after frame advancing and refocusing SDL: Fix game crash check SDL: Fix race condition with audio thread when starting SDL: Fix showing version number Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Test: Dont rely on core for frames elapsed Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Tools: Fix recurring multiple times over the same library Util: Fix overflow when loading invalid UPS patches Util: Fix highest-fd socket not being returned by SocketAccept Windows: Fix VDir.rewindMiscellaneous All: Add C++ header guards All: Move time.h include to common.h 3DS, PSP2, Wii: Last directory loaded is saved CMake: Add ability to just print version string Core: New, faster event timing subsystem Core: Clean up some thread state checks Core: Add generic checksum function Core: Cores can now have multiple sets of callbacks Core: Restore sleep callback Core: Move rewind diffing to its own thread Core: Ability to enumerate and modify video and audio channels Core: List memory segments in the core Core: Move savestate creation time to extdata Core: Config values can now be hexadecimal Core: Improved threading interrupted detection Debugger: Modularize CLI debugger Debugger: Make building with debugging aspects optional Debugger: Add functions for read- or write-only watchpoints Debugger: Make attaching a backend idempotent Debugger: Add mDebuggerRunFrame convenience function Feature: Move game database from flatfile to SQLite3 Feature: Support ImageMagick 7 Feature: Make -l option explicit FFmpeg: Return false if a file fails to open FFmpeg: Force MP4 files to YUV420P GB: Trust ROM header for number of SRAM banks (fixes #726) GB: Reset with initial state of DIV register GB MBC: New MBC7 implementation GB Audio: Simplify envelope code GB Audio: Improve initial envelope samples GB Audio: Start implementing zombie audio (fixes #389) GB Video: Improved video timings GBA: Ignore invalid opcodes used by the Wii U VC emulator GBA, GB: ROM is now unloaded if a patch is applied GBA DMA: Refactor DMA out of memory.c GBA DMA: Move DMAs to using absolute timing GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou) GBA Memory: Support reading/writing POSTFLG GBA Memory: Remove unused prefetch cruft GBA Timer: Improve accuracy of timers GBA Video: Clean up unused timers GBA Video: Allow multiple handles into the same tile cache GBA Video, GB Video: Colors are now fully scaled GBA Video: Optimize when BLD* registers are written frequently OpenGL: Add xBR-lv2 shader Qt: Move last directory setting from qt.ini to config.ini Qt: Improved HiDPI support Qt: Expose configuration directory Qt: Merge Save and OK buttons in shader options Qt: Automatically load controller profile when plugged in Qt: Rename Resample video option to Bilinear filtering Qt: Remove audio thread Qt: Remove audio buffer sizing in AudioProcessorQt Qt: Re-enable QtMultimedia on Windows Qt: Make Mute able to be bound to a key Qt: Add .gb/.gbc files to the extension list in Info.plist Qt: Relax hard dependency on OpenGL Qt: Better highlight active key in control binding SDL: Remove scancode key input SDL: Automatically map controllers when plugged in Test: Add a basic test suite Util: Add size counting to Table Util: Add 8-bit PNG write support Util: Tune patch-fast extent sizes VFS: Call msync when syncing mapped data VFS: Allow truncating memory chunk VFiles VFS: Fix some minor VFile issues with FILEs VFS: Optimize expanding in-memory files VFS: Add VFileFIFO for operating on circle buffersVersion 0.5.2Bugfixes: All: Fix fullscreen config option being ignored ARM7: PSR mode bits should not get sign extended GB: Fix audio not being deinitialized GB: Fix crash when masking savedata GB: Properly initialize sramRealVf variable GB Audio: Fix serialization of channel 3 and NR52 properties GB Audio: Reset envelope timer when reseting sound channel GB MBC: Fix SRAM dangling pointer with RTC games GB MBC: Fix initializing MBC when no ROM is loaded GB Memory: Fix patching ROM bank 0 GB Memory: Fix starting HDMAs during mode 0 GB Memory: Fix HDMA5 value after DMA completes GB Video: Initialize LCDC in renderer GB Video: Hblank IRQs should mask LYC=LY IRQs GBA: Fix IRQs firing after already being cleared GBA: Only unhalt CPU if appropriate bit is set in IE GBA: Add savegame override for Crash Bandicoot 2 GBA BIOS: Fix MidiKey2Freq BIOS reads GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch GBA Cheats: Fix GameShark ROM patches GBA I/O: Mask off WAITCNT bits that cannot be written GBA Memory: Fix misaligned BIOS reads GBA Memory: Fix VCOUNT being writable GBA Video: Fix out of bounds sprite transforms Libretro: Fix unterminated SET_INPUT_DESCRIPTORS Libretro: Fix disabling BIOS Libretro: Fix Game Boy savestates and audio Qt: Fix changing resolution of software renderer Qt: Fix setting overrides Qt: Fix cut off tiles and alignment issues in tile viewer Qt: Only reset window dimensions when first shown Qt: Fix Qt Multimedia audio driver on big endian Qt: Fix Apply button for key and controller configurations VFS: Fix resizing memory chunks when not needed Windows: Fix Unicode directory handlingMisc: GB, GBA: Prevent loading null ROMs GB Audio: Initialize wave RAM to GBC values GB Memory: Reset ROM bank when loading a ROM PSP2: Improved controller rumbleVersion 0.5.1Bugfixes: Core: Fix importing save games as read-only FFmpeg: Fix encoding AAC GB: Fix invalid STOP behavior on Game Boy Color GB: Initialize audio properly GB: Properly clear KEY1 bit 0 when switching speeds GB: Properly unload save files when unloading a ROM GB, GBA: Fix emulator hardlocking when halting with IRQs off GB MBC: Fix MBC7 when size is incorrectly specified GB MBC: Fix RTC access when no save file is loaded GB SIO: Dont auto-clock external shift clock GB Video: Setting LYC=LY during mode 2 should trigger an IRQ GB Video: Fix video frames getting missed when LCDC is off GB Video: Clear screen when LCDC is off GBA Cheats: Fix holding onto pointers that may get invalidated GBA Cheats: Fix key-activated CodeBreaker cheats GBA Cheats: Fix uninitialized memory getting freed when saving GBA Hardware: Improve Game Boy Player rumble behavior GBA Memory: Fix several unused I/O register read values GBA Savedata: Fix loading savestates with 512Mb Flash saves LR35902: Fix events running with the wrong cycle active Qt: Fix close button on Overrides view Qt: Fix saving overrides Qt: Fix directory set unloading when replacing the ROM Qt: Fix patch loading Qt: Fix crash when saving an override if a game isnt loaded Qt: Fix showing default display driver as OpenGL (force 1.x) SDL: Attach rumble in SDL frontend Util: Fix PNG identification on files too small to be a PNGMisc: All: Only update version info if needed All: Split out install locations for Libretro and OpenEmu FFmpeg: Encoding cleanup GB: Reset active region when reloading ROM GB Memory: Initialize RAM pattern for GBC GB Video: Improved video timings Qt: Manage window sizes slightly better Qt: Remember scale option independent of core dimensionsVersion 0.5.0Features: Game Boy support Support for encrypted CodeBreaker GBA cheats Emulation of Vast Fame protected GBA carts (taizou) Tile viewer Threaded rendering mode Libretro: Memory map and achievement support (leiradel) GUI: Add UI control remapping GUI: Add fast-forward Wii: 240p support 3DS: Adjustable screen darkening Ability to temporarily load a savegame Load specific files out of archives Automatic BIOS detectionBugfixes: ARM7: Fix decoding of Thumb ADD (variants 5 and 6) Debugger: Fix GDB breakpoints GBA: Fix losing IRQs when CPSR I bit isnt cleared GBA: Fix filehandle leak with savegames GBA: Timer 0 cannot be count up GBA: Count up timers should not count themselves GBA Memory: Fix mirror on non-overdumped Classic NES games GBA Memory: Fix ldm {pc} GBA Savedata: Fix savedata sync timer GBA Savedata: Only unmap savedata if present GBA Serialize: Savestates now properly store prefetch GBA Video: WIN0/1 take priority over OBJWIN GBA Video: Fix out-of-order OBJWIN PSP2: Fix GPU crash while exiting PSP2: Fix VSync PSP2: Fix accelerometer range PSP2: Actually load screen mode setting PSP2: Fix gyroscope direction PSP2: Delete threads after they return PSP2: Fix mapping/unmapping from not at 0 Qt: Fix bug in software renderer scaling Qt: Fix hanging key press after disabling autofire Qt: Fix being unable to pause manually when using auto-pausing SDL: Fix axes being mapped wrong Util: Fix realloc semantics in utf16to8 Util: Fix inserting too many items into a hash table VFS: Fix uninitialized varaible reading from 7z VFS: Fix reading multiple files from a 7z archive Wii: Fix framelimiting after a slowdown Wii: Fix garbage flash at startupMisc: 3DS: Use blip_add_delta_fast for a small speed improvement 3DS: Allow UTF-16 filenames 3DS: Port to using citro3D 3DS: Use system font for menus 3DS: Attempt to use Core 2 for threads 3DS: Adjustable filering 3DS: 3D banner All: Add QUIET parameter to silence CMake All: Faster memory read/write ARM7: Support forcing Thumb mode via MSR ARM7: Flush prefetch cache when loading CPSR via MSR ARM7: Clean up instruction decoding for future expandability Debugger: Support register and memory writes via GDB stub Debugger: Add software breakpoint support to gdb FFmpeg: Full support for libavcodec 56+ GBA: Better debug logging if event processing breaks GBA Audio: Force audio DMAs to not increment destination GBA BIOS: Use custom ArcTan, not relying on OS GBA Hardware: Clean up dead code in GBP GBA Memory: Optimize stalling behavior GBA Memory: Optimize Load-/StoreMultiple GBA Savedata: Add realistic timing for EEPROM GBA Serialize: Savestates now store if CPU was halted GBA Video: Remove old slow path fallback GBA Video: Optimize sprite drawing GBA Video: Optimize mode 0 rendering GBA Video: Optimize compositing cases slightly GUI: Screenshot dimensions are now passed through GUI: Add back logging GUI: Only reload config if manually saved GUI: Increase scrolling speed OpenGL: Log shader compilation failure OpenGL: Add texSize uniform Qt: Make -g flag work in Qt build Qt: Simplify OpenGL context creation Qt: Thread startup improvements Qt: Make audio channel/video layer options shortcut mappable Qt: Remove some C99isms from C++ code Qt: Remove default autofire mappings Qt: Make reseting when pasued frame-accurate Qt: Rearchitect game closing codepath PSP2: Use system font for menus PSP2: Add rumble for PS TV PSP2: Add fit-to-height screen mode PSP2: Sync files per descriptor PSP2: Allow UTF-8 filenames PSP2: Screenshots are now saved into the Photo Gallery PSP2: Stop underclocking when menuing SDL: Increase default audio buffer size to 1024 samples SDL: More responsive rumble Util: Add Vector GetConstPointer Util: Add rtrim Util: Add endswith VFS: Improve zip file detection Wii: Add pixelated resample filter Windows: Add native VDir support Util: Add PRIz macro for libc versions that dont support %zQuote :mGBA is a new Game Boy Advance emulator written in C.The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub. Site officiel : http://mgba.io/
↧
Donkey Kong Jr: Adaptation du jeu Game & Watch
PaulGoes a adapté le jeu Donkey Kong Jr, un jeu sorti en 1982 sur Game & Watch.Quote :So I started looking for information about creating Wii homebrew applications. I learned that the devkitpro development environment could help me with it. So I decided to give it a try and to recreate a game that I programmed in 1983. At the age of 13 I programmed a relatively simple version of the Game and Watch Donkey Kong Jr for the TRS-80 home computer. I thought it would be fun to recreate it for the Wii. Source : http://wiibrew.org/wiki/Donkey_Kong_Jr
↧
Swiss 0.4 Rev418 : Lanceur de backups/dol GameCube
Epic hacker et emu_kidid nous présentent SwissSwiss est le digne successeur de SD-boot.Attention, vous aurez sûrement besoin de swiss booter sur wii.Ce programme permet déjà:- Lancer des .dol depuis SD/SDHC/DVD-R/HDD- Lancer des GCM/ISO depuis Disque original/SD/SDHC/DVD-R/HDD- Support Multi-Game DVD-R (Cobra/GCOS)- Support Multi-Disc depuis Disque original/SD/SDHC/DVD-R/HDD- Dump de disque vers SD/SDHC/HDD- Region free / Video forcing (480p)- Code de triche pour tout les jeux (mise à jour depuis SD/SDHC/HDD)(les HDD doivent être mis sur un adaptateur spécial et les SD sur un SDGecko)Tutoriel pour installer et utiliser SwissVersion 0.4 rev 418Beaucoup de changements depuis la version 0.3 (de 2011), je vous invite à lire ces changements ici.Nouveauté de Swiss 0.3- Ajout du forçage du format d'écran 16:9 pour les jeux (thx Extrems!)- Ajout du support WiiRD pour les jeux sur tous les périphériques- Ajout du suport du mode vidéo 576p pour Swiss/Jeux (thx Extrems!)- Ajout de l'émulation des cartes mémoires depuis le SDGecko dans le slot A (WIP)- Ajout du support du moteur de triche Ocarina (fichiers .gct ou archives .qch sont supportés)- Ajout de la recherche sur le PC et le lancement de jeux via USBGecko (swissserver.exe)- Ajout de la priorité de sélection automatique des périphériques (wiikey fusion, sd gecko (si "default device"), dvd si le média est actif)- Ajout du support de programmation de la Wiikey Fusion- Ajout de la copie du IPL et du disque DVD via BBA HTTP- Ajout du mode silence en cours de lecture si activé (désactivé par défaut)- Ajout du lancement du boot.dol depuis une carte SD si détecté au démarrage- Ajout d'amélioration graphique du GUI- Correction du support du IDE-EXI- Correction pour wiikey fusion et carte SD 32GB- Correction des threads bloqués pour la recherche des entrés (BBA fonctionne maintenant beaucoup mieux)- Correction des gros fichiers qui essaient d'être patchés (Fifa 2004)- Correction des erreurs de compilation sous Linux- Suppression du moteur de triche GCARS (au bénéfice de Ocarina)Révision 123- Support des patchs de haut niveau significativement amélioré- Code du Disc swap ré-écrit (non testé sauf avec Tales of Symphonia - nécessite le 'LOW patch type' et un disque dans le lecteur)- Ré-écriture des patch pour utiliser une base de code assembleur générique- Conversion GX- Correction de Luigis Mansion NTSC (sur SD, DVD, etc, non testé sur Wiikey Fusion/Wode)- Correction Phantasy Star Online Ep 3 (sur DVD également)- Affichage débug de l'USB Gecko plus fiable- Support partiellement cassé du IDE-EXI v1 jusquà ce que je le répare à nouveau...- Bien plus que je ne peux en mettre ici, consultez les logs SVN :)Révision 94- Jeux désormais compatibles (Luigi's Mansion, PSO Ep3)- Suppression d'un outil nécessaire au lancement de DVD dans le lecteur. (Fonctionne avec les Low Patches)- GUI subit un remaniement progressif.- Créer Qoob Modchip avec une version de BIOS flashable.- Streamline créer un processus qui crée lui aussi un GCM. (Par région)- Puce Wiikey Fusion supportée.Bugs encore présents:- Les boutons derrière ont des quelques problèmes de transparence.Révision 63 à 93http://code.google.com/p/swiss-gc/source/listRévision 62- update readme.txt- rename certain menu options in SwissRévision 60- Disable interrupts by default for the high-level patch- Don't allow patch location modification when using the high-level patch- Disable additional patch settings when they're not required (i.e. DVDmode/etc)Révision 59- Single DOL (default.dol) games do not require pre-patching- Stop the DVD Motor after initializing the DVD for Qoob userRévision 58- Save patch settings when pre-patching- Fix 8mb DOL size issue in pre-patcherRévision 57- Consolidate SD/SDHC patches into one per slot- Add main dol patching to the integrated pre-patcher process- Use GetError 0xE0 instead of Seek 0xAB for LowRead patch- Code cleanupRévision 56- MP3 supportRévision 55- Fix fragmented messageRévision 47- Correction du pre-patcher.- Mise à jour de la version du pre-patcher.- Correction de bugs dans le code de patch.- Ajout d'un défilement plus rapide via le stick analogique dans la sélection de fichier.- Affichage de l'écran d'information lors du lancement d'un jeu.Révision 39- Plus besoin de naviguer vers le bouton "Boot", appuyez juste sur A sur un fichier.- Chargement des fichiers de Cheat depuis le navigateur sur n'importe quel périphérique (format .QCH).- Réinitialisation du SD Gecko au montage.- Correction de la détection du "pre-patcher".- Le "Motor Stopping" n'est pas autorisé sur les jeux pré-patchés.- Ajout du support de recherche des fichier Qoob Flash (DOL chargé avec).- Changement de l'écran de sélection des périphériques pour permettre à plus de lecteur d'être affichés.- Tentative de correction d'un écran noir/vert pour les utilisateurs qui ont Swiss en 480p et qui essaient de lancer un jeu.Révision 33- Zelda WW on Wii support- Add "Stop Motor" support now- DVD Seek instead of small Read nowRévision 29- Suppression d'une option de debug que j'avais oublié :p- Correction d'un sacré bug dans le code SD/HDD.- Support de la Pokemon Box.Révision 24- Extreme WIP version - Fragmented files detection (no support for them yet)- Disabled disc dumper until I tidy up the code/fix it- Disabled Qoob Cheats loading until I fix that too- Removed ELMchan FATFS in favour of libFAT- Simplified IDE-EXI code to use a 32bit sector addr (2TB Max)Révision 21- Re-added device speed selection- Simplify Video forcing/patching (less green screen boot)- Fixed pre-patched image check- Fixed cheats scrolling being too fast- Cheats file now should be placed in device root:\cheats.qchLien vers le montage d'adaptateur SD et HDD. Site officiel : https://github.com/emukidid/swiss-gc
↧
Tobende Tanz Tomaten: jeu de danse avec tomates
Tobende Tanz Tomaten est un homebrew dans lequel vous devez appuyer sur les boutons en rythme avec une tomate. Site officiel : http://www.pouet.net/prod.php?which=71130
↧
↧
WIT: Wiimms ISO & WBFS Tools v3.00a r7387
Wiimms ISO Tools et Wiimms WBFS Tool est un ensemble d'utilitaires réalisé par Wiimm. Ils vous permet de manipuler les Images ISO de jeu Wii et les containers WBFS. Les deux utilitaires principaux sont nommés wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool, le WBFS manager). Il s'agit de la solution la plus complète à l'heure actuelle en terme de manipulation d'ISO. Tous les formats sont supporté (de fichier comme de format de partition), il est possible de faire des transferts par lot, de réparer des partitions ou des fichiers WBFS, etc, etc...Attention, ces utilitaires sont à utiliser en ligne de commande uniquement !! Des versions sont disponible pour Windows, Linux (x86 et x64) et Mac OS.Cet utilitaire est en fait à la base de nombreux dérivés graphiques. En particulier, vous pouvez trouver ces utilitaires :- WiiJManager- Wii Backup Fusion- qtwitguiwit v3.00a r7387 - 2017-08-13 - At the beginning of Wiimms-SZS-Tools I extraced the universal usable source code from Wiimms-ISO-Tools and created an independent C source code library called »dcLib«. I use this dcLib also for some other projects like mkw-ana, Wiimmfi, XDump and some more private projects. Now I inserted the expanded and more functional dcLib back into Wiimms-ISO-Tools and removed old WIT specific functions and members with same name or functionality. The great advantage is the easier management of the shared sources. The adapted code works fine with at least one issue: The error codes (numbers, not names) changed. If you used »wit error« to translate numbers to messages, you'll not have any problems. - New options: --color[=mode], --256-colors, --no-colors: Define the color mode of the tools. If a command is prefixed by 'C-', then --color=ON is used implicitly as default. By default, the color support is only enabled for terminals. However, commands have to be recoded to support colors. - List of commands with color support: - HELP (complete help system) - wit ID6 + ID8 (highlight unusal IDs) - wwt SPACE - Bug fix: When extracting GameCube images, »fst.bin« was 4 times too large. - Some minor fixes. - Windows only: Cygwin update to v2.8.1, 2017-07-03. - Apple Mac is no longer supported because I no longer have access to a Mac. wit v2.40a r7331 - 2017-01-05 - This will be the last release of v2.* series. I plan to reorganize the code and to use my own C source library and to integrate Wii U support. - New command: wit ID8: Print ID6 + 2 next bytes as disc and version number. - Title database: Definitions without titles (e.g. "RMCP =") will remove the related title from the internal title database. If a ID is followed by a star (e.g. "RMC* ="), then all titles beginning with the ID are removed. - Title database updated. - Some minor text edits. - Windows only: Cygwin update to v2.6.1 2016-12-16.wit v2.31a r6005 - 2015-02-08 - Some minor text edits. - Title database updated. - Windows only: Cygwin update to v1.7.34-6 2015-02-04.wit v2.30a r5771 - 2014-11-15 - Bug fix for GameCube extracts: The alignments in file 'align-files.txt' were too large by a factor of 4. - WDF version 2 is now the default WDF version. Use --wdf1 to force v1. - With v2.21a (June 2013) the default output file format was switched from WDF to WBFS. This new default was also used for the SKELETON command. Now the much more efficient WDFv2 is used as default for skeletons. - Command SKELETON supports now GameCube images. - Windows only: Cygwin update to v1.7.32 2014-08-13.wit v2.29a r5186 - 2014-05-16- New patching options to support the new custom server: - Option --http: Replace 'https' request to 'http' in the files 'main.dol' and 'rel/StaticR.rel'. - Option --domain=dom: Replace 'nintendowifi.net' by the new domain. - Option --wiimmfi: Patch the images for the new custom server. It is a short cut for: --http --domain=wiimmfi.dewit v2.28a r4980 - 2014-03-01- Full WDF version 2 support: - WDFv2 files are a little bit smaller and support alignment. - Parts of the WDF library have been rewritten to support WDFv2 and alignment. A side effect is a more compact code and a better chunk management if modifiying WDF files. - Option --wdf forces WDF output, the version is definied automatically. - Option --wdf1 forces WDFv1 output. - Option --wdf2 forces WDFv2 output. - Option --align-wdf defines an alignment between 1 and 1GiB (power of 2) and optional the minimal hole size before creating a new chunk. - 'wit EDIT' supports --wdf1 and --wdf2 to allow version conversions. For technical details about WDF see: http://wit.wiimm.de/WDF - Support of split files of CleanRip: If reading a plain ISO file named '*.part0', the other parts are detected as continuation files. - Windows only: Cygwin update to v1.7.28 2014-02-09.wit v2.27a r4908 - 2014-01-31 - Bug fix: If extracting a GameCube image, files larger than 4 MiB are damaged at beginning of this 4 MiB offset. - New feature: If creating a GCZ image, a blockwise z-compression is tried. If the compressed data is larger than 98.5%, the uncompressed data is stored. New is, that encrypted blocks are stored directly as uncompressed data, because encrypted are very bad compression candidates and the 98.5% test fails all the time. This makes GCZ creation faster. The new option --gcz-zip disables this optimization for encrypted data. - New option: --gcz-block=size: Define the block size for GCZ creation. The default size is 16K (also Dolphins default). - Tool 'wdf' supports info dumps of GCZ files to verify the GCZ creation. - New command for wit+wwt: FEATURES: Print a list of supported features. The output is machine readable. Scripts may use "wit features -qq" and check the exit status. - Reading support for the comming WDF v2. Details: http://wit.wiimm.de/WDF Writing support will follow, if EDIT is implemented too.wit v2.26a r4863 - 2014-01-22 - Bug fix: Because of a bug after implementing the auto split detection, reading source images failed, if using stdin for parameters. - Support for Dolphins file format GCZ (GameCube Zip): - All commands detect and accept GCZ files as input file. - Creating of GCZ files is also supported, but EXPERIMENTAL until final tests have been done. - New option --gcz force GCZ output. - Patching of GCZ files is not possible, because the GCZ file structure doesn't allow modifications (size of compressed data must not change). - Composing an image to a GCZ file is not possible, because it needs patching checksums and header after writing the complete image. The GCZ support is very new, so please use it only with backups of your images and don't be anger, if it destroy something.wit v2.25a r4825 - 2014-01-03 - New option --auto-split: If set, the tools try to find out, if an image split is needed. The split size is then either below 4 or 2 GiB. Auto-Split base on tests with fseek() and works fine under Linux, but it don't work with Cygwin. Mac is unknown. In future versions --auto-split is enabled by default. It is disabled by any other split option. - New option --no-split: Disable file splitting at all. At the moment and in old versions of the tools, this is the default. - wwt CHECK+REPAIR: Support for option --sections. - Windows only: Cygwin update to v1.7.27 2013-12-09.wit v2.24a r4723 - 2013-11-10 - The Windows installer will now force type REG_EXPAND_SZ for path variables. - wit DOLPATCH: Wrong calculation for address aligning fixed. - New sub command for "wit DOLPATCH": ENTRY=address: Define a new entry point. - Title data base updated. - Windows version only: Update to Cygwin v1.7.25. I hope that it fixes the bug that occurred during creation of MKW-Fun 2013-10 with Windows 8.1.wit v2.23a r4534 - 2013-07-12 - Bug fix: wit DOLPATCH: Conditions were ignored. (Already fixed in unofficial v2.22c) - Built-in docu. - Title data base updated. - Windows only: Cygwin update to v1.7.20 2013-06-07. - Some makefile changes because of a new Cygwin compiler.wit v2.22b r4520 - 2013-06-22 - Command "wit DOLPATCH": - Bug fix: If loading a file, wrong data was used. - Tag 'memory', attribute 'value': 4 MiB data are accepted now. - Sub command 'address=hexstring': 4 MiB data are accepted now.wit v2.22a r4516 - 2013-06-22- Command "wit DOLPATCH" accepts now more commands and is able to create new TEXT and DATA sections. -> Read http://wit.wiimm.de/cmd/wit/dolpatch for details.- New option: --tt-id=ID: This is a short cut for `--ticket=ID --tmd=ID´. If TICKET and TMD differ, the game will freeze after loading. So it make sense to change only TICKET and TMD IDs together.- Bug fix, if using "wit COPY --name discname" and the destination is %X or similar: The new discname is now used to create the filename.wit v2.21b r4492 - 2013-06-15 - Bug fix: wit DOLPATCH: Reading 'offset' failed on 32 bit systems. wit v2.21a r4489 - 2013-06-15 - The default image format switched from WDF to WBFS. This is only relevant, if no image type is specified by source, option or file extension, for example for the command "wwt EXTRACT". - wit DUMP --long: If dumping a DOL file, a third table with delta values between the virtual address and the file offset is printed. - New command: wit DOLPATCH: Patch a DOL file by reading a Riivolution XML file and scanning all memory tags. -> Read http://wit.wiimm.de/cmd/wit/dolpatch for details. - If extracting an image, the file 'setup.txt' contains now a new parameter: "image-type = TYPE". It shows the image type of the source image. If cretaing an image and file 'setup.txt' contains this paramater with a valid image type, this image type is used as default for the new created image. The default is superseded by format options and file extensions. This feature is dedicated to patching scripts. If an original image is extracted with "wit extract -1n ANYID6 . WORKDIR --psel data" and then patched, an image with identical image type as the original can be created by the command: wit copy WORKDIR %x --id NEWID6 --name "new title of game" - For easier script/batch support, the files "setup.sh" and "setup.bat" are created for extracted images. They contain similar info as "setup.txt", but can be directly included by ". ./PATH/setup.sh" or "CALL PATH\setup.bat" to get the settings as script variables. - Cygwin (Windows) DDLs updated. - Title data base updated.wit v2.20a r4399 - After 4 years development this version should be the last release of the WIT-Tools until further notice; with exception of bug fix releases. I will discontinue adding new features. That's the reason for the little version jump to v2.20a. - New command: "wwt NEW" is a short cut for "wwt ADD --update --newer". - Cygwin (Windows) DDLs updated. - Title data base updated.wit v2.13a r4298 - New docu file: INSTALL.txt - Mac+Linux+Unix: Script 'install.sh' will call itself with 'sudo' if not started by user 'root'. Read INSTALL.txt for details. - Windows: Cygwin updated. - Bug fix: If writing an image failed ('disc full' for example), the tools didn't aborted and, if option --remove was set, deleted the source image. This bug arrived with the implementation of preallocation, because of a lost error status.wit v2.12a r4272 - Bug fix: "wit EDIT" failed on WBFS files since v2.10a (Write privileges not longer needed for WBFS files). - New command: wwt SCRUB: Scrubs an image and free unused WBFS blocks. It can be combined with --psel= to clear unwanted image partitions. This command may help to repair wrong WBFS block maps. - New wfuse option: --allow-other (-O): This option is a short cut for '-o allow_other'. It enables re-exporting of the mounted file system for example by a samba server.wit v2.11a r4233 - Windows version only: Update to Cygwin v1.7.17 - Bug fix: A wrong TMD size is now detected while scanning image partitions. - Command 'wit FRAGMENTS' will now scan and print the filesystem mapping for Linux (like before) and Windows (that's new). Mac is still not supported.wit v2.10a r4118- Write privileges are not longer needed, if a WBFS file or partiton is only read.- New command: wit ANAID (ANAlyze ID): Analyze the entered IDs and print one line for each ID with 3 columns: HEX_ID, ASCII_ID, Game title.- Little (compatible) changes for WDF v1.- New command: wit FRAGMENTS: Print the image fragments and, if possible, their filesystem mapping. Add option --brief (-b) to print only a summary with the fragment counts. Add option --long (-l) to print additonally alignment infos. *NOTE: Filesystem mapping is only supported on real linux systems (yet),but neither for Mac nor for Cygwin.- The image builder search now the file 'exclude.fst' to exclude files from the composing. See http://wit.wiimm.de/info/composing.html#part for details.wit v2.09a r4047 - Option --scan-progress prints more info and flush every log output.- Bug fix: "wit MOVE a.wbfs ..." will work now.- New escapes for output files: The old '%f' is the source filename without path (like 'name.ext'). Now we have also '%g' and '%h' as split of '%f': '%g' is file name without extension ('name') and '%h' is the extension ('.ext').- Bug fix: "wit COPY --recurse a --dest b" threw an error, because the tool thought, that no source was defined (same as with --source before).wit v2.08a r4027 - New command: wit IMGFILES: Print a list (1 file per line) with all image files inlcuding their associated split files. If option --null (-0) is set, the list is NULL terminated to support all possible file names. - New command: wit REMOVE: Removes the image files including their associated split files. - New option --scan-progress: Print a log message is printed for each found image while scanning the local file system. - Bug fix: "wit COPY --source a --dest b" threw an error, because the tool thought, that no source was defined. - Bug fix for "wwt ADD --raw": wwt copied to large (double layer) images.wit v2.07a r3955 - Bug fix: The automatic directory creation if using %-escapes in destination file names was gone and is now back again. - Bug fix: Extrating files of directories beginning with '.' fails sometimes. - Bug fix: "wit edit --id=... a.wbfs" may now change the WBFS id too. - Bug fix: wwt (but not wit) ignored the parameter of option --include-path. - Because of compiler warnings: Switched from utime() to utimes().wit v2.06a r3832 - Windows version only: Update to Cygwin DLL 1.7.15-1 - wit CERT --long: Print keys and signatures as hex or base64 dump.wit v2.05b r3611Bug fix for assertion failure in "wwt RECOVER".wit v2.05a r3591"wit VERIFY" will now ignore extracted file systems.wit --id=.....X: ID change failed if only the sixt character was modified.All ID patching options (--id, --disc-id, ...) accept now a plus sign '+' as wildcard for multiple '.' to fill the complete entered ID to 4/6 characters.The listing command "wit ID6" accepts now all ID patching options to test the effect of them.wit v2.04a r3554 New option: wit --force: Ignore partition size errors and allow access to damaged partitions. "wwt --force" works similar. New options: --disc-id=id, --boot-id=id, --ticket-id=id, --tmd-id=id and --wbfs-id=id: Patch only the specific ID. These options are handled after the --id and --modify options. Patching the WBFS ID while adding a game is now also possible. New implementation of command "wit ID6": It generates an ID6 list of all sources. This is similar as before, only the meaning of the parameters changed. If option --long is set, a table with 5 IDs (DISC, BOOT, TICKET, TMD and WBFS) is printed. BOOT, TICKET and TMD IDs are taken from the main partition. If --long is set twice, all IDs of all partitions are printed. wwt LLLL: List contains date and time (in seconds) columns.wit v2.03a r3309 wit+wwt SKELETON: Support of GameCube images. New command: wwt DUP: Duplicate an existing WBFS to a new file including block assigning errors. The idea is to have a command, that can duplicate a defect WBFS for tests. Command "wwt DUMP" accept now --show for a fine control of printed data. The dump may now contain also a usage table and a integrity check report. For a long time the code contains a WBFS extension. Now I have ompleted, enabled and tested it. With this extension the WBFS "free blocks table" is managed in a total different way: WBFS access: While opening a WBFS the free blocks table is ignored. Instead of using the stored one an internal memory map of used blocks is built. This needs only a part of a second. Some advantages: Errors in the free blocks table are irrelevant. Blocks overlaps and invalid block assignings are automatically detected, reported, and fixed for internal usage. If removing a discs with overlaps, the blocks are still marked used. Blocks, that are not handled by the free blocks tables (the table is sometiems to small -> a result of a calculation bug in the original libwbfs) can be used. If closing, a new and fixed free blocks table will be written. This makes the whole process compatible to other WBFS managers and USB loaders. wwt ADD: Before adding a disc its size is compared against the free size of the WBFS. This allows an early "disc full" error message. wwt ADD: If adding a disc to a partition a continuous memory block is searched to minimize the (non existent) fragmentation. This disabled for WBFS files by default because a file itself can be fragmented. wwt ADD+PHANTOM --wbfs-alloc=mode: Set the WBFS block allocation mode. The commands "wwt CHECK", "wwt REPAIR" and "wwt EDIT" have been modified to work with the new interface.wit v2.01a r3138 - 2011-10-27- Windows version only: Cygwin DLL Update to 1.7.9-1- Bug fix (thanx to fig2k4): Special characters in file names with FST code> 127 will now be translated into UTF-8 to list and create files correct.