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RetroArch v1.7.1 : Emulateur Multi Plates formes

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RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.Version 1.7.1– 3DS: Now correctly reports amount of CPU cores.– 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.– 3DS: Initial networking support, HTTP requests won’t work yet.– 3DS: Now reports memory and battery state.– AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.– CHEEVOS: Fix unofficial achievements not being loaded.– CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.– CHEEVOS: Support Neo Geo Pocket.– COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.– COMMON: Fix bug ‘Last item in a Playlist is ignored’.– COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.– COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).– D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.– D3D9: Add menu support for MaterialUI/XMB.– D3D10: Initial video driver implementation.– D3D11: Initial video driver implementation.– D3D11: SPIRV-Cross/slang shader support for D3D11.– D3D12: Initial video driver implementation.– DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection– INPUT: show friendly names when available under input binds and system information– INPUT: show the config name when available under system information– GUI: Allow changing menu font color.– GUI: Menu visibility options for RGUI and MaterialUI.– GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.– GUI/XMB: Add Monochrome Inverted icon theme.– GUI/XMB: Allow changing menu scale to 200%.– GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.– HAIKU: Restored port.– KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled– GL: ignore hard gpu sync when fast-forwarding– IOS10/11: Handle hardware keyboards and iCade controllers– LOCALIZATION: Update Italian translation.– LOCALIZATION: Update Japanese translation.– LOCALIZATION: Update Portuguese-Brazilian translation.– LOCALIZATION: Update Spanish translation.– NETPLAY: Add menu option to select different MITM (relay) server locations.– OSX: Modify HID buttons detection algorithm.– QB: Added –datarootdir.– QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.– QB: Added –docdir.– SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.– SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded– SOLARIS: Initial port.– SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.– PS3: Enable Cheevos.– PSP: Enable threading support through pthreads.– SHADERS: SPIRV-Cross/slang shader support for D3D11.– SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad– SUBSYSTEM: Subsystem saves now respect the save directory– SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)– VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).– WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).– WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).– WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).– WIIU: Overlay support.– WIIU: Transparency support in menu + overlays.– WIIU: Increased stability during core switching.– WIIU: Shader support.– WIIU: Menu shader effects added (shaders).– WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)– XBOX OG: Restored port.Version 1.7.0– CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.– CHEEVOS: Leaderboard support.– CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.– COMMANDLINE: Fix fullscreen toggle switch.– COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.– COMMON: Fix slowmotion ratio always being reset back to 1.– COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.– COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.– COMMON: New lightgun API.– COMMON: New VFS (Virtual File System) API.– COMMON: Fixed some playlist bugs.– COMMON: New snow shader.– COMMON: Fix Quick Menu title, no longer shows ‘Select File’.– COMMON: Fix loading cores that require no content one after another.– COMMON: Map Delete key to Y button for non-unified menu keyboard controls.– COMMON: Fix for relative paths being normalised and generating a duplicate history entry.– EMSCRIPTEN: Fix references to browserfs.– FREEBSD: Support libusb HID input driver.– HAIKU: Buildfix.– INPUT: Map clear button to DEL key.– LINUX/X11: Add RetroArch logo to window title bar.– LINUX/X11: Input driver now supports new lightgun code.– LINUX/X11: Support window transparency (requires a compositing window manager).– LOBBIES: Fix for crash on join netplay rooms via touch / glui.– LOCALIZATION: Update Italian translation.– LOCALIZATION: Update Japanese translation.– LOCALIZATION: Update Portuguese-Brazilian translation.– LOCALIZATION: Update Polish translation.– LOCALIZATION: Update Russian translation.– MENU: Snowflake menu shader effect.– OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.– PS3: HTTP requests / downloads should now work.– PS3: Core Updater now works.– PS3: Improved font rendering, enable STB Unicode font renderer.– PSP: Make it work with Vita’s Adrenaline.– PSP: Fix audio sync.– PSP: Fix content loading, port should be functional again.– PSP: Use 64MB when available.– SCANNER: Fix crash from Windows-incompatible format string.– VITA: Improve packaging, installation times.– WIIU: Disabled the controller patcher for now since it was the source of many stability issues.– VULKAN: Various stability fixes for WSI.– WINDOWS: Add MSVC 2017 solution.– WINDOWS: Get rid of the empty console window in MSVC 2010 builds.– WINDOWS: Raw input driver now supports new lightgun code.– WINDOWS: Use configured OSD/text message color on GDI driver.– WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names– WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.– WINDOWS: Improve version reporting under System Information.– WINDOWS: Support window transparency.– WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.– WINDOWS: Added Visual Studio 2017 support.Version 1.6.9– Audio: Fix the Audio DSP picker– CHEEVOS: Add support for Atari Lynx cheevos.– CHEEVOS: Add support for RetroAchievements Leaderboards.– GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.– GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.– GUI: (MaterialUI) Fix entry box highlight calculation.– GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.– GUI: (XMB) Comment out visible item calculation in xmb_draw_items().– GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.– GUI: Add menu option for OSD background color.– GUI: Add menu option for OSD text color.– GUI: Add menu option to remove frame count from OSD.– GUI: Allow wraparound of int/float settings when pressing the left key– INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)– INPUT/LIBRETRO: Add support for analog buttons– INPUT: Always show the controls menu even if descriptors are not set– INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface– INPUT: Apply descriptors only for the amount of cores the core supports– INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)– INPUT: Fix absolute mouse move handling on the winraw driver– INPUT: Ignore keyboard input if window is not active on udev driver– INPUT: Sanitize the filenames of autoconfig profiles before saving– LOBBIES: Fix crash on navigating left / right from the lobby menu– LOCALIZATION: Update Dutch translation– LOCALIZATION: Update Italian translation.– LOCALIZATION: Update Japanese translation.– LOCALIZATION: Update Portuguese-Brazilian translation.– LOCALIZATION: Update Russian translation.– LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string– LINUX/PI: Broadcom VC4: Add Videocore config option– LINUX/UDEV: Fix – RetroArch reads keyboard input when not focused with the udev input driver.– NETPLAY: Fix disconnection not fully deinitializing Netplay.– NETPLAY: Fix lan rooms when there is more than one room– NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6– COMMON: Fix clear/free loop conditionals in playlists.– WINDOWS/GDI: Fix flickering of text.– WINDOWS/GDI: Fix graphics corruption on Windows 98– WINDOWS/GDI: Allow compiling without DirectInput8 for NT support– WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).– WINDOWS: Fix menubar text corruption on Japanese locale systems– WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).– WINDOWS: Support Windows 95, NT3.51, NT4– WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013– WII: Use custom, embedded libogc SDK.– WIIU: Initial touchscreen support for WiiU gamepad.– WIIU: Add Cheevos support.– SCANNER: Fix archive scanning.– SCANNER: Support CHD files.– SCANNER: Support Gamecube ISO scanning.– SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!– SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!Version 1.6.0– AUTOSAVE/SRAM – Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829)– ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc.– NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703)– ANDROID: Runtime permission checking– ANDROID: Improve autoconf fallback– ANDROID: Improve shield portable/gamepad device grouping workaround– ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled– LOCALIZATION: Update/finish French translation– LOCALIZATION: Update German translation– LOCALIZATION: Update Japanese translation– LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font– MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL)– OSX/MACOS: Fixes serious memory leak– WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode.– WINDOWS: Added RawInput input driver for low-latency, low-level input.– WINDOWS: Core mouse input should be relative again in cores– MISC: Various frontend optimizations.– VIDEO: Fix threaded video regression; tickering of menu entries would no longer work.– WII: Fix crashing issues which could occur with the dummy core– WIIU: HID Controller support– WIIU: XMB/MaterialUI menu driver support– WIIU: Initial network/netplay support– LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand)– LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client– LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only)– LOBBIES: unify both netplay menus– THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database– VITA: Fix slow I/O– VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow)– VITA: Fix frame throttle– VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc.– VULKAN: Fix some crashes on loading some thumbnails– AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.Version 1.5.0 MOBILE: Single-tap for menu entry selection MOBILE: Long-tap a setting to reset to default ANDROID: Autoconf fallback ANDROID: Mouse support / Emulated mouse support AUTOCONF: Fix partial matches for pad name CHEEVOS: Fix crashes in the cheevos description menu CHEEVOS: WIP leaderboards support COMMON: Threading fixes COMMON: 9-slice texture drawing support CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font. DOS: Add keyboard driver DOS: Improve color accuracy and scaling GUI: Various settings are now only visible when advanced settings is enabled GUI: Allow changing icon theme on the fly GUI: Add a symbol page in the OSK (Onscreen Keyboard) GUI: Better dialogs for XMB LOCALIZATION: Add/update Korean translation LOCALIZATION: Rewrite German translation LOCALIZATION: Update several English sublabels LOCALIZATION: Update several Japanese labels NET: Allow manual netplay content loading NET: Announcing network games to the public lobby is optional now NET: Bake in miniupnpc NET: Fix netplay join for contentless cores NET: LAN games show next to lobbies with (LAN) and connect via the private IP address NET: Use new lobby system with MITM (Man In The Middle) support NET: Fix netplay rooms being pushed on the wrong tab NUKLEAR: Update to current version SCANNER: Always add 7z & zip to supported extensions VULKAN: Find supported composite alpha in swapchain VULKAN: Add snow/bokeh shader pipeline effects – at parity with GL now WIIU: Keyboard support WINDOWS: Logging to file no longer spawns an empty window WINDOWS: Fix loading of core/content via file menuVersion 1.4.1- Beaucoup de changements, je vous invite à tous les lire ici, mais on peut noter que pour Wii ça ajoute le support USB, corrige des problèmes de savestate.Version 1.2.2There were some problems with the last release. FBA CPS1 was missing and FBA CPS2 was not working. Both are rectified now and included again.– (Wii) Fix FBA CPS1/CPS2 cores.Version 1.0.0.2CoresMupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.Screenshot comparison here: http://imgur.com/a/M9nRPGenesis Plus GX – Aspect ratio changes are now applied correctly.Genesis Plus GX – Other changes.Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.Mednafen (All) – Should correctly save SRAM to save directory now.SNES9x – Memory leak fixes and some other improvements.Nestopia – Core updates.3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.RetroArch GX – Gamecube/Wii- More screen resolutions.- Overlay support.- Faster blitting – inlined lots of GX functions.Version 1.0.0.1Mupen64 Fix audio float overflow bugs – fixes Star Wars: Shadows of the Empire, Star Wars: Episode 1 Racer, Tsumi to Batsu/Sin and Punishment (on PC) (iOS) Added hack to assem_arm.c’s “verify_dirty” return function to make GoldenEye work Alternate controls work differently now – you start with Original controls – press ‘Select’ to toggle ‘Alternate Controls’ (Core) Added MusyX ucode for RSP HLE – fixes sound in these games – affects games like Hydro Thunder, Gauntlet Legends, Biohazard 2/Resident Evil 2, etc. Graphics in Resident Evil 2 still messed up though with RSP HLE – change to CXD4 RSP for now to render the graphics accurately. (Core) Other incidental changes. (Core) Some preliminary work on getting graphics to show up in Conker’s Bad Fur Day for glN64FCEUmm Memory leaks and other bugfixes courtesy of AlcaroGamecube/Wii Input changes courtesy of Jacobeian – MIGHT finally fix long-standing input bugs FBA Full should work again New Input Settings option – Analog to D-pad mappingVersion 1.0.0VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)Revised menu - should now have the same functionality as all other RetroArch versionsNew 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.Much improved OpenGL driver - the PS3 version of RetroArch should now have thelowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.Many more changes... Version 0.9.9* (iOS) Initial release of RetroArch iOS.* (Blackberry) Initial release of RetroArch Blackberry (for BB10/Playbook).* [SNES9x Next] No longer disable high resolution for SA-1 games for Xbox 1 /Wii / Gamecube* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample tolow-resolution for high-resolution modes on Xbox 1/Gamecube/Wii* [SNES9x Next] Add Core Option - 'SuperFX Overclock'.* [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.* [Gambatte] Fixed serious input reporting bug on libretro side that coulddrastically slow down gameplay speed - found an edge case in a JapanesePokemon Blue version that triggered this.* [Gambatte] Make colorization optional and not enforced through use of aCore Option.* [FCEUmm] Should load UNIF ROM format now.* [NEStopia] Fixes Famicom Disk System support.* [NEStopia] L/R now inserts coins on Vs. System games* [NEStopia] Add Core Option 'Sprite Limit'.* [Mednafen] Add several Core Options for Mednafen PSX, Mednafen PCE Fast,Mednafen Neo Geo Pocket Color, etc.* [Mednafen PSX] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Latest update to r19 fromnotaz (main author)* [PCSX ReARMed] Totally rewritten ARM code by notaz in order to support outdated version of Apple's GAS (for iOS support)* [PCSX ReARMed] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Add m3u Mednafen-style cuesheet support* [PCSX ReARMed] Add core option 'Frameskip' - users with bad performance on Android should try out if setting this higher than 0 fixes their problems.* [PCSX ReARMed] Add core options 'NEON enhanced resolution' and 'NEON enhanced resolution speedhack' - this is for systems with ARM NEON CPUs. Note that this will easily triple or even quadruple CPU requirements. If you have an underpowered CPU, you might want to try this out in combination with the 'Frameskip' option (setting it higher than 0) to make things somewhat playable.* [Genesis Plus GX] Latest compatibility updates from ekeeke (main author)* [Genesis Plus GX] Add Core Options for blargg NTSC, Overscan and Game Gear Extend Screen* [Final Burn Alpha] Add several Core Options for going tO Service Mode, Resetting game, etc.* (LIBRETRO) Added Tyrquake* (LIBRETRO) Added ModelViewer and SceneWalker (for platforms which supportlibretro GL).* (LIBRETRO) NXEngine / Cave Story is now completely playable on consoles(Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performanceis also much improved on the platforms which could already play them, such asAndroid and PC.* (Shaders) New shaders- mdapt, new xBR versions, new Harlequin Gameboy/LCD shaders, etc.* Threaded video option. Mainly for Android users but works for OpenGL driver in general.* (Android) Add iControlPad support.* (Android) Add the following gamepads / etc to autodetection list: - Tommo NeoGeoX Arcade Stick - Xperia Play (fixes ANR issues after 30 seconds) - TTT THT pad - JXD S7300B - Sega Virtua Stick - Ouya pad (untested) - Gamestop Wireless - Tomee NES USB - Thrustmaster T Mini Wireless* (Android) Add back key behavior - can either 'toggle' RGUI' on/off or exit the app.* (RGUI) RGUI now works on PC, Android, iOS and Blackberry - and is no longer Wii-exclusive.* (RGUI) RGUI is an ingame menu that can be toggled from within the game. It looks and functions a bit like MAME's OSD system. It is possible now to configure most of RetroArch's settings from this builtin menu instead of having to exit the game and go to an 'external' settings menu.* (RGUI) Added a 'Game History' list.* (RGUI) Added sophisticated shader stacking - for Cg shaders.* (RGUI/Libretro) Add disk image swapping - supported by Mednafen PSX and PCSX ReARMed.* (Libretro) Add libretro GL capability to libretro API. Supported currently by PC, Android, iOS, Blackberry, Raspberry Pi, and Pandora. Targets either GL 2.0 or GL ES 2.0. Targeting GL ES 2.0 is encouraged for maximum portability to mobile platforms.* (Libretro/RGUI) Add Core Options. This makes it possible to 'expose' options for a libretro core to the frontend.* (Libretro) Add SET_SUPPORT_NO_GAME to API.* (RGUI) Change menu layout options.* (PS3) Optimize PS3 video driver extensively - should result in a big latency reduction.* (PS3) Totally remove the 'old' fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks.* (Wii) Optimize Wii video driver by using inlined macros for certain fixed-function state code.* (360/Xbox 1) Optimize 360/Xbox 1 video drivers by using inlined command buffer macros* (360) Removed shader system for this release - will be re-added in a future 0.9.9 point release. The main problem is that on Xbox 360, all our render targets need to fit inside 10MB of EDRAM - which is just pathetic if you want to have any FBO scaling options similar to what can be done on PS3. I'll be looking at either tiled rendering or just implementing the same 'hack' I did before (where I forcibly set the maximum source framebuffer resolution at 512x512 for two-pass shaders and hoped nobody would notice so I could stay within the confines of the 10MB of EDRAM for render targets). For now, the PS3 port is way superior than the 360 port in the graphics stakes due to this 10MB EDRAM limitation for render targets.* (Menus) Standardize RGUI, RMenu and RMenu XUI to look and work the same.* (Overlays/RGUI) Overlays can now be scaled and their opacity changed from RGUI).* (RMenu/RGUI) Add text scrolling when a text string is too large to fit onscreen.* (RMenu XUI) Have all menu screens now use the same basic XUI template. Cuts down on a lot of code maintenance at the expense of language customization by end-users. A solution will be looked at later.* (Xbox 1) Slim down on menu texture - leaves us with more free RAM to play with - only tested on 480p - somebody with 720p/1080i resolution support should contact me - even though I'm afraid making the menu texture any bigger is going to be a waste of RAM anyways. Upsides of this are obvious - far faster switching between menu and game and consumes way less RAM which means games like Street Fighter Alpha 3 and Vampire Savior now fit into RAM without pesky and slow file I/O-based VM.* (Wii) Add additional VI resolutions.* (ZIP support) Switch from builtin zlib to miniz - less codebloat.v0.9.8.4* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory.- Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen)- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons)- Hook up Gun Smoke controls - Start button (needed to progress beyond title screen)- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)- Fixed Varia Metal palette- Fixed Fairyland Story palette- Fixed Return of the Invaders palette- Fixed Act-Fancer palette issue- Endian fixes in the following games (PS3/360/Wii/Gamecube) -- Surprise Attack- Rollergames- Ultra Man- Oh My Gods- Moonwalker (Sega System 18 bootleg) [magicseb]- Hyper Pac- Snow Bros 1- Honey Dolls- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube).* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archivesv0.9.8.3* [FBA core] Various changes/fixes- Hook up Armed Police Batrider controls- Afterburner - make fire buttons work- Hook up Bad Dudes controls- Hook up Cyberbots controls- Hook up 1942 controls- Add missing Chase HQ controls- Add missing WWF Wrestlefest controls- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)- Samples are now looked for - should be in 'samples' subdirectory- Hiscore files should now be read from/written to.* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.* [Genesis Plus GX] Set...v0.9.8.2- [Genesis Plus GX] Updated to latest SVN - Lunar: Eternal Blue (MCD, JP) works again- [Gamecube] Initial release of RetroArch Gamecube.- [Wii] Fixed serious blitting bug that affected certain PCE games - Dai Makai Mura, R-Type et al should display correctly nowv0.9.8.1- [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).- [NEStopia] Now outputs in mono sound mode.- [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.- [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch- [Mednafen Wonderswan] Core fixed, works again.- [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).- [Wii] Fixes serious analog stick issues with CC Pro/CC.- [Wii] Added additional resolutions - 304x224, 576x224, 608x224- [Wii] More natural way to switch between coresv0.9.8- [LIBRETRO] Added Mednafen NGP and Mednafen VB.- [LIBRETRO] Added NEStopia Undead (1.44).- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.- [FBA] Updated Final Burn Alpha to 0.9.27.28.- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).- [FCEUmm] Updated FCEUmm to latest version.- [Genesis Plus GX] Updated Genesis Plus GX to latest version.- (RARCH_CONSOLE) Various stability fixes- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to HDD and then instantly delete it when it's done with it (ie. when another ROM gets loaded or when RetroArch shuts down)- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz so this agrees better with them.- (WII) Made a custom wiiuse input driver and built it in. Slimmed down and should give better results. Also rejigged input in general.- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core might need to at least run at double realtime FPS in order for this optionto be useful.- (WII) Button combos can now be done ingame. You can do rewinding, fast forwarding, selecting save state slots and 'save state load/save state save' all ingame without first going to the menu. For more information, read the README.txt for the Wii release.v0.9.7.2 (SNES9X-NEXT seulement)- Fixed Tales of Phantasia not running- Fixed Robocop 3 not progressing past the title screen (backported echo buffer patch)- Fixed broken color addition (odd non-transparent tile patches in Zelda 3 and others)- Freed up some more RAM for Gamecube port- Some miscellanous speed hacks addedv0.9.7.1- (FBAcores CPS1) Sound crackling/popping fixed- (FBACores CPS2) Sound crackling/popping fixed- (FBACores NeoGeo) Sound crackling/popping fixed- (WII) Fixed left/right audio channels being in reverse issue- (WII) Filebrowser now filters by core supported extensions- (WII) Fixed filebrowser performance issues in v0.9.7v0.9.7- (XBOX 1/Wii) Made an Xbox 1/Wii port.- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores- (Genesis Plus GX) Updated to v1.7.0- (ALL) Improved stability / error trapping- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to the current directory, and/or extract to current dir and immediately load the first ROM/game file.- Too many things to mentionEmulateurs/Jeux supportés- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (**)- FCEUmm (Nintendo Entertainment System) [recent SVN version]- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]- SNES9x Next (Super Nintendo/Super Famicom)- VBA Next (Game Boy Advance) (*)- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)Lisez la doc pour plus de documentation. Site officiel : http://www.libretro.com/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/

mGBA v0.6.2: Emulateur GBA

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mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.Version 0.6.2Bugfixes: Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962) 3DS: Fix opening files in directory names with trailing slashes LR35902: Fix watchpoints not reporting new value GB MBC: Fix MBC2 saves (fixes mgba.io/i/954) GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310) GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013) GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912) GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978) GBA: Fix SharkPort saves for EEPROM games GBA Audio: Increase PSG volume (fixes mgba.io/i/932) GBA BIOS: Fix incorrect exit condition in LZ77 GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919) GBA Cheats: Fix slide codes not initializing properly GBA DMA: ROM reads are forced to increment GBA Hardware: RTC accuracy improvements GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902) GBA Memory: Fix copy-on-write memory leak GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840) GBA Savedata: Fix crash when resizing flash GBA Video: Force align 256-color tiles GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921) PSP2: Fix issues causing poor audio Python: Fix package directory Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906) Qt: Fix opening in fullscreen (fixes mgba.io/i/993) Wii: Fix screen tear when unpausing Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)Misc: 3DS: Scale font based on glyph heights (fixes mgba.io/i/961) GB MBC: Remove erroneous bank 0 wrapping GBA: Improve multiboot image detection PSP2: Use system enter key by defaultVersion 0.6.1Bugfixes: GB, GBA: Fix crashes when attempting to identify null VFiles GB, GBA: Fix sync to video with frameskip GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834) GB Audio: Fix NRx2 writes while active (fixes #866) GB Core: Fix palette loading when loading a foreign config GB MBC: Pocket Cam memory should be accessible without enabling GB MBC: Fix SRAM sizes 4 and 5 GB MBC: Fix RTC initialization (fixes #825) GB MBC: Fix RTC loading when file size is off GB Memory: Initialize peripheral pointers GB Memory: Prevent accessing empty SRAM (fixes #831) GB Memory: Fix HDMA count starting in mode 0 (fixes #855) GB Memory: Actually load latch time from savestate GB Serialize: Fix deserializing video STAT GB Video: Fix 16-bit screenshots (fixes #826) GB Video: Fix potential hang when ending mode 0 GB Video: Fix read mode when enabling LCD GBA: Reset active region as needed when loading a ROM GBA: Fix keypad IRQs not firing when extra buttons are pressed GBA BIOS: Use core’s VRAM variable instead of renderer’s GBA Cheats: Fix PARv3 multiline blocks (fixes #889) GBA I/O: Fix reading from a few invalid I/O registers (fixes #876) GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877) GBA Savedata: Fix size of SRAM saves (fixes #883) GBA Video: Fix broken sprite blending hack (fixes #532) Python: Fix importing .gb or .gba before .core Qt: Fix command line debugger closing second game Qt: Fix LOG argument order Qt: Fix timezone issues with time overrides Qt: Fix sprite export pausing game indefinitely (fixes #841) SDL: Fix potential race condition when pressing keys (fixes #872)Misc: CMake: Fix CPack dependencies for libpng 1.6 GBA: Detect hardware for Pokémon FireRed ROM hacks GBA Cheats: Improve detection of raw cheats Qt: Don’t rebuild library view if style hasn’t changed Qt: Allow overrides to be saved before a game is loaded Qt: Hide mouse immediately when loading SDL: Fix 2.0.5 build on macOS under some circumstances VFS: Make VFile.truncate work growing files on PSV (fixes #885)Version 0.6.0En court : A library view has been added Translations to Italian, Spanish and German have been added for QT GUI ports (computer ports) Various debugging features Last directory loaded is now saved on the PSVita, Wii and 3DS. That means that if you opened a ROM from ux0:data/mGBA/GBA ROMs. you’ll be in that directory again when you re-open the emulator Various bug fixes to give you a better experienceEn long :Features Library view Sprite viewer Debugging console Improved memory viewer Memory search Command line ability to override configuration values Add option to allow preloading the entire ROM before running Add option for whether rewinding restores save games Savestates now contain any RTC override data Add option to lock video to integer scaling LR35902: Watchpoints LR35902/GB-Z80 disassembler GB: Tile viewer GB: Video/audio channel enabling/disabling GB: Symbol table support GB MBC: Add MBC1 multicart support GBA: Support printing debug strings from inside a game GBA: Better cheat type autodetection Implement keypad interrupts Configuration of gamepad hats Video log recording for testing and bug reporting Debugger: Segment/bank support Debugger: Execution tracing Partial Python scripting support Qt: German translation (by Lothar Serra Mari) Qt: Spanish translation (by Kevin López) Qt: Italian translation (by theheroGAC)Bugfixes ARM7: Fix MLA/MULL/MLAL timing Core: Fix crash with rewind if savestates shrink Core: Fix interrupting a thread while on the thread (fixes #692) Core: Fix directory sets crashing on close if base isn’t properly detached FFmpeg: Fix overflow and general issues with audio encoding GB: Fix flickering when screen is strobed quickly GB: Fix STAT blocking GB MBC: Fix ROM bank overflows getting set to bank 0 GB MBC: Fix swapping carts not detect new MBC GB Timer: Improve DIV reset behavior GB Timer: Fix DIV batching if TAC changes GB Video: Reset renderer when loading state GBA: Fix multiboot ROM loading GBA: Fix multiboot loading resulting in too small WRAM GBA BIOS: Implement BitUnPack GBA BIOS: Fix ArcTan sign in HLE BIOS GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689) GBA BIOS: Fix INT_MIN/-1 crash GBA Hardware: Fix crash if a savestate lies about game hardware GBA I/O: Handle audio registers specially when deserializing GBA Memory: Improve initial skipped BIOS state GBA Savedata: Fix savedata unmasking (fixes #441) GBA Savedata: Update and fix Sharkport importing (fixes #658) GBA Video: Fix wrong palette on 256-color sprites in OBJWIN GBA Video: Don’t update background scanline params in mode 0 (fixes #377) Libretro: Fix saving in GB games (fixes #486) LR35902: Fix core never exiting with certain event patterns LR35902: Fix pc overflowing current region off-by-one LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735) OpenGL: Fix some shaders causing offset graphics GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering Qt: Fix timing issues on high refresh rate monitors Qt: Fix linking after some windows have been closed Qt: Fix crash when changing audio settings after a game is closed Qt: Ensure CLI backend is attached when submitting commands (fixes #662) Qt: Disable “New multiplayer window” when MAX_GBAS is reached (fixes #107) Qt: Fix game unpausing after frame advancing and refocusing SDL: Fix game crash check SDL: Fix race condition with audio thread when starting SDL: Fix showing version number Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Test: Don’t rely on core for frames elapsed Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Tools: Fix recurring multiple times over the same library Util: Fix overflow when loading invalid UPS patches Util: Fix highest-fd socket not being returned by SocketAccept Windows: Fix VDir.rewindMiscellaneous All: Add C++ header guards All: Move time.h include to common.h 3DS, PSP2, Wii: Last directory loaded is saved CMake: Add ability to just print version string Core: New, faster event timing subsystem Core: Clean up some thread state checks Core: Add generic checksum function Core: Cores can now have multiple sets of callbacks Core: Restore sleep callback Core: Move rewind diffing to its own thread Core: Ability to enumerate and modify video and audio channels Core: List memory segments in the core Core: Move savestate creation time to extdata Core: Config values can now be hexadecimal Core: Improved threading interrupted detection Debugger: Modularize CLI debugger Debugger: Make building with debugging aspects optional Debugger: Add functions for read- or write-only watchpoints Debugger: Make attaching a backend idempotent Debugger: Add mDebuggerRunFrame convenience function Feature: Move game database from flatfile to SQLite3 Feature: Support ImageMagick 7 Feature: Make -l option explicit FFmpeg: Return false if a file fails to open FFmpeg: Force MP4 files to YUV420P GB: Trust ROM header for number of SRAM banks (fixes #726) GB: Reset with initial state of DIV register GB MBC: New MBC7 implementation GB Audio: Simplify envelope code GB Audio: Improve initial envelope samples GB Audio: Start implementing “zombie” audio (fixes #389) GB Video: Improved video timings GBA: Ignore invalid opcodes used by the Wii U VC emulator GBA, GB: ROM is now unloaded if a patch is applied GBA DMA: Refactor DMA out of memory.c GBA DMA: Move DMAs to using absolute timing GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou) GBA Memory: Support reading/writing POSTFLG GBA Memory: Remove unused prefetch cruft GBA Timer: Improve accuracy of timers GBA Video: Clean up unused timers GBA Video: Allow multiple handles into the same tile cache GBA Video, GB Video: Colors are now fully scaled GBA Video: Optimize when BLD* registers are written frequently OpenGL: Add xBR-lv2 shader Qt: Move last directory setting from qt.ini to config.ini Qt: Improved HiDPI support Qt: Expose configuration directory Qt: Merge “Save” and “OK” buttons in shader options Qt: Automatically load controller profile when plugged in Qt: Rename “Resample video” option to “Bilinear filtering” Qt: Remove audio thread Qt: Remove audio buffer sizing in AudioProcessorQt Qt: Re-enable QtMultimedia on Windows Qt: Make “Mute” able to be bound to a key Qt: Add .gb/.gbc files to the extension list in Info.plist Qt: Relax hard dependency on OpenGL Qt: Better highlight active key in control binding SDL: Remove scancode key input SDL: Automatically map controllers when plugged in Test: Add a basic test suite Util: Add size counting to Table Util: Add 8-bit PNG write support Util: Tune patch-fast extent sizes VFS: Call msync when syncing mapped data VFS: Allow truncating memory chunk VFiles VFS: Fix some minor VFile issues with FILEs VFS: Optimize expanding in-memory files VFS: Add VFileFIFO for operating on circle buffersVersion 0.5.2Bugfixes: All: Fix fullscreen config option being ignored ARM7: PSR mode bits should not get sign extended GB: Fix audio not being deinitialized GB: Fix crash when masking savedata GB: Properly initialize sramRealVf variable GB Audio: Fix serialization of channel 3 and NR52 properties GB Audio: Reset envelope timer when reseting sound channel GB MBC: Fix SRAM dangling pointer with RTC games GB MBC: Fix initializing MBC when no ROM is loaded GB Memory: Fix patching ROM bank 0 GB Memory: Fix starting HDMAs during mode 0 GB Memory: Fix HDMA5 value after DMA completes GB Video: Initialize LCDC in renderer GB Video: Hblank IRQs should mask LYC=LY IRQs GBA: Fix IRQs firing after already being cleared GBA: Only unhalt CPU if appropriate bit is set in IE GBA: Add savegame override for Crash Bandicoot 2 GBA BIOS: Fix MidiKey2Freq BIOS reads GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch GBA Cheats: Fix GameShark ROM patches GBA I/O: Mask off WAITCNT bits that cannot be written GBA Memory: Fix misaligned BIOS reads GBA Memory: Fix VCOUNT being writable GBA Video: Fix out of bounds sprite transforms Libretro: Fix unterminated SET_INPUT_DESCRIPTORS Libretro: Fix disabling BIOS Libretro: Fix Game Boy savestates and audio Qt: Fix changing resolution of software renderer Qt: Fix setting overrides Qt: Fix cut off tiles and alignment issues in tile viewer Qt: Only reset window dimensions when first shown Qt: Fix Qt Multimedia audio driver on big endian Qt: Fix Apply button for key and controller configurations VFS: Fix resizing memory chunks when not needed Windows: Fix Unicode directory handlingMisc: GB, GBA: Prevent loading null ROMs GB Audio: Initialize wave RAM to GBC values GB Memory: Reset ROM bank when loading a ROM PSP2: Improved controller rumbleVersion 0.5.1Bugfixes: Core: Fix importing save games as read-only FFmpeg: Fix encoding AAC GB: Fix invalid STOP behavior on Game Boy Color GB: Initialize audio properly GB: Properly clear KEY1 bit 0 when switching speeds GB: Properly unload save files when unloading a ROM GB, GBA: Fix emulator hardlocking when halting with IRQs off GB MBC: Fix MBC7 when size is incorrectly specified GB MBC: Fix RTC access when no save file is loaded GB SIO: Don’t auto-clock external shift clock GB Video: Setting LYC=LY during mode 2 should trigger an IRQ GB Video: Fix video frames getting missed when LCDC is off GB Video: Clear screen when LCDC is off GBA Cheats: Fix holding onto pointers that may get invalidated GBA Cheats: Fix key-activated CodeBreaker cheats GBA Cheats: Fix uninitialized memory getting freed when saving GBA Hardware: Improve Game Boy Player rumble behavior GBA Memory: Fix several unused I/O register read values GBA Savedata: Fix loading savestates with 512Mb Flash saves LR35902: Fix events running with the wrong cycle active Qt: Fix “close” button on Overrides view Qt: Fix saving overrides Qt: Fix directory set unloading when replacing the ROM Qt: Fix patch loading Qt: Fix crash when saving an override if a game isn’t loaded Qt: Fix showing default display driver as OpenGL (force 1.x) SDL: Attach rumble in SDL frontend Util: Fix PNG identification on files too small to be a PNGMisc: All: Only update version info if needed All: Split out install locations for Libretro and OpenEmu FFmpeg: Encoding cleanup GB: Reset active region when reloading ROM GB Memory: Initialize RAM pattern for GBC GB Video: Improved video timings Qt: Manage window sizes slightly better Qt: Remember scale option independent of core dimensionsVersion 0.5.0Features: Game Boy support Support for encrypted CodeBreaker GBA cheats Emulation of Vast Fame protected GBA carts (taizou) Tile viewer Threaded rendering mode Libretro: Memory map and achievement support (leiradel) GUI: Add UI control remapping GUI: Add fast-forward Wii: 240p support 3DS: Adjustable screen darkening Ability to temporarily load a savegame Load specific files out of archives Automatic BIOS detectionBugfixes: ARM7: Fix decoding of Thumb ADD (variants 5 and 6) Debugger: Fix GDB breakpoints GBA: Fix losing IRQs when CPSR I bit isn’t cleared GBA: Fix filehandle leak with savegames GBA: Timer 0 cannot be count up GBA: Count up timers should not count themselves GBA Memory: Fix mirror on non-overdumped Classic NES games GBA Memory: Fix ldm {pc} GBA Savedata: Fix savedata sync timer GBA Savedata: Only unmap savedata if present GBA Serialize: Savestates now properly store prefetch GBA Video: WIN0/1 take priority over OBJWIN GBA Video: Fix out-of-order OBJWIN PSP2: Fix GPU crash while exiting PSP2: Fix VSync PSP2: Fix accelerometer range PSP2: Actually load screen mode setting PSP2: Fix gyroscope direction PSP2: Delete threads after they return PSP2: Fix mapping/unmapping from not at 0 Qt: Fix bug in software renderer scaling Qt: Fix hanging key press after disabling autofire Qt: Fix being unable to pause manually when using auto-pausing SDL: Fix axes being mapped wrong Util: Fix realloc semantics in utf16to8 Util: Fix inserting too many items into a hash table VFS: Fix uninitialized varaible reading from 7z VFS: Fix reading multiple files from a 7z archive Wii: Fix framelimiting after a slowdown Wii: Fix garbage flash at startupMisc: 3DS: Use blip_add_delta_fast for a small speed improvement 3DS: Allow UTF-16 filenames 3DS: Port to using citro3D 3DS: Use system font for menus 3DS: Attempt to use Core 2 for threads 3DS: Adjustable filering 3DS: 3D banner All: Add QUIET parameter to silence CMake All: Faster memory read/write ARM7: Support forcing Thumb mode via MSR ARM7: Flush prefetch cache when loading CPSR via MSR ARM7: Clean up instruction decoding for future expandability Debugger: Support register and memory writes via GDB stub Debugger: Add software breakpoint support to gdb FFmpeg: Full support for libavcodec 56+ GBA: Better debug logging if event processing breaks GBA Audio: Force audio DMAs to not increment destination GBA BIOS: Use custom ArcTan, not relying on OS GBA Hardware: Clean up dead code in GBP GBA Memory: Optimize stalling behavior GBA Memory: Optimize Load-/StoreMultiple GBA Savedata: Add realistic timing for EEPROM GBA Serialize: Savestates now store if CPU was halted GBA Video: Remove old slow path fallback GBA Video: Optimize sprite drawing GBA Video: Optimize mode 0 rendering GBA Video: Optimize compositing cases slightly GUI: Screenshot dimensions are now passed through GUI: Add back logging GUI: Only reload config if manually saved GUI: Increase scrolling speed OpenGL: Log shader compilation failure OpenGL: Add texSize uniform Qt: Make -g flag work in Qt build Qt: Simplify OpenGL context creation Qt: Thread startup improvements Qt: Make audio channel/video layer options shortcut mappable Qt: Remove some C99isms from C++ code Qt: Remove default autofire mappings Qt: Make reseting when pasued frame-accurate Qt: Rearchitect game closing codepath PSP2: Use system font for menus PSP2: Add rumble for PS TV PSP2: Add fit-to-height screen mode PSP2: Sync files per descriptor PSP2: Allow UTF-8 filenames PSP2: Screenshots are now saved into the Photo Gallery PSP2: Stop underclocking when menuing SDL: Increase default audio buffer size to 1024 samples SDL: More responsive rumble Util: Add Vector GetConstPointer Util: Add rtrim Util: Add endswith VFS: Improve zip file detection Wii: Add pixelated resample filter Windows: Add native VDir support Util: Add PRIz macro for libc versions that don’t support %zQuote :mGBA is a new Game Boy Advance emulator written in C.The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub. Site officiel : http://mgba.io/

Newo Asteroids v2.98: Shoot spatial

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Owen nous livre Newo Asteroids, un jeu du style "Asteroids". Vous devez détruire des astéroides du système solaire pour ramener la paix dans la galaxie. Version 2.98 - May 2018 Random colours by default Fixed leaderboard Added debug menu Down sampled all the sound effects graphics updates, bug fixes, stability Version 2.97 - Nov 2015 bug fixes, stability Version 2.95 - Sept 27, 2015 Fixed Enemy A.I. and movement Added New Difficulty: Dogfight Added 5 new achievements Minor Bug fixes and optimizations Version 2.9 - April 16, 2014 Adjustments for widescreen tvs Bug fixes and optimizations Version 2.8 - February 24, 2014 Added loading screen Added Auto Update Fixed Http bug which caused leaderboard to load slowly Leaderboard statistics now has its own website Updated engine libraries, fixed animation bugs, updated menus Version 2.6 - October 10, 2013- Ajout de physique spatiale.- Ajout de mode de jeu classique (maximum de physique d'espace et moins d'ennemis).- Correction des contrôles au pavé directionnel. Vous pouvez l'utiliser sur une wiimote p1 de côté, une manette gamecube ou classique. Leaderboard now shows scores based on difficulty selected. Leaderboard now reloads every time you change the difficulty. Fixed rendering issues with disappearing objects. Near field radar lines now show asteroids that are close to the ship in order to help find asteroids when there are few. Fixed Leaderboard Bugs improved graphics Version 2.4 fixed bug with leaderboard not submitting scores correctly added "speedrun" option for timed speedruns ( 3, 5 and 10 minutes ) added animated menus minor bug fixes Version 2.2Leaderboard bugfix for 2.2, old version check, auto-disables after 10 failed attempts. Version 2.0 Added Online Leaderboards screen for highscores. Daily, Monthly, Speedruns Updated Achievements Interface Fixed Death Animation Online leaderboards uses wii nickname as playername Added Language menu, Online Data option. Makes use of http-parser Version 1.5I fixed some bugs.I fixed the graphics, added achievements/challenges and translations.* The target cursor was off center whenever it was at 45 degree angle because it was stuck to the 2d screen. I put it in the 3d world now which makes it a little awkward but it should still work as long as you don't point to the very edge of the tv. The target cursor also shows the amount of "energy rings" you have collected and turns red if you are currently over heated and cooling down. The target cursor no longer uses cursor.png because it loses its transparency if I stretchit in the 3d world.* Added Hard mode which doubles the enemies to 300 and reduces the asteroids to 500 making the game more of a resource grab and bullet hell than before. I clear out the area around the player when you start in Hard or Easy because it was getting difficult to escape the fire just as you start playing. Easy mode has more asteroids, less enemies and no over heating. Normal is normal.* Added a new achievement called "50k wildfire" for shooting 50,000 bullets. It accumulates across game so it should be easy to complete. Now I have a total of 21 achievements.* Music should loop correctly now.* I doubled the distance that the "Journey" achievement takes to complete. Its now 10,000 pixels.* Also note that I really cannot test the game in dolphin or Homebrew filter so if you are having framerate issues then you are out of luck.* You score on on screen by default now. Site officiel : http://wiibrew.org/wiki/Newo_Asteroids

Emulateur NES: FCE Ultra GX 3.4.0

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Périphériques : Voici un émulateur NES/Famicom par askot.altair, dsbomb, dborth et Tantric.Vous pouvez télécharger une archive contenant des codes pour beaucoup de jeux ici. Décompressez le dossier cheats dans le dossier fceugx de votre sd. Pour les utiliser, il faut copier le fichier correspondant à un jeu dans le dossier SD:/fceugx/cheats. Il faut renommer ce fichier avec exactement le même nom que le fichier de ROM du jeu !!Version 3.4.0 Updated to the latest FCEUX core Updated color palettes (thanks Tanooki16!) Allow loader to pass two arguments instead of three (libertyernie) Added PocketNES interoperability (load ROMs and read/write SRAM) Fixed audio pop when returning to a game from the menu Added option to not append " Auto" on saves Added soft and sharp video filtering options Removed update check completely Compilation fixes for DevkitPPCVersion 3.3.9 Hide saving dialog that pops up briefly when returning from a game don't ignore buttons when zapper is enabled. prevented "Gotcha! The Sport!" from working (thanks liuhb86!) Version 3.3.8 Removed some unused and redundant palettes (thanks to Burnt Lasagna), new naming convention is: + Accurate Colors = Unsaturated-V5 Palette By FirebrandX + Vivid Colors = YUV-V3 Palette By FirebrandX + Wii VC Colors = Wii's Virtual Console Palette By SuperrSonic + 3DS VC Colors = 3DS's Virtual Console Palette By SuperrSonic+ FCEUGX Colors = Real Palette by AspiringSquire Added a new "Delete" button in the Game Options, to erase Save States and SRAM files. NES Zapper support fixed (thanks to Burnt Lasagna) Version 3.3.7 Added both Firebrandx NES color palettes (thanks to SuperrSonic and Asho). Added Nestopia's RGB palette (thanks to SuperrSonic and ShadowOne333). Added a new window when selecting a color palette (in order to avoid cycling the color palettes one by one). Reverted FDS file in order to fix Disk System support (thanks to Burnt Lasagna) (Support was broken on ver 3.3.5 MOD). Added option to disable / enable the Virtual Memory messages on the settings menu. Removed the "Reset" and "Power On" messages when loading and reseting a game (Messages were added on ver 3.3.5 MOD). Version 3.3.6 Merged Emu_kidid's 3.3.5 mod version with Zopenko's 3.3.4 mod version. Added SuperrSonic's 3DS Virtual Console palette. Changed the savestate cursor box color (in order to match the emu's color design). Version 3.3.5 mod Merged in changes from FCEUX (up to r2951) Added tueidj's TLB VM (w/ ARAM storage) for ROM and other data storage Enabled menu audio Less out of memory crashes Free memory displayed on in game menu Version 3.3.4Updated core to latest FCEUX (r2818)Version 3.3.3Updated core to latest FCEUX (r2793)Version 3.3.2* Fixed lag with GameCube controllersVersion 3.3.1- Correction du support PAL.Version 3.3.0Support for newer Wiimotes Fixed screen flicker when going back to menu Improved controller behavior - allow two directions to be pressed simultaneously Updated core to latest FCEUX (r2522) Compiled with devkitPPC r26 and libogc 1.8.11 Version 3.2.9- Support du zapper.Version 3.2.8- Bug corrigé concernant le changement de côté d'un disque pour le FDS.Version 3.2.7- Mise à jour au dernier FCEUX (r2383)- Amélioration du pixel scaling (merci eke-eke!)- Autres changements mineursVersion 3.2.6- Correction d'un problème de son (merci à thiagoalvesdealmeida)- Ajout de la traduction TurqueVersion 3.2.5- Correction des régressions du navigateur avec plus de stabilité et de rapidité.Version 3.2.4- Mise à jour de base au dernier FCEUX- Support des jeux 3D Famicom System- Amélioration de la compatibilité USB et des manettes (recompilé avec la dernière libogc)- Activation du SMB sur Gamecube- Ajout de la traduction catalane- Mise à jour des traductionsVersion 3.2.3- Synchronisation avec le SVN de upstream - corrige certaines erreurs spécifique de jeu.- Correction d'erreur de "liste vide" pour le SMB.- Amélioration de la compatibilité USB et de la vitesse.- Ajout des traductions Portugaise et Brésilienne.- Mise à jour de la chaîne (augmentation de la compatibilité USB).- D'autre changements mineurs.Version 3.2.2- Suppression de l'utilisation de l'IOS 202.- Utilisation de l'IOS 58 pour l'USB 2.0.- Utilisation de l'AHBPROT pour le support DVD. Vous devez utiliser la dernière version du Homebrew Channel pour que ça fonctionne.Version 3.2.1- Correction de la mise à jour automatique qui ne marchait plus.Version 3.2.0- Réversion des changements de l'USB2.Version 3.1.9- Correction du 16:9 dans le mode Original.- Correction problème de basculement du timing PAL/NTSC.- Possibilité d'utiliser les 2 ports USB (Nécessite de mettre à jour l'IOS 202 - ATTENTION : les anciennes version de l'IOS 202 NE SONT PLUS SUPPORTÉES).- Masquage des fichiers non-ROM.- D'autres amélioration mineures.Version 3.1.8- Amélioration USB.- Amélioration GameCube - audio, SD Gecko, affichage de miniatures pour les sauvegardes.- D'autres changements mineurs.Version 3.1.7- Correction du support DVD.- Corrections du timing PAL/NTSC.- Correction de blocage potentiels lors du retour au menu.- Changement dans le code vidéo/audio.- Correction d'un bug du défilement de texte.- Autres changements mineurs.Version 3.1.6- Correction du bug d'auto-sauvegarde. Version 3.1.5- La plupart des contrôleurs tierce partie devrait fonctionner maintenant.- Mise à jour des traductions (Allemand et Néerlandais).- D'autres changements mineurs.Version 3.1.4- Support DVD / USB 2.0 via IOS 202. Le support de DVDx a été supprimé. Il est grandement recommandé d'installer IOS 202 via l'installer intégré - Support Multi-langue (seul le français est actuellement complet) - Corrections/améliorations SMB- Légères optimisations des performances video & input- Synchronisé avec la version officielle FCEUX (correction de nombreux jeux) - Les ROMs d'une taille supérieure à 3MB se chargent désormais - La recherche dans le chemin de l'application s'effectue également pour les fichiers gg. rom et disksys.romVersion 3.1.3- Correction d'une erreur majeure de chargement des fichiers, plus de jeux devraient fonctionner maintenant.- Le navigateur de fichier retourne maintenant sur le dernier jeu lorsque l'on retourne dans le navigateur.- Le mise à jour automatique pour ceux qui utilise l'USB fonctionne désormais.- Correction des boutons de défilement haut/bas. - Correction du zapper.- Mise à jour depuis FCEUX.- Optimisations mineures.Version 3.1.2- Correction du chargement du snapshot- Correction du smbVersion 3.1.1- Amélioration du partage SMB- Ajout d'une séparation sur le zoom horizontale/verticale- Amélioration du défilement- Correction sur le bouton reset de la wii- Correction mineure sur le code- Amélioration sur la mémoire utiliséeVersion 3.1.0-Remaniement du navigateur de fichiers et du I/O-Nombreux bugs corrigés-Nouvelle palette de couleur-Nouveau code pour le temps et le framskip-Erreur de jeu corrigéeVersion 3.0.9- Correction du rendu des textes- Amélioration du SMB- Mise à jour avec la dernière version SVN de FCEUX- Le changement du mode vidéo fonctionne correctement désormais- D'autre corrections de bug mineur, et nettoyageVersion 3.0.8-Bug qui bloquait le menu résolu-Bug du turbo résolu-Fichier .CHT supporté-Ajout du support des jeux Game Genie (les roms en GG.roms sont requises)-Changement d'emplacement du bios ( /fceugx/disksys.rom)-Limite de roms sur DVD à 2000 suppriméVersion 3.0.7- Correction du message "No game saves found." (pas de sauvegardes de jeu trouvées) alors que celles-ci sont bien présentes.- Correction de la touche shift sur le clavier- Le scroll Text fonctionne à nouveau- Modification du prompt de sélection par défaut en bouton "Cancel"Version 3.0.6- Augmentation de la vitesse d'exploration via SMB/USB- Le dernier dossier exploré est gardé en mémoire- Correction du mapping du bouton reset sur la manette- Les noms de répertoires ne sont plus altérés- Les préférences sont désormais sauvegardées uniquement lorsque vous sortez des paramètres- Correction des problèmes d'affichage du clavier virtuel- Sauvegarde auto de la SRAM lors de l'arrêt depuis un jeu- Empêche les blocages 7z, amélioration des messages d'erreurs 7zVersion 3.0.5- Correction de la mise à jour automatique- Augmentation du nombre de fichiers visibles dans l'explorateur à 10 entrées, diminution de la taille de la fonte- Ajout du scrolling texte dans l'explorateur de fichiers- Ajout d'un bouton reset pour le mapping des contrôles- Les paramètres sont désormais chargés depuis l'USB lorsque l'application est chargée également depuis un périphérique USB via HBC- Correction d'un bug provoquant un blocage avec le mode original- Correction d'un problème de blocage du menu à cause de bugs présents dans le lecteur ogg- Correction du bug de vérification des sauvegardes- Correction des bugs présents dans l'explorateur des sauvegardes- Diverse corrections et nettoyage du codeVersion 3.0.4- Correction du bug de corruption SD/USB.- Le SMB refonctionne.- Bugs de l'interface corrigés, comportement de l'interface amélioré.Version 3.0.3- Amélioration de la stabilité.- Correction du support SDHC du au HBC 1.0.2.- Corrections de bug liés au retour au menu à partir du jeu.- Ajout d'une option pour désactiver la vibration.- Détermine tout seul si le HBC est présent, retourne à la Wii sinon.- Diverses corrections de bugs.Version 3.0.2- Amélioration de la barre de défilement - Support des multi sauvegardes - Compilé avec libogc/libfat plus stable - Correction du bug de vibration dans filebrowser - Correction des problèmes de sons pour les consoles PAL - Ajout de demande de confirmation Supplémentaire - Correction des problèmes de sauvegardes Version 3.0.1- Correction du bouton home du contrôleur GameCube.- Correction du support USB.- Support plus stable du SMB.- Améliorations/corrections des sauvegardes et chargements de jeux.- Corrections du mode vidéo.- Les paramètres sont maintenant sauvegardées lorsque vous quitter le menu paramètre.- Limitation de 8 sprites et le pointeur du Zapper peuvent être désactivés à partir du menu.- Nouveau mode vidéo selectionnable dans le menu (forcer un mode vidéo n'est pas recommandé).Version 3.0.0- Nouveau menu basé sur le GX avec un tout nouveau design. Support Wiimote IR, sons, graphiques, effets d'animation et bien d'autres choses.- Remerciements à the3seashells pour certains artworks, Peter de Man pour la musique et shagkur pour la correction des bugs de libogc qui auraient empêchés la sortie de cette version.- Clavier virtuel pour modifier les dossiers de sauvegardes/chargement et les paramètres réseau.- Menu de configuration des options (bouton de sortie configurable, orientation de la wiimote, volumes)- Configuration de l'attribution des touches pour le zapper- Nouveau gestionnaire de sauvegardes permettant les multiples sauvegardes et la navigation dans ces dernières. Affiche des captures d'écran pour les sauvegardes de captures d'écran, affichage de la date/heure des sauvegardes.- Fonction de reconnexion SMB- Correction du problème avec ISIVersion 2.0.9 - 28 Janvier 2009-Problème de mémoire fixé-SD/USB plus rapide-Enlevement du retour au menu avec le joystick droit du controleur classique-Bug de lecture réglé-Problème de mémoire réglé-Changement du code du controleur GC de A+Start à A+B+Z+StartVersion 2.0.8 - 26 Décembre 2008- Correction de l'instabilité d'accès à la carte SD- Hotswap SD/USB correct (réservé à la version Wii)- Mise à jour automatique (réservé à la version Wii)- Réécriture de l'accès SMB - vitesse accrue, NTLM supporté (réservé à la Wii)- Amélioration de l'accès aux fichiers- Réinitialiser les préférences remet désormais les contrôles par défaut- Correction de l'erreur "invalid file size" sur les petits jeux (Space Invaders par exemple)- Corrections de bugs mineurs- Réécriture du module de sauvegarde RAM/Etat - les anciennes sauvegardes de ce type sont désormais invalidesVersion 2.0.7 - 19 Novembre 2008- Remerciement spécial à eke-eke & KruLLo pour leurs contributions, corrections de bugs et les astuces- Ré-écriture du code vidéo - désormais les modes original, unfiltered, filtered sont disponibles- Option Zoom- support des écrans 16:9 widescreen- Support des écrans Full widescreen- Support SDHC- Support hotswap SD/USB- A/B rapid-fire- Option Turbo- Option Video cropping (cachant l'overscan)(merci yxkalle!)- Correction du changement de palette- Correction du problème audio (popping)- Wii - ajout du support du bouton power de la console/wiimote- Wii - ajout du support du bouton reset (reset game)- Wii - le fichier des paramètres est désormais nommé settings.xml et est stocké dans le même dossier que le DOL (ex: apps/fceugx/settings.xml)- GameCube - ajout de l'option DVD motor offVersion 2.0.6 - October 21, 2008- Correction de la corruption du canal audio droit (merci cyberdog)- Filtre auto low pass désactivé (muffles audio)- Changement vers un filtre audio alternatif- Timing pal corrigé- Filtres vidéo Cheesy/2X corrigés- Support de la puce Qoob pro pour GameCube (merci emukidid)Fonctionnalités* Supporté: Wiimote, Nunchuk, Classic, et manette Gamecube* iNES, FDS, VS, UNIF, et NSF ROM supporté* 1 à 4 joueurs supportés* Configuration des controlleurs* SD, USB, DVD, SMB, carte mémoire GC, Zip, et 7z supporté* Compatibilité NES Basé sur v0.98.12* Filtre Son* Filtre Graphique (GX Chipset, Cheesy et 2x)* NES Zapper supportéMettre le BIOS FDS dans: [SD]:apps/fceugx/fceugx/roms/disksys.rom Site officiel : https://github.com/dborth/fceugx