- "LIST wwt" New option for: - Fragments: Fragments and a print ratio insteadof the region info. A summary line is printed too.- New Command: LIST-F wwt | LF: Short cut for "wwt LIST - fragments"- Option - sort = fragments some sort listings by the number of WBFS fragments.- Option - is almost ignored and will be removed in the near future.Please do not use - virtually any longer.- New option: - copy-gc: If extracting a GameCube disc image, do not extractthe real files to '/ files /...'. Instead create a copy of the source imageand store it as 'game.iso'. If the source image have the correct format andoption - no-link is not set, try a hard link first.- Option - replaces the old neek - sneek, but - sneek is so accepted.Option - neek now includes option - copy-gc.- "Wit extract - neek - least% i": Extract DiscEx like (but faster!).The only change is for the GameCube discs because of implied - copy-gc.Bugs Connus:- Il y a des nouveaux problèmes en ce qui concerne la lecture depuis une source non-trouvable. (eg pipes ).La raison est qu'il y a désormais présence d'une librairie plus complète et plus intelligente qui fait des WiiDisc.Plus d'infos ==> Le meilleur moyen est d'utiliser la version 1.01c pour les "pipes".wit v2.00a r2834 - 2011-07-08 - Because no bugs (exclude installing) reported since months my WIT tools seems to be perfect (or ready to use or something between). So it's time to increase the major version and to proclaim v2.00a. The whole project consists about 250 000 code lines.- Bug fix for Windows install script: Remove duplicate WIT entries. Known bugs: - The GameCube support is in development and EXPERIMENTAL! - There are new problems while reading from non seekable sources (e.g. pipes). The reason is the complete new and more intelligent wiidisc lib which makes more lookups ==> The best is to use version 1.01c for pipes. Road map (for some point in the future): I have already stopped the development in favor of my SZS tools. But there are some already planned extensions: - Since many versions the code contains a WBFS extension, enabled by defining the symbol NEW_WBFS_INTERFACE (set by "make new all"). If enabled, the freeblocks table is managed in a total different way. Already implemented are: - WBFS access: While opening a WBFS the free blocks table is ignored. Instead of using the stored one an internal memory map of used blocks is built. This needs only a part of a second. Some advantages: - Errors in the free blocks table are irrelevant. - Blocks overlaps and invalid block assignings are automatically detected and reported. - If removing a discs with overlaps, the blocks are still marked used. - Blocks, that are not handled by the free blocks tables (a result of a calculation bug in the original libwbfs) can be used. If closing, a new (and corrected) free blocks table will be written. This makes the whole process compatible to other WBFS managers and loaders. - wwt ADD: Before adding a disc it size is compared against the free size of the WBFS. This allows an early "disc full" error message. - wwt ADD: If adding a disc a continuous memory block is searched to minimize the fragmentation. Missing: - Report errors while scanning the WBFS. - The commands "wwt CHECK", "wwt REPAIR" and "wwt EDIT" must use the new interface. - GameCube support is still incomplete. - There are already code fragments implemented to trim discs in three levels: - Move partitions as whole to eliminate disc holes. - Move partition sectors to reduce partition size (alternative for partition scrubbing). Fake signing is necessary. - Move files of partitons to optimize the step above. For all trimming levels alignment factors may be set and it should be possible to set special alignments for GameCube sound files.- On the fly patching: Create a new image a combination of 2 or more sources. Therefor trimming is needed. - A better (real) windows installer.wit v1.29a r2655 - 2011-05-21 - Script 'load-titles.sh' will be copied on install into the share folder to allow later and easy update of the title database. - New command: wit+wwt GETTITLES: Change to the share folder an call script 'load-titles.sh' to update the title database. - Known bugs: - The GameCube support is in development and EXPERIMENTAL! - There are new problems while reading from non seekable sources (e.g. pipes). The reason is the complete new and more intelligent wiidisc lib which makes more lookups ==> The best is to use version 1.01c for pipes.wit v1.28a r2336 - 2011-03-04 - wfuse --version: Print FUSE versions too. - New option: wfuse --create: If the mount point does not exist, create it and remove it on unmount. - New option: wfuse --remount: If the mount point is already mounted, try silently to unmount it first. - New option: --include-first: Include lists takes take precedence over exclude lists. - New option: "wwt ADD --sync-all": Use include and exclude lists only for creating the sync list. - "wit DIFF/FDIFF": The diff output was changed completely. The options --quit, --verbose, --file-limit, --limit, --block-size and --long allow fine control. The output is now homogeneously in all three modes RAW, SCRUBBED and FILES. Option --section is supported for each log level. Hidden option --OLD enables the old diff layout for compatibility. - New: "wdf +cmp": Compare WDF, CISO and WIA files with other sources. - wit DUMP: Print version of "System Menu" if update partition found. - There is now a Windows installer (BETA): windows-install.bat Please remove old self made installations of WIT.wit v1.27a r2289 - 2011-02-09 - Bug fix: WBFS preallocation was always a little bit to short. - Bug fix: Wrong signature status printed when dumping the content of TICKET and TMD files. - Bug fix: "wwt sync --newer FST" failed because of missing timestamp. - New option --links: Detect soft and hard linked source files while composing or extracting discs and try to create hard links instead of independent copies on the destination file system. - New option: --flat: If extracting files the path names of the source discs are removed. This enables extracting of all files to s specific destination directory without creation of subdirectories. Command "wit files --flat" can be used to verify the flat names. - New tool: wfuse: Mount a Wii or GameCube image or a WBFS file or partition to a mount point using FUSE (Filesystem in Userspace). FUSE and wfuse are not available for Cygwin/Windows.wit v1.26a r2223 - 2011-01-27 - Bug fix for "wwt EXTRACT --test": If extracting to an already existing file the old file was removed. - Bug fix for "wdf +PACK": wrong data written if packing a raw file. - Bug fix: Reading a GameCube WIA is now done without an assertion failure. But remember: GameCube support is still EXPERIMENTAL! - I have made some changes in the make system to support GCC option -static and cross compiling (Linux/i386 on Linux/x86_64). - Linux/i386: Because of the static linking I can use the latest version of the Linux GLIBC with preallocation support. Copying file is now fast again. - BZIP2 support is now included as source and should work for all systems. This enables WIA/bzip2 support for Mac/x86_64. - "wit COPY/CONVERT/EXTRACT/EDIT/MOVE/DIFF" and "wwt ADD/EXTRACT/REMOVE" support now the option --sections. - "wwt add": New user interface implemented: In a first fast loop the jobs are counted with respect to the options like --update and --newer (ignore skiped files). In a second loop the jobs are executed with correct job counters. - wit DUMP: Scrubbing status of disc and partitions are printed. Example: "TICKET & TMD are well signed. Partition is encrypted and scrubbed." - "wit EXTRACT" failed if the disc title could not found in the title db. - New commands: "wit/wwt SKELETON": Create skeleton copies of discs for further analysis. Details: http://wit.wiimm.de/cmd/wit/skeleton#descwit v1.25b r2143 - 2011-01-10 - Bug fix for "wwt init": Auto hd sector size (hss) detection was wrong and returns always the value 4096. - "wwt FIND" supports option --sections and --old-style. The later one will ensure that the GUIs can read and scan the old style because I will change the layout completly in one of the next releases.wit v1.25a r2133 - 2011-01-09 - Bug fix for "wit mix": If reading from FST signing failed. - Bug fix: The space preallocation for splitted files exceeded the defined limit. This results in an error on FAT partitions. - "wit DUMP image": IDs (ticket, tmd, boot) and IOS of the data partition are printed in the "intro" and "partition info" sections of the dump. Therefor the option --show has 3 new keywords: D-ID, P-ID and ID (=D-ID|P-ID). These new keywords can be used to minimze the dump (print IDs only). - wwt format: If formatting a device and option --hss is not, then the real sector size of the device is used. This is a concession for the new drives with 4096 instead of 512 bytes per block.wit v1.24a r2114 - 2010-12-23- "wwt ADD+EXTRACT" support now --one-job and --job-limit=n- Preallocation is now enabled by default for all systems without known disadvantages. Preallocation is also used for extrated files. Thanx to deo at gbatemp who shows me Linux and Mac optimizations.- wit+wwt VERIFY: Print signing and encryption status.- Bug fix: "wit FILES+DUMP" print the file size again.Known bugs :- The GameCube support is in development and EXPERIMENTAL!- wit COPY --raw: Copying an image in raw mode to a WBFS file is buggy.- There are new problems while reading from non seekable sources (e.g. pipes). The reason is the complete new and more intelligent wiidisc lib which makes more lookups ==> The best is to use version 1.01c for pipes.- No WIA/bzip2 support for MAC/x86_64. (bug in the Mac bzip2 library)(Image de qtwitgui) Site officiel : http://wit.wiimm.de/ Site officiel : http://gbatemp.net/t182236-wwt-wit-wiimms-wbfs-iso-tools
↧
Nintendont sd/usb v4.448 : Backups GameCube sur SD/USB
Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.Ca marche sur Wii et WiiU (mode Wii).Voici la version reprise avec le code source de Crediar. Vous pouvez donc lancer d'autres jeux que Zelda.Cette version est mixée avec une autre version compatible USB et vous pouvez donc a priori lire vos jeux depuis une carte SD ou une clé USB/disque dur USB.Pour savoir comment lancer vos backup de jeux GameCube avec Nintendon't, suivez ce tutoriel réalisé par VinsCool.Pour lire la longue liste des changements, vous pouvez aller aller voir ici.Version 4.448added support for more virtua striker 3/4 versionsVersion 4.447 added support for the JP version of mario kart arcade gp 2 (check out triforce-nand-iso-extract)Version 4.446 -added patches to allow the japanese versions of pso 1&2 (retail and demo), pso 1&2 plus and pso 3 to boot up, note that the demo of pso 1&2 wont actually be playable since it actually requires a currently not emulated internet connectionVersion 4.445 -added patch to Swingerz Golf NTSC-U to allow forcing other video modes-extended getTiming patch to fix a few more games when forcing other video modes (such as Crazy Taxi NTSC-U)-clearing out more cache of controller inputs to allow controllers with bigger messages to work properlyVersion 4.430 [kernel] DI.c: Fix an off-by-one in the 2disc code.This prevented *.iso from being used with 2disc mode. (*.gcm worked fine.)This bug was reported by Zonta85 on GBAtemp.This fixes a regression from commit 7671f98.([kernel] DI.c: Fix disc swapping if Disc 2 is started initially.)Version 4.425-forgot to update segaboot ambb checksum in tri arcade mode Version 4.424 -added a new option called "TRI Arcade Mode", enabling this will remove all timer patches and the free play patch from triforce games giving it a more original feel, to insert coins in this mode just move the c-stick into any direction-fixed a bug which made nintendont crash on startup with no FAT device found, now it will properly exitVersion 4.423 -when launching games through another loader nintendont will now boot silently so it will just stay on a black screen until the game comes up or an error occursVersion 4.422 -allow pal60 flag again, but only when actually forcing a video mode other than pal50Version 3.334-this will be the last google code commit, everything else will be on github.com/FIX94/Nintendont, the internal updater will now grab files from there too-updated download function to allow https downloads-fixed a small bug in Patch31A0 which might've affected a few gamesVersion 3.333-slightly decreased the wiiu pro controller stick sensitivity to more accurately represent the original gc controller-added /codes/gameid.gct as possible cheatpath as requestedVersion 3.332-added a workaround for 007 from russia with love controller issues, it now just reports the game to be always connected-modified the cheat file detection, now it checks in this order:if a cheat path is given by a external usb loader it will try that firstif nothing was found in that path or it wasnt provided it will see if a "game.gct" file exists in the same folder as the "game.iso"if no game.gct was found it will try to look for the gameid.gct (for example "GALP01.gct") in the same folder as the "game.iso"if nothing was found it will look in "games/gameid/gameid.gct" (for example "games/GALP01/GALP01.gct")Version 3.331-properly fixed freekstyle timer, this way it should run more fluentVersion 3.330-skipping __GXSetVAT patch for "butt ugly martians zoom or doom" so it doesnt blackscreenVersion 3.329-added a dirty workaround for freekstyle running too quick, this is not an actual timer fix but more of a slowdown effectVersion 3.328-restricted the aggressive timer patching to the hobbit, fixes various side problems such as pikmin 2 crashing and the gc bios slowing down-changed the exi interrupt times a bit to further prevent lagging in the gc bios and in triforce gamesVersion 3.327-added hunter the reckoning exception-added missing audio stream playback check, fixes tony hawk pro skater 3 never pausing its audio streamVersion 3.326- Aligning Version string to fasten file parsing (GreyWolf)Version 3.325-added back manual memory invalidation because some games (turok evolution) dont seem todo it on their ownVersion 3.324- Fixed autoboot with arguments if HID controller is connected (Thanks Airline38)- Added version string for version detection by external loaders (Thanks GreyWolf)Version 3.323-cleaned up cheats code and made them work when booting games via biosVersion 3.322-made the RADTimerRead more dynamic, fixes backyard footballVersion 3.321-added more timers and made the timer patches more agressive, fixes hitman 2 and hobbit-added disneys haunted mansion to the arstartdma exception listVersion 3.320-added back a slighly modified version of Patch31A0 because it appears to be needed in certain situations, also made some small modifications with the memory usage of patches-slightly modified the game start process to make sure everything gets inited in the correct orderVersion 3.319-removed f-zero ax initial overscan so the menus dont look weird when pressing start before title screen-better anti-crash hack for f-zero ax which doesnt require constant value overwritingVersion 3.318-added ReadROM patch when emu memcard is used, fixes issues with multiple reads in games such as mr driller drill landVersion 3.317-fixed a tiny mistake in the read speed code-added the resident evil 4 demo to the arstartdma exception list to fix itVersion 3.316-further worked on the disc read speed emulation, now it (more or less) emulates the disc drive caching which quite alot of games were dependent on, those should now run at a more proper speed againVersion 3.315-added a patch for GXLoadTlut, fixes "rainbow sky" in burnout and possibly moreVersion 3.314-some adjustments to the patching system in order to further increase stabilityVersion 3.313-limited the amount of fake interrupt checks to 120 times a second, this should still give a rather quick overall loading speed and should prevent certain games from creating a read overflow and freezing itself with thatVersion 3.312-relocated interrupt and audio streaming registers into mem2 to avoid problems with real memory cards in certain gamesVersion 3.311-wrote a special arstartdma exception for the last 2 broken games, ghost recon 2 and rainbow six 3, now both should run just fineVersion 3.310-added wait patch for sonic riders so on loading screens the game doesnt try to copy non-loaded files, should fix the game crashing at random file loadsVersion 3.309-added a code fix for certain crashes in x-men legends 2-excluded sonic fighers from the arstartdma listVersion 3.308-added a small disc read delay which should make sure that the read speed is somewhat equal to the original disc drive, this should fix some weird game issues such as suddenly stopping music in kururin squash-added the japanese wind waker demo to the __gxsetvat list-added sonic mega collection and moved sonic gems collection arstartdma exceptionVersion 3.307-worked more on the code from the previous version to get it more stable overallVersion 3.306-fixed some broken pad rumble code and added a missing pattern-changed up some disc code, it should still work just like before, the only difference is that no actual disc drive needs to be in place to work from sd/usb-added widescreen patch for super monkey ballVersion 3.305-if no extension is plugged into your wiimote it will disconnect automatically after 20 seconds-in the triforce games you now need to hold the test button for 2 seconds in order to enter the test menuVersion 3.304-made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work-added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage-updated the internal nintendont version to v3 because of all the recent changesVersion 2.303-updated the nintendont kernel to support all the characters in the filenames that the loader supports, this way you cant get sudden error messages about nonexistant files anymoreVersion 2.302-fixed some drastic thread bugs in the kernel, this should fix various freezes and startup problems for alot of people-added code to disable WiiConnect24 before running a game, some games got interrupted by it and froze that way, now even with WiiConnect24 enabled the game should run fine-cleaned up and corrected various IOS module usages in the loader so now things should work properly again as they used to in 296 and older-added a small 10 seconds timeout for USB so even slow devices should now be picked up-fixed burned discs on old wiis werent working anymoreVersion 2.301-updated the pso patches to now work with all pso1&2 and pso3 pal and ntsc versions even when compressedVersion 2.300-heavy cleanup in the usb code, its now really small compared to before but should still do the sameVersion 2.299-silly change in usbstorage.cVersion 2.298-added missing h files-modified HID code the same way USB was modified so it should work again-updated fatfs to the latest v0.11-made various usb sync changes to hopefully work more stableVersion 2.297-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit-set the usb refresh rate to 2 minutes and 30 seconds-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore-added sources for the custom libfat versionVersion 2.296-added some security checks for triforce CARD and settings writing-added missing code in ax CARD support which made it impossible for the game to read data if a settings file is in useVersion 2.295-somehow managed to write 2 different numbers for the exact same thing, whoopsVersion 2.294-wrote up hacks to allow exiting the test menu in the 4 triforce games -fixed a bug in SIInit which always lead to the test menu booting up twice because of a not cleaned up status-wrote up hacks for ax and vs4 which will allow the game settings you set in the test menu to actually be used ingame, it will even write a file so on the next boot it will remember these settings-set the random hdd read time to 4 minutes instead of 10 seconds, that should still be more than enough time to not spin down-moved the Mario Superstar Baseball arstartdma exceptionVersion 2.293-activated CARD support in f-zero ax, please note that on saving and loading the screen will be frozen until its finished but you can hear on the audio the game still runs-slighly slimmed down the triforce game data being constantly sent to nintendont to make it more smooth-added a "Free Play" patch to SegaBoot so started triforce games will now use thatVersion 2.292-removed the timer patch for virtua striker 4 again cause it seems to produce crashes and instead set the menu timer to about 51 days which seems to work fine and should get rid of crashingVersion 2.291-removed some menu timers in virtua striker 4-added a proper widescreen patch to virtua striker 4-reworked the controls code for the 4 triforce games, now the controls are going properly through the devices they should go through which should overall run really well now-slightly modified the anti-crash code for gp1 and gp2, now its possible to enter the test menu of them, please note they both have the same problem as vs4 and ax which makes it impossible to exit the test menu for unknown reasonsVersion 2.290-removed menu timers from f-zero ax, thanks dj_skual-removed the rest of the menu timers in gp2 and made them invisible-changed the item and cancel button reading to a non-hacked version in both gp1 and gp2 so button presses wont happen multiple times in a row anymoreVersion 2.289-added proper widescreen patches to mario kart gp1 as well as gp2-removed a few menu timers in mario kart gp1-fixed the killer7 pal version running too fastVersion 2.288-added widescreen patches to 1080, pikmin and pikmin 2-patched a few more menu timers in gp2 and also made a few invisibleVersion 2.287-added unlimited card uses patch to gp2Version 2.286-fixed a drastic bug in triforce code which randomly broke all sorts of commands, this should help out various problems such as JVSIO errors and not working controls-enabled CARD support in both GP1 and GP2 because they now seem to work on a usable level, to save into them you just need to say "no" on continue after racing, just wait a few seconds after that until you exit nintendontVersion 2.285-if memcard emu is disabled skip the gc bios for now because it doesnt work -added a missing EXI call, fixes f-zero ax starting via segaboot if OSReport is disabled-made it possible to press service and test button in triforce games, the test button is Z and the service button is X, please note that as of now there is no way to exit the test menuVersion 2.284-added basic support for the triforce bios obtainable from virtua striker 4 (segaboot.img1), simply place it into your device root and rename it to segaboot.bin, triforce games now should start using it, if you want to enter its test menu press start while the media board init message is on screenVersion 2.283-made __GXSetVAT patch a bit more dynamic and added smugglers run into its list, should fix the freezes it hadVersion 2.282-removed sonic adventure dx again from the pad exception list, that game must've been fixed with some previous change-added a proper f-zero ax widescreen patch, thanks CosmoCortney-removed a few mario kart gp2 menu timers, thanks conanacVersion 2.281-added PADControlMotor security check to prevent the patch from applying to a wrong place, fixes Resident Evil 0 and NFL Street 2-added pad state switching exception list for Call of Duty, Tiger Woods PGA Tour 2003, Tiger Woods PGA Tour 2004 and Sonic Adventure DX to try to fix their control problemsVersion 2.280-added Piglet's Big Game to the ARStartDMA exception list to fix sound issues ingame-added an additional DOL file security check before patching, fixes WrestleMania X8Version 2.279-added missing file which makes it impossible to compile-corrected triforce virtua striker offset checkVersion 2.278-slightly updated ARStartDMA code, fixed a small mistake in it and made it easier to debug-fixed up progressive video mode flag and added a exception to skip it on BMX XXX so the game doesnt freeze when using a component/hdmi cable-added a new img patching method which gets NBA 2k2, NBA 2k3, NCAA College Football 2K3 as well as NCAA College Basketball 2K3 fully working-added ARStartDMA exceptions for NBA 2k2, Army Men Sarges War, ESPN MLS Extra Time 2002, Monster 4x4: Masters Of Metal and SD Gundam Gashapon Wars to fix various issues with these games-skipping the GC BIOS if one of the 4 working triforce games gets detected-slightly increased our kernel memoryVersion 2.277-wrote up a small pal gc ipl patch to try prevent its startup crashing-make sure that the timer memory info is always set to the correct valuesVersion 2.276-added gamecube bios support, please note that this is still very early in testing so it might not fully work, to let a game start using the original gamecube bios place iplusa.bin, ipljap.bin and/or iplpal.bin onto your device root, if nintendont finds the bios fitting to the game region it tries to start it, as of right now this feature has no use whatsoever and only exists for pure demonstration purposesVersion 2.275-hopefully improved the audio streaming code to not crash certain games on the end of the audio file-added triforce video mode patches so all 4 triforce games can be patched to run with force progressiveVersion 2.274-added a proper audio streaming resample check so games with too fast audio should now sound correct-moved the Street Racing Syndicate exception to hopefully fix the gameVersion 2.273-Added new boot status message "Cheat path is empty" when cheats are on and cheat path is on and the cheat path isn't set-Changed boot status messages "Initing devices..." to "Initing storage devices..."-improved gamecube adapter for wii u bongo supportVersion 2.272-commented out some debug patches for ax which should let it start if OSReportis not enabled-forgot to actually use a updated function, made sure its used nowVersion 2.271-changed out some buffers in jvsio and changed some flushing code in order to help out triforce random crashes, missing controls and problems-changed the default triforce ingame coin count to 9 so just in case it doesnt automatically refresh the coins you dont run out directly and may get lucky on the next coin update to get new coins-commented out some possibly problematic debug code which might crash games on bootup-added ARStartDMA exceptions for both Multi-Game Demo Disc 18 and Street Racing SyndicateVersion 2.270-added proper memory flush security as well as proper ARStartDMA data copying if the data to be copied is not properly aligned already, fixes various games such as happy feet, legends of wrestling and gunVersion 2.269-fixed up gc disc reading of multi-iso discs created with very old tools-more security updates to try to fix return to loader freezingVersion 2.268-cleaned up some patching, triforce games now have a bit less patching in order to run-added a bit of security when reading dataVersion 2.267-Added Trio Linker Plus II controller.ini (Thanks gillhaj02)Version 2.266-fixed up the triforce game virtua striker 4 so it should boot and also added basic controls code for it-small changes and bugfixesVersion 2.265-Added Support for some generic Classic controllers (Thanks Abz)Version 2.264-if nintendont gets loaded with the wrong IOS it will try to load IOS58 by itself-added code which makes sure we have permission to use the disc drive-added a missing redraw when you change settingsVersion 2.263-added multi-iso disc support, it has been verified to work from burned discs, wode and as direct iso on sd/usb-slightly adjusted the loader game selection, the controls should be a bit better nowVersion 2.262-Added Nunchuck supportVersion 2.261-fixed a little bug in disc reading which now fixes reading burned gc discs on old wiisVersion 2.260-cleaned up disc support for original wiis, for developers: to tell nintendont to load a disc just set the game path to "di"-fixed a small mistake in PatchFuncInterface, that will fix various bugs such as games not booting or enemies are not killable in prince of persia warrior withinVersion 2.259-resetting wiiu widescreen setting after the game finished to make sure we are on the right one-added some basic disc reading on wii which supports the most basic features, its the very first "game" for wii users and supports pretty much everything which is supported from normal sd and usb reading, its not quite finished yet-updated all registers needed to not use the original disc drive registers anymoreVersion 2.258-added option for wiiu widescreen, if its off your wiiu will resize the picture to be 4:3 and if its on it'll stretch the picture to fullscreenVersion 2.257-made the constantly refreshed HID messages part of the nintendont kernel memory instead of always newly allocating it to try help out stabilityVersion 2.256-allow the DSP patch to get applied multiple times for games which have multiple DSP ROMs, this should fix broken audio in the remaining games with audio problemsVersion 2.255-missed .h fileVersion 2.254-added some code which will create pre-formatted memory cards for the memcard emu on file creation, that means you dont need to format it manually ingame anymoreVersion 2.253-added proper memory syncing in the jvsio code which might lower the chances of triforce games not having any coins or having other issuesVersion 2.252-added a patch for f-zero ax which replaces the motor init screen directly with the controller setup in order to greatly reduce the initial loading time-made triforce game patching a bit more dynamic-removed unused triforce codeVersion 2.251-Do not recenter axes when using Bongos with the WiiU Gamecube Adapter.-Make Datel timer patching use a pattern instead of hard-coded offsets.Version 2.250-Fix Datel AGP to use the simpler DVD patching in r249.Version 2.249-removed most DVD patches except __DVDInterruptHandler and GCAMSendCommand and replaced it with a full register search, this update might break games, it needs quite some testing to be sureVersion 2.248-further refined DVD function check in order to properly patch games, should fix things like disc switching againVersion 2.247-Added Donkey Kong Bongo support to the gamecube adapter for wii uVersion 2.246-Hack for 007 Nightfire for cache invalidation. Needs further investigation.Version 2.245-added security check to PatchFunc, should fix frogger ancient shadowVersion 2.244-Skip Datel patches for non-Datel games.Version 2.243-added security checks for DVD patches and added DVDLowSeek patch instead of using DVDSeekAbsAsyncPrio patchVersion 2.242-Remove second PSO memcard emu hack. This was also made unnecessary by r227.-Add support for Datel AGP disc. This disc does not use the Nintendo SDK, so many functions are done in different ways are have different patterns. Currently only supports Native SI and MemcardEmu off. The actual hardware reading is not yet functional.Version 2.241-cleaned up and optimized audio streaming code, that made it possible to remove the AIInitDMA patch completely-removed DVDInquiryAsync patch and replaced it with a proper low level one, this lets mario kart gp2 boot-optimized triforce EXI interrupt code, helps mario kart gp2 to get a bit more stable, please note that it still freezes pretty often on the camera screenVersion 2.240-reworked audio stream base to go through the actual disc interface code instead of a hacked one, that way starfox adventures should have enough time to properly enable its subtitles-use the same fatfs settings as we did in the past-minor cache sync correctionsVersion 2.239-Reworked part of how the update system works-HID files are now saved to the drive with games, not the drive that Nintendont was launched from.-You are now given a choice to redownload the latest version in case someone forgets to update NintendontVersion.h-Changed the update menu to be scrollable.-Menus use an actual arrow now instead of a greater/lesser than symbol.-Got rid of the loader.h/loader.c files since they haven't been necessary for I don't know how long-A little minor cleanup.Version 2.238-added a libfat version to the nintendont loader which supports ustealth and updated the kernel fatfs version to the latest 0.10cVersion 2.237-added proper luigis mansion widescreen patch for all regions to solve random crashes with the default oneVersion 2.236-changed up HID reading to not rely on a timer anymore, this way it should run more preciseVersion 2.235-Fixed lack of responsiveness on HID controllers. This fixes the problem several of you were having trying to dash dance with the gamecube adapter for wii uVersion 2.234-some general cleanup, changed the kernel build mode which makes it run a bit smoother overallVersion 2.233-merged SD and USB kernel into a single one-fixed a very small bug in both DI and SD code, probably a very few people will have a benefit from that-removed loader.elf and boot.dol since everything only takes the loader.dol anyways, lets not waste any space-general code cleanupVersion 2.232-corrected iso reading and cache syncing to properly work with games which read alot of data with one call like luigis mansionVersion 2.231-added timeouts to both USB and HID detection, this way init errors should be greatly reducedVersion 2.230-reworked HID and USB drivers to fully use IOS58, thanks to all the original writers of usb.c and usbstorage.c, this version might completely changed compatibility and loading times and allow HID controllers to be used in the front ports on the wiiu-made the HID readings use the main thread to gain stability-added more delays between reads so the new HID and USB drivers have enough time to complete their jobs, this might lead to some audio clicks on some occasionsVersion 2.229-Fixed gamecube adapter for wii u wavebird support with gray cable unplugged-Disabled rumble on gamecube adapter for wii u wavebird when the gray cable is unplugged-Fixed boot status error message display-Increased boot status error message display time before reboot-Added boot status error "Gamecube adapter for Wii u init error"-Added boot status message "Init HID devices... Using ONLY NATIVE Gamecube Ports"Version 2.228- added init code and rumble support for the wiiu gc adapter, thank you ToadKing for providing the magic numbers and GreyRogue for testing everything outVersion 2.227- Fix Entry load cache invalidation. This was causing PSO 1&2P/III EXIImm issue, so removed the patch for that.- Commented out 31A0 patch until we know of a case where it's needed.Version 2.226-optimized ISO reading and caching code, might be a bit faster in certain situations-removed cache.txt support because in most cases its slower anyways -added super smash bros melee widescreen patchVersion 2.225-Added support for Nintendo Wii U GameCube Controller Adapter (Thanks Adeka, Khar00f, Sakitoshi, joefz2) You currently need to enable the adapter in a game that supports it. Exit that game. Then start Nintendont without powering off for it to work.-Added MultiIn=3 for multiple controllers from the same adapter all using the same message. When MultiIn=3 MultiInValue= needs to be set to how many bytes are for each controller.-Added error message for missing kenobiwii.bin when it is required-When cheats and cheat path are on. Booth are now turned off when you change games. (cheats were being applied to the wrong games)-Added error message for missing file specified in cheat path when cheat path is used.-Added error message for file specified in cheat path being to big when cheat path is used.Version 2.224- made nintendont compilable with the latest devkitARM r43Version 2.223- made it more simple to modify the memcard emu timings, added timing exceptions for starfox assault and luigis mansion in a simple way- when you selected a device to load your games from nintendont will display a small loading message to confirm that it is loading the game list, this should hopefully help to avoid confusion if nintendont actually regonized the button pressVersion 2.222- further worked on the per-game widescreen patches, now also animal crossing and all mario party games have proper patches- added code to hopefully help recent blackscreens with memcard emu enabledVersion 2.221- Fixed previous status messages disappearing if there is an error- Fixed the menu info appearing one frame after the games/options- 251 blocks is now listed as recommended in the "Memcard Blocks" option- Set the groundwork for a timeout if the drive doesn't respond. This doesn't work yet, and I can't finish it until I receive a drive that doesn't work (it's coming)- Moved the options up 13 pixels for people who had the bottom cut off- A few minor cleanups.Version 2.220- did some more work on the game specific widescreen hacks, making at least 7 different games (mkdd, super mario sunshine, crash bandicoot, nfs hp2, wind waker, twilight princess, paper mario) in all their regions get widescreen patched properlyVersion 2.219- make sure that for extremly slow hdds the bluetooth controller stays updated when reading a random sector every 10 seconds- changed up the widescreen patches C_MTXPerspective and C_MTXLightPerspective, should fix weird patch bugs in games like pokemon xd and colosseum- added a few selected game specific widescreen patches, credits for those go to Ralf from gc-forever for making the original ocarina codesVersion 2.218- Fixed update menu and "Return to Loader" not always showing.Version 2.217- Reapplied the new UI with a truetype font- Increased the number of games shown on one screen- Increased the number of characters shown per-title- Slowed down scrolling up/down and sped up left/right- Fixed Nintendont not running without an SD card inserted- Fixed a warning in Patch.c if DEBUG_PATCH was disabledNOTE: Don't bother asking for a full GUI, coverflow, or anything else graphics related. This is as good as it's going to get. Use another loader if you want something nicer. The purpose was to make the text easier to read on small screens, and to add flexibility for the devs by making font size customizable.Version 2.216- make sure that SetInterruptMask from the debug sdk cant write to EXI Channel 2 when memcard emu is disabled (fixes batman vengeance from real memory card)Version 2.215- cut memcard emu access time in half since after testing it doesnt seem to cause any problems- when playing from usb, let the drive read a random sector every 10 seconds to stay aliveVersion 2.214- Fixed Logitech RumblePad 2 and Rumble Gamepad F510 controller.ini Triggers- Fixed Auto video mode for region I & removed region G (Thanks Cyan)Version 2.213- Fix game region detection when video mode set to Auto or None.Version 2.212- Great, now PAL games don't work. I'm reverting the UI until I can order a PAL game and test it out.Version 2.211- Gave Nintendont a nice polished interface. It now has a background and a truetype font (no more jaggies)- You can now see more of the game title.- Fixed a warning if DEBUG_PATCH is disabled.Thanks to ccfman2004, VinsCool, and Shiranui-san for the valuable input they've provided on this release.Version 2.210- (binary please)Version 2.209- added __CARDUnlock patch to fix original nintendo memory card support, thanks tueidj for pointing at it- only set a progressive video mode on game boot if force progressive is enabled, should fix some PAL games to start normally on wiiu- removed old include which doesnt exist anymore to fix compiling errorsVersion 2.208- Fixed loaders inability to set video modes introduced in 2.204 The first time you start this version If you are starting it from the homebrew channel set the video mode. This should fix black screens people were seeing in 2.204 - 2.207 that didn't occur in 2.03Version 2.207- controllers.zip can now be downloaded and extracted in-appVersion 2.206- Changed up game loading in order to make the loader dol size much more expandableVersion 2.205- Added Nvidia Shield controller.ini (Thanks bobmcjr)Version 2.204- correct force video mode setting in the loader menu, it should now navigate properly- added a security patch reset when the game is about to reset itself, fixes sonic cd exit- added a better GXInit search, should fix virtua striker 3- added disney hide and sneak ARStartDMA exceptionVersion 2.203- heavly optimized patching system, depending on the game the bootup time can be more than twice as fast nowVersion 2.202- Fixed the update system (still don't know why it wasn't working for some people)- Updated controllers.zipVersion 2.201Two PSO MemCardEmu hacks. Both of these work, but need more investigation:- If Emulating MemCards, one of the calls to EXIImm is not working correctly. The hack copies the patch for EXIImm to the 0x80001800 patch scratch area and calls it from there. This should be identical behavior to skipping this hack, but it only works from the scratch area. This needs further investigation.- Immediately before the PSO fake entry patch, a function call that looks like its doing Initialization stuff (DSP, SI, etc.) is called. For emulated MemCards, this causes a hang-up. Further investigation is needed rather than just skipping the whole thing like this hack does.Version 2.200- added an option to enable/disable video deflicker when using force video mode, basically disabling deflickering will make a sharper image but might not work properly on your tv and enabling deflickering will be a bit more blurry but should be smooth on all tvsVersion 2.199- Added CronusMax Xbox360 Adapter controller.ini (Thanks Khar00f)- Added Microsoft Sidewinder Precision 2 Joystick controller.iniVersion 2.198- added a different approach to fix ARStartDMA issues for certain games, check the Patch.c diff to see which games are affectedVersion 2.197- Most of the update system has been rewritten. On the surface, the only change is that you can now download titles.txt in-appVersion 2.196- Add hack for PacMan World 2 to force the SiInit true.Version 2.195- Made PSO hacks more generic (work for PSO III).- Added new PatchBuffer code for PSO III.Version 2.194- Fixes for PSO 1&2 Plus- Move access from 0x80001800 to 0x931C0000- Apply dol entry mod after switch.prs extraction to dol- Don't mod psov3.dol entry point. Used after DVD load. Patch entry hack.Version 2.193- Added Trust Predator Gamepad controller.ini(Thanks L0r3n20)Version 2.192- The controller files now use the VID and PID.Sorry, you need to redownload controllers.zipVersion 2.191- Your controller will now be detected and the appropriate .ini file will be selected. Extract the contents of controllers.zip to a folder named controllers in the root of your FAT device (so you'll have FAT:\controllers\0001.ini).- Added exceptions for Virtua Striker v4 2006 (GVSJ9P, GVS46J, GVS46E) in the title database. This doesn't include ISO's that, for some weird reason, have had the title ID modified to match the 2002 version.- Removed "Sonic Adventure DX: Director's Cut (Preview) Prototype" entry because it was useless and conflicting with some custom titles.Note: The old controller.ini method still works, so if you only use one controller you don't have to change anything.Version 2.190- Fix Native Control/PATCHSI backwards logic.Version 2.189- Make PATCHSI a menu selectable option (Native Control On means PATCHSI is disabled).Version 2.188-Added support for special (Triforce) games in database, which were previously identified incorrectly-Removed some duplicates from titles.txt (you don't need to update your local copy)-Updated the meta.xml file just so the online version has correct creditsNote: Thanks to Xenith and sonictopfan for testingVersion 2.187-only apply Patch31A0 if the entry point is below that, fixes 007 from russia with love-if PADInit cant be found use SIInit instead to start reading pad inputs, fixes alien hominid controlsVersion 2.186-Woops, forgot to remove a sleep commandVersion 2.185-Added database support for those unsightly game names. Copy the included titles.txt to your Nintendont directory-The loader now updates the meta.xml file prior to checking for AHB access, so you don't have to fix the meta.xml file manually.Note: To save space, the database doesn't care about region.Version 2.184-searching much more detailed for PADInit so we dont miss it-reworked Patch31A0 to work with negative offsets too, fixes for example namco museum and midway arcade treasures 2Version 2.183-heavly changed the way games will get patched, this file will dynamically replace the game entry point to a custom loader instead of patching the game while reading it, this way games like the 007 series will no longer crash because of changing file locations-wait for PADInit to be called before reporting data in PADRead, fixes games like ghost reconVersion 2.182-making sure to clear the current stream position after the audio stream ends, fixes xg3 stream loopingVersion 2.181-added 8 new patch patterns for the debug sdk-dynamically calulating the location of SIInterruptHandler instead of using patch patterns using SIInit, this should reduce false positive detections-added a way for the FIFO patch to apply to the debug sdk functions and also fixed a bug in it-added a hack for batman vengeance to skip old debugger code, this should fix itVersion 2.180-Nintenont updater now shows what revision is being downloaded, and makes sure you don't already have the latest version-Additional minor changes to the updaterVersion 2.179-added safety check for GCAMIdentify patch, fixes mario kart gp1-other tiny optimizationsVersion 2.178-fixed tiny mistake in f-zero ax pad read function, messed up the dpad, also slighly reduced its pad updating to save some timeVersion 2.177-added a small patch security check to make sure we actually patch a game loader and not some random data, should fix games like resident evil-added a few more hacks from quadforce for f-zero ax to make it bootable (thanks crediar)-added pad read function patches for f-zero ax to make it controllableVersion 2.176-moved resident evil 4 and sonic gems collection into the paper mario arstartdma exception list to fix their sound issues-added yet another timer check, this time for the cpu speed, might help out more gamesVersion 2.175-added a very general game timer patcher which should cover up most games which run too fastVersion 2.174-Added in-app updater, accessible through Settings menuVersion 2.173-added micro machines to the ARStartDMA exception list to help it stabilize-assume on ELF loading that the header is already loaded in the buffer, fixes sonic cdVersion 2.172-made the FIFO patching much more dynamic by actually using the pointer set by the game to find usage instead of hardcoded patterns-general patching cleanup, especially the debug messages are easier to look through now-split the triforce patches from the regular game patches since they will never be found in normal games anywaysVersion 2.171-did some more patchwork, now most of our required patches get applied dynamically, this should fix up some problems with games using the debug version of the sdk-commented out the multidol loader code for now, with this update all those game should work properly on their own with the corrected patchesVersion 2.170-added a security check for the EXIDMA callback value, this fixes billy hatcher memcard emulation waiting forever because of a wrong value-did some small memcard emu patch cleanup-added memcard patch for the japanese version of pokemon colosseumVersion 2.169-added hardcoded patches for pokemon colosseum pal and ntsc which will report the memory card is always inserted with memcard emu enabled, this way you can actually save and loadVersion 2.168-added a bit of code to actually allow usage of a real memory card on wii when memory card emulation is turned off-added a small compiler option in global.h, PATCHSI, if you comment out this option and recompile nintendont it will use the original gamecube pad portsinstead of emulating them, allowing accessories like gba and bongos but will remove things like hid, bluetooth and return to loaderVersion 2.167-added new PI_FIFO_WP patch pattern for pokemon xd and changed up ARStartDMA reading, this makes xd fully work for the first time-moved atv quad power racing 2 and pn03 into the paper mario ARStartDMA exception list to get them stableVersion 2.166-added a new ARStartDMA patch which hooks itself into the original nintendo code instead of completely replacing it, this patch will be used by burnout 2, viewtiful joe, animal crossing and megaman x command missionVersion 2.165-greatly increased controller read updates for interrupt read based games, this should help people with slow controls-changed up patching system a bit, made the debug prints more unified and added a safety check for EXIUnlock to make sure we write to the right function, this fixes music in both collectors edition menu and twilight princess-added a small debugging option which makes it possible to compile nintendont with a very small amount of patches, note that this will only help developers to understand certain problems betterVersion 2.164-moved most audio streaming and interrupt relevant info into unused hardware registers-skipping SIGetType patch for sonic adventure dx to fix its double presses-started adding more patterns and patches for games using the debug sdk, none of them work yet though, alot needs to be done stillVersion 2.163-Fixed HID controller analog triggers being broken since v2.158Version 2.162-sending interrupt messages through unused EXI device 2 hardware registersinstead of main memory, saves some time and space-added starfox assault ntsc save exception and commented out baten kaitos savehack-made all gc relevant patches static, this might fix a bunch of gamesVersion 2.161-Fixed Bluetooth TR remotes requiring an expansion controller needing to bedisconnected and then reconnected to sync.-updated Thrustmaster Dual Analog 4 controller.ini to support ZL button (Thanksnastysdsi)Version 2.160-added libwupc, now you can use the wiiu pro controller in the loader and notjust ingameVersion 2.159-Fixed wii classic controller analog triggers getting stuck slightly in whenconnecting using bluetoothVersion 2.158-Added new controller.ini button LZ it adds the same functionality the bluetooth controllers have when DigitalLR=1for half pressed AnalogR and AnalogR triggers when L or R are pressed at thesame time as the LZ button.-Changed game selection menu Dpad Left and Right buttons to advance a screen ata time-Updated Logitech Thrustmaster Firestorm Dual Analog 2 controller.ini to supportthe LZ buttonVersion 2.157-calibrating the bluetooth controller analog sticks now when you sync thecontroller, the first value it reads will be taken as the analog stick middle,to recalibrate just reconnect the controller-if you press "-" on your wiimote it will enable/disable rumble-if you press "-" on your classic controller/wiiu pro controller, it will changethe control scheme to be rotated a quarter clockwise or to the original controlscheme-if you hold "L" on your classic controller/wiiu pro controller, your inputs onZL/ZR will be used as half pressed L and R buttons ingameVersion 2.156-Enhanced Internal game menu to default to the most recently selected game-Increased internal game menus ability to handle up to 500 games-Added new boot status messages for what controllers are enabled-Enhanced to allow gamecube and hid controllers to be turned off at the sametime-Fixed Multiplayer using MultiIn=2 again. (bluetooth changes keep breaking it)Version 2.155-changed up interrupt message reading a bit, fixes startup of luigis mansion-changed SI error message when no controller is connected, fixes burnout 2 andpandora tomorrow-added army men and cel damage to the multidol exception list, cel damage stilldoesnt work though, state of that game is unknown-increased rumble of the wiiu pro controller-improved the calculation accuracy of the wiiu pro controller analog sticksVersion 2.154-Added shutdown combination (B,Z,R,PAD_BUTTON_DOWN) to bluetooth controllers-Fixed Multi controller adapters using MultiIn=2 working in conjunction withblutooth controllers-Added Hori Real Arcade Pro 3 SA controller.ini (Thanks galneon)Version 2.153-added bluetooth support, so far you can use the wiiu pro controller, classiccontroller and classic controller pro, the controllers need to be synced withthe system menu to work just like it is with other homebrew applications,credits to the original author of lwBT, the people behind the libogc port, thecreators of the wiimote wiki entry on wiibrew.org and to TeHaxor69 for the wiiupro controller documentation-added raw rumble data support to controller.ini files, so farcontroller_ps2.ini and controller_Genreic_USB_Gamepad_PID=0079_VID=0006.ini haverumble supportIMPORTANT: The bluetooth code is very long so it is highly possible that theyare new bugs coming with this version, dont be surprised when you encounter newproblemsVersion 2.152-Fixed auto boot from some loaders when maxpads is set to 0-Fixed PS4 controller.ini digital triggers-Fixed JPN and non JPN saves trying to use the same multi save file. If you weresaving JPN saves in a multi save file you need to rename ninmem.raw toninmemj.raw when upgrading to this version.Version 2.151-Added Multi player support for the following usb adapters (Thanks Coreyw) Mayflash CCPro USB Adapter - PC045 MayFlash Wii CC USB Adapter - PC052 Mayflash WiiU Pro Controller Adapter - W009To enable it in the controller.ini change MultiIn=1 to MultiIn=2It wont work for anything that doesn't use the MultiIn command.Special notes when using it on a wii It is incompatible with a wavebird being plugged in. If you have gamecube controllers plugged in once you have an empty gamecubeconnector the next port must also be empty for the cc and cc pro adapters. thewiiu pro adapter can not have any gamecube ports used after the first empty one. some users reported setting maxpads to the number of actual gamecubecontrollers plugged in gave better results-Added Support for Microsoft Sidewinder Force Feedback 2 Joystick=Fixed joystick sensitivity in the controller.ini for Mayflash CCPro USB Adapter- PC045Version 2.150-fixed a small problem with audio streaming, this should remove most clicks andpops in the decoded audio-small asm and multidol loader changes, nothing really worth pointing out-added a patch for PADControlAllMotors, this should get rumble working for mostgames which didnt have rumble yet-changed up the patching system to have critical patches always loaded up at thesame place, this should fix bootup of the 007 games-heavly modified the video patching system to now work without complete videomodes, this should allow games to be patched which were not changeable before-added a new FIFO and a new __CARDStat patch, didnt have any effect though onpokemon xd, the problem of this game is still unknown-added a timer fix for the japanese majoras mask versionVersion 2.149-Added support for Mayflash Classic controller Pro USB Adapter - PC045 Thisrequires updating nintendont and the controller.ini (THANKS CoreyW)-Fixed Dpad=1 not allowing the dpad and some other control to be used at thesame time (Thanks CoreyW)-Fixed MayFlash Wii CC USB Adapter - PC052 controller.ini triggersVersion 2.148-if language is set to auto, actually set the language according to the system config (fixes games like batman begins)Version 2.147-Fixed ps3 controller in Super Mario Sunshine, Luigi's Mansion and any other games that use a combination of analog triggers and digital trigger buttons. (REQUIRES booth boot.dol and controller.ini be upgraded)-Added a new controller.ini setting to DigitalLRDigitalLR=2 for controllers that have analog triggers with no button to indicate when they are fully pressed. Set L=, R=,Whare is the location of the analog trigger is set so that when the value pointed at by are >= the digital trigger button is considered pressedVersion 2.146-slightly optimized the asm behind audio streaming, also added updater for the current offset, games like crazy taxi will always play the same song otherwise-added audio streaming support for FST games-crash bandicoot timer fixVersion 2.145-added audio streaming, works well in most games, updated nintendonts major version to v2-fixed xg3 running too fast-general patcher optimizationsVersion 1.144-Fixed when reading a version 2 nincfg.bin the version number is updated as well otherwise any changes to the config result in an unusable file on subsequent bootsVersion 1.143-Added Support for Thrustmaster Dual Analog 4 (Thanks nastysdsi)-Fixed reading old version 2 of nincfg.bin so loaders that havent been upgraded will still work.Version 1.142-added new patches to emulate the wii reset button by pressing the buttons R+Z+Start on your controllerVersion 1.141-rewrote the mechanics of the multidol loader, now it can load everything from zelda collectors edition including the nes games and the movies-slighly changed the code behind the patching system, shouldnt make any difference-returning ORed bitmap of pads which can rumble as the official nintendo function does, this might fix games having no rumbleVersion 1.140-added hardcoded timer patch for majoras mask pal and ntscuVersion 1.139-removed disc read limit-pre-reading data when no cache is specified and the game wants to load something with the same data size, this highly reduces the time of animal crossing bootup for example-added a proper patch for RADTimerRead, with the help of this patch games using Bink Video will play back videos properly (for example megaman collection and scaler)-removed some unneeded code for the SI interrupt-using a general ISO reading function which makes sure we dont seek unneeded, this increases general reading for slow HDDs-slightly increased the sectors you can read from the HDD at once, this helps further to increase reading speed from HDDVersion 1.138Undo unnecessary complicated memorycard memory processing and just avoid overwriting kernel memory.Version 1.137Move the DI_Buffer back to 0x11200000.-Seems to cause crashes if not located here.-This is in the middle of Memcard memory. This makes memory card processing much more complicated.Version 1.135Add support for multiple saves in a single memory card file.Add support for selecting memcard size.Prevent disc reads beyond the end of the buffer.Check for controller.ini.ini if can't find correct file.Version 1.133-32-bit aligning the addresses of ARStartDMA, this will fix the background music in megaman collection-added a hardcoded fix for the too fast videos in megaman collection-cleaned up FakeInterruptVersion 1.132-added 16 missing patches for billy hatcher, now it at least boots, you need to disable memory card emulation though for it to actually get into gameplay-added avatar and P.N.03 onto the ARStartDMA exception list-further optimized the emulated dk bongo values to be more preciseVersion 1.131-added a new function patch, "PADIsBarrel", this function is used to determine if bongos in donkey konga are connected-heavly modified the pad read function in order to try to emulate the bongos if they are connected, this is not accurate and only works if you start the game and then reconnect the bongos-slighly optimized some assembly functionsVersion 1.130Add SIInterruptHandler C. Thanks sabykos.-Fixes The Simpsons Road Rage and Peach's castle Tech demo.Version 1.129-made the ARStartDMA crash solution more complex for need for speed hot pursuit 2 to hopefully get it more stable-fixed a bug in ARStartDMA which used the wrong memory address base, that should fix some games like tony hawk pro skater-increased HID controller reading, it now reads about 60 times a second-added chronicles of narnia to the ARQPostRequest exception listVersion 1.128-added custom ARStartDMA crash solutions for paper mario, mario superstar baseball, need for speed hot pursuit 2, viewtiful joe, mega man x command mission and animal crossingVersion 1.127-heavly increased sd buffer from 2kb to 64kb which makes playing from slow sd cards actually enjoyable-fixed two possible small patch bugsVersion 1.126-set DI interrupts onto a timer just like the EXI, seems to be safer-added DIOS-MIOS patches to disable audio streaming just to have those games work at all-Nintendont loader will now also display size when loading games from sd, also the size is displayed more exact in general-added code for games like collectors edition to properly react when pressing the reset button, they should now properly return to the main menu-added all needed patterns for pokemon colosseum but they are still unpatched so saving will still not workVersion 1.125-added new SIInit patch pattern for games like animal crossing ntscu-added animal crossing ntscu to the list of ARQPostRequest exceptions to get it boot upVersion 1.124Minor Dsp fix.Version 1.123-corrected a mistake in the dsp patch, thanks sabykos for pointing it out-ignore the title case when sorting alphabetically to get correct results-display ID6 to the right of the title, that makes it easier to identify gamesVersion 1.122*Updated revisionVersion 1.121*Fixed a bug that non Triforce games were reading from Triforce hardware areas (Thanks to sabykos for finding the bug).This should fix any game broken by r72 (i.e. Mario Party 7 EUR, Mario Power Tennis EUR, Harry Potter POA EUR, ... )Version 1.120-loader game list is now sorted alphabetically-you can control the loader now by holding down the dpad/stick, you dont need to constantly press, if you press left/right you move even faster-the classic controller analog stick now works in the loader-the current position in the game list wont get reset anymore after entering the optionsVersion 1.119-completely removed the device ipl rom code, it will now be directly taken from the consoleVersion 1.118-the power button should now shutdown on wii and reset to menu on wiiu at all times instantlyVersion 1.117-further optimized and cleaned up the multidol tgc loader codeVersion 1.116Add Dspv14 Dspv15.Attempt to speed up Dsp searching code.Version 1.115Add exceptions to ARStartDMA-Mario Baseball-Viewtiful JoeCombine common shutdown code in PADReadGC.SAdd Dspv13.Version 1.114-check for valid tgc header before copying in our own apploader (fixes sonic gems collection)-added animal crossing to the arstartdma exception list, lets animal crossing pal boot without any modifications for the first time via the new tgc apploaderVersion 1.113*Added shut down via power buttonVersion 1.112-how about we upload the loader files as well svnVersion 1.111-added a very simple multi-dol loader for games like zelda collectors editionVersion 1.110Fix swapped widescreen/progressive options.Version 1.109More code cleanup.-Menu code-FuncPattern GroupsAdded another PI_FIFO_WP function.Added log to the config settings.Version 1.108-still use length 0 for most games in ARStartDMA-only use count skip in megaman command mission and paper mario for now (we need to add exceptions over time)-moved our kernel into the cache region and reduced the cache size so in the future we can easly set the kernel to every size now-fixed a potential bug with the stack overwriting data from various things-changed up the HID code a bit in the hopes to help PS3 controllers, untestedVersion 1.107Skip GC pad read on Wii U.Version 1.106Code cleanup-Combine GC and HID Pad functions-Use enum for 0xdead function patterns.-Minor ARStartDMA rearranging.Version 1.105In ARStartDMA, round down to zero for low value counts. Use the requested counts for larger values.-Currently cut-off is set to 0x400. This might need to be adjusted.-This might make the ARQPostRequest patch unnecessary.-Fixes Paper Mario battles.Added more PI_FIFO_WP functions.Version 1.104-explicitly saying gnu make that we are on windows when we use the Build.bat, otherwise it tries to execute the linux bin2h fileVersion 1.103-(hopefully) added all needed files and edited include paths to make nintendont compile properly on linux, just make sure you defined the variables DEVKITPRO, DEVKITPPC and DEVKITARMVersion 1.102-some kernel cleanup to reduce the overall sizeVersion 1.101-added the fatfs fastseek feature for ISO files which basically removes ingame loading timesVersion 1.100PI_FIFO_WP bit fix.-Fixes F-Zero GXMinor Zelda DSP clean up.Disable _fwrite D patch. Doesn't appear to be the right function to patch.Speed up hexdump.