Emulateur Super Nes: Snes9xGx v4.3.9

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Périphériques: Snes9X GX est le meilleur émulateur Super NES du marché, par Tantric.L'installateur de chaîne est inclus sur le site officiel.De même, les codes de triches d'un grand nombre de jeu sont présents dans l'archive. Pour les utiliser, il faut copier le fichier correspondant à un jeu dans le dossier SD:/snes9xgx/cheats. Il faut renommer ce fichier avec exactement le même nom que le fichier de ROM du jeu !!Version 4.3.9 Revert core completely back to Snes9x 1.52 Rewritten audio handling Fix tinny audio issue when going from the game to the menu and back Fixed random in-game crashes Fixed sound issues from turbo modeVersion 4.3.8 Partially update core to 1.56 (with less accurate but faster Blargg audio core) Improved audio synchronization with dynamic rate control - fixes audio crackles Memory optimizations to free up more MEM1 for Snes9x Disable multi pixel format support for a speed boost Add MSU1 support (thanks qwertymodo!) Add BPS soft-patching support (thanks qwertymodo!) Allow loader to pass two arguments instead of three (libertyernie) Backport some MSU1 fixes from snes9x Fix a few potential crashes caused by the GUI Compiled with latest libOGC/devkitPPC Remove update check completely. Compatibility fixes for newer devkitppc. Compile fixes for Gamecube Compile fixes for LinuxVersion 4.3.7Hide saving dialog that pops up briefly when returning from a gameVersion 4.3.6This is release for version 4.3.6, it gets a lot of Zopenko's features, other additions and fixes, we just pick them and join them.Version 4.3.2* Fixed lag with GameCube controllersVersion 4.3.1- Correction du support PAL.Version 4.3.0Support for newer Wiimotes Fixed screen flicker when going back to menu Improved L/R buttons for GameCube - trigger button press when 50%+ depressed Improved controller behavior - allow two directions to be pressed simultaneously Timing changes Compiled with devkitPPC r26 and libogc 1.8.11 Version 4.2.9- Amélioration du pixel scaling (merci eke-eke!)- Autres changements mineursVersion 4.2.8- Corrections de divers bugs dans ces jeux: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, et Mechwarrior 3050 / Battle Tech 3050- Ajout de la traduction TurqueVersion 4.2.7- Correction des régressions du navigateur avec plus de stabilité et de rapidité.- Réversion des changements de zone pour IRQ et SA-1 - cela causait une perte de performance. Version 4.2.6- Amélioration de la compatibilité des jeux - Correction d'un problème avec certains cheats- Amélioration de la compatibilité USB et des manettes (recompilé avec la dernière libogc)- Activation du SMB sur Gamecube- Ajout de la traduction catalane- Mise à jour des traductionsVersion 4.2.5- Synchronisation avec le SVN de upstream - corrige certaines erreurs spécifique de jeu.- Correction d'erreur de "liste vide" pour le SMB.- Amélioration de la compatibilité USB et de la vitesse.- Ajout des traductions Portugaise et Brésilienne.- D'autre changements mineurs.Version 4.2.4- Suppression de l'utilisation de l'IOS 202.- Utilisation de l'IOS 58 pour l'USB 2.0.- Utilisation de l'AHBPROT pour le support DVD. Vous devez utiliser la dernière version du Homebrew Channel pour que ça fonctionne.Version 4.2.2- Correction de la mise à jour automatique qui ne marchait plus.Version 4.2.3- Réversion des changements de l'USB2.- Correction du crash avec le retour au menu quand le mode Filtered est activé.Version 4.2.1- Amélioration du timing audio.- Correction du 16:9 dans le mode Original.- Possibilité d'utiliser les 2 ports USB (Nécessite de mettre à jour l'IOS 202 - ATTENTION : les anciennes version de l'IOS 202 NE SONT PLUS SUPPORTÉES).- Correction d'erreur avec les fichiers de patch IPS.- Masquage des fichiers non-ROM.- D'autres amélioration mineures.Version 4.2.0- Correction des problèmes d'aspects ratio incorrects.- Correction du mauvais framerate.- Correction du patching IPS/UPS.- Amélioration USB.- Amélioration GameCube - audio, SD Gecko, affichage des miniatures pour les sauvegardes.- Autres changements mineurs.Version 4.1.9- Correction du support DVD.- Correction d'erreurs de code triche.- Correction de blocage potentiels lors du retour au menu.- Changement dans le code vidéo/audio.- Correction d'un bug du défilement de texte.- Autres changements mineurs.Version 4.1.8- Correction du bug d'auto-sauvegarde. Version 4.1.7- Correction d'une erreur de blocage de l'homebrew.- Correction du timing du coeur, ceci devrait résoudre certains problèmes pour quelques jeux.- La plupart des contrôleurs tierce partie devrait fonctionner maintenant.- Correction du plantage avec 7z.- GameCube seulement : DVD/SD Gecko corrigé (merci emukidid!).- Mise à jour des traductions (Allemand et Néerlandais).- D'autres changements mineurs.Version 4.1.6- Nouveau core! mis à jour via Snes9x 1.52. Les anciennes sauvegardes ne fonctionneront plus! - Support DVD / USB 2.0 via IOS 202. Le support de DVDx a été supprimé. Il est grandement recommandé d'installer IOS 202 via l'installer intégré - Support Multi-langue (seul le français est actuellement complet) - Corrections/améliorations SMB- Légères optimisations des performances video & input- Utilise désormais les fichiers .srm sans "Auto" annexé, si disponible - Ajout d'une option pour désactiver le crosshairVersion 4.1.5- Changement du répertoire par défaut vers snes9xgx/roms et snes9xgx/saves. Les anciens dossiers seront automatiquement déplacés au nouvel emplacement.- Le navigateur de fichier retourne maintenant sur le dernier jeu lorsque l'on retourne dans le navigateur.- Le mise à jour automatique pour ceux qui utilise l'USB fonctionne désormais.- Correction des boutons de défilement haut/bas.- Optimisations mineures.Version 4.1.4- Correction du chargement du snapshot- Correction du smbVersion 4.1.3- Amélioration du partage SMB- Ajout d'une séparation sur le zoom horizontale/verticale- Amélioration du défilement- Correction sur le bouton reset de la wii- Correction mineure sur le code- Amélioration sur la mémoire utiliséeVersion 4.1.2-Remaniement du navigateur de fichiers et du I/O-Nombreux bugs corrigésVersion 4.1.1- Correction d'un bug provoquant un écran noirVersion 4.1.0- Correction du rendu des textes- Amélioration du SMB- Compilation avec les dernières librairies- Le changement du mode vidéo fonctionne correctement désormais- D'autre corrections de bug mineur, et nettoyageVersion 4.0.9- Correction du message "No game saves found." (pas de sauvegardes de jeu trouvées) alors que celles-ci sont bien présentes.- Correction de la touche shift sur le clavier- Le scroll Text fonctionne à nouveau- Modification du prompt de sélection par défaut en bouton "Cancel" Version 4.0.8- Augmentation de la vitesse d'exploration via SMB/USB - Le dernier dossier exploré est gardé en mémoire - Correction du mapping du bouton reset sur la manette - Les noms de répertoires ne sont plus altérés- Les préférences sont désormais sauvegardées uniquement lorsque vous sortez des paramètres- Correction des problèmes d'affichage du clavier virtuel - Sauvegarde auto de la SRAM lors de l'arrêt depuis un jeu- Empêche les blocages 7z, amélioration des messages d'erreurs 7z- Augmentation de la limite des cheats de 30 à 150- Les cheats n'affecte plus le jeu chargé après celui utilisant les cheats. Ces derniers sont proprement retirés désormais.Version 4.0.7- Correction de la mise à jour automatique- Augmentation du nombre de fichiers visibles dans l'explorateur à 10 entrées, diminution de la taille de la fonte- Ajout du scrolling texte dans l'explorateur de fichiers- Ajout d'un bouton reset pour le mapping des contrôles- Les paramètres sont désormais chargés depuis l'USB lorsque l'application est chargée également depuis un périphérique USB via HBC- Correction d'un problème de blocage du menu à cause de bugs présents dans le lecteur ogg- Correction du bug de vérification des sauvegardes- Correction des bugs présents dans l'explorateur des sauvegardes- Diverse corrections et nettoyage du code Version 4.0.6- Correction du bug de corruption SD/USB.- Le SMB refonctionne.- Bugs de l'interface corrigés, comportement de l'interface amélioré.Version 4.0.5- Amélioration de la stabilité.- Correction du support SDHC du au HBC 1.0.2.- Corrections de bug liés au retour au menu à partir du jeu.- Ajout d'une option pour désactiver la vibration.- Détermine tout seul si le HBC est présent, retourne à la Wii sinon.- Correction des problèmes de boutons du Super Scope.- Diverses corrections de bugs.Version 4.0.4- Amélioration de la barre de défilement - Compilé avec libogc/libfat plus stable - Correction du bug de vibration dans filebrowser - Ajout de demande de confirmation supplémentaire - Correction des problèmes de sauvegardes Version 4.0.3- Correction du bug de remise à zéro des paramètres.Version 4.0.2- Correction du bouton home du contrôleur GameCube.- Support USB corrigé.- Suppoer SMB plus stable.- Améliorations et corrections de la sauvegarde et du chargement.- Corrections du mode vidéo.- Le filtre hq2x ne fait plus planter les jeux hautes résolution sur les modes filtrés/non filtrés.- Correction du parseur de fichier de code.- Le turbo du Super Scope est activé lors de l'appui du bouton bas.- Les paramètres sont maintenant sauvegardés lorsque vous quitter les paramètres.- Le bouton pause du Super Scope fonctionne maintenant.- L'accès invalide de VRAM n'est pas autorisé - devrait corriger certains jeux homebrew.- Nouveau mode de sélection de vidéo dans le menu (forcer un mode vidéo n'est pas recommandé).Version 4.0.1- Correction de la désactivation de la sauvegarde auto dans le menu- Correction du clavier, plus de touches ajoutées- Correction du chargement des fichiers 7z depuis un DVD- Activation du chargement automatique et et du changement de nom de la sauvegarder SRAM sans "Auto" dans le nom.- Correction du problème de résolution PAL. Plus d'écran au format letterbox- La scroolbar de la fnêtre du gestionnaire de fichier peut désormais être déplacée, les boutons flèches permettre désormais de scroller dans la liste.- Meilleure gestion des Wiimotes multiples à l'écran.- Restructuration du Menu - Nouveau menu "Game Settings" (paramètres de jeu)Version 4.0.0* New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release* Onscreen keyboard for changing save/load folders and network settings* Menu configuration options (configurable exit button, wiimote orientation, volumes)* Configurable button mapping for superscope, mouse and justifier* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times* Experimental hq2x filter, contributed by michniewskiVersion 009 - 28 Janvier 2009-SD/USB plus rapide-Enlevement du retour au menu avec le joystick droit du controleur classique-Bug de lecture réglé-Problème de mémoire régléVersion 008 - 24 Décembre 2008- Correction des access de la carte SD instable- Meilleur remplacement des SD et USB à chaud (Wii seulement)- Fonction auto-update (Wii seulement)- Réécriture des access SMB - Augmente la vitesse, NTLM est maintenant supporté (Wii seulement)- Amélioration des accès fichiers- Maintenant remettre à zéro les préférences remet à zéro les contrôles- Correction de l'erreur "invalid file size" sur les jeux plus petits (ex: Space Invaders)- Correction d'un plantage dans Super Mario RPG- Correction de bugs mineursFonctionnalités:- Basé sur Snes9x 1.51 (Meilleure compatibilité ROMS)- Chargement/sauvegarde automatique des "freeze states" et SRAM- Configuration des contrôleurs- Support de la Wiimote, Nunchuk, contrôleurs Classic, et GameCube- Détection automatique PAL/NTSC- Support des rom zipées (en mode Inflate)- Open source- Noms de fichiers longs FAT32- Charge les rom de la carte SDInstallation:Si vous avez le Homebrew Channel, copiez le dossier "apps" sur votre carte SD.Copiez le dossier "snes9x" a la racine de votre carte SDContrôles:Code :Wiimote SNES Nunchuk SNES--------------------- --------------------- Y Y 2 B B B A A A X X SELECT 2 SELECT START 1 START Emulator menu HOME Emulator menu LT - LT RT + RT Site officiel : http://wiibrew.org/wiki/Snes9x_GX Code source : https://github.com/dborth/snes9xgx

Nintendont sd/usb v5.485 : Backups GameCube sur SD/USB

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Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.Ca marche sur Wii et WiiU (mode Wii).Voici la version reprise avec le code source de Crediar. Vous pouvez donc lancer d'autres jeux que Zelda.Cette version est mixée avec une autre version compatible USB et vous pouvez donc a priori lire vos jeux depuis une carte SD ou une clé USB/disque dur USB.Pour savoir comment lancer vos backup de jeux GameCube avec Nintendon't, suivez ce tutoriel réalisé par VinsCool.Pour lire la longue liste des changements, vous pouvez aller aller voir ici.Version 5.460Major Changes Skip USB drives that don't have a valid MBR or UStealth MBR signature. This usually happens on Wii U setups where the user has both a Wii U drive and a FAT32 drive for Wii and GameCube. This allows the user to keep both drives connected when running Nintendont. Support for injected Wii VC on Wii U. This allows use of the Wii U GamePad as Player 1 in addition to storing GameCube disc images on Wii U storage. New option to skip the GameCube IPL. Support for Wii Remote rumble when using Classic Controller. New "Game Info" screen that shows information about the selected disc image.Other Changes More patches for various games, including timing and video mode fixes. Fix BMX XXX 480p mode, again. (Broken since v4.428, commit e6e1c6a) Datel AGP fixes. The Game List now shows the filename of the selected game. This is useful for distinguishing between e.g. different revisions of the same game.Version 4.448added support for more virtua striker 3/4 versionsVersion 4.447 added support for the JP version of mario kart arcade gp 2 (check out triforce-nand-iso-extract)Version 4.446 -added patches to allow the japanese versions of pso 1&2 (retail and demo), pso 1&2 plus and pso 3 to boot up, note that the demo of pso 1&2 wont actually be playable since it actually requires a currently not emulated internet connectionVersion 4.445 -added patch to Swingerz Golf NTSC-U to allow forcing other video modes-extended getTiming patch to fix a few more games when forcing other video modes (such as Crazy Taxi NTSC-U)-clearing out more cache of controller inputs to allow controllers with bigger messages to work properlyVersion 4.430 [kernel] DI.c: Fix an off-by-one in the 2disc code.This prevented *.iso from being used with 2disc mode. (*.gcm worked fine.)This bug was reported by Zonta85 on GBAtemp.This fixes a regression from commit 7671f98.([kernel] DI.c: Fix disc swapping if Disc 2 is started initially.)Version 4.425-forgot to update segaboot ambb checksum in tri arcade mode Version 4.424 -added a new option called "TRI Arcade Mode", enabling this will remove all timer patches and the free play patch from triforce games giving it a more original feel, to insert coins in this mode just move the c-stick into any direction-fixed a bug which made nintendont crash on startup with no FAT device found, now it will properly exitVersion 4.423 -when launching games through another loader nintendont will now boot silently so it will just stay on a black screen until the game comes up or an error occursVersion 4.422 -allow pal60 flag again, but only when actually forcing a video mode other than pal50Version 3.334-this will be the last google code commit, everything else will be on github.com/FIX94/Nintendont, the internal updater will now grab files from there too-updated download function to allow https downloads-fixed a small bug in Patch31A0 which might've affected a few gamesVersion 3.333-slightly decreased the wiiu pro controller stick sensitivity to more accurately represent the original gc controller-added /codes/gameid.gct as possible cheatpath as requestedVersion 3.332-added a workaround for 007 from russia with love controller issues, it now just reports the game to be always connected-modified the cheat file detection, now it checks in this order:if a cheat path is given by a external usb loader it will try that firstif nothing was found in that path or it wasnt provided it will see if a "game.gct" file exists in the same folder as the "game.iso"if no game.gct was found it will try to look for the gameid.gct (for example "GALP01.gct") in the same folder as the "game.iso"if nothing was found it will look in "games/gameid/gameid.gct" (for example "games/GALP01/GALP01.gct")Version 3.331-properly fixed freekstyle timer, this way it should run more fluentVersion 3.330-skipping __GXSetVAT patch for "butt ugly martians zoom or doom" so it doesnt blackscreenVersion 3.329-added a dirty workaround for freekstyle running too quick, this is not an actual timer fix but more of a slowdown effectVersion 3.328-restricted the aggressive timer patching to the hobbit, fixes various side problems such as pikmin 2 crashing and the gc bios slowing down-changed the exi interrupt times a bit to further prevent lagging in the gc bios and in triforce gamesVersion 3.327-added hunter the reckoning exception-added missing audio stream playback check, fixes tony hawk pro skater 3 never pausing its audio streamVersion 3.326- Aligning Version string to fasten file parsing (GreyWolf)Version 3.325-added back manual memory invalidation because some games (turok evolution) dont seem todo it on their ownVersion 3.324- Fixed autoboot with arguments if HID controller is connected (Thanks Airline38)- Added version string for version detection by external loaders (Thanks GreyWolf)Version 3.323-cleaned up cheats code and made them work when booting games via biosVersion 3.322-made the RADTimerRead more dynamic, fixes backyard footballVersion 3.321-added more timers and made the timer patches more agressive, fixes hitman 2 and hobbit-added disneys haunted mansion to the arstartdma exception listVersion 3.320-added back a slighly modified version of Patch31A0 because it appears to be needed in certain situations, also made some small modifications with the memory usage of patches-slightly modified the game start process to make sure everything gets inited in the correct orderVersion 3.319-removed f-zero ax initial overscan so the menus dont look weird when pressing start before title screen-better anti-crash hack for f-zero ax which doesnt require constant value overwritingVersion 3.318-added ReadROM patch when emu memcard is used, fixes issues with multiple reads in games such as mr driller drill landVersion 3.317-fixed a tiny mistake in the read speed code-added the resident evil 4 demo to the arstartdma exception list to fix itVersion 3.316-further worked on the disc read speed emulation, now it (more or less) emulates the disc drive caching which quite alot of games were dependent on, those should now run at a more proper speed againVersion 3.315-added a patch for GXLoadTlut, fixes "rainbow sky" in burnout and possibly moreVersion 3.314-some adjustments to the patching system in order to further increase stabilityVersion 3.313-limited the amount of fake interrupt checks to 120 times a second, this should still give a rather quick overall loading speed and should prevent certain games from creating a read overflow and freezing itself with thatVersion 3.312-relocated interrupt and audio streaming registers into mem2 to avoid problems with real memory cards in certain gamesVersion 3.311-wrote a special arstartdma exception for the last 2 broken games, ghost recon 2 and rainbow six 3, now both should run just fineVersion 3.310-added wait patch for sonic riders so on loading screens the game doesnt try to copy non-loaded files, should fix the game crashing at random file loadsVersion 3.309-added a code fix for certain crashes in x-men legends 2-excluded sonic fighers from the arstartdma listVersion 3.308-added a small disc read delay which should make sure that the read speed is somewhat equal to the original disc drive, this should fix some weird game issues such as suddenly stopping music in kururin squash-added the japanese wind waker demo to the __gxsetvat list-added sonic mega collection and moved sonic gems collection arstartdma exceptionVersion 3.307-worked more on the code from the previous version to get it more stable overallVersion 3.306-fixed some broken pad rumble code and added a missing pattern-changed up some disc code, it should still work just like before, the only difference is that no actual disc drive needs to be in place to work from sd/usb-added widescreen patch for super monkey ballVersion 3.305-if no extension is plugged into your wiimote it will disconnect automatically after 20 seconds-in the triforce games you now need to hold the test button for 2 seconds in order to enter the test menuVersion 3.304-made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work-added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage-updated the internal nintendont version to v3 because of all the recent changesVersion 2.303-updated the nintendont kernel to support all the characters in the filenames that the loader supports, this way you cant get sudden error messages about nonexistant files anymoreVersion 2.302-fixed some drastic thread bugs in the kernel, this should fix various freezes and startup problems for alot of people-added code to disable WiiConnect24 before running a game, some games got interrupted by it and froze that way, now even with WiiConnect24 enabled the game should run fine-cleaned up and corrected various IOS module usages in the loader so now things should work properly again as they used to in 296 and older-added a small 10 seconds timeout for USB so even slow devices should now be picked up-fixed burned discs on old wiis werent working anymoreVersion 2.301-updated the pso patches to now work with all pso1&2 and pso3 pal and ntsc versions even when compressedVersion 2.300-heavy cleanup in the usb code, its now really small compared to before but should still do the sameVersion 2.299-silly change in usbstorage.cVersion 2.298-added missing h files-modified HID code the same way USB was modified so it should work again-updated fatfs to the latest v0.11-made various usb sync changes to hopefully work more stableVersion 2.297-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit-set the usb refresh rate to 2 minutes and 30 seconds-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore-added sources for the custom libfat versionVersion 2.296-added some security checks for triforce CARD and settings writing-added missing code in ax CARD support which made it impossible for the game to read data if a settings file is in useVersion 2.295-somehow managed to write 2 different numbers for the exact same thing, whoopsVersion 2.294-wrote up hacks to allow exiting the test menu in the 4 triforce games -fixed a bug in SIInit which always lead to the test menu booting up twice because of a not cleaned up status-wrote up hacks for ax and vs4 which will allow the game settings you set in the test menu to actually be used ingame, it will even write a file so on the next boot it will remember these settings-set the random hdd read time to 4 minutes instead of 10 seconds, that should still be more than enough time to not spin down-moved the Mario Superstar Baseball arstartdma exceptionVersion 2.293-activated CARD support in f-zero ax, please note that on saving and loading the screen will be frozen until its finished but you can hear on the audio the game still runs-slighly slimmed down the triforce game data being constantly sent to nintendont to make it more smooth-added a "Free Play" patch to SegaBoot so started triforce games will now use thatVersion 2.292-removed the timer patch for virtua striker 4 again cause it seems to produce crashes and instead set the menu timer to about 51 days which seems to work fine and should get rid of crashingVersion 2.291-removed some menu timers in virtua striker 4-added a proper widescreen patch to virtua striker 4-reworked the controls code for the 4 triforce games, now the controls are going properly through the devices they should go through which should overall run really well now-slightly modified the anti-crash code for gp1 and gp2, now its possible to enter the test menu of them, please note they both have the same problem as vs4 and ax which makes it impossible to exit the test menu for unknown reasonsVersion 2.290-removed menu timers from f-zero ax, thanks dj_skual-removed the rest of the menu timers in gp2 and made them invisible-changed the item and cancel button reading to a non-hacked version in both gp1 and gp2 so button presses wont happen multiple times in a row anymoreVersion 2.289-added proper widescreen patches to mario kart gp1 as well as gp2-removed a few menu timers in mario kart gp1-fixed the killer7 pal version running too fastVersion 2.288-added widescreen patches to 1080, pikmin and pikmin 2-patched a few more menu timers in gp2 and also made a few invisibleVersion 2.287-added unlimited card uses patch to gp2Version 2.286-fixed a drastic bug in triforce code which randomly broke all sorts of commands, this should help out various problems such as JVSIO errors and not working controls-enabled CARD support in both GP1 and GP2 because they now seem to work on a usable level, to save into them you just need to say "no" on continue after racing, just wait a few seconds after that until you exit nintendontVersion 2.285-if memcard emu is disabled skip the gc bios for now because it doesnt work -added a missing EXI call, fixes f-zero ax starting via segaboot if OSReport is disabled-made it possible to press service and test button in triforce games, the test button is Z and the service button is X, please note that as of now there is no way to exit the test menuVersion 2.284-added basic support for the triforce bios obtainable from virtua striker 4 (segaboot.img1), simply place it into your device root and rename it to segaboot.bin, triforce games now should start using it, if you want to enter its test menu press start while the media board init message is on screenVersion 2.283-made __GXSetVAT patch a bit more dynamic and added smugglers run into its list, should fix the freezes it hadVersion 2.282-removed sonic adventure dx again from the pad exception list, that game must've been fixed with some previous change-added a proper f-zero ax widescreen patch, thanks CosmoCortney-removed a few mario kart gp2 menu timers, thanks conanacVersion 2.281-added PADControlMotor security check to prevent the patch from applying to a wrong place, fixes Resident Evil 0 and NFL Street 2-added pad state switching exception list for Call of Duty, Tiger Woods PGA Tour 2003, Tiger Woods PGA Tour 2004 and Sonic Adventure DX to try to fix their control problemsVersion 2.280-added Piglet's Big Game to the ARStartDMA exception list to fix sound issues ingame-added an additional DOL file security check before patching, fixes WrestleMania X8Version 2.279-added missing file which makes it impossible to compile-corrected triforce virtua striker offset checkVersion 2.278-slightly updated ARStartDMA code, fixed a small mistake in it and made it easier to debug-fixed up progressive video mode flag and added a exception to skip it on BMX XXX so the game doesnt freeze when using a component/hdmi cable-added a new img patching method which gets NBA 2k2, NBA 2k3, NCAA College Football 2K3 as well as NCAA College Basketball 2K3 fully working-added ARStartDMA exceptions for NBA 2k2, Army Men Sarges War, ESPN MLS Extra Time 2002, Monster 4x4: Masters Of Metal and SD Gundam Gashapon Wars to fix various issues with these games-skipping the GC BIOS if one of the 4 working triforce games gets detected-slightly increased our kernel memoryVersion 2.277-wrote up a small pal gc ipl patch to try prevent its startup crashing-make sure that the timer memory info is always set to the correct valuesVersion 2.276-added gamecube bios support, please note that this is still very early in testing so it might not fully work, to let a game start using the original gamecube bios place iplusa.bin, ipljap.bin and/or iplpal.bin onto your device root, if nintendont finds the bios fitting to the game region it tries to start it, as of right now this feature has no use whatsoever and only exists for pure demonstration purposesVersion 2.275-hopefully improved the audio streaming code to not crash certain games on the end of the audio file-added triforce video mode patches so all 4 triforce games can be patched to run with force progressiveVersion 2.274-added a proper audio streaming resample check so games with too fast audio should now sound correct-moved the Street Racing Syndicate exception to hopefully fix the gameVersion 2.273-Added new boot status message "Cheat path is empty" when cheats are on and cheat path is on and the cheat path isn't set-Changed boot status messages "Initing devices..." to "Initing storage devices..."-improved gamecube adapter for wii u bongo supportVersion 2.272-commented out some debug patches for ax which should let it start if OSReportis not enabled-forgot to actually use a updated function, made sure its used nowVersion 2.271-changed out some buffers in jvsio and changed some flushing code in order to help out triforce random crashes, missing controls and problems-changed the default triforce ingame coin count to 9 so just in case it doesnt automatically refresh the coins you dont run out directly and may get lucky on the next coin update to get new coins-commented out some possibly problematic debug code which might crash games on bootup-added ARStartDMA exceptions for both Multi-Game Demo Disc 18 and Street Racing SyndicateVersion 2.270-added proper memory flush security as well as proper ARStartDMA data copying if the data to be copied is not properly aligned already, fixes various games such as happy feet, legends of wrestling and gunVersion 2.269-fixed up gc disc reading of multi-iso discs created with very old tools-more security updates to try to fix return to loader freezingVersion 2.268-cleaned up some patching, triforce games now have a bit less patching in order to run-added a bit of security when reading dataVersion 2.267-Added Trio Linker Plus II controller.ini (Thanks gillhaj02)Version 2.266-fixed up the triforce game virtua striker 4 so it should boot and also added basic controls code for it-small changes and bugfixesVersion 2.265-Added Support for some generic Classic controllers (Thanks Abz)Version 2.264-if nintendont gets loaded with the wrong IOS it will try to load IOS58 by itself-added code which makes sure we have permission to use the disc drive-added a missing redraw when you change settingsVersion 2.263-added multi-iso disc support, it has been verified to work from burned discs, wode and as direct iso on sd/usb-slightly adjusted the loader game selection, the controls should be a bit better nowVersion 2.262-Added Nunchuck supportVersion 2.261-fixed a little bug in disc reading which now fixes reading burned gc discs on old wiisVersion 2.260-cleaned up disc support for original wiis, for developers: to tell nintendont to load a disc just set the game path to "di"-fixed a small mistake in PatchFuncInterface, that will fix various bugs such as games not booting or enemies are not killable in prince of persia warrior withinVersion 2.259-resetting wiiu widescreen setting after the game finished to make sure we are on the right one-added some basic disc reading on wii which supports the most basic features, its the very first "game" for wii users and supports pretty much everything which is supported from normal sd and usb reading, its not quite finished yet-updated all registers needed to not use the original disc drive registers anymoreVersion 2.258-added option for wiiu widescreen, if its off your wiiu will resize the picture to be 4:3 and if its on it'll stretch the picture to fullscreenVersion 2.257-made the constantly refreshed HID messages part of the nintendont kernel memory instead of always newly allocating it to try help out stabilityVersion 2.256-allow the DSP patch to get applied multiple times for games which have multiple DSP ROMs, this should fix broken audio in the remaining games with audio problemsVersion 2.255-missed .h fileVersion 2.254-added some code which will create pre-formatted memory cards for the memcard emu on file creation, that means you dont need to format it manually ingame anymoreVersion 2.253-added proper memory syncing in the jvsio code which might lower the chances of triforce games not having any coins or having other issuesVersion 2.252-added a patch for f-zero ax which replaces the motor init screen directly with the controller setup in order to greatly reduce the initial loading time-made triforce game patching a bit more dynamic-removed unused triforce codeVersion 2.251-Do not recenter axes when using Bongos with the WiiU Gamecube Adapter.-Make Datel timer patching use a pattern instead of hard-coded offsets.Version 2.250-Fix Datel AGP to use the simpler DVD patching in r249.Version 2.249-removed most DVD patches except __DVDInterruptHandler and GCAMSendCommand and replaced it with a full register search, this update might break games, it needs quite some testing to be sureVersion 2.248-further refined DVD function check in order to properly patch games, should fix things like disc switching againVersion 2.247-Added Donkey Kong Bongo support to the gamecube adapter for wii uVersion 2.246-Hack for 007 Nightfire for cache invalidation. Needs further investigation.Version 2.245-added security check to PatchFunc, should fix frogger ancient shadowVersion 2.244-Skip Datel patches for non-Datel games.Version 2.243-added security checks for DVD patches and added DVDLowSeek patch instead of using DVDSeekAbsAsyncPrio patchVersion 2.242-Remove second PSO memcard emu hack. This was also made unnecessary by r227.-Add support for Datel AGP disc. This disc does not use the Nintendo SDK, so many functions are done in different ways are have different patterns. Currently only supports Native SI and MemcardEmu off. The actual hardware reading is not yet functional.Version 2.241-cleaned up and optimized audio streaming code, that made it possible to remove the AIInitDMA patch completely-removed DVDInquiryAsync patch and replaced it with a proper low level one, this lets mario kart gp2 boot-optimized triforce EXI interrupt code, helps mario kart gp2 to get a bit more stable, please note that it still freezes pretty often on the camera screenVersion 2.240-reworked audio stream base to go through the actual disc interface code instead of a hacked one, that way starfox adventures should have enough time to properly enable its subtitles-use the same fatfs settings as we did in the past-minor cache sync correctionsVersion 2.239-Reworked part of how the update system works-HID files are now saved to the drive with games, not the drive that Nintendont was launched from.-You are now given a choice to redownload the latest version in case someone forgets to update NintendontVersion.h-Changed the update menu to be scrollable.-Menus use an actual arrow now instead of a greater/lesser than symbol.-Got rid of the loader.h/loader.c files since they haven't been necessary for I don't know how long-A little minor cleanup.Version 2.238-added a libfat version to the nintendont loader which supports ustealth and updated the kernel fatfs version to the latest 0.10cVersion 2.237-added proper luigis mansion widescreen patch for all regions to solve random crashes with the default oneVersion 2.236-changed up HID reading to not rely on a timer anymore, this way it should run more preciseVersion 2.235-Fixed lack of responsiveness on HID controllers. This fixes the problem several of you were having trying to dash dance with the gamecube adapter for wii uVersion 2.234-some general cleanup, changed the kernel build mode which makes it run a bit smoother overallVersion 2.233-merged SD and USB kernel into a single one-fixed a very small bug in both DI and SD code, probably a very few people will have a benefit from that-removed loader.elf and boot.dol since everything only takes the loader.dol anyways, lets not waste any space-general code cleanupVersion 2.232-corrected iso reading and cache syncing to properly work with games which read alot of data with one call like luigis mansionVersion 2.231-added timeouts to both USB and HID detection, this way init errors should be greatly reducedVersion 2.230-reworked HID and USB drivers to fully use IOS58, thanks to all the original writers of usb.c and usbstorage.c, this version might completely changed compatibility and loading times and allow HID controllers to be used in the front ports on the wiiu-made the HID readings use the main thread to gain stability-added more delays between reads so the new HID and USB drivers have enough time to complete their jobs, this might lead to some audio clicks on some occasionsVersion 2.229-Fixed gamecube adapter for wii u wavebird support with gray cable unplugged-Disabled rumble on gamecube adapter for wii u wavebird when the gray cable is unplugged-Fixed boot status error message display-Increased boot status error message display time before reboot-Added boot status error "Gamecube adapter for Wii u init error"-Added boot status message "Init HID devices... Using ONLY NATIVE Gamecube Ports"Version 2.228- added init code and rumble support for the wiiu gc adapter, thank you ToadKing for providing the magic numbers and GreyRogue for testing everything outVersion 2.227- Fix Entry load cache invalidation. This was causing PSO 1&2P/III EXIImm issue, so removed the patch for that.- Commented out 31A0 patch until we know of a case where it's needed.Version 2.226-optimized ISO reading and caching code, might be a bit faster in certain situations-removed cache.txt support because in most cases its slower anyways -added super smash bros melee widescreen patchVersion 2.225-Added support for Nintendo Wii U GameCube Controller Adapter (Thanks Adeka, Khar00f, Sakitoshi, joefz2) You currently need to enable the adapter in a game that supports it. Exit that game. Then start Nintendont without powering off for it to work.-Added MultiIn=3 for multiple controllers from the same adapter all using the same message. When MultiIn=3 MultiInValue= needs to be set to how many bytes are for each controller.-Added error message for missing kenobiwii.bin when it is required-When cheats and cheat path are on. Booth are now turned off when you change games. (cheats were being applied to the wrong games)-Added error message for missing file specified in cheat path when cheat path is used.-Added error message for file specified in cheat path being to big when cheat path is used.Version 2.224- made nintendont compilable with the latest devkitARM r43Version 2.223- made it more simple to modify the memcard emu timings, added timing exceptions for starfox assault and luigis mansion in a simple way- when you selected a device to load your games from nintendont will display a small loading message to confirm that it is loading the game list, this should hopefully help to avoid confusion if nintendont actually regonized the button pressVersion 2.222- further worked on the per-game widescreen patches, now also animal crossing and all mario party games have proper patches- added code to hopefully help recent blackscreens with memcard emu enabledVersion 2.221- Fixed previous status messages disappearing if there is an error- Fixed the menu info appearing one frame after the games/options- 251 blocks is now listed as recommended in the "Memcard Blocks" option- Set the groundwork for a timeout if the drive doesn't respond. This doesn't work yet, and I can't finish it until I receive a drive that doesn't work (it's coming)- Moved the options up 13 pixels for people who had the bottom cut off- A few minor cleanups.Version 2.220- did some more work on the game specific widescreen hacks, making at least 7 different games (mkdd, super mario sunshine, crash bandicoot, nfs hp2, wind waker, twilight princess, paper mario) in all their regions get widescreen patched properlyVersion 2.219- make sure that for extremly slow hdds the bluetooth controller stays updated when reading a random sector every 10 seconds- changed up the widescreen patches C_MTXPerspective and C_MTXLightPerspective, should fix weird patch bugs in games like pokemon xd and colosseum- added a few selected game specific widescreen patches, credits for those go to Ralf from gc-forever for making the original ocarina codesVersion 2.218- Fixed update menu and "Return to Loader" not always showing.Version 2.217- Reapplied the new UI with a truetype font- Increased the number of games shown on one screen- Increased the number of characters shown per-title- Slowed down scrolling up/down and sped up left/right- Fixed Nintendont not running without an SD card inserted- Fixed a warning in Patch.c if DEBUG_PATCH was disabledNOTE: Don't bother asking for a full GUI, coverflow, or anything else graphics related. This is as good as it's going to get. Use another loader if you want something nicer. The purpose was to make the text easier to read on small screens, and to add flexibility for the devs by making font size customizable.Version 2.216- make sure that SetInterruptMask from the debug sdk cant write to EXI Channel 2 when memcard emu is disabled (fixes batman vengeance from real memory card)Version 2.215- cut memcard emu access time in half since after testing it doesnt seem to cause any problems- when playing from usb, let the drive read a random sector every 10 seconds to stay aliveVersion 2.214- Fixed Logitech RumblePad 2 and Rumble Gamepad F510 controller.ini Triggers- Fixed Auto video mode for region I & removed region G (Thanks Cyan)Version 2.213- Fix game region detection when video mode set to Auto or None.Version 2.212- Great, now PAL games don't work. I'm reverting the UI until I can order a PAL game and test it out.Version 2.211- Gave Nintendont a nice polished interface. It now has a background and a truetype font (no more jaggies)- You can now see more of the game title.- Fixed a warning if DEBUG_PATCH is disabled.Thanks to ccfman2004, VinsCool, and Shiranui-san for the valuable input they've provided on this release.Version 2.210- (binary please)Version 2.209- added __CARDUnlock patch to fix original nintendo memory card support, thanks tueidj for pointing at it- only set a progressive video mode on game boot if force progressive is enabled, should fix some PAL games to start normally on wiiu- removed old include which doesnt exist anymore to fix compiling errorsVersion 2.208- Fixed loaders inability to set video modes introduced in 2.204 The first time you start this version If you are starting it from the homebrew channel set the video mode. This should fix black screens people were seeing in 2.204 - 2.207 that didn't occur in 2.03Version 2.207- controllers.zip can now be downloaded and extracted in-appVersion 2.206- Changed up game loading in order to make the loader dol size much more expandableVersion 2.205- Added Nvidia Shield controller.ini (Thanks bobmcjr)Version 2.204- correct force video mode setting in the loader menu, it should now navigate properly- added a security patch reset when the game is about to reset itself, fixes sonic cd exit- added a better GXInit search, should fix virtua striker 3- added disney hide and sneak ARStartDMA exceptionVersion 2.203- heavly optimized patching system, depending on the game the bootup time can be more than twice as fast nowVersion 2.202- Fixed the update system (still don't know why it wasn't working for some people)- Updated controllers.zipVersion 2.201Two PSO MemCardEmu hacks. Both of these work, but need more investigation:- If Emulating MemCards, one of the calls to EXIImm is not working correctly. The hack copies the patch for EXIImm to the 0x80001800 patch scratch area and calls it from there. This should be identical behavior to skipping this hack, but it only works from the scratch area. This needs further investigation.- Immediately before the PSO fake entry patch, a function call that looks like its doing Initialization stuff (DSP, SI, etc.) is called. For emulated MemCards, this causes a hang-up. Further investigation is needed rather than just skipping the whole thing like this hack does.Version 2.200- added an option to enable/disable video deflicker when using force video mode, basically disabling deflickering will make a sharper image but might not work properly on your tv and enabling deflickering will be a bit more blurry but should be smooth on all tvsVersion 2.199- Added CronusMax Xbox360 Adapter controller.ini (Thanks Khar00f)- Added Microsoft Sidewinder Precision 2 Joystick controller.iniVersion 2.198- added a different approach to fix ARStartDMA issues for certain games, check the Patch.c diff to see which games are affectedVersion 2.197- Most of the update system has been rewritten. On the surface, the only change is that you can now download titles.txt in-appVersion 2.196- Add hack for PacMan World 2 to force the SiInit true.Version 2.195- Made PSO hacks more generic (work for PSO III).- Added new PatchBuffer code for PSO III.Version 2.194- Fixes for PSO 1&2 Plus- Move access from 0x80001800 to 0x931C0000- Apply dol entry mod after switch.prs extraction to dol- Don't mod psov3.dol entry point. Used after DVD load. Patch entry hack.Version 2.193- Added Trust Predator Gamepad controller.ini(Thanks L0r3n20)Version 2.192- The controller files now use the VID and PID.Sorry, you need to redownload controllers.zipVersion 2.191- Your controller will now be detected and the appropriate .ini file will be selected. Extract the contents of controllers.zip to a folder named controllers in the root of your FAT device (so you'll have FAT:\controllers\0001.ini).- Added exceptions for Virtua Striker v4 2006 (GVSJ9P, GVS46J, GVS46E) in the title database. This doesn't include ISO's that, for some weird reason, have had the title ID modified to match the 2002 version.- Removed "Sonic Adventure DX: Director's Cut (Preview) Prototype" entry because it was useless and conflicting with some custom titles.Note: The old controller.ini method still works, so if you only use one controller you don't have to change anything.Version 2.190- Fix Native Control/PATCHSI backwards logic.Version 2.189- Make PATCHSI a menu selectable option (Native Control On means PATCHSI is disabled).Version 2.188-Added support for special (Triforce) games in database, which were previously identified incorrectly-Removed some duplicates from titles.txt (you don't need to update your local copy)-Updated the meta.xml file just so the online version has correct creditsNote: Thanks to Xenith and sonictopfan for testingVersion 2.187-only apply Patch31A0 if the entry point is below that, fixes 007 from russia with love-if PADInit cant be found use SIInit instead to start reading pad inputs, fixes alien hominid controlsVersion 2.186-Woops, forgot to remove a sleep commandVersion 2.185-Added database support for those unsightly game names. Copy the included titles.txt to your Nintendont directory-The loader now updates the meta.xml file prior to checking for AHB access, so you don't have to fix the meta.xml file manually.Note: To save space, the database doesn't care about region.Version 2.184-searching much more detailed for PADInit so we dont miss it-reworked Patch31A0 to work with negative offsets too, fixes for example namco museum and midway arcade treasures 2Version 2.183-heavly changed the way games will get patched, this file will dynamically replace the game entry point to a custom loader instead of patching the game while reading it, this way games like the 007 series will no longer crash because of changing file locations-wait for PADInit to be called before reporting data in PADRead, fixes games like ghost reconVersion 2.182-making sure to clear the current stream position after the audio stream ends, fixes xg3 stream loopingVersion 2.181-added 8 new patch patterns for the debug sdk-dynamically calulating the location of SIInterruptHandler instead of using patch patterns using SIInit, this should reduce false positive detections-added a way for the FIFO patch to apply to the debug sdk functions and also fixed a bug in it-added a hack for batman vengeance to skip old debugger code, this should fix itVersion 2.180-Nintenont updater now shows what revision is being downloaded, and makes sure you don't already have the latest version-Additional minor changes to the updaterVersion 2.179-added safety check for GCAMIdentify patch, fixes mario kart gp1-other tiny optimizationsVersion 2.178-fixed tiny mistake in f-zero ax pad read function, messed up the dpad, also slighly reduced its pad updating to save some timeVersion 2.177-added a small patch security check to make sure we actually patch a game loader and not some random data, should fix games like resident evil-added a few more hacks from quadforce for f-zero ax to make it bootable (thanks crediar)-added pad read function patches for f-zero ax to make it controllableVersion 2.176-moved resident evil 4 and sonic gems collection into the paper mario arstartdma exception list to fix their sound issues-added yet another timer check, this time for the cpu speed, might help out more gamesVersion 2.175-added a very general game timer patcher which should cover up most games which run too fastVersion 2.174-Added in-app updater, accessible through Settings menuVersion 2.173-added micro machines to the ARStartDMA exception list to help it stabilize-assume on ELF loading that the header is already loaded in the buffer, fixes sonic cdVersion 2.172-made the FIFO patching much more dynamic by actually using the pointer set by the game to find usage instead of hardcoded patterns-general patching cleanup, especially the debug messages are easier to look through now-split the triforce patches from the regular game patches since they will never be found in normal games anywaysVersion 2.171-did some more patchwork, now most of our required patches get applied dynamically, this should fix up some problems with games using the debug version of the sdk-commented out the multidol loader code for now, with this update all those game should work properly on their own with the corrected patchesVersion 2.170-added a security check for the EXIDMA callback value, this fixes billy hatcher memcard emulation waiting forever because of a wrong value-did some small memcard emu patch cleanup-added memcard patch for the japanese version of pokemon colosseumVersion 2.169-added hardcoded patches for pokemon colosseum pal and ntsc which will report the memory card is always inserted with memcard emu enabled, this way you can actually save and loadVersion 2.168-added a bit of code to actually allow usage of a real memory card on wii when memory card emulation is turned off-added a small compiler option in global.h, PATCHSI, if you comment out this option and recompile nintendont it will use the original gamecube pad portsinstead of emulating them, allowing accessories like gba and bongos but will remove things like hid, bluetooth and return to loaderVersion 2.167-added new PI_FIFO_WP patch pattern for pokemon xd and changed up ARStartDMA reading, this makes xd fully work for the first time-moved atv quad power racing 2 and pn03 into the paper mario ARStartDMA exception list to get them stableVersion 2.166-added a new ARStartDMA patch which hooks itself into the original nintendo code instead of completely replacing it, this patch will be used by burnout 2, viewtiful joe, animal crossing and megaman x command missionVersion 2.165-greatly increased controller read updates for interrupt read based games, this should help people with slow controls-changed up patching system a bit, made the debug prints more unified and added a safety check for EXIUnlock to make sure we write to the right function, this fixes music in both collectors edition menu and twilight princess-added a small debugging option which makes it possible to compile nintendont with a very small amount of patches, note that this will only help developers to understand certain problems betterVersion 2.164-moved most audio streaming and interrupt relevant info into unused hardware registers-skipping SIGetType patch for sonic adventure dx to fix its double presses-started adding more patterns and patches for games using the debug sdk, none of them work yet though, alot needs to be done stillVersion 2.163-Fixed HID controller analog triggers being broken since v2.158Version 2.162-sending interrupt messages through unused EXI device 2 hardware registersinstead of main memory, saves some time and space-added starfox assault ntsc save exception and commented out baten kaitos savehack-made all gc relevant patches static, this might fix a bunch of gamesVersion 2.161-Fixed Bluetooth TR remotes requiring an expansion controller needing to bedisconnected and then reconnected to sync.-updated Thrustmaster Dual Analog 4 controller.ini to support ZL button (Thanksnastysdsi)Version 2.160-added libwupc, now you can use the wiiu pro controller in the loader and notjust ingameVersion 2.159-Fixed wii classic controller analog triggers getting stuck slightly in whenconnecting using bluetoothVersion 2.158-Added new controller.ini button LZ it adds the same functionality the bluetooth controllers have when DigitalLR=1for half pressed AnalogR and AnalogR triggers when L or R are pressed at thesame time as the LZ button.-Changed game selection menu Dpad Left and Right buttons to advance a screen ata time-Updated Logitech Thrustmaster Firestorm Dual Analog 2 controller.ini to supportthe LZ buttonVersion 2.157-calibrating the bluetooth controller analog sticks now when you sync thecontroller, the first value it reads will be taken as the analog stick middle,to recalibrate just reconnect the controller-if you press "-" on your wiimote it will enable/disable rumble-if you press "-" on your classic controller/wiiu pro controller, it will changethe control scheme to be rotated a quarter clockwise or to the original controlscheme-if you hold "L" on your classic controller/wiiu pro controller, your inputs onZL/ZR will be used as half pressed L and R buttons ingameVersion 2.156-Enhanced Internal game menu to default to the most recently selected game-Increased internal game menus ability to handle up to 500 games-Added new boot status messages for what controllers are enabled-Enhanced to allow gamecube and hid controllers to be turned off at the sametime-Fixed Multiplayer using MultiIn=2 again. (bluetooth changes keep breaking it)Version 2.155-changed up interrupt message reading a bit, fixes startup of luigis mansion-changed SI error message when no controller is connected, fixes burnout 2 andpandora tomorrow-added army men and cel damage to the multidol exception list, cel damage stilldoesnt work though, state of that game is unknown-increased rumble of the wiiu pro controller-improved the calculation accuracy of the wiiu pro controller analog sticksVersion 2.154-Added shutdown combination (B,Z,R,PAD_BUTTON_DOWN) to bluetooth controllers-Fixed Multi controller adapters using MultiIn=2 working in conjunction withblutooth controllers-Added Hori Real Arcade Pro 3 SA controller.ini (Thanks galneon)Version 2.153-added bluetooth support, so far you can use the wiiu pro controller, classiccontroller and classic controller pro, the controllers need to be synced withthe system menu to work just like it is with other homebrew applications,credits to the original author of lwBT, the people behind the libogc port, thecreators of the wiimote wiki entry on wiibrew.org and to TeHaxor69 for the wiiupro controller documentation-added raw rumble data support to controller.ini files, so farcontroller_ps2.ini and controller_Genreic_USB_Gamepad_PID=0079_VID=0006.ini haverumble supportIMPORTANT: The bluetooth code is very long so it is highly possible that theyare new bugs coming with this version, dont be surprised when you encounter newproblemsVersion 2.152-Fixed auto boot from some loaders when maxpads is set to 0-Fixed PS4 controller.ini digital triggers-Fixed JPN and non JPN saves trying to use the same multi save file. If you weresaving JPN saves in a multi save file you need to rename ninmem.raw toninmemj.raw when upgrading to this version.Version 2.151-Added Multi player support for the following usb adapters (Thanks Coreyw) Mayflash CCPro USB Adapter - PC045 MayFlash Wii CC USB Adapter - PC052 Mayflash WiiU Pro Controller Adapter - W009To enable it in the controller.ini change MultiIn=1 to MultiIn=2It wont work for anything that doesn't use the MultiIn command.Special notes when using it on a wii It is incompatible with a wavebird being plugged in. If you have gamecube controllers plugged in once you have an empty gamecubeconnector the next port must also be empty for the cc and cc pro adapters. thewiiu pro adapter can not have any gamecube ports used after the first empty one. some users reported setting maxpads to the number of actual gamecubecontrollers plugged in gave better results-Added Support for Microsoft Sidewinder Force Feedback 2 Joystick=Fixed joystick sensitivity in the controller.ini for Mayflash CCPro USB Adapter- PC045Version 2.150-fixed a small problem with audio streaming, this should remove most clicks andpops in the decoded audio-small asm and multidol loader changes, nothing really worth pointing out-added a patch for PADControlAllMotors, this should get rumble working for mostgames which didnt have rumble yet-changed up the patching system to have critical patches always loaded up at thesame place, this should fix bootup of the 007 games-heavly modified the video patching system to now work without complete videomodes, this should allow games to be patched which were not changeable before-added a new FIFO and a new __CARDStat patch, didnt have any effect though onpokemon xd, the problem of this game is still unknown-added a timer fix for the japanese majoras mask versionVersion 2.149-Added support for Mayflash Classic controller Pro USB Adapter - PC045 Thisrequires updating nintendont and the controller.ini (THANKS CoreyW)-Fixed Dpad=1 not allowing the dpad and some other control to be used at thesame time (Thanks CoreyW)-Fixed MayFlash Wii CC USB Adapter - PC052 controller.ini triggersVersion 2.148-if language is set to auto, actually set the language according to the system config (fixes games like batman begins)Version 2.147-Fixed ps3 controller in Super Mario Sunshine, Luigi's Mansion and any other games that use a combination of analog triggers and digital trigger buttons. (REQUIRES booth boot.dol and controller.ini be upgraded)-Added a new controller.ini setting to DigitalLRDigitalLR=2 for controllers that have analog triggers with no button to indicate when they are fully pressed. Set L=, R=,Whare is the location of the analog trigger is set so that when the value pointed at by are >= the digital trigger button is considered pressedVersion 2.146-slightly optimized the asm behind audio streaming, also added updater for the current offset, games like crazy taxi will always play the same song otherwise-added audio streaming support for FST games-crash bandicoot timer fixVersion 2.145-added audio streaming, works well in most games, updated nintendonts major version to v2-fixed xg3 running too fast-general patcher optimizationsVersion 1.144-Fixed when reading a version 2 nincfg.bin the version number is updated as well otherwise any changes to the config result in an unusable file on subsequent bootsVersion 1.143-Added Support for Thrustmaster Dual Analog 4 (Thanks nastysdsi)-Fixed reading old version 2 of nincfg.bin so loaders that havent been upgraded will still work.Version 1.142-added new patches to emulate the wii reset button by pressing the buttons R+Z+Start on your controllerVersion 1.141-rewrote the mechanics of the multidol loader, now it can load everything from zelda collectors edition including the nes games and the movies-slighly changed the code behind the patching system, shouldnt make any difference-returning ORed bitmap of pads which can rumble as the official nintendo function does, this might fix games having no rumbleVersion 1.140-added hardcoded timer patch for majoras mask pal and ntscuVersion 1.139-removed disc read limit-pre-reading data when no cache is specified and the game wants to load something with the same data size, this highly reduces the time of animal crossing bootup for example-added a proper patch for RADTimerRead, with the help of this patch games using Bink Video will play back videos properly (for example megaman collection and scaler)-removed some unneeded code for the SI interrupt-using a general ISO reading function which makes sure we dont seek unneeded, this increases general reading for slow HDDs-slightly increased the sectors you can read from the HDD at once, this helps further to increase reading speed from HDDVersion 1.138Undo unnecessary complicated memorycard memory processing and just avoid overwriting kernel memory.Version 1.137Move the DI_Buffer back to 0x11200000.-Seems to cause crashes if not located here.-This is in the middle of Memcard memory. This makes memory card processing much more complicated.Version 1.135Add support for multiple saves in a single memory card file.Add support for selecting memcard size.Prevent disc reads beyond the end of the buffer.Check for controller.ini.ini if can't find correct file.Version 1.133-32-bit aligning the addresses of ARStartDMA, this will fix the background music in megaman collection-added a hardcoded fix for the too fast videos in megaman collection-cleaned up FakeInterruptVersion 1.132-added 16 missing patches for billy hatcher, now it at least boots, you need to disable memory card emulation though for it to actually get into gameplay-added avatar and P.N.03 onto the ARStartDMA exception list-further optimized the emulated dk bongo values to be more preciseVersion 1.131-added a new function patch, "PADIsBarrel", this function is used to determine if bongos in donkey konga are connected-heavly modified the pad read function in order to try to emulate the bongos if they are connected, this is not accurate and only works if you start the game and then reconnect the bongos-slighly optimized some assembly functionsVersion 1.130Add SIInterruptHandler C. Thanks sabykos.-Fixes The Simpsons Road Rage and Peach's castle Tech demo.Version 1.129-made the ARStartDMA crash solution more complex for need for speed hot pursuit 2 to hopefully get it more stable-fixed a bug in ARStartDMA which used the wrong memory address base, that should fix some games like tony hawk pro skater-increased HID controller reading, it now reads about 60 times a second-added chronicles of narnia to the ARQPostRequest exception listVersion 1.128-added custom ARStartDMA crash solutions for paper mario, mario superstar baseball, need for speed hot pursuit 2, viewtiful joe, mega man x command mission and animal crossingVersion 1.127-heavly increased sd buffer from 2kb to 64kb which makes playing from slow sd cards actually enjoyable-fixed two possible small patch bugsVersion 1.126-set DI interrupts onto a timer just like the EXI, seems to be safer-added DIOS-MIOS patches to disable audio streaming just to have those games work at all-Nintendont loader will now also display size when loading games from sd, also the size is displayed more exact in general-added code for games like collectors edition to properly react when pressing the reset button, they should now properly return to the main menu-added all needed patterns for pokemon colosseum but they are still unpatched so saving will still not workVersion 1.125-added new SIInit patch pattern for games like animal crossing ntscu-added animal crossing ntscu to the list of ARQPostRequest exceptions to get it boot upVersion 1.124Minor Dsp fix.Version 1.123-corrected a mistake in the dsp patch, thanks sabykos for pointing it out-ignore the title case when sorting alphabetically to get correct results-display ID6 to the right of the title, that makes it easier to identify gamesVersion 1.122*Updated revisionVersion 1.121*Fixed a bug that non Triforce games were reading from Triforce hardware areas (Thanks to sabykos for finding the bug).This should fix any game broken by r72 (i.e. Mario Party 7 EUR, Mario Power Tennis EUR, Harry Potter POA EUR, ... )Version 1.120-loader game list is now sorted alphabetically-you can control the loader now by holding down the dpad/stick, you dont need to constantly press, if you press left/right you move even faster-the classic controller analog stick now works in the loader-the current position in the game list wont get reset anymore after entering the optionsVersion 1.119-completely removed the device ipl rom code, it will now be directly taken from the consoleVersion 1.118-the power button should now shutdown on wii and reset to menu on wiiu at all times instantlyVersion 1.117-further optimized and cleaned up the multidol tgc loader codeVersion 1.116Add Dspv14 Dspv15.Attempt to speed up Dsp searching code.Version 1.115Add exceptions to ARStartDMA-Mario Baseball-Viewtiful JoeCombine common shutdown code in PADReadGC.SAdd Dspv13.Version 1.114-check for valid tgc header before copying in our own apploader (fixes sonic gems collection)-added animal crossing to the arstartdma exception list, lets animal crossing pal boot without any modifications for the first time via the new tgc apploaderVersion 1.113*Added shut down via power buttonVersion 1.112-how about we upload the loader files as well svnVersion 1.111-added a very simple multi-dol loader for games like zelda collectors editionVersion 1.110Fix swapped widescreen/progressive options.Version 1.109More code cleanup.-Menu code-FuncPattern GroupsAdded another PI_FIFO_WP function.Added log to the config settings.Version 1.108-still use length 0 for most games in ARStartDMA-only use count skip in megaman command mission and paper mario for now (we need to add exceptions over time)-moved our kernel into the cache region and reduced the cache size so in the future we can easly set the kernel to every size now-fixed a potential bug with the stack overwriting data from various things-changed up the HID code a bit in the hopes to help PS3 controllers, untestedVersion 1.107Skip GC pad read on Wii U.Version 1.106Code cleanup-Combine GC and HID Pad functions-Use enum for 0xdead function patterns.-Minor ARStartDMA rearranging.Version 1.105In ARStartDMA, round down to zero for low value counts. Use the requested counts for larger values.-Currently cut-off is set to 0x400. This might need to be adjusted.-This might make the ARQPostRequest patch unnecessary.-Fixes Paper Mario battles.Added more PI_FIFO_WP functions.Version 1.104-explicitly saying gnu make that we are on windows when we use the Build.bat, otherwise it tries to execute the linux bin2h fileVersion 1.103-(hopefully) added all needed files and edited include paths to make nintendont compile properly on linux, just make sure you defined the variables DEVKITPRO, DEVKITPPC and DEVKITARMVersion 1.102-some kernel cleanup to reduce the overall sizeVersion 1.101-added the fatfs fastseek feature for ISO files which basically removes ingame loading timesVersion 1.100PI_FIFO_WP bit fix.-Fixes F-Zero GXMinor Zelda DSP clean up.Disable _fwrite D patch. Doesn't appear to be the right function to patch.Speed up hexdump.-Perform 1 file write per line of text with a buffer instead of 35 without.Version 1.99-sorry, the previous revision will always clear the config because I messed up a simple value, fixedVersion 1.98-nintendont now accepts args to autoboot games, other usb loader devs can look at wiiflow on howto implement it-added ios 58.25.32 onto the supported wii ios list as suggested by the gbatemp member realromhunterVersion 1.97-moved some more disc read code into the disc read thread, this should not change game behavior or compatibilityVersion 1.96-Fixed reference to old website (Thanks Naxil)Version 1.95Add Dsp v12 (Pikmin PAL).Cleaned up Zelda Dsp patching code.Version 1.94-Fixed HUGE omission in the meta file.It doesn't affect compatibility so no new dol.Version 1.93Corrected name for SIEnablePollingInterrupt (was SIReadHandler).Fixed SIEnablePollingInterrupt.-Mistakenly thought a patch was needed for an interrupt bit. It was actually the mask bit.-Fixes Pokemon Colosseum.Version 1.92-some minor changes, logs now get closed and devices get properly unmountedVersion 1.91-fixed the issue that after playing a japanese gc game with a console from a different region the other games get started as japanese games if you used the return to feature-fixed the issue that non-japanese games on japanese consoles always get started like japanese gamesVersion 1.90Add SIInit C patch for SSBM.Add new function patch.-Unsure of the name, but the function performs SIHandleRead for SSBM.Version 1.89Version 1.88Clear SI interrupt in SIInterruptHandler, not FakeInterrupt. Same for EXI.-Might require finding more versions of SIInterruptHandler.Send additional PPC interrupt if cleared without handling the requested SI or EXI interrupt.Clean up some interrupt code.Version 1.87Change method to protect interrupt variables by separating interfaces to different locations.Version 1.86Protect Fake Interrupt values.-Don't overwrite 0x80000014 if in useDI doesn't use Fake Interrupt. Remove reference.Turn off log in official build.-It can slow down games during launch which causes errors.Moved specific patches from Mario Strikers to generic method.-Probably need to find more variants. Found some for Luigi's MansionMinor SI tweaks.Version 1.85Clean up changes to SI.Version 1.84Improved SI interface.-It's still not quite right. We shouldn't need to false report errors and the polling bits are never enabled.Found a few more function patches for AI/SI.-lwzu and stwu (already did lwz and stw)Found a few functions related to SI in Mario Strikers that should be generalized. They currently aren't needed, but if we improve the SI interface further they will be. They're related to using memory instead of interrupts. We need to write 0s to clear memory, not 1s. For now only apply to Strikers.Version 1.83Fix ARStartDMA mem1 addressing.-Fixes Star Wars Rogue SquadronVersion 1.82Move patch_fwrite_GC to a .S file.Combine patch_fwrite_Log/B into one S file and clean up.Load config from memory in kernel if available.Only write nincfg.bin in loader if settings were displayed.-nincfg.bin is now optional.-Still need a command line parser to use with loadersFix heap scope issue with DI queue.Version 1.81Disable SI interrupts if disabled by game.-Fixes 007 games.Reset patch found variables when loading a new elf/dol.-Fixes 007 games.Use the log for patch_fwrite instead of UsbGecko.-Shows OSReport strings in ndebug.log-Should probably make this an option for one or the other, or always do both instead.Version 1.80-fixed a potential problem with ps3 controllers where the memory allocation for the rumble can interfere with the disc reading thread thanks the debug log provided by daxtsuVersion 1.79-corrected cache for triforce games, now gp1 should run crashlessVersion 1.78-always skip SITransfer if its a normal gc game-skip ARQPostRequest unless we are booting super mario sunshine-use length 0 for ARStartDMA unless we boot mega man x command missionVersion 1.77-skip SITransfer for mario strikers so it stays controllable-use ARStartDMA length 0 for melee and kirby air ride so it doesnt freezeVersion 1.76-some more tiny changes which should let metroid prime boot again, fix controls in gp1, maybe moreVersion 1.75Fix disc swapping.-Also clears cache when swapping discs.Use corrected ARStartDMA for all games for interrupt timing. (Original attempt missed an exchange for r6/r7).Version 1.74-changed up disc reading and other small stuffVersion 1.73-added more patch exceptions to fix Dragon Drive, Odama and True Crime New York-fixed wrong game save timestamp-mario kart gp1 works now-finished up the triforce controls code so it now returns to hbc and works with usb controllersVersion 1.72*Increase code size in linker script and updated related code*Added JVS-IO emulation*Added Baseboard emulation*Added DIMM board emulationVersion 1.71*Updated code to allow larger section sizesVersion 1.70-worked some more on the auto-cache, also fixed a little bug in it againVersion 1.69-use the original ARStartDMA code, only patch it for megaman x command mission, fixes metroid prime 1 and 2-fixed a small bug in the auto-cache-changed the disc read thread code a bitVersion 1.68-Added Generic USB Gamepad PID=0079 VID=0006 controller.ini This controller was sold under several brands and models.-Fixed "flickering" problem some users were having with Genreic_USB_Gamepad_PID=0079_VID=0006Version 1.67-added alot of exceptions to fix Killer7, Cubivore, Frogger's Adventures, Two Towers, Chibi-Robo, Resident Evil 4, Hudson Selection Vol 2 and Kururin Squash-if you dont give a cache.txt, nintendont will automatically cache files, thats not as efficient but should help improve loading times if you get to some area a second time for exampleVersion 1.66Only use non-zero DMA interrupt size for Megaman X Command Mission.Version 1.65Correct branch offsets in Patch31A0.-Fixes Pac-Man World 2.Version 1.64Dsp version does not control if ARQPostRequest is needed. Revert to lists.Version 1.63Use actual DMA length in ARStartDMA instead of 0 (assumes no actual data transfer occurs. Only affects timing.-Fixes Mega Man X Command Mission.Remove ARQPostRequest from all non-Zelda uCode games (Zelda=Dspv0,1,5,8,10,11).-Fixes Mega Man X Command Mission.Skip Dvd patching for all games (not just Harvest Moon MM) that load a dol or elf file after the first with no patchable segments.Version 1.62sorry for the wiiu crash in r61, recompiled...Version 1.61-leave in the ARQPostRequest patch, only skip it for games which really get problems otherwise-made a few loader changes to try to fix some crashes on game startupVersion 1.60Fix Harvest Moon Magical Melody.Version 1.59Remove ARQPostRequest patch for all games (Fixes Mario Golf). This might break things for some games.Version 1.58Remove ARQPostRequest patch from Metroid Prime 2.Version 1.57Don't patch ARQPostRequest for Metroid Prime.Version 1.56-Fixed reading and default values when their were "," in subsiquent commands in the controller.iniThe only controller in the svn this would affect controller_ps4.ini Version 1.55-you can now use gc and hid controller at the same time on a wii, if hid is enabled it will still check the gc ports if you are using a normal wiiVersion 1.54-Updated the Mayflash 3 in 1 Magic Joy Box controller.ini to work with v1.53-Updated the memory map that I forgot to include with v1.53Version 1.53Added new parameters in controller.iniStickX-,,StickY-,,CStickX-,,CStickY-,, is a value in hex if the controller is up to that far from center nintendont will still send that the stick is center to the game. It has a default value of 0 which is correct for most controllers.It sholud only need to be changed it the stick appears to be pulling in one direction. Prior versions had this hardcoded to 1A. is a percent applied to the value coming from the stick. Prior versions had this hardcoded to 100. It has a default value of 80 which is correct for most sticks. Most sticks produce values ranging from 00 to ff, the camecube controller only produces values of only about 80% of that. It only needs to be changed if your controller dosent produce values ranging from 00 to ff.Version 1.52-added some code to fix games like pal luigis mansion-added a new bin2h, this one should be compilable for linux etc as wellVersion 1.51Generate .h files from .S files.Generate .S files for DVDInquiryAsync and DVDSeekAbsAsyncPrio.Remove built files from repository.Simplify PadStub calling (use a global location for PadBuff).Version 1.50-changed up some things to hopefully help save crashesVersion 1.49-Fixed reading controller.ini when lines are separated by only a =Added Logitech Cordless Rumblepad 2 controller.ini (Thanks BravaCentauri)=Added PDP Afterglow AP.1 Controller for PS3 controller.ini (Thanks BravaCentauri)=Added Gioteck SC-1 controller.ini (Thanks Rockohoward)Version 1.48-more memory card emu tweaks, now nintendont will wait at least 3 seconds before it actually saves a file to your drive, that way it should not freeze because of too early storing, also optimized the save timing a bit to improve stabilityVersion 1.47-added missing parts for drive led to still workVersion 1.46-some more work on the pad read code, now for example final fantasy crystal chronicles works again-changed up some timings again to help making for example melee more stableVersion 1.45-Added disk read activity led support-Fixed dump that could occur when the last line on controller.ini didn't have a carriage return linefeed-Added testing of file system on SD: to match testing on usb:-Added message to loading patched kernel 8 indicating using gamecube portsVersion 1.44-changed up some thread prioritiesVersion 1.43-Fixed GC analog triggers on controllers 2, 3 and 4 controlling player 1Version 1.42-took out the disc read input check of r40 again, I dont know why it would break for some people but whatever...Version 1.41-Moved writing the version info into ndebug.log so it is always written firstVersion 1.40-read in fonts before staring the game (fixes a few games)-do not check for new disc read inputs if we are still reading a file (fixes a few games)Version 1.39Added configuration file for Thrustmaster T-Wireless(Thanks ALSINJAN)Fixed compile error on systems where caps make a differenceVersion 1.38-slightly increased wait delay again to help stabilize games like meleeVersion 1.37-Optimized for space so DEBUG can stay enabled with USB kernel-Nintendont version is now shown in log-Added a few missing carriage returnsVersion 1.36-creating cache before we enter the game now, this way too slow devices should not cause any error anymoreVersion 1.35-Set Patch.c dbgprintf code as a separate category so it can be disabled if necessaryVersion 1.34Only cache fonts section of ipl.bin. (Save 1.5MB)Version 1.33-further improved the disc read thread introduced with r31-improved usability of the return to feature, it should be more reliable now-caching the font file by default nowVersion 1.32Add support for japanese font.-Use either ipl.bin or font_sjis.binVersion 1.31-made the disc read threaded, that should greatly reduce the random beeps in games if you go from one screen to another and also should improve control reaction times-moved up most of the memory positions to make space for the cacheVersion 1.30-Made the cache code a little easier to read-Added note about not enabling DEBUG and DEBUG_DI at the same time (looking into it, problem is in Patch.c)Version 1.29-Fixed a few warnings-Can now be compiled with AUDIOSTREAM definedVersion 1.28-used wrong devkit for r27, sorryVersion 1.27-added a new controller patching method which seems to be required for some games to be controllable, its still not fully tested so I cant promise every game is controllable nowVersion 1.26Try to use font_ansi.bin if no ipl.bin file is found.Version 1.25*Added file caching*Updated EXIDMA and EXIImm to prevent register corruption*Updated DCInvalidateRange to handle smaller than 32 bytes reads (Triforce)*Removed __OSReadROM patch*Removed unused patches*Optimised some code*IPL reads are now done to MEM2 first and then copied to dst to prevent data corruptionNote: Certain games try to load the IPL font and crash or don't display any font at all when the sd:/ipl.bin or usb:/ipl.bin is missing!(i.e. FZero-GX)File caching:Put a file called cache.txt into the same dir as the game.iso and put any filenames you want to cache in there.There is currently a file limit of 220 entries.Version 1.24-Made some of the init code clearer-Fixed some typo's-Removed empty Debug folders.Version 1.23Actually implement the change meant for r22 (Fix UStealth).Version 1.22Fix UStealth. - Thanks airline38Version 1.21Fix zero length DMA behavior. Fixes Animal Crossing (others?).Version 1.20-Cleaned up all the #ifdef DEBUG in kernel and loader, as they are pointless-gprintf can be disabled like dbgprintf-Added carriage return \r to all log code so nl_debug.log and ndebug.log can be read properly with Windows NotepadVersion 1.19Added elf file for analyzing code dumps.Version 1.18Forgot the .dolVersion 1.17Fixed meta.xml not updating to the correct versionVersion 1.16Revert minor DSP change from r13.Version 1.15-attempted to fix crashes on autoboot, on return to homebrew channel and when using memory card emulationVersion 1.14Fix black screen when using interlace with component cable.Version 1.03Attempt to fix reset hangups.Speed up memory card writes.Version 1.02-added a small patch to fix up some japanese games on non-japanese consolesVersion 1.01Added DSP fixes for v2, v3, v4, v6, and v9 Version 1.00 If your loader provides a return stub, the reset combination will now use it, if no loader was used, you will return to the system menu Added Mayflash 3 in 1 Magic Joy Box support (Thanks Adeka & Fludit) Added Thrustmaster Firestorm Dual Analog 2 support Cleared message to plug in HID controller once it is plugged in Added error message for "PS3 controller init error" Added display of error codes for unknown HID init errors Removed DSP patches r64-The loader now updates the meta.xml file (thanks faku1810)r62-Added a MCE exception for Melee until the issue is solved-Moved another break that was for testing-Made the Title ID check a little clearer.r61-Hopefully improved MC emulation (thanks crediar)r60Fixed game with a '.' in their directory name not showing up in the loaders gamelist.r59Fix Tales of Symphonia always up when using GC Pad.r58- Press B at launch to prevent autobooting- Remove NYI text from settingsr57Added message during boot to plug in HID controller if needed.Added display of revision on the top of the screen.Added display of additional error information during bootr55-56The change to the ESPatch breaks the shutdown function. This will load theHollywood21 patch only for Wiis that are v21.Fix Shutdown for WiiU as well.r54Add Language selection to Loader Menu.Rev 50 à 53- Correction de l'erreur kernel=-1 sur les nouvelles Wiir49Le paramètre langue SRAM peut être contrôlé avec la configr48Nettoyage des erreurs affichées au démarrage et indication de pourquoi le contrôleur USB ne marche pas.Votre jeu doit être en iso à l'emplacement :sd:/games/(ce que vous voulez)/game.isoLes fichiers de configuration des manettes doivent être placés dans :sd:/controllers/XXXX_XXXX.iniInformation:-------------------------------------------------------------------------------------The usage of HID devices is controlled via the nintendont config but forced on Wii U.When using HID a sd:/controller.ini must be present, a few samples are supplied.Nintendont uses a config file which is stored at sd:/nincfg.bin see nincfg.h.Loaders can use the auto boot flag in the config to directly boot games.When using the PS3 controller you must press the PS button first.When using the GC controller you can use R+Z+B+DPad-Down to shut down the console,when using a HID controller you have to map the Power entry to use this feature.On the first boot it will create a new memory card which takes some time.Error codes:-------------------------------------------------------------------------------------When nintendont is loading a game you will see a running number unless itreaches 7 something went wrong:-1: Kernel failed to load 0: ES init failed 1: SD init failed 2: FAT init failed 3: CFG init failed 4: HID init failed 5: DI init failed 6: CARD init failed (It will wait here while creating a new memory card) If SD or FAT fail your SD card is probably not compatible.HID can fail if there are mistakes in the controller.ini or the controller isn'tsupported.DI fails if something is wrong with your game ISO.ES has a rare chance of crashing just reset your Wii/Wii U.Installation:-------------------------------------------------------------------------------------Either copy the Nintendont folder into your apps folder or directly loadthe .dol by any means.When loaded directly Nintendont looks for games at:sd:/games//game.isoHID Controller Config:-------------------------------------------------------------------------------------You need my tool called HIDTest to determinate the values.Most entries should be obvious.All values are in hex, do not use the 0x prefix.Polltype: Use 1 (so far only the PS3 controller needed 0)DPAD: Certain pads use bits for each DPad direction other use numbers going form 0 to 7 for each direction. An easy test for this is if one direction doesn't change any bits then use 1 and fill in all 8 values for the DPAD otherwise use 0 and just fill in the four values. (see examples)The rest uses [Button]=[offset],[mask] offset starts at 0. Site officiel : https://github.com/FIX94/Nintendont