-Perform 1 file write per line of text with a buffer instead of 35 without.Version 1.99-sorry, the previous revision will always clear the config because I messed up a simple value, fixedVersion 1.98-nintendont now accepts args to autoboot games, other usb loader devs can look at wiiflow on howto implement it-added ios 58.25.32 onto the supported wii ios list as suggested by the gbatemp member realromhunterVersion 1.97-moved some more disc read code into the disc read thread, this should not change game behavior or compatibilityVersion 1.96-Fixed reference to old website (Thanks Naxil)Version 1.95Add Dsp v12 (Pikmin PAL).Cleaned up Zelda Dsp patching code.Version 1.94-Fixed HUGE omission in the meta file.It doesn't affect compatibility so no new dol.Version 1.93Corrected name for SIEnablePollingInterrupt (was SIReadHandler).Fixed SIEnablePollingInterrupt.-Mistakenly thought a patch was needed for an interrupt bit. It was actually the mask bit.-Fixes Pokemon Colosseum.Version 1.92-some minor changes, logs now get closed and devices get properly unmountedVersion 1.91-fixed the issue that after playing a japanese gc game with a console from a different region the other games get started as japanese games if you used the return to feature-fixed the issue that non-japanese games on japanese consoles always get started like japanese gamesVersion 1.90Add SIInit C patch for SSBM.Add new function patch.-Unsure of the name, but the function performs SIHandleRead for SSBM.Version 1.89Version 1.88Clear SI interrupt in SIInterruptHandler, not FakeInterrupt. Same for EXI.-Might require finding more versions of SIInterruptHandler.Send additional PPC interrupt if cleared without handling the requested SI or EXI interrupt.Clean up some interrupt code.Version 1.87Change method to protect interrupt variables by separating interfaces to different locations.Version 1.86Protect Fake Interrupt values.-Don't overwrite 0x80000014 if in useDI doesn't use Fake Interrupt. Remove reference.Turn off log in official build.-It can slow down games during launch which causes errors.Moved specific patches from Mario Strikers to generic method.-Probably need to find more variants. Found some for Luigi's MansionMinor SI tweaks.Version 1.85Clean up changes to SI.Version 1.84Improved SI interface.-It's still not quite right. We shouldn't need to false report errors and the polling bits are never enabled.Found a few more function patches for AI/SI.-lwzu and stwu (already did lwz and stw)Found a few functions related to SI in Mario Strikers that should be generalized. They currently aren't needed, but if we improve the SI interface further they will be. They're related to using memory instead of interrupts. We need to write 0s to clear memory, not 1s. For now only apply to Strikers.Version 1.83Fix ARStartDMA mem1 addressing.-Fixes Star Wars Rogue SquadronVersion 1.82Move patch_fwrite_GC to a .S file.Combine patch_fwrite_Log/B into one S file and clean up.Load config from memory in kernel if available.Only write nincfg.bin in loader if settings were displayed.-nincfg.bin is now optional.-Still need a command line parser to use with loadersFix heap scope issue with DI queue.Version 1.81Disable SI interrupts if disabled by game.-Fixes 007 games.Reset patch found variables when loading a new elf/dol.-Fixes 007 games.Use the log for patch_fwrite instead of UsbGecko.-Shows OSReport strings in ndebug.log-Should probably make this an option for one or the other, or always do both instead.Version 1.80-fixed a potential problem with ps3 controllers where the memory allocation for the rumble can interfere with the disc reading thread thanks the debug log provided by daxtsuVersion 1.79-corrected cache for triforce games, now gp1 should run crashlessVersion 1.78-always skip SITransfer if its a normal gc game-skip ARQPostRequest unless we are booting super mario sunshine-use length 0 for ARStartDMA unless we boot mega man x command missionVersion 1.77-skip SITransfer for mario strikers so it stays controllable-use ARStartDMA length 0 for melee and kirby air ride so it doesnt freezeVersion 1.76-some more tiny changes which should let metroid prime boot again, fix controls in gp1, maybe moreVersion 1.75Fix disc swapping.-Also clears cache when swapping discs.Use corrected ARStartDMA for all games for interrupt timing. (Original attempt missed an exchange for r6/r7).Version 1.74-changed up disc reading and other small stuffVersion 1.73-added more patch exceptions to fix Dragon Drive, Odama and True Crime New York-fixed wrong game save timestamp-mario kart gp1 works now-finished up the triforce controls code so it now returns to hbc and works with usb controllersVersion 1.72*Increase code size in linker script and updated related code*Added JVS-IO emulation*Added Baseboard emulation*Added DIMM board emulationVersion 1.71*Updated code to allow larger section sizesVersion 1.70-worked some more on the auto-cache, also fixed a little bug in it againVersion 1.69-use the original ARStartDMA code, only patch it for megaman x command mission, fixes metroid prime 1 and 2-fixed a small bug in the auto-cache-changed the disc read thread code a bitVersion 1.68-Added Generic USB Gamepad PID=0079 VID=0006 controller.ini This controller was sold under several brands and models.-Fixed "flickering" problem some users were having with Genreic_USB_Gamepad_PID=0079_VID=0006Version 1.67-added alot of exceptions to fix Killer7, Cubivore, Frogger's Adventures, Two Towers, Chibi-Robo, Resident Evil 4, Hudson Selection Vol 2 and Kururin Squash-if you dont give a cache.txt, nintendont will automatically cache files, thats not as efficient but should help improve loading times if you get to some area a second time for exampleVersion 1.66Only use non-zero DMA interrupt size for Megaman X Command Mission.Version 1.65Correct branch offsets in Patch31A0.-Fixes Pac-Man World 2.Version 1.64Dsp version does not control if ARQPostRequest is needed. Revert to lists.Version 1.63Use actual DMA length in ARStartDMA instead of 0 (assumes no actual data transfer occurs. Only affects timing.-Fixes Mega Man X Command Mission.Remove ARQPostRequest from all non-Zelda uCode games (Zelda=Dspv0,1,5,8,10,11).-Fixes Mega Man X Command Mission.Skip Dvd patching for all games (not just Harvest Moon MM) that load a dol or elf file after the first with no patchable segments.Version 1.62sorry for the wiiu crash in r61, recompiled...Version 1.61-leave in the ARQPostRequest patch, only skip it for games which really get problems otherwise-made a few loader changes to try to fix some crashes on game startupVersion 1.60Fix Harvest Moon Magical Melody.Version 1.59Remove ARQPostRequest patch for all games (Fixes Mario Golf). This might break things for some games.Version 1.58Remove ARQPostRequest patch from Metroid Prime 2.Version 1.57Don't patch ARQPostRequest for Metroid Prime.Version 1.56-Fixed reading and default values when their were "," in subsiquent commands in the controller.iniThe only controller in the svn this would affect controller_ps4.ini Version 1.55-you can now use gc and hid controller at the same time on a wii, if hid is enabled it will still check the gc ports if you are using a normal wiiVersion 1.54-Updated the Mayflash 3 in 1 Magic Joy Box controller.ini to work with v1.53-Updated the memory map that I forgot to include with v1.53Version 1.53Added new parameters in controller.iniStickX-,,StickY-,,CStickX-,,CStickY-,, is a value in hex if the controller is up to that far from center nintendont will still send that the stick is center to the game. It has a default value of 0 which is correct for most controllers.It sholud only need to be changed it the stick appears to be pulling in one direction. Prior versions had this hardcoded to 1A. is a percent applied to the value coming from the stick. Prior versions had this hardcoded to 100. It has a default value of 80 which is correct for most sticks. Most sticks produce values ranging from 00 to ff, the camecube controller only produces values of only about 80% of that. It only needs to be changed if your controller dosent produce values ranging from 00 to ff.Version 1.52-added some code to fix games like pal luigis mansion-added a new bin2h, this one should be compilable for linux etc as wellVersion 1.51Generate .h files from .S files.Generate .S files for DVDInquiryAsync and DVDSeekAbsAsyncPrio.Remove built files from repository.Simplify PadStub calling (use a global location for PadBuff).Version 1.50-changed up some things to hopefully help save crashesVersion 1.49-Fixed reading controller.ini when lines are separated by only a =Added Logitech Cordless Rumblepad 2 controller.ini (Thanks BravaCentauri)=Added PDP Afterglow AP.1 Controller for PS3 controller.ini (Thanks BravaCentauri)=Added Gioteck SC-1 controller.ini (Thanks Rockohoward)Version 1.48-more memory card emu tweaks, now nintendont will wait at least 3 seconds before it actually saves a file to your drive, that way it should not freeze because of too early storing, also optimized the save timing a bit to improve stabilityVersion 1.47-added missing parts for drive led to still workVersion 1.46-some more work on the pad read code, now for example final fantasy crystal chronicles works again-changed up some timings again to help making for example melee more stableVersion 1.45-Added disk read activity led support-Fixed dump that could occur when the last line on controller.ini didn't have a carriage return linefeed-Added testing of file system on SD: to match testing on usb:-Added message to loading patched kernel 8 indicating using gamecube portsVersion 1.44-changed up some thread prioritiesVersion 1.43-Fixed GC analog triggers on controllers 2, 3 and 4 controlling player 1Version 1.42-took out the disc read input check of r40 again, I dont know why it would break for some people but whatever...Version 1.41-Moved writing the version info into ndebug.log so it is always written firstVersion 1.40-read in fonts before staring the game (fixes a few games)-do not check for new disc read inputs if we are still reading a file (fixes a few games)Version 1.39Added configuration file for Thrustmaster T-Wireless(Thanks ALSINJAN)Fixed compile error on systems where caps make a differenceVersion 1.38-slightly increased wait delay again to help stabilize games like meleeVersion 1.37-Optimized for space so DEBUG can stay enabled with USB kernel-Nintendont version is now shown in log-Added a few missing carriage returnsVersion 1.36-creating cache before we enter the game now, this way too slow devices should not cause any error anymoreVersion 1.35-Set Patch.c dbgprintf code as a separate category so it can be disabled if necessaryVersion 1.34Only cache fonts section of ipl.bin. (Save 1.5MB)Version 1.33-further improved the disc read thread introduced with r31-improved usability of the return to feature, it should be more reliable now-caching the font file by default nowVersion 1.32Add support for japanese font.-Use either ipl.bin or font_sjis.binVersion 1.31-made the disc read threaded, that should greatly reduce the random beeps in games if you go from one screen to another and also should improve control reaction times-moved up most of the memory positions to make space for the cacheVersion 1.30-Made the cache code a little easier to read-Added note about not enabling DEBUG and DEBUG_DI at the same time (looking into it, problem is in Patch.c)Version 1.29-Fixed a few warnings-Can now be compiled with AUDIOSTREAM definedVersion 1.28-used wrong devkit for r27, sorryVersion 1.27-added a new controller patching method which seems to be required for some games to be controllable, its still not fully tested so I cant promise every game is controllable nowVersion 1.26Try to use font_ansi.bin if no ipl.bin file is found.Version 1.25*Added file caching*Updated EXIDMA and EXIImm to prevent register corruption*Updated DCInvalidateRange to handle smaller than 32 bytes reads (Triforce)*Removed __OSReadROM patch*Removed unused patches*Optimised some code*IPL reads are now done to MEM2 first and then copied to dst to prevent data corruptionNote: Certain games try to load the IPL font and crash or don't display any font at all when the sd:/ipl.bin or usb:/ipl.bin is missing!(i.e. FZero-GX)File caching:Put a file called cache.txt into the same dir as the game.iso and put any filenames you want to cache in there.There is currently a file limit of 220 entries.Version 1.24-Made some of the init code clearer-Fixed some typo's-Removed empty Debug folders.Version 1.23Actually implement the change meant for r22 (Fix UStealth).Version 1.22Fix UStealth. - Thanks airline38Version 1.21Fix zero length DMA behavior. Fixes Animal Crossing (others?).Version 1.20-Cleaned up all the #ifdef DEBUG in kernel and loader, as they are pointless-gprintf can be disabled like dbgprintf-Added carriage return \r to all log code so nl_debug.log and ndebug.log can be read properly with Windows NotepadVersion 1.19Added elf file for analyzing code dumps.Version 1.18Forgot the .dolVersion 1.17Fixed meta.xml not updating to the correct versionVersion 1.16Revert minor DSP change from r13.Version 1.15-attempted to fix crashes on autoboot, on return to homebrew channel and when using memory card emulationVersion 1.14Fix black screen when using interlace with component cable.Version 1.03Attempt to fix reset hangups.Speed up memory card writes.Version 1.02-added a small patch to fix up some japanese games on non-japanese consolesVersion 1.01Added DSP fixes for v2, v3, v4, v6, and v9 Version 1.00 If your loader provides a return stub, the reset combination will now use it, if no loader was used, you will return to the system menu Added Mayflash 3 in 1 Magic Joy Box support (Thanks Adeka & Fludit) Added Thrustmaster Firestorm Dual Analog 2 support Cleared message to plug in HID controller once it is plugged in Added error message for "PS3 controller init error" Added display of error codes for unknown HID init errors Removed DSP patches r64-The loader now updates the meta.xml file (thanks faku1810)r62-Added a MCE exception for Melee until the issue is solved-Moved another break that was for testing-Made the Title ID check a little clearer.r61-Hopefully improved MC emulation (thanks crediar)r60Fixed game with a '.' in their directory name not showing up in the loaders gamelist.r59Fix Tales of Symphonia always up when using GC Pad.r58- Press B at launch to prevent autobooting- Remove NYI text from settingsr57Added message during boot to plug in HID controller if needed.Added display of revision on the top of the screen.Added display of additional error information during bootr55-56The change to the ESPatch breaks the shutdown function. This will load theHollywood21 patch only for Wiis that are v21.Fix Shutdown for WiiU as well.r54Add Language selection to Loader Menu.Rev 50 à 53- Correction de l'erreur kernel=-1 sur les nouvelles Wiir49Le paramètre langue SRAM peut être contrôlé avec la configr48Nettoyage des erreurs affichées au démarrage et indication de pourquoi le contrôleur USB ne marche pas.Votre jeu doit être en iso à l'emplacement :sd:/games/(ce que vous voulez)/game.isoLes fichiers de configuration des manettes doivent être placés dans :sd:/controllers/XXXX_XXXX.iniInformation:-------------------------------------------------------------------------------------The usage of HID devices is controlled via the nintendont config but forced on Wii U.When using HID a sd:/controller.ini must be present, a few samples are supplied.Nintendont uses a config file which is stored at sd:/nincfg.bin see nincfg.h.Loaders can use the auto boot flag in the config to directly boot games.When using the PS3 controller you must press the PS button first.When using the GC controller you can use R+Z+B+DPad-Down to shut down the console,when using a HID controller you have to map the Power entry to use this feature.On the first boot it will create a new memory card which takes some time.Error codes:-------------------------------------------------------------------------------------When nintendont is loading a game you will see a running number unless itreaches 7 something went wrong:-1: Kernel failed to load 0: ES init failed 1: SD init failed 2: FAT init failed 3: CFG init failed 4: HID init failed 5: DI init failed 6: CARD init failed (It will wait here while creating a new memory card) If SD or FAT fail your SD card is probably not compatible.HID can fail if there are mistakes in the controller.ini or the controller isn'tsupported.DI fails if something is wrong with your game ISO.ES has a rare chance of crashing just reset your Wii/Wii U.Installation:-------------------------------------------------------------------------------------Either copy the Nintendont folder into your apps folder or directly loadthe .dol by any means.When loaded directly Nintendont looks for games at:sd:/games//game.isoHID Controller Config:-------------------------------------------------------------------------------------You need my tool called HIDTest to determinate the values.Most entries should be obvious.All values are in hex, do not use the 0x prefix.Polltype: Use 1 (so far only the PS3 controller needed 0)DPAD: Certain pads use bits for each DPad direction other use numbers going form 0 to 7 for each direction. An easy test for this is if one direction doesn't change any bits then use 1 and fill in all 8 values for the DPAD otherwise use 0 and just fill in the four values. (see examples)The rest uses [Button]=[offset],[mask] offset starts at 0. Site officiel : https://github.com/FIX94/Nintendont
↧
Newo Sky
Newo Sky est un "jeu" par Owen dans lequel vous vous baladez à la surface d'une planète avec des paysages générés dynamiquement. Site officiel : http://wiibrew.org/wiki/Newo_Sky
↧
mGBA v0.6.1: Emulateur GBA
mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.Version 0.6.1Bugfixes: GB, GBA: Fix crashes when attempting to identify null VFiles GB, GBA: Fix sync to video with frameskip GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834) GB Audio: Fix NRx2 writes while active (fixes #866) GB Core: Fix palette loading when loading a foreign config GB MBC: Pocket Cam memory should be accessible without enabling GB MBC: Fix SRAM sizes 4 and 5 GB MBC: Fix RTC initialization (fixes #825) GB MBC: Fix RTC loading when file size is off GB Memory: Initialize peripheral pointers GB Memory: Prevent accessing empty SRAM (fixes #831) GB Memory: Fix HDMA count starting in mode 0 (fixes #855) GB Memory: Actually load latch time from savestate GB Serialize: Fix deserializing video STAT GB Video: Fix 16-bit screenshots (fixes #826) GB Video: Fix potential hang when ending mode 0 GB Video: Fix read mode when enabling LCD GBA: Reset active region as needed when loading a ROM GBA: Fix keypad IRQs not firing when extra buttons are pressed GBA BIOS: Use cores VRAM variable instead of renderers GBA Cheats: Fix PARv3 multiline blocks (fixes #889) GBA I/O: Fix reading from a few invalid I/O registers (fixes #876) GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877) GBA Savedata: Fix size of SRAM saves (fixes #883) GBA Video: Fix broken sprite blending hack (fixes #532) Python: Fix importing .gb or .gba before .core Qt: Fix command line debugger closing second game Qt: Fix LOG argument order Qt: Fix timezone issues with time overrides Qt: Fix sprite export pausing game indefinitely (fixes #841) SDL: Fix potential race condition when pressing keys (fixes #872)Misc: CMake: Fix CPack dependencies for libpng 1.6 GBA: Detect hardware for Pokémon FireRed ROM hacks GBA Cheats: Improve detection of raw cheats Qt: Dont rebuild library view if style hasnt changed Qt: Allow overrides to be saved before a game is loaded Qt: Hide mouse immediately when loading SDL: Fix 2.0.5 build on macOS under some circumstances VFS: Make VFile.truncate work growing files on PSV (fixes #885)Version 0.6.0En court : A library view has been added Translations to Italian, Spanish and German have been added for QT GUI ports (computer ports) Various debugging features Last directory loaded is now saved on the PSVita, Wii and 3DS. That means that if you opened a ROM from ux0:data/mGBA/GBA ROMs. youll be in that directory again when you re-open the emulator Various bug fixes to give you a better experienceEn long :Features Library view Sprite viewer Debugging console Improved memory viewer Memory search Command line ability to override configuration values Add option to allow preloading the entire ROM before running Add option for whether rewinding restores save games Savestates now contain any RTC override data Add option to lock video to integer scaling LR35902: Watchpoints LR35902/GB-Z80 disassembler GB: Tile viewer GB: Video/audio channel enabling/disabling GB: Symbol table support GB MBC: Add MBC1 multicart support GBA: Support printing debug strings from inside a game GBA: Better cheat type autodetection Implement keypad interrupts Configuration of gamepad hats Video log recording for testing and bug reporting Debugger: Segment/bank support Debugger: Execution tracing Partial Python scripting support Qt: German translation (by Lothar Serra Mari) Qt: Spanish translation (by Kevin López) Qt: Italian translation (by theheroGAC)Bugfixes ARM7: Fix MLA/MULL/MLAL timing Core: Fix crash with rewind if savestates shrink Core: Fix interrupting a thread while on the thread (fixes #692) Core: Fix directory sets crashing on close if base isnt properly detached FFmpeg: Fix overflow and general issues with audio encoding GB: Fix flickering when screen is strobed quickly GB: Fix STAT blocking GB MBC: Fix ROM bank overflows getting set to bank 0 GB MBC: Fix swapping carts not detect new MBC GB Timer: Improve DIV reset behavior GB Timer: Fix DIV batching if TAC changes GB Video: Reset renderer when loading state GBA: Fix multiboot ROM loading GBA: Fix multiboot loading resulting in too small WRAM GBA BIOS: Implement BitUnPack GBA BIOS: Fix ArcTan sign in HLE BIOS GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689) GBA BIOS: Fix INT_MIN/-1 crash GBA Hardware: Fix crash if a savestate lies about game hardware GBA I/O: Handle audio registers specially when deserializing GBA Memory: Improve initial skipped BIOS state GBA Savedata: Fix savedata unmasking (fixes #441) GBA Savedata: Update and fix Sharkport importing (fixes #658) GBA Video: Fix wrong palette on 256-color sprites in OBJWIN GBA Video: Dont update background scanline params in mode 0 (fixes #377) Libretro: Fix saving in GB games (fixes #486) LR35902: Fix core never exiting with certain event patterns LR35902: Fix pc overflowing current region off-by-one LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735) OpenGL: Fix some shaders causing offset graphics GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering Qt: Fix timing issues on high refresh rate monitors Qt: Fix linking after some windows have been closed Qt: Fix crash when changing audio settings after a game is closed Qt: Ensure CLI backend is attached when submitting commands (fixes #662) Qt: Disable New multiplayer window when MAX_GBAS is reached (fixes #107) Qt: Fix game unpausing after frame advancing and refocusing SDL: Fix game crash check SDL: Fix race condition with audio thread when starting SDL: Fix showing version number Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Test: Dont rely on core for frames elapsed Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Tools: Fix recurring multiple times over the same library Util: Fix overflow when loading invalid UPS patches Util: Fix highest-fd socket not being returned by SocketAccept Windows: Fix VDir.rewindMiscellaneous All: Add C++ header guards All: Move time.h include to common.h 3DS, PSP2, Wii: Last directory loaded is saved CMake: Add ability to just print version string Core: New, faster event timing subsystem Core: Clean up some thread state checks Core: Add generic checksum function Core: Cores can now have multiple sets of callbacks Core: Restore sleep callback Core: Move rewind diffing to its own thread Core: Ability to enumerate and modify video and audio channels Core: List memory segments in the core Core: Move savestate creation time to extdata Core: Config values can now be hexadecimal Core: Improved threading interrupted detection Debugger: Modularize CLI debugger Debugger: Make building with debugging aspects optional Debugger: Add functions for read- or write-only watchpoints Debugger: Make attaching a backend idempotent Debugger: Add mDebuggerRunFrame convenience function Feature: Move game database from flatfile to SQLite3 Feature: Support ImageMagick 7 Feature: Make -l option explicit FFmpeg: Return false if a file fails to open FFmpeg: Force MP4 files to YUV420P GB: Trust ROM header for number of SRAM banks (fixes #726) GB: Reset with initial state of DIV register GB MBC: New MBC7 implementation GB Audio: Simplify envelope code GB Audio: Improve initial envelope samples GB Audio: Start implementing zombie audio (fixes #389) GB Video: Improved video timings GBA: Ignore invalid opcodes used by the Wii U VC emulator GBA, GB: ROM is now unloaded if a patch is applied GBA DMA: Refactor DMA out of memory.c GBA DMA: Move DMAs to using absolute timing GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou) GBA Memory: Support reading/writing POSTFLG GBA Memory: Remove unused prefetch cruft GBA Timer: Improve accuracy of timers GBA Video: Clean up unused timers GBA Video: Allow multiple handles into the same tile cache GBA Video, GB Video: Colors are now fully scaled GBA Video: Optimize when BLD* registers are written frequently OpenGL: Add xBR-lv2 shader Qt: Move last directory setting from qt.ini to config.ini Qt: Improved HiDPI support Qt: Expose configuration directory Qt: Merge Save and OK buttons in shader options Qt: Automatically load controller profile when plugged in Qt: Rename Resample video option to Bilinear filtering Qt: Remove audio thread Qt: Remove audio buffer sizing in AudioProcessorQt Qt: Re-enable QtMultimedia on Windows Qt: Make Mute able to be bound to a key Qt: Add .gb/.gbc files to the extension list in Info.plist Qt: Relax hard dependency on OpenGL Qt: Better highlight active key in control binding SDL: Remove scancode key input SDL: Automatically map controllers when plugged in Test: Add a basic test suite Util: Add size counting to Table Util: Add 8-bit PNG write support Util: Tune patch-fast extent sizes VFS: Call msync when syncing mapped data VFS: Allow truncating memory chunk VFiles VFS: Fix some minor VFile issues with FILEs VFS: Optimize expanding in-memory files VFS: Add VFileFIFO for operating on circle buffersVersion 0.5.2Bugfixes: All: Fix fullscreen config option being ignored ARM7: PSR mode bits should not get sign extended GB: Fix audio not being deinitialized GB: Fix crash when masking savedata GB: Properly initialize sramRealVf variable GB Audio: Fix serialization of channel 3 and NR52 properties GB Audio: Reset envelope timer when reseting sound channel GB MBC: Fix SRAM dangling pointer with RTC games GB MBC: Fix initializing MBC when no ROM is loaded GB Memory: Fix patching ROM bank 0 GB Memory: Fix starting HDMAs during mode 0 GB Memory: Fix HDMA5 value after DMA completes GB Video: Initialize LCDC in renderer GB Video: Hblank IRQs should mask LYC=LY IRQs GBA: Fix IRQs firing after already being cleared GBA: Only unhalt CPU if appropriate bit is set in IE GBA: Add savegame override for Crash Bandicoot 2 GBA BIOS: Fix MidiKey2Freq BIOS reads GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch GBA Cheats: Fix GameShark ROM patches GBA I/O: Mask off WAITCNT bits that cannot be written GBA Memory: Fix misaligned BIOS reads GBA Memory: Fix VCOUNT being writable GBA Video: Fix out of bounds sprite transforms Libretro: Fix unterminated SET_INPUT_DESCRIPTORS Libretro: Fix disabling BIOS Libretro: Fix Game Boy savestates and audio Qt: Fix changing resolution of software renderer Qt: Fix setting overrides Qt: Fix cut off tiles and alignment issues in tile viewer Qt: Only reset window dimensions when first shown Qt: Fix Qt Multimedia audio driver on big endian Qt: Fix Apply button for key and controller configurations VFS: Fix resizing memory chunks when not needed Windows: Fix Unicode directory handlingMisc: GB, GBA: Prevent loading null ROMs GB Audio: Initialize wave RAM to GBC values GB Memory: Reset ROM bank when loading a ROM PSP2: Improved controller rumbleVersion 0.5.1Bugfixes: Core: Fix importing save games as read-only FFmpeg: Fix encoding AAC GB: Fix invalid STOP behavior on Game Boy Color GB: Initialize audio properly GB: Properly clear KEY1 bit 0 when switching speeds GB: Properly unload save files when unloading a ROM GB, GBA: Fix emulator hardlocking when halting with IRQs off GB MBC: Fix MBC7 when size is incorrectly specified GB MBC: Fix RTC access when no save file is loaded GB SIO: Dont auto-clock external shift clock GB Video: Setting LYC=LY during mode 2 should trigger an IRQ GB Video: Fix video frames getting missed when LCDC is off GB Video: Clear screen when LCDC is off GBA Cheats: Fix holding onto pointers that may get invalidated GBA Cheats: Fix key-activated CodeBreaker cheats GBA Cheats: Fix uninitialized memory getting freed when saving GBA Hardware: Improve Game Boy Player rumble behavior GBA Memory: Fix several unused I/O register read values GBA Savedata: Fix loading savestates with 512Mb Flash saves LR35902: Fix events running with the wrong cycle active Qt: Fix close button on Overrides view Qt: Fix saving overrides Qt: Fix directory set unloading when replacing the ROM Qt: Fix patch loading Qt: Fix crash when saving an override if a game isnt loaded Qt: Fix showing default display driver as OpenGL (force 1.x) SDL: Attach rumble in SDL frontend Util: Fix PNG identification on files too small to be a PNGMisc: All: Only update version info if needed All: Split out install locations for Libretro and OpenEmu FFmpeg: Encoding cleanup GB: Reset active region when reloading ROM GB Memory: Initialize RAM pattern for GBC GB Video: Improved video timings Qt: Manage window sizes slightly better Qt: Remember scale option independent of core dimensionsVersion 0.5.0Features: Game Boy support Support for encrypted CodeBreaker GBA cheats Emulation of Vast Fame protected GBA carts (taizou) Tile viewer Threaded rendering mode Libretro: Memory map and achievement support (leiradel) GUI: Add UI control remapping GUI: Add fast-forward Wii: 240p support 3DS: Adjustable screen darkening Ability to temporarily load a savegame Load specific files out of archives Automatic BIOS detectionBugfixes: ARM7: Fix decoding of Thumb ADD (variants 5 and 6) Debugger: Fix GDB breakpoints GBA: Fix losing IRQs when CPSR I bit isnt cleared GBA: Fix filehandle leak with savegames GBA: Timer 0 cannot be count up GBA: Count up timers should not count themselves GBA Memory: Fix mirror on non-overdumped Classic NES games GBA Memory: Fix ldm {pc} GBA Savedata: Fix savedata sync timer GBA Savedata: Only unmap savedata if present GBA Serialize: Savestates now properly store prefetch GBA Video: WIN0/1 take priority over OBJWIN GBA Video: Fix out-of-order OBJWIN PSP2: Fix GPU crash while exiting PSP2: Fix VSync PSP2: Fix accelerometer range PSP2: Actually load screen mode setting PSP2: Fix gyroscope direction PSP2: Delete threads after they return PSP2: Fix mapping/unmapping from not at 0 Qt: Fix bug in software renderer scaling Qt: Fix hanging key press after disabling autofire Qt: Fix being unable to pause manually when using auto-pausing SDL: Fix axes being mapped wrong Util: Fix realloc semantics in utf16to8 Util: Fix inserting too many items into a hash table VFS: Fix uninitialized varaible reading from 7z VFS: Fix reading multiple files from a 7z archive Wii: Fix framelimiting after a slowdown Wii: Fix garbage flash at startupMisc: 3DS: Use blip_add_delta_fast for a small speed improvement 3DS: Allow UTF-16 filenames 3DS: Port to using citro3D 3DS: Use system font for menus 3DS: Attempt to use Core 2 for threads 3DS: Adjustable filering 3DS: 3D banner All: Add QUIET parameter to silence CMake All: Faster memory read/write ARM7: Support forcing Thumb mode via MSR ARM7: Flush prefetch cache when loading CPSR via MSR ARM7: Clean up instruction decoding for future expandability Debugger: Support register and memory writes via GDB stub Debugger: Add software breakpoint support to gdb FFmpeg: Full support for libavcodec 56+ GBA: Better debug logging if event processing breaks GBA Audio: Force audio DMAs to not increment destination GBA BIOS: Use custom ArcTan, not relying on OS GBA Hardware: Clean up dead code in GBP GBA Memory: Optimize stalling behavior GBA Memory: Optimize Load-/StoreMultiple GBA Savedata: Add realistic timing for EEPROM GBA Serialize: Savestates now store if CPU was halted GBA Video: Remove old slow path fallback GBA Video: Optimize sprite drawing GBA Video: Optimize mode 0 rendering GBA Video: Optimize compositing cases slightly GUI: Screenshot dimensions are now passed through GUI: Add back logging GUI: Only reload config if manually saved GUI: Increase scrolling speed OpenGL: Log shader compilation failure OpenGL: Add texSize uniform Qt: Make -g flag work in Qt build Qt: Simplify OpenGL context creation Qt: Thread startup improvements Qt: Make audio channel/video layer options shortcut mappable Qt: Remove some C99isms from C++ code Qt: Remove default autofire mappings Qt: Make reseting when pasued frame-accurate Qt: Rearchitect game closing codepath PSP2: Use system font for menus PSP2: Add rumble for PS TV PSP2: Add fit-to-height screen mode PSP2: Sync files per descriptor PSP2: Allow UTF-8 filenames PSP2: Screenshots are now saved into the Photo Gallery PSP2: Stop underclocking when menuing SDL: Increase default audio buffer size to 1024 samples SDL: More responsive rumble Util: Add Vector GetConstPointer Util: Add rtrim Util: Add endswith VFS: Improve zip file detection Wii: Add pixelated resample filter Windows: Add native VDir support Util: Add PRIz macro for libc versions that dont support %zQuote :mGBA is a new Game Boy Advance emulator written in C.The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub. Site officiel : http://mgba.io/
↧
↧
EasyRPG Player 0.5.3 : Emulateur RPG Maker 2000/2003
Périphériques : EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.Utilisation :Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe).Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol!Contrôles : : Action avec la WiiMote : Navigation : Annuler : Action / Sélectionner un élément du menu : Afficher/masquer laffichage du FPS : Annuler : Action avec le contrôleur Classic : Navigation : Action / Sélectionner un élément du menu : Annuler : AnnulerVersion 0.5.3Plein de changements à lire iciVersion 0.5.2- Encore plein de changements dont des correctifs critiques, voir ici.Version 0.5.1Encore plein de changements, a lire iciVersion 0.5.0- Beaucoup de changements comprenant une interface audio toute nouvelle, et des performances améliorées. Je vous invite à lire les changements complets ici.Version 0.4.0Les changements sont tellement importants que je vous laisse les lire ici : https://easy-rpg.org/blog/2015/12/easyrpg-player-0-4-0-poison-attack/Version 0.2.2Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305)Bitmaps: Fixed sprite flashing (Regression) (#300)Pictures: Fixed bitmap rotation (position and initial angle) (#310)Inn: Implemented rest (fade out and fade in) in the inn (#313)Font: Added full Hangul support (#336)Font: Added 125 Traditional Chinese characters (#359)Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293)Maps: Improved tile animation speed (#306)Maps: Regenerate autotiles cache after a new chipset is setup (#313)Messages: Fixed message flags clearing (#313)Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313)Messages: Implemented closing windows animation (#313)Messages: Fixed face not cleared after the event execution ends (#340)Messages: Fixed font color when changing game system graphics (#345)Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326)Battle: Fixed the acquisition of battle backgrounds (#304)Events: Improve animation speed (#235)Events: Fix hero facing when triggered (#235)Events: Use the prelock direction for spinning animation like in RPGM (#235)Events: Use middle frame pattern when changing a character's graphic (#235)Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)Events: Update interpreter after each autostarting event is set up (#280)Events: Stop event processing during transitions (#313)Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)Events: Fix delayed deallocation when there are multiple parallel interpreters (#327)Events: Use the through-bool only for Through mode in movement events (#321)Events: Implement "Transparent" flag for Events (#302)Events: Implement bush depth for character sprites and fix screen center (#326, #361)Menus: Fixed segfault when item ID > max ID in Equip menu (#337)Menus: Don't play menu sound on cancel if menu access is not allowed (#289)Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329)Input: Add Keypad 0 as Cancel button (#301)Audio: MIDI support in OpenAL backend (#308)Performance: Avoid recursive folder mapping when not needed (#326)Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353)Building: Add code documentation generation option (Doxygen) to Autotools build (#323)Version 0.2.1Lisez les longs changements iciVersion 0.2.0Changements : https://easy-rpg.org/blog/2014/05/easyrpg-player-0-2-alex/Version 0.1.2 Fixes for the games Yume Nikki (#115) and Ib (#151) Status scene (#127) (see picture below) Debug scene (#133) (see picture below) More move commands implemented (#124) Problems with picture rotation fixed (#134) Writing non-ascii characters (basicly all non-English characters like äöü or あえい) to files caused corruption. This broke savegame writing and our tool LCF2XML (#135) Incorrect charset rendering when charset has non-default size fixed (#137) Mistakes in the RTP translation table corrected (that one is used to run japanese RPG Maker games with an English RTP and vice versa) (#149) Add screen effects (Tone/Tint and flash). Tone change was already supported for normal pictures but was very slow, the algorithm was replaced with a faster one. (#118, #153) Weather rendering was refactored and is faster now, too. (#118, #153) (see performance notes below)Only for developers: Build system improvements for Unix based systems (#128, #130, #132, #136 and many others) OpenDingux Makefile updated (#144)Performance notes:Tone change and weather rendering are quite demanding and can cause lag on slow systems. I made some tests to approximate the cpu usage. Results: Weather increases CPU usage by 25% (1.25 times more) Tone change by 100% (2 times) Reducing saturation by 300% (4 times) Increasing saturation by 400% (5 times)Calculating the CPU usage for combined effects is left open as an exercise for the reader. Site officiel : http://wiibrew.org/wiki/EasyRPG_Player Site officiel : https://easy-rpg.org/
↧
Priiloader 0.8.2
Daco et phpgeek viennent de mettre en ligne leurs propre version du preloader mais totalement open-source.Celui-ci dispose des mêmes caractéristiques et utilise les mêmes hacks que le preloader de Crediar.Pour rappel, preloader/priiloader est un programme qui permet de vous protéger de certains bricks de la Wii en s'installant par dessus le menu système.Version 0.8.2 Added support for open HBC refuse installation on WiiU(vWii) (using a dirty check from Joostin) added option to shutdown to a certain app (WHY WOULD YOU WANT THIS) fixed arguments stuff when booting dol/elf files Added magic word to force autoboot ( 'Abra' ) Version 0.8.1 Fixed 'Save Settings' in Hacks menu Fixed small UI issues Changed rev numbers to GIT hash numbers Version 0.8 Fixed Gc controller when updating Fixed some DVD drive accessing bugs Fixed some changelog displaying issues added support for the new HBC check apps on USB if SD has none changed magicword to 0x817FEFF0 (for techinical reasons. old magicwords still work; but it is recommended to switch) fixed random small bugs new libogc -> new wiimotes supported fixed loading compressed dols fixed title menu crash fixed installer some more Dropped language mods. set black background as default added argument + ahbprot support for dols all dols use IOS 58,61 or 38(with ahbprot) EasterEgg removed Gecko output will now be dumped to fat:/prii.log Version 0.8 : Beta 7 Fixed Gc controller when updating Fixed some DVD drive accessing bugs Fixed some changelog displaying issuesVersion 0.8 : Beta 6 fixed a silly bug of UsbOnlyModeVersion 0.8 : Beta 5 added support for the new HBC check apps on USB if SD has noneVersion 0.8 bêta 4* changed magicword to 0x817FEFF0(for techinical reasons. old magicwordsstill work; but it is recommended to switch)Version 0.8 bêta 3* fixed random small bugs* new libogc -> new wiimotes supportedVersion 0.8 bêta 2r152hacks_hash update : block updates from disc fix for < 4.0priiloader : 0.8 B2 : updated http parser to support redirects.r151lower memory allocation cause i can. STILL BORED HERE >_>r150fixed typo's from r149r149changed the "show gecko output" to "dump gecko output". this will dump the output to your fat device, to prii.log. keep in mind that this option can still make priiloader alot slower because of the writing to the devicer148fixed issue 145 for good this time (i hope)r147Installer : updated to delete the nfo file containing the arguments of the installed filePriiloader : deleted the setting that i added; its bullshit anyway. changed the patch from davebaol to Teuidj's cause his is cleaner...And i like clean shit.r146make argument code shorter on load and longer on instllation & less stupidr145added argument&ahbprot support for autoboot/installed filer144reset the entrypoint back to what it was (81000000). this is experimental as we lowered it long ago to get more memory. but since we use mem2 now this might work this time. please test every aspect of priiloader when using this rev and do be carefull! bootmii @ boot2 is advised.we also added arguments to our dol loader and changed the meta/xml processing to use ugly strstr. next step : arguments for autoboots (hint hitn r-win you jackass :P )r143fix the dol loading some more...r142old hacks method removed (i warned you guys :P ) & some extra cleanupr141holy shit! the first actual fix since the release of 0.7! :Pjust a rare case that could screw up things i noticed thanks to miigotu(yes you jackass :P ) (+cleanup)Version 0.7 FR- Dans le cas où la carte SD n'est pas insérée et que l'on essaye de démarrer bootmii, ça boot sur le menu wii.Version 0.7- Mise à jour de l'installeur. Le code source de l'installeur reste non Open Source pour le moment.Version 0.7 beta 1- Correction d'un bug de mise à jour du System Menu.- Correction du lancement des titres sur certaines Wii.- Correction du listing des .dol/.elf lorsqu'il n'y a pas de dossier "apps".- Priiloader refuse de lancer des fichiers qui ne se lanceront pas de toute façon.- Arrête le lecteur DVD de façon asynchrone pour réduire le temps de chargement des .dol et des titres.- Une autre tentative de correction de l'installateur.- Déplacement de Hacks_hash.ini et hacks.ini dans le dossier "apps/priiloader" Version 0.6- Correction du lancement de Titres sur certaines Wii's (issue 130).- Correction de l'installer pour le HBC.- Correction de la génération du hash SHA1 lors de la mise à jour.- Correction du changelog de la mise à jour en ligne.- Ajout/Correction d'un Easter Egg (à vous de le trouver!).- Ajout d'une création de play_rec lors du lancement d'un titre.- Possibilité aux binaires chargé/installé de charger le dossier fat:/apps/- Amélioration du support USB (merci TT).- Changement de la méthode de Hacks (regardez le SVN ou la page des hacks wiibrew).- Changement de la gestion mémoire pour utiliser la mem2, ce qui accélère le priiloader. Version 0.5- Légère reconception de l'installeur. Il utilise maintenant le flag HW_AHBPROT défini par le HBC et ne nécessite plus un ios patché lorsqu'il est lancé par le HBC 1.0.7 ou supérieur. Si vous lancez l'installeur depuis le HBC < 1.0.7, alors vous devez avoir l'ios36 patché requis (trucha + es_identify).NOTE : La partie redessinée de l'installeur n'est pas en open source, en raison du code utilisé.- Le lancement d'un dol/titre arrête maintenant le lecteur DVD correctement.- L'affichage de la liste des titres est maintenant forcée en anglais.- Ajout du support du lancement et du rechargement de l'Homebrew channel 1.0.7 et 1.0.8.- Ajout d'une mise à jour en ligne (versions complètes et versions beta. Les mods de langues sont également disponible).- Ajout d'un mot de passe de secours si vous oubliez votre mot de passe. Pour changez temporairement le mot de passe en "BackDoor", appuyez sur "1" dans l'écran du mot de passe, puis 4 fois sur "2" sur la wiimote, ou "Y" et 4 fois "X" sur le pad GC/Classic.- Ajout du patch TMD du système menu pour le HW_AHBPROT, donc les applications lancé par le Priiloader peuvent en profiter !- Correction de rares bugs lorsque l'option "Show Debug info" est sur "on" et que le bouton "reset" est appuyé.- Correction de chose sur l'USB.- Correction de chose sur le lancement des titres (suppression et déplacement sur titres SD ne sont plus listés).- Correction de la barre verte qui pouvait apparaitre lors du démarrage du système menu.- Correction de chargement des binaires .elf.Version 0.5 bêta 4 - Correction du chargement de binaires .elf.- Ajout d'une option pour le mod non officiel de langage.- Ajout du support pour le nouveau Homebrew Channel (1.0.7).Version 0.5 bêta 3 - changed online Updating- made changelog scrollable- fixed dol loading(update & from menu)- fixed minor bugs- Updated some bits for public beta release- changed alot of small bits that should work- decreased dol sizes alot- always find beta update for beta testingVersion 0.5 (rev98)- Ajout d'information sur le bootstate 4. Comment et quand le system menu le gère reste un mystère pour moi (il semblerait qu'il met le bootstate à 4 lorsqu'un nandbootcode valide est trouvé, mais met le flag lorsque quelque chose d'autre est vrai, je ne sais pas pourquoi).- Application également du correctif pour le chargement des dol/elf au fichier installé (installed file).- Changement d'un type de variable pour corriger l'avalanche de warning avec le dolstart.Version 0.5 (rev97)- Correction FINALE du chargement des dol/elf cette fois.- Chargement également des binaires depuis la mémoire (BootDolFromDir charge juste les dol en mémoire et les passe ensuite à BootDolFromMem :).Version 0.5 (rev96)- Fuite de mémoire, pour changer >_>Version 0.5 (rev95)- Changement du lien de mise à jour (encore :p). Cette fois vous aurez une liste (avec les mises à jour disponibles et autres) et ajout du changelog :)Version 0.4 (rev94)Erreur de codage (encore) xDVersion 0.4 (rev93)Installer : Nettoyage du code encore !Version 0.4 (rev92)Erreur de codage xDVersion 0.4 (rev91)Installer : Nettoyage du code ! (Enfin :D) Stoppage du DVD lors de l'autoboot sur un .dol.Version 0.4 (rev90)Installeur: -Prise en charge des mises à jours-Ajout de plus couleursPriiloader: -Ajout de la Mise à jour en ligne.-Force l'utiliser du hacks.ini de la NAND lors du démarrage du menu système.Version 0.4 (rev89)-Ajout d'une backdoor, qui ne peut pas être modifiés. Pour changer le mot de passe temporaire "backdoor" appuyez sur "1" à l'écran Mot de passe , puis 4 fois sur "2" sur la télécommande ou "Y" et 4 fois sur "X" sur GC / Classique.-Déplacement des VideoInit à password.cpp, la barre verte au démarrage devraient avoir disparu.Version 0.4 (rev88)- Tentative de correction du problème 83 (???? affiché au lieu du titre) & du problème 80 (barre verte lors du chargement du menu système) + nettoyage de code.Version 0.4 (rev85)- Nettoyage de code mineur.Version 0.4 (rev84)- Correction du chargement de titres. Maintenant nous ne montrons plus un grand nombre de titres inconnus.- Plus de titres qui sont supprimés ou déplacés sur SD (mais ajout de détection si c'est sur la SD au cas ou on en a besoin).Version 0.4 (rev83)- Correction d'un crash lors du chargement d'une chaine.- Correctif "hacky" pour une confusion priiloader/es qui crash lors du chargement d'un titre qui et invalide (supprimé ou déplacé sur SD). Je dois sérieusement trouver comment le menu système détecte ça et démarre un titre de la SD :-/Version 0.4 (rev82)Priiloader : moved tmd getting/reading code a bit so it wouldn't complain abouttitles we dont care aboutVersion 0.4 (rev81)Priiloader : fixed usb init detection when starting system menu, this should fix issue 75 (and possible issue 69 IF that was my fault). this makes me want to doso huge changes to libogc's usbstorage but ok...Installer : clean up and making the ES_Identify error report betterVersion 0.4 (rev80)branches/OpenDolBoot : made some text appear in debug builds instead of bothrelease as debugbranches/Settings_Editor : updated to 0.2 . fixed a retarded issue making thesettings editor working only halfly. also made it work on all computers eventhose who dont have the Visual studio C++ pack installedPriiloader : fixed issue that could lock the wii i show gecko output was on andyou pressed reset to boot system menu. also, since 0.4 is released and we aremaking new revs it'll say 0.4c to make its clear that its a svn buildVersion 0.4 (rev79)resolved issue of loading titles with the latest libogc. when using libogc 1.8.3nothing special is needed to compile. however when using < 1.8.3 place the es.cfrom libogc_patches.zip into the source directory & es.h in the includedirectory and define PATCHED_ES in Global.h. DONT do both :PVersion 0.4 (rev78)Priiloader : Correction de la libération mémoire. Désormais, tout est fait par free_pointer .- Ajout d'un Global.cpp & h; Considérez que ceci est le coeur -partagé- du priiloader.- Ajout également d'avertissement lors du changement des paramètres du mot de passe.entre les révisions 74 et 77- Correction du code dump au chargement du system menu lorsque des hacks étaient activé (pointeur nul).- Ajout dans LoadListTitles de textes ---More---- & ---Less--- pour indiquer clairement qu'il y a d'autres titres en haut ou en bas.Révision 73- Quelques corrections de l'affichage des titres. Tout devrait être bon maintenant.Révision 72- Lancement de titres : Correction de l'affichage des titres.- Fonte : Ajout d'un changement de couleur "à la volée".Révision 71- Correction d'un bug stupide dans le menu de chargement des titres.Révision 70- Tentative de lancement des titres VC/Wiiware title. Nécessite un patch ES (car la libogc est mauvaise), donc le patch est inclus dans le es.c/h.Si vous avez déjà une libogc patché, mettez en commentaire la ligne 24 dans le main.ccp (le define PATCHED_ES). Le code sera nettoyé plus tard.- Pas d'autoboot vers la chaine également. Prenez un forwarder.Révision 69Settings Editor :- Mis à jour pour supporter le fichier de configuration courant.priiloader :- Ajout du support de la manette classic.Installer :- Ajout du support pour la manette gamecube.Révision 68Installer : - Suppression du fichier de mot de passe lors d'une mise à jour, et lors de la désinstallation du priiloader. Ceci permet de bloquer de possible erreurs avec le fichier de mot de passe entre différentes révisions de Priiloader.- Ajout d'une vérification du magic word demandée qui force le system menu à démarrer.- Divers autres nettoyage de code et correction de typo.LoadPriiloader :- Ajout d'une ligne de commentaire pour le changement rapide du type de magicword que vous voulez utiliser, "Daco" ou "Pune".- Changement également du type de redémarrage pour être correct : état 3 à la place de 0 (cold restart).Révision 67- Correction du Makefile et de typo.Révision 64 à 66- Correction de la compilation sous Linux pour la version C de OpenDolBoot.- Utilisation du même OpenDolBoot pa le Makefile sous Linux ou Windows.- Léger changement dans la gestion des paramètres dans le OpenDolBoot.Révision 63- Amélioration du Opendolboot. Le code nboot interne permet de lancer des fichiers externes.Révision 62- Ajout de OpenDolBoot : c'est l'équivalent du DolBoot sauf qu'il est Open Source et qu'il peut modifier l'entrypoint comme avant.- Le priiloader est plus léger grâce au nouveau entrypoint.- Les anciens Forwaders du preloader re-fonctionnent désormais.- Ajout de tout ce qu'il faut pour le mode debug du gecko.- Maintenant, les Infos Graphiques ne sont plus privés dans main.cpp (on peut les voir sans le mot de passe si j'ai bien compris .. ).- Modification du support USB qui devrait supporter les Disques Durs.- Déplacement du chargement du ticket de l'ES_Identify depuis que nous en avons besoin.Révision 61- Nettoyage du code du mot de passe.- L'usbstorage est revenu à l'ancienne version car la nouvelle provoquait des bugs.- Correction d'un bug dans la liste d'IOS des paramètres.- Vorrection d'un bug lié à Gecko.Révision 60- Correction d'un bug de la ligne allemande dans la fonction vidéo ( ?? ).- Correction de l'installation du mot de passe (password).Révision 59- Mise à jour des sources forwader.- Ajout d'un tri d'IOS dans les paramètres.- Ajout d'une option pour supprimer le .dol installé.- Ajout d'un mot de passe.Révision 58- Correction gestion mémoire. Devrait être plus rapide maintenant.- Meilleure fluidité avec gecko.Révision 57- Correction de quelques bugs mineurs. (et réparation d'une erreur dans le settings.cpp)Révision 56- Correction d'un problème d'écriture avec le Settings Editor.Révision 55- Ajout du support des system menu 2.x (et 1.x normalement). Tous les system menus devraient être pris en charge désormais.Révision 54- Changement de la structure des paramètres : nettoyage du code & possibilité de le reformer si sa taille est trop grande/trop petite.- Cette version est compatible avec un nouvelle utilitaire : Settings editor 0.1 (c'est surement la cause du futur ralentissement mystérieux de la rev53).Révision 53- Dans l'installeur : Le contrôle des billets a été déplacé.- Dans l'installeur : Ajout de couleur dans l'écriture.- Ajout d'une option "gecko" à l'écran. Dans le futur, Priiloader ralentira dramatiquement même lors de la mise hors/en tension de la wii.Révision 52- Ajout d'une erreur pour le rechargement de l'ios pour un stub.- Correction du rechargement de l'ios pour le system menu.- Changement des paramètres (Settings) pour les rendre plus petit (CETTE REVISION N'EST PAS COMPATIBLE AVEC LES AUTRES ANCIENNES REVS, mais le priiloader nettoie des paramètres de toutes façon).- Le stub HBC n'est plus chargé lorsqu'il l'est déjà (cas très rare). Le chargement du stub est également fait avant que les paramètres soient chargés.Révision 51- Nettoyage de l'installeur.- Ajout d'un projet sln pour le forwarder dans le répertoire /branches du svn.Révision 49 et 50- Correction de la version de forwarder du priiloader.Version 0.3b (Révision 48)- Correction de l'iosStubDetection (qui empêchait le lancement de bootmii IOS).Version 0.3 (Révision 47)Priiloader :- Correction du chargement du Stub HBS.- Devrait normalement fonctionner maintenant à 100% avec le Homebrew Channel JODI et Haxx.- La détection d'IOS Stub devrait fonctionner à 100% également.- Le priiloader place maintenant le system menu comme démarrage par défaut.- Correction des erreurs vidéo avec les textes en PAL60/NTSC/480p.- Correction d'un plantage si la SD/USB est retirée avant d'appuyer sur pour charger/installer le binaire.- Ajout du support du bouton pour lancer le system menu si la wiimote n'est pas syncrhonisée.- Le bootstate 255 (avec un drapeau 130, habituellement : l'extinction depuis un jeu GC) est désormais géré par le system menu.Installer :- Correction de bugs vidéo ici aussi et quelques changements mémoires et de variables.Révision 46- Priiloader : relecture du "magic word", car la solution précédente n'était pas une bonne idée (dixit l'auteur).- Installer : nettoyage de code, et suppression de fuite mémoire.Révision 45- Changement de l'approche du "magicword". Suppression de la vérification du magic word depuis le priiloader, et copie du checksum de la gestion de l'état du priiloader dans l'installateur, pour la vérification de l'application copiée.Révision 44- Fermeture du périphérique USB étrange (peut être un bug de la fibfat).- Ajout d'un stub pour le HBC, sinon le priiloader plante lors de l'installation. Fonctionne si vous avez le HBC 1.0.5 ou supérieur.Révision 43- Nouvelle correction dans le support de stockage USB.Révision 42- Gestion de l'état de chargement (Bootstate handling)- Gestion de l'USB : reprise du code pour le stockage usb de la libogc , et modification pour correction d'un bug qui pouvait planter le system menu- Lancement du Dol depuis le HBC : correction des chargements pour le lancement instable des dol.Révision 41- Changement du LoadHacks(), chaque fois que le "System Menu Hacks" est chargé, les hacks seront rechargé en priorité depuis la carte SD, puis depuis la NAND.- Léger changement du SysHackSettings(), pour la vérification des hacks.Révision 32 à 40- Adaptation pour la compilation sous linux.- Suppression de warning à la compilation de l'installeur, et ajout de gestion d'erreur.- Suppression de warning, légère modification des "clearstates" du priiloader.- Le priiloader ne tient plus compte des ios non valides (0 ou >254)Version 0.2- Correction du bug avec l'usbgecko- Fusion de l'ancien thème (noir) avec le nouveau. Changeable dans le fichier de configuration- Correction du lancement des .elf- Ajout d'une vérification au démarrage pour que certaines applications puissent redémarrer/lancer le menu système et forcer le priiloader à s'affiche (voir magicword.zip)- Support usb repris en charge si pas de sd détecter - Ajout d'une vérification pour votre tranquillité lors de l'installation- Correction du lancement de l'avertissement santé lorsque vous redémarrer la console- Arrêt du rechargement de l'ios si l'ios choisis est déjà celui sélectionne - Détection des ios stubRévision 15- Correction d'un problème de mémoire (R12)- Suppression du support USB et autres petites correction (R13)- Correction d'un problème avec les télévisions en 576i (R14/15)Révision 11 :- Suppression du su.tik/tmd du priiloader (inutilisé et qui prend seulement de la place)- Remise en place de l'option pour choisir l'ios utilisé par le System Menu. L'ios choisit DOIT AVOIR LE PATCH ES_DIVERIFY. Normalement, le priiloader doit ignorer ceci et juste utiliser le vrai ios du system menu. Il n'a PAS besoin alors du es_diVerify.- Suppression également de plantage lors d'accès à la SD.- Changement du type de certaines variables pour des type plus petit, afin d'utiliser moins de mémoire.Changement de la 1er beta (rev 9) par rapport à la 0.30 :- Ajout de l'autoboot sur BootMii en IOS.- Ajout de BootMii dans les options de démarrage du menu.- Possibilité au preloader de remonter la SD à plusieurs occasions.- Essai de lancement du HBC avec l'id HAXX si l'id JODI n'est pas trouvée.- Corrections diverses de bug lors de l'accès aux fichiers.- Suppression de la nécessité du es_DIVerify (note: l'installation requière toujours ce patch sur l'ios36 ou le Cios mais plus le priiloader en lui même).- Correction du chargement sur un fichier.- Résolution du bug du lecteur DVD qui continuait à tourner (crediar avait oublier de fermer le lecteur DVD dans l'ios).- Correction du support des cartes SDHC (plus de compatibilité).- Correction d'une erreur avec l'état du boot, qui provoquait l'extinction de la Wii au démarrage.- Correction d'une erreur capricieuse avec l'autobooting.- Ajout de notre propre installer (phpgeek's) qui a encore divers bugs.Lisez le tutoriel pour installer/désinstaller et configurer le priiloader Site officiel : http://wiibrew.org/wiki/Priiloader
↧
Whitehole v1.4.3: Editeur de niveaux mario galaxy
Whitehole v.1.0.1 par Mega-Mario et SunakazeKun est un éditeur de niveau compatible avec Super Mario Galaxy 1 et 2 !!Vous aurez besoin de Java JRE7 pour que cette application fonctionne.Whitehole est compatible Windows et Linux.Normalement il fonctionne aussi sous OSX mais n'est et ne sera pas suivi (pas par l'auteur en tout cas).Version 1.4.3 Added: Full support for paths and path points! Added: Multi-renderer, which replaces the old Double and Triple renderers Added: New object rendering (coins, black holes, ...) Added: Gravity rendering Added: Obj_arg descriptions are displayed to show more information about the current object Added: Improved property field names Added: Randomized path colors which replace the previous ones Added: ShapeModelNo editing and rendering has been completely reworked and it doesn't crash the program anymore. Fixed: Area rendering for SMG1 has been specified Fixed: Wrap and filter modes for BMD and BTI renderers weren't properly configured Fixed: Position, rotation and scale copying doesn't work Fixed: Editing cutscenes freezes the program when saved Fixed: Crash if a non-existing model file can't be loaded Misc.: A lot of cleanup, although there's still a lot of shitty code...Whitehole v1.0.1Hotfix for Whitehole v1.0.Fixes a potential corruption bug when saving. The bug would occur when saving Good Egg Galaxy, and could have happened anywhere else. It would hinder Whitehole's zone reading/saving mechanism, and perhaps have bad effects ingame.This archive just contains the updated Whitehole.jar. If you don't have Whitehole v1.0 already, you should download it.Whitehole v1.0Stable release fixing a few problematic issues of v0.9 RC, namely:* edited levels should no longer cause freezes on a Wii* selecting/adding/removing objects should now work for everybody* fixed some rendering issues, all galaxies should be editable now* better rendering for some objects* and moreWhitehole v0.9 RCThe first release of Whitehole, the graphical SMG1/2 level editor.Quote :1. Getting startedWhitehole is a Java program. It is built against JDK 1.7 so it'll require JRE7 (or anything equivalent) to work correctly.For Windows users, a little launcher (whitehole.exe) is provided for convenience. Otherwise, on any platform, you can just open a terminal/console and type: java -jar whitehole.jarWhitehole operates on files extracted from a SMG1/2 ISO. So you first need to get an ISO. We aren't going to help you find one, though.Once you got your ISO, you need to create a folder and extract the files in it. For now, extracting the ObjectData and StageData folders is enough, but that may change later, so if you want to be sure, you should extract all the ISO's contents.Now open Whitehole and hit the 'Select game folder' button. The dialog shown may be disturbing at first because it looks like a file selection dialog but it is meant to select folders. Select the folder where you extracted your ISO's contents. The StageData and ObjectData folders must be directly in that folder. If everything is allright, Whitehole will list all the galaxies available.To edit a galaxy, you select it and hit 'Open galaxy' (or alternatively double click in the list). You can also open the BCSV editor, but you really shouldn't try to use it unless you know what you're doing. The BCSV editor is a raw, user-unfriendly tool that lets you edit BCSV files, that is, many data in SMG games.2. Editing a galaxyOnce you have opened a galaxy, you will be shown a window with lists and a white panel. The program isn't crashed or frozen or anything. Loading and prerendering a whole galaxy just takes a few seconds, so be patient.Eventually, if everything goes right, the window will show a rendering of the galaxy.The left panel lets you choose which scenario and zone you want to edit. It also lists the objects in the current zone under the current scenario. The galaxy preview is also interactive. Moving the mouse while holding the left button moves the camera, moving while holding the right button rotates it. Clicking an object selects it, or deselects it if it's selected. Moving the mouse and holding the left button while an object is selected, moves it. You can also use your mouse's scrollwheel to move the camera or objects perpendicularly to the screen.The Zones section of the left panel has a button labeled 'Edit individually'. Clicking it will open the selected zone in an individual editing window. The zone editing window works pretty much the same was as the galaxy editing window. Changes made to a zone in one window only reflect in the other ones when they're saved.The Objects tab allows you to add and delete objects. I think that part is self-explanatory enough...When an object is selected, the Objects panel will show all of its properties, and let you edit them. It is quite raw atm, though.3. The settingsThe settings can be modified from the galaxy listing window, by hitting the Settings button. There are a few settings available:* Check for object database updates on startup: if enabled, when launched, Whitehole will download a more recent version of the object database (objectdb.xml) if any.* Use shaders for 3D rendering: if enabled, the 3D renderer will use shaders. This allows for more accurate rendering, but you need a compatible GPU.* Render objects in low-res when dragging: if enabled, when moving the camera in a galaxy/zone view, the graphics will be rendered in wireframe. For slow GPUs.Informations sur la base de données des objets : http://kuribo64.cjb.net/?page=objectdb Site officiel : http://kuribo64.cjb.net/?page=thread&id=80
↧
RetroArch v1.6.9 : Emulateur Multi Plates formes
RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.Version 1.6.9 Audio: Fix the Audio DSP picker CHEEVOS: Add support for Atari Lynx cheevos. CHEEVOS: Add support for RetroAchievements Leaderboards. GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan. GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation. GUI: (MaterialUI) Fix entry box highlight calculation. GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization. GUI: (XMB) Comment out visible item calculation in xmb_draw_items(). GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8. GUI: Add menu option for OSD background color. GUI: Add menu option for OSD text color. GUI: Add menu option to remove frame count from OSD. GUI: Allow wraparound of int/float settings when pressing the left key INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5) INPUT/LIBRETRO: Add support for analog buttons INPUT: Always show the controls menu even if descriptors are not set INPUT: Fix input descriptors not being set on cores that dont implement the controllers interface INPUT: Apply descriptors only for the amount of cores the core supports INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now) INPUT: Fix absolute mouse move handling on the winraw driver INPUT: Ignore keyboard input if window is not active on udev driver INPUT: Sanitize the filenames of autoconfig profiles before saving LOBBIES: Fix crash on navigating left / right from the lobby menu LOCALIZATION: Update Dutch translation LOCALIZATION: Update Italian translation. LOCALIZATION: Update Japanese translation. LOCALIZATION: Update Portuguese-Brazilian translation. LOCALIZATION: Update Russian translation. LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string LINUX/PI: Broadcom VC4: Add Videocore config option LINUX/UDEV: Fix RetroArch reads keyboard input when not focused with the udev input driver. NETPLAY: Fix disconnection not fully deinitializing Netplay. NETPLAY: Fix lan rooms when there is more than one room NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6 COMMON: Fix clear/free loop conditionals in playlists. WINDOWS/GDI: Fix flickering of text. WINDOWS/GDI: Fix graphics corruption on Windows 98 WINDOWS/GDI: Allow compiling without DirectInput8 for NT support WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance). WINDOWS: Fix menubar text corruption on Japanese locale systems WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example). WINDOWS: Support Windows 95, NT3.51, NT4 WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013 WII: Use custom, embedded libogc SDK. WIIU: Initial touchscreen support for WiiU gamepad. WIIU: Add Cheevos support. SCANNER: Fix archive scanning. SCANNER: Support CHD files. SCANNER: Support Gamecube ISO scanning. SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases! SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!Version 1.6.0 AUTOSAVE/SRAM Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829) ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc. NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703) ANDROID: Runtime permission checking ANDROID: Improve autoconf fallback ANDROID: Improve shield portable/gamepad device grouping workaround ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled LOCALIZATION: Update/finish French translation LOCALIZATION: Update German translation LOCALIZATION: Update Japanese translation LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUIs default font MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL) OSX/MACOS: Fixes serious memory leak WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode. WINDOWS: Added RawInput input driver for low-latency, low-level input. WINDOWS: Core mouse input should be relative again in cores MISC: Various frontend optimizations. VIDEO: Fix threaded video regression; tickering of menu entries would no longer work. WII: Fix crashing issues which could occur with the dummy core WIIU: HID Controller support WIIU: XMB/MaterialUI menu driver support WIIU: Initial network/netplay support LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand) LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only) LOBBIES: unify both netplay menus THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database VITA: Fix slow I/O VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow) VITA: Fix frame throttle VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc. VULKAN: Fix some crashes on loading some thumbnails AUDIO: Audio mixer support. Mix up to 8 streams with the games audio.Version 1.5.0 MOBILE: Single-tap for menu entry selection MOBILE: Long-tap a setting to reset to default ANDROID: Autoconf fallback ANDROID: Mouse support / Emulated mouse support AUTOCONF: Fix partial matches for pad name CHEEVOS: Fix crashes in the cheevos description menu CHEEVOS: WIP leaderboards support COMMON: Threading fixes COMMON: 9-slice texture drawing support CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font. DOS: Add keyboard driver DOS: Improve color accuracy and scaling GUI: Various settings are now only visible when advanced settings is enabled GUI: Allow changing icon theme on the fly GUI: Add a symbol page in the OSK (Onscreen Keyboard) GUI: Better dialogs for XMB LOCALIZATION: Add/update Korean translation LOCALIZATION: Rewrite German translation LOCALIZATION: Update several English sublabels LOCALIZATION: Update several Japanese labels NET: Allow manual netplay content loading NET: Announcing network games to the public lobby is optional now NET: Bake in miniupnpc NET: Fix netplay join for contentless cores NET: LAN games show next to lobbies with (LAN) and connect via the private IP address NET: Use new lobby system with MITM (Man In The Middle) support NET: Fix netplay rooms being pushed on the wrong tab NUKLEAR: Update to current version SCANNER: Always add 7z & zip to supported extensions VULKAN: Find supported composite alpha in swapchain VULKAN: Add snow/bokeh shader pipeline effects at parity with GL now WIIU: Keyboard support WINDOWS: Logging to file no longer spawns an empty window WINDOWS: Fix loading of core/content via file menuVersion 1.4.1- Beaucoup de changements, je vous invite à tous les lire ici, mais on peut noter que pour Wii ça ajoute le support USB, corrige des problèmes de savestate.Version 1.2.2There were some problems with the last release. FBA CPS1 was missing and FBA CPS2 was not working. Both are rectified now and included again. (Wii) Fix FBA CPS1/CPS2 cores.Version 1.0.0.2CoresMupen64 W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.Mupen64 Fixed No Controller connected issue in Banjo-Tooie.Mupen64 Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.Mupen64 Glide64 refactoring - Optimized dither noise code is now done on the GPU entirely.Mupen64 Glide64 refactoring codebase has been cleaned up significantly, code duplication cut down on.Mupen64 (Non-mobile versions) Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.Screenshot comparison here: http://imgur.com/a/M9nRPGenesis Plus GX Aspect ratio changes are now applied correctly.Genesis Plus GX Other changes.Mednafen VB Added Core Options for Virtual Boy Anaglyph/Palette.Mednafen (All) Should correctly save SRAM to save directory now.SNES9x Memory leak fixes and some other improvements.Nestopia Core updates.3DEngine New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.VBA-M Adds Code Breaker/Game Shark support (by using cheat files).FBA core No more hardcoded 1024×1024 frame buffer is now set dynamically. Should in most cases free up around 3MB of system RAM.RetroArch GX Gamecube/Wii- More screen resolutions.- Overlay support.- Faster blitting inlined lots of GX functions.Version 1.0.0.1Mupen64 Fix audio float overflow bugs fixes Star Wars: Shadows of the Empire, Star Wars: Episode 1 Racer, Tsumi to Batsu/Sin and Punishment (on PC) (iOS) Added hack to assem_arm.cs verify_dirty return function to make GoldenEye work Alternate controls work differently now you start with Original controls press Select to toggle Alternate Controls (Core) Added MusyX ucode for RSP HLE fixes sound in these games affects games like Hydro Thunder, Gauntlet Legends, Biohazard 2/Resident Evil 2, etc. Graphics in Resident Evil 2 still messed up though with RSP HLE change to CXD4 RSP for now to render the graphics accurately. (Core) Other incidental changes. (Core) Some preliminary work on getting graphics to show up in Conkers Bad Fur Day for glN64FCEUmm Memory leaks and other bugfixes courtesy of AlcaroGamecube/Wii Input changes courtesy of Jacobeian MIGHT finally fix long-standing input bugs FBA Full should work again New Input Settings option Analog to D-pad mappingVersion 1.0.0VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)Revised menu - should now have the same functionality as all other RetroArch versionsNew 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.Much improved OpenGL driver - the PS3 version of RetroArch should now have thelowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.Many more changes... Version 0.9.9* (iOS) Initial release of RetroArch iOS.* (Blackberry) Initial release of RetroArch Blackberry (for BB10/Playbook).* [SNES9x Next] No longer disable high resolution for SA-1 games for Xbox 1 /Wii / Gamecube* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample tolow-resolution for high-resolution modes on Xbox 1/Gamecube/Wii* [SNES9x Next] Add Core Option - 'SuperFX Overclock'.* [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.* [Gambatte] Fixed serious input reporting bug on libretro side that coulddrastically slow down gameplay speed - found an edge case in a JapanesePokemon Blue version that triggered this.* [Gambatte] Make colorization optional and not enforced through use of aCore Option.* [FCEUmm] Should load UNIF ROM format now.* [NEStopia] Fixes Famicom Disk System support.* [NEStopia] L/R now inserts coins on Vs. System games* [NEStopia] Add Core Option 'Sprite Limit'.* [Mednafen] Add several Core Options for Mednafen PSX, Mednafen PCE Fast,Mednafen Neo Geo Pocket Color, etc.* [Mednafen PSX] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Latest update to r19 fromnotaz (main author)* [PCSX ReARMed] Totally rewritten ARM code by notaz in order to support outdated version of Apple's GAS (for iOS support)* [PCSX ReARMed] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Add m3u Mednafen-style cuesheet support* [PCSX ReARMed] Add core option 'Frameskip' - users with bad performance on Android should try out if setting this higher than 0 fixes their problems.* [PCSX ReARMed] Add core options 'NEON enhanced resolution' and 'NEON enhanced resolution speedhack' - this is for systems with ARM NEON CPUs. Note that this will easily triple or even quadruple CPU requirements. If you have an underpowered CPU, you might want to try this out in combination with the 'Frameskip' option (setting it higher than 0) to make things somewhat playable.* [Genesis Plus GX] Latest compatibility updates from ekeeke (main author)* [Genesis Plus GX] Add Core Options for blargg NTSC, Overscan and Game Gear Extend Screen* [Final Burn Alpha] Add several Core Options for going tO Service Mode, Resetting game, etc.* (LIBRETRO) Added Tyrquake* (LIBRETRO) Added ModelViewer and SceneWalker (for platforms which supportlibretro GL).* (LIBRETRO) NXEngine / Cave Story is now completely playable on consoles(Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performanceis also much improved on the platforms which could already play them, such asAndroid and PC.* (Shaders) New shaders- mdapt, new xBR versions, new Harlequin Gameboy/LCD shaders, etc.* Threaded video option. Mainly for Android users but works for OpenGL driver in general.* (Android) Add iControlPad support.* (Android) Add the following gamepads / etc to autodetection list: - Tommo NeoGeoX Arcade Stick - Xperia Play (fixes ANR issues after 30 seconds) - TTT THT pad - JXD S7300B - Sega Virtua Stick - Ouya pad (untested) - Gamestop Wireless - Tomee NES USB - Thrustmaster T Mini Wireless* (Android) Add back key behavior - can either 'toggle' RGUI' on/off or exit the app.* (RGUI) RGUI now works on PC, Android, iOS and Blackberry - and is no longer Wii-exclusive.* (RGUI) RGUI is an ingame menu that can be toggled from within the game. It looks and functions a bit like MAME's OSD system. It is possible now to configure most of RetroArch's settings from this builtin menu instead of having to exit the game and go to an 'external' settings menu.* (RGUI) Added a 'Game History' list.* (RGUI) Added sophisticated shader stacking - for Cg shaders.* (RGUI/Libretro) Add disk image swapping - supported by Mednafen PSX and PCSX ReARMed.* (Libretro) Add libretro GL capability to libretro API. Supported currently by PC, Android, iOS, Blackberry, Raspberry Pi, and Pandora. Targets either GL 2.0 or GL ES 2.0. Targeting GL ES 2.0 is encouraged for maximum portability to mobile platforms.* (Libretro/RGUI) Add Core Options. This makes it possible to 'expose' options for a libretro core to the frontend.* (Libretro) Add SET_SUPPORT_NO_GAME to API.* (RGUI) Change menu layout options.* (PS3) Optimize PS3 video driver extensively - should result in a big latency reduction.* (PS3) Totally remove the 'old' fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks.* (Wii) Optimize Wii video driver by using inlined macros for certain fixed-function state code.* (360/Xbox 1) Optimize 360/Xbox 1 video drivers by using inlined command buffer macros* (360) Removed shader system for this release - will be re-added in a future 0.9.9 point release. The main problem is that on Xbox 360, all our render targets need to fit inside 10MB of EDRAM - which is just pathetic if you want to have any FBO scaling options similar to what can be done on PS3. I'll be looking at either tiled rendering or just implementing the same 'hack' I did before (where I forcibly set the maximum source framebuffer resolution at 512x512 for two-pass shaders and hoped nobody would notice so I could stay within the confines of the 10MB of EDRAM for render targets). For now, the PS3 port is way superior than the 360 port in the graphics stakes due to this 10MB EDRAM limitation for render targets.* (Menus) Standardize RGUI, RMenu and RMenu XUI to look and work the same.* (Overlays/RGUI) Overlays can now be scaled and their opacity changed from RGUI).* (RMenu/RGUI) Add text scrolling when a text string is too large to fit onscreen.* (RMenu XUI) Have all menu screens now use the same basic XUI template. Cuts down on a lot of code maintenance at the expense of language customization by end-users. A solution will be looked at later.* (Xbox 1) Slim down on menu texture - leaves us with more free RAM to play with - only tested on 480p - somebody with 720p/1080i resolution support should contact me - even though I'm afraid making the menu texture any bigger is going to be a waste of RAM anyways. Upsides of this are obvious - far faster switching between menu and game and consumes way less RAM which means games like Street Fighter Alpha 3 and Vampire Savior now fit into RAM without pesky and slow file I/O-based VM.* (Wii) Add additional VI resolutions.* (ZIP support) Switch from builtin zlib to miniz - less codebloat.v0.9.8.4* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory.- Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen)- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons)- Hook up Gun Smoke controls - Start button (needed to progress beyond title screen)- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)- Fixed Varia Metal palette- Fixed Fairyland Story palette- Fixed Return of the Invaders palette- Fixed Act-Fancer palette issue- Endian fixes in the following games (PS3/360/Wii/Gamecube) -- Surprise Attack- Rollergames- Ultra Man- Oh My Gods- Moonwalker (Sega System 18 bootleg) [magicseb]- Hyper Pac- Snow Bros 1- Honey Dolls- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube).* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archivesv0.9.8.3* [FBA core] Various changes/fixes- Hook up Armed Police Batrider controls- Afterburner - make fire buttons work- Hook up Bad Dudes controls- Hook up Cyberbots controls- Hook up 1942 controls- Add missing Chase HQ controls- Add missing WWF Wrestlefest controls- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)- Samples are now looked for - should be in 'samples' subdirectory- Hiscore files should now be read from/written to.* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.* [Genesis Plus GX] Set...v0.9.8.2- [Genesis Plus GX] Updated to latest SVN - Lunar: Eternal Blue (MCD, JP) works again- [Gamecube] Initial release of RetroArch Gamecube.- [Wii] Fixed serious blitting bug that affected certain PCE games - Dai Makai Mura, R-Type et al should display correctly nowv0.9.8.1- [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).- [NEStopia] Now outputs in mono sound mode.- [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.- [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch- [Mednafen Wonderswan] Core fixed, works again.- [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).- [Wii] Fixes serious analog stick issues with CC Pro/CC.- [Wii] Added additional resolutions - 304x224, 576x224, 608x224- [Wii] More natural way to switch between coresv0.9.8- [LIBRETRO] Added Mednafen NGP and Mednafen VB.- [LIBRETRO] Added NEStopia Undead (1.44).- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.- [FBA] Updated Final Burn Alpha to 0.9.27.28.- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).- [FCEUmm] Updated FCEUmm to latest version.- [Genesis Plus GX] Updated Genesis Plus GX to latest version.- (RARCH_CONSOLE) Various stability fixes- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to HDD and then instantly delete it when it's done with it (ie. when another ROM gets loaded or when RetroArch shuts down)- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz so this agrees better with them.- (WII) Made a custom wiiuse input driver and built it in. Slimmed down and should give better results. Also rejigged input in general.- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core might need to at least run at double realtime FPS in order for this optionto be useful.- (WII) Button combos can now be done ingame. You can do rewinding, fast forwarding, selecting save state slots and 'save state load/save state save' all ingame without first going to the menu. For more information, read the README.txt for the Wii release.v0.9.7.2 (SNES9X-NEXT seulement)- Fixed Tales of Phantasia not running- Fixed Robocop 3 not progressing past the title screen (backported echo buffer patch)- Fixed broken color addition (odd non-transparent tile patches in Zelda 3 and others)- Freed up some more RAM for Gamecube port- Some miscellanous speed hacks addedv0.9.7.1- (FBAcores CPS1) Sound crackling/popping fixed- (FBACores CPS2) Sound crackling/popping fixed- (FBACores NeoGeo) Sound crackling/popping fixed- (WII) Fixed left/right audio channels being in reverse issue- (WII) Filebrowser now filters by core supported extensions- (WII) Fixed filebrowser performance issues in v0.9.7v0.9.7- (XBOX 1/Wii) Made an Xbox 1/Wii port.- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores- (Genesis Plus GX) Updated to v1.7.0- (ALL) Improved stability / error trapping- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to the current directory, and/or extract to current dir and immediately load the first ROM/game file.- Too many things to mentionEmulateurs/Jeux supportés- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (**)- FCEUmm (Nintendo Entertainment System) [recent SVN version]- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]- SNES9x Next (Super Nintendo/Super Famicom)- VBA Next (Game Boy Advance) (*)- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)Lisez la doc pour plus de documentation. Site officiel : http://www.libretro.com/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/
↧
↧
USB Loader GX v3.0 rev 1268
USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux.Cet USB Loader est originalement basé sur l'USB Loader 1.1 par Waninkoko. Les backups sur carte SD ne sont pas supportés.Pour savoir comment lancer vos backup de jeux GameCube avec DM (USB) suivez ce tutoriel.ATTENTION:USB Loader GX Version 3.0 introduit un nouveau système de mise à jour automatique pas compatible avec les anciennes versions. (les anciens serveurs ne sont plus en fonctionnement)Si vous utilisez une ancienne version d'USB Loader GX, vous devez le mettre à jour manuellement.Pour cela il vous faut téléchargez la dernière version, puis effacez gxglobal.cfg de votre support SD/USB avant de copier le contenu de l'archive précédemment téléchargé (USB Loader GX 3.0).Fonctionnalités- Faites des backups et jouez à vos jeux Wii en utilisant un dispositif USB externe.- Faites des backups et jouez à vos jeux GameCube sur carte SD en utilisant DML (remerciements à l'équipe DML).- Homebrew et chaines de lancement: lancez vos homebrew et chaines favoris depuis le loader.- Formatages supportés: WBFS, FAT32, NTFS, Ext2/3/4.- Partitions multiples supportées en même temps.- 4 différents modes d'affichage: liste, grille, carrousel, chaine.- Affiche l'animation bannière comme sur le Système Menu Wii.- Jeux customisés supportés et filtrage avancé (par titre, genre, niveau de favori, catégories définies par l'utilisateur, etc.).- Détection/support des écrans larges.- Supportes multiples langages.- Supportes toutes les manettes (Wiimote, Nunchuck, Manette GameCube, Manette classique, etc.).- Mise à jour interne: Mise à jour de la dernière version depuis le loader (requiert une connexion Wifi active).- GameTDB: Renomme automatiquement tous les titres de jeu et récupères les infos des jeu (développeur, éditeur, genre, année, note, etc.).- Téléchargement des covers: téléchargement des covers 2D, covers 3D et images disque en original ou customisé.- Statistiques de jeu: vous montre combien de fois vous avez joué à un jeu, ajoute titre et temps de jeu et l'envoi au tableau de message officiel Wii.- Supportes les Gamer's Tags: Envoies votre dernier jeu joué au site qui créer les tags dynamiques et les signatures de forum.- Paramètres globaux et paramètres spécifiques aux jeux.- Emulation nand: Emule la mémoire interne de votre wii et archive les sauvegardes de jeu et chaines sur SD ou USB (espace mémoire Wii illimité).- Chargement dol alternatif: Plusieurs dols alternatifs sont automatiquement chargés si nécessaire.- Supportes le rechargement de dol des jeux.- Support Ocarina: Téléchargement et activation des cheat codes pour vos jeux.- Contrôle parental total.TutorielsTout sur Usb Loader GX - Partie 1/2Tout sur Usb Loader GX - Partie 2/2Utiliser le port 1 avec Uloader ou Usb Loader GXTous les changements : http://code.google.com/p/usbloader-gui/source/listr1268* Removed LibWUPC now that Libogc supports WiiU Pro controller internally. r1267* Set Nintendont as default gamecube mode for new loader install. Forgot the binary file for Libfat... * Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf) Libraries updates:* Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan)Updated the project to compile with newer devkitpro versions.The new packages will be available in the files repository.* Updated devkitpro libraries to DevkitPPC r29-1, libogc 1.8.16* Updated Libvorbis in devkitpro libogc. (Greywolf)* Updated libfat in devkitpro libogc to 1.1.1 + Ustealth patch* Updated tinyXML to tinyXML2 v4.0.1 (GreyWolf)1262* Fixed compiling meta.cpp under linux/mac* Removed Neek2o warning when using SD card on Wii.* Added A button to exit credit page (self_slaughter)Nintendont:* Updated to Config to v7 (self_slaughter)* Added Triforce Arcade mode option (self_slaughter)* Added compatibility for GPT and EBR partition type (v3.400+)* Updated language files: French1260* Fixed custom banner download issue introduced in r1259.* Fixed spelling mistake in image download function.* Reverted HTTP to non SSL revision (r1252).* Removed Nintendont internal update feature (requires SSL).* Added batch wad (un)install from a folder.* Changed the wad install menu interface.* Added an option to the wad class to display or hide errors on wad install.* Fixed RemoveDirectory return value.* Added game type and console name in exported game list. (requested)* Updated French languager1246* Added support for wbfs/GameID6/ path* Updated custom banner URL (Thanks Abz)* Set default Wii disc dump mode to "Remove update partition"* Set default Nintendont MaxPad to 4* Remove "shutdown to standby" choice on WiiU vWii.r1245* USBLoaderGX installer:* Updated URL to sourceforge (Dimok)* Increased installer version to 1.9r1244* Fixed compilation warning (Thanks Greywolf)* Added current version and revision number to boot screen* Renamed "Gametdb Path" to "Titles Path" and set default path for title's files to /titles/ subfolder.* Added a prompt to move existing files when editing Titles path. (Greywolf)* Added an option to display Multi-disc prompt when launching gamecube games with DM/DML/Nintendont.* Fixed exiting the credit page (press B to exit)* Set Loader's IOS setting to 58 if only 58 is available.* Removed unneeded IOS58 patches to libruntimeiospatchNintendont:* Added Nintendont 3.304+ new version detection.* Removed warning if HID is enabled without controller.ini on r3.304+. HID setting still used to copy .ini if needed.* Fixed Booting game from USB if not on the first partition.* Fixed loading settings/cheats/controller.ini when booting from Disc.* Added a missing warning message if kenobiwii.bin is not found but debug option is enabled on Wii consoles.* Updated French language filer1243* Updated Libfat to 1.0.13* Fixed compiling with DevkitPPC r27 (1 warning left)* Added throw exception to some buffers* Fixed DEVO config namer1242branches: Updating LibFAT to 1.0.13r1241Changed partition detection for DIOS MIOS to allow logical partition located before primary partition. (Thanks RCJayce)* Changed partition detection for Nintendont to allow logical and primary partitions before the first FAT32 partition. (ex. NTFS primary+FAT32 primary)* Moved IsWiiU() function to sys.c* Fixed French language filer1240Push r1239 in internal update menu and window's installer. Note: dol version only, not the full channel.r1239Forgot a line...r1238* Removed PS3 Controller support* Added a check on WiiU aspect ratio setting in features menu* Updated French and Spanish language filer1237Revert internal update to r1233 because of reported issues with 1235.Currently investigating.Please don't use 1235 anymore.r1236Push r1235 in internal update menu and window's installer.Added used libraries to /branches/libs/You need to "make" and "make install" both libsicksaxis and libupc to compileUSBLoaderGX r1235+r1235* Added WiiU pro controller support. Some menus or buttons might not work. (Thanks Airline38) L3+R3 to shutdown the pad.* Added PS3 controller support over USB, requires loader's IOS set to IOS58. Button mapped as Classic Controller.* Added a WiiU Auto aspect fixer based on current WiiU setting.* Added a WiiU Widescreen switcher in Features menu.Nintendont:* Fixed detection for nintendont v2.263+ issue 2294 * Added a WiiU Widescreen setting. issue 2296 Default value based on current WiiU aspect ratio settings.* Added a setting to choose Nincfg.bin behavior at launch issue 2297 Always delete; Always create; No change.* Removed unused game specific settings section (MGS2)* Renamed MCEmu ON setting to Multi* Added Disc launching feature* Added user prompt to select where MCEmu should be located when using Disc launching. The device is auto-detected if Gamecube source setting is set to SD or Main(USB) only.* Changed prompt type to warning if Nintendont version detection fails.Thanks to Airline38 for the WiiU pro base patch.r1234*Fixed the compatible issue with Nintendont v2.264+*Added a new option "Wii U Wide Screen" for Nintendont v2.258+r1233* Set default loader mode on fresh install to Wii+Gamecube.* Set video width to 694px (instead of 640px) when Wii set to 4:3 694 should look better. If you have crop issue, please report.* Updated French, German and Portuguese_br.Nintendont:* Updated Nintendont detection function (thanks Airline38)* Added Native controller setting.* Added Video Deflicker setting.* Removed forced MC Emu size when using a single card for multi games.* Added a warning when selecting a 2043 blocs MC Emu.* Removed forced Maxpad setting on WiiU* Removed forced controller.ini check on WiiU* Added controllers folder check (controller.ini has priority)* Fixed Video mode auto.r1231* Updated default Gamecube Banner URL.* Added an URL auto-updater for users with the old GameCube banner URL.Devolution :* Added forced video mode to PAL60Hz 480i when playing NTSC games on a PAL console.* Added Crop Overscan and Disc Delay settings from Devolution r234 - For PlayLog setting, use USBLoaderGX Playlog setting. - "MemCard emulation on NAND" feature will not be added.Nintendont :* Added support for Nintendont v1.135+* Added MemCard Emu "Multi" support, named "Enabled" like with Devolution (OFF > Individual > Enabled) (v1.135+)* Added MemCard Blocks size option (v1.135+)* Added specific game settings (Metal gear Solid)* Changed to use Argsboot method only if AutoBoot is set.r1230Nintendont:* Added auto network initialization if needed when updating Nintendont from features menu.* Added a backup of existing boot.dol when updating Nintendont, restored if update failed.* Added Nintendont missing settings (MaxPads, LED, Log and OSReport).* Added a per game "Nintendont Loader Path" setting (Requested)* Changed Nintendont MCEmu setting to ON by default on new USBLoaderGX installation.r1229Changes:* Updated DIOS MIOS (Lite) detection up to v2.11* Homebrew's AddBootArgument() function now accepts struct as arguments (Thanks Fix94)Nintendont :* Always delete previous nincfg.bin file when launching a game.* Added Argument Booting method for nintendont v1.98+ (faster booting, no nincfg.bin file written to device)* Added "Update Nintendont" option in features menu. Issue 2260 r1228* Fixed launching DIOS MIOS(Lite) with Ocarina.* Added a "Private server" setting to patch games at launch. Issue 2261 * Updated Chinese and French language files.r1227Push r1226 in internal update menu and window's installer.Note: dol version only, not the full channel.r1226* Forgot two changes in r1225. Not enough tests is bad...r1225* Fixed Ocarina download from Geckocodes issue2253 (Thanks Gave92)* Added a check for downloaded Ocarina content (Thanks Airline38)* Removed Error #002 setting (Always set to Anti)r1224* Merged Gamecube Video settings to a single option. If you used the option "Use game settings" you will have to fix your settings manually. Sorry, for the inconvenience.r1223* Fixed an issue where setting files were created on SD if boot.dol was on USB (Thanks Badablek)* Added Auto-edition of meta.xml arguments based on internal user settings.* Added support for meta.xml arguments when rebooting the loader.Nintendont :* Added support for v1.20+* Fixed launching Gamecube in FST format with nintendont (Thank VashTS)r1222Push r1221 in internal update menu and windows installer.Note: dol version only, not the full channel.r1221* Prevent downloading file if HTTP response code > 400Nintendont :* Removed 32k/cluster limitation.* Fixed video mode setting "Auto".* Fixed loading cheats from the second device.r1219 - r1220* Changed priority to cIOS instead of "IOS58 + AHB access" at launch if no argument is set in meta.xml.* Added an option to choose if HDD should be mounted on Loader's launch* Fixed installing games with no_split on NTFS partition if SD Card is inserted (Thanks Dimok)* Fixed a crash issue when plugging HDD after launch and mounting WBFS partition for the first time in HDD menu.* Fixed gamecube game's list when mounting HDD after launch.* Fixed automatic switching to channel mode if no USB device is detected.* Updated Gamecube custom banner's default URL for new install.* Added support for 302 Redirect HTTP error code (for users still using the old banner URL).* Updated runtimeiospatch to 1.5.2* Replaced integer values with vector in credit page.Nintendont :* Removed SRAM patch (unused)* Added Nintendont svn support. (Tested up to r84)* Added Nintendont USB support.* Added a check for kenobi file presence when using Ocarina with DM/DML/NIN.* Added a check for controller.ini presence when using HID with Nintendont.* Added support for Nintendont "loader.dol" filename* Added support for r39 bootusb.dol and loaderusb.dolr1218* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority.* Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access).* Fixed EmuNAND when using cIOS revision 65535 ( issue 2225 )* Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings.* Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont).* Updated the GameCube game settings to display only the selected GameCube mode related settings.* Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093)* Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection.* Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS).* Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249).* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access)* Added a delete prompt if downloaded cheat file is empty.* Force all launched homebrew to reload to IOS58 if available.* Changed Gecko.c to send logs to wifigecko too.* Changed wifigecko IP to send logs to all IP 192.168.0.x* Updated French translation.r1217* Changed how video mode is chosen by the loader PAL now really uses PAL Force Interlace now really use interlace Use Force480p if you want to force progressive Use Disc/console default for auto-detectionThis is experimental, please report your settings and tested game if you getblackscreen/freezes but same settings work with r1216 and you think you selectedthe correct video mode.r1216* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download* Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom* Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster)* Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD)* Added a "Use global" language setting for Gamecube games.* Added support for USB devices with modified MBR's signature to prevent WiiU's format message.* Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.)* Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting.* DML: Updated DM(L) version detection up to v2.10* DML: Automatically enable PADHook if Screenshot setting is enabled* DML: Fixed a bug where multiple video modes could be set at the same time* DEVO: Added a prompt if trying to launch a game from a non FAT32 partition.