RetroArch v1.7.4 : Emulateur Multi Plates formes

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RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.Version 1.7.4– ANDROID: Add sustained performance mode, can be turned on/off in Power Management settings menu.– ANDROID: Powerstate/battery level support.– CHEEVOS: Fix crash when scrolling Achievement List while Unofficial Achievements enabled (#6732).– CHEEVOS: Added hitcounts support for PauseIf/ResetIf (#6817).– COMMON: Automatically hide “Configuration Override options” in Quick Menu.– COMMON: Small Bugfix to not trigger savestate code when pressing Reset.– COMMON: Added libsixel video driver.– EMSCRIPTEN: Fix Game Focus Toggle.– HID/OSX: Fix to set hid device registration deterministic (#6497), to address issue #6640 re-adding dynamic device registration.– LOCALIZATION: Update Italian translation.– LOCALIZATION: Update Japanese translation.– LOCALIZATION: Update Polish translation.– LOCALIZATION: Update Portuguese / Brazilian translation.– LOCALIZATION: Update Russian translation.– LOCALIZATION: Update Spanish translation.– MIDI: Add MIDI support to the libretro API. Dosbox is the first proof of concept core implementing libretro MIDI.– MIDI: Add a Windows driver for MIDI, based on winmm.– MENU/QT/WIMP: Qt QSlider styling for Dark Theme.– MENU/QT/WIMP: Remove button ghostly inside highlighting.– MENU/QT/WIMP: Initial grid view.– MENU/QT/WIMP: Drag&drop to add new playlist items, add option to add/edit/delete playlists.– MENU/QT/WIMP: Add menu option to update RetroArch (Windows only for now).– MENU/QT/WIMP: Add menu option to manage shaders.– MENU/QT/WIMP: Add menu option to manage core options.– MENU/XMB: Add new icons for the settings– MENU/XMB: Add an option to show the desktop ui– METAL: Initial work-in-progress video driver for Metal. macOS-only right now, and currently requires macOS 10.13.– METAL: Supports XMB/MaterialUI, has a menu display driver. Has a font rendering driver.– METAL/SLANG: Slang shaders should be compatible with Metal video driver.– NETWORK: Enable SSL/TLS support by default for desktop platforms.– QNX: Fix Game Focus Toggle.– PS3: Add audio mixer support for FLAC and MP3.– PSP: Use proper button labels, fix inverted R-Stick Y axis.– REMAPS: Fix the way offsets are calculated for keyboard remapping.– RUNAHEAD: Fix full-screen mode change breaking Secondary Core’s environment variables.– RUNAHEAD: Deterministic input for RunAhead, guaranteed to match the last polled.– VITA: Use proper button labels, fix inverted R-Stick Y axis.– VITA: Add imc0: mount.– VITA: Use sceCtrlIsMultiControllerSupported to detect.– VULKAN: Fix two validation errors.– VULKAN: Try to avoid creating swapchains redundantly. Should fix black screen and having to alt tab out of window again to get display working on Nvidia GPUs (Windows).– VULKAN/OSX: Initial MoltenVK support. Not enabled yet, several MoltenVK bugs should be fixed first before we can have it fully working.– WINDOWS/DINPUT: Add rumble support.– WINDOWS/DINPUT: Fix Game Focus Toggle.– WINDOWS/RAWINPUT: Fix Game Focus Toggle.– X11: Fix Game Focus Toggle.– WII: Change deflicker setting to work in 480p or higher, and always enables vfilter so that the user can easily change brightness.– WIIU: Fix out-of-bounds rendering bug– WIIU: Implement UDP broadcast network logging on Wii U.– WIIU: Audio should no longer clip.Version 1.7.3AUDIO: Audio mixer supports FLAC/MP3 file types now!COMMON: Fixed bug ‘crashing in cores that don’t range check retro_set_controller_type’. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don’t check the number of ports, in VBAM’s case it was overflowing and crashing. QuickNES was crashing too.COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).COMMON: (QuickMenu) Added Configuration Override submenu.HID: Merge new HID subsystem.HID: Fix WaveBird support for the Wii U GCA.HID/OSX: Fix regression with IODHIDManager – gamepads which are connected later would not be autoconfigured.LOCALIZATION: Update Italian translation.LOCALIZATION: Update Japanese translation.LOCALIZATION: Update Portuguese translation.MENU: New WIMP Qt GUI!MENU: Audio mixer now works in the menu without any cores loaded. You have to enable the setting ‘Enable menu audio’ for this to work.REMAPPING/OVERLAYS: Fix regression – overlays could no longer be remapped.SCANNER: Add Wii Backup File WBFS support.X11: CRT SwitchRes support for X11/Linux.Version 1.7.1– 3DS: Now correctly reports amount of CPU cores.– 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.– 3DS: Initial networking support, HTTP requests won’t work yet.– 3DS: Now reports memory and battery state.– AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.– CHEEVOS: Fix unofficial achievements not being loaded.– CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.– CHEEVOS: Support Neo Geo Pocket.– COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.– COMMON: Fix bug ‘Last item in a Playlist is ignored’.– COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.– COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).– D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.– D3D9: Add menu support for MaterialUI/XMB.– D3D10: Initial video driver implementation.– D3D11: Initial video driver implementation.– D3D11: SPIRV-Cross/slang shader support for D3D11.– D3D12: Initial video driver implementation.– DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection– INPUT: show friendly names when available under input binds and system information– INPUT: show the config name when available under system information– GUI: Allow changing menu font color.– GUI: Menu visibility options for RGUI and MaterialUI.– GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.– GUI/XMB: Add Monochrome Inverted icon theme.– GUI/XMB: Allow changing menu scale to 200%.– GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.– HAIKU: Restored port.– KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled– GL: ignore hard gpu sync when fast-forwarding– IOS10/11: Handle hardware keyboards and iCade controllers– LOCALIZATION: Update Italian translation.– LOCALIZATION: Update Japanese translation.– LOCALIZATION: Update Portuguese-Brazilian translation.– LOCALIZATION: Update Spanish translation.– NETPLAY: Add menu option to select different MITM (relay) server locations.– OSX: Modify HID buttons detection algorithm.– QB: Added –datarootdir.– QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.– QB: Added –docdir.– SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.– SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded– SOLARIS: Initial port.– SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.– PS3: Enable Cheevos.– PSP: Enable threading support through pthreads.– SHADERS: SPIRV-Cross/slang shader support for D3D11.– SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad– SUBSYSTEM: Subsystem saves now respect the save directory– SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)– VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).– WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).– WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).– WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).– WIIU: Overlay support.– WIIU: Transparency support in menu + overlays.– WIIU: Increased stability during core switching.– WIIU: Shader support.– WIIU: Menu shader effects added (shaders).– WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)– XBOX OG: Restored port.Version 1.7.0– CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.– CHEEVOS: Leaderboard support.– CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.– COMMANDLINE: Fix fullscreen toggle switch.– COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.– COMMON: Fix slowmotion ratio always being reset back to 1.– COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.– COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.– COMMON: New lightgun API.– COMMON: New VFS (Virtual File System) API.– COMMON: Fixed some playlist bugs.– COMMON: New snow shader.– COMMON: Fix Quick Menu title, no longer shows ‘Select File’.– COMMON: Fix loading cores that require no content one after another.– COMMON: Map Delete key to Y button for non-unified menu keyboard controls.– COMMON: Fix for relative paths being normalised and generating a duplicate history entry.– EMSCRIPTEN: Fix references to browserfs.– FREEBSD: Support libusb HID input driver.– HAIKU: Buildfix.– INPUT: Map clear button to DEL key.– LINUX/X11: Add RetroArch logo to window title bar.– LINUX/X11: Input driver now supports new lightgun code.– LINUX/X11: Support window transparency (requires a compositing window manager).– LOBBIES: Fix for crash on join netplay rooms via touch / glui.– LOCALIZATION: Update Italian translation.– LOCALIZATION: Update Japanese translation.– LOCALIZATION: Update Portuguese-Brazilian translation.– LOCALIZATION: Update Polish translation.– LOCALIZATION: Update Russian translation.– MENU: Snowflake menu shader effect.– OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.– PS3: HTTP requests / downloads should now work.– PS3: Core Updater now works.– PS3: Improved font rendering, enable STB Unicode font renderer.– PSP: Make it work with Vita’s Adrenaline.– PSP: Fix audio sync.– PSP: Fix content loading, port should be functional again.– PSP: Use 64MB when available.– SCANNER: Fix crash from Windows-incompatible format string.– VITA: Improve packaging, installation times.– WIIU: Disabled the controller patcher for now since it was the source of many stability issues.– VULKAN: Various stability fixes for WSI.– WINDOWS: Add MSVC 2017 solution.– WINDOWS: Get rid of the empty console window in MSVC 2010 builds.– WINDOWS: Raw input driver now supports new lightgun code.– WINDOWS: Use configured OSD/text message color on GDI driver.– WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names– WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.– WINDOWS: Improve version reporting under System Information.– WINDOWS: Support window transparency.– WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.– WINDOWS: Added Visual Studio 2017 support.Version 1.6.9– Audio: Fix the Audio DSP picker– CHEEVOS: Add support for Atari Lynx cheevos.– CHEEVOS: Add support for RetroAchievements Leaderboards.– GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.– GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.– GUI: (MaterialUI) Fix entry box highlight calculation.– GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.– GUI: (XMB) Comment out visible item calculation in xmb_draw_items().– GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.– GUI: Add menu option for OSD background color.– GUI: Add menu option for OSD text color.– GUI: Add menu option to remove frame count from OSD.– GUI: Allow wraparound of int/float settings when pressing the left key– INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)– INPUT/LIBRETRO: Add support for analog buttons– INPUT: Always show the controls menu even if descriptors are not set– INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface– INPUT: Apply descriptors only for the amount of cores the core supports– INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)– INPUT: Fix absolute mouse move handling on the winraw driver– INPUT: Ignore keyboard input if window is not active on udev driver– INPUT: Sanitize the filenames of autoconfig profiles before saving– LOBBIES: Fix crash on navigating left / right from the lobby menu– LOCALIZATION: Update Dutch translation– LOCALIZATION: Update Italian translation.– LOCALIZATION: Update Japanese translation.– LOCALIZATION: Update Portuguese-Brazilian translation.– LOCALIZATION: Update Russian translation.– LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string– LINUX/PI: Broadcom VC4: Add Videocore config option– LINUX/UDEV: Fix – RetroArch reads keyboard input when not focused with the udev input driver.– NETPLAY: Fix disconnection not fully deinitializing Netplay.– NETPLAY: Fix lan rooms when there is more than one room– NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6– COMMON: Fix clear/free loop conditionals in playlists.– WINDOWS/GDI: Fix flickering of text.– WINDOWS/GDI: Fix graphics corruption on Windows 98– WINDOWS/GDI: Allow compiling without DirectInput8 for NT support– WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).– WINDOWS: Fix menubar text corruption on Japanese locale systems– WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).– WINDOWS: Support Windows 95, NT3.51, NT4– WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013– WII: Use custom, embedded libogc SDK.– WIIU: Initial touchscreen support for WiiU gamepad.– WIIU: Add Cheevos support.– SCANNER: Fix archive scanning.– SCANNER: Support CHD files.– SCANNER: Support Gamecube ISO scanning.– SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!– SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!Version 1.6.0– AUTOSAVE/SRAM – Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829)– ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc.– NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703)– ANDROID: Runtime permission checking– ANDROID: Improve autoconf fallback– ANDROID: Improve shield portable/gamepad device grouping workaround– ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled– LOCALIZATION: Update/finish French translation– LOCALIZATION: Update German translation– LOCALIZATION: Update Japanese translation– LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font– MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL)– OSX/MACOS: Fixes serious memory leak– WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode.– WINDOWS: Added RawInput input driver for low-latency, low-level input.– WINDOWS: Core mouse input should be relative again in cores– MISC: Various frontend optimizations.– VIDEO: Fix threaded video regression; tickering of menu entries would no longer work.– WII: Fix crashing issues which could occur with the dummy core– WIIU: HID Controller support– WIIU: XMB/MaterialUI menu driver support– WIIU: Initial network/netplay support– LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand)– LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client– LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only)– LOBBIES: unify both netplay menus– THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database– VITA: Fix slow I/O– VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow)– VITA: Fix frame throttle– VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc.– VULKAN: Fix some crashes on loading some thumbnails– AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.Version 1.5.0 MOBILE: Single-tap for menu entry selection MOBILE: Long-tap a setting to reset to default ANDROID: Autoconf fallback ANDROID: Mouse support / Emulated mouse support AUTOCONF: Fix partial matches for pad name CHEEVOS: Fix crashes in the cheevos description menu CHEEVOS: WIP leaderboards support COMMON: Threading fixes COMMON: 9-slice texture drawing support CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font. DOS: Add keyboard driver DOS: Improve color accuracy and scaling GUI: Various settings are now only visible when advanced settings is enabled GUI: Allow changing icon theme on the fly GUI: Add a symbol page in the OSK (Onscreen Keyboard) GUI: Better dialogs for XMB LOCALIZATION: Add/update Korean translation LOCALIZATION: Rewrite German translation LOCALIZATION: Update several English sublabels LOCALIZATION: Update several Japanese labels NET: Allow manual netplay content loading NET: Announcing network games to the public lobby is optional now NET: Bake in miniupnpc NET: Fix netplay join for contentless cores NET: LAN games show next to lobbies with (LAN) and connect via the private IP address NET: Use new lobby system with MITM (Man In The Middle) support NET: Fix netplay rooms being pushed on the wrong tab NUKLEAR: Update to current version SCANNER: Always add 7z & zip to supported extensions VULKAN: Find supported composite alpha in swapchain VULKAN: Add snow/bokeh shader pipeline effects – at parity with GL now WIIU: Keyboard support WINDOWS: Logging to file no longer spawns an empty window WINDOWS: Fix loading of core/content via file menuVersion 1.4.1- Beaucoup de changements, je vous invite à tous les lire ici, mais on peut noter que pour Wii ça ajoute le support USB, corrige des problèmes de savestate.Version 1.2.2There were some problems with the last release. FBA CPS1 was missing and FBA CPS2 was not working. Both are rectified now and included again.– (Wii) Fix FBA CPS1/CPS2 cores.Version 1.0.0.2CoresMupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.Screenshot comparison here: http://imgur.com/a/M9nRPGenesis Plus GX – Aspect ratio changes are now applied correctly.Genesis Plus GX – Other changes.Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.Mednafen (All) – Should correctly save SRAM to save directory now.SNES9x – Memory leak fixes and some other improvements.Nestopia – Core updates.3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.RetroArch GX – Gamecube/Wii- More screen resolutions.- Overlay support.- Faster blitting – inlined lots of GX functions.Version 1.0.0.1Mupen64 Fix audio float overflow bugs – fixes Star Wars: Shadows of the Empire, Star Wars: Episode 1 Racer, Tsumi to Batsu/Sin and Punishment (on PC) (iOS) Added hack to assem_arm.c’s “verify_dirty” return function to make GoldenEye work Alternate controls work differently now – you start with Original controls – press ‘Select’ to toggle ‘Alternate Controls’ (Core) Added MusyX ucode for RSP HLE – fixes sound in these games – affects games like Hydro Thunder, Gauntlet Legends, Biohazard 2/Resident Evil 2, etc. Graphics in Resident Evil 2 still messed up though with RSP HLE – change to CXD4 RSP for now to render the graphics accurately. (Core) Other incidental changes. (Core) Some preliminary work on getting graphics to show up in Conker’s Bad Fur Day for glN64FCEUmm Memory leaks and other bugfixes courtesy of AlcaroGamecube/Wii Input changes courtesy of Jacobeian – MIGHT finally fix long-standing input bugs FBA Full should work again New Input Settings option – Analog to D-pad mappingVersion 1.0.0VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)Revised menu - should now have the same functionality as all other RetroArch versionsNew 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.Much improved OpenGL driver - the PS3 version of RetroArch should now have thelowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.Many more changes... Version 0.9.9* (iOS) Initial release of RetroArch iOS.* (Blackberry) Initial release of RetroArch Blackberry (for BB10/Playbook).* [SNES9x Next] No longer disable high resolution for SA-1 games for Xbox 1 /Wii / Gamecube* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample tolow-resolution for high-resolution modes on Xbox 1/Gamecube/Wii* [SNES9x Next] Add Core Option - 'SuperFX Overclock'.* [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.* [Gambatte] Fixed serious input reporting bug on libretro side that coulddrastically slow down gameplay speed - found an edge case in a JapanesePokemon Blue version that triggered this.* [Gambatte] Make colorization optional and not enforced through use of aCore Option.* [FCEUmm] Should load UNIF ROM format now.* [NEStopia] Fixes Famicom Disk System support.* [NEStopia] L/R now inserts coins on Vs. System games* [NEStopia] Add Core Option 'Sprite Limit'.* [Mednafen] Add several Core Options for Mednafen PSX, Mednafen PCE Fast,Mednafen Neo Geo Pocket Color, etc.* [Mednafen PSX] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Latest update to r19 fromnotaz (main author)* [PCSX ReARMed] Totally rewritten ARM code by notaz in order to support outdated version of Apple's GAS (for iOS support)* [PCSX ReARMed] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Add m3u Mednafen-style cuesheet support* [PCSX ReARMed] Add core option 'Frameskip' - users with bad performance on Android should try out if setting this higher than 0 fixes their problems.* [PCSX ReARMed] Add core options 'NEON enhanced resolution' and 'NEON enhanced resolution speedhack' - this is for systems with ARM NEON CPUs. Note that this will easily triple or even quadruple CPU requirements. If you have an underpowered CPU, you might want to try this out in combination with the 'Frameskip' option (setting it higher than 0) to make things somewhat playable.* [Genesis Plus GX] Latest compatibility updates from ekeeke (main author)* [Genesis Plus GX] Add Core Options for blargg NTSC, Overscan and Game Gear Extend Screen* [Final Burn Alpha] Add several Core Options for going tO Service Mode, Resetting game, etc.* (LIBRETRO) Added Tyrquake* (LIBRETRO) Added ModelViewer and SceneWalker (for platforms which supportlibretro GL).* (LIBRETRO) NXEngine / Cave Story is now completely playable on consoles(Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performanceis also much improved on the platforms which could already play them, such asAndroid and PC.* (Shaders) New shaders- mdapt, new xBR versions, new Harlequin Gameboy/LCD shaders, etc.* Threaded video option. Mainly for Android users but works for OpenGL driver in general.* (Android) Add iControlPad support.* (Android) Add the following gamepads / etc to autodetection list: - Tommo NeoGeoX Arcade Stick - Xperia Play (fixes ANR issues after 30 seconds) - TTT THT pad - JXD S7300B - Sega Virtua Stick - Ouya pad (untested) - Gamestop Wireless - Tomee NES USB - Thrustmaster T Mini Wireless* (Android) Add back key behavior - can either 'toggle' RGUI' on/off or exit the app.* (RGUI) RGUI now works on PC, Android, iOS and Blackberry - and is no longer Wii-exclusive.* (RGUI) RGUI is an ingame menu that can be toggled from within the game. It looks and functions a bit like MAME's OSD system. It is possible now to configure most of RetroArch's settings from this builtin menu instead of having to exit the game and go to an 'external' settings menu.* (RGUI) Added a 'Game History' list.* (RGUI) Added sophisticated shader stacking - for Cg shaders.* (RGUI/Libretro) Add disk image swapping - supported by Mednafen PSX and PCSX ReARMed.* (Libretro) Add libretro GL capability to libretro API. Supported currently by PC, Android, iOS, Blackberry, Raspberry Pi, and Pandora. Targets either GL 2.0 or GL ES 2.0. Targeting GL ES 2.0 is encouraged for maximum portability to mobile platforms.* (Libretro/RGUI) Add Core Options. This makes it possible to 'expose' options for a libretro core to the frontend.* (Libretro) Add SET_SUPPORT_NO_GAME to API.* (RGUI) Change menu layout options.* (PS3) Optimize PS3 video driver extensively - should result in a big latency reduction.* (PS3) Totally remove the 'old' fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks.* (Wii) Optimize Wii video driver by using inlined macros for certain fixed-function state code.* (360/Xbox 1) Optimize 360/Xbox 1 video drivers by using inlined command buffer macros* (360) Removed shader system for this release - will be re-added in a future 0.9.9 point release. The main problem is that on Xbox 360, all our render targets need to fit inside 10MB of EDRAM - which is just pathetic if you want to have any FBO scaling options similar to what can be done on PS3. I'll be looking at either tiled rendering or just implementing the same 'hack' I did before (where I forcibly set the maximum source framebuffer resolution at 512x512 for two-pass shaders and hoped nobody would notice so I could stay within the confines of the 10MB of EDRAM for render targets). For now, the PS3 port is way superior than the 360 port in the graphics stakes due to this 10MB EDRAM limitation for render targets.* (Menus) Standardize RGUI, RMenu and RMenu XUI to look and work the same.* (Overlays/RGUI) Overlays can now be scaled and their opacity changed from RGUI).* (RMenu/RGUI) Add text scrolling when a text string is too large to fit onscreen.* (RMenu XUI) Have all menu screens now use the same basic XUI template. Cuts down on a lot of code maintenance at the expense of language customization by end-users. A solution will be looked at later.* (Xbox 1) Slim down on menu texture - leaves us with more free RAM to play with - only tested on 480p - somebody with 720p/1080i resolution support should contact me - even though I'm afraid making the menu texture any bigger is going to be a waste of RAM anyways. Upsides of this are obvious - far faster switching between menu and game and consumes way less RAM which means games like Street Fighter Alpha 3 and Vampire Savior now fit into RAM without pesky and slow file I/O-based VM.* (Wii) Add additional VI resolutions.* (ZIP support) Switch from builtin zlib to miniz - less codebloat.v0.9.8.4* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory.- Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen)- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons)- Hook up Gun Smoke controls - Start button (needed to progress beyond title screen)- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)- Fixed Varia Metal palette- Fixed Fairyland Story palette- Fixed Return of the Invaders palette- Fixed Act-Fancer palette issue- Endian fixes in the following games (PS3/360/Wii/Gamecube) -- Surprise Attack- Rollergames- Ultra Man- Oh My Gods- Moonwalker (Sega System 18 bootleg) [magicseb]- Hyper Pac- Snow Bros 1- Honey Dolls- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube).* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archivesv0.9.8.3* [FBA core] Various changes/fixes- Hook up Armed Police Batrider controls- Afterburner - make fire buttons work- Hook up Bad Dudes controls- Hook up Cyberbots controls- Hook up 1942 controls- Add missing Chase HQ controls- Add missing WWF Wrestlefest controls- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)- Samples are now looked for - should be in 'samples' subdirectory- Hiscore files should now be read from/written to.* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.* [Genesis Plus GX] Set...v0.9.8.2- [Genesis Plus GX] Updated to latest SVN - Lunar: Eternal Blue (MCD, JP) works again- [Gamecube] Initial release of RetroArch Gamecube.- [Wii] Fixed serious blitting bug that affected certain PCE games - Dai Makai Mura, R-Type et al should display correctly nowv0.9.8.1- [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).- [NEStopia] Now outputs in mono sound mode.- [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.- [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch- [Mednafen Wonderswan] Core fixed, works again.- [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).- [Wii] Fixes serious analog stick issues with CC Pro/CC.- [Wii] Added additional resolutions - 304x224, 576x224, 608x224- [Wii] More natural way to switch between coresv0.9.8- [LIBRETRO] Added Mednafen NGP and Mednafen VB.- [LIBRETRO] Added NEStopia Undead (1.44).- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.- [FBA] Updated Final Burn Alpha to 0.9.27.28.- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).- [FCEUmm] Updated FCEUmm to latest version.- [Genesis Plus GX] Updated Genesis Plus GX to latest version.- (RARCH_CONSOLE) Various stability fixes- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to HDD and then instantly delete it when it's done with it (ie. when another ROM gets loaded or when RetroArch shuts down)- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz so this agrees better with them.- (WII) Made a custom wiiuse input driver and built it in. Slimmed down and should give better results. Also rejigged input in general.- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core might need to at least run at double realtime FPS in order for this optionto be useful.- (WII) Button combos can now be done ingame. You can do rewinding, fast forwarding, selecting save state slots and 'save state load/save state save' all ingame without first going to the menu. For more information, read the README.txt for the Wii release.v0.9.7.2 (SNES9X-NEXT seulement)- Fixed Tales of Phantasia not running- Fixed Robocop 3 not progressing past the title screen (backported echo buffer patch)- Fixed broken color addition (odd non-transparent tile patches in Zelda 3 and others)- Freed up some more RAM for Gamecube port- Some miscellanous speed hacks addedv0.9.7.1- (FBAcores CPS1) Sound crackling/popping fixed- (FBACores CPS2) Sound crackling/popping fixed- (FBACores NeoGeo) Sound crackling/popping fixed- (WII) Fixed left/right audio channels being in reverse issue- (WII) Filebrowser now filters by core supported extensions- (WII) Fixed filebrowser performance issues in v0.9.7v0.9.7- (XBOX 1/Wii) Made an Xbox 1/Wii port.- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores- (Genesis Plus GX) Updated to v1.7.0- (ALL) Improved stability / error trapping- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to the current directory, and/or extract to current dir and immediately load the first ROM/game file.- Too many things to mentionEmulateurs/Jeux supportés- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (**)- FCEUmm (Nintendo Entertainment System) [recent SVN version]- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]- SNES9x Next (Super Nintendo/Super Famicom)- VBA Next (Game Boy Advance) (*)- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)Lisez la doc pour plus de documentation. Site officiel : http://www.libretro.com/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/

Emulateur GBA: Visual Boy Advance GX 2.3.7

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Périphériques: Tantric, avec l'aide de Emu_Kidid, a diffusé un nouveau portage de Visual Boy Advance, un émulateur GameBoy (simple, couleur, et GBA) pour la Nintendo Wii. Front SD, Wiimote, USB etc supportés.Mettez vos roms dans SD:/vbagx/roms ou USB:/vbagx/roms.Version 2.3.7 Allow loader to pass two arguments instead of three (libertyernie) don't reset settings when going back to an older version Fix a few potential crashes caused by the GUI Other minor fixes/improvements Compiled with latest libOGC/devkitPPCVersion 2.3.6 Restored Wiiflow mode plugin by fix94 Restored fix filebrowser window overlapping Change all files End Of Line to windows mode Remove update check for updates Restore: don't reset settings when going back to an older version Fixed mode to display more options to GB Hardware typeVersion 2.3.5Hide saving dialog that pops up briefly when returning from a game Version 2.3.4 Added the delete save file (SRAM / Snapshot) option Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings Updated settings file name in order to have it's own settings file name Added an option to switch between screenshots, covers, or artwork images,with their respective named folders at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Mother 3.png) Removed sound from GUI (thanks to Askot) Added option to switch between the Green or Monochrome GB color screen. You can set which one to show by going to Settings > Emulation > GB Screen Palette Version 2.3.3 Fixed the GC pad Down input on the File browser window Added Koston's green gb color screen Added the Screenshot Button Increased and Centered the Screenshot image and reduce game list width Added a background for the preview image Added the WiiuPro Controller icon on the controller settings Fix DSI error / Bug from Emulator Main Menu Version 2.3.2* Wii U: if widescreen is enabled in the Wii U setting, VBA GX will use a 16:9aspect ratio, except while playing a game with fixed pixel mode turned on* There are now three options for border in the emulation settings menu (see"Super Game Boy borders" section for details)* PNG borders now supported for GBA games* Video mode "PAL (50Hz)" renamed to "PAL (576i)"* Video mode "PAL (60Hz)" renamed to "European RGB (480i)"* 240p support added (NTSC and European RGB modes)* All video modes now use a width of 704 for the best pixel aspect ratioVersion 2.3.1- Super Game Boy border support - Borders can be loaded from (and are automatically saved to) PNG files - Any border loaded from the game itself will override the custom PNG border- Custom palette support from 2.2.8 restored- Option added to select Game Boy hardware (GB/SGB/GBC/auto)- Fixed pixel ratio mode added - Overrides zoom and aspect ratio settings - To squish the picture so it appears correctly on a 16:9 TV, you can open the settings.xml file and add 10 to the gbFixed/gbaFixed value. However, setting your TV to 4:3 mode will yield a better picture.- Real-time clock fixes for GB/GBC games, including Pokémon G/S/C - RTC data in save file stored as little-endian - Option added for UTC offset in the main menu (only required if you use the same SRAM on other, time-zone-aware platforms)- New option for selecting "sharp" or "soft" filtering settings - "Sharp" was the default for 480p, "soft" was the default for 480iVersion 2.3.0- VBA-M core updated to r1231- Tiled rendering used for GBA games (new VBA-M feature, originally from RetroArch) - provides a major speed boost!- I merged the changes from cebolleto's version (http://gbatemp.net/threads/snes9xgx-fceugx-and-vbagx-with-screenshots-support.366990/). See that thread for details.- New options available: - Disable the " Auto" string being appended to save files - Disable frameskip entirely on GBA (I like to turn this on in some games and keep it off in others.)- Keyboard fixed (from libwiigui r56)- GUI prompt is now purple instead of green (button colors more intuitive)- Goomba and Goomba Color ROM support (using my code from here: http://gbatemp.net/threads/goomba-save-manager-export-replace-goomba-sram.364693/) - Any Game Boy ROM stored within a Goomba ROM can be loaded "natively" in the Game Boy (Color) emulator (or the Goomba ROM can be loaded as GBA) - Game Boy SRAM stored within Goomba SRAM is loaded and saved correctly - I put this in because I keep several GBC games on by GBA flash card, and I like to use the same save file no matter what device I'm using.Custom controls available for Kid Dracula (see this video)Version 2.2.9- Saut de version directement en version 2.3.0Version 2.2.8Fixed lag with GameCube controllersVersion 2.2.7- Correction du support PAL.Version 2.2.6Support for newer Wiimotes Fixed missing audio channel bug (eg: in Mario & Luigi: Superstar Saga) Improved controller behavior - allow two directions to be pressed simultaneously Compiled with devkitPPC r26 and libogc 1.8.11 Version 2.2.5- Ajout de la traduction TurqueVersion 2.2.4- Correction des régressions du navigateur avec plus de stabilité et de rapidité.Version 2.2.3- Amélioration de la compatibilité USB et des manettes (recompilé avec la dernière libogc)- Activation du SMB sur Gamecube- Ajout de la traduction catalane- Mise à jour des traductionsVersion 2.2.2- Correction d'erreur de "liste vide" pour le SMB.- Amélioration de la compatibilité USB et de la vitesse.- Ajout des traductions Portugaise et Brésilienne.- Mise à jour de la chaîne (augmentation de la compatibilité USB).- D'autre changements mineurs.Version 2.2.1- Suppression de l'utilisation de l'IOS 202.- Utilisation de l'IOS 58 pour l'USB 2.0.- Utilisation de l'AHBPROT pour le support DVD. Vous devez utiliser la dernière version du Homebrew Channel pour que ça fonctionne.Version 2.2.0- Correction de la mise à jour automatique qui ne marchait plus.Version 2.1.9- Réversion des changements de l'USB2.Version 2.1.8- Possibilité d'utiliser les 2 ports USB (Nécessite de mettre à jour l'IOS 202 - ATTENTION : les anciennes version de l'IOS 202 NE SONT PLUS SUPPORTÉES).- Masquage des fichiers non-ROM.- D'autres amélioration mineures.Version 2.1.7- Amélioration USB.- Amélioration GameCUbe - audio, SD Gecko, affichage des miniatures pour les sauvegardes.- D'autres changements mineurs.Version 2.1.6- Correction du support DVD.- Correction de blocage potentiels lors du retour au menu.- Changement dans le code vidéo/audio.- Correction d'un bug du défilement de texte.- Autres changements mineurs.Version 2.1.5- Correction du bug d'auto-sauvegarde. Version 2.1.4- Correction d'une erreur avec les sauvegardes (GBA) et les captures d'écrans (GB).- La plupart des contrôleurs tierce partie devrait fonctionner maintenant.- Mise à jour des traductions (Allemand et Néerlandais).- D'autres changements mineurs. Version 2.1.3- Correction de l'allocation ROM. Ceci devrait corriger certains blocages inexpliqués - Nombreuses optimisations des performances (merci dancinninja!)- Support DVD / USB 2.0 via IOS 202. Le support de DVDx a été supprimé. Il est grandement recommandé d'installer IOS 202 via l'installer intégré - Support Multi-langue (seul le français est actuellement complet) - Corrections/améliorations SMB- Légères optimisations des performances video & input- La désactivation des vibrations est désormais étendue aux jeux - Correction du problème de sauvegarde du positionnement de l'écran GBVersion 2.1.2- Optimisations du "Numerous core" (Merci dancinninjac!)- Le navigateur de fichier retourne maintenant sur le dernier jeu lorsque l'on retourne dans le navigateur.- Le mise à jour automatique pour ceux qui utilise l'USB fonctionne désormais.- Correction des boutons de défilement haut/bas.- Optimisations mineures.Version 2.1.1- Correction des problèmes lors des sauvegardesVersion 2.1.0- Correction du chargement du snapshot- Correction du smbVersion 2.0.9- Amélioration du partage SMB- Ajout d'une séparation sur le zoom horizontale/verticale- Amélioration du défilement- Correction sur le bouton reset de la wii- Correction mineure sur le code- Amélioration sur la mémoire utiliséeVersion 2.0.8-Remaniement du navigateur de fichier et de I/O-Nombreux bugs corrigés-Bugs d'enregistrements et de chargements fixés-Le mode DVD fonctionnes sur GameCubeVersion 2.0.7- Correction du rendu des textes- Amélioration du SMB- Compilation avec les dernières librairies- Le changement du mode vidéo fonctionne correctement désormais- D'autre corrections de bug mineur, et nettoyageVersion 2.0.6- Correction du message "No game saves found." (pas de sauvegardes de jeu trouvées) alors que celles-ci sont bien présentes.- Correction de la touche shift sur le clavier- Le scroll Text fonctionne à nouveau- Modification du prompt de sélection par défaut en bouton "Cancel"Version 2.0.5- Augmentation de la vitesse d'exploration via SMB/USB- Le dernier dossier exploré est gardé en mémoire- Correction du mapping du bouton reset sur la manette- Les noms de répertoires ne sont plus altérés- Les préférences sont désormais sauvegardées uniquement lorsque vous sortez des paramètres- Correction des problèmes d'affichage du clavier virtuel - Sauvegarde auto de la SRAM lors de l'arrêt depuis un jeu- Empêche les blocages 7z, amélioration des messages d'erreurs 7zVersion 2.0.4- Correction de la mise à jour automatique- Augmentation du nombre de fichiers visibles dans l'explorateur à 10 entrées, diminution de la taille de la fonte- Ajout du scrolling texte dans l'explorateur de fichiers- Ajout d'un bouton reset pour le mapping des contrôles- Les paramètres sont désormais chargés depuis l'USB lorsque l'application est chargée également depuis un périphérique USB via HBC- Correction d'un problème de blocage du menu à cause de bugs présents dans le lecteur ogg- Correction du bug de vérification des sauvegardes- Correction des bugs présents dans l'explorateur des sauvegardes- Diverse corrections et nettoyage du codeVersion 2.0.3- Correction du bug de corruption SD/USB.- Le SMB refonctionne.- Correction de l'interface, comportement de l'interface améliorés.- Edition de la palette gameboy.- Plus de palettes par défaut.- Les palettes font un dégradé vers le blanc au lieu de devenir plus brillant.- Vous pouvez maintenant éteindre la coloration de palette.- Correctif pour le bug de palette sur Mega Man I GB - Palette désactivée.- Contrôles Wii pour Star Wars, TMNT, Lord Of The Rings, Castlevania.- Correctif pour le démarrage de WarioWare -Les boutons C du nunchuk ou B de la Wiimote peuvent etre calibrés facilement en bloquant le gyroscope.- Correction du bug avec la vibration constante.Version 2.0.2- Amélioration de la stabilité.- Correction du support SDHC du au HBC 1.0.2.- Corrections de bug liés au retour au menu à partir du jeu.- Ajout d'une option pour désactiver la vibration.- Détermine tout seul si le HBC est présent, retourne à la Wii sinon.- Correction du mode non filtré.- Diverses corrections de bugs.2.0.1 :- Amélioration de la barre de défilement - Support des multi sauvegardes - Compilé avec libogc/libfat plus stable - Correction du problème de manette Gamecube avec Mortal Kombat - Correction du problème de palette avec Zelda DX - Correction du problème de clavier avec Hary Potter2.0.0 :- Nouveau menu basé sur le GX avec un tout nouveau design. Support Wiimote IR, sons, graphiques, effets d'animation et bien d'autres choses.- Clavier virtuel pour modifier les dossiers de sauvegardes/chargement et les paramètres réseau. - Menu de configuration des options - Configuration de l'attribution des touches pour le zapper- Nouveau gestionnaire de sauvegardes permettant les multiples sauvegardes et la navigation dans ces dernières. Affiche des captures d'écran pour les sauvegardes de captures d'écran, affichage de la date/heure des sauvegardes.- Ajout d'une option video shifting- Ajout de la sélection du mode vidéo - Les noms des ROM sont désormais affichées de manière plus courte en retirant les caractères non nécessaires- Support des boutons sur les souris USB - Correction d'un bug sur les claviers- Mis en place d'une palette de 14 couleurs pour certains jeux gameboy monochromes - Les vibrations fonctionnent pour les jeux GBC prévus avec les cartouches de vibrations - Amélioration des contrôles dans Mortal Kombat- Les versions de Mortal Kombat proposent désormais le choix de personages supplémentaires- Contrôles Wii pour les versions de Teenage Mutant Ninja Turtles- Amélioration des contrôles de Lego Star Wars- Le menu Boktai vous indique désormais quand il ne peut y avoir de soleil car il fait nuit- Suppression du bouton cheat de Zelda- Correction de bugs mineurs 1.0.9 :- Correction du controlleur GameCube qui vibrait continuellement.1.0.8 :- Option "Match Wii Game" pour les contrôles. Ls jeux ayant un équivalent sur la Wii peuvent être joués en utilisant les contrôles Wii. Par exemple tous les jeux Zelda peuvent être joués comme Twilight Princess.- Les jeux avec les capteurs de rotation et mouvement fonctionnent.- Capteur solaire (Boktai 1/2/3).- Support du rumble (sauf pour les jeux qui se basent sur le Gameboy Player).- Support du clavier.- Support du mode PAL !- Nouvelle option de scalling, choisissez combien de déformation vous voulez.- Les jeux colorés fonctionnent partiellement mais ont toujours une distortion.- "Corvette" n'a plus une palette erronée (mais plante toujours).- Tente une reconnection lors d'une erreur de SMB.- Nettoyage du code source, et fichier de projet ajouté.1.0.7 - 28 Janvier 2009-Update vers VBA-M r847-Correction du son-SD/USB plus rapide-Enlevement du retour au menu avec le joystick droit du controleur classique-Bug de mémoire fixé1.0.6 - 26 Décembre 2008- Correction du bug de sauvegarde instantanée- Correction de l'instabilité d'accès à la carte SD - Hotswap SD/USB correct (réservé à la version Wii) - Mise à jour automatique (réservé à la version Wii)- Réécriture de l'accès SMB - vitesse accrue, NTLM supporté (réservé à la Wii)- Amélioration de l'accès aux fichiers- Réinitialiser les préférences remet désormais les contrôles par défaut- Corrections de bugs mineurs1.0.5 - 19 Novembre 2008- Le support SDHC devrait désormais fonctionner- Modification du Frameskipping- Correction d'un problème de chargement des captures d'écran- Support Full widescreen- Modification du scaling- Correction du zoom (merci eke-eke!)- Modification du timing PAL - le mode EURGB60 est forcé- Wii - ajout du support du bouton power de la console/wiimote- Wii - ajout du support du bouton reset (reset game)- Wii - le fichier des paramètres est désormais nommé settings.xml et est stocké dans le même dossier que le DOL (ex: apps/vbagx/settings.xml)- GameCube - ajout de l'option DVD motor off- GameCube - correction du problème de chargement GBA Fonctionnalités- Support de la Wiimote, du Nunchuk, contrôleur classique et contrôleur GameCube.- Support de la SRAM et sauvegarde d'état.- Support des patch IPS/UPS/PPF.- Support des SD, USB, DVD, SMB, carte mémoire GC, zip et 7z.- Compatibilité basée sur VBA-M r847.- Stockage de la ROM sur MEM2 pour un accès rapide.- Auto frame skip pour les jeux nécessitant un processeur rapide.- Option de vitesse turbo, zoom vidéo, écran large et vidéo non filtrée. Site officiel : http://code.google.com/p/vba-wii/ Site officiel (fork) : https://github.com/libertyernie/vba-wii

Wiiflow 5.2.0 : USB/SD Loader

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Wiiflow est un USB/SD Loader pour lire les backups de jeux Wii sur disque dur USB, clé USB ou carte SD ainsi que le formatage WBFS/NTFS/FAT32. L'interface est basé sur un "coverflow" affichant les pochettes des jeux.Wiiflow et Open Wiiflow étant abandonnés, voici une nouvelle version par Fledge68.Pour savoir comment lancer vos backup de jeux GameCube avec DM (USB) suivez ce tutoriel.Fonctionnalités- Support des backups Wii sur USB ou SD/SDHC formaté en WBFS/NTFS/FAT32.- Support des backups GameCube si vous avez DML.- Compatibilité quasiment à 100% avec les cIOS d2x, même ceux appelés "IOS Reload".- Mise en cache complète de la liste des jeux, pour permettre une très large liste de de plusieurs milliers de jeux en 2 ou 3 secondes.- Support de thèmes étendu.- Possibilité de jouer le format THP des animations d'intro de chaque jeu.- Traduit complètement dans plus de 22 langues.- Possibilité de définir une image personnalisée pour chaque jeu.- Possibilité de jouer plusieurs fichiers audio incluant le mp3, wad, bns, mod, s3m et ogg.- Support complet de l'émulation de NAND pour les chaines, WiiWare et VC.- Possibilité de rediriger les sauvegardes de jeux Wii vers l'USB à partir des révisions 416.Version 5.2.0 fixed downloading flat front covers. saved in proper folder now. no longer stretched to cover entire box. fixed game/banner sound sometimes memory leak. fixed custom missing covers, broken in last release. fixed theme config saving via '1' button on home menu. broken in last release. fixed magic #'s for short covers. broken in last release. fixed source menu button autoboot for realnand and emunand sources. fixed wfl_as_wiiflow to use correct stub.bin to return to wiiflow after a plugin game. fixed Select Plugin menu when using nand and emunand plugins. fixed classic controller left stick by removing old wiiuse libs from portlibs and use newer libs in libogc. also adjusted lstick and rstick values in btnmap.h replaced 'init network' with 'mount SD only' on startup settings menu. added reboot when 'SD only' is changed. changed and added a few gecko prints. added GC banner sound options by einsteinx2 to page 11 of main settings menu. now using font.ttf in imgs folder as default font. it looks better. added plugins 'game info' menu with snapshots and cart/disk pics. big thanks to wiimpathy for all the database xml's and gathering all the pics and writing the code. added custom coverflow background via source menu button. add 'background=img_name.png or .jpg to any source menu button. put the background images in wiiflow/backgrounds. added option to use theme subfolders for the backgrounds and source tier backgrounds. put a folder named the theme in the backgrounds folders and put your images in it. these backgrounds will only load if using that theme. added option to use multiple homebrew plugins each with it's own romdir=. first six characters of magic# must be 484252. the last two can be random. restored homebrew to use coverflow with favorites, categories, and adult only. added fix to make sure -0.00 shows as 0.00 for values on adjust coverflow menu. on adjust coverflow menu, moved parameter selection from middle top to next line on left to keep from mixing with coverflow title. now when changing coverflow layout with '1' and '2' the current cover stays as the current cover. added 'Lock coverflow layouts' option to page 12 of main settings. if set to yes this will disable the 1 and 2 buttons to keep users from switching flow layouts. moved source menu settings to page 12 of main settings. no more pressing 'home' while viewing the source menu/flow. moved homebrew settings to page 12 of main settings. no more pressing 'home' while viewing homebrew flow. replaced homebrew button on main screen with categories button. new images thanks to Hakaisha. no more 'B' on favorites star. replaced adult only button on game selected screen with categories button. no more 'B' on favorites star. homebrew button is now restored as one of the quick launch buttons or accessible via source menu or plugin select menu adult only option now replaces the categories option of the game settings menu page 1 line 1. locking wiiflow no longer blocks homebrew access. you must use the adult only option for each homebrew app to block kids from accessing it. adjusted the position of main buttons on main screen and moved the song title to very top of screen. many language updates thanks to DDinghoya (korean), Brawl345 (German), and CrewMDK (spanish, english).Version 4.2.1-Sourceflow, now you can view all sources in a coverflow too-Completely reworked default theme by mamule, thanks to him alot for all thework-added experimental autoboot function for source menu buttons, just add"autoboot=ID" for channel, wii and gc game buttons or "autoboot=TITLE" forplugin and homebrew buttons. Replace ID/TITLE with the game ID/Title you want toboot when clicking on the button of course.-added "allow_b_on_questionmark" to the wiiflow.ini so you can disable therandom game bootup when pressing b on the question mark icon-added new source menu config menu access it via startup settings menu-wiiflow will now slightly fadeout to black after one minute of no activity-added Nintendont GC Loader support-added custom titles support for plugin roms-added 4 nand presets to the nand setting page 2-added the vwii widescreen fix by tueidj-added quite alot of new options to wiiflow to set various things-fixed ALOT of bugs which prevented games from booting, letting wiiflow crashetcWiiflow 4.2 Serveur FTP & explorateur de fichiers accessibles depuis le menu d'accueil. Outil de téléchargement de langues, accessible dans les paramètres généraux. Sélectionneur d'emplacements pour celui de WiiFlow et de la mémoire NAND émulée, accessible dans les paramètres généraux. Outil de téléchargement de bannières personnalisées, situé dans les paramètres des jeux (principalement pour les jeux GameCube) Installateur de fichiers WAD pour les chaînes sur mémoire NAND émulée, utilisable via l'explorateur de fichier et permettant également de désinstaller des chaînes comme pour tout autre jeux. Installeur automatique de MIOS pour différents jeux GameCube (utiliser le nouveau dossier "mios" dans le dossier de WiiFlow, copier dm.wad pour DIOS MIOS, dml.wad pour DIOS MIOS Lite, gfusb.wad pour QuadForce USB, gfsd.wad pour QuadForce SD et mios.wad pour tous les fichiers MIOS standard, les fichiers WAD que vous avez besoin de copier dépendent de votre usage personnel). Nouvelle fonctionnalité "Source Menu" permettant de choisir plusieurs coverflows à afficher simultanément (dans les paramètres de démarrage, activer Multisource, utiliser ensuite utiliser le bouton + pour choisir plusieurs sources). WiiFlow est désormais totalement compatible avec UStealth, un outil permettant d'éviter que la Wii U pose la question du formatage du disque dur (cf. http://gbatemp.net/threads/352786 pour davantage de détails).Wiiflow 4.1.3hey guys, time to update to 4.1.3!not much changed this time but you know stability updates are important, thats the log:-added my ntsc-j patch for gc games, meaning you should be able to play japanese gc games on non-japanese properly now-updated the wii game video patching, now if you set video patching to normal or higher, it will also apply the sneek video patch, this will give you a much higher compatility in patching video modes-added fwrite patch, just set debugger to OSReport-fixed up some neek rev checks-replaced the "Disabled" hooktype by "AUTO", meaning it will automatically set the hooktype VBI for you if you want to use cheats but forgot to select a hooktype-added debugger pause back, it will be automatically enabled if you just use debugger but no cheats-added full plugin dol path support, meaning if you use for exampledolFile=usb1:/apps/snes9xgx/boot.dol as dol file path,wiiflow will also load it from there, if you just specify for exampledolFile=snes9xgx.dol, wiiflow will add the plugin path to it to build likeusb1:/wiiflow/plugins/snes9xgx.dol for loading-added plugin dol path auto partition searching, meaning if you dodolFile=apps/snes9xgx/boot.dol, wiiflow will check throughsd:/apps/snes9xgx/boot.dol, then usb1:/apps/snes9xgx/boot.dol, etc.-updated wiiflows libraries, this should give more stability especially for cover loading-added quadforce 4+ support-added a new plugin argument, {name_no_ext}, it will get replaced by the filename, just without its extension-now required and selected categories are cleared whenever you change source(s)Wiiflow 4.1.2 (r438)hey guys, FIX94 here, felt like releasing 4.1.2 today, theres not much changed but still they are bugs in 4.1.1 we should fix fast ;)-fixed a fatal bug that you cant see your wii games on first boot-fixed plugin music doesnt work if you dont have background music normally-fixed custom missing covers doesnt work properly-rewrote parts of the alphabetic sort system, now the plugins in the plugin menu are also sorted-added support for korean wii games (use it with neek or a korean wii)-removed the press b on channel icon to switch to emu nand and back, this is now done on the fly by just selecting NAND as partition, of course this function is still completely disabled for neek users ;)-removed the ios and force cios load options from the ini so they are only settable in the wiiflow startup menu from now on, that should stop wiiflow with mixing up ini and nand save options-added a ini option to disable the source menu, use_source (enabled by default)-finally added a "Back" button to the startup menu-added plugin subfolder cache file creation to prevent overwriting on same filenames based on the coverFolder option in plugin inis, "subfolder_cache" in "EMULATOR" domain, enabled by default (thx matt0620 for base patches)Wiiflow 4.1.1 (r437)Hey guys, Joyeuses Paques !Finalement, après 4 mois, je pense qu'il est temps que diffuser la 4.1.1. En regardant le svn du programme, nous avons fait des changement sur 143 fichiers, donc je ne suis pas sûr que tous les changements seront listés dans ce petit changelog. Actuellement, je n'ai pas beaucoup de temps en raison d'une vie personnelle bien remplie, donc je ne peut pas me souvenir de tout ce qui a été fait ces 4 derniers mois. Laissez moi simplement vous donner les changements important pour vous :- Retour arrière sur la taille de lancement des homebrew, qui doit corriger le lancement d'homebrew sur les disques dur de 3tb+.- Énorme accélération pour le lancement des chaînes en utilisant le vrai dol au lieu de lancer l'apploader. Ajout d'une option graphique pour chaque jeu pour revenir au lancement par le apploader, si cela est nécessaire pour des raisons de compatibilité, car avec le vrai dol, nous pouvons également faire un patching, donc vous pouvez forcer le mode vidéo, la lange, etc. avec vos wiiware et virtualconsole.- L'option du wii disc light est également compatible avec les jeux wii et les chaînes. Si vous activez cette option, la lumière du disque wii sera toujours allumée lorsque vous jouez au jeu.- Correction du contrôle de Wiimote, qui devrait maintenant mieux fonctionner avec les extensions comme le nunchuk et le classic controller. Les désagréments, comme le coverflow qui disparait lors de l'appui sur c du nunchuk, sont donc corrigés.- Changement de notre propre système de patch, ce qui veut dire que les gens avec des problèmes d'affichage des textes dans wiiflow devraient tout voir correctement à nouveau.- FINALEMENT, ajout d'une option pour utiliser le port usb 1, vérifiez simplement l'option de démarrage dans les propriétés générales. Dès que vous avez sélectionnez le port, et que vous retournez en arrière, wiiflow appliquera le changement à la volée. Cette option fonctionne également par wii, en utilisant le fichier sauvegardé pour votre wiiflow, donc si vous utilisez wiiflow sur une autre wii, wiiflow utilisera les options définies pour cette wii et non pour la votre.- Mise à jour du support pour les jeux GC avec 2 disques, vous pouvez maintenant gérer les disques séparément. Par exemple, si vous masquez le disque 2, le disque 1 ne sera pas masqué aussi. Amélioration également du support de devolution, plus de noms de fichier sont vérifiés (gam1, gam2 et disc2 comparé au gam1 seulement).- Ajout d'une option de lancement de jeu aléatoire. Appuyez simplement sur b sur l'icône de point d'interrogation pour lancer aléatoirement un jeu depuis votre coverflow courant.- Ajout d'un moyen de combiner des coverflows multiple. Fonctionne uniquement si vous utilisez le "wiiflow packs" pour le menu source. Ensuite, appuyez simplement sur b sur l'image dans le coverflows que vous voulez combiner, revenez en arrière et le tout va être mixé.- Correction de la gestion du fichier de configuration de wiiflow lorsqu'il est sur une partition NTFS.- Ajout d'une option de screenshot pour dios-mios, vous pouvez la définir pour chaque jeu.- Lorsque vous retournez dans wiiflow depuis un jeu etc. vous revenez maintenant dans le coverflow où vous étiez avant, vous ne retournez plus simplement dans le coverflow initial des jeux wii.- Si seulement un fichier de musique existe, et est jouée, alors wiiflow n'affichera pas ces informations dans le coin haut de l'écran.- Et enfin, dernière chose, mais pas la moindre, wiiflow est un peu plus rapide, proper et plus compatible, un certain nombre d'éléments éyant encore été nettoyé.Je pense que c'est tout, si vous trouvez plus de choses, considérez les comme des easter egg :PWiiflow 4.1 (r436)This time you dont just get bugfixes, also some cool new features and modifcations are there :)At first, you have a new menu in the global settings, page 2, now you can set the cIOS load management directly in wiiflow, so if wiiflow runs better in a cIOS, just enable force cIOS load, or if you want the default cIOS 250 instead of 249, just set the force cIOS rev to 250 etc.Wiiflow will now also auto create a savegame on your wii, and yes, a normal savegame which you can see in the system menu, there we save our new cIOS stuff from now on, and in the future we will for sure move more into that since the NAND loading time is much shorter!Also, the credits button in the main coverflow is replaced by the help button (makes much more sense), and the help button in the home menu is replaced by a install game button.To the game installation, finally you can directly select the partition from now on where you want to install the game, no need to go into global settings anymore and set the partition there to something else :)Also we now have full vWii compatility, the forwarder is updated, using my new nand loader, and d2x works again, using my new installer and davebaols updated cIOS sources.The stupid shutdown bug should be fixed now lol, as well as all NAND emulation bugs from SD card. Most network init bugs should be fixed now too, if you still have some play around with the "async_network" option in your wiiflow.ini a bit, for some people its better with and for some better without.If you dont want to use the sd card to make debug logs may use the wifi gecko option, its much better and more detailed now in the debug output, even more than the sd card log! You can use the wifi gecko reader as always, see the readme in it.The categories menu is now also affected by parental lock, so nothing bad can happen there anymore. Also if you select a partition for a plugin, it will be saved specifically for that plugin, that means easier plugin partition management. Last may important point is wiiflow now can load homebrew dols and elfs up to 32mb, old limit was 16mb.I wont mention all the other cleanups, bugfixes and whatever done in this rev, but all that stuff should be reason enough to call it 4.1, have fun with this rev guys :)Wiiflow 4.0.5 (r435)Here is 4.0.5, and again it focuses on bugfixing, the bugs introduced with 4.0.3 are just too critical and still not fully fixed, I hope this time we have found the most annoying ones :)In short that revision fixes more memory leaks, hopefully fixes all the device mounting issues your guys had, also plugins should display correctly now, not with the half of it missing, booting gamecube games in neek hopefully works now, wiiflow should basically run in wiiu wii mode (you cannot boot wii or gamecube games yet, channels homebrew and plugins work), added support for the new homebrew channel 1.1.1 and newer, wiiflow will automatically reload the cache if a new version is found from now on to prevent bugs or missing games, the general boot method changed from everything wiiflow can boot, that is a bit cleaner, you shouldn't notice any noticable difference though, its more in the code, alsoI've added a battery bar so you can actually see the power level of your wiimotes, you can find it in the home menu, the debug messages should be cleaner and more detailed now, also the wifi gecko is improved, it should be at least as good as the sd gecko now, still it cannot print as much as the usb gecko.Yea, that should be everything important for now, we will see us with the next release again, wiiflow is not dead just because of the wiiu, its wii mode can play wiiflow perfectly fine so I wont forget working on it if anybody thought that :PWiiflow 4.0.4 (r434)Hello again guys, here is 4.0.4 for you!This revision can be seen as stability update, we did not add alot this time because we are more focused on fixing bugs currently, hopefully this revision fixes most of the bugs you guys have with 4.0.3, I wont list all bugfixes because that would take a few days :PIf you get problems with this revision, then just stay with 4.0.3, because this rev is as said mainly fixing, and maybe new bugs came into that rev because of all changes we did, you know as it always happens if you fix something a new bug will appear.However, they are a few new things which should be written down:-added new option "dml_activity_led" (enabled by default), this controls the Drive LED when DIOS-MIOS (Lite) is busy-added new option "force_cios_rev" (0 by default), if you set it to a IOS number like "222" then wiiflow will use IOS222 as AUTO setting and will reload to IOS222 if you enable the "force_cios_load" option as well-added transparency handling for homebrew view icon.png pics-increased max source menu buttons to 72-added detection for newer devolution revisionsIt can be that very soon another new rev will come up, depending on when we begin adding features again to the stable revs here.Wiiflow 4.0.3 (r433)So here is 4.0.3 for you guys, alot of changes were made again, wiiflow is faster, safer, more stable, etc.I'll just copy-paste a few changes now in here:-recompiled mload modules for hermes cIOS-added sdhc module for hermes cIOS-fixed booting wii games from sd card-improved wii game support via sd card, now you can use hermes, wanin and d2x (not d2x only anymore)-moved some more stuff to boot wii games into the external booter-added gecko debug prints to external booter-automatically disabling savegame emulator if you want to boot a wii game via hermes or waninkoko cIOS-added new option to wiiflow.ini [GENERAL] section, "display_music_info" (enabled by default), if you disable it the information on top of the screen if music got changed will be hidden-fixed fanart usage-fixed not working force FAT (should fix dolphin-emu sd card)-changed plugin INI system, check out the plugin pack v6-FINALLY rewrote the game list creator code, the new one is faster and smaller, I cant promise its bugfree though :P-fixed wiiflow autoboot feature (for programs like crap)-made gprintf, fmt and sfmt a bit more safe-fixed some important stuff in wiiflow itself, less corruption of the dol and more static stuff to get it back to stability-fixed creation of the playlog-fixed and changed the way Wiiflow checks for neek2o (uneek2o r92 beta 12+ req)-fixed IOS reloading for Wii games in neek2o mode-fixed Devolution support of memcard.bin's less than 16MB (Thanks Tueidj)-fixed using .wip codes in wii games-added support for wiiflow internal boot method in neek2o, so you can use cheats, debugger etc if you boot channels in neek2o (doesnt work if you are in real nand and just select boot neek)-fixed using usb gecko debugger without cheats enabled-fixed rebooting wiiflow with holding down b and pressing home twice-some general cleanup and bugfixing stuffWiiflow 4.0.2 (r432)Here is 4.0.2 for you guys, lemme give the whole long changelog:-corrected a bug that the usb hdd does not get hooked up properly after IOS reload-increased usable memory of wiiflow-made channel launching alot of more safe, problems with it should be gone-fixed cheats in wiiware/virtual console-if wii gets turned off do a full shutdown and ignore standby-added thread for IOS58 mode which reads a random sector from the usb hdd every second if the hdd is more than 20 seconds idle to keep it alive-fixed game boots if you just press a and the pointer is off screen-fixed problems with controlling menu via dpad-fixed wii game installer-added music resume after ios reload/enabling nand emulator-draw button text the same way as labels to fix problems with displaying things like _ or '-added message about current song playing on song start/change, it will fly in for 3 seconds and then fly out again-fixed possible crashes with "force_cios_load" option-added simple check if we are in dolphin-emu mode, no need to define something or recompile wiiflow (thanks skidau)-general code cleanup, speedupBecause I'm too lazy atm to properly check all changes I'll just copy paste in the changes from the other devs :PChanges from OverjoY:-Fixed Nand Emulation from SD-card-Fixed "CheckSave" functions-Fixed feature to flash a save file from emulated NAND back to real NAND-Some minor code cleanups and bug fixes Because support for Wiiflow is currently only available in uneek2o and uneek2o is only able to use emulated nand dumps from the first partition on the USB- device the neek2o options are disabled now if a nand dump from another partition or SD-card is used neek2o: (neek2o r93+ only)-Fixed return to channel function for titles on emulated NAND-Added an option in wiiflow.ini: launchwiiflow in "NEEK2O" domain If this option is set to "no" the "exit to" option in home menu will launch neek2o SM instead of the "DWFA" channel-If the return to channel option is set neek2o will return to that specific title if that title exists on the emulated nand, even if the title was launchedfrom real NANDChanges from fledge68:-Fixed homebrew mode saving current item-Fixed favorites_on_startup, renamed it save_favorites_mode, defaults to off set to yes and wiiflow will remember if favorites was on or off for each view/mode, Still can be set on page 4 of config menu-Fixed favorites and parental lock for plugins, Parental lock might come in handy for movies-And restored save for categories_v4.ini on exit of wiiflow-changed categories_v4.ini one last time. Sorry but this should speed up wiiflow when you use categories-replacing strings of 0's and 1's with ASCII characters 33 on up, So if you have a game in category 1 and you have 20 categories, instead of a long number all you will see is ! which is way shorter and will take wiiflow much less time to read, Also if a game isn't in any category there will be nothing after the =-added categories for individual plugins, Wiiflow checks to see if only one plugin is selected and if so then uses the categories for that one plugin, So for example you can have categories for your movies when you only use the mplayerce pluginWiiflow 4.0.1 (r431)Here is 4.0.1, its like a bugfix update, so lets list the fixes:-fixed return to wiiflow in ios reloading wii games-added support for 3 more 2 disc gamecube games for installing (thanks etheboss)-improved wav banner sound loop support-auto reload to cIOS on disc game boot for backup disc support-fixed possible bug on usb remount if IOS got changed-proper shutdown of devices on wiiflow end (boot game, exit to, etc)-fixed fatal bug in usb mounting (broken timeout for slow hdds)-fixed devolution usage with slow hddsAlso some more things changed:-dont display the base in about in IOS58 mode (because IOS58 base IOS58 is kinda stupid to display :P)-now you can have as many categories as you want.-copied the idea of selected, hidden, and required categories from USB Loader GX. Thanks Cyan. Checkmark = selected, X = Hidden, and + = Required.-redid categories.ini layout and renamed it categories_v4.ini so you can copy and paste settings from the old one to the new one. Each view (USB,DML,EMU,NAND,HOMEBREW) has it's own numcategories, category names, and category settings. All games are now seperated based on the view. Don't forget to add 1 to numcategories for the show All mode.-Replaced All checkbox with CLEAR button which clears all checkboxes so no category is selected and all games will be shown.-Added features to the Game Selected Categories Menu. Now the title is the title of the current game. You can now press plus(+) and minus(-) on wiimote to go to the next or previous games without going back to previous screen making it easier to setup categories for your games.note: all changes will not be saved in categories_v4.ini unless you exit wiiflow or launch a game.-language and help files updated (thanks to all translators)-temporary disabled internal wiiflow update featureThat may be not much, but I'm sure it'll increase stability and usability for you guys.Wiiflow 4.0 (r430)So yea hello everyone, you see that right, here is some update for you, and thistime its really badass :DBecause they are too many changes from the previous revision I will list thefeatures you now have in 4.0, thats the easiest thing:-Booting Wii games from SD, USB, as partition you can use FAT32, NTFS, EXT2 andWBFS-Use Savegame Emulation for Wii games, that means no need to use real NAND formost wii games to save on-Boot GameCube games, with the help of DIOS-MIOS Lite, DIOS-MIOS or Devolution,for DIOS-MIOS (Lite) just install its wad, for Devolution just put theloader.bin from the source package into your device:/wiiflow folder and set yourgames to boot via Devolution :)-Boot Wii Channels, you can boot them via either your real NAND or emulatedNAND, currently the emulated NAND only works from USB, the SD support is brokenfor some reason, you can boot them via wiiflows internal loader or neek2o-Boot Homebrew, no matter which Homebrew Application you boot, wiiflow supportsthem all ;)-A Plugin System, that means you can play NES, SNES etc directly from wiiflowusing these plugins (see the downloads section for the most up-to-date package)-A really cool design thing, Banner support! WiiFlow will automatically load andcache them, you also can create custom banners, see the new wiiflow folderstructure, the names are self explaining, both ID6 and ID3 is supported ;)-FINALLY, background music works for everyone and is as stable as it was neverbefore, both mp3 and ogg works, and it goes through subfolders to find it-A new boot animation, it looks pretty awesome and you guys will hopefully likeitTo all the minor things:-You can use ocarina cheats in both Wii and GameCube games-You can return to wiiflow with installing the forwarder channel and set returnto WiiFlow in global settings-You can download covers for Wii games, Gamecube games and for some emulatorroms-You can still use themes of course, also switching themes works fine from nowon-You dont need to use d2x only anymore, you can boot wii games via d2x,waninkoko and hermes cIOS just fine-You pretty much dont need a cIOS at all if you want to play Gamecube, Homebrewor Plugin games, wiiflow runs via IOS58 and AHBPROT as well, only Wii games andNAND emulation need one-You can run WiiFlow from real NAND, neek2o and Dolphin-Emulator (if you compileit for Dolphin)-You can play and install both Wii and GameCube games directly from disc-You have a home menu where you can reload cache, read wiiflows help, exitwiiflow, see the about screen, enter the settings,...I think these are the MAIN features which are important to mention, they arealot of more, find out for yourself whats all inside :)Thanks a bunch to the whole team, that release is by FIX94, OverjoY, Fledge68,Yardape8000, entropy, xFede, Drexyl, and of course thanks to everyone whocontributed something, I would like to mention all but that list would get toolong :PWiiflow 3.1 mod r663-using wait animation of spayrosam now (happy everyone?)r662-fixed installing gamecube games with a disc two-fixed booting wii games in neek mode (thanks skidau for finding the problem)r661-oops fail-set wiiflow optimize level to -O3 (4mb dol who cares :P)r660-fixed bug wiiflow retries to install a gamecube game which is already installed without possibility to stop it-disable full screen banner in plugin and homebrew coverflow ( issue 110 )r659-fixed wiiflow crash on installing gamecube games with ":" in name ( issue 98 )r658-reloading IOS to IOS58 before booting homebrew/devolution-added AHBPROT patch before reloading to IOS58 (thanks postloader)r657-improved homebrew boot compatilityr656-fixed wii game installerr655- Now we can hold 'b' for source menu even if wiimote gestures is enabled. Which means we should be able to remove 'b' on home button and 'b' on mode button.r654- fixed holding 'b' for source menu. Now if you hold 'b' and press the d-pad, plus, or minus buttons the source menu won't show up until you release the 'b' button and hold it again with out pressing any other wiimote buttons.r653- Fix for music only playing one song and stopping.r652-corrected two wrong numbers in sound buffer and video message thread stackr651-removed a few unneeded lines of coder650-smalled down the search for music files alot (dol = 5kb smaller)r649-fixed the background music issue FINALLY the correct way, found the core of the problem :D-made background music code easier and smaller, cleaned it upr648-set the wait message priority to the highest, that should remove the problem of the lagging wait message (since the wait message doesnt take much wii power wiiflows speed should be the same)-set down wait message stack and also removed the reallocation of the stack again and again on every display of it-added security check that the wait message thread is finished before removing the thread (should prevent freezes)-removed a few more unneeded lines of coder647- separated help text from about text and added a 'help' button to the home menu. updated english text.r646-fixed wiiflow reboot crashes after new theme selection-may fixed some boot problems of games, channels, homebrew, etcr645-added support for banners without existing soundr644-fixed banners random crashes and codedumps-WIP commit for wii game/channel booting, now uses a internal extra dol file to boot wii games and channels, that should be a better way to fix game and channel bootingr643-added looping of banner wav sound files (its not 100% exact as you will hear but better than no looping at all)r642-added banner sound support for avatar and maybe more gamesr641-fixed neek2o mode (oops)r640-removed alot of unneeded cIOS checks, saving the info about our currently loaded cIOS instead-fixed bug of missing remount if no games are found with enabled NAND emulation which made wiiflow hang-added information for neek2o-removed ios reload on boot when wiiflow is in neek2o mode-made NAND file extraction MEM2 only-fixed two not free'd memory allocations which could fill the memory with unused stuffr639-fixed banner keeps playing on delete game ( issue 117 )-small changes on wii game bootingr638-fixed short displayed greenscreen on wiiflow bootr637-added some trick to get all wii games to work without booting problems or blackscreens (test it please)-changed play button in full screen banner back to the right side (jiiwah, why you changed that? It's right in the system menu)r636-cleaned up startup code for main menu.-fixed spelling mistakes in menu_cftheme.r635-now source menu only uses 12 buttons instead of 36. Just changes textures when changing pages. The source_menu.ini will still have up to 36 buttons.-now source menu looks for images in current theme folder first, then source_menu folder. All images must be named the same as what's in thesource_menu.ini. If not found in either folder uses wiiflow's favorite star image.-removed source menu exit button.r634-send usb gecko data via safe method, to prevent missing prints as it sometimes happend beforer633-fixed booting wii games from disc-moved a few debug prints, also added disc id check for wii games playing from a wbfs partition (before it just checked on fat32, ntfs and ext2 if the readed in disc is correctly opened from cIOS)-made ogg lib using MEM2 only (as we did in the previous update with the sound buffers)r632-improved jpg support, now the cover width and height dont need to be divisible with 4 anymore, you can use what you want-moved sound buffers back in mem2, idk but for wiiflow it gives a better result-added mem2 memalign placeholder for new memory manager (after a week still everything but finished)-updated other small things, cleaned up source structure a bitr631- Change of effects and dimensions for some labels and buttons to match better with default theme- Change DEFAULT to default in menu.cpp- Updated french.inir630-source for updated stub (thanks megazig)r629-update wiiflow stub (thanks alot to megazig for it!)-devolution will now return to wiiflow using the hidden channel-added megazig to thanks list-allocating memory for devolution instead of using a fixed position (seems to work just fine now)r628* Updated spanish.ini (thanks Difk)* Added spanish help file (thanks Difk)r627* Updated chinese_s.ini (thanks kavid)* Added a missing line in italian.inir626-cover cache fine tuning :Pr625-set down cover display limit from over 800 (wtf) to 160r624-fixed DIOS-MIOS and iso usager623-!'/%)($%r622-changed the memory management yet again, now just use the mem which has enough space left instead of fixed memory in most parts-fixed alot of things about banner playing, now shouldnt randomly codedump anymore or things like this, also some banner sounds which did not play before should work fine now-removed unused code and added better debug prints-using some fixed voice for game banner and not always a new one per banner-fixed DIOS-MIOS cheats for sure now :P-fixed possible memory allocation bug in wbfs alloc (thanks to cfg-loader)-removed MEM2_memalign since it did not work correctly-fixed a few wrong memset sizesr621-stupid svn missed a file :Pr620-fixed cheats usage for DIOS-MIOS-added more checks to prevent codedumps on gc banner creationr619Language files updated for r611+ :- danish.ini (thx nibb)- dutch.ini (thx Etheboss)- english.ini- french.ini- italian.ini (thx xFede)r618-removed unneeded device mounting on wii and channel booting (should fix games like black ops)-fixed booting wii games from sd cardr617Making things ready for official wiiflow svn ;)-made wait animation faster-removed a few unneeded lines in the wait message code-fixed booting wii games from disc-fixed possible bug in wii game launching in general-gecko output again on wii game booting-converted alot of spaces to tabs, fitting the general wiiflow coding style-general cleaning up thingsr616-writing priiloader magic word into new memory region as well now for priiloader 0.8 beta 4r615-updated library sourcesr614-updated freetype configuration, now the fonts should look like with the old versions again-made a few default theme pics to jpg, you wont even notice a difference, just in size :Pr613-added jpg file support for game covers and themes, if no .png is found, it will just replace the filename extension with .jpg and try it again, the jpg file width and height need to be divisable with 4, otherwise wiiflow will just ignore the coverr612-removed a few unneeded emu nand lines-added option to enable overwrite miis and system config on emu nand with the ones from real nand (disabled by default)r611-added new DIOS-MIOS widescreen patch-updated english.ini-updated german.inir610- ISO's for GC games that come with 2 disc are now dumped in 1 folder- If a 2 disc GC game is launched with Devolution, tell Devolution the location of the 2nd disc** Use Wiiflow's game installer to backup your GC game- Made check for Devolution more safe- Added some neek2o magic (neek2o r90+ required*):* Added an exit option to neek2o* Added an option in gameconfig menu to launch vc/ww titles from wiiflow nand emulation in neek2o instead of cIOSr609-new wait message (thanks jj-kwik for the awesome base)-added BASIC jpg support (currently only for internal theme files and only with the power of 4 dimension images)-using dvdskin files in jpg format (you wont notice the diff)-created new folder in resources for the original theme pngs (@devs: if you update pictures and use jpg, place the original png inside that folder that we have the original one just in case)r608-dont use frag list on wbfs partitions, they are not needed-fixed booting games from wbfs via waninkoko cIOS r17 or older-fixed partition handle wbfs detectionr607-added back debug HDD size/sector info (more fancy this time :P)-added debug SD information if found or not and if in __io_wiisdmode (for dolphin-emu, neek, hermes ios)-added automatically test if __io_wiisd mode works (no need tooverwrite things anymore to test that)-added more intelligent IOS check (stub check, version check)-removed unneeded cIOS information in neek moder606-using force cIOS detection again, should fix problems with somefucked up cIOS maps-changed the AUTO IOS selection again, if the game doesnt needIOS57 it will just use the currently loaded cIOS instead of aIOS56 based oner605-fixed some usb hdd problems for people with 3tb+ devicesintroduced with r598r604-lalala (fixed homebrew dol loading)r603-added new option in DML section in wiiflow.ini, dm_r2.1+,enabled by default, with the option enabled it will use cfg version2 for dm 2.1 or higher, if disabled it uses cfg version 1. It willbe ignored if dml_r52+ is set to no since that uses the old boot.binmethod thenr602-fixed bug in setting video moder601-fixed bug in homebrew/plugin booting (plugins mostlikely blackscreen in older revs)-moved devolution loader (should fix ingame graphical errors)r600-temporary disable gecko output before booting a wii game(hopefully fixes random blackscreens)r599-changed a few things about isfs and usb, also removedthe disable mem2 wrapr598-lets use the old gui_sound.cpp, because we shouldnt force setthe memory we use for them, not that we get problems-added debug prints about how much mem left before and aftercleanup-updated devicehandler, partition handler and usb code to thelatest usb loader gx one, should give more compatility andport 1 support (not enabled yet)r597Fixed formatting on wiki page Themes through web user interface.r596Edited wiki page Themes through web user interface.r595-added proper texture, font and sound cleanup (should fix mostgame booting problems when using a theme)r594-shutdown IOS subsystems as we do in wii games and channels also-fixed stupid bug which may made a problem with devolution-dont init mload on waninkokos cIOS which is older than r18r593-added back basic hermes and wanin cIOS support, you can now loadwii games with them again and you also should be able to bootwiiflow using another ios than d2xr592- chinese_s.ini for r585+ (thx kavid)- danish.ini for r585+ (thx nibb)- dutch.ini for r585+ (thx Etheboss)- french.ini for r585+r591-Created wiki page through web user interface.r590-forgot to set channel partition to NAND in global configwhen in neek moder589-switched to more compatible neek check-lets disable nand emu if we exit wiiflow-also disable nand emu if nand emu is disabled (d'oh!)-removed unneeded debug prints in neek moder588-fixed gamecube video mode "game"r587-fixed some kinda stupid neek bug-if NTSC-J gamecube game is detected, use another memory cardfile for devolution memory card emulatorr586-if in neek mode dont use nand emulator at all and also dontshutdown devices on game bootr585-added per game option to choose if you want to boot a gamecubegame via DIOS-MIOS or Devolution, if you set it to Default itwill boot ISOs via Devolution and FST extracted via DIOS-MIOS-updated english.ini-updated german.inir584-fixed sd card usage in neek moder583-fixed bug about booting gamecube discsr582-added simple dolphin-emu compatility, simply comment in the#define DOLPHIN in the defines.h and compiler581-added devolution memory card emulator as game option (disabledby default)r580-WIP commit: Added support for neek2o (rev 88 and up)r579-cant think today zzz...r578-we should read in the loader.bin before closing the devices :Pr577-if devolution bin is found and diosmios is not installeddisplay gamecube coverflow button still-added possibility to set diosmios video patching way,video_setting in wiiflow.ini [DML] section, if set to 0it will disable all video settings of diosmios, if set to 1it will use the auto setting (default) and if set to 2 itwill force the video moder576-added devolution support, simply grab the devolution sourceand place the loader.bin into your wiiflow data folder, wiiflowwill automatically find the binary and use devolution to bootthe gamecube game (only works with iso files, games extractedwith gcreex doesnt work)r575-only enable gc streaming if we actually boot a disc-moved ios reload block call directly behind return to channel callr574-set back entry point to 0x80A00000 because of our biggerdol filer573-updated freetype from 2.3.7 to 2.4.10-updated zlib from 1.2.5 to 1.2.7-updated jpeglib from 8b to 8d-fixed possible wiiflow exit bugr572-disabled force video mode in dios mios (lite) for now, addedbool to set it back if wantedr571-using O2 instead of O3 (everything makes problems in wiiflowdoesnt it?)-made the same changes for return to in wii gamesr570-fixed return to wiiflow on emu nand gamesr569- danish.ini (thx nibb)- dutch.ini & dutch.txt (thx Etheboss)- french.inir568-switched back and play button in fullscreen bannerand set both a bit down-changed a few little things about freetypegx unload-since I dont care about size anymore the libs are nowin its original size again, makes wiiflow bigger but betterto handler567-set optimize level of wiiflow from min size to max speed,sure the dol is bigger but therefore wiiflow is more stable-fixed exit to doesnt work with parental lock enabledr566-removed a few unneeded calculations from the banner animationr565-added option to disable banner in game settings,banner_in_settings in wiiflow.inir564-fixed wii game just froze on reloading ios-fixed emu nand codedump on ios reload as wellr563-updated fceugx, snes9xgx and vbagx to mod11, updated to latestsvn that they dont annoy people with new updates available messager562-changed homebrew loading yet again, not as safe as previousway but maybe working better for bigger homebrewr561-changed a few things about booting homebrew, hopefully it bootseverything correctly again nowr560-dont deinit isfs for homebrew programs which are for some reasonunable to init it again :Pr559-if in game settings, dont display game banner with the fullbrightness, otherwise its not easy to read the settings for somegamesr558-fix to make the banner re-open when coming back from game categories (b onstar)r557-added SL2J01 to black cover list (thanks lustar)-fixed a bug on exit wiiflow which made it freezingr556-fixed booting emu nand gamesr555-fixed retail and backup wii disc reading and playingr554-fixed possible bug in memory allocation (thanks megazig forhints how to debug better)-made the global cleanup less unstable-fixed IOS Reload on game loading codedump-fixed bug in network initr553-set entry point back to 0x80B00000 (overjoy, why you changed that?)-changed some small things about the menu class opening-forgot to deinit ISFS on sys exit, may it created some problems-closing wiimote inputs before reloading IOSr552-lets hope thats the f*cking last time I fixed that bg musicr551- OK Jiiwah, now your theme btns for cat and plugin menu's should appear belowthe text. Tested it myself. Works for me.r550-fixed codedump on wiiflow exit for some peopler549 * Made menu errors translatable (thanks Overjoy) * Now if you click B on ExitTo menu it will go back to Home menu and not coverflow * If parental lock is on, ExitTo will just exit and not show ExitTo menu anymore * Now with home in ExitTo you can exit too * Added/Deleted some sentences * Updated english and italian translation r548 -added some last exit possibility if wiiflow doesnt find one or fails to use existing ones (may fixes some codedumps)r547 -fixed codedumps and wrong cached banners if games are switched too fast, that may slow downs game switching but makes it way more securer546 -fixed banner display problems for some problematic banners when anti aliasing is enabledr545 -increased mem2 usage by 1mb (thats still safe)r544 [No log message]r543 * Added ExitTo menu, to open it just click on Exit To in Home menu * Added giantpune and Wii Banner Player Project to credits * Updated italian, german and spanish translationsr542 -added proper banner caching using the wiiflow/cache folder, that means we can properly see if cached or custom banner is loaded -corrected bug which didnt copy back the banner md5 before writing banner cache, means all cached banners dont have the security check anymorer541 -hopefully fixed bg music the last timer540 -replaced all button types from u32 to u16 (takes half the space), we dont need so much space since we dont even have so much buttonsr539 - now turning off banner when going to game info and cat screensr538 - changed the cat menu and plugin menu to display checkboxes first then text. Here you go Jiiwah, try this it should help your theme problem.r537 -when entering per game settings and banner is playing, it zooms in the banner automatically r536 -added back banner security checks for regular game banners, only cached/custom banners wont be checked r535 -replaced clicking on back with clicking on the banner directly to toogle sizer534 -added banner caching (always enabled like cover cache)r533 -removed one unneeded function and replaced it by a existing oner532 -added custom banner support, to use just place *.bnr files which either got the ID3 or the ID6 as name into wiiflow/banners -removed security check for banners since some custom banners are poorly made and not 100% valid -on game switching just display blackscreen instead of the old banner in the time of switchingr531 -removed a few things from banner code which we dont use -added setting to wiiflow.ini to toogle banner view per coverflow view -moved icons down a bit in game viewr530 -added new buttons for fullscreen banner view, also if in fullscreen banner view the background screen is black nowr529 -lets cut off the not used banner thingsr528 -moved banner correctly into top right corner -dont display game name if banner is displayed r527 -fixed fucked up buttons with some banners. r526 -fixed codedump on game boot/exit if no banner was playing before r525 -got rid of the new compile warnings r524 -internal wii game and channel banner playback r523 -fixed herpderp bug of wiiflow not going back to the gamewhich last was selected in plugins coverflow (d'oh!) r522 -updated all emulator plugins, fixed a bug which made usb notworking (thanks stfour for the tip), also updated the emulatorlibs and updated everything to the latest svn rev r521 -added stfour and postloader to thanks list (sorry for forgettingto add you before) r520 *Fixed a few typos in italian help file and translation r519 -added new pal video mode to patch for pal2ntsc patch whichhopefully makes it working better r518 -if AUTO is selected for IOS selection, it either uses IOS56 orIOS57 as base, because the other d2x cIOS bases got problemsto work properly with wiiflow r517 * U* Updated Italian translation* Added Italian help file r516 -updated chinese_t.ini (thanks nobody_tw) r515 - updated french.ini for r512 & http://code.google.com/p/open-wiiflow-mod/issues/detail?id=97- updated danish.ini & danish.txt for r512 (thanks nibb) r514 -fixed bug which broke cover loading in plugin coverflowfor plugins where coverFolder is not set in the ini r513 -set down mem2 which wiiflow can use, that should make itmore stable, and I havent seen somebody filling filling itcompletely anyways :P r512 -updated english.txt-updated german.ini-added german.txt help file r511 -changed video mode options, now should be more clearwhat they do ;)-fixed bug of game crashing when selecting progressiveas video mode ( issue 94 )-updated german.ini-updated english.ini-updated theme default.ininote: if you have the problem of overlapping options, thenits most likely a outdated default.ini, try updating to thisone and see if the problem is fixed r510 - minor change to french.ini- updated danish.ini for r507+ (thanks nibb) r509 - minor cosmetic changes.added Miigotu's game info synopsis and about fix.added Miigotu's multichoice buttons fix - now button font size can be differentthan label font size.changed game info genre to display the whole genre.changed theme choice button to not display in uppercase. r508 pffffff r507 -updated english.ini and french.ini with missing strings (cfgne30 & cfgne31)-updated french.txt-updated dutch.ini and added dutch.txt (thx Etheboss)Sorry nibb ,I've missed you on irc for the new strings r506 -sync with dios-mios booter, now forcing video mode for gc gamesas well to may fix problemsSpoiler : : Things get even more stable in this release :)Changes from r485 are that two graphical effects are fixed, some really stupid bug which prevented wiiflow from creating its initial folder structure and so you could never save any covers etc, fixed gamecube game usb to sd copier, changed a few things in mem2 memory management again, that fixes NTFS write issues, before sometimes covers could not be saved on a NTFS partition, reason is unknown still, moved sounds down to MEM1, that fixes some problems like strange beeping sounds on game loading, making some cosmetical changes, also corrected the order of how the homebrew channels are booted (now from newest to oldest if one was not found, before it was mixed), if you hold the b button for 3 seconds, it will now open up the source menu, if wiimote_gestures is enabled in wiiflow.ini, then the source menu is opened with pressing b on home icon still, otherwise just with holding it, now also the default english help file is included in wiiflow, means it doesnt display the error that no help file is found but just displays the default english help, fixed displaying help files with themes, only create folders if they doesnt exist, otherwise it spams our debug messages, fixed emu nand was not enabled in all cases now, also removed unneeded debug messages and only enable/disable emu if needed, added b_on_mode_to_source option to wiiflow.ini, if set to yes pressing 'b' on mode/view icon will take you to the source menu, added home menu, it will open if you press the home button/icon, currently you can access the settings from it, see the about screen, update wiiflow, reload cache and exit wiiflow (to exit wiiflow you can also just press home/start button again in this menu), removed reload cache with b button on settings icon, removed update button from about menu, added DIOS-MIOS support, also sync with dios-mios booter, now forcing video mode for gc games as well to may fix problems. r505 -added DIOS-MIOS support (untested) r504 -updated danish translation (thanks nibb) r503 -fixed issue 88 . main menu icons now appear whenever source_menu.ini is notfound. r502 -using dml video auto config now as well for gamecube game video,may fixes greenscreens for some people r501 -fixed wiimote_gestures r500 -I forgot, background music is fragile, fixed yet again-ZOMG 500 revs already :D r499 -added home menu, it will open if you press the home button/icon,currently you can access the settings from it, see the about screen,update wiiflow, reload cache and exit wiiflow (to exit wiiflow youcan also just press home/start button again in this menu)-removed reload cache with b button on settings icon-removed update button from about menu-updated english help file and english.ini-updated german.ini r498 -added b_on_mode_to_source option to wiiflow.ini. If set to yes pressing 'b' onmode/view icon will take you to the source menu. r497 -fixed emu nand was not enabled in all cases now, also removedunneeded debug messages and only enable/disable emu if needed r496 -fixed displaying help files with themes-help file size can now be as long as you want to, it will beallocated dynamically now-only create folders if they doesnt exist, otherwise it spamsour debug messages :P-updated danish.ini and added danish help file (thanks nibb) r495 -if wiimote_gestures is enabled in wiiflow.ini, then the sourcemenu is opened with pressing b on home icon again-updated english help file as well for it r494 -updated english help file that source menu now opens withholding B button-included english.txt in wiiflow now, it will be displayed bydefault if no other help file is found r493 -if you hold the b button for 3 seconds, it will now open upthe source menu-removed pressing b button on home icon to open source menu r492 -updated wii64 to mod5, moved ios reload to a better placeand added small sleep after wpad init to fix brokenclassic controller detection on bootup r491 -give JoostinOnline the feeling of being some good coder AKAmake him stop complaining about some uneeded changes :P r490 -moved sounds to mem1 (overjoy, play around with them in mem2 andyou'll notice why I moved them to mem1 now) r489 -changed a few things in mem2 memory management again (hopefullyit doesnt break everything :P) r488 -fixed usb to sd copier (damn stupid issue, I hate those small things) r487 -fixed REALLY stupid bug which didnt create the wiiflow folderstructure, it just never created the initial main folder d'oh! r486 - Fixed an effect bug on GAME_SETTINGS/GC_LANG & GAME_SETTINGS/GC_LANG_BTN- Added news translatable strings for source menu:-- stup1=Select Source-- stup2=Exit- Updated english.ini- Updated french.ini r485 -added correct crc32 generation of 7z files r484 -added a few missing +1 in name generation, may produced some "//"in generated plugin cover paths r483 -fixed possible codedump in cover downloader-added debug prints to see if crc32 is correctly cached r482 -added plugin crc32 caching, a file called "plugin_crc32.ini"will be created in your wiiflow/settings folder, as soon as thecrc32 is generated it will be saved in this file and simplyused the next time you download a cover. You also could generatethe checksums on pc and then add it to this file, that may be fasterthan letting wiiflow generate it r481 -more powerful detection if gamecube game is installed onsd card by reading the sd card directory (bit slower though)-made list cache a bit smaller again by using more generalsettings, dont forget to reload list cache r480 -fixed bug that emu nand channels didnt work properly aftergoing through all coverflow views r479 -horribly cleaned up and simplified the whole game list loadingcode and process, should be faster now, also the list cache shouldtake less space now-using "types" instead of magic word now for internal detection,faster and easier to handle-prepared wiiflows code for custom coverflow which can have alltypes together (nothing added yet) r478 -setting the O in Okami to a regular one ( issue 77 ) r477 -lets use the video patching of r239 again, hopefully it worksyet again r476 -fixed codedump if no separator in string found r475 -homebrew coverflow view now uses folder names instead ofsmall and uppercase IDs for cover name and cache ( issue 72 ) r474 -lets use libogc svn r4902 again, sure the new libogc got somenice additions but its just too unstable for wiiflow r473 - Fixed a little effect bug for ZHCN and AU flags- Updated french.ini- Added french.txt r472 -corrected pal50 video mode too small r471 -fixed exit wiiflow freeze r470 -should have fixed all video problems now, using custom videofiles based on libogc svn r4902 instead of the current libogcones, using the best of both :P r469 -some people reported problems with sound buffers in mem1, sincethe mem1 code is changed it looks like it doesnt work well anymore,so back in mem2 with it r468 -fixed wrong percentage displayed when copying gamecube gamesfrom usb to sd which are in fst format-fixed a possible bug in deleting folders and files r467 - Launch Source menu by pressing 'B' on home/exit icon.'A' on home/exit icon restored to exit wiiflowupdated help file to show changeschanged Source menu button images size to 120 x 90. no need to redo currentimages they look fine stretched a little. r466 -hopefully fixed video problems correctly now r465 -updated fceugx, snes9xgx, vbagx again (still calling it mod9,last time I promise :P), genplusgx, scummvm, wii64 to mod4 andwiimednafen to mod2, all now ping the usb hdd every 30 secondsto keep it alive, also all now are postloader4 compatible r464 -hopefully fixed strange white lines in picture r463 -moved some things because of possible graphical problems r462 -plugin games now also can stay zipped for cover downloading,crc will be read from the zip header, still 7z needs to beextracted r461 -forgot to click on save, well shit happens :P r460 -added download of plugin covers via gametdb, currently onlyworks with extracted nintendo games (collection is very smallbut will grow) as soon as more covers come you can also downloadcovers for other systems, also added a new option to plugin inisfor this day already, "consoleCoverID"-updated english help file (thanks seam for info) r459 -sound buffer can stay in mem1 r458 -fixed missing background music yet again r457 -updated fceugx, snes9xgx, vbagx to mod9 (I know that I alreadyupdated fceugx and snes9xgx but since I never released them intoa pack I'll just call it mod9 again :P), changes are that it keepsthe usb hdd alive and also fixed a bug that the settings were notsaved on return to wiiflow r456 -code cleanup, removed six (!) unneeded source files-added in the framebuffer cleanup again, why it was taken outoverjoy? r455 Overjoy, you are right, but that shouldn't happen, it alsoworked before, strange, OH yeah and-fixed two possible bugs r454 -updated snes9xgx to mod9, same changes as fceugx, vbagx and theother emus will follow soon with the same update r453 * I know we talked about MEM1, but I changed my mind :P(And you would have changed your mind to if you tested your dol) r452 -removed two redundant methods-wbfs stuff is mem1 overjoy as we said :P r451 * DUH! r450 * Removed limitations for MEM1 usage* Moved lots of stuff from MEM1 to MEM2* Made it possible to select partition for nand emulation (first time config)* On clean install it will find valid emu nands if they are present in thedefault folder* Fixed GameTDB for nand emulation* Broke background music* Probably even more r449 -updated fceugx to mod9, now it is usable for other loadersas well because arguments now can also be which channel toreturn to and loader name, the usb hdd will now get a pingevery 30 seconds, otherwise it may happens that it shuts down r448 -disabled extended list check by default and also ifit is enabled it will only be used for wii games since itcan break other coverflow views from working r447 lalala r446 -display source menu instead of exit wiiflow when pressingon home icon (untested) r445 -forgot one char at the end, that may fixes plugin magicwords in wiiflow.ini too short r444 -set down cover loader priority-small code cleanup, removed unneeded things r443 -fixed cache reloading of emu nand didnt work anymore r442 -fixed problem of not reloading covers, only after movingit around a bit ( issue 51 )-removed some completely useless call of stop cover loader-added proper debug prints to see when cover loader is changed r441 -added some missing free line, may fixes some problems r440 -fixed pointers displayed of players who are not connectedto wiiflow ( issue 69 ) r439 -compressed a few images r438 -added missing fromUTF8 in help file reading, fixes displayproblems in languages like french r437 -re-added video setup after configure r436 - fixed source menu page button r435 -fixed missing background music (damn wiiflow is so fragile) r434 -fixed scummvm games not showing anymore r433 -fixed scummvm covers (untested) r432 -we should only display gametdb information if we are not in emulator and not in homebrew coverflow (issue 52) -set all wii magic numbers to our global variable r431 -added check for homebrew if the wiiflow loader channel is installed, if not just return to system menu -removed return_to_wiiflow from wiiflow.ini, not needed anymore r430 - added third page to source menu and changed emuflow selecting. now just add emuflow=# to each button that is a plugin r429 -moved portlibs sources to branches r428 -removed portlibs sources from trunk r427 -recompiled all portlibs of wiiflow, optimized all of them for smallest size (we're back on 3mb yay) -included sources of freetype and libpng (I just dont wanna loose them yet again so why not :P) r426 -updated danish.ini (thanks nibb) -updated chinese_t.ini (thanks nobody_tw) r425 -updated stub.bin sources from r424 r424 -made our homebrew stub even smaller and now its also possible to edit the title id to exit to directly without recompiling the whole stub but only wiiflow ;) r423 -updated button mapping and names for wiiflow input -moved classic controller ZL and ZR to regular L and R, also removed the double control with Plus/Minus on classic controller -only clearing the region needed for the homebrew stub now before booting homebrew, no need for more cleaning up r422 -removed ignore case in ntfs lib to show things properly, dont forget to reload cache if you use ntfs ;) -fixed playback of movies on ntfs (thanks Extrems) r421 - source menu folder and files added to wii/wiiflow r420 -we should hide the button still if we have games displayed :P r419 -fixed bin and iso files not displayed in emulator coverflow -removed hide settings button if no game found to reload cache r418 -lalala r417 -changed wiiflows input, now doesnt reset cursor position if you click on some button, also if the cursor gets hidden the position doesnt reset anymore if you move it again, you can now use ZL and ZR on classic controller to fast scroll through covers and switch between menu pages -updated spanish.ini (thanks galen) r416 -changed small gui message -updated french.ini (thanks Jiiwah) -updated english.ini -updated german.ini r415 - changed source select menu to use images for buttons. download this rar http://www.mediafire.com/?2y3cwxakb92napo and put the folder inside in your wiiflow folder. It contains a text file with setup instructions. r414 -added possibility to delete files in emulator coverflow -using global variables for magic words now r413 -fixed ios reloading games r412 -removed ios reload block disable (useless) -removed mem cleanup for now -fixed ocarina codes r411 *Fixed launching channels on emulated nand *Nand emulation will also work if emulated nand is on the same partition as the wiiflow executable r410 -added source and binary for wii-mednafen mod1-added source for wiiflow homebrew channel stub alternative r409 -created my own homebrew channel stub alternative, now homebrewreturns to wiiflow using the wiiflow loader channel if enabled,added option to disable this too, return_to_wiiflow in HOMEBREWsection in wiiflow.ini-added possibility to start movies via MplayerCE, use this ini:http://dl.dropbox.com/u/25620767/mplayerce.ini r408 - the source select menu buttons should no longer be hard coded for those thatare wanting to edit themes r407 -return to system menu should be a bit more safe now :P r406 -fixed double gamecube games created r405 - added precautions to hopefully keep weird characters and names out ofcategories.ini when using plugins/emuflow r404 oops forgot to remove commented lines r403 adjusted d-pad mode - now if you select the view you're already on it will showhomebrew view r402 Deleted wiki page WiiFlowThemesDownload through web user interface. r401 -fixed reading scummvm games from sd card r400 -added scummvm mod3, now exits to wiiflow-WOOOOOOO r400 already :D r399 -updated scummvm to mod2, now reloads to IOS58 to get properUSB HDD compatility r398 - fix for emuflow now it should show up right and be able to adjust it r397 Edited wiki page WiiFlowThemesDownload through web user interface. r396 -now also reading all subdirectories for emulator coverflow-corrected small debug print mistake-set down mem1 usage a little bit-enabled randomize_music by default r395 -added subdirectory reading for music files, means you nowfinally can have your albums in the music folder organized ;) r394 -moved screen clearing to a safer place, should have tested itharder before commiting :P r393 -added display clearing before showing wait message r392 -fixed BASIC(!) channel launching, currently only bootingchannels from real nand works here, also return to wiiflowseems to be broken, but its a start r391 -fixed missing background music yet again@all other devs:Next time you add a new thing to menu.hpp see if it breaksbackground music first, thanks :P r390 -included plugin binaries r389 -added sources for scummvm mod1 r388 -added new hidden wiiflow loader channel wad, more compatiblethan loading the wiiflow loader dol directly-updated fceugx, snes9xgx and vbagx to mod8, wii64 to mod3 andgenplusgx to mod3, fixed vbagx now, doesn't codedump anymore,the emulators now will boot the new channel to return to wiiflowif the channel is installed-added libraries for emulators which are needed for compile-added wiiflow loader sources for v2 r387 -made homebrew booting more safe, shouldnt blackscreenor codedump anymore r386 -little modification on video cleanup (we dont need to waitfor vsync if we set black anyways :P)-added WII_Initialize(); before sys_exit and dml boot,without we may get a blackscreen r385 -forgot to clear gecko sd file buffer on exit, could make problems-moved this stupid now hide wait message debug print to less annoyingplace-wiiflow wants the dsp shutdown back, so I'll leave it in-we shouldnt try to alloc mem1 after running apploader, just somegood advice before booting a game, should prevent codedumps-sd file buffer can be mem1 too, we have enough left-set mem2 usage to 49mb, thats everything we get anyways-banner sounds should load faster now, also banner soundin emulator coverflow when switching game should work again-forcing check wait thread now on boot, not that the threadis still working without noticing ;) r384 -fixed greenscreen, moved mem2 init back (no idea what the problemthere was)-fixed random game flickering on return to wiiflow, doesnt workfor everyone still ;)-removed dsp deinit, dont see a reason for that anymore r383 -moved mem2 init to the beginning of wiiflow booting-allocating dml config in mem1 since we write it to mem1 anyways,no need to unneeded move stuff from one mem to the other r382 -moved a few things to mem1, seems like we have enough spaceleft for that still ;)-fixed that fatal memory bug, now memory usage looks correct :) r381 lalala r380 -cleaned up mem allocs a bit, also corrected wrong display ofusable size in mem1 region, also fixed a fatal bug in it,some bug is still in it... r379 - added option to select preferred emuflow mode for plugins via source selectmenu- added options to move and hide buttons on source select menu- use the new startup_menu.ini found herehttp://www.mediafire.com/?v262b5ulxigdaum- more info will be on gbatemp r378 -limiting mem1 usage (we dont have that much in mem1 so 11mbapprox are enough) also readded memory cleanup before bootinga wii game to make sure games work-added some small check to see if path is valid, sometimesit codedumped on game path check r377 -added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,wii64 mod2 sources, to get a diff of what changed compared tothe original extract the svn_folder.7z which exist in all pluginfolders r376 -added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,wii64 mod2 sources, to get a diff of what changed compared tothe original extract the svn_folder.7z which exist in all pluginfolders r375 -added branch for plugin args mods r374 -fixed case-sensitive OS compiling errors (thanks david.racine.1)-updated danish.ini (thanks nibb)-updated dutch.ini (thanks Etheboss)-updated french.ini (thanks Jiiwah)-updated spanish.ini (thanks Galen)-updated german.ini r373 -we may should set black before clearing the framebuffer, looksugly otherwise :P r372 -clearing framebuffer before displaying image, should preventfrom strange startups-replaced a few not needed definitions in code r371 -moved down frag list to mem1 and also use mem1 memalign as itis properly needed r370 -added new translatable string, dl25, for french-updated english.ini r369 Update english.iniStop 0 size covers from being created r368 -proper cleanup of video now, no more greenscreens should comeon game booting-moved partition read buffer on game boot to mem1, faster r367 -hopefully fixed a random codedump-if emu save partition is set to -1, it will use sd card by default r366 -more memory clearing up, may fixed a bug in wait messages r365 -changed quite alot of things in apploader (thanks to GX again,before the NSMBW and Prince of Persia patch did nothing at all)-fixed typo in wip debug print (before it didnt work at all sonobody noticed) r364 -normally svn selects all changed files automatically, oh well... r363 -right, I need to mark new files to commit, svn doesnt do thatautomatically... r362 -whoops removed some pretty important line :P-using low mem setup of GX, because it got more expainationswhat is what and works fine so why now ;)-allocating memory to find partition dynamically now to preventthe function from overwriting something maybe in wiiflow-moved cheat file loading to mem2, because we cant just allocatethe memory *somewhere* as it was before-categories should be found faster now (thanks yardape8000 for tip)-we dont need to debug print if we set gecko debugging on or not :P r361 -cleaned up booter code r360 -fixed missing background music-back to the entry point we had before-set up cache to 32 again, seems to make wiiflow faster-changed few things about memory management again-made a few free safe again in code r359 - fix for categories crashing in emuflow r358 Update Spanish translation (Thanks Galen) r357 -ok I revert the thing about protection, we dont have proper mem1things even anymore so its useless :P r356 -readded protection of mem region for apploader, should be moresafe now and prolly work even better, hopefully as good as withthe linker script :P-readded dsp shudown, some games want to have it so the get it r355 -removed MEM2 cleanup, and set up MEM1 cleanup higher-fixed a bug in IOS reload which might result in blackscreen r354 -using cfg-loader entry point now, its a bit lower ;)-clearing screen properly now, no green screens or things like this-added a few more low mem settings, fixed a missing flush in setvideo mode (thanks dimok)-partially clearing mem1 too now, using the code of cfg-loader for that(thanks)-using asm volatile instead of __asm__ to really call what we want(thanks dimok for explaination)-deiniting usb device properly-shutting down system properly now on game boot, games should bootmore often now, its still not fully fixed r353 -fixed really cruel bug in memory clearing which cleared nothingat all :P-(hopefully) fixed game launching properly r352 -removed linker script yet again, hopefully properly this time :P-modified the wii game launching to work without the linker script r351 Added an Age Lock to the parental control menu.You can select an age from 2-19, where any game rated above is not displayed.It uses the age from the region of the game. 19 is all games. 2 is basicallynone, because the rating systems start at 3. This operates independently fromthe current per game lock, so you can still use both. Meaning both conditionshave to allow the game, before it will display.You can override the rating by creating an age_lock.ini file. Just add the idunder the domain heading and set it to an age. To set Call of Duty: Black Opsto an age of 5 you would enter this:[GAMES]SC7E52=5There is also an age_lock_default in the wiiflow.ini file under [GENERAL]. Thiswill allow you to specify a default rating for games with no rating info. r350 - removed three redundant lines and added information that ournew wii light file is already modified r349 *ISFS_Initialize() should still be called after we reload to cIOS (2nd time fix) r348 - replaced wiilight by something better from libprojectM becauseits open source and we can modify it as we want, that should fixthe problem that the wii light sometimes did not disable properly ;) r347 - all free should be safe now :P r346 - Added GRB ratings. r345 -big code cleanup, removed all those SAFE_ and SMART_thingys and replaced it with their proper calls-fixed some big memory bugs, downloading much covers shouldn'tbe a problem anymore, also memory management should work better-fixed typo in debug print on game boot, also changed somethings in apploader, making it ready to remove linker scriptproperly, still in but I hope not for long ;)-modified wiiflow startup and init order a bit r344 *Removed a stupid piece of code r343 *Reverted something that was introduced in r341. Nand emulation should now workagain. r342 -cleaned up code more, set clear priority to alloc in whichmemory region r341 Fixed "Set USB failed: -6" dug.Fixed bug where user selected IOS is never actually used, because theconfiguration file was unloaded before it gets there.Fixed NAND paths being created with double "/"s. No real effect because theyseem to be automatically reduced to a single "/"Minor wifi-gecko changes to keep it alive close to the game launch. r340 -code cleanup and correction, should print more debug messagesthan before if problems occur-replaced most malloc by MEM2_alloc, as well as free and SAFE_FREEreplaced by MEM2_free r339 - added new options for plugin inis, "displayname", if youset it in for example the fceugx.ini to "nes" it will display"nes" instead of "fceugx" in plugins menu r338 - fixed coverflow being too slow in PAL50 video mode-commented out a problematic line in code r337 - added optional startup select source menu. Just set startup_menu=yes under[GENERAL] in wiiflow.ini. Access it at anytime by pressing '+' while pointing atthe view switch icon. r336 - compressed udraw.png and udrawR.png-added Yardape8000 to the thanks list for adding cool thingsto wiiflow :) r335 - Allow wifi-gecko to work close to game launch r334 *Saves flashed back to real NAND will now be unescaped the D2X cIOS wayNOTE: Wiiflow can not flash game saves back if illegal FAT characters areescaped out in a different way D2X does. Game saves extracted with Wiiflow aresafe to flash back! r333 *Added feature to flash game saves on emu NAND back to real NAND*Added button to extract save from NAND to game config menu*Added button to flash save to NAND to game config menu*Fixed some buttons in game config menu*Cleaned some unused code*Moved some code to better places r332 - Moved _initAsyncNetwork so it starts when the program starts. This way wifi-gecko is connected earlier and you can see the initialization messages.Moved the following settings to [DEBUG] section, so people know they havenothing to do with normal wiiflow operation. sd_write_log wifi_gecko wifi_gecko_ip wifi_gecko_port r331 - Modified wifi_gecko to use UDP instead of TCP.Added WifiGeckoReader to the tools directory. It is a windows program used toread the gecko debug messages over a wifi connection.Thanks r-win & Dimok r330 -re-added our good old linker script, for some reason somegames refuse to work without it, and since it doesnt reallymake a size diff, we can leave wiiflow this special thing r329 -fixed changing themes for sure now r328 -corrected korean.ini encoding (thanks hypersg7 for new file again) r327 -changed small thing about video cleanup, may fixes codedumpon switching themes r326 -added korean.ini, thanks hypersg7, cant test ;)-updated chinese_t.ini (thanks nobody_tw) r325 -writing DML options now safe into memory, no way that therean error can occur anymore r324 - And the rest that should have been committed with r323 ;) r323 - Fixed NAND emulation stuff:*Fixed NAND emulation itself*Fixed creation of nandpath and title.tmd for some games*Fixed extraction of game saves for some games*Cleaned up some code for NAND emulation*Cleaned up some more unused stuffTodo:*Cleanup NAND emulation code much more*Move the last used function in savefile.c to a better place*Add extraction and flash options to game config menu r322 -finally removed this ugly __real_memalign from the video.cpp,looks better now :P r321 -removed our linker script and changed a few thingsabout memory usage, please test if everything works fine,if memory still allocates fine and if memory usage is thesame, if not we can revert it r320 -updated spanish (again) (thanks glitch)-updated italian (thanks xfede) r319 -updated spanish.ini (thanks glitch) r318 -updated danish.ini (thanks nibb)-updated dutch.ini (thanks etheboss)-converted language files to UTF8 LF r317 -because some people started whining about the fact the lastchange returns to health screen instead of system menu I changedthat now just for them r316 -fixed broken return to system menu (thanks libogc for sucha huge failcommand) r315 -fixed missing translatable words in menu_categories andmenu_nandemu-fixed more spelling mistakes in menu_nandemu, menu_configand menu_config_game-updated english.ini-updated german.ini r314 -set up limits of fmt to prevent some missing words-corrected a few spelling mistakes in menu_nandemu-removed unneeded std:: from menu and menu_game r313 -replaced all safe_vectors by regular vectors, there is noneed of it anymore, also removed miigotus wrapper r312 Created wiki page through web user interface. r311 -fixed background music (zomg the first menu which is notdefined in the menu.hpp itself) r310 -added plugin selection menu in global settings, if inplugin coverflow it will replace the nand emu button,in this memu you can select which plugin should be displayed,it will work no matter which sort is set, you can select morethan one emulator at the time of courseKNOWN ISSUE:-background music is missing r309 -set up cover size limit to 1090 pixel instead of 1024 r308 - categories menu 'B' back button fix r307 -changed plugin code, also fixed a bug in it r306 -something went wrong with the hq cover thing, now itstested and working :P r305 -fixed problem that covers were not loading properly withonly a few games in a coverflow view-added new option to wiiflow.ini GENERAL section,"cover_use_hq", if you set it to yes all your coverswill be displayed in HQ again, but will also slowdownthe loading and wiiflow in general r304 - re-enabled '1' and '2' buttons for emuflow and brewflow- updated default.ini to include layouts for emuflow and brewflow r303 -updated chinese_s.ini (thanks kavid) r302 -removed alot of unneeded .c_str()-replaced alot of sfmt with fmt-replaced a few sprintf with snprintf r301 * Make remove Wii games safe again for ppl that don't have their games insubfolders* Close disc after installing a game r300 -changed small thing about the help file reading-WOW r300 already r299 -reverted overjoys change about gc audio streaming becauseit broke it@overjoy:I tested the place where it was well enough, I tried to moveit but you can't, you need to set it directly if you want or not,install plain mios v10 and you'll see there is no other way r298 - Merged common menu code - The main settings menu will now only update the coverflow if needed. Thismeans pages 3-6 will return instantly. - fixed typo in NAND saves text (exCisting). You may have to delete or fix"cfgne26" in your english language file to see the change. r297 * Fixed game installer for Wii games in issue: 48* Fixed game installer for Wii games on partitions with sector size other than512* Fixed removing Wii games (issue: 41)* Cleaned up some useless stuff r296 -replaced 3 snprintf in code with strncpy, saves a littlebit time maybe, main reason is that its a more proper way ;) r295 -updated chinese_t.ini (thanks nobody_tw) r294 Merged common game and channel IOS loading code. r293 Added Help file to the about info.Max length is 4095wiiflow/help/{language}.txtdefaults to:wiiflow/help/english.txt A basic help file is included. It does not contain all info yet. r292 - Add uDraw icons to game info screen- Clear old game info so it does not show for games without any gameTDB info.- Only allow Update to show if not in parental lock mode. r291 * Enabled nand extract features for full nand and game saves* Made nand emulation kind of noob prove* Wiiflow will search for a valid FAT32 partition if nand emu is enabled, but nopartition is selected* Wiiflow will now offer to extract the nand if nand emu is enabled, and no nandfor nand emulation is available* Wiiflow will now offer to extract a game save if nand emulation is enabled, asave is found on real nand and no save is found on emu nand.cpp* Illegal chars for FAT are now escaped the 'd2x' way in the nand file extractor TODO: * Add nand extract functions to game config menu's* Add feature to flash a save back to real nand r290 -100% better looking auto IOS selection code, also fixeda small bug in it which might cause some error in wiiflow r289 -added force progressive patch to dml games, just setthe game to PAL480p/NTSC480p to enable it, only workswith dml v1.3 or newer. r288 -added possibility to select the cover folder inemulator coverflow, for example in the fceugx.iniset "coverFolder=fceugx", then wiiflow will lookinto "wiiflow/boxcovers/fceugx" for covers insteadof "wiiflow/boxcovers", same goes for "wiiflow/covers" r287 -reverted changes of r282 again since categories workingnow with emulator coverflow r286 - fixed categories for emu mode. backup categories.ini just in case. r285 - fixed categories page button- changed d-pad left from homebrew to emu- disabled categories for emu mode for now to keep categories.ini from gettingmessed up r284 *Update libcustomntfs again to 2012.1.15 and fixed mtime bug Wiiflow should now recoginize NTFS partitions on 3tb hdd's again r283 -updated sd card debug log writer, now should work fineif wiiflow is on usb too r282 -added sort by plugin magic, just press b and plus tochange until you come to by plugin magic, then it shouldbe sorted by emulator if in emulator coverflow r281 -set back rumble to wiiflow.ini, just set the "rumble" optionto "no" in it for disable, "yes" to enable (enabled by default) r280 -added gecko output writing to sd card, enable "sd_write_log" in the wiiflow.ini or in the gecko.c, file will be called "wiiflow.log", you'll find it on sd card root r279 -fixed really stupid bug which didnt enabled nand emu if pressed b on the emulator overflow icon r278 -updated scummvm ini parser, more stable and doesn't codedump when returning to wiiflow anymore r277 -stupid svn didnt noticed old libntfs has less files r276 -back to a cache of 8, libntfs 2011.4.12 and the old ntfs mount settings (new libntfs makes problems) r275 -fixed 99,999% herpderp bug that wiiflow freeze when trying to enter emulator gameview -set title length copy to 64 chars, not that we get a codedump r274 -updated scummvm ini parser, now shouldn't codedump anymore r273 -fixed problem that game titles were not displayed correctly if wiiflow was compiled with devkitppc r25 or newer r272 -small change of r271 failed, sorry about that r271 -changed small thing about wiiflow video r270 -changed some small thing to plugin loading again r269 -FINALLY added wii game launching support for 3TB HDDs r268 -re-added cover loading in game view -increased priority of game banner sound thread to prevent crashing r267 -using miigotus new coverflow loader (thanks) its way faster than the current one -set down cover buffer from 120 (thats insane and just fills up memory) down to 20, thats enough r266 -new wiiflow loading screen, preview: http://dl.dropbox.com/u/25620767/WiiflowMod/f.gif -removed unneeded for loop in video.cpp to save time rendering the wait message r265 -for emu covers still using extension, its more safe -compiled libcustomext2fs, libcustomfat, libcustomntfs, libmodplay and libwiiuse with new devkitppc r26 (needs testing) r264 -displaying game name without extension in emulator coverflow now, covers now also dont need extension anymore r263 -made launching retail gamecube discs possible with next dml versions (thanks crediar) r262 -added full DML v1.2+ support, you can use all options like no disc patch and NMM again directly from wiiflow, also launching of new GCReEx format works fine r261 -added basic 3tb hdd support (thanks to gx) r260 -included new libs from r259 precompiled that you don't need to compile them manually r259 -updated libntfs-wii to version 2012.1.15 -updated libext2fs to e2fsprogs 1.42 -updated libfat to R4883 Thanks to USB Loader GX for the new libs r258-herpderp r257-fixed codedump on refreshing dml coverflow cache-added detection of new GCReEx games on sd card r256-updated wiiflow code for new libogc git-added proper pal 480p patch in DML games, if youwant to use new DML v1.0, set your games to either PAL 480pfor PAL games or NTSC 480p for NTSC games, also in thewiiflow.ini make sure you set dmlr52+ to no in wiiflow.ini r255-added support for gc games extracted with crediars newtool GCReEx for DML v1.0-changed small thing about plugin loading in code r254-fixed reading in scummvm game list for sure now,shouldn't codedump anymore with too long game titles,games from usb should also work fine now r253-fixed problem that wiiflow didnt find scummvmgames which were on usb r252- Added ability to modify emuflow and brewflow under 'Adjust Coverflow' usingMugoto's code.- Have disabled '1' & '2' mode switching while in emu mode and homebrew mode soemuflow and brewflow have only one mode and coverflow has 15 still.I'll leave it up to Fix94 how many modes he wants each view to have. Fix94 youmay want to tweak and fine tune this - it's just a temp solution for now. r251-added new option for plugins, "ReturnLoader", ifenabled it will use the WiiFlowLoader.dol(http://www.mediafire.com/?lcvlra9vco8a91j)in the plugins dir to return to wiiflow(needed for some emus) r250-fixed bug that emulators didnt return to wiiflow r249-added scummvm ini parser, that means if scummvm plugindetected, wiiflow will scan the scummvm.ini for games r248-added possibility to use own banner sounds for plugins, thenames just need to be added to the ini, see for example here:http://www.mediafire.com/?o1oxfw8c7icp753 r247-added cache support for emulator coverflow,should speed up loading a lot r246-added dynamic emulator plugin support, wiiflow will now read the emulatordol name, rom path and everything else needed from a ini in the wiiflow/pluginsfolder, see http://www.mediafire.com/?kj6dalp2ly3y35j for the currently 4emulator mod inis. r245-added missing check boxes (hopefully) r244-made return to wiiflow from emulator faster and safer, no more codedumpsshould come anymore r243-fixed small boot error for emulators r242-forgot to upload the ogg files too, sorry :P r241-added basic emulator support into a new coverflow view, "EMULATOR", you candisable it via wiiflow.ini see"http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/page__view__findpost__p__4176145"for the nes, snes and gb,gbc and gba emulator mod needed for it. The games areread from the defaultpath of the emulators, that would be "fceugx/roms" for nes for example. Todisplay the games, place theemulator dol from the link above into wiiflow/plugins.-using miigotus way for homebrew and emulator coverflow now, thanks for that,makes things shorter r240- Categories Update. re-added numcategories so you can have less than 20categories if you want. re-added categories per view (usb, dml,channels,brew,etc..). added press 'B' on fav icon on game selected screen to go directlyto game categories just like pressing 'B' on fav icon on main menu. moved 'All'button to lower left. replaced on and off buttons with check boxes - don't worryI already compressed them and they only add 4k to WiiFlow. And a few other minorchanges. r239-fixed booting big homebrew applications (32MB max, butonly tested with 7MB so not sure if so much still works) r238Build for main svn r428 * Added nanddumper functions (Nand dumper not enabled yet) * Added an extended check for new installed games which is enabled by defaultSince the check takes some time you can bypass the check by setting:'extended_list_check' in GENERAL section of wiiflow.ini to 'no'Todo: Add an extended check for removed games * Fixed a bug ISFS_Initialize() was called before reloading to cIOS * Fixed long wait time when installing a Wii game @ 100% r237-fixed cache not reloading after copying gamecube gamefrom usb to sd r236-back to libpng 1.2.29 (pngu is written for this rev),this fixed codedumps which randomly occured r235-fixed wrong copy message displayed (wbfsop10)-updated english.ini-updated german.ini r234-fixed bug which tried to launch a dml game from sd cardeven if the copy process failed because of not enough spaceon it (resulted in black screen then) r233-added 3 missing \\n in debug prints (not interesting forpeople who dont debug wiiflow :P)-updated danish.ini (thanks nibb)-updated french.ini (thanks Jiiwah) r232-when in DML USB view, it will display if the game is alreadyon SD card by adding "(on SD)" behind the game title (you needto reload cache for it to work) ( issue 22 ) r231-fixed wrong played default wiiflow sounds ( issue 23 )also replaced all spaces by tabs in the gui_sound.cpp ;)-made the default wave sounds smaller r230-changed internal update changelog display, should bescrollable now and fit the text completely r229-set DML to not touch video mode again since its not needed-only set progressive flag for DML if component cable found and480p is enabled or if video mode set to force progressive r228-fixed custom case color not working when set incustom_titles.ini ( issue 26 )-updated brazilian.ini (thanks Yuan) r225-Categories Page update. Now you can have 20 categories and select to view morethan one category at a time. Plus if Wiiflow finds old 12 categories.ini it willupdate it to 20 by appending eight 0's. r224 suite à la mise à jour interne de WiiFlow, la sauvegarde du fichier boot.dol sera supprimée car elle n'est plus nécessaire désormais le lancement des DVD originaux de jeux GameCube devrait aussi fonctionner de nouveau amélioration des performances le démarrage de DML devrait également être légèrement plus rapide correction du bug provoquant l'affichage de la mauvaise icône dans le mode chaîne lorsque WiiFlow était verrouillé il est maintenant possible de choisir d'utiliser les boutons + pour changer de musiques ou /, via le paramètre b_lr_mode de la section [GENERAL] du fichier wiiflow.ini le mode vidéo pour les disques GameCube sera désormais le même que celui défini dans la section globale DML dans wiiflow.ini, le mode vidéo PAL60 est maintenant sélectionnable, avec DML r52+ il est aussi possible de régler les modes PAL 480p et NTSC 480p. r217 le "dumper" de jeux GameCube fonctionne à nouveau, désolé mais il était non fonctionnel depuis la r190 à nouveau quelques changements relatifs à l’émulation de mémoire NAND et du cIOS d2x v9 r215 compatibilité complète avec DML r52+ : "dml_r52+' dans la section [DML]. Il est possible de la désactiver, lorsqu'elle est activée (c'est le cas par défaut), WiiFlow n'a plus besoin d'écrire un fichier boot.bin afin de lancer un jeu possibilité de paramétrer NMM et le nouveau patch no disc directement dans WiiFlow (le patch no disc est activé par défaut et requiert DML r55+) tout comme les fonctionnalités de debug et de cheats. Les cheats sont aussi supportés dans les anciennes versions de DML si les cheats sont sur le support USB, WiiFlow les copie automatiquement sur la carte SD. Sur les anciennes versions de DML, il les copiera toujours dans le dossier "games" possibilité d'avoir les jeux GameCube et Wii sur le même coverflow (si les jeux GameCube sont dans le même dossier que les jeux Wii) et de les lancer à partir de là correction de l'URL de cheat non affichée correction du plantage lorsqu'un jeu avec un nom excédant 64 caractères est détecté correction des noms de jeux erronés pas de rechargement de l'IOS 58 lors de l'utilisation du lanceur de homebrew. nouvel affichage des homebrews ajout de la compatibilité avec le cIOS d2x v9, cela signifie qu'il est possible de modifier temporairement la région de la Wii avec l'émulateur de mémoire NAND, augmentant ainsi la vitesse du lanceur de jeu DML le système de mise à jour interne de WiiFlow fonctionne de nouveau à partir de cette version r191 tout est un peu plus stable ; quelques cas de code dump, freeze et de temps de chargement ne s'arrêtant pas sont corrigés paramétrage global de la langue et de la vidéo de DML lors de l'installation d'un jeu GameCube en mode compressé (activé par défaut désormais) et lors de la copie d'un jeu depuis un support USB vers la carte SD, le pourcentage affiché est maintenant correct possibilité d'installer des disques GameCube multi-jeux. choix du dossier depuis lequel les jeux GameCube sur support USB seront lus ; après le premier démarrage de cette version, une nouvelle option sera créée dans le fichier wiiflow.ini, "dir_usb_games=games". Il est possible de modifier le nom du dossier et WiiFlow utilisera le nouveau dossier. pour changer de musique, il faut désormais utiliser à nouveau les boutons / et pour parcourir les jeux, +. r175 installation des jeux GameCube beaucoup plus rapide désormais et possible sur support USB (FAT32, NTFS et ext2/3/4) nouvelle fonctionnalité de copie des jeux depuis le support USB vers la carte SD (sélectionner simplement le jeu sur le support USB, cliquer sur "play" et laisser le jeu se copier sur la carte SD tout en sachant que cela peut prendre du temps) nouveauté dans le mode dpad, le rafraichissement ne se fait pas toujours désormais et les jaquettes ne bougent plus lors de l'appui sur le dpad tandis que le pointeur survole l'icône d'activation du coverflow r426-Rename most references of "Wiiflow" to "Wiiflow Advanced", images to follow.-Use gnu c++0x standard, and fix freetypeGX so it will compile without errorswith it-Don't use AA for wait messages.-Removed safe_vector.hpp-detemplatize cache, cachedlist, and list classes, and simplify.-Change gamelist from vector to deque-Don't cache music list-Remove empty ini domains-Change all references to game id to use char * instead of u8 *, and remove alltypecasting.-Fix game installer (thx Yardape8000)-Limit coverbuffer to prevent old ini's from causing crashes that havecover_buffer=120-Only keep necessary information in dir_discHdr-Add a "new" hander-Simplify and speed up the cover downloader.-Use iterators wherever possible-Prepare for better args support/faster loading, and more configurability. r425--Fix games playing wrong banners sometimes, rewrote the handling entirely.-Got rid of the coverflow lag switching games in selected view-Rewrote coverloader (scrolling left and right wont show loading covers nowbecause it loads them faster.)-Revert libpng, not sure if fixing the coverloader is actually what fixed mycorrupted covers or if it was this, so I'll just commit it how i have it.-Got rid of preallocated thread stacks to simplify thread handling.6:30 am, time for school.... r424-Clean up some code, move SFont into its own file and refine it a bit.-Make a nicer genres in GameTDB-Make fonts smaller in GameTDB page-Fix 2 little things in the cache-More advanced path detection, as well as an ini setting for the wiiflow datafolder to speed up loading. "dir_data"-Fix a bug where wiiflow might not have found the correct partitionautomatically on clean install.-Make the coverflow editor work for homebrew view, and added two new inioptions: "smallbox" can be used in any view now, and each mode can have its ownseperate views, all editable by the coverflow editor. (this means 24 modes arepossible, 32 when i add DML) r423-Fix banner sounds for most of the games that banners didnt work on (ThanksDimok again for your sound handler)-Steal compressed images from mod-Update the game info screen to show the rest of the controls (idea from mod)-Add a way to write gecko log files to disk easily. define FILE_GECKO in gecko.hto use it, and it will write all gecko output to your apps/wiiflow dir ingecko.txt-Make homebrew use custom titles and colors.-Trim all trailing whitespace in the source.-Compressed dol even smaller xD. r422-Fix a stupid endless while I added last commit on no sleep (r421 couldnt bootgames)-Fix about and synopsis 100%, can even be resized or moved by themes properlynow.-Fix a ,, typo in the defines. r421-Resize fonts-Fix up threading some more.-Dont create video object until after IOS reload-Make the temp game sound header volatile, and some other variables changed inthreads-Fix up the cover loader so it isnt constantly reloadong covers if coverflowhasn't moved, among other things.-Update icon.png and change tabs in meta.xml to spaces (hbc font shows boxes fortabs) r420-Fix deleting games on fat/ntfs-Fix font sizes and make multi-choice buttons use btnfont. Now when you changea font size you wont get 2 diff font sizes on diff buttons.-Fix mirror position on titles-Widen titles so they dont get wrapped-Move selected title left some and widen them for the same reason.-Clean up more code in menu.cpp-New translation: wbfsop11=Deleting game failed!-Credit me if you use my changes ^^ r419-Clean up gui functions quite a bit-Fix text wrapping-Change Emu mode selection button to a multi choice button like mod, operatesdifferent though. I did have some freezes switching back to NAND channels afterlisting emu, idk if this is still an issue but it will get ironed out if needed.-Speed and size ftw... r418-Added a few images from wiiflow-mod, and actually use them here.-Update freetype, libpng, and remove metaphrasis-Fix flip sounds (The correct way!)-Add ability to set the code dump reload timeout by ini, default was 5 seconds,under [DEBUG], dsi_timeout, wifi gecko settings are also moved to the [DEBUG]domain.-Async network is automatically initialized once the menu is up now is wifigecko is enabled-Remove default values from calls to CConfig-Fix defines.h-Refine fonts and sounds loading (There ARE changes in the theme.ini lines to bedocumented)-Fix game removal, the correct way.-Add new homebrew view, in about 250 lines less code than the version fix94committed at wiiflow-mod in an attempt to imitate my preview. It can bedisabled by ini but is now the default.-Got some remnants of mod code in there still till i get it all weeded througheventually... and add my own dml ofc.-Left a few testicals laying in there for the high school script kiddies-Clean up a shetload of code, ALOT still to go, and alot of changes to mergefrom 1 dirty source to this now. --Issues known to still exist: I get a freeze on the wait screen during massb+reload, a lag in coverflow when switching from game to game during bannersound extraction, nand emu does not stat and read cache on first boot still,still cant hit channel view with no sd/hdd inserted. Wiiflow r417 mod r18- Ajout du support de DML pour lire les backups gamecube sur SD, sans SD Gecko. rev 417*Compile portlibs with devkitPPC r24 and libogc 1.8.8*Move the stack up 8 bytes and align 32 after bss also, so that .end is alwaysaligned.*Fix finding of the main application in channels, there is not need for a secondscan of the app files and checking for a wad header with memcmp if you get theinfo from the TMD correctly. This eliminates the skip_bootcontent method andall nand games boot the same way.*Add a workaround for custom channels (forwarders) so that they useWII_LaunchTitle instead of the custom appldr.*Fix booting of injected vc.*Align everything going through ioctls and ioctlv for nand emu, to improve cacheflushing.*Improve the nand emu mount/dismount and simplify it.*Rename everything WiiTDB to GameTDB, and change to the new URL's. Thisincludes some fixes to the cover downloader and speeds it up ALOT. Instead of12 url requests for each missing cover, now it will be 2-3 at most. There arealso no longer seperate url's for channels and games. Also renamed any wiitdbreferences in languages and themes to the gametdb counterpart, using the samecase as it were before.*Some cleanup of wbfs initialization, removing some unneeded or unusedparameters and variables.*Added sdhc.h and sdhc.c from CFG*Added support for playing games from SD with the same file system support asUSB.*Added sorting by console type based on the id of the game. Use it by sortingBy Game ID and using b+up/down to cycle through the systems.--Some new translations for this:custom=Customcommodore=Commodore 64neogeo=Neo-Geones=Nintendosnes=Super Nintendomastersystem=Sega Master Systemgenesis=Sega Genesisnintendo64=Nintendo64turbografx16=TurboGrafx-16turbografxcd=TurboGrafx-CDwiiware=WiiWarewiichannels=Offical Wii Channelswii=Wiihomebrew=Homebrewunknown=Unknown *Lower mem2 priority size to send more shit to MEM2_alloc*Raise mem1 upper limit for the apploader 8 bytes.*Make cheat downloader work for WiiWare and VC*Delete menu 7, forgot last commit*Attempt at fixing case colors, still needs work, also titles may need some worksince they seem to not be read form xml or custom_titles.ini sometimes.*Clarify the setting up of low memory in disc.c*Remove the ios parameter from the apploader, Disc_BootPartition, andDisc_WiiBoot.*Make frag truly work for WBFS partitions.*Clean up some includes throughout.*Make all data pointers and parameters for channel launching use u8 * instead ofu32 * to get rid of mass casting in pointer math.*A shitload more im sure, need to commit to sync to official SVN. Rev 416*Update language files and add documented ini files for most settings.*Updated meta.xml with more controls*Updated Some docs.*Removed port selection from the makefile and buildtype.sh*Fixed incorrect title ID for Pokemon Rumble in the channel launcher (thx xFede)*Replaced old cios detection and hashing with a proper implementation. No morebrute forcing! Also now only d2x cios will be detected, and reliably. (Based oncode from GX by Dimok, thx)*Added a parameter to Config:save to allow unloading of the ini on save. ie:m_cfg.save(true);*Bump version string to 3.0 ALPHA (Big jump, but this deserves a major versionbump)*Fix most font issues for themes.*Added sorting by player count and wifi player count for games.*Fixed positioning of the about screen and game synopsis (its ALMOST perfectnow)*Moved a vsync in the wait screen.*Fix a crash when switching to channel/nand view before a cache was created.*Made a solid attempt at fixing the green screen on ios reload (hope it worksfor most of you)*Fix dumps when booting a game DVD.*Add creation of folders when using USB saves option.*Partially fix USB Saves, always works when the game is played form DVD or wbfs,mixed reports when from ntfs/fat32. (folder creation based on code from GX byDimok, thx)*Fix all blanks in the menus and added some new options.- Rumble is now handled by the setting you have in your wii settings (homemenu->controller options->rumble) and no longer is a setting in the ini.- Box mode is now only an ini setting, everyone uses boxmode anyways.*Now delete the playlog on wiiflow launch, playlog is always written on gamelaunch.*Disable_Emu before exitting wiiflow.*Themes changes:-Changed thxfont to text_font in GENERAL-Removed page 7 of the main menu-Removed boxmode and rumble-Moved partition selection to page 1 slot 3-Added a button to toggle savegame emulation in page 1 slot 4-Moved async network to page 3 slot 3-Remove ios selection for games, ini only now, otherwise uses what the gamerequests with auto_ios-removed disabling of returnto in game settings, ini only. New d2x method isntdetected. Replaced it with toggling save emu for that game.-Only 3 pages in game settings.-Too confusing to list what all buttons were moved, check default.init*Removed title downloader coder, wiitdb is working pretty well and so is readingtitles form the game/channel itself.*Fixed titles for nand and games.*Made sorting ignore punctuation.*Option for full emulation in nand and games, and under the id of the game ingameconfig2.ini full_emulation=*Add ability to use a separate folder for usb saves and nand emu. savepath= andsavepartition= under GAMES in wiiflow.ini (they default back to the settings forNAND emu if not set)**Im sure I forgot some things, but thx to all the testing and help withdocumentation from all!** Rev 415*Fix typo in OverjoY's name in defines.h*Add sorting based on player count and wifi players count, b+up/down switch tothe next/previous number of players in those modes.*Fix titles for nand and channels, will always show the full title now withoutfunny characters.*Titles work with or without wiitdb.xml, although headers/channels don't alwayshave a pretty title.*Fix installing from DVD, booting from DVD still broken.*Remove some members from CItem that already exist in dir_discHdr*Add a wchar_t [64] to the dir_discHdr to hold the wchar titles.*move mem2 m_endaddress back down to 0x93000000 and the disc pointer back tothere as well.*Other shit I forget, too broke to think. Rev 414- Make sorting by Alpha ignore punctuation.- Set ini lines for updating the cache, so when updating wiitdb and exittingbefore going to the other views it will still force update the cache with thenew info.- Fix an annoying bug where if you had a game on a partition and the rest of yourgames on a later partition, the ini was overwritten with the first partitionwith games. Also bypassed this section of code for channel view and fixed itincase you loaded directly to homebrew view (a new passing argument coming soonto set the view on boot)- Close wiitdb after updating channel cache (oops) Changelogs précédents: http://code.google.com/p/wiiflow/source/list?num=25&start=388 R305- Nettoyage du code source- Ajout du support des cIOS d2x- Ajout du Block IOS Reload Changements ultérieurs :Consultez le site officiel. R92Stupid typos screwing up my release zzzz. R91- Language.ini et titles.ini sont à placer dans le même dossier que WiiFlow.- WiiFlow va maintenant chercher le boot.dol dans le même répertoire que wiiflow.ini. Si il n'est pas trouvé, il sera créé.- Autres changements. R90ugh, error in release script, updated versions to reflect. R89BETA- WiiFlow redémarre désormais après une mise à jour- Mise à jour des versions.txt- Mise à jour du defautl.txt pour améliorer les performances.- Divers autres changements. R88- Possibilité de supprimer le "cheat.txt" en maintenant et dans le menu cheat.- Ajout de la page 5 pour les paramètres de jeu.- Divers changements mineurs. R87- Wiiflow 2.1 release.- Updater fully functional and has hosting.- Fix reported bugs since 2.0.- Ability to sort games by 4 different settings, Press B+Down- Ability to switch partition by Pressing B+Up in main screen.- More fixes and small additions.R86- Release 2.1 R85- Clean up and fix returning to wii menu when priiloader is set to autoboot wiiflow and return to autoboot.- Set Paths for updater to new server.- Prepare for 2.1 R84- Possibly speed up cover loading: m_cf.start was called 2x Move setSorting in menu.cpp to sort before the findId so that last showed game works on boot/settings exit. R82- Missed last change for versions.txt..stupid turtle! R81- Finished updater- Add Changelog info to updater, usage commented in versions.txt- Add 1 lang string sys7 which is displayed in changelog section when installed version is selected.- Add punctuation to some strings in menu_download.cpp R80- Version selection working by extracting version numbers and number of versions from versions.txt- Add example versions.txt to trunk R79- Revert txt cheats code to fix the bug (sorry, but its been 12 days, the bugs you were trying to fix were fixed in the previous version, pls add xml to this version if you want), made so opts are removed from game's id section if no cheats are selected rather than toggle them.- Enable left/right with repeat for switching pages in all menus, also in game select screen made repeat work. (may need disabled in that view if spamming banners causes issues) R78- Better code for show_cover_after_animation R77- Fix show_cover_after_animation...tested. R76- Doh, i mustve been half asleep when i changed that in r67 R75- ifstream is a bad class to accidentally typo as ofstream when checking if boot.dol exists LOL R74- Expand dol_backup from [26] to [33] R73- Working ios selection to mod DL url- Versions button ready to select versions R72- Mod system menu for Jiiwah and Benjay.- Fix crazy coding in system menu.- Add blank versions.txt to trunk- Changed txt url to point to the trunk/versions.txt R71- Fixed bug with alpha blending in fanart- Fixed sorting in coverflow- Don't let wiiflow hang when a gecko is attached, but the PC is not reading the serial port. R70- Missed hiding some buttons when switching to downloader for update. R69- Added flip buttons to system menu (incomplete)- Cleaned up menu.hpp- Fixed some bugs i missed in menu_download- Screamed at pc R68- Change default build type to 249- Make downloader back up boot.dol before writing a new one, and replace it if new file failed to write- Delete versions.txt after system menu is closed.- Fix "boot.dol not found at default path" error- Hide Download bar and status on system menu after a few seconds to make room for update selection and information. R67- Change to check apps/wiiflow before /apps- Change fanart to use 3ltr id's also (r-win)- Move APP_NAME to menu.hpp from menu_about.cpp- Seperated versions.txt downloading from updated dol downloader and rewrote most of it.- Auto DL txt on entering system menu.- move update URL to menu_system so it can be modded by gui buttons later.- remove m_systemLblIOSbase and combined it with m_systemLblIOS- remove m_systemLblVersionRev and combined with m_systemLblVersion- moved labels up in menu_system- show download bar and status when DLing versions.txt, needs hidden by timer soon. R66- Fanart can now draw before or behind the cover:- Add show_on_top=yes to the [artwork] section- Also, hiding the cover until the animation is done can be done by adding show_cover_after_animation=yes to the [general] section R65- Ajout de la possiblité de mettre un nombre de catégories à afficher par "numcategories=" dans la section [ GENERAL] de wiiflow.ini- Deplace le fanart sous la jaquette. R64- Correction du tag "aphabetically" par "alphabetically" R63- Added lastplayed to game launching (only was available for channels before) WiiFlow 2.0 R46- Nouveau nom : WiiFlow 2.0 R45- Réduction de la taille de la police d'écriture dans les crédits. (Miigotu)- Retour a l'EHC Frag Module original pour fixer le chargement avec le cIOS en base 57. (r-win)- Corrections de quelques animations bouttons et titres. (Miigotu)- Ajout d'une liste de chaine du menu Wii (ne marche pas avec le cIOS base 57). (r-win)- Ajout du lancement depuis partitions FAT32/NTFS. (r-win)- Ajout d'un nouveau moteur Gecko. (r-win)- Ajout de la possibilité d'afficher des FanArts. (r-win)- Correction du chargement de jeux avec un autre IOS. (r-win)- Mise à jour du fichier langage.ini.- Mise à jour des thèmes. R44- Fusion de la branche "fat_ntfs" avec "trunk" R43- Correction du bug des Covers (enfin)!- Ajout de fonctionnalités vidéo inutile (créées par Dimok, btw)- Ajout d'un patch pour Prince Of Persia (vous devez quand même mettre les options disable_dvd_patch=yes et returnto=0 dans le fichier wiiflow.ini, sous la section [GAMEID])- Correction des patches WIP (Dimok)- Install installera maintenant toutes les partitions (comme cela était avant)- Ajout du patch de Giantpune pour le retour à une chaine (ajout de returnto= dans wiiflow.ini sous [ GENERAL])- Ajout du support initial de fanart (par Miigotu). Seules les images de fond sont supportées pour l'instant, mettez les dans votre dossier fanart/background. Wiiflow met /background après la variable dir_fanart dans wiiflow.ini. Ne mettez pas /background ici !)- Ajout des id's de jeu à 4 caractères dans les URL's de téléchargement- Désactivation de l'installation sur les lecteurs NTFS- Correction de l'installation des jeux sur les lecteurs WBFS- Changement des fichiers usbstorage et fs pour utiliser ceux du CFG Loader USB- Correction d'erreurs mineures avec le rechargement de l'ios et les partitions NTFS/WBFS- Activation de la sortie des info de débuggage du Cios 249 avec gecko- Petit changement dans la langue Italienne R31- Support du Nunchuk.- Affichage de l'écran d'installation si un Disque est inséré. R30- Pas de changelog. R29- Quelques corrections et des vérifications supplémentaires pour le menu de triche. R28- Correction d'un bug dans le menu Cheat- Correction sur la possibilité de faire sortir certains DD de la veille- Wiiflow cherchera les thèmes et autres dans drive:/wiiflow/ et drive:/apps/wiiflow. R27:- Ajout d'un menu Cheat (merci VIP)- Changement de répertoire: tout va dans sd:/apps/wiiflow/ R26:- Mise a jour des instructions de compilation sur la page googlecode Révision 25- Correction du bug "out of memory" lors du téléchargement des covers.- Correction des covers corrompues (la libfat 1.0.6 inclue dans le devkitPro R19 est encore défectueuse!), supprimez le cache des covers si vous avez des jaquettes corrompues (/wiiflow/cache).- Amélioration des performances du FAT. Révision 23- Correction du bug "out of memory" lors du téléchargement des covers.- Correction pour la compatibilité avec le devkitPro R19. Révision 22- Ajout d'une boite spéciale pour un jeu particulier. Révision 21- Correction pour NSMB NTSC.- Nouveau mode vidéo "Progressive" pour forcer et patcher en 480p.- Nouveau mode vidéo "System" pour utiliser le mode vidéo du système sans forcage ni patchage.- Possibilité de basculer les favoris en on/off et changer les thèmes si WiiFlow est dans le mode parental. Révision 20- Ajout d'un patch pour New Super Mario Bros (Merci à Wiipower) : patch du "main.dol" à la volée. Révision 17- Correction d'une erreur avec des thèmes perso dans une zone avec pages multiples (Thx Benjay).- Changement dans le forçage et le patchage du mode vidéo pour une meilleur compatibilité. (A tester !) Révision 16- Correction de l'écran noir ou du blocage lors du lancement de certains jeux. Révision 15- Amélioration du support DSHC.- Application du patch "No Disc in Drive" seulement pour l'ios249 < rev13 et l'IOS 222/223. Révision 14- Ajout d'un support "réel" des cartes SDHC, meilleure compatibilité pour différentes cartes SDHC. Révision 13- Correction bug du forçage/patchage du mode vidéo.- Correction du code dump provoqué par l'utilisation de l'IOS 222/223.- Correction de l'erreur WiFi 50330. Révision 12- Mise à jour du ehcmodule v4 (IOS222/223) provenant de la dernière version de l'uLoader 3.1.- Affiche le Cios utilisé dans le menu "About". Site officiel : https://github.com/Fledge68/WiiFlow_Lite

USB Loader GX v3.0 rev 1272

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USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux.Cet USB Loader est originalement basé sur l'USB Loader 1.1 par Waninkoko. Les backups sur carte SD ne sont pas supportés.Pour savoir comment lancer vos backup de jeux GameCube avec DM (USB) suivez ce tutoriel.ATTENTION:USB Loader GX Version 3.0 introduit un nouveau système de mise à jour automatique pas compatible avec les anciennes versions. (les anciens serveurs ne sont plus en fonctionnement)Si vous utilisez une ancienne version d'USB Loader GX, vous devez le mettre à jour manuellement.Pour cela il vous faut téléchargez la dernière version, puis effacez gxglobal.cfg de votre support SD/USB avant de copier le contenu de l'archive précédemment téléchargé (USB Loader GX 3.0).Fonctionnalités- Faites des backups et jouez à vos jeux Wii en utilisant un dispositif USB externe.- Faites des backups et jouez à vos jeux GameCube sur carte SD en utilisant DML (remerciements à l'équipe DML).- Homebrew et chaines de lancement: lancez vos homebrew et chaines favoris depuis le loader.- Formatages supportés: WBFS, FAT32, NTFS, Ext2/3/4.- Partitions multiples supportées en même temps.- 4 différents modes d'affichage: liste, grille, carrousel, chaine.- Affiche l'animation bannière comme sur le Système Menu Wii.- Jeux customisés supportés et filtrage avancé (par titre, genre, niveau de favori, catégories définies par l'utilisateur, etc.).- Détection/support des écrans larges.- Supportes multiples langages.- Supportes toutes les manettes (Wiimote, Nunchuck, Manette GameCube, Manette classique, etc.).- Mise à jour interne: Mise à jour de la dernière version depuis le loader (requiert une connexion Wifi active).- GameTDB: Renomme automatiquement tous les titres de jeu et récupères les infos des jeu (développeur, éditeur, genre, année, note, etc.).- Téléchargement des covers: téléchargement des covers 2D, covers 3D et images disque en original ou customisé.- Statistiques de jeu: vous montre combien de fois vous avez joué à un jeu, ajoute titre et temps de jeu et l'envoi au tableau de message officiel Wii.- Supportes les Gamer's Tags: Envoies votre dernier jeu joué au site qui créer les tags dynamiques et les signatures de forum.- Paramètres globaux et paramètres spécifiques aux jeux.- Emulation nand: Emule la mémoire interne de votre wii et archive les sauvegardes de jeu et chaines sur SD ou USB (espace mémoire Wii illimité).- Chargement dol alternatif: Plusieurs dols alternatifs sont automatiquement chargés si nécessaire.- Supportes le rechargement de dol des jeux.- Support Ocarina: Téléchargement et activation des cheat codes pour vos jeux.- Contrôle parental total.TutorielsTout sur Usb Loader GX - Partie 1/2Tout sur Usb Loader GX - Partie 2/2Utiliser le port 1 avec Uloader ou Usb Loader GXTous les changements : http://code.google.com/p/usbloader-gui/source/listr1272* Added 480p fix option for wii gamesThanks to Extrems for the fix and Leseratte for the patch !* Merged the libraries into the source instead of expecting them in libogc* Changed default loader's IOS to 58 (test), and default game's IOS to 249.* SVN un-ignored svnrev.h file to allow users to compile without sh script* Fixed a compile error: removed reference to unused LibWUPC library* Updated Language files:- French (Cyan)- Korean (DDinghoya)r1271* Added a new Wiimmfi patcher function to support new Wiimmfi securityfor Mario Kart Wii. Big thank you to Leseratte who provided this update!r1270Updating libraries :* Updated LibruntimeIOSPatch to 1.5.2 (Fix94)* Added Libdrc (Fix94)r1269* Updated the custom banner URL (Thanks to Larsenv for the new host!)* Added WiiVC detection and LibDRC support (Thanks Fix94)* Updated LibIOSPatch to add WiiVC ISFS patches (Thanks Fix94)* Fixed Nintendont IPL and Rumble settings not being used.* Fixed booting Nintendont with WiiVC and HID devices connected(Thanks JacobM for extensive tests)Note that first HID controller port is always disabled when using WiiVC,you need to connect your HID controller in port 2.* Fixed multiple GPT partition numbering (untested)* Changed default EmuNAND path from nand/ to nands/01/ required by neek2o.r1268* Removed LibWUPC now that Libogc supports WiiU Pro controller internally. r1267* Set Nintendont as default gamecube mode for new loader install. Forgot the binary file for Libfat... * Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf) Libraries updates:* Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan)Updated the project to compile with newer devkitpro versions.The new packages will be available in the files repository.* Updated devkitpro libraries to DevkitPPC r29-1, libogc 1.8.16* Updated Libvorbis in devkitpro libogc. (Greywolf)* Updated libfat in devkitpro libogc to 1.1.1 + Ustealth patch* Updated tinyXML to tinyXML2 v4.0.1 (GreyWolf)1262* Fixed compiling meta.cpp under linux/mac* Removed Neek2o warning when using SD card on Wii.* Added A button to exit credit page (self_slaughter)Nintendont:* Updated to Config to v7 (self_slaughter)* Added Triforce Arcade mode option (self_slaughter)* Added compatibility for GPT and EBR partition type (v3.400+)* Updated language files: French1260* Fixed custom banner download issue introduced in r1259.* Fixed spelling mistake in image download function.* Reverted HTTP to non SSL revision (r1252).* Removed Nintendont internal update feature (requires SSL).* Added batch wad (un)install from a folder.* Changed the wad install menu interface.* Added an option to the wad class to display or hide errors on wad install.* Fixed RemoveDirectory return value.* Added game type and console name in exported game list. (requested)* Updated French languager1246* Added support for wbfs/GameID6/ path* Updated custom banner URL (Thanks Abz)* Set default Wii disc dump mode to "Remove update partition"* Set default Nintendont MaxPad to 4* Remove "shutdown to standby" choice on WiiU vWii.r1245* USBLoaderGX installer:* Updated URL to sourceforge (Dimok)* Increased installer version to 1.9r1244* Fixed compilation warning (Thanks Greywolf)* Added current version and revision number to boot screen* Renamed "Gametdb Path" to "Titles Path" and set default path for title's files to /titles/ subfolder.* Added a prompt to move existing files when editing Titles path. (Greywolf)* Added an option to display Multi-disc prompt when launching gamecube games with DM/DML/Nintendont.* Fixed exiting the credit page (press B to exit)* Set Loader's IOS setting to 58 if only 58 is available.* Removed unneeded IOS58 patches to libruntimeiospatchNintendont:* Added Nintendont 3.304+ new version detection.* Removed warning if HID is enabled without controller.ini on r3.304+. HID setting still used to copy .ini if needed.* Fixed Booting game from USB if not on the first partition.* Fixed loading settings/cheats/controller.ini when booting from Disc.* Added a missing warning message if kenobiwii.bin is not found but debug option is enabled on Wii consoles.* Updated French language filer1243* Updated Libfat to 1.0.13* Fixed compiling with DevkitPPC r27 (1 warning left)* Added throw exception to some buffers* Fixed DEVO config namer1242branches: Updating LibFAT to 1.0.13r1241Changed partition detection for DIOS MIOS to allow logical partition located before primary partition. (Thanks RCJayce)* Changed partition detection for Nintendont to allow logical and primary partitions before the first FAT32 partition. (ex. NTFS primary+FAT32 primary)* Moved IsWiiU() function to sys.c* Fixed French language filer1240Push r1239 in internal update menu and window's installer. Note: dol version only, not the full channel.r1239Forgot a line...r1238* Removed PS3 Controller support* Added a check on WiiU aspect ratio setting in features menu* Updated French and Spanish language filer1237Revert internal update to r1233 because of reported issues with 1235.Currently investigating.Please don't use 1235 anymore.r1236Push r1235 in internal update menu and window's installer.Added used libraries to /branches/libs/You need to "make" and "make install" both libsicksaxis and libupc to compileUSBLoaderGX r1235+r1235* Added WiiU pro controller support. Some menus or buttons might not work. (Thanks Airline38) L3+R3 to shutdown the pad.* Added PS3 controller support over USB, requires loader's IOS set to IOS58. Button mapped as Classic Controller.* Added a WiiU Auto aspect fixer based on current WiiU setting.* Added a WiiU Widescreen switcher in Features menu.Nintendont:* Fixed detection for nintendont v2.263+ issue 2294 * Added a WiiU Widescreen setting. issue 2296 Default value based on current WiiU aspect ratio settings.* Added a setting to choose Nincfg.bin behavior at launch issue 2297 Always delete; Always create; No change.* Removed unused game specific settings section (MGS2)* Renamed MCEmu ON setting to Multi* Added Disc launching feature* Added user prompt to select where MCEmu should be located when using Disc launching. The device is auto-detected if Gamecube source setting is set to SD or Main(USB) only.* Changed prompt type to warning if Nintendont version detection fails.Thanks to Airline38 for the WiiU pro base patch.r1234*Fixed the compatible issue with Nintendont v2.264+*Added a new option "Wii U Wide Screen" for Nintendont v2.258+r1233* Set default loader mode on fresh install to Wii+Gamecube.* Set video width to 694px (instead of 640px) when Wii set to 4:3 694 should look better. If you have crop issue, please report.* Updated French, German and Portuguese_br.Nintendont:* Updated Nintendont detection function (thanks Airline38)* Added Native controller setting.* Added Video Deflicker setting.* Removed forced MC Emu size when using a single card for multi games.* Added a warning when selecting a 2043 blocs MC Emu.* Removed forced Maxpad setting on WiiU* Removed forced controller.ini check on WiiU* Added controllers folder check (controller.ini has priority)* Fixed Video mode auto.r1231* Updated default Gamecube Banner URL.* Added an URL auto-updater for users with the old GameCube banner URL.Devolution :* Added forced video mode to PAL60Hz 480i when playing NTSC games on a PAL console.* Added Crop Overscan and Disc Delay settings from Devolution r234 - For PlayLog setting, use USBLoaderGX Playlog setting. - "MemCard emulation on NAND" feature will not be added.Nintendont :* Added support for Nintendont v1.135+* Added MemCard Emu "Multi" support, named "Enabled" like with Devolution (OFF > Individual > Enabled) (v1.135+)* Added MemCard Blocks size option (v1.135+)* Added specific game settings (Metal gear Solid)* Changed to use Argsboot method only if AutoBoot is set.r1230Nintendont:* Added auto network initialization if needed when updating Nintendont from features menu.* Added a backup of existing boot.dol when updating Nintendont, restored if update failed.* Added Nintendont missing settings (MaxPads, LED, Log and OSReport).* Added a per game "Nintendont Loader Path" setting (Requested)* Changed Nintendont MCEmu setting to ON by default on new USBLoaderGX installation.r1229Changes:* Updated DIOS MIOS (Lite) detection up to v2.11* Homebrew's AddBootArgument() function now accepts struct as arguments (Thanks Fix94)Nintendont :* Always delete previous nincfg.bin file when launching a game.* Added Argument Booting method for nintendont v1.98+ (faster booting, no nincfg.bin file written to device)* Added "Update Nintendont" option in features menu. Issue 2260 r1228* Fixed launching DIOS MIOS(Lite) with Ocarina.* Added a "Private server" setting to patch games at launch. Issue 2261 * Updated Chinese and French language files.r1227Push r1226 in internal update menu and window's installer.Note: dol version only, not the full channel.r1226* Forgot two changes in r1225. Not enough tests is bad...r1225* Fixed Ocarina download from Geckocodes issue2253 (Thanks Gave92)* Added a check for downloaded Ocarina content (Thanks Airline38)* Removed Error #002 setting (Always set to Anti)r1224* Merged Gamecube Video settings to a single option. If you used the option "Use game settings" you will have to fix your settings manually. Sorry, for the inconvenience.r1223* Fixed an issue where setting files were created on SD if boot.dol was on USB (Thanks Badablek)* Added Auto-edition of meta.xml arguments based on internal user settings.* Added support for meta.xml arguments when rebooting the loader.Nintendont :* Added support for v1.20+* Fixed launching Gamecube in FST format with nintendont (Thank VashTS)r1222Push r1221 in internal update menu and windows installer.Note: dol version only, not the full channel.r1221* Prevent downloading file if HTTP response code > 400Nintendont :* Removed 32k/cluster limitation.* Fixed video mode setting "Auto".* Fixed loading cheats from the second device.r1219 - r1220* Changed priority to cIOS instead of "IOS58 + AHB access" at launch if no argument is set in meta.xml.* Added an option to choose if HDD should be mounted on Loader's launch* Fixed installing games with no_split on NTFS partition if SD Card is inserted (Thanks Dimok)* Fixed a crash issue when plugging HDD after launch and mounting WBFS partition for the first time in HDD menu.* Fixed gamecube game's list when mounting HDD after launch.* Fixed automatic switching to channel mode if no USB device is detected.* Updated Gamecube custom banner's default URL for new install.* Added support for 302 Redirect HTTP error code (for users still using the old banner URL).* Updated runtimeiospatch to 1.5.2* Replaced integer values with vector in credit page.Nintendont :* Removed SRAM patch (unused)* Added Nintendont svn support. (Tested up to r84)* Added Nintendont USB support.* Added a check for kenobi file presence when using Ocarina with DM/DML/NIN.* Added a check for controller.ini presence when using HID with Nintendont.* Added support for Nintendont "loader.dol" filename* Added support for r39 bootusb.dol and loaderusb.dolr1218* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority.* Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access).* Fixed EmuNAND when using cIOS revision 65535 ( issue 2225 )* Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings.* Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont).* Updated the GameCube game settings to display only the selected GameCube mode related settings.* Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093)* Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection.* Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS).* Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249).* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access)* Added a delete prompt if downloaded cheat file is empty.* Force all launched homebrew to reload to IOS58 if available.* Changed Gecko.c to send logs to wifigecko too.* Changed wifigecko IP to send logs to all IP 192.168.0.x* Updated French translation.r1217* Changed how video mode is chosen by the loader PAL now really uses PAL Force Interlace now really use interlace Use Force480p if you want to force progressive Use Disc/console default for auto-detectionThis is experimental, please report your settings and tested game if you getblackscreen/freezes but same settings work with r1216 and you think you selectedthe correct video mode.r1216* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download* Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom* Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster)* Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD)* Added a "Use global" language setting for Gamecube games.* Added support for USB devices with modified MBR's signature to prevent WiiU's format message.* Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.)* Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) &#9830; Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. &#9830; ON = Patch all dol's known video modes to the one selected in "Video mode" setting. &#9830; ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting.* DML: Updated DM(L) version detection up to v2.10* DML: Automatically enable PADHook if Screenshot setting is enabled* DML: Fixed a bug where multiple video modes could be set at the same time* DEVO: Added a prompt if trying to launch a game from a non FAT32 partition.* DEVO: Added Direct Mapping Buttons setting (Devo r200+)* DEVO: Added support for Language setting* Language files updated: Chinese, Frenchr1215* Added QuadForce version detection up to v4.1* Added QuadForce USB Support* Optimized DM/DML/QF detection coder1214* Added QuadForce 2.0 version detectionr1213* Fixed NTFSLib's Mem2 Allocation (Thanks Dimok)* Fixed missing parent folder ".." when browsing a NTFS partition.* DML: Updated DM(L) detection up to version 2.9* DEVO: Added F-ZeroAX and TimerFix settings (requires Devolution r196 or newer)r1212Reverted more MEM2 Allocation to prevent black screen when launching a game.(Thanks Dimok)r1211* Fixed USB Initialization when using usbport 1 (Thanks Dimok and Dynamit)* Fixed compiling on Linux* Added back support for WBFS partition without a partition table (Thanks PontoonAdmiral for the tests)* Fixed Wad installation on EmuNAND (both file decryption and file size)* Fixed channel's save path creation when using Emulated NAND* DML: Added Cluster size detection* DML: Updated DM(L) detection up to version 2.8* DML: prevent NODISC2 patch if not using DM(L) v2.2 update2* DEVO: Added Widescreen setting (requires Devolution r188 or newer)* DEVO: Added AHBPROT detection* Updated libntfsr1210Updated LibNTFS to 2013-01-13 versionhttps://code.google.com/p/libntfs-wii/Added MEM2_alloc for Wii.r1209* Fixed the bug introduced in r1208 preventing game launching with non d2x cIOS.r1208* Fixed GameCube multiDisc installation.* Fixed progress window not hiding if Wiiload didn't send the file.* Simplify HBC loading logic.* Added a warning when trying to launch a Wii game with a non-d2x cIOS if EmuNAND is enabled.* Fixed individual game settings to allow modification of the EmuNAND settings based on the game's IOS instead of global IOS.* Added back cIOS rev17-21 support for EmuNAND Channel. issue 2152 (Thanks to Garfunkiel for the patch and to Themanuel for all the tests with game compatibility and partition detection) This hidden feature is unlocked only if all the user's setup is compatible with rev17-21: EmuNAND Channel path must be on the root of the first FAT32 partition on a 512 bytes/sector device.* DML: Changed the GameCube Multi-discs prompt logic to display on older DIOS MIOS (Lite) versions too.* DML: Added a partition type verification to warn the user if the HDD is not correctly setup.r1207mod1I changed only the disc2 write error.r1207* Fixed installation destination for multi-Disc based games. Second ISO is now properly going into the existing folder instead of using the Disc's internal Game Title.* Prevent deleting a folder when installation is canceled if the folder still contains another disc number.* Added a new setting to select GameCube game source: SD, USB, Auto Auto = based on DIOS MIOS (Lite). This new setting fix two known problems: - Device selection for Devolution is no more dependent of the installed DM(L) type. (Select manually before launching a game) - Installation of a game on a device if the game is already on another device is now possible.r1206* Added possibility to install multi-Discs GameCube games* Added auto-detection and loading multi-Disc games with both Devolution and DIOS MIOS (Lite). The Disc 2 must be named disc2.iso and placed in the same folder than game.iso* DML: Prevent temporary ocarina .gct file copy if the game is launched from discNote:If you use "GameCube compress" option (Extracted game format):- If one of the disc is already extracted, it will not allows you to dump another disc (as it's now using the same folder, it would overwrite files from the other disc)- If Disc 1 doesn't exist, it will tell you that disc 2 needs to be in ISO format, but will asks if you really want to install the game in extracted format.r1205* Added support for Homebrew Channel v1.1.1+* Added version detection for DIOS MIOS (Lite) v2.6* Removed unused "DML NoDisc" settingr1204* Reverted the video settings used by Wii games/Channels back to r1199.* Fixed greek.lang file to UTF8* DML: Fixed a possible version detection error due to timezone.* DML: Fixed missing Widescreen in individual settings when using DML v2.1* DML: Fixed individual settings choices for Japanese Patch.* DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller)r1203General:* Added Devolution version in Credit window.* Added Greek language file. You will need Hellenic font (Thanks nakata)* Changed default path for GameCube Main Folder to usb1:/games/* Changed default path for devolution folder to be located on the boot device instead of SD.* Changed default URL for Channel's banner animation.* Fixed launching Korean games (Thanks damysteryman)* Fixed meta.xml release date format (Thanks Joostin)Devolution:* Added Devolution setting "NOLED" (and "WIDE" but not used yet).DIOS MIOS Lite:* Fixed DIOS MIOS (Lite) version detection when using a DM version more recent than the latest known.* Fixed DIOS MIOS (Lite) detection when booting without AHBPROT (Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS.* Removed "DML NoDisc+" setting when using DM v2.3+* Removed warning messages related to individual game settings if they are currently unavailable.* Ocarina GCT folder can now be placed anywhere. If required, the .gct will be copied to a temporary file on the root of the game's partition. (no need to move the folder manually anymore)r1202* Added DM(L) version detection and removed user setting.* Added a setting for DML Japanese Patch* Hide DML individual game settings if DM(L) is not installed or is not the correct version.* Fixed device selection when using USB with devolution* Fixed Devolution's launching and game region detection (Fix lag and wrong colors. Thanks to testers)* Prevent Playcount increasing if the game couldn't launchr1201* Added a new option to Game Window setting to display banner animation only on Channels layout, other layouts use Rotating disc.* Added new Priiloader 0.8 beta4 compatibility to parental control setting* Added support for Devolution's smaller Memory Card size (min size = 512KB, 59 blocks)* Fixed the auto-completion search bug (Thanks to hvy109 for the patch)* Reworked GUI window for covers download and auto select all choices. Select HQ/LQ/custom/original priority in the GUI settings.* Added banner download from custom URL when GameCube mode is enable. Set the URL manually in the GXGlobal.cfg, http://URL/ will search for http://URL/ID6.bnr and http://URL/ID3.bnr Delete URL to disable banner download. Thanks to Abz for the default URL.r1200* Added back "DML Video Mode" setting (Fix Mario golf)* Fixed in-game video mode (50/60hz) selection screen not displayed and fixed incorrect colors with DIOS MIOS. Please report any problem with Wii/Channel games.* Allowed Video Mode setting for Devolution instead of always forcing Disc default.* Added Japanese game fix for memory card access with DIOS MIOS.r1199* Split NoDisc settings in two distinct options to prevent confusion.* Hide DM config v2 settings when using config v1r1198* Added new DIOS MIOS v2.2 update2 NoDisc setting.* Fixed Devolution config version number and removed forced Wifi logging settingr1197* Added log over WiFi support for Devolution r100+ (always enabled).* Added DIOS MIOS 2.2+ support by adding a version selector in global Loader Settings.r1196* I Forgot the added file in previous rev.r1195* Fixed launching GameCube games from disc with official MIOS* Added Forced Language settings for GameCube games when using DM(L)* Fixed GameCube games video mode error with DML by removing forced progressive mode when using component cable.* Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't see any picture when forcing 480p)* Added a setting to choose whether to use MIOS or Devolution for GameCube games.* Added support for Devolution: - place Loader.bin from devolution sources in "DEVO Loader Folder". default folder is sd:/apps/gc_devo/ but you can change it. - You need to use the same folder layout than DIOS MIOS: /games/title[ID6]/game.iso - You need to place the second game disc ISO in the same folder than the first ISO (untested) - The Memory Card Emulation for Devolution can be: OFF (real Memory Card) ON (saved in /apps/gc_devo) Individual (Saved in the game folder) - Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.)r1194- added support for Yaz0 decompression on banners and system menu resources (This is needed by some Custom Wii System Menu Themes like the DarkWii Theme.Hopefully now all System Menu Themes are supported as layout.) (thx darkwii and atymick for the info about the used Yaz0 compression in those themes.)r1193* Wiki update: Fixed typo for GCReExr1192* Update menus to detect DIOS MIOS and DIOS MIOS Lite. (Thanks to Fix94 and Dimok).r1191* Added quick support to DIOS MIOSr1190* Optimizing previous changes (Thanks Dimok)* Fixed crashing problem when launching a game before banner caching is completed. (Dimok)* Fixed theme downloader stuck at 100% after unzipping.* Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu.* Renamed string "Rename Game on WBFS" to "Rename Game Title".r1189* Improved Category filtering.You can now easily hide games on category basis.Click on a category to cycle through possible checkbox states.The "ALL" category can now have 3 different states: [ ] Not checked = Doesn't display all categories (like before) [v] Checked = Displays all categories (like before) [X] Cross = Displays all categories except forbidden categories.The other categories now have 4 different states: [ ] Not checked = Games containing this category are not filtered (like before) [v] Enabled = All games containing this category will be displayed (like before) [X] Forbidden = All games containing this category will NOT be displayed. [+] Required = All games NOT containing this category will NOT be displayed.r1188* Reverted fixed values from v3.0* Added a Clock size factor (size factor is theme-able and will override user's value if not "1.0" in .them file)* Fixed tooltip opacity on Home Button and game icons on Channel grid mode.* Fixed Banner Grid position X and Y not working in .them file (Thanks Dimok)* Fixed half-cut cover in grid mode if only 4 games are displayed by showing it on both sides and allowing scrolling.r1187*Updating languages for v3.0r1186*corrected language download linkr1185Wiki: copypaste bugr1184Wiki: wrong filename fix.r1183Update wiki pages for USB Loader GX v3.0 release.r1182*updates files for windows installerr1181Tag of version 3.0USB Loader GX v3.0r1180USB Loader GX v3.0:Released on 2012 05 12ATTENTION:USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline)If you are still using an old version of USB Loader GX, you need to update manually.Download the latest version or use our easy installer for Windows available on our website. http://code.google.com/p/usbloader-gui/downloads/listYou can also check how to install or update manually here:http://code.google.com/p/usbloader-gui/wiki/InstallationWe are sorry for the inconvenience.New:- Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu. Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii. If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)- Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94) Check DML website here http://code.google.com/p/dios-mios-lite-source-project/- Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.- Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.- Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to "Channel from Wii" title's origin).- Added an option to choose which Game Window mode to use between the old "Rotating Disc" or the new "Banner Animation".- Added the favorite level setting to the game settings since it is no longer displayed when using "Banner Animation" game window mode.- Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).- Added display of game's size from Wii disc games on the game window prompt (Rotating disc mode only).- Added a button in the search window to switch between "Beginning" and "Content" search methods.- Added auto-complete function to the search window.- Added a new GUI numpad for entering numbers.- Added setting for tooltip delay time.- Added resize of widescreen screenshots to 768px width.- Added cover download for the currently inserted disc.- Added delete of full cover on art work uninstall and game uninstall.- Added a parental control option to block priiloader override on return to system menu.- Added a prompt asking for downloading new language files when trying to update and no language files exist yet.- Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.- Added a new option to force reading the game's titles from disc header.- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.- Added a cheat update button to re-download the cheat text file.- Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.- Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.- Added per game NAND emulation path setting.- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.- Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)- Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.- Added detection of enabled cheat codes from an already created .gct file.- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).Changes:- Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.- Restructured game's settings for different types of games (Wii/GC/Channels).- Added auto position of progress window messages in vertical direction depending of how many are used at the same time.- If "Titles from GameTDB" is not enabled the title will be read from the folder name if possible or from the game disc header. Title caching can still be used and is recommended in that case.- Settings title, keyboard text and key color can be changed by themes now.- Added optional background image for list/carousel/grid layouts (unused by default theme).- Use of old built-in font for credits window because it doesn't look good with the system menu one.- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).- Improved detection of game partition when starting the loader without configs (fresh start).- Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.- Updated file system libraries.- Removed pngu which is not needed, changed screenshot function to use libgd instead- added init of network into background thread so it is cancelable and has a timeout- changed wifi gecko to UDP socket- Converted all ogg sounds from 44.1 khz to 48 khz.- Optimized use of memory: Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 areaused on IOS_Reload (first 2 mb) ; Change font character texture to I4 which uses half as much memory (less cachememory).- Changed update function to get the files from googlecode website, since old update host website isn't accessible anymore.Fixes:- Fixed small scrollbar bug when having only 1 item.- Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).- Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.- Fixed "new" game showing even with a parental control setting.- Fixed removing of unused cached titles on wiitdb load.- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).- Fixed bug where entering "-1" (Use global) for cIOS was not possible in game settings.- Fixed playback of some BNS banner sounds.- Fixed reloading into another IOS before launch of game.- Removed buggy lz77 implementation and use the one known working.- Fixed launching of dollz compressed dol files. (thanks FIX94)- Fixed reading game's titles from disc header on fat32/ntfs/ext.- Fixed crash on missing tag on meta.xml files.- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)- Forwarder: Added missing ext2 unmount. (thanks to FIX94)- Supports new WiiMotion+ controllers by using latest libraries.- Lots of string handling improvements (thanks to gerbilsoft for his patch)New Channel Grid Mode specific features:- New settings section for all banner's settings.- Use of BNR (banner animation) cache setting to load banners and icon's animation faster. (Enabled by default. Takes ~35MB/100 Banners) Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.- BNR cache path setting.- Pulsing "new" icon on banner grid layout for new games.- Centering and size setting for banner's animation resources.- Channel's zooming speed setting.- Page's scrolling speed setting.New GameCube specific features:- Supports Dios Mios Lite (DML) v1.2+- Uses of a custom banner for GameCube games which loads the game's internal opening.bnr informations (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner).- DML settings editable from the loader (global and per game settings).- Supported formats for gamecubes are ISO/GCM and GCRegEx.- Custom game paths. The following paths are accepted: 1. configpath/ID6/ 2. configpath/ID6_Title/ 3. configpath/Title [ID6]/ 4. configpath/gamepath/ (slow loading speed) Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm- DML cheats now work the same way as for other Wii games, gct goes to "GCT Cheatcode Path" as GAMEID.gct- GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space, If you want to use this feature then set the "Main GC path" to USB and the "SD GameCube path" to SD card. If duplicated games are detected on SD and USB, the games on SD will beprioritized.- Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support (thanks to FIX94 and Overjoy for their disc dump sources on which this is based).- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom- made banners. (Loading only)- Video mode option to force interlace mode on GameCube.- Fixed force prog mode on DML 1.4r1179*lanuage files update (thanks to the translators)r1178*fixed problem with loading wrong cheats instead of the selected*fixed possible problem in activating cheats for certain languagesr1177USBLoaderGX_Installer*add release version individual language download URLR1176remove debug stuffR1175*removed DML video mode setup, the main loader video mode is now used as reference*added an option to force interlace mode on GC*fixed force prog mode on DML 1.4*fixed a bug in detecting new titles ("new" mark)*removed "Loader Mode" setting from global settings as it is setup on main view*removed "Search Mode" setting from global settings as it is setup on search window*corrected copy/paste bug in theme text*changed update function to get the files depending on the text file in the branches like the new installer (since old hoster isnt accessable anymore)*fixed missing OK button on prompt window on gc multi disc installr1174branches:*add sources for WifiGeckoReaderr1173*preparation for new installerr1172USBLoaderGX Installer:*added functionality to parse text file for revision and link*removed unneeded stuff and some clean upsr1171little fixr1170Add EasyInstaller NSIS SourceAdd EasyInstaller NSIS TEST Source (ver 1.5 and 1.6 both BUGGY)r1169[No log message]r1168more preparation for new update functionr1167preparation for new update functionr1166OK since the Wii System Menu Player is released now as I already mentioned the source for the loader will also be put on SVN again. Now that i am done with merging here is the MOD17 source.Changelog since last revision:- add banner/icon animation support for wii games / channels / gamecube- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for thebanner)- add gamecube banner of system menu (not used right now since it sucks)- add banner grid of the system menu (resources loaded from nand) (with button highliter)- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"- add play count text to the banner frame window (can be disabled as up until now in the gui settings)- add zoom in/out/scroll animations to banner grid and change into big frame window- add loading gc banners from ISO and DVD- add loading wii banners from DVD discs even if the game is not installed- add favorite level setting to the game settings since it is no longer on the banner frame window- add new settings section for banner settings- add option to choose between disc window and banner window- added back ehci module to support 2 usb drives and re-enabled the option- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)- add and fixed gui numpad for entering numbers of any kind- add setting for tooltip delay time- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)- add use of old build in font for credits window because it doesnt look good with the system menu one- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings- many source cleanups- add bnr chace setting- add DML configuration from the loader- removed creation of temporary "boot.bin" file- DML custom game paths. Additionally i added support for following forms of paths: 1. configpath/gamepath/game.iso 2. configpath/gamepath/game.gcm 3. configpath/gamepath/GAMEID6.iso 4. configpath/gamepath/GAMEID6.gcm Where gamepath can be anything you want inside the configure path in the custom path settings. I don't know if GCM files are allowed by DML but i just added support for it just in case. Changing path to USB is not blocked currently but games won't run from USB just keep that in mind. The "copy to SD before start" feature is not added yet. Listing the games should work though- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii)- several DML internal configs are added as per game/global settings- added load of last cheat configuration from GCT files- added init of network into background thread so it is cancelable and has a timeout- added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path. all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else.- added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based)- added selection menu for gc multidisc which game to install- fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them- lots of string handling improvements (thanks to gerbilsoft for his patch)- added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr.- added several progress bar cancel buttons on some missing progress windows- improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed.- added pulsing new icon on banner grid layout for new games- added resize of widescreen screenshots to 768 width- added mii extract on save game extract if the file does not yet exists- added mii extractor and SYSCONF extractor that always extracts and overwrites old files- changed wifi gecko to UDP socket- support for DML v1.2+NOTE:Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.r1165One of many to come ;)r1164Forwarder:- fixed endless waiting for slow HDD (now really 10 secs timeout)- added missing ext2 unmountThanks to FIX94 for pointing at those two bugs.r1163Forwader:- fix crash on drives with physical sector size > 512 bytesr1162Edited wiki page Introduction through web user interface.r1161Created wiki page through web user interface.r1160Created wiki page through web user interface.r1159[No log message]r1158Created wiki page through web user interface.r1157Created wiki page through web user interface.r1156Created wiki page to replace the "Updates/Activity" tab which google removed.r1155*change font character texture to I4 which uses half as much memory (less cachememory)*fix crash on missing tag on meta.xml files*removed pngu which is not needed, changed screenshot function to use libgd instead*fix gui freeze after uninstall*fix resorting of game list after uninstall*fix bug in aif decoding (fixes some banner sounds)*fix bug in wav decoding (fixes some banner sounds)*added new option to force titles from disc header*changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried).*some language files updater1154*updated file system libraries (see R1153)*fixed mount of game discs with virtual pointerr1153branches:*updated libntfs-wii to version 2012.1.15*updated libext2fs to e2fsprogs 1.42*updated libfat to R4883r1152*Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94)*restructured game settings for different types of games (Wii/GC/Channels)*added uninstall option for emu nand channels and game cube games (iso only)*add display of game size from wii disc games on game prompt*add game size display for game cube games (iso only)*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC*removed mountMethod global variable which was annoying me very much*some source cleanupr1151* fix portlibs in the makefile, yet againr1150*added option to adjust screen for overscan TVs*optimized use of memory (sizes over 30kb go to mem2 now first till it runs out)*avoid use of mem2 area used on IOS_Reload (first 2 mb)*fixed bug in aiff sound playback. breaked some banner sounds*fixed boot of We Dare again (stupid channels added in the pattern again :P)*unmount the usb partition used for nand emu and remount it after activating nand emu (fat32 cache flush)r1149*fixed possible crash in grid layout*change default virtual pointer speed to 0.18*added instruction invalidation of dol areas before starting them*corrected PAL60 system default video mode set*fixed loading titles when titles from wiitdb is OFF*removed buggy lz77 implementation and use the one known working*fix small scrollbar bug when having only 1 item*fix launch of dollz compressed dol files (thx FIX94)r1148*added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting.*added channel hooking (real and emu).*proper catch of none existing cheats on server if file is not found*added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels)*improved handle of cached titles. (on first boot of this revision the cache title file will be renewed)*settings title, keyboard text and key color can be changed by themes now*added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader- gui/source/browse/trunk/source/themes/filelist.h?r=1148#776*add flush of homebrew memory before launching app_booter*change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case.*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol)*fixed loading ocarina files from SD when doing nand emulation from SD*fix port libs includes reference in Makefiler1147*fixed reading game titles from disc header on fat32/ntfs/ext ( Issue 2034 )*moved low mem and video setup for channels after loading the dol (fixes/corrects video mode, little video flash on startup of channel and mightfix some other stuff. hopefully doesn't brake some channels)*removed duplicate memory flush/patches*code optimizationsr1146*Fixed Save game extraction for channels. It will extract to EmuNand Channel path.*Fixed Ocarina code downloading for Channels.*Moved portlib reference in makefile to fix possible compiling errors. Thanks to Dimok for all those changes)*Update French and Italian language.r1145*Language update. (Dutch, French, German, Italian and Japanese)r1144*bugfix on variable update when installing wad (small cleanup right before commit without test :\)r1143*Added direct install/uninstall of wad titles to the emulation nand path in the feature setting*removed source for wad installation to real nand completely*apply of title rename to cached titles*add listing of 00010004 titles on real nand*add rename of internal used id of all HBC versions to JODI for GameTDB to find it*converted all ogg sounds from 44.1 khz to 48 khz*some source cleanup/movementr1142*fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit was missing*changed install game function to call to be equal on + button and from the new disc prompt*fix for ocarina codes when using more than 255 codes (brawl+) (untested)*fix crash in HDD settings when no HDD is initialized*add complete remount on USB on WBFS_Reinit in case the drive was not in the wii usb port on loader startup but inserted afterwardsr1141*added nunchuck to control of virtual screen pointer and removed it from control of list up/down scrolling and carousel*fixed crash with 3D cover grabbing (old pointer method was still used)*some clean upr1140[No log message]r1139*removed buggy focus system completely (it was never working correct)*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)*fix reinit of cheatcount on download of new file*moved installation window to be on top of main window*added game installation cancel*added nand extract cancel*added back extract of save feature for a real nand channels*added auto position of progress window messages in vertical direction depending of how many are used at the same timer1138*removed necessary syncing of partition header on installation of games (fix for the long wait on 100% game install)*added init of the game partition uppon starting a game install without previously having the "wii game mode"*added cheat update button to redownload the cheat text file*the partition size text is now only shown if the partition was initialized*fix in return to patch (bug added with r1135). the old method of patching was always used even on d2x.*a few code cleanupsr1137*added import of channel type on category import from GameTDB (VC-N64, WiiWare.....)*added translations parse for rating descriptors (not used yet) and for genres. requires one time update of wiitdb.xml for cache rebuild.*fixed a few mem leaks in GameTDB parserr1136*added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble)*added refresh of partition size when activating wii games mode from none wii games mode*fixed playback of some BNS banner sounds*moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader)*improved detection of game partition when starting the loader without configs (fresh start)*fixed remove of unused cached titles on wiitdb load*removed unused settings for channels from the per game setting*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)r1135*fix reloading into another IOS before launch of game*add loading of wii games / nand channels / emu nand channels in all combinations into one list *add button on main view for quick choice between the combinations of the three*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel *removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.*some preparations for the upcoming stealth mode feature of the d2x cIOS*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels. r1134- add check for the covers of the currently inserted disc to the cover downloader (is checked with the other games in the list)- fix booting wii discs when starting without a HDD (channel mode)- add parental control option to block priiloader override on return to system menu- add prompt asking for downloading new language files when trying to update and no language files exist yet- reduced amount of checks for inserted disc (now every 100ms)- fixed booting gamecube games (datatype bug for mount method)- fix winnertag for gamecube games- add per game nand emu path settingr1133*Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs still comes up on start but you have now the chance to cancel it by pressing B (with a message ;-))*Optimized TMD loading. Removed unnecessary accesses to it.*Fixed ocarina path loading for channels*Optimized device shutdown before game/channel start*A few code optimizationsr1132* minor optimization - make LIMIT not evaluate stuff like "atoi(balbla+strlen(stuff))" 3 timesr1131* change makefile to allow using the portlibs folder for the ported libsr1130*Fixed ocarina not loading the gct file.*Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U)*updated French, Japanese and Italian language.r1129*Added banner sounds for channels (emu and real nand)*few cleanupsr1128* added nand channel emulation (big thanks to TriiForce guys and Miigotu for laying out the foundation)* added direct list of emu nand channels without activating emu nand (for speed up)* removed autoclose of search bar and changed the search engine to have both methods* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window* added autocomplete if only one search character is available and more than one match* added seperate path and setting for emu nand channels/saves* added caching of emu nand channel titles* fixed a few alignment issues when activating emu nand (thanks daveboal)* some minor clean upsTODO/Next Rev:* add channels banner sounds* remove unneeded game settings options on channelsr1127Searchengine changed: now find games, that hath the search string in it. e.G. "SPOR" find "ea SPORts", "mario SPORts mix", "SPORe heros" and so on.r1126*Updated language files for v2.3 and current trunk revisionr1125*Update and fixed a few thins in libext2fs-wii. For changelog seer1124*Reverted fixed values of release version and redirected language files download to trunk again*Added delete of full cover on art work uninstall and game uninstall*Added delete of CSettings object on compiling for another IOS than 249Version 2.3 rev 1121 à 1123-Ajout de la possibilité d'utiliser la police de caractères du Menu Système interne de la Wii (remerciements à giantpune et à r-win).-Ajout message approprié pour installer la barre de progression afin de montrer quand l'installation est finie.-Ajout d'option GUI pour l'affichage du nombre de fois joué à jeu.-Ajout de l'option "Se souvenir du déblocage" dans le menu du contrôle parental pour savoir si le mot de passe doit être toujours actif si le mot de passe est défini.-Ajout du remplacement de la fonction de "Retour au menu Système Wii" de Priiloader.-Ajout de différents hooktypes et du wiird debugger (merci à GeckoOS pour les sources).-Ajout émulation de NAND pour rediriger accés NAND de la Wii vers SD ou USB.NandEmu redirigé vers sd:/nand/ (Nécessite d2x cIOSv7 alpha ou plus récent). *Emulation partielle: Charge et sauvegarde les sauvegardes de jeu dans le chemin NandEmu choisi plutôt que dans la mémoire interne de la Wii.Les Mii, la configuration de la Wiimote et de la Wii sont chargés depuis la "vraie" Wii. *Emulation totale: Charge tout depuis le chemin défini par NandEmu plutôt que de la mémoire interne de la Wii. Attention: Si vous jouez sur la Wii de quelqu'un d'autre, vous aurez besoin d'utiliser votre propre Wiimote et votre réseau risque de ne pas marcher.-Ajout des caractéristiques provenant de la NAND extraite. Vous pouvez tout extraire ou choisir un chemin de direction vers un dossier ou le fichier à extraire.-Ajout d'un menu d'extraction de sauvegarde de jeu pour extraire tous les jeux sauvegardés provenant de la "vraie" NAND jusqu'au chemin choisi vers NandEmu.-Ajout d'une extraction de sauvegarde de jeu vers le chemin défini par NandEmu par jeu.-Ajour réglages NandEmu, Hooktype, WiirdDebugger par jeu .-Ajout de la possibilité d'une réinitialisation réseau (Bouton Wifi dans le lanceur de l'homebrew ). Changements:-Utilisation d'une nouvelle application pour booter les homebrews ( se référer au ChangeLog de WiiXplorer ).&#8232;-Rechargement pour inclure les IOS au démarrage de l'homebrew plutôt que de le démarrer avec un cIOS .-Suppression de la limite de fichiers .csv et .txt dans la liste de création de jeu.-Les caractères entrés dans le champ du mot de passe sont maintenant cachés.-Détection améliorée de la présence ou non de code en fichier .txt.-Forwarder : Centrage de l'image de fond et correction de l'aspect de l'écran. Corrections:-Bug format META.xml corrigé.-Pas d'essai de chargement du périphérique lorsqu'aucun disque n'est inséré dans le lecteur .-Problème résolu en ce qui concerne le navigateur de fichiers, celui-ci ne revient pas au premier dossier d'entrée ou dossier modifié.* Fixed url for wiitdb.zip* Added possibility for network re-init (Wifi-Button in Homebrew Launcher). Kills and re-inits network completely. Good for initialization failures.* Release preparationsRelease Candidate 1:*Changed everything from WiiTDB to GameTDB (using new host and name)*Added quick switch between system font and old font (fixed memory leak in font change)Version 2.2 rev 1099New : Added game categories and filter games list by categories (Can be imported from WiiTDB). Wiinertag support. Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or UNEO Forwarder v3.0). New ehci modules by Rodries with better drive compatibility. Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'. Added Sneek Video Patch mode. Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader setting is used. Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512). Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+) Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended)) (thanks Rodries) Added two new settings menus Added saving of game browser position when returning to USB Loader GXChanges : Improved several GUI controls/navigations Changed settings menu layout and sorted the items to their correct place (HDD menu, features menu) Set games settings to use the global setting by default, set to "use global" to use the main loader settings. Use TinyXML instead of MXML (better XML support) Updated to new libs (libogc, libfat, libext2fs, libntfs)Fixes : "Return to" option now work for all games, even problematic games like Prince of Persia. (Requires d2x v4+) Xflip setting fixed. Fix the parental lock of Individual game settings (Thanks to NJ7) Fix Theme downloader Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles Fixed timeout timer on startup to count correctly. Fixed reversed disc image download when Custom/Original option is selected Fixed reload of game list after a game rename Fixed horizontal text scrolling Fixed booting games by arguments (headless id feature) Fixed We Dare game boot (thx oggzee) Fixed "Block IOS reload" feature in game settings to allow dol reloading game to work without selecting an alternate dol (Requires d2x v6+).R1099 Change Log: *Added IOS225 from Rodries cIOS Installer MOD to Hermes IOS typesNew Forwarder V3.0 Changes: *added support for ext partitions *added support for arguments from xml *clean up of sourceRev 1091- Correction d'un crash avec le bouton déverrouiller- Correction des titres des paramètres de fonctionsEntre Version 2.1 Rev 1087 et Rev 1090- fixed XFLIP_WTF setting (Cyan)- fixed crashes on category add/delete/rename- changed icon of category rename and mapped triggers +/-/1 to the buttons- fixed green bar flash on game start- fixed freeze in STATE_DISABLED when leaving->entering->saving game settings- separated a few settings from the GUI setting and created a "Feature" settings menu- Updated language files- Added Wiinnertag support.NOTE:When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.- Created an automatic resource list generation script which is executed when files are added/removed- Created an own class for the homebrew prompt- Created scrollbar class which is now used on every browser- Created a checkbox browser list class- Changed the category prompts to the new list mode- Improved B-Button scrolling- Fixed horizontal text scrolling- Fixed possible crash on long text display- Many internal gui changes and navigation changes- Fixed booting games by argument (headless id) - Fixed SD Reload button to really reload the SD after it was ejected - Added booting with arguements from meta.xml for homebrews - Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.- Added a global block IOS reload option which is set default to "Auto" (Auto = on d2x cIOS >= V6 enabled, every other cIOS disabled)- Fix for some IOS Reload games- Updated libext2fs- Updated libntfs- Updated language files- Skip spaces at the end of a category in WiiTDB (e.g 'Rhythm ')- Change in nand title search (fixed bug which can find wrong nand title and set it as return to)- Fixed bug when a wiimote leaves the game list choice and returns to it without going over another game that game was not clickable- Changed search bar to clear text on [X] button click. search bar is now closed by pressing BVersion entre 2.1 et la rev 1086- Amélioration du support des cIOS d2x et Hermes.- Ajout du "Retour au loader" pour d2x.- Ajout du "block ios reload" pour le cIOS d2x permettant de jouer aux jeux tels que les experts.- Diverses autres choses.Version 2.1- Plus besoin de patch .wip pour NSMB - Les jeux marqués "NEW" apparaissent aussi dans le mode favoris- Contrôle parental individuel pour chaque menus et boutons- Lorsque vous supprimez un jeu, il vous est demandé si vous voulez tout supprimer avec (covers, cheats, etc...)- Ajout du support de partitions multiples: si vous avez des jeux sur les différentes partitions du DD, ils seront tous listés sur la même page- Ajout du support de l'USB 1 (seulement avec les cIOS Hermes)- Ajout du support d'utilisation des deux ports USB à la fois (seulement avec les cIOS Hermes)Utilisez cette option avec l'option "Partitions Multiples" pour lister tous les jeux de toutes les partitions des deux ports USB à la fois- Ajout d'un cache des titres de jeux. Cela rend le démarrage du loader plus rapide. Possibilité de désactiver cette options dans les paramètres.(voir le changelog en entier)Version 2.0 (Révision 1036)- Refonte complète et nettoyage des sources !!Pour résumer, voici les ajouts/modifications principales :- Support du lancement des jeux sur FAT/NTFS/EXT2/3/4.- Compatibilité pour toutes les versions de cIOS de Waninkoko et Hermes.- Retour au loader depuis un jeu lancé.- Démarrage sur NTFS/EXT et sauvegarde des images/configs dessus.- Plus besoin de partition FAT32 maintenant avec le nouveau forwarder et une partition NTFS.- Titres des Jeux et informations depuis WiiTDB (Tous nos remerciements vont à lustar pour sa magnifique page http://wiitdb.com)- Nouvelle barre de recherche pour rechercher dans les jeux.- Support des dol's alternatif.- Téléchargement de Thème.- Refonte du contrôle parental.- Lancement d'Homebrew fonctionnant pour la grande majorité d'entre eux.- Support de nombreux nouveau slot d'IOS (depuis 200-255).- Sons des bannières de jeu.- Repérage des nouveaux jeux installés.- 3 mode de présentations des jeux différents.- Énormément de correction de bugs.Révision 935- Ajout d'un patch automatique pour Prince Of Persia. Celui ci est désactivé si vous avez un fichier .wip pour le jeu.- Nettoyage du code de l'apploader.Révision 934- Changement de l'outil de mise à jour bêta. Vous devez mettre à jour manuellement pour avoir les mises à jour bêta prochaines.Révision 933- Désactivation de l'écriture NTFS car l'installateur de jeux est toujours instable. Passage du montage ntfs en lecture seule.- Augmentation de la taille de mémoire cache pour les montages de nouveau. Ceci accélère tout, surtout sur la carte SD.- Correctif d'un bug lors de l'utilisation de Ocarina + dol alternatif (ne se lançait pas du tout).Révision 932- Correction des fichiers Wip.Homebrew (déjà réglé sur la langue française), forwarders Wii et vWii contenus dans l'archive.Télécharger différents thèmes Changement : https://sourceforge.net/p/usbloadergx/code/commit_browser Site officiel : http://usbloadergx.koureio.net/ Site officiel : http://gbatemp.net/threads/usb-loader-gx.149922/ Site officiel : https://sourceforge.net/projects/usbloadergx/

Priiloader 0.9

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Daco et phpgeek viennent de mettre en ligne leurs propre version du preloader mais totalement open-source.Celui-ci dispose des mêmes caractéristiques et utilise les mêmes hacks que le preloader de Crediar.Pour rappel, preloader/priiloader est un programme qui permet de vous protéger de certains bricks de la Wii en s'installant par dessus le menu système.Version 0.9 Fixes & Improvements Reworked dol & SysMenu loading code. We can load -any- dol or elf now this removes the entrypoint restriction Fixed setting dol arguments Reworked the hacks parser & loading code Hacks menu is now scrollable Changed Priiloader's Nand bootcode Installer source is open source again Added decent vWii detection code to the installer Fixed a few online beta update version display bugs restart checking controllers if launching HBC failed libogc upgrade to 2.1.0 Improved keyboard compatibility Improved 420p video output fixed loading binary arguments Reduce Priiloader size by loading the certs of NAND New Features Added the first Wii-mini hacks Added option to use front buttons to navigate Added offset support in the hacks Added support for comments in the hacks Added USB Keyboard support Meant for Wii-mini Works on all Wii's Mapping is as follows : A = Enter B = Esc X = X Y = Y Start = Spacebar Arrow keys : directions Hold escape to stop autoboot and enter the menuVersion 0.8.2 Added support for open HBC refuse installation on WiiU(vWii) (using a dirty check from Joostin) added option to shutdown to a certain app (WHY WOULD YOU WANT THIS) fixed arguments stuff when booting dol/elf files Added magic word to force autoboot ( 'Abra' ) Version 0.8.1 Fixed 'Save Settings' in Hacks menu Fixed small UI issues Changed rev numbers to GIT hash numbers Version 0.8 Fixed Gc controller when updating Fixed some DVD drive accessing bugs Fixed some changelog displaying issues added support for the new HBC check apps on USB if SD has none changed magicword to 0x817FEFF0 (for techinical reasons. old magicwords still work; but it is recommended to switch) fixed random small bugs new libogc -> new wiimotes supported fixed loading compressed dols fixed title menu crash fixed installer some more Dropped language mods. set black background as default added argument + ahbprot support for dols all dols use IOS 58,61 or 38(with ahbprot) EasterEgg removed Gecko output will now be dumped to fat:/prii.log Version 0.8 : Beta 7 Fixed Gc controller when updating Fixed some DVD drive accessing bugs Fixed some changelog displaying issuesVersion 0.8 : Beta 6 fixed a silly bug of UsbOnlyModeVersion 0.8 : Beta 5 added support for the new HBC check apps on USB if SD has noneVersion 0.8 bêta 4* changed magicword to 0x817FEFF0(for techinical reasons. old magicwordsstill work; but it is recommended to switch)Version 0.8 bêta 3* fixed random small bugs* new libogc -> new wiimotes supportedVersion 0.8 bêta 2r152hacks_hash update : block updates from disc fix for < 4.0priiloader : 0.8 B2 : updated http parser to support redirects.r151lower memory allocation cause i can. STILL BORED HERE >_>r150fixed typo's from r149r149changed the "show gecko output" to "dump gecko output". this will dump the output to your fat device, to prii.log. keep in mind that this option can still make priiloader alot slower because of the writing to the devicer148fixed issue 145 for good this time (i hope)r147Installer : updated to delete the nfo file containing the arguments of the installed filePriiloader : deleted the setting that i added; its bullshit anyway. changed the patch from davebaol to Teuidj's cause his is cleaner...And i like clean shit.r146make argument code shorter on load and longer on instllation & less stupidr145added argument&ahbprot support for autoboot/installed filer144reset the entrypoint back to what it was (81000000). this is experimental as we lowered it long ago to get more memory. but since we use mem2 now this might work this time. please test every aspect of priiloader when using this rev and do be carefull! bootmii @ boot2 is advised.we also added arguments to our dol loader and changed the meta/xml processing to use ugly strstr. next step : arguments for autoboots (hint hitn r-win you jackass :P )r143fix the dol loading some more...r142old hacks method removed (i warned you guys :P ) & some extra cleanupr141holy shit! the first actual fix since the release of 0.7! :Pjust a rare case that could screw up things i noticed thanks to miigotu(yes you jackass :P ) (+cleanup)Version 0.7 FR- Dans le cas où la carte SD n'est pas insérée et que l'on essaye de démarrer bootmii, ça boot sur le menu wii.Version 0.7- Mise à jour de l'installeur. Le code source de l'installeur reste non Open Source pour le moment.Version 0.7 beta 1- Correction d'un bug de mise à jour du System Menu.- Correction du lancement des titres sur certaines Wii.- Correction du listing des .dol/.elf lorsqu'il n'y a pas de dossier "apps".- Priiloader refuse de lancer des fichiers qui ne se lanceront pas de toute façon.- Arrête le lecteur DVD de façon asynchrone pour réduire le temps de chargement des .dol et des titres.- Une autre tentative de correction de l'installateur.- Déplacement de Hacks_hash.ini et hacks.ini dans le dossier "apps/priiloader" Version 0.6- Correction du lancement de Titres sur certaines Wii's (issue 130).- Correction de l'installer pour le HBC.- Correction de la génération du hash SHA1 lors de la mise à jour.- Correction du changelog de la mise à jour en ligne.- Ajout/Correction d'un Easter Egg (à vous de le trouver!).- Ajout d'une création de play_rec lors du lancement d'un titre.- Possibilité aux binaires chargé/installé de charger le dossier fat:/apps/- Amélioration du support USB (merci TT).- Changement de la méthode de Hacks (regardez le SVN ou la page des hacks wiibrew).- Changement de la gestion mémoire pour utiliser la mem2, ce qui accélère le priiloader. Version 0.5- Légère reconception de l'installeur. Il utilise maintenant le flag HW_AHBPROT défini par le HBC et ne nécessite plus un ios patché lorsqu'il est lancé par le HBC 1.0.7 ou supérieur. Si vous lancez l'installeur depuis le HBC < 1.0.7, alors vous devez avoir l'ios36 patché requis (trucha + es_identify).NOTE : La partie redessinée de l'installeur n'est pas en open source, en raison du code utilisé.- Le lancement d'un dol/titre arrête maintenant le lecteur DVD correctement.- L'affichage de la liste des titres est maintenant forcée en anglais.- Ajout du support du lancement et du rechargement de l'Homebrew channel 1.0.7 et 1.0.8.- Ajout d'une mise à jour en ligne (versions complètes et versions beta. Les mods de langues sont également disponible).- Ajout d'un mot de passe de secours si vous oubliez votre mot de passe. Pour changez temporairement le mot de passe en "BackDoor", appuyez sur "1" dans l'écran du mot de passe, puis 4 fois sur "2" sur la wiimote, ou "Y" et 4 fois "X" sur le pad GC/Classic.- Ajout du patch TMD du système menu pour le HW_AHBPROT, donc les applications lancé par le Priiloader peuvent en profiter !- Correction de rares bugs lorsque l'option "Show Debug info" est sur "on" et que le bouton "reset" est appuyé.- Correction de chose sur l'USB.- Correction de chose sur le lancement des titres (suppression et déplacement sur titres SD ne sont plus listés).- Correction de la barre verte qui pouvait apparaitre lors du démarrage du système menu.- Correction de chargement des binaires .elf.Version 0.5 bêta 4 - Correction du chargement de binaires .elf.- Ajout d'une option pour le mod non officiel de langage.- Ajout du support pour le nouveau Homebrew Channel (1.0.7).Version 0.5 bêta 3 - changed online Updating- made changelog scrollable- fixed dol loading(update & from menu)- fixed minor bugs- Updated some bits for public beta release- changed alot of small bits that should work- decreased dol sizes alot- always find beta update for beta testingVersion 0.5 (rev98)- Ajout d'information sur le bootstate 4. Comment et quand le system menu le gère reste un mystère pour moi (il semblerait qu'il met le bootstate à 4 lorsqu'un nandbootcode valide est trouvé, mais met le flag lorsque quelque chose d'autre est vrai, je ne sais pas pourquoi).- Application également du correctif pour le chargement des dol/elf au fichier installé (installed file).- Changement d'un type de variable pour corriger l'avalanche de warning avec le dolstart.Version 0.5 (rev97)- Correction FINALE du chargement des dol/elf cette fois.- Chargement également des binaires depuis la mémoire (BootDolFromDir charge juste les dol en mémoire et les passe ensuite à BootDolFromMem :).Version 0.5 (rev96)- Fuite de mémoire, pour changer >_>Version 0.5 (rev95)- Changement du lien de mise à jour (encore :p). Cette fois vous aurez une liste (avec les mises à jour disponibles et autres) et ajout du changelog :)Version 0.4 (rev94)Erreur de codage (encore) xDVersion 0.4 (rev93)Installer : Nettoyage du code encore !Version 0.4 (rev92)Erreur de codage xDVersion 0.4 (rev91)Installer : Nettoyage du code ! (Enfin :D) Stoppage du DVD lors de l'autoboot sur un .dol.Version 0.4 (rev90)Installeur: -Prise en charge des mises à jours-Ajout de plus couleursPriiloader: -Ajout de la Mise à jour en ligne.-Force l'utiliser du hacks.ini de la NAND lors du démarrage du menu système.Version 0.4 (rev89)-Ajout d'une backdoor, qui ne peut pas être modifiés. Pour changer le mot de passe temporaire "backdoor" appuyez sur "1" à l'écran Mot de passe , puis 4 fois sur "2" sur la télécommande ou "Y" et 4 fois sur "X" sur GC / Classique.-Déplacement des VideoInit à password.cpp, la barre verte au démarrage devraient avoir disparu.Version 0.4 (rev88)- Tentative de correction du problème 83 (???? affiché au lieu du titre) & du problème 80 (barre verte lors du chargement du menu système) + nettoyage de code.Version 0.4 (rev85)- Nettoyage de code mineur.Version 0.4 (rev84)- Correction du chargement de titres. Maintenant nous ne montrons plus un grand nombre de titres inconnus.- Plus de titres qui sont supprimés ou déplacés sur SD (mais ajout de détection si c'est sur la SD au cas ou on en a besoin).Version 0.4 (rev83)- Correction d'un crash lors du chargement d'une chaine.- Correctif "hacky" pour une confusion priiloader/es qui crash lors du chargement d'un titre qui et invalide (supprimé ou déplacé sur SD). Je dois sérieusement trouver comment le menu système détecte ça et démarre un titre de la SD :-/Version 0.4 (rev82)Priiloader : moved tmd getting/reading code a bit so it wouldn't complain abouttitles we dont care aboutVersion 0.4 (rev81)Priiloader : fixed usb init detection when starting system menu, this should fix issue 75 (and possible issue 69 IF that was my fault). this makes me want to doso huge changes to libogc's usbstorage but ok...Installer : clean up and making the ES_Identify error report betterVersion 0.4 (rev80)branches/OpenDolBoot : made some text appear in debug builds instead of bothrelease as debugbranches/Settings_Editor : updated to 0.2 . fixed a retarded issue making thesettings editor working only halfly. also made it work on all computers eventhose who dont have the Visual studio C++ pack installedPriiloader : fixed issue that could lock the wii i show gecko output was on andyou pressed reset to boot system menu. also, since 0.4 is released and we aremaking new revs it'll say 0.4c to make its clear that its a svn buildVersion 0.4 (rev79)resolved issue of loading titles with the latest libogc. when using libogc 1.8.3nothing special is needed to compile. however when using < 1.8.3 place the es.cfrom libogc_patches.zip into the source directory & es.h in the includedirectory and define PATCHED_ES in Global.h. DONT do both :PVersion 0.4 (rev78)Priiloader : Correction de la libération mémoire. Désormais, tout est fait par free_pointer .- Ajout d'un Global.cpp & h; Considérez que ceci est le coeur -partagé- du priiloader.- Ajout également d'avertissement lors du changement des paramètres du mot de passe.entre les révisions 74 et 77- Correction du code dump au chargement du system menu lorsque des hacks étaient activé (pointeur nul).- Ajout dans LoadListTitles de textes ---More---- & ---Less--- pour indiquer clairement qu'il y a d'autres titres en haut ou en bas.Révision 73- Quelques corrections de l'affichage des titres. Tout devrait être bon maintenant.Révision 72- Lancement de titres : Correction de l'affichage des titres.- Fonte : Ajout d'un changement de couleur "à la volée".Révision 71- Correction d'un bug stupide dans le menu de chargement des titres.Révision 70- Tentative de lancement des titres VC/Wiiware title. Nécessite un patch ES (car la libogc est mauvaise), donc le patch est inclus dans le es.c/h.Si vous avez déjà une libogc patché, mettez en commentaire la ligne 24 dans le main.ccp (le define PATCHED_ES). Le code sera nettoyé plus tard.- Pas d'autoboot vers la chaine également. Prenez un forwarder.Révision 69Settings Editor :- Mis à jour pour supporter le fichier de configuration courant.priiloader :- Ajout du support de la manette classic.Installer :- Ajout du support pour la manette gamecube.Révision 68Installer : - Suppression du fichier de mot de passe lors d'une mise à jour, et lors de la désinstallation du priiloader. Ceci permet de bloquer de possible erreurs avec le fichier de mot de passe entre différentes révisions de Priiloader.- Ajout d'une vérification du magic word demandée qui force le system menu à démarrer.- Divers autres nettoyage de code et correction de typo.LoadPriiloader :- Ajout d'une ligne de commentaire pour le changement rapide du type de magicword que vous voulez utiliser, "Daco" ou "Pune".- Changement également du type de redémarrage pour être correct : état 3 à la place de 0 (cold restart).Révision 67- Correction du Makefile et de typo.Révision 64 à 66- Correction de la compilation sous Linux pour la version C de OpenDolBoot.- Utilisation du même OpenDolBoot pa le Makefile sous Linux ou Windows.- Léger changement dans la gestion des paramètres dans le OpenDolBoot.Révision 63- Amélioration du Opendolboot. Le code nboot interne permet de lancer des fichiers externes.Révision 62- Ajout de OpenDolBoot : c'est l'équivalent du DolBoot sauf qu'il est Open Source et qu'il peut modifier l'entrypoint comme avant.- Le priiloader est plus léger grâce au nouveau entrypoint.- Les anciens Forwaders du preloader re-fonctionnent désormais.- Ajout de tout ce qu'il faut pour le mode debug du gecko.- Maintenant, les Infos Graphiques ne sont plus privés dans main.cpp (on peut les voir sans le mot de passe si j'ai bien compris .. ).- Modification du support USB qui devrait supporter les Disques Durs.- Déplacement du chargement du ticket de l'ES_Identify depuis que nous en avons besoin.Révision 61- Nettoyage du code du mot de passe.- L'usbstorage est revenu à l'ancienne version car la nouvelle provoquait des bugs.- Correction d'un bug dans la liste d'IOS des paramètres.- Vorrection d'un bug lié à Gecko.Révision 60- Correction d'un bug de la ligne allemande dans la fonction vidéo ( ?? ).- Correction de l'installation du mot de passe (password).Révision 59- Mise à jour des sources forwader.- Ajout d'un tri d'IOS dans les paramètres.- Ajout d'une option pour supprimer le .dol installé.- Ajout d'un mot de passe.Révision 58- Correction gestion mémoire. Devrait être plus rapide maintenant.- Meilleure fluidité avec gecko.Révision 57- Correction de quelques bugs mineurs. (et réparation d'une erreur dans le settings.cpp)Révision 56- Correction d'un problème d'écriture avec le Settings Editor.Révision 55- Ajout du support des system menu 2.x (et 1.x normalement). Tous les system menus devraient être pris en charge désormais.Révision 54- Changement de la structure des paramètres : nettoyage du code & possibilité de le reformer si sa taille est trop grande/trop petite.- Cette version est compatible avec un nouvelle utilitaire : Settings editor 0.1 (c'est surement la cause du futur ralentissement mystérieux de la rev53).Révision 53- Dans l'installeur : Le contrôle des billets a été déplacé.- Dans l'installeur : Ajout de couleur dans l'écriture.- Ajout d'une option "gecko" à l'écran. Dans le futur, Priiloader ralentira dramatiquement même lors de la mise hors/en tension de la wii.Révision 52- Ajout d'une erreur pour le rechargement de l'ios pour un stub.- Correction du rechargement de l'ios pour le system menu.- Changement des paramètres (Settings) pour les rendre plus petit (CETTE REVISION N'EST PAS COMPATIBLE AVEC LES AUTRES ANCIENNES REVS, mais le priiloader nettoie des paramètres de toutes façon).- Le stub HBC n'est plus chargé lorsqu'il l'est déjà (cas très rare). Le chargement du stub est également fait avant que les paramètres soient chargés.Révision 51- Nettoyage de l'installeur.- Ajout d'un projet sln pour le forwarder dans le répertoire /branches du svn.Révision 49 et 50- Correction de la version de forwarder du priiloader.Version 0.3b (Révision 48)- Correction de l'iosStubDetection (qui empêchait le lancement de bootmii IOS).Version 0.3 (Révision 47)Priiloader :- Correction du chargement du Stub HBS.- Devrait normalement fonctionner maintenant à 100% avec le Homebrew Channel JODI et Haxx.- La détection d'IOS Stub devrait fonctionner à 100% également.- Le priiloader place maintenant le system menu comme démarrage par défaut.- Correction des erreurs vidéo avec les textes en PAL60/NTSC/480p.- Correction d'un plantage si la SD/USB est retirée avant d'appuyer sur pour charger/installer le binaire.- Ajout du support du bouton pour lancer le system menu si la wiimote n'est pas syncrhonisée.- Le bootstate 255 (avec un drapeau 130, habituellement : l'extinction depuis un jeu GC) est désormais géré par le system menu.Installer :- Correction de bugs vidéo ici aussi et quelques changements mémoires et de variables.Révision 46- Priiloader : relecture du "magic word", car la solution précédente n'était pas une bonne idée (dixit l'auteur).- Installer : nettoyage de code, et suppression de fuite mémoire.Révision 45- Changement de l'approche du "magicword". Suppression de la vérification du magic word depuis le priiloader, et copie du checksum de la gestion de l'état du priiloader dans l'installateur, pour la vérification de l'application copiée.Révision 44- Fermeture du périphérique USB étrange (peut être un bug de la fibfat).- Ajout d'un stub pour le HBC, sinon le priiloader plante lors de l'installation. Fonctionne si vous avez le HBC 1.0.5 ou supérieur.Révision 43- Nouvelle correction dans le support de stockage USB.Révision 42- Gestion de l'état de chargement (Bootstate handling)- Gestion de l'USB : reprise du code pour le stockage usb de la libogc , et modification pour correction d'un bug qui pouvait planter le system menu- Lancement du Dol depuis le HBC : correction des chargements pour le lancement instable des dol.Révision 41- Changement du LoadHacks(), chaque fois que le "System Menu Hacks" est chargé, les hacks seront rechargé en priorité depuis la carte SD, puis depuis la NAND.- Léger changement du SysHackSettings(), pour la vérification des hacks.Révision 32 à 40- Adaptation pour la compilation sous linux.- Suppression de warning à la compilation de l'installeur, et ajout de gestion d'erreur.- Suppression de warning, légère modification des "clearstates" du priiloader.- Le priiloader ne tient plus compte des ios non valides (0 ou >254)Version 0.2- Correction du bug avec l'usbgecko- Fusion de l'ancien thème (noir) avec le nouveau. Changeable dans le fichier de configuration- Correction du lancement des .elf- Ajout d'une vérification au démarrage pour que certaines applications puissent redémarrer/lancer le menu système et forcer le priiloader à s'affiche (voir magicword.zip)- Support usb repris en charge si pas de sd détecter - Ajout d'une vérification pour votre tranquillité lors de l'installation- Correction du lancement de l'avertissement santé lorsque vous redémarrer la console- Arrêt du rechargement de l'ios si l'ios choisis est déjà celui sélectionne - Détection des ios stubRévision 15- Correction d'un problème de mémoire (R12)- Suppression du support USB et autres petites correction (R13)- Correction d'un problème avec les télévisions en 576i (R14/15)Révision 11 :- Suppression du su.tik/tmd du priiloader (inutilisé et qui prend seulement de la place)- Remise en place de l'option pour choisir l'ios utilisé par le System Menu. L'ios choisit DOIT AVOIR LE PATCH ES_DIVERIFY. Normalement, le priiloader doit ignorer ceci et juste utiliser le vrai ios du system menu. Il n'a PAS besoin alors du es_diVerify.- Suppression également de plantage lors d'accès à la SD.- Changement du type de certaines variables pour des type plus petit, afin d'utiliser moins de mémoire.Changement de la 1er beta (rev 9) par rapport à la 0.30 :- Ajout de l'autoboot sur BootMii en IOS.- Ajout de BootMii dans les options de démarrage du menu.- Possibilité au preloader de remonter la SD à plusieurs occasions.- Essai de lancement du HBC avec l'id HAXX si l'id JODI n'est pas trouvée.- Corrections diverses de bug lors de l'accès aux fichiers.- Suppression de la nécessité du es_DIVerify (note: l'installation requière toujours ce patch sur l'ios36 ou le Cios mais plus le priiloader en lui même).- Correction du chargement sur un fichier.- Résolution du bug du lecteur DVD qui continuait à tourner (crediar avait oublier de fermer le lecteur DVD dans l'ios).- Correction du support des cartes SDHC (plus de compatibilité).- Correction d'une erreur avec l'état du boot, qui provoquait l'extinction de la Wii au démarrage.- Correction d'une erreur capricieuse avec l'autobooting.- Ajout de notre propre installer (phpgeek's) qui a encore divers bugs.Lisez le tutoriel pour installer/désinstaller et configurer le priiloader Site officiel : http://wiibrew.org/wiki/Priiloader

Wiiflow lite 5.4.8 : USB/SD Loader

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Wiiflow est un USB/SD Loader pour lire les backups de jeux Wii sur disque dur USB, clé USB ou carte SD ainsi que le formatage WBFS/NTFS/FAT32. L'interface est basé sur un "coverflow" affichant les pochettes des jeux.Wiiflow et Open Wiiflow étant abandonnés, voici une nouvelle version par Fledge68.Pour savoir comment lancer vos backup de jeux GameCube avec DM (USB) suivez ce tutoriel.Fonctionnalités- Support des backups Wii sur USB ou SD/SDHC formaté en WBFS/NTFS/FAT32.- Support des backups GameCube si vous avez DML.- Compatibilité quasiment à 100% avec les cIOS d2x, même ceux appelés "IOS Reload".- Mise en cache complète de la liste des jeux, pour permettre une très large liste de de plusieurs milliers de jeux en 2 ou 3 secondes.- Support de thèmes étendu.- Possibilité de jouer le format THP des animations d'intro de chaque jeu.- Traduit complètement dans plus de 22 langues.- Possibilité de définir une image personnalisée pour chaque jeu.- Possibilité de jouer plusieurs fichiers audio incluant le mp3, wad, bns, mod, s3m et ogg.- Support complet de l'émulation de NAND pour les chaines, WiiWare et VC.- Possibilité de rediriger les sauvegardes de jeux Wii vers l'USB à partir des révisions 416.Version 5.4.8 removed - now when you have only the front cover image wiiflow will use that platform's custom blank cover image for the spine and back of the cover. committed in 5.4.7 it caused a second of black screen when selecting a source or tier. fixed a crash in 5.4.7 when linking a source button to plugins.Version 5.4.7 fixed using plugin dol path via the apps folder that was broken in last release. fixed displaying music titles when you only have one music file in wiiflow music folder. fixed saving and loading enabled plugins upon exit and startup. This stops the "no plugins selected" message upon returning to wiiflow when you previously used the Select Plugin Menu. fixed custom backgrounds when using the Select Plugin Menu. fixed devolution for usb only users. fixed plugin system to handle more than 128 plugins. upped to 255 plugins. fixed to apply game settings when autoboot a non plugin game. fixed wii game booting on vwii (an issue started in 5.4.0 release). could also help with normal wii. added source menu setup via controller Home button while viewing source menu. Setup includes hide buttons, link buttons to plugins, and set roms path of plugins. added wiiflow/covers/homebrew_small folder so when using homebrew smallbox mode you can use your own custom covers instead of the apps icon.png added option to upsample/resample music audio to 48khz. code taken from wiixplorer thanks to dimok. added 'Always show main icons' option page 14 of main settings. this prevents the main screen icons from hiding. added proxy support for downloading with the option to use wii's config or settings via wiiflow_lite.ini.(blackb0x) fixed download timeouts & updated wolfSSL.(blackb0x) organized main settings pg 10 thru 14 better. now when you have only the front cover image wiiflow will use that platform's custom blank cover image for the spine and back of the cover. use RiiConnect24 geckocodes archive since geckocodes.org was shutdown. language updates and general code cleanupVersion 5.2.0 fixed downloading flat front covers. saved in proper folder now. no longer stretched to cover entire box. fixed game/banner sound sometimes memory leak. fixed custom missing covers, broken in last release. fixed theme config saving via '1' button on home menu. broken in last release. fixed magic #'s for short covers. broken in last release. fixed source menu button autoboot for realnand and emunand sources. fixed wfl_as_wiiflow to use correct stub.bin to return to wiiflow after a plugin game. fixed Select Plugin menu when using nand and emunand plugins. fixed classic controller left stick by removing old wiiuse libs from portlibs and use newer libs in libogc. also adjusted lstick and rstick values in btnmap.h replaced 'init network' with 'mount SD only' on startup settings menu. added reboot when 'SD only' is changed. changed and added a few gecko prints. added GC banner sound options by einsteinx2 to page 11 of main settings menu. now using font.ttf in imgs folder as default font. it looks better. added plugins 'game info' menu with snapshots and cart/disk pics. big thanks to wiimpathy for all the database xml's and gathering all the pics and writing the code. added custom coverflow background via source menu button. add 'background=img_name.png or .jpg to any source menu button. put the background images in wiiflow/backgrounds. added option to use theme subfolders for the backgrounds and source tier backgrounds. put a folder named the theme in the backgrounds folders and put your images in it. these backgrounds will only load if using that theme. added option to use multiple homebrew plugins each with it's own romdir=. first six characters of magic# must be 484252. the last two can be random. restored homebrew to use coverflow with favorites, categories, and adult only. added fix to make sure -0.00 shows as 0.00 for values on adjust coverflow menu. on adjust coverflow menu, moved parameter selection from middle top to next line on left to keep from mixing with coverflow title. now when changing coverflow layout with '1' and '2' the current cover stays as the current cover. added 'Lock coverflow layouts' option to page 12 of main settings. if set to yes this will disable the 1 and 2 buttons to keep users from switching flow layouts. moved source menu settings to page 12 of main settings. no more pressing 'home' while viewing the source menu/flow. moved homebrew settings to page 12 of main settings. no more pressing 'home' while viewing homebrew flow. replaced homebrew button on main screen with categories button. new images thanks to Hakaisha. no more 'B' on favorites star. replaced adult only button on game selected screen with categories button. no more 'B' on favorites star. homebrew button is now restored as one of the quick launch buttons or accessible via source menu or plugin select menu adult only option now replaces the categories option of the game settings menu page 1 line 1. locking wiiflow no longer blocks homebrew access. you must use the adult only option for each homebrew app to block kids from accessing it. adjusted the position of main buttons on main screen and moved the song title to very top of screen. many language updates thanks to DDinghoya (korean), Brawl345 (German), and CrewMDK (spanish, english).Version 4.2.1-Sourceflow, now you can view all sources in a coverflow too-Completely reworked default theme by mamule, thanks to him alot for all thework-added experimental autoboot function for source menu buttons, just add"autoboot=ID" for channel, wii and gc game buttons or "autoboot=TITLE" forplugin and homebrew buttons. Replace ID/TITLE with the game ID/Title you want toboot when clicking on the button of course.-added "allow_b_on_questionmark" to the wiiflow.ini so you can disable therandom game bootup when pressing b on the question mark icon-added new source menu config menu access it via startup settings menu-wiiflow will now slightly fadeout to black after one minute of no activity-added Nintendont GC Loader support-added custom titles support for plugin roms-added 4 nand presets to the nand setting page 2-added the vwii widescreen fix by tueidj-added quite alot of new options to wiiflow to set various things-fixed ALOT of bugs which prevented games from booting, letting wiiflow crashetcWiiflow 4.2 Serveur FTP & explorateur de fichiers accessibles depuis le menu d'accueil. Outil de téléchargement de langues, accessible dans les paramètres généraux. Sélectionneur d'emplacements pour celui de WiiFlow et de la mémoire NAND émulée, accessible dans les paramètres généraux. Outil de téléchargement de bannières personnalisées, situé dans les paramètres des jeux (principalement pour les jeux GameCube) Installateur de fichiers WAD pour les chaînes sur mémoire NAND émulée, utilisable via l'explorateur de fichier et permettant également de désinstaller des chaînes comme pour tout autre jeux. Installeur automatique de MIOS pour différents jeux GameCube (utiliser le nouveau dossier "mios" dans le dossier de WiiFlow, copier dm.wad pour DIOS MIOS, dml.wad pour DIOS MIOS Lite, gfusb.wad pour QuadForce USB, gfsd.wad pour QuadForce SD et mios.wad pour tous les fichiers MIOS standard, les fichiers WAD que vous avez besoin de copier dépendent de votre usage personnel). Nouvelle fonctionnalité "Source Menu" permettant de choisir plusieurs coverflows à afficher simultanément (dans les paramètres de démarrage, activer Multisource, utiliser ensuite utiliser le bouton + pour choisir plusieurs sources). WiiFlow est désormais totalement compatible avec UStealth, un outil permettant d'éviter que la Wii U pose la question du formatage du disque dur (cf. http://gbatemp.net/threads/352786 pour davantage de détails).Wiiflow 4.1.3hey guys, time to update to 4.1.3!not much changed this time but you know stability updates are important, thats the log:-added my ntsc-j patch for gc games, meaning you should be able to play japanese gc games on non-japanese properly now-updated the wii game video patching, now if you set video patching to normal or higher, it will also apply the sneek video patch, this will give you a much higher compatility in patching video modes-added fwrite patch, just set debugger to OSReport-fixed up some neek rev checks-replaced the "Disabled" hooktype by "AUTO", meaning it will automatically set the hooktype VBI for you if you want to use cheats but forgot to select a hooktype-added debugger pause back, it will be automatically enabled if you just use debugger but no cheats-added full plugin dol path support, meaning if you use for exampledolFile=usb1:/apps/snes9xgx/boot.dol as dol file path,wiiflow will also load it from there, if you just specify for exampledolFile=snes9xgx.dol, wiiflow will add the plugin path to it to build likeusb1:/wiiflow/plugins/snes9xgx.dol for loading-added plugin dol path auto partition searching, meaning if you dodolFile=apps/snes9xgx/boot.dol, wiiflow will check throughsd:/apps/snes9xgx/boot.dol, then usb1:/apps/snes9xgx/boot.dol, etc.-updated wiiflows libraries, this should give more stability especially for cover loading-added quadforce 4+ support-added a new plugin argument, {name_no_ext}, it will get replaced by the filename, just without its extension-now required and selected categories are cleared whenever you change source(s)Wiiflow 4.1.2 (r438)hey guys, FIX94 here, felt like releasing 4.1.2 today, theres not much changed but still they are bugs in 4.1.1 we should fix fast ;)-fixed a fatal bug that you cant see your wii games on first boot-fixed plugin music doesnt work if you dont have background music normally-fixed custom missing covers doesnt work properly-rewrote parts of the alphabetic sort system, now the plugins in the plugin menu are also sorted-added support for korean wii games (use it with neek or a korean wii)-removed the press b on channel icon to switch to emu nand and back, this is now done on the fly by just selecting NAND as partition, of course this function is still completely disabled for neek users ;)-removed the ios and force cios load options from the ini so they are only settable in the wiiflow startup menu from now on, that should stop wiiflow with mixing up ini and nand save options-added a ini option to disable the source menu, use_source (enabled by default)-finally added a "Back" button to the startup menu-added plugin subfolder cache file creation to prevent overwriting on same filenames based on the coverFolder option in plugin inis, "subfolder_cache" in "EMULATOR" domain, enabled by default (thx matt0620 for base patches)Wiiflow 4.1.1 (r437)Hey guys, Joyeuses Paques !Finalement, après 4 mois, je pense qu'il est temps que diffuser la 4.1.1. En regardant le svn du programme, nous avons fait des changement sur 143 fichiers, donc je ne suis pas sûr que tous les changements seront listés dans ce petit changelog. Actuellement, je n'ai pas beaucoup de temps en raison d'une vie personnelle bien remplie, donc je ne peut pas me souvenir de tout ce qui a été fait ces 4 derniers mois. Laissez moi simplement vous donner les changements important pour vous :- Retour arrière sur la taille de lancement des homebrew, qui doit corriger le lancement d'homebrew sur les disques dur de 3tb+.- Énorme accélération pour le lancement des chaînes en utilisant le vrai dol au lieu de lancer l'apploader. Ajout d'une option graphique pour chaque jeu pour revenir au lancement par le apploader, si cela est nécessaire pour des raisons de compatibilité, car avec le vrai dol, nous pouvons également faire un patching, donc vous pouvez forcer le mode vidéo, la lange, etc. avec vos wiiware et virtualconsole.- L'option du wii disc light est également compatible avec les jeux wii et les chaînes. Si vous activez cette option, la lumière du disque wii sera toujours allumée lorsque vous jouez au jeu.- Correction du contrôle de Wiimote, qui devrait maintenant mieux fonctionner avec les extensions comme le nunchuk et le classic controller. Les désagréments, comme le coverflow qui disparait lors de l'appui sur c du nunchuk, sont donc corrigés.- Changement de notre propre système de patch, ce qui veut dire que les gens avec des problèmes d'affichage des textes dans wiiflow devraient tout voir correctement à nouveau.- FINALEMENT, ajout d'une option pour utiliser le port usb 1, vérifiez simplement l'option de démarrage dans les propriétés générales. Dès que vous avez sélectionnez le port, et que vous retournez en arrière, wiiflow appliquera le changement à la volée. Cette option fonctionne également par wii, en utilisant le fichier sauvegardé pour votre wiiflow, donc si vous utilisez wiiflow sur une autre wii, wiiflow utilisera les options définies pour cette wii et non pour la votre.- Mise à jour du support pour les jeux GC avec 2 disques, vous pouvez maintenant gérer les disques séparément. Par exemple, si vous masquez le disque 2, le disque 1 ne sera pas masqué aussi. Amélioration également du support de devolution, plus de noms de fichier sont vérifiés (gam1, gam2 et disc2 comparé au gam1 seulement).- Ajout d'une option de lancement de jeu aléatoire. Appuyez simplement sur b sur l'icône de point d'interrogation pour lancer aléatoirement un jeu depuis votre coverflow courant.- Ajout d'un moyen de combiner des coverflows multiple. Fonctionne uniquement si vous utilisez le "wiiflow packs" pour le menu source. Ensuite, appuyez simplement sur b sur l'image dans le coverflows que vous voulez combiner, revenez en arrière et le tout va être mixé.- Correction de la gestion du fichier de configuration de wiiflow lorsqu'il est sur une partition NTFS.- Ajout d'une option de screenshot pour dios-mios, vous pouvez la définir pour chaque jeu.- Lorsque vous retournez dans wiiflow depuis un jeu etc. vous revenez maintenant dans le coverflow où vous étiez avant, vous ne retournez plus simplement dans le coverflow initial des jeux wii.- Si seulement un fichier de musique existe, et est jouée, alors wiiflow n'affichera pas ces informations dans le coin haut de l'écran.- Et enfin, dernière chose, mais pas la moindre, wiiflow est un peu plus rapide, proper et plus compatible, un certain nombre d'éléments éyant encore été nettoyé.Je pense que c'est tout, si vous trouvez plus de choses, considérez les comme des easter egg :PWiiflow 4.1 (r436)This time you dont just get bugfixes, also some cool new features and modifcations are there :)At first, you have a new menu in the global settings, page 2, now you can set the cIOS load management directly in wiiflow, so if wiiflow runs better in a cIOS, just enable force cIOS load, or if you want the default cIOS 250 instead of 249, just set the force cIOS rev to 250 etc.Wiiflow will now also auto create a savegame on your wii, and yes, a normal savegame which you can see in the system menu, there we save our new cIOS stuff from now on, and in the future we will for sure move more into that since the NAND loading time is much shorter!Also, the credits button in the main coverflow is replaced by the help button (makes much more sense), and the help button in the home menu is replaced by a install game button.To the game installation, finally you can directly select the partition from now on where you want to install the game, no need to go into global settings anymore and set the partition there to something else :)Also we now have full vWii compatility, the forwarder is updated, using my new nand loader, and d2x works again, using my new installer and davebaols updated cIOS sources.The stupid shutdown bug should be fixed now lol, as well as all NAND emulation bugs from SD card. Most network init bugs should be fixed now too, if you still have some play around with the "async_network" option in your wiiflow.ini a bit, for some people its better with and for some better without.If you dont want to use the sd card to make debug logs may use the wifi gecko option, its much better and more detailed now in the debug output, even more than the sd card log! You can use the wifi gecko reader as always, see the readme in it.The categories menu is now also affected by parental lock, so nothing bad can happen there anymore. Also if you select a partition for a plugin, it will be saved specifically for that plugin, that means easier plugin partition management. Last may important point is wiiflow now can load homebrew dols and elfs up to 32mb, old limit was 16mb.I wont mention all the other cleanups, bugfixes and whatever done in this rev, but all that stuff should be reason enough to call it 4.1, have fun with this rev guys :)Wiiflow 4.0.5 (r435)Here is 4.0.5, and again it focuses on bugfixing, the bugs introduced with 4.0.3 are just too critical and still not fully fixed, I hope this time we have found the most annoying ones :)In short that revision fixes more memory leaks, hopefully fixes all the device mounting issues your guys had, also plugins should display correctly now, not with the half of it missing, booting gamecube games in neek hopefully works now, wiiflow should basically run in wiiu wii mode (you cannot boot wii or gamecube games yet, channels homebrew and plugins work), added support for the new homebrew channel 1.1.1 and newer, wiiflow will automatically reload the cache if a new version is found from now on to prevent bugs or missing games, the general boot method changed from everything wiiflow can boot, that is a bit cleaner, you shouldn't notice any noticable difference though, its more in the code, alsoI've added a battery bar so you can actually see the power level of your wiimotes, you can find it in the home menu, the debug messages should be cleaner and more detailed now, also the wifi gecko is improved, it should be at least as good as the sd gecko now, still it cannot print as much as the usb gecko.Yea, that should be everything important for now, we will see us with the next release again, wiiflow is not dead just because of the wiiu, its wii mode can play wiiflow perfectly fine so I wont forget working on it if anybody thought that :PWiiflow 4.0.4 (r434)Hello again guys, here is 4.0.4 for you!This revision can be seen as stability update, we did not add alot this time because we are more focused on fixing bugs currently, hopefully this revision fixes most of the bugs you guys have with 4.0.3, I wont list all bugfixes because that would take a few days :PIf you get problems with this revision, then just stay with 4.0.3, because this rev is as said mainly fixing, and maybe new bugs came into that rev because of all changes we did, you know as it always happens if you fix something a new bug will appear.However, they are a few new things which should be written down:-added new option "dml_activity_led" (enabled by default), this controls the Drive LED when DIOS-MIOS (Lite) is busy-added new option "force_cios_rev" (0 by default), if you set it to a IOS number like "222" then wiiflow will use IOS222 as AUTO setting and will reload to IOS222 if you enable the "force_cios_load" option as well-added transparency handling for homebrew view icon.png pics-increased max source menu buttons to 72-added detection for newer devolution revisionsIt can be that very soon another new rev will come up, depending on when we begin adding features again to the stable revs here.Wiiflow 4.0.3 (r433)So here is 4.0.3 for you guys, alot of changes were made again, wiiflow is faster, safer, more stable, etc.I'll just copy-paste a few changes now in here:-recompiled mload modules for hermes cIOS-added sdhc module for hermes cIOS-fixed booting wii games from sd card-improved wii game support via sd card, now you can use hermes, wanin and d2x (not d2x only anymore)-moved some more stuff to boot wii games into the external booter-added gecko debug prints to external booter-automatically disabling savegame emulator if you want to boot a wii game via hermes or waninkoko cIOS-added new option to wiiflow.ini [GENERAL] section, "display_music_info" (enabled by default), if you disable it the information on top of the screen if music got changed will be hidden-fixed fanart usage-fixed not working force FAT (should fix dolphin-emu sd card)-changed plugin INI system, check out the plugin pack v6-FINALLY rewrote the game list creator code, the new one is faster and smaller, I cant promise its bugfree though :P-fixed wiiflow autoboot feature (for programs like crap)-made gprintf, fmt and sfmt a bit more safe-fixed some important stuff in wiiflow itself, less corruption of the dol and more static stuff to get it back to stability-fixed creation of the playlog-fixed and changed the way Wiiflow checks for neek2o (uneek2o r92 beta 12+ req)-fixed IOS reloading for Wii games in neek2o mode-fixed Devolution support of memcard.bin's less than 16MB (Thanks Tueidj)-fixed using .wip codes in wii games-added support for wiiflow internal boot method in neek2o, so you can use cheats, debugger etc if you boot channels in neek2o (doesnt work if you are in real nand and just select boot neek)-fixed using usb gecko debugger without cheats enabled-fixed rebooting wiiflow with holding down b and pressing home twice-some general cleanup and bugfixing stuffWiiflow 4.0.2 (r432)Here is 4.0.2 for you guys, lemme give the whole long changelog:-corrected a bug that the usb hdd does not get hooked up properly after IOS reload-increased usable memory of wiiflow-made channel launching alot of more safe, problems with it should be gone-fixed cheats in wiiware/virtual console-if wii gets turned off do a full shutdown and ignore standby-added thread for IOS58 mode which reads a random sector from the usb hdd every second if the hdd is more than 20 seconds idle to keep it alive-fixed game boots if you just press a and the pointer is off screen-fixed problems with controlling menu via dpad-fixed wii game installer-added music resume after ios reload/enabling nand emulator-draw button text the same way as labels to fix problems with displaying things like _ or '-added message about current song playing on song start/change, it will fly in for 3 seconds and then fly out again-fixed possible crashes with "force_cios_load" option-added simple check if we are in dolphin-emu mode, no need to define something or recompile wiiflow (thanks skidau)-general code cleanup, speedupBecause I'm too lazy atm to properly check all changes I'll just copy paste in the changes from the other devs :PChanges from OverjoY:-Fixed Nand Emulation from SD-card-Fixed "CheckSave" functions-Fixed feature to flash a save file from emulated NAND back to real NAND-Some minor code cleanups and bug fixes Because support for Wiiflow is currently only available in uneek2o and uneek2o is only able to use emulated nand dumps from the first partition on the USB- device the neek2o options are disabled now if a nand dump from another partition or SD-card is used neek2o: (neek2o r93+ only)-Fixed return to channel function for titles on emulated NAND-Added an option in wiiflow.ini: launchwiiflow in "NEEK2O" domain If this option is set to "no" the "exit to" option in home menu will launch neek2o SM instead of the "DWFA" channel-If the return to channel option is set neek2o will return to that specific title if that title exists on the emulated nand, even if the title was launchedfrom real NANDChanges from fledge68:-Fixed homebrew mode saving current item-Fixed favorites_on_startup, renamed it save_favorites_mode, defaults to off set to yes and wiiflow will remember if favorites was on or off for each view/mode, Still can be set on page 4 of config menu-Fixed favorites and parental lock for plugins, Parental lock might come in handy for movies-And restored save for categories_v4.ini on exit of wiiflow-changed categories_v4.ini one last time. Sorry but this should speed up wiiflow when you use categories-replacing strings of 0's and 1's with ASCII characters 33 on up, So if you have a game in category 1 and you have 20 categories, instead of a long number all you will see is ! which is way shorter and will take wiiflow much less time to read, Also if a game isn't in any category there will be nothing after the =-added categories for individual plugins, Wiiflow checks to see if only one plugin is selected and if so then uses the categories for that one plugin, So for example you can have categories for your movies when you only use the mplayerce pluginWiiflow 4.0.1 (r431)Here is 4.0.1, its like a bugfix update, so lets list the fixes:-fixed return to wiiflow in ios reloading wii games-added support for 3 more 2 disc gamecube games for installing (thanks etheboss)-improved wav banner sound loop support-auto reload to cIOS on disc game boot for backup disc support-fixed possible bug on usb remount if IOS got changed-proper shutdown of devices on wiiflow end (boot game, exit to, etc)-fixed fatal bug in usb mounting (broken timeout for slow hdds)-fixed devolution usage with slow hddsAlso some more things changed:-dont display the base in about in IOS58 mode (because IOS58 base IOS58 is kinda stupid to display :P)-now you can have as many categories as you want.-copied the idea of selected, hidden, and required categories from USB Loader GX. Thanks Cyan. Checkmark = selected, X = Hidden, and + = Required.-redid categories.ini layout and renamed it categories_v4.ini so you can copy and paste settings from the old one to the new one. Each view (USB,DML,EMU,NAND,HOMEBREW) has it's own numcategories, category names, and category settings. All games are now seperated based on the view. Don't forget to add 1 to numcategories for the show All mode.-Replaced All checkbox with CLEAR button which clears all checkboxes so no category is selected and all games will be shown.-Added features to the Game Selected Categories Menu. Now the title is the title of the current game. You can now press plus(+) and minus(-) on wiimote to go to the next or previous games without going back to previous screen making it easier to setup categories for your games.note: all changes will not be saved in categories_v4.ini unless you exit wiiflow or launch a game.-language and help files updated (thanks to all translators)-temporary disabled internal wiiflow update featureThat may be not much, but I'm sure it'll increase stability and usability for you guys.Wiiflow 4.0 (r430)So yea hello everyone, you see that right, here is some update for you, and thistime its really badass :DBecause they are too many changes from the previous revision I will list thefeatures you now have in 4.0, thats the easiest thing:-Booting Wii games from SD, USB, as partition you can use FAT32, NTFS, EXT2 andWBFS-Use Savegame Emulation for Wii games, that means no need to use real NAND formost wii games to save on-Boot GameCube games, with the help of DIOS-MIOS Lite, DIOS-MIOS or Devolution,for DIOS-MIOS (Lite) just install its wad, for Devolution just put theloader.bin from the source package into your device:/wiiflow folder and set yourgames to boot via Devolution :)-Boot Wii Channels, you can boot them via either your real NAND or emulatedNAND, currently the emulated NAND only works from USB, the SD support is brokenfor some reason, you can boot them via wiiflows internal loader or neek2o-Boot Homebrew, no matter which Homebrew Application you boot, wiiflow supportsthem all ;)-A Plugin System, that means you can play NES, SNES etc directly from wiiflowusing these plugins (see the downloads section for the most up-to-date package)-A really cool design thing, Banner support! WiiFlow will automatically load andcache them, you also can create custom banners, see the new wiiflow folderstructure, the names are self explaining, both ID6 and ID3 is supported ;)-FINALLY, background music works for everyone and is as stable as it was neverbefore, both mp3 and ogg works, and it goes through subfolders to find it-A new boot animation, it looks pretty awesome and you guys will hopefully likeitTo all the minor things:-You can use ocarina cheats in both Wii and GameCube games-You can return to wiiflow with installing the forwarder channel and set returnto WiiFlow in global settings-You can download covers for Wii games, Gamecube games and for some emulatorroms-You can still use themes of course, also switching themes works fine from nowon-You dont need to use d2x only anymore, you can boot wii games via d2x,waninkoko and hermes cIOS just fine-You pretty much dont need a cIOS at all if you want to play Gamecube, Homebrewor Plugin games, wiiflow runs via IOS58 and AHBPROT as well, only Wii games andNAND emulation need one-You can run WiiFlow from real NAND, neek2o and Dolphin-Emulator (if you compileit for Dolphin)-You can play and install both Wii and GameCube games directly from disc-You have a home menu where you can reload cache, read wiiflows help, exitwiiflow, see the about screen, enter the settings,...I think these are the MAIN features which are important to mention, they arealot of more, find out for yourself whats all inside :)Thanks a bunch to the whole team, that release is by FIX94, OverjoY, Fledge68,Yardape8000, entropy, xFede, Drexyl, and of course thanks to everyone whocontributed something, I would like to mention all but that list would get toolong :PWiiflow 3.1 mod r663-using wait animation of spayrosam now (happy everyone?)r662-fixed installing gamecube games with a disc two-fixed booting wii games in neek mode (thanks skidau for finding the problem)r661-oops fail-set wiiflow optimize level to -O3 (4mb dol who cares :P)r660-fixed bug wiiflow retries to install a gamecube game which is already installed without possibility to stop it-disable full screen banner in plugin and homebrew coverflow ( issue 110 )r659-fixed wiiflow crash on installing gamecube games with ":" in name ( issue 98 )r658-reloading IOS to IOS58 before booting homebrew/devolution-added AHBPROT patch before reloading to IOS58 (thanks postloader)r657-improved homebrew boot compatilityr656-fixed wii game installerr655- Now we can hold 'b' for source menu even if wiimote gestures is enabled. Which means we should be able to remove 'b' on home button and 'b' on mode button.r654- fixed holding 'b' for source menu. Now if you hold 'b' and press the d-pad, plus, or minus buttons the source menu won't show up until you release the 'b' button and hold it again with out pressing any other wiimote buttons.r653- Fix for music only playing one song and stopping.r652-corrected two wrong numbers in sound buffer and video message thread stackr651-removed a few unneeded lines of coder650-smalled down the search for music files alot (dol = 5kb smaller)r649-fixed the background music issue FINALLY the correct way, found the core of the problem :D-made background music code easier and smaller, cleaned it upr648-set the wait message priority to the highest, that should remove the problem of the lagging wait message (since the wait message doesnt take much wii power wiiflows speed should be the same)-set down wait message stack and also removed the reallocation of the stack again and again on every display of it-added security check that the wait message thread is finished before removing the thread (should prevent freezes)-removed a few more unneeded lines of coder647- separated help text from about text and added a 'help' button to the home menu. updated english text.r646-fixed wiiflow reboot crashes after new theme selection-may fixed some boot problems of games, channels, homebrew, etcr645-added support for banners without existing soundr644-fixed banners random crashes and codedumps-WIP commit for wii game/channel booting, now uses a internal extra dol file to boot wii games and channels, that should be a better way to fix game and channel bootingr643-added looping of banner wav sound files (its not 100% exact as you will hear but better than no looping at all)r642-added banner sound support for avatar and maybe more gamesr641-fixed neek2o mode (oops)r640-removed alot of unneeded cIOS checks, saving the info about our currently loaded cIOS instead-fixed bug of missing remount if no games are found with enabled NAND emulation which made wiiflow hang-added information for neek2o-removed ios reload on boot when wiiflow is in neek2o mode-made NAND file extraction MEM2 only-fixed two not free'd memory allocations which could fill the memory with unused stuffr639-fixed banner keeps playing on delete game ( issue 117 )-small changes on wii game bootingr638-fixed short displayed greenscreen on wiiflow bootr637-added some trick to get all wii games to work without booting problems or blackscreens (test it please)-changed play button in full screen banner back to the right side (jiiwah, why you changed that? It's right in the system menu)r636-cleaned up startup code for main menu.-fixed spelling mistakes in menu_cftheme.r635-now source menu only uses 12 buttons instead of 36. Just changes textures when changing pages. The source_menu.ini will still have up to 36 buttons.-now source menu looks for images in current theme folder first, then source_menu folder. All images must be named the same as what's in thesource_menu.ini. If not found in either folder uses wiiflow's favorite star image.-removed source menu exit button.r634-send usb gecko data via safe method, to prevent missing prints as it sometimes happend beforer633-fixed booting wii games from disc-moved a few debug prints, also added disc id check for wii games playing from a wbfs partition (before it just checked on fat32, ntfs and ext2 if the readed in disc is correctly opened from cIOS)-made ogg lib using MEM2 only (as we did in the previous update with the sound buffers)r632-improved jpg support, now the cover width and height dont need to be divisible with 4 anymore, you can use what you want-moved sound buffers back in mem2, idk but for wiiflow it gives a better result-added mem2 memalign placeholder for new memory manager (after a week still everything but finished)-updated other small things, cleaned up source structure a bitr631- Change of effects and dimensions for some labels and buttons to match better with default theme- Change DEFAULT to default in menu.cpp- Updated french.inir630-source for updated stub (thanks megazig)r629-update wiiflow stub (thanks alot to megazig for it!)-devolution will now return to wiiflow using the hidden channel-added megazig to thanks list-allocating memory for devolution instead of using a fixed position (seems to work just fine now)r628* Updated spanish.ini (thanks Difk)* Added spanish help file (thanks Difk)r627* Updated chinese_s.ini (thanks kavid)* Added a missing line in italian.inir626-cover cache fine tuning :Pr625-set down cover display limit from over 800 (wtf) to 160r624-fixed DIOS-MIOS and iso usager623-!'/%)($%r622-changed the memory management yet again, now just use the mem which has enough space left instead of fixed memory in most parts-fixed alot of things about banner playing, now shouldnt randomly codedump anymore or things like this, also some banner sounds which did not play before should work fine now-removed unused code and added better debug prints-using some fixed voice for game banner and not always a new one per banner-fixed DIOS-MIOS cheats for sure now :P-fixed possible memory allocation bug in wbfs alloc (thanks to cfg-loader)-removed MEM2_memalign since it did not work correctly-fixed a few wrong memset sizesr621-stupid svn missed a file :Pr620-fixed cheats usage for DIOS-MIOS-added more checks to prevent codedumps on gc banner creationr619Language files updated for r611+ :- danish.ini (thx nibb)- dutch.ini (thx Etheboss)- english.ini- french.ini- italian.ini (thx xFede)r618-removed unneeded device mounting on wii and channel booting (should fix games like black ops)-fixed booting wii games from sd cardr617Making things ready for official wiiflow svn ;)-made wait animation faster-removed a few unneeded lines in the wait message code-fixed booting wii games from disc-fixed possible bug in wii game launching in general-gecko output again on wii game booting-converted alot of spaces to tabs, fitting the general wiiflow coding style-general cleaning up thingsr616-writing priiloader magic word into new memory region as well now for priiloader 0.8 beta 4r615-updated library sourcesr614-updated freetype configuration, now the fonts should look like with the old versions again-made a few default theme pics to jpg, you wont even notice a difference, just in size :Pr613-added jpg file support for game covers and themes, if no .png is found, it will just replace the filename extension with .jpg and try it again, the jpg file width and height need to be divisable with 4, otherwise wiiflow will just ignore the coverr612-removed a few unneeded emu nand lines-added option to enable overwrite miis and system config on emu nand with the ones from real nand (disabled by default)r611-added new DIOS-MIOS widescreen patch-updated english.ini-updated german.inir610- ISO's for GC games that come with 2 disc are now dumped in 1 folder- If a 2 disc GC game is launched with Devolution, tell Devolution the location of the 2nd disc** Use Wiiflow's game installer to backup your GC game- Made check for Devolution more safe- Added some neek2o magic (neek2o r90+ required*):* Added an exit option to neek2o* Added an option in gameconfig menu to launch vc/ww titles from wiiflow nand emulation in neek2o instead of cIOSr609-new wait message (thanks jj-kwik for the awesome base)-added BASIC jpg support (currently only for internal theme files and only with the power of 4 dimension images)-using dvdskin files in jpg format (you wont notice the diff)-created new folder in resources for the original theme pngs (@devs: if you update pictures and use jpg, place the original png inside that folder that we have the original one just in case)r608-dont use frag list on wbfs partitions, they are not needed-fixed booting games from wbfs via waninkoko cIOS r17 or older-fixed partition handle wbfs detectionr607-added back debug HDD size/sector info (more fancy this time :P)-added debug SD information if found or not and if in __io_wiisdmode (for dolphin-emu, neek, hermes ios)-added automatically test if __io_wiisd mode works (no need tooverwrite things anymore to test that)-added more intelligent IOS check (stub check, version check)-removed unneeded cIOS information in neek moder606-using force cIOS detection again, should fix problems with somefucked up cIOS maps-changed the AUTO IOS selection again, if the game doesnt needIOS57 it will just use the currently loaded cIOS instead of aIOS56 based oner605-fixed some usb hdd problems for people with 3tb+ devicesintroduced with r598r604-lalala (fixed homebrew dol loading)r603-added new option in DML section in wiiflow.ini, dm_r2.1+,enabled by default, with the option enabled it will use cfg version2 for dm 2.1 or higher, if disabled it uses cfg version 1. It willbe ignored if dml_r52+ is set to no since that uses the old boot.binmethod thenr602-fixed bug in setting video moder601-fixed bug in homebrew/plugin booting (plugins mostlikely blackscreen in older revs)-moved devolution loader (should fix ingame graphical errors)r600-temporary disable gecko output before booting a wii game(hopefully fixes random blackscreens)r599-changed a few things about isfs and usb, also removedthe disable mem2 wrapr598-lets use the old gui_sound.cpp, because we shouldnt force setthe memory we use for them, not that we get problems-added debug prints about how much mem left before and aftercleanup-updated devicehandler, partition handler and usb code to thelatest usb loader gx one, should give more compatility andport 1 support (not enabled yet)r597Fixed formatting on wiki page Themes through web user interface.r596Edited wiki page Themes through web user interface.r595-added proper texture, font and sound cleanup (should fix mostgame booting problems when using a theme)r594-shutdown IOS subsystems as we do in wii games and channels also-fixed stupid bug which may made a problem with devolution-dont init mload on waninkokos cIOS which is older than r18r593-added back basic hermes and wanin cIOS support, you can now loadwii games with them again and you also should be able to bootwiiflow using another ios than d2xr592- chinese_s.ini for r585+ (thx kavid)- danish.ini for r585+ (thx nibb)- dutch.ini for r585+ (thx Etheboss)- french.ini for r585+r591-Created wiki page through web user interface.r590-forgot to set channel partition to NAND in global configwhen in neek moder589-switched to more compatible neek check-lets disable nand emu if we exit wiiflow-also disable nand emu if nand emu is disabled (d'oh!)-removed unneeded debug prints in neek moder588-fixed gamecube video mode "game"r587-fixed some kinda stupid neek bug-if NTSC-J gamecube game is detected, use another memory cardfile for devolution memory card emulatorr586-if in neek mode dont use nand emulator at all and also dontshutdown devices on game bootr585-added per game option to choose if you want to boot a gamecubegame via DIOS-MIOS or Devolution, if you set it to Default itwill boot ISOs via Devolution and FST extracted via DIOS-MIOS-updated english.ini-updated german.inir584-fixed sd card usage in neek moder583-fixed bug about booting gamecube discsr582-added simple dolphin-emu compatility, simply comment in the#define DOLPHIN in the defines.h and compiler581-added devolution memory card emulator as game option (disabledby default)r580-WIP commit: Added support for neek2o (rev 88 and up)r579-cant think today zzz...r578-we should read in the loader.bin before closing the devices :Pr577-if devolution bin is found and diosmios is not installeddisplay gamecube coverflow button still-added possibility to set diosmios video patching way,video_setting in wiiflow.ini [DML] section, if set to 0it will disable all video settings of diosmios, if set to 1it will use the auto setting (default) and if set to 2 itwill force the video moder576-added devolution support, simply grab the devolution sourceand place the loader.bin into your wiiflow data folder, wiiflowwill automatically find the binary and use devolution to bootthe gamecube game (only works with iso files, games extractedwith gcreex doesnt work)r575-only enable gc streaming if we actually boot a disc-moved ios reload block call directly behind return to channel callr574-set back entry point to 0x80A00000 because of our biggerdol filer573-updated freetype from 2.3.7 to 2.4.10-updated zlib from 1.2.5 to 1.2.7-updated jpeglib from 8b to 8d-fixed possible wiiflow exit bugr572-disabled force video mode in dios mios (lite) for now, addedbool to set it back if wantedr571-using O2 instead of O3 (everything makes problems in wiiflowdoesnt it?)-made the same changes for return to in wii gamesr570-fixed return to wiiflow on emu nand gamesr569- danish.ini (thx nibb)- dutch.ini & dutch.txt (thx Etheboss)- french.inir568-switched back and play button in fullscreen bannerand set both a bit down-changed a few little things about freetypegx unload-since I dont care about size anymore the libs are nowin its original size again, makes wiiflow bigger but betterto handler567-set optimize level of wiiflow from min size to max speed,sure the dol is bigger but therefore wiiflow is more stable-fixed exit to doesnt work with parental lock enabledr566-removed a few unneeded calculations from the banner animationr565-added option to disable banner in game settings,banner_in_settings in wiiflow.inir564-fixed wii game just froze on reloading ios-fixed emu nand codedump on ios reload as wellr563-updated fceugx, snes9xgx and vbagx to mod11, updated to latestsvn that they dont annoy people with new updates available messager562-changed homebrew loading yet again, not as safe as previousway but maybe working better for bigger homebrewr561-changed a few things about booting homebrew, hopefully it bootseverything correctly again nowr560-dont deinit isfs for homebrew programs which are for some reasonunable to init it again :Pr559-if in game settings, dont display game banner with the fullbrightness, otherwise its not easy to read the settings for somegamesr558-fix to make the banner re-open when coming back from game categories (b onstar)r557-added SL2J01 to black cover list (thanks lustar)-fixed a bug on exit wiiflow which made it freezingr556-fixed booting emu nand gamesr555-fixed retail and backup wii disc reading and playingr554-fixed possible bug in memory allocation (thanks megazig forhints how to debug better)-made the global cleanup less unstable-fixed IOS Reload on game loading codedump-fixed bug in network initr553-set entry point back to 0x80B00000 (overjoy, why you changed that?)-changed some small things about the menu class opening-forgot to deinit ISFS on sys exit, may it created some problems-closing wiimote inputs before reloading IOSr552-lets hope thats the f*cking last time I fixed that bg musicr551- OK Jiiwah, now your theme btns for cat and plugin menu's should appear belowthe text. Tested it myself. Works for me.r550-fixed codedump on wiiflow exit for some peopler549 * Made menu errors translatable (thanks Overjoy) * Now if you click B on ExitTo menu it will go back to Home menu and not coverflow * If parental lock is on, ExitTo will just exit and not show ExitTo menu anymore * Now with home in ExitTo you can exit too * Added/Deleted some sentences * Updated english and italian translation r548 -added some last exit possibility if wiiflow doesnt find one or fails to use existing ones (may fixes some codedumps)r547 -fixed codedumps and wrong cached banners if games are switched too fast, that may slow downs game switching but makes it way more securer546 -fixed banner display problems for some problematic banners when anti aliasing is enabledr545 -increased mem2 usage by 1mb (thats still safe)r544 [No log message]r543 * Added ExitTo menu, to open it just click on Exit To in Home menu * Added giantpune and Wii Banner Player Project to credits * Updated italian, german and spanish translationsr542 -added proper banner caching using the wiiflow/cache folder, that means we can properly see if cached or custom banner is loaded -corrected bug which didnt copy back the banner md5 before writing banner cache, means all cached banners dont have the security check anymorer541 -hopefully fixed bg music the last timer540 -replaced all button types from u32 to u16 (takes half the space), we dont need so much space since we dont even have so much buttonsr539 - now turning off banner when going to game info and cat screensr538 - changed the cat menu and plugin menu to display checkboxes first then text. Here you go Jiiwah, try this it should help your theme problem.r537 -when entering per game settings and banner is playing, it zooms in the banner automatically r536 -added back banner security checks for regular game banners, only cached/custom banners wont be checked r535 -replaced clicking on back with clicking on the banner directly to toogle sizer534 -added banner caching (always enabled like cover cache)r533 -removed one unneeded function and replaced it by a existing oner532 -added custom banner support, to use just place *.bnr files which either got the ID3 or the ID6 as name into wiiflow/banners -removed security check for banners since some custom banners are poorly made and not 100% valid -on game switching just display blackscreen instead of the old banner in the time of switchingr531 -removed a few things from banner code which we dont use -added setting to wiiflow.ini to toogle banner view per coverflow view -moved icons down a bit in game viewr530 -added new buttons for fullscreen banner view, also if in fullscreen banner view the background screen is black nowr529 -lets cut off the not used banner thingsr528 -moved banner correctly into top right corner -dont display game name if banner is displayed r527 -fixed fucked up buttons with some banners. r526 -fixed codedump on game boot/exit if no banner was playing before r525 -got rid of the new compile warnings r524 -internal wii game and channel banner playback r523 -fixed herpderp bug of wiiflow not going back to the gamewhich last was selected in plugins coverflow (d'oh!) r522 -updated all emulator plugins, fixed a bug which made usb notworking (thanks stfour for the tip), also updated the emulatorlibs and updated everything to the latest svn rev r521 -added stfour and postloader to thanks list (sorry for forgettingto add you before) r520 *Fixed a few typos in italian help file and translation r519 -added new pal video mode to patch for pal2ntsc patch whichhopefully makes it working better r518 -if AUTO is selected for IOS selection, it either uses IOS56 orIOS57 as base, because the other d2x cIOS bases got problemsto work properly with wiiflow r517 * U* Updated Italian translation* Added Italian help file r516 -updated chinese_t.ini (thanks nobody_tw) r515 - updated french.ini for r512 & http://code.google.com/p/open-wiiflow-mod/issues/detail?id=97- updated danish.ini & danish.txt for r512 (thanks nibb) r514 -fixed bug which broke cover loading in plugin coverflowfor plugins where coverFolder is not set in the ini r513 -set down mem2 which wiiflow can use, that should make itmore stable, and I havent seen somebody filling filling itcompletely anyways :P r512 -updated english.txt-updated german.ini-added german.txt help file r511 -changed video mode options, now should be more clearwhat they do ;)-fixed bug of game crashing when selecting progressiveas video mode ( issue 94 )-updated german.ini-updated english.ini-updated theme default.ininote: if you have the problem of overlapping options, thenits most likely a outdated default.ini, try updating to thisone and see if the problem is fixed r510 - minor change to french.ini- updated danish.ini for r507+ (thanks nibb) r509 - minor cosmetic changes.added Miigotu's game info synopsis and about fix.added Miigotu's multichoice buttons fix - now button font size can be differentthan label font size.changed game info genre to display the whole genre.changed theme choice button to not display in uppercase. r508 pffffff r507 -updated english.ini and french.ini with missing strings (cfgne30 & cfgne31)-updated french.txt-updated dutch.ini and added dutch.txt (thx Etheboss)Sorry nibb ,I've missed you on irc for the new strings r506 -sync with dios-mios booter, now forcing video mode for gc gamesas well to may fix problemsSpoiler : : Things get even more stable in this release :)Changes from r485 are that two graphical effects are fixed, some really stupid bug which prevented wiiflow from creating its initial folder structure and so you could never save any covers etc, fixed gamecube game usb to sd copier, changed a few things in mem2 memory management again, that fixes NTFS write issues, before sometimes covers could not be saved on a NTFS partition, reason is unknown still, moved sounds down to MEM1, that fixes some problems like strange beeping sounds on game loading, making some cosmetical changes, also corrected the order of how the homebrew channels are booted (now from newest to oldest if one was not found, before it was mixed), if you hold the b button for 3 seconds, it will now open up the source menu, if wiimote_gestures is enabled in wiiflow.ini, then the source menu is opened with pressing b on home icon still, otherwise just with holding it, now also the default english help file is included in wiiflow, means it doesnt display the error that no help file is found but just displays the default english help, fixed displaying help files with themes, only create folders if they doesnt exist, otherwise it spams our debug messages, fixed emu nand was not enabled in all cases now, also removed unneeded debug messages and only enable/disable emu if needed, added b_on_mode_to_source option to wiiflow.ini, if set to yes pressing 'b' on mode/view icon will take you to the source menu, added home menu, it will open if you press the home button/icon, currently you can access the settings from it, see the about screen, update wiiflow, reload cache and exit wiiflow (to exit wiiflow you can also just press home/start button again in this menu), removed reload cache with b button on settings icon, removed update button from about menu, added DIOS-MIOS support, also sync with dios-mios booter, now forcing video mode for gc games as well to may fix problems. r505 -added DIOS-MIOS support (untested) r504 -updated danish translation (thanks nibb) r503 -fixed issue 88 . main menu icons now appear whenever source_menu.ini is notfound. r502 -using dml video auto config now as well for gamecube game video,may fixes greenscreens for some people r501 -fixed wiimote_gestures r500 -I forgot, background music is fragile, fixed yet again-ZOMG 500 revs already :D r499 -added home menu, it will open if you press the home button/icon,currently you can access the settings from it, see the about screen,update wiiflow, reload cache and exit wiiflow (to exit wiiflow youcan also just press home/start button again in this menu)-removed reload cache with b button on settings icon-removed update button from about menu-updated english help file and english.ini-updated german.ini r498 -added b_on_mode_to_source option to wiiflow.ini. If set to yes pressing 'b' onmode/view icon will take you to the source menu. r497 -fixed emu nand was not enabled in all cases now, also removedunneeded debug messages and only enable/disable emu if needed r496 -fixed displaying help files with themes-help file size can now be as long as you want to, it will beallocated dynamically now-only create folders if they doesnt exist, otherwise it spamsour debug messages :P-updated danish.ini and added danish help file (thanks nibb) r495 -if wiimote_gestures is enabled in wiiflow.ini, then the sourcemenu is opened with pressing b on home icon again-updated english help file as well for it r494 -updated english help file that source menu now opens withholding B button-included english.txt in wiiflow now, it will be displayed bydefault if no other help file is found r493 -if you hold the b button for 3 seconds, it will now open upthe source menu-removed pressing b button on home icon to open source menu r492 -updated wii64 to mod5, moved ios reload to a better placeand added small sleep after wpad init to fix brokenclassic controller detection on bootup r491 -give JoostinOnline the feeling of being some good coder AKAmake him stop complaining about some uneeded changes :P r490 -moved sounds to mem1 (overjoy, play around with them in mem2 andyou'll notice why I moved them to mem1 now) r489 -changed a few things in mem2 memory management again (hopefullyit doesnt break everything :P) r488 -fixed usb to sd copier (damn stupid issue, I hate those small things) r487 -fixed REALLY stupid bug which didnt create the wiiflow folderstructure, it just never created the initial main folder d'oh! r486 - Fixed an effect bug on GAME_SETTINGS/GC_LANG & GAME_SETTINGS/GC_LANG_BTN- Added news translatable strings for source menu:-- stup1=Select Source-- stup2=Exit- Updated english.ini- Updated french.ini r485 -added correct crc32 generation of 7z files r484 -added a few missing +1 in name generation, may produced some "//"in generated plugin cover paths r483 -fixed possible codedump in cover downloader-added debug prints to see if crc32 is correctly cached r482 -added plugin crc32 caching, a file called "plugin_crc32.ini"will be created in your wiiflow/settings folder, as soon as thecrc32 is generated it will be saved in this file and simplyused the next time you download a cover. You also could generatethe checksums on pc and then add it to this file, that may be fasterthan letting wiiflow generate it r481 -more powerful detection if gamecube game is installed onsd card by reading the sd card directory (bit slower though)-made list cache a bit smaller again by using more generalsettings, dont forget to reload list cache r480 -fixed bug that emu nand channels didnt work properly aftergoing through all coverflow views r479 -horribly cleaned up and simplified the whole game list loadingcode and process, should be faster now, also the list cache shouldtake less space now-using "types" instead of magic word now for internal detection,faster and easier to handle-prepared wiiflows code for custom coverflow which can have alltypes together (nothing added yet) r478 -setting the O in Okami to a regular one ( issue 77 ) r477 -lets use the video patching of r239 again, hopefully it worksyet again r476 -fixed codedump if no separator in string found r475 -homebrew coverflow view now uses folder names instead ofsmall and uppercase IDs for cover name and cache ( issue 72 ) r474 -lets use libogc svn r4902 again, sure the new libogc got somenice additions but its just too unstable for wiiflow r473 - Fixed a little effect bug for ZHCN and AU flags- Updated french.ini- Added french.txt r472 -corrected pal50 video mode too small r471 -fixed exit wiiflow freeze r470 -should have fixed all video problems now, using custom videofiles based on libogc svn r4902 instead of the current libogcones, using the best of both :P r469 -some people reported problems with sound buffers in mem1, sincethe mem1 code is changed it looks like it doesnt work well anymore,so back in mem2 with it r468 -fixed wrong percentage displayed when copying gamecube gamesfrom usb to sd which are in fst format-fixed a possible bug in deleting folders and files r467 - Launch Source menu by pressing 'B' on home/exit icon.'A' on home/exit icon restored to exit wiiflowupdated help file to show changeschanged Source menu button images size to 120 x 90. no need to redo currentimages they look fine stretched a little. r466 -hopefully fixed video problems correctly now r465 -updated fceugx, snes9xgx, vbagx again (still calling it mod9,last time I promise :P), genplusgx, scummvm, wii64 to mod4 andwiimednafen to mod2, all now ping the usb hdd every 30 secondsto keep it alive, also all now are postloader4 compatible r464 -hopefully fixed strange white lines in picture r463 -moved some things because of possible graphical problems r462 -plugin games now also can stay zipped for cover downloading,crc will be read from the zip header, still 7z needs to beextracted r461 -forgot to click on save, well shit happens :P r460 -added download of plugin covers via gametdb, currently onlyworks with extracted nintendo games (collection is very smallbut will grow) as soon as more covers come you can also downloadcovers for other systems, also added a new option to plugin inisfor this day already, "consoleCoverID"-updated english help file (thanks seam for info) r459 -sound buffer can stay in mem1 r458 -fixed missing background music yet again r457 -updated fceugx, snes9xgx, vbagx to mod9 (I know that I alreadyupdated fceugx and snes9xgx but since I never released them intoa pack I'll just call it mod9 again :P), changes are that it keepsthe usb hdd alive and also fixed a bug that the settings were notsaved on return to wiiflow r456 -code cleanup, removed six (!) unneeded source files-added in the framebuffer cleanup again, why it was taken outoverjoy? r455 Overjoy, you are right, but that shouldn't happen, it alsoworked before, strange, OH yeah and-fixed two possible bugs r454 -updated snes9xgx to mod9, same changes as fceugx, vbagx and theother emus will follow soon with the same update r453 * I know we talked about MEM1, but I changed my mind :P(And you would have changed your mind to if you tested your dol) r452 -removed two redundant methods-wbfs stuff is mem1 overjoy as we said :P r451 * DUH! r450 * Removed limitations for MEM1 usage* Moved lots of stuff from MEM1 to MEM2* Made it possible to select partition for nand emulation (first time config)* On clean install it will find valid emu nands if they are present in thedefault folder* Fixed GameTDB for nand emulation* Broke background music* Probably even more r449 -updated fceugx to mod9, now it is usable for other loadersas well because arguments now can also be which channel toreturn to and loader name, the usb hdd will now get a pingevery 30 seconds, otherwise it may happens that it shuts down r448 -disabled extended list check by default and also ifit is enabled it will only be used for wii games since itcan break other coverflow views from working r447 lalala r446 -display source menu instead of exit wiiflow when pressingon home icon (untested) r445 -forgot one char at the end, that may fixes plugin magicwords in wiiflow.ini too short r444 -set down cover loader priority-small code cleanup, removed unneeded things r443 -fixed cache reloading of emu nand didnt work anymore r442 -fixed problem of not reloading covers, only after movingit around a bit ( issue 51 )-removed some completely useless call of stop cover loader-added proper debug prints to see when cover loader is changed r441 -added some missing free line, may fixes some problems r440 -fixed pointers displayed of players who are not connectedto wiiflow ( issue 69 ) r439 -compressed a few images r438 -added missing fromUTF8 in help file reading, fixes displayproblems in languages like french r437 -re-added video setup after configure r436 - fixed source menu page button r435 -fixed missing background music (damn wiiflow is so