* DEVO: Added Direct Mapping Buttons setting (Devo r200+)* DEVO: Added support for Language setting* Language files updated: Chinese, Frenchr1215* Added QuadForce version detection up to v4.1* Added QuadForce USB Support* Optimized DM/DML/QF detection coder1214* Added QuadForce 2.0 version detectionr1213* Fixed NTFSLib's Mem2 Allocation (Thanks Dimok)* Fixed missing parent folder ".." when browsing a NTFS partition.* DML: Updated DM(L) detection up to version 2.9* DEVO: Added F-ZeroAX and TimerFix settings (requires Devolution r196 or newer)r1212Reverted more MEM2 Allocation to prevent black screen when launching a game.(Thanks Dimok)r1211* Fixed USB Initialization when using usbport 1 (Thanks Dimok and Dynamit)* Fixed compiling on Linux* Added back support for WBFS partition without a partition table (Thanks PontoonAdmiral for the tests)* Fixed Wad installation on EmuNAND (both file decryption and file size)* Fixed channel's save path creation when using Emulated NAND* DML: Added Cluster size detection* DML: Updated DM(L) detection up to version 2.8* DML: prevent NODISC2 patch if not using DM(L) v2.2 update2* DEVO: Added Widescreen setting (requires Devolution r188 or newer)* DEVO: Added AHBPROT detection* Updated libntfsr1210Updated LibNTFS to 2013-01-13 versionhttps://code.google.com/p/libntfs-wii/Added MEM2_alloc for Wii.r1209* Fixed the bug introduced in r1208 preventing game launching with non d2x cIOS.r1208* Fixed GameCube multiDisc installation.* Fixed progress window not hiding if Wiiload didn't send the file.* Simplify HBC loading logic.* Added a warning when trying to launch a Wii game with a non-d2x cIOS if EmuNAND is enabled.* Fixed individual game settings to allow modification of the EmuNAND settings based on the game's IOS instead of global IOS.* Added back cIOS rev17-21 support for EmuNAND Channel. issue 2152 (Thanks to Garfunkiel for the patch and to Themanuel for all the tests with game compatibility and partition detection) This hidden feature is unlocked only if all the user's setup is compatible with rev17-21: EmuNAND Channel path must be on the root of the first FAT32 partition on a 512 bytes/sector device.* DML: Changed the GameCube Multi-discs prompt logic to display on older DIOS MIOS (Lite) versions too.* DML: Added a partition type verification to warn the user if the HDD is not correctly setup.r1207mod1I changed only the disc2 write error.r1207* Fixed installation destination for multi-Disc based games. Second ISO is now properly going into the existing folder instead of using the Disc's internal Game Title.* Prevent deleting a folder when installation is canceled if the folder still contains another disc number.* Added a new setting to select GameCube game source: SD, USB, Auto Auto = based on DIOS MIOS (Lite). This new setting fix two known problems: - Device selection for Devolution is no more dependent of the installed DM(L) type. (Select manually before launching a game) - Installation of a game on a device if the game is already on another device is now possible.r1206* Added possibility to install multi-Discs GameCube games* Added auto-detection and loading multi-Disc games with both Devolution and DIOS MIOS (Lite). The Disc 2 must be named disc2.iso and placed in the same folder than game.iso* DML: Prevent temporary ocarina .gct file copy if the game is launched from discNote:If you use "GameCube compress" option (Extracted game format):- If one of the disc is already extracted, it will not allows you to dump another disc (as it's now using the same folder, it would overwrite files from the other disc)- If Disc 1 doesn't exist, it will tell you that disc 2 needs to be in ISO format, but will asks if you really want to install the game in extracted format.r1205* Added support for Homebrew Channel v1.1.1+* Added version detection for DIOS MIOS (Lite) v2.6* Removed unused "DML NoDisc" settingr1204* Reverted the video settings used by Wii games/Channels back to r1199.* Fixed greek.lang file to UTF8* DML: Fixed a possible version detection error due to timezone.* DML: Fixed missing Widescreen in individual settings when using DML v2.1* DML: Fixed individual settings choices for Japanese Patch.* DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller)r1203General:* Added Devolution version in Credit window.* Added Greek language file. You will need Hellenic font (Thanks nakata)* Changed default path for GameCube Main Folder to usb1:/games/* Changed default path for devolution folder to be located on the boot device instead of SD.* Changed default URL for Channel's banner animation.* Fixed launching Korean games (Thanks damysteryman)* Fixed meta.xml release date format (Thanks Joostin)Devolution:* Added Devolution setting "NOLED" (and "WIDE" but not used yet).DIOS MIOS Lite:* Fixed DIOS MIOS (Lite) version detection when using a DM version more recent than the latest known.* Fixed DIOS MIOS (Lite) detection when booting without AHBPROT (Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS.* Removed "DML NoDisc+" setting when using DM v2.3+* Removed warning messages related to individual game settings if they are currently unavailable.* Ocarina GCT folder can now be placed anywhere. If required, the .gct will be copied to a temporary file on the root of the game's partition. (no need to move the folder manually anymore)r1202* Added DM(L) version detection and removed user setting.* Added a setting for DML Japanese Patch* Hide DML individual game settings if DM(L) is not installed or is not the correct version.* Fixed device selection when using USB with devolution* Fixed Devolution's launching and game region detection (Fix lag and wrong colors. Thanks to testers)* Prevent Playcount increasing if the game couldn't launchr1201* Added a new option to Game Window setting to display banner animation only on Channels layout, other layouts use Rotating disc.* Added new Priiloader 0.8 beta4 compatibility to parental control setting* Added support for Devolution's smaller Memory Card size (min size = 512KB, 59 blocks)* Fixed the auto-completion search bug (Thanks to hvy109 for the patch)* Reworked GUI window for covers download and auto select all choices. Select HQ/LQ/custom/original priority in the GUI settings.* Added banner download from custom URL when GameCube mode is enable. Set the URL manually in the GXGlobal.cfg, http://URL/ will search for http://URL/ID6.bnr and http://URL/ID3.bnr Delete URL to disable banner download. Thanks to Abz for the default URL.r1200* Added back "DML Video Mode" setting (Fix Mario golf)* Fixed in-game video mode (50/60hz) selection screen not displayed and fixed incorrect colors with DIOS MIOS. Please report any problem with Wii/Channel games.* Allowed Video Mode setting for Devolution instead of always forcing Disc default.* Added Japanese game fix for memory card access with DIOS MIOS.r1199* Split NoDisc settings in two distinct options to prevent confusion.* Hide DM config v2 settings when using config v1r1198* Added new DIOS MIOS v2.2 update2 NoDisc setting.* Fixed Devolution config version number and removed forced Wifi logging settingr1197* Added log over WiFi support for Devolution r100+ (always enabled).* Added DIOS MIOS 2.2+ support by adding a version selector in global Loader Settings.r1196* I Forgot the added file in previous rev.r1195* Fixed launching GameCube games from disc with official MIOS* Added Forced Language settings for GameCube games when using DM(L)* Fixed GameCube games video mode error with DML by removing forced progressive mode when using component cable.* Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't see any picture when forcing 480p)* Added a setting to choose whether to use MIOS or Devolution for GameCube games.* Added support for Devolution: - place Loader.bin from devolution sources in "DEVO Loader Folder". default folder is sd:/apps/gc_devo/ but you can change it. - You need to use the same folder layout than DIOS MIOS: /games/title[ID6]/game.iso - You need to place the second game disc ISO in the same folder than the first ISO (untested) - The Memory Card Emulation for Devolution can be: OFF (real Memory Card) ON (saved in /apps/gc_devo) Individual (Saved in the game folder) - Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.)r1194- added support for Yaz0 decompression on banners and system menu resources (This is needed by some Custom Wii System Menu Themes like the DarkWii Theme.Hopefully now all System Menu Themes are supported as layout.) (thx darkwii and atymick for the info about the used Yaz0 compression in those themes.)r1193* Wiki update: Fixed typo for GCReExr1192* Update menus to detect DIOS MIOS and DIOS MIOS Lite. (Thanks to Fix94 and Dimok).r1191* Added quick support to DIOS MIOSr1190* Optimizing previous changes (Thanks Dimok)* Fixed crashing problem when launching a game before banner caching is completed. (Dimok)* Fixed theme downloader stuck at 100% after unzipping.* Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu.* Renamed string "Rename Game on WBFS" to "Rename Game Title".r1189* Improved Category filtering.You can now easily hide games on category basis.Click on a category to cycle through possible checkbox states.The "ALL" category can now have 3 different states: [ ] Not checked = Doesn't display all categories (like before) [v] Checked = Displays all categories (like before) [X] Cross = Displays all categories except forbidden categories.The other categories now have 4 different states: [ ] Not checked = Games containing this category are not filtered (like before) [v] Enabled = All games containing this category will be displayed (like before) [X] Forbidden = All games containing this category will NOT be displayed. [+] Required = All games NOT containing this category will NOT be displayed.r1188* Reverted fixed values from v3.0* Added a Clock size factor (size factor is theme-able and will override user's value if not "1.0" in .them file)* Fixed tooltip opacity on Home Button and game icons on Channel grid mode.* Fixed Banner Grid position X and Y not working in .them file (Thanks Dimok)* Fixed half-cut cover in grid mode if only 4 games are displayed by showing it on both sides and allowing scrolling.r1187*Updating languages for v3.0r1186*corrected language download linkr1185Wiki: copypaste bugr1184Wiki: wrong filename fix.r1183Update wiki pages for USB Loader GX v3.0 release.r1182*updates files for windows installerr1181Tag of version 3.0USB Loader GX v3.0r1180USB Loader GX v3.0:Released on 2012 05 12ATTENTION:USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline)If you are still using an old version of USB Loader GX, you need to update manually.Download the latest version or use our easy installer for Windows available on our website. http://code.google.com/p/usbloader-gui/downloads/listYou can also check how to install or update manually here:http://code.google.com/p/usbloader-gui/wiki/InstallationWe are sorry for the inconvenience.New:- Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu. Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii. If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)- Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94) Check DML website here http://code.google.com/p/dios-mios-lite-source-project/- Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.- Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.- Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to "Channel from Wii" title's origin).- Added an option to choose which Game Window mode to use between the old "Rotating Disc" or the new "Banner Animation".- Added the favorite level setting to the game settings since it is no longer displayed when using "Banner Animation" game window mode.- Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).- Added display of game's size from Wii disc games on the game window prompt (Rotating disc mode only).- Added a button in the search window to switch between "Beginning" and "Content" search methods.- Added auto-complete function to the search window.- Added a new GUI numpad for entering numbers.- Added setting for tooltip delay time.- Added resize of widescreen screenshots to 768px width.- Added cover download for the currently inserted disc.- Added delete of full cover on art work uninstall and game uninstall.- Added a parental control option to block priiloader override on return to system menu.- Added a prompt asking for downloading new language files when trying to update and no language files exist yet.- Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.- Added a new option to force reading the game's titles from disc header.- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.- Added a cheat update button to re-download the cheat text file.- Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.- Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.- Added per game NAND emulation path setting.- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.- Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)- Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.- Added detection of enabled cheat codes from an already created .gct file.- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).Changes:- Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.- Restructured game's settings for different types of games (Wii/GC/Channels).- Added auto position of progress window messages in vertical direction depending of how many are used at the same time.- If "Titles from GameTDB" is not enabled the title will be read from the folder name if possible or from the game disc header. Title caching can still be used and is recommended in that case.- Settings title, keyboard text and key color can be changed by themes now.- Added optional background image for list/carousel/grid layouts (unused by default theme).- Use of old built-in font for credits window because it doesn't look good with the system menu one.- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).- Improved detection of game partition when starting the loader without configs (fresh start).- Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.- Updated file system libraries.- Removed pngu which is not needed, changed screenshot function to use libgd instead- added init of network into background thread so it is cancelable and has a timeout- changed wifi gecko to UDP socket- Converted all ogg sounds from 44.1 khz to 48 khz.- Optimized use of memory: Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 areaused on IOS_Reload (first 2 mb) ; Change font character texture to I4 which uses half as much memory (less cachememory).- Changed update function to get the files from googlecode website, since old update host website isn't accessible anymore.Fixes:- Fixed small scrollbar bug when having only 1 item.- Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).- Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.- Fixed "new" game showing even with a parental control setting.- Fixed removing of unused cached titles on wiitdb load.- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).- Fixed bug where entering "-1" (Use global) for cIOS was not possible in game settings.- Fixed playback of some BNS banner sounds.- Fixed reloading into another IOS before launch of game.- Removed buggy lz77 implementation and use the one known working.- Fixed launching of dollz compressed dol files. (thanks FIX94)- Fixed reading game's titles from disc header on fat32/ntfs/ext.- Fixed crash on missing tag on meta.xml files.- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)- Forwarder: Added missing ext2 unmount. (thanks to FIX94)- Supports new WiiMotion+ controllers by using latest libraries.- Lots of string handling improvements (thanks to gerbilsoft for his patch)New Channel Grid Mode specific features:- New settings section for all banner's settings.- Use of BNR (banner animation) cache setting to load banners and icon's animation faster. (Enabled by default. Takes ~35MB/100 Banners) Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.- BNR cache path setting.- Pulsing "new" icon on banner grid layout for new games.- Centering and size setting for banner's animation resources.- Channel's zooming speed setting.- Page's scrolling speed setting.New GameCube specific features:- Supports Dios Mios Lite (DML) v1.2+- Uses of a custom banner for GameCube games which loads the game's internal opening.bnr informations (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner).- DML settings editable from the loader (global and per game settings).- Supported formats for gamecubes are ISO/GCM and GCRegEx.- Custom game paths. The following paths are accepted: 1. configpath/ID6/ 2. configpath/ID6_Title/ 3. configpath/Title [ID6]/ 4. configpath/gamepath/ (slow loading speed) Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm- DML cheats now work the same way as for other Wii games, gct goes to "GCT Cheatcode Path" as GAMEID.gct- GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space, If you want to use this feature then set the "Main GC path" to USB and the "SD GameCube path" to SD card. If duplicated games are detected on SD and USB, the games on SD will beprioritized.- Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support (thanks to FIX94 and Overjoy for their disc dump sources on which this is based).- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom- made banners. (Loading only)- Video mode option to force interlace mode on GameCube.- Fixed force prog mode on DML 1.4r1179*lanuage files update (thanks to the translators)r1178*fixed problem with loading wrong cheats instead of the selected*fixed possible problem in activating cheats for certain languagesr1177USBLoaderGX_Installer*add release version individual language download URLR1176remove debug stuffR1175*removed DML video mode setup, the main loader video mode is now used as reference*added an option to force interlace mode on GC*fixed force prog mode on DML 1.4*fixed a bug in detecting new titles ("new" mark)*removed "Loader Mode" setting from global settings as it is setup on main view*removed "Search Mode" setting from global settings as it is setup on search window*corrected copy/paste bug in theme text*changed update function to get the files depending on the text file in the branches like the new installer (since old hoster isnt accessable anymore)*fixed missing OK button on prompt window on gc multi disc installr1174branches:*add sources for WifiGeckoReaderr1173*preparation for new installerr1172USBLoaderGX Installer:*added functionality to parse text file for revision and link*removed unneeded stuff and some clean upsr1171little fixr1170Add EasyInstaller NSIS SourceAdd EasyInstaller NSIS TEST Source (ver 1.5 and 1.6 both BUGGY)r1169[No log message]r1168more preparation for new update functionr1167preparation for new update functionr1166OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source.Changelog since last revision:- add banner/icon animation support for wii games / channels / gamecube- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for thebanner)- add gamecube banner of system menu (not used right now since it sucks)- add banner grid of the system menu (resources loaded from nand) (with button highliter)- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"- add play count text to the banner frame window (can be disabled as up until now in the gui settings)- add zoom in/out/scroll animations to banner grid and change into big frame window- add loading gc banners from ISO and DVD- add loading wii banners from DVD discs even if the game is not installed- add favorite level setting to the game settings since it is no longer on the banner frame window- add new settings section for banner settings- add option to choose between disc window and banner window- added back ehci module to support 2 usb drives and re-enabled the option- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)- add and fixed gui numpad for entering numbers of any kind- add setting for tooltip delay time- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)- add use of old build in font for credits window because it doesnt look good with the system menu one- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings- many source cleanups- add bnr chace setting- add DML configuration from the loader- removed creation of temporary "boot.bin" file- DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii)- several DML internal configs are added as per game/global settings- added load of last cheat configuration from GCT files- added init of network into background thread so it is cancelable and has a timeout- added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else.- added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based)- added selection menu for gc multidisc which game to install- fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them- lots of string handling improvements (thanks to gerbilsoft for his patch)- added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr.- added several progress bar cancel buttons on some missing progress windows- improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed.- added pulsing new icon on banner grid layout for new games- added resize of widescreen screenshots to 768 width- added mii extract on save game extract if the file does not yet exists- added mii extractor and SYSCONF extractor that always extracts and overwrites old files- changed wifi gecko to UDP socket- support for DML v1.2+NOTE:Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.r1165One of many to come ;)r1164Forwarder:- fixed endless waiting for slow HDD (now really 10 secs timeout)- added missing ext2 unmountThanks to FIX94 for pointing at those two bugs.r1163Forwader:- fix crash on drives with physical sector size > 512 bytesr1162Edited wiki page Introduction through web user interface.r1161Created wiki page through web user interface.r1160Created wiki page through web user interface.r1159[No log message]r1158Created wiki page through web user interface.r1157Created wiki page through web user interface.r1156Created wiki page to replace the "Updates/Activity" tab which google removed.r1155*change font character texture to I4 which uses half as much memory (less cachememory)*fix crash on missing tag on meta.xml files*removed pngu which is not needed, changed screenshot function to use libgd instead*fix gui freeze after uninstall*fix resorting of game list after uninstall*fix bug in aif decoding (fixes some banner sounds)*fix bug in wav decoding (fixes some banner sounds)*added new option to force titles from disc header*changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried).*some language files updater1154*updated file system libraries (see R1153)*fixed mount of game discs with virtual pointerr1153branches:*updated libntfs-wii to version 2012.1.15*updated libext2fs to e2fsprogs 1.42*updated libfat to R4883r1152*Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94)*restructured game settings for different types of games (Wii/GC/Channels)*added uninstall option for emu nand channels and game cube games (iso only)*add display of game size from wii disc games on game prompt*add game size display for game cube games (iso only)*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC*removed mountMethod global variable which was annoying me very much*some source cleanupr1151* fix portlibs in the makefile, yet againr1150*added option to adjust screen for overscan TVs*optimized use of memory (sizes over 30kb go to mem2 now first till it runs out)*avoid use of mem2 area used on IOS_Reload (first 2 mb)*fixed bug in aiff sound playback. breaked some banner sounds*fixed boot of We Dare again (stupid channels added in the pattern again :P)*unmount the usb partition used for nand emu and remount it after activating nand emu (fat32 cache flush)r1149*fixed possible crash in grid layout*change default virtual pointer speed to 0.18*added instruction invalidation of dol areas before starting them*corrected PAL60 system default video mode set*fixed loading titles when titles from wiitdb is OFF*removed buggy lz77 implementation and use the one known working*fix small scrollbar bug when having only 1 item*fix launch of dollz compressed dol files (thx FIX94)r1148*added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting.*added channel hooking (real and emu).*proper catch of none existing cheats on server if file is not found*added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels)*improved handle of cached titles. (on first boot of this revision the cache title file will be renewed)*settings title, keyboard text and key color can be changed by themes now*added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader- gui/source/browse/trunk/source/themes/filelist.h?r=1148#776*add flush of homebrew memory before launching app_booter*change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case.*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol)*fixed loading ocarina files from SD when doing nand emulation from SD*fix port libs includes reference in Makefiler1147*fixed reading game titles from disc header on fat32/ntfs/ext ( Issue 2034 )*moved low mem and video setup for channels after loading the dol (fixes/corrects video mode, little video flash on startup of channel and mightfix some other stuff. hopefully doesn't brake some channels)*removed duplicate memory flush/patches*code optimizationsr1146*Fixed Save game extraction for channels. It will extract to EmuNand Channel path.*Fixed Ocarina code downloading for Channels.*Moved portlib reference in makefile to fix possible compiling errors. Thanks to Dimok for all those changes)*Update French and Italian language.r1145*Language update. (Dutch, French, German, Italian and Japanese)r1144*bugfix on variable update when installing wad (small cleanup right before commit without test :\)r1143*Added direct install/uninstall of wad titles to the emulation nand path in the feature setting*removed source for wad installation to real nand completely*apply of title rename to cached titles*add listing of 00010004 titles on real nand*add rename of internal used id of all HBC versions to JODI for GameTDB to find it*converted all ogg sounds from 44.1 khz to 48 khz*some source cleanup/movementr1142*fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit was missing*changed install game function to call to be equal on + button and from the new disc prompt*fix for ocarina codes when using more than 255 codes (brawl+) (untested)*fix crash in HDD settings when no HDD is initialized*add complete remount on USB on WBFS_Reinit in case the drive was not in the wii usb port on loader startup but inserted afterwardsr1141*added nunchuck to control of virtual screen pointer and removed it from control of list up/down scrolling and carousel*fixed crash with 3D cover grabbing (old pointer method was still used)*some clean upr1140[No log message]r1139*removed buggy focus system completely (it was never working correct)*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)*fix reinit of cheatcount on download of new file*moved installation window to be on top of main window*added game installation cancel*added nand extract cancel*added back extract of save feature for a real nand channels*added auto position of progress window messages in vertical direction depending of how many are used at the same timer1138*removed necessary syncing of partition header on installation of games (fix for the long wait on 100% game install)*added init of the game partition uppon starting a game install without previously having the "wii game mode"*added cheat update button to redownload the cheat text file*the partition size text is now only shown if the partition was initialized*fix in return to patch (bug added with r1135). the old method of patching was always used even on d2x.*a few code cleanupsr1137*added import of channel type on category import from GameTDB (VC-N64, WiiWare.....)*added translations parse for rating descriptors (not used yet) and for genres. requires one time update of wiitdb.xml for cache rebuild.*fixed a few mem leaks in GameTDB parserr1136*added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble)*added refresh of partition size when activating wii games mode from none wii games mode*fixed playback of some BNS banner sounds*moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader)*improved detection of game partition when starting the loader without configs (fresh start)*fixed remove of unused cached titles on wiitdb load*removed unused settings for channels from the per game setting*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)r1135*fix reloading into another IOS before launch of game*add loading of wii games / nand channels / emu nand channels in all combinations into one list *add button on main view for quick choice between the combinations of the three*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel *removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.*some preparations for the upcoming stealth mode feature of the d2x cIOS*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels. r1134- add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list)- fix booting wii discs when starting without a HDD (channel mode)- add parental control option to block priiloader override on return to system menu- add prompt asking for downloading new language files when trying to update and no language files exist yet- reduced amount of checks for inserted disc (now every 100ms)- fixed booting gamecube games (datatype bug for mount method)- fix winnertag for gamecube games- add per game nand emu path settingr1133*Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-))*Optimized TMD loading. Removed unnecessary accesses to it.*Fixed ocarina path loading for channels*Optimized device shutdown before game/channel start*A few code optimizationsr1132* minor optimization - make LIMIT not evaluate stuff like "atoi(balbla+strlen(stuff))" 3 timesr1131* change makefile to allow using the portlibs folder for the ported libsr1130*Fixed ocarina not loading the gct file.*Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U)*updated French, Japanese and Italian language.r1129*Added banner sounds for channels (emu and real nand)*few cleanupsr1128* added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)* added direct list of emu nand channels without activating emu nand (for speed up)* removed autoclose of search bar and changed the search engine to have both methods* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window* added autocomplete if only one search character is available and more than one match* added seperate path and setting for emu nand channels/saves* added caching of emu nand channel titles* fixed a few alignment issues when activating emu nand (thanks daveboal)* some minor clean upsTODO/Next Rev:* add channels banner sounds* remove unneeded game settings options on channelsr1127Searchengine changed: now find games, that hath the search string in it. e.G. "SPOR" find "ea SPORts", "mario SPORts mix", "SPORe heros" and so on.r1126*Updated language files for v2.3 and current trunk revisionr1125*Update and fixed a few thins in libext2fs-wii. For changelog seer1124*Reverted fixed values of release version and redirected language files download to trunk again*Added delete of full cover on art work uninstall and game uninstall*Added delete of CSettings object on compiling for another IOS than 249Version 2.3 rev 1121 à 1123-Ajout de la possibilité d'utiliser la police de caractères du Menu Système interne de la Wii (remerciements à giantpune et à r-win).-Ajout message approprié pour installer la barre de progression afin de montrer quand l'installation est finie.-Ajout d'option GUI pour l'affichage du nombre de fois joué à jeu.-Ajout de l'option "Se souvenir du déblocage" dans le menu du contrôle parental pour savoir si le mot de passe doit être toujours actif si le mot de passe est défini.-Ajout du remplacement de la fonction de "Retour au menu Système Wii" de Priiloader.-Ajout de différents hooktypes et du wiird debugger (merci à GeckoOS pour les sources).-Ajout émulation de NAND pour rediriger accés NAND de la Wii vers SD ou USB.NandEmu redirigé vers sd:/nand/ (Nécessite d2x cIOSv7 alpha ou plus récent). *Emulation partielle: Charge et sauvegarde les sauvegardes de jeu dans le chemin NandEmu choisi plutôt que dans la mémoire interne de la Wii.Les Mii, la configuration de la Wiimote et de la Wii sont chargés depuis la "vraie" Wii. *Emulation totale: Charge tout depuis le chemin défini par NandEmu plutôt que de la mémoire interne de la Wii. Attention: Si vous jouez sur la Wii de quelqu'un d'autre, vous aurez besoin d'utiliser votre propre Wiimote et votre réseau risque de ne pas marcher.-Ajout des caractéristiques provenant de la NAND extraite. Vous pouvez tout extraire ou choisir un chemin de direction vers un dossier ou le fichier à extraire.-Ajout d'un menu d'extraction de sauvegarde de jeu pour extraire tous les jeux sauvegardés provenant de la "vraie" NAND jusqu'au chemin choisi vers NandEmu.-Ajout d'une extraction de sauvegarde de jeu vers le chemin défini par NandEmu par jeu.-Ajour réglages NandEmu, Hooktype, WiirdDebugger par jeu .-Ajout de la possibilité d'une réinitialisation réseau (Bouton Wifi dans le lanceur de l'homebrew ). Changements:-Utilisation d'une nouvelle application pour booter les homebrews ( se référer au ChangeLog de WiiXplorer ).
-Rechargement pour inclure les IOS au démarrage de l'homebrew plutôt que de le démarrer avec un cIOS .-Suppression de la limite de fichiers .csv et .txt dans la liste de création de jeu.-Les caractères entrés dans le champ du mot de passe sont maintenant cachés.-Détection améliorée de la présence ou non de code en fichier .txt.-Forwarder : Centrage de l'image de fond et correction de l'aspect de l'écran. Corrections:-Bug format META.xml corrigé.-Pas d'essai de chargement du périphérique lorsqu'aucun disque n'est inséré dans le lecteur .-Problème résolu en ce qui concerne le navigateur de fichiers, celui-ci ne revient pas au premier dossier d'entrée ou dossier modifié.* Fixed url for wiitdb.zip* Added possibility for network re-init (Wifi-Button in Homebrew Launcher). Kills and re-inits network completely. Good for initialization failures.* Release preparationsRelease Candidate 1:*Changed everything from WiiTDB to GameTDB (using new host and name)*Added quick switch between system font and old font (fixed memory leak in font change)Version 2.2 rev 1099New : Added game categories and filter games list by categories (Can be imported from WiiTDB). Wiinertag support. Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or UNEO Forwarder v3.0). New ehci modules by Rodries with better drive compatibility. Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'. Added Sneek Video Patch mode. Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader setting is used. Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512). Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+) Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended)) (thanks Rodries) Added two new settings menus Added saving of game browser position when returning to USB Loader GXChanges : Improved several GUI controls/navigations Changed settings menu layout and sorted the items to their correct place (HDD menu, features menu) Set games settings to use the global setting by default, set to "use global" to use the main loader settings. Use TinyXML instead of MXML (better XML support) Updated to new libs (libogc, libfat, libext2fs, libntfs)Fixes : "Return to" option now work for all games, even problematic games like Prince of Persia. (Requires d2x v4+) Xflip setting fixed. Fix the parental lock of Individual game settings (Thanks to NJ7) Fix Theme downloader Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles Fixed timeout timer on startup to count correctly. Fixed reversed disc image download when Custom/Original option is selected Fixed reload of game list after a game rename Fixed horizontal text scrolling Fixed booting games by arguments (headless id feature) Fixed We Dare game boot (thx oggzee) Fixed "Block IOS reload" feature in game settings to allow dol reloading game to work without selecting an alternate dol (Requires d2x v6+).R1099 Change Log: *Added IOS225 from Rodries cIOS Installer MOD to Hermes IOS typesNew Forwarder V3.0 Changes: *added support for ext partitions *added support for arguments from xml *clean up of sourceRev 1091- Correction d'un crash avec le bouton déverrouiller- Correction des titres des paramètres de fonctionsEntre Version 2.1 Rev 1087 et Rev 1090- fixed XFLIP_WTF setting (Cyan)- fixed crashes on category add/delete/rename- changed icon of category rename and mapped triggers +/-/1 to the buttons- fixed green bar flash on game start- fixed freeze in STATE_DISABLED when leaving->entering->saving game settings- separated a few settings from the GUI setting and created a "Feature" settings menu- Updated language files- Added Wiinnertag support.NOTE:When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.- Created an automatic resource list generation script which is executed when files are added/removed- Created an own class for the homebrew prompt- Created scrollbar class which is now used on every browser- Created a checkbox browser list class- Changed the category prompts to the new list mode- Improved B-Button scrolling- Fixed horizontal text scrolling- Fixed possible crash on long text display- Many internal gui changes and navigation changes- Fixed booting games by argument (headless id) - Fixed SD Reload button to really reload the SD after it was ejected - Added booting with arguements from meta.xml for homebrews - Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.- Added a global block IOS reload option which is set default to "Auto" (Auto = on d2x cIOS >= V6 enabled, every other cIOS disabled)- Fix for some IOS Reload games- Updated libext2fs- Updated libntfs- Updated language files- Skip spaces at the end of a category in WiiTDB (e.g 'Rhythm ')- Change in nand title search (fixed bug which can find wrong nand title and set it as return to)- Fixed bug when a wiimote leaves the game list choice and returns to it without going over another game that game was not clickable- Changed search bar to clear text on [X] button click. search bar is now closed by pressing BVersion entre 2.1 et la rev 1086- Amélioration du support des cIOS d2x et Hermes.- Ajout du "Retour au loader" pour d2x.- Ajout du "block ios reload" pour le cIOS d2x permettant de jouer aux jeux tels que les experts.- Diverses autres choses.Version 2.1- Plus besoin de patch .wip pour NSMB - Les jeux marqués "NEW" apparaissent aussi dans le mode favoris- Contrôle parental individuel pour chaque menus et boutons- Lorsque vous supprimez un jeu, il vous est demandé si vous voulez tout supprimer avec (covers, cheats, etc...)- Ajout du support de partitions multiples: si vous avez des jeux sur les différentes partitions du DD, ils seront tous listés sur la même page- Ajout du support de l'USB 1 (seulement avec les cIOS Hermes)- Ajout du support d'utilisation des deux ports USB à la fois (seulement avec les cIOS Hermes)Utilisez cette option avec l'option "Partitions Multiples" pour lister tous les jeux de toutes les partitions des deux ports USB à la fois- Ajout d'un cache des titres de jeux. Cela rend le démarrage du loader plus rapide. Possibilité de désactiver cette options dans les paramètres.(voir le changelog en entier)Version 2.0 (Révision 1036)- Refonte complète et nettoyage des sources !!Pour résumer, voici les ajouts/modifications principales :- Support du lancement des jeux sur FAT/NTFS/EXT2/3/4.- Compatibilité pour toutes les versions de cIOS de Waninkoko et Hermes.- Retour au loader depuis un jeu lancé.- Démarrage sur NTFS/EXT et sauvegarde des images/configs dessus.- Plus besoin de partition FAT32 maintenant avec le nouveau forwarder et une partition NTFS.- Titres des Jeux et informations depuis WiiTDB (Tous nos remerciements vont à lustar pour sa magnifique page http://wiitdb.com)- Nouvelle barre de recherche pour rechercher dans les jeux.- Support des dol's alternatif.- Téléchargement de Thème.- Refonte du contrôle parental.- Lancement d'Homebrew fonctionnant pour la grande majorité d'entre eux.- Support de nombreux nouveau slot d'IOS (depuis 200-255).- Sons des bannières de jeu.- Repérage des nouveaux jeux installés.- 3 mode de présentations des jeux différents.- Énormément de correction de bugs.Révision 935- Ajout d'un patch automatique pour Prince Of Persia. Celui ci est désactivé si vous avez un fichier .wip pour le jeu.- Nettoyage du code de l'apploader.Révision 934- Changement de l'outil de mise à jour bêta. Vous devez mettre à jour manuellement pour avoir les mises à jour bêta prochaines.Révision 933- Désactivation de l'écriture NTFS car l'installateur de jeux est toujours instable. Passage du montage ntfs en lecture seule.- Augmentation de la taille de mémoire cache pour les montages de nouveau. Ceci accélère tout, surtout sur la carte SD.- Correctif d'un bug lors de l'utilisation de Ocarina + dol alternatif (ne se lançait pas du tout).Révision 932- Correction des fichiers Wip.Homebrew (déjà réglé sur la langue française), forwarders Wii et vWii contenus dans l'archive.Télécharger différents thèmes Changement : https://sourceforge.net/p/usbloadergx/code/commit_browser Site officiel : http://usbloadergx.koureio.net/ Site officiel : http://gbatemp.net/threads/usb-loader-gx.149922/ Site officiel : https://sourceforge.net/projects/usbloadergx/
↧
RetroArch v1.7.0 : Emulateur Multi Plates formes
RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.Version 1.7.0 CHEEVOS: Add badges for achievements, shows thumbnail images of achievements. CHEEVOS: Leaderboard support. CHEEVOS: Only disable savestates on hardcore mode if achievements are not available. COMMANDLINE: Fix fullscreen toggle switch. COMMON: Add Automatically Load Content To Playlist feature, enabled by default. COMMON: Fix slowmotion ratio always being reset back to 1. COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu. COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID. COMMON: New lightgun API. COMMON: New VFS (Virtual File System) API. COMMON: Fixed some playlist bugs. COMMON: New snow shader. COMMON: Fix Quick Menu title, no longer shows Select File. COMMON: Fix loading cores that require no content one after another. COMMON: Map Delete key to Y button for non-unified menu keyboard controls. COMMON: Fix for relative paths being normalised and generating a duplicate history entry. EMSCRIPTEN: Fix references to browserfs. FREEBSD: Support libusb HID input driver. HAIKU: Buildfix. INPUT: Map clear button to DEL key. LINUX/X11: Add RetroArch logo to window title bar. LINUX/X11: Input driver now supports new lightgun code. LINUX/X11: Support window transparency (requires a compositing window manager). LOBBIES: Fix for crash on join netplay rooms via touch / glui. LOCALIZATION: Update Italian translation. LOCALIZATION: Update Japanese translation. LOCALIZATION: Update Portuguese-Brazilian translation. LOCALIZATION: Update Polish translation. LOCALIZATION: Update Russian translation. MENU: Snowflake menu shader effect. OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions. PS3: HTTP requests / downloads should now work. PS3: Core Updater now works. PS3: Improved font rendering, enable STB Unicode font renderer. PSP: Make it work with Vitas Adrenaline. PSP: Fix audio sync. PSP: Fix content loading, port should be functional again. PSP: Use 64MB when available. SCANNER: Fix crash from Windows-incompatible format string. VITA: Improve packaging, installation times. WIIU: Disabled the controller patcher for now since it was the source of many stability issues. VULKAN: Various stability fixes for WSI. WINDOWS: Add MSVC 2017 solution. WINDOWS: Get rid of the empty console window in MSVC 2010 builds. WINDOWS: Raw input driver now supports new lightgun code. WINDOWS: Use configured OSD/text message color on GDI driver. WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesnt rely solely on joypad names WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in. WINDOWS: Improve version reporting under System Information. WINDOWS: Support window transparency. WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98. WINDOWS: Added Visual Studio 2017 support.Version 1.6.9 Audio: Fix the Audio DSP picker CHEEVOS: Add support for Atari Lynx cheevos. CHEEVOS: Add support for RetroAchievements Leaderboards. GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan. GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation. GUI: (MaterialUI) Fix entry box highlight calculation. GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization. GUI: (XMB) Comment out visible item calculation in xmb_draw_items(). GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8. GUI: Add menu option for OSD background color. GUI: Add menu option for OSD text color. GUI: Add menu option to remove frame count from OSD. GUI: Allow wraparound of int/float settings when pressing the left key INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5) INPUT/LIBRETRO: Add support for analog buttons INPUT: Always show the controls menu even if descriptors are not set INPUT: Fix input descriptors not being set on cores that dont implement the controllers interface INPUT: Apply descriptors only for the amount of cores the core supports INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now) INPUT: Fix absolute mouse move handling on the winraw driver INPUT: Ignore keyboard input if window is not active on udev driver INPUT: Sanitize the filenames of autoconfig profiles before saving LOBBIES: Fix crash on navigating left / right from the lobby menu LOCALIZATION: Update Dutch translation LOCALIZATION: Update Italian translation. LOCALIZATION: Update Japanese translation. LOCALIZATION: Update Portuguese-Brazilian translation. LOCALIZATION: Update Russian translation. LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string LINUX/PI: Broadcom VC4: Add Videocore config option LINUX/UDEV: Fix RetroArch reads keyboard input when not focused with the udev input driver. NETPLAY: Fix disconnection not fully deinitializing Netplay. NETPLAY: Fix lan rooms when there is more than one room NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6 COMMON: Fix clear/free loop conditionals in playlists. WINDOWS/GDI: Fix flickering of text. WINDOWS/GDI: Fix graphics corruption on Windows 98 WINDOWS/GDI: Allow compiling without DirectInput8 for NT support WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance). WINDOWS: Fix menubar text corruption on Japanese locale systems WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example). WINDOWS: Support Windows 95, NT3.51, NT4 WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013 WII: Use custom, embedded libogc SDK. WIIU: Initial touchscreen support for WiiU gamepad. WIIU: Add Cheevos support. SCANNER: Fix archive scanning. SCANNER: Support CHD files. SCANNER: Support Gamecube ISO scanning. SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases! SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!Version 1.6.0 AUTOSAVE/SRAM Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829) ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc. NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703) ANDROID: Runtime permission checking ANDROID: Improve autoconf fallback ANDROID: Improve shield portable/gamepad device grouping workaround ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled LOCALIZATION: Update/finish French translation LOCALIZATION: Update German translation LOCALIZATION: Update Japanese translation LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUIs default font MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL) OSX/MACOS: Fixes serious memory leak WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode. WINDOWS: Added RawInput input driver for low-latency, low-level input. WINDOWS: Core mouse input should be relative again in cores MISC: Various frontend optimizations. VIDEO: Fix threaded video regression; tickering of menu entries would no longer work. WII: Fix crashing issues which could occur with the dummy core WIIU: HID Controller support WIIU: XMB/MaterialUI menu driver support WIIU: Initial network/netplay support LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand) LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only) LOBBIES: unify both netplay menus THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database VITA: Fix slow I/O VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow) VITA: Fix frame throttle VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc. VULKAN: Fix some crashes on loading some thumbnails AUDIO: Audio mixer support. Mix up to 8 streams with the games audio.Version 1.5.0 MOBILE: Single-tap for menu entry selection MOBILE: Long-tap a setting to reset to default ANDROID: Autoconf fallback ANDROID: Mouse support / Emulated mouse support AUTOCONF: Fix partial matches for pad name CHEEVOS: Fix crashes in the cheevos description menu CHEEVOS: WIP leaderboards support COMMON: Threading fixes COMMON: 9-slice texture drawing support CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font. DOS: Add keyboard driver DOS: Improve color accuracy and scaling GUI: Various settings are now only visible when advanced settings is enabled GUI: Allow changing icon theme on the fly GUI: Add a symbol page in the OSK (Onscreen Keyboard) GUI: Better dialogs for XMB LOCALIZATION: Add/update Korean translation LOCALIZATION: Rewrite German translation LOCALIZATION: Update several English sublabels LOCALIZATION: Update several Japanese labels NET: Allow manual netplay content loading NET: Announcing network games to the public lobby is optional now NET: Bake in miniupnpc NET: Fix netplay join for contentless cores NET: LAN games show next to lobbies with (LAN) and connect via the private IP address NET: Use new lobby system with MITM (Man In The Middle) support NET: Fix netplay rooms being pushed on the wrong tab NUKLEAR: Update to current version SCANNER: Always add 7z & zip to supported extensions VULKAN: Find supported composite alpha in swapchain VULKAN: Add snow/bokeh shader pipeline effects at parity with GL now WIIU: Keyboard support WINDOWS: Logging to file no longer spawns an empty window WINDOWS: Fix loading of core/content via file menuVersion 1.4.1- Beaucoup de changements, je vous invite à tous les lire ici, mais on peut noter que pour Wii ça ajoute le support USB, corrige des problèmes de savestate.Version 1.2.2There were some problems with the last release. FBA CPS1 was missing and FBA CPS2 was not working. Both are rectified now and included again. (Wii) Fix FBA CPS1/CPS2 cores.Version 1.0.0.2CoresMupen64 W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.Mupen64 Fixed No Controller connected issue in Banjo-Tooie.Mupen64 Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.Mupen64 Glide64 refactoring - Optimized dither noise code is now done on the GPU entirely.Mupen64 Glide64 refactoring codebase has been cleaned up significantly, code duplication cut down on.Mupen64 (Non-mobile versions) Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.Screenshot comparison here: http://imgur.com/a/M9nRPGenesis Plus GX Aspect ratio changes are now applied correctly.Genesis Plus GX Other changes.Mednafen VB Added Core Options for Virtual Boy Anaglyph/Palette.Mednafen (All) Should correctly save SRAM to save directory now.SNES9x Memory leak fixes and some other improvements.Nestopia Core updates.3DEngine New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.VBA-M Adds Code Breaker/Game Shark support (by using cheat files).FBA core No more hardcoded 1024×1024 frame buffer is now set dynamically. Should in most cases free up around 3MB of system RAM.RetroArch GX Gamecube/Wii- More screen resolutions.- Overlay support.- Faster blitting inlined lots of GX functions.Version 1.0.0.1Mupen64 Fix audio float overflow bugs fixes Star Wars: Shadows of the Empire, Star Wars: Episode 1 Racer, Tsumi to Batsu/Sin and Punishment (on PC) (iOS) Added hack to assem_arm.cs verify_dirty return function to make GoldenEye work Alternate controls work differently now you start with Original controls press Select to toggle Alternate Controls (Core) Added MusyX ucode for RSP HLE fixes sound in these games affects games like Hydro Thunder, Gauntlet Legends, Biohazard 2/Resident Evil 2, etc. Graphics in Resident Evil 2 still messed up though with RSP HLE change to CXD4 RSP for now to render the graphics accurately. (Core) Other incidental changes. (Core) Some preliminary work on getting graphics to show up in Conkers Bad Fur Day for glN64FCEUmm Memory leaks and other bugfixes courtesy of AlcaroGamecube/Wii Input changes courtesy of Jacobeian MIGHT finally fix long-standing input bugs FBA Full should work again New Input Settings option Analog to D-pad mappingVersion 1.0.0VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)Revised menu - should now have the same functionality as all other RetroArch versionsNew 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.Much improved OpenGL driver - the PS3 version of RetroArch should now have thelowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.Many more changes... Version 0.9.9* (iOS) Initial release of RetroArch iOS.* (Blackberry) Initial release of RetroArch Blackberry (for BB10/Playbook).* [SNES9x Next] No longer disable high resolution for SA-1 games for Xbox 1 /Wii / Gamecube* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample tolow-resolution for high-resolution modes on Xbox 1/Gamecube/Wii* [SNES9x Next] Add Core Option - 'SuperFX Overclock'.* [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.* [Gambatte] Fixed serious input reporting bug on libretro side that coulddrastically slow down gameplay speed - found an edge case in a JapanesePokemon Blue version that triggered this.* [Gambatte] Make colorization optional and not enforced through use of aCore Option.* [FCEUmm] Should load UNIF ROM format now.* [NEStopia] Fixes Famicom Disk System support.* [NEStopia] L/R now inserts coins on Vs. System games* [NEStopia] Add Core Option 'Sprite Limit'.* [Mednafen] Add several Core Options for Mednafen PSX, Mednafen PCE Fast,Mednafen Neo Geo Pocket Color, etc.* [Mednafen PSX] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Latest update to r19 fromnotaz (main author)* [PCSX ReARMed] Totally rewritten ARM code by notaz in order to support outdated version of Apple's GAS (for iOS support)* [PCSX ReARMed] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Add m3u Mednafen-style cuesheet support* [PCSX ReARMed] Add core option 'Frameskip' - users with bad performance on Android should try out if setting this higher than 0 fixes their problems.* [PCSX ReARMed] Add core options 'NEON enhanced resolution' and 'NEON enhanced resolution speedhack' - this is for systems with ARM NEON CPUs. Note that this will easily triple or even quadruple CPU requirements. If you have an underpowered CPU, you might want to try this out in combination with the 'Frameskip' option (setting it higher than 0) to make things somewhat playable.* [Genesis Plus GX] Latest compatibility updates from ekeeke (main author)* [Genesis Plus GX] Add Core Options for blargg NTSC, Overscan and Game Gear Extend Screen* [Final Burn Alpha] Add several Core Options for going tO Service Mode, Resetting game, etc.* (LIBRETRO) Added Tyrquake* (LIBRETRO) Added ModelViewer and SceneWalker (for platforms which supportlibretro GL).* (LIBRETRO) NXEngine / Cave Story is now completely playable on consoles(Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performanceis also much improved on the platforms which could already play them, such asAndroid and PC.* (Shaders) New shaders- mdapt, new xBR versions, new Harlequin Gameboy/LCD shaders, etc.* Threaded video option. Mainly for Android users but works for OpenGL driver in general.* (Android) Add iControlPad support.* (Android) Add the following gamepads / etc to autodetection list: - Tommo NeoGeoX Arcade Stick - Xperia Play (fixes ANR issues after 30 seconds) - TTT THT pad - JXD S7300B - Sega Virtua Stick - Ouya pad (untested) - Gamestop Wireless - Tomee NES USB - Thrustmaster T Mini Wireless* (Android) Add back key behavior - can either 'toggle' RGUI' on/off or exit the app.* (RGUI) RGUI now works on PC, Android, iOS and Blackberry - and is no longer Wii-exclusive.* (RGUI) RGUI is an ingame menu that can be toggled from within the game. It looks and functions a bit like MAME's OSD system. It is possible now to configure most of RetroArch's settings from this builtin menu instead of having to exit the game and go to an 'external' settings menu.* (RGUI) Added a 'Game History' list.* (RGUI) Added sophisticated shader stacking - for Cg shaders.* (RGUI/Libretro) Add disk image swapping - supported by Mednafen PSX and PCSX ReARMed.* (Libretro) Add libretro GL capability to libretro API. Supported currently by PC, Android, iOS, Blackberry, Raspberry Pi, and Pandora. Targets either GL 2.0 or GL ES 2.0. Targeting GL ES 2.0 is encouraged for maximum portability to mobile platforms.* (Libretro/RGUI) Add Core Options. This makes it possible to 'expose' options for a libretro core to the frontend.* (Libretro) Add SET_SUPPORT_NO_GAME to API.* (RGUI) Change menu layout options.* (PS3) Optimize PS3 video driver extensively - should result in a big latency reduction.* (PS3) Totally remove the 'old' fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks.* (Wii) Optimize Wii video driver by using inlined macros for certain fixed-function state code.* (360/Xbox 1) Optimize 360/Xbox 1 video drivers by using inlined command buffer macros* (360) Removed shader system for this release - will be re-added in a future 0.9.9 point release. The main problem is that on Xbox 360, all our render targets need to fit inside 10MB of EDRAM - which is just pathetic if you want to have any FBO scaling options similar to what can be done on PS3. I'll be looking at either tiled rendering or just implementing the same 'hack' I did before (where I forcibly set the maximum source framebuffer resolution at 512x512 for two-pass shaders and hoped nobody would notice so I could stay within the confines of the 10MB of EDRAM for render targets). For now, the PS3 port is way superior than the 360 port in the graphics stakes due to this 10MB EDRAM limitation for render targets.* (Menus) Standardize RGUI, RMenu and RMenu XUI to look and work the same.* (Overlays/RGUI) Overlays can now be scaled and their opacity changed from RGUI).* (RMenu/RGUI) Add text scrolling when a text string is too large to fit onscreen.* (RMenu XUI) Have all menu screens now use the same basic XUI template. Cuts down on a lot of code maintenance at the expense of language customization by end-users. A solution will be looked at later.* (Xbox 1) Slim down on menu texture - leaves us with more free RAM to play with - only tested on 480p - somebody with 720p/1080i resolution support should contact me - even though I'm afraid making the menu texture any bigger is going to be a waste of RAM anyways. Upsides of this are obvious - far faster switching between menu and game and consumes way less RAM which means games like Street Fighter Alpha 3 and Vampire Savior now fit into RAM without pesky and slow file I/O-based VM.* (Wii) Add additional VI resolutions.* (ZIP support) Switch from builtin zlib to miniz - less codebloat.v0.9.8.4* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory.- Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen)- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons)- Hook up Gun Smoke controls - Start button (needed to progress beyond title screen)- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)- Fixed Varia Metal palette- Fixed Fairyland Story palette- Fixed Return of the Invaders palette- Fixed Act-Fancer palette issue- Endian fixes in the following games (PS3/360/Wii/Gamecube) -- Surprise Attack- Rollergames- Ultra Man- Oh My Gods- Moonwalker (Sega System 18 bootleg) [magicseb]- Hyper Pac- Snow Bros 1- Honey Dolls- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube).* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archivesv0.9.8.3* [FBA core] Various changes/fixes- Hook up Armed Police Batrider controls- Afterburner - make fire buttons work- Hook up Bad Dudes controls- Hook up Cyberbots controls- Hook up 1942 controls- Add missing Chase HQ controls- Add missing WWF Wrestlefest controls- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)- Samples are now looked for - should be in 'samples' subdirectory- Hiscore files should now be read from/written to.* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.* [Genesis Plus GX] Set...v0.9.8.2- [Genesis Plus GX] Updated to latest SVN - Lunar: Eternal Blue (MCD, JP) works again- [Gamecube] Initial release of RetroArch Gamecube.- [Wii] Fixed serious blitting bug that affected certain PCE games - Dai Makai Mura, R-Type et al should display correctly nowv0.9.8.1- [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).- [NEStopia] Now outputs in mono sound mode.- [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.- [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch- [Mednafen Wonderswan] Core fixed, works again.- [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).- [Wii] Fixes serious analog stick issues with CC Pro/CC.- [Wii] Added additional resolutions - 304x224, 576x224, 608x224- [Wii] More natural way to switch between coresv0.9.8- [LIBRETRO] Added Mednafen NGP and Mednafen VB.- [LIBRETRO] Added NEStopia Undead (1.44).- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.- [FBA] Updated Final Burn Alpha to 0.9.27.28.- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).- [FCEUmm] Updated FCEUmm to latest version.- [Genesis Plus GX] Updated Genesis Plus GX to latest version.- (RARCH_CONSOLE) Various stability fixes- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to HDD and then instantly delete it when it's done with it (ie. when another ROM gets loaded or when RetroArch shuts down)- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz so this agrees better with them.- (WII) Made a custom wiiuse input driver and built it in. Slimmed down and should give better results. Also rejigged input in general.- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core might need to at least run at double realtime FPS in order for this optionto be useful.- (WII) Button combos can now be done ingame. You can do rewinding, fast forwarding, selecting save state slots and 'save state load/save state save' all ingame without first going to the menu. For more information, read the README.txt for the Wii release.v0.9.7.2 (SNES9X-NEXT seulement)- Fixed Tales of Phantasia not running- Fixed Robocop 3 not progressing past the title screen (backported echo buffer patch)- Fixed broken color addition (odd non-transparent tile patches in Zelda 3 and others)- Freed up some more RAM for Gamecube port- Some miscellanous speed hacks addedv0.9.7.1- (FBAcores CPS1) Sound crackling/popping fixed- (FBACores CPS2) Sound crackling/popping fixed- (FBACores NeoGeo) Sound crackling/popping fixed- (WII) Fixed left/right audio channels being in reverse issue- (WII) Filebrowser now filters by core supported extensions- (WII) Fixed filebrowser performance issues in v0.9.7v0.9.7- (XBOX 1/Wii) Made an Xbox 1/Wii port.- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores- (Genesis Plus GX) Updated to v1.7.0- (ALL) Improved stability / error trapping- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to the current directory, and/or extract to current dir and immediately load the first ROM/game file.- Too many things to mentionEmulateurs/Jeux supportés- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (**)- FCEUmm (Nintendo Entertainment System) [recent SVN version]- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]- SNES9x Next (Super Nintendo/Super Famicom)- VBA Next (Game Boy Advance) (*)- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)Lisez la doc pour plus de documentation. Site officiel : http://www.libretro.com/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/
↧
WoxelCraft 0.0.7
WoxelCraft est un petit jeu de Voxels 3D, un peu comme Minecraft.Version 0.0.7 Infinite world Savegame using SD Card Various engine changesVersion 0.0.6Fixed broken spritesVersion 0.0.5New stone blocks and treesVersion 0.0.4 Texture binding optimization Implemented usage of mipmaps for TPL files Version 0.0.3 Texturing per block face Debug log rework Less memory usage for chunk display list Movement speed independent from fps Various bugfixes Version 0.0.3-alpha Terrain Generator Nunchuk Support Site officiel : https://github.com/DaeFennek/wii-voxel-engine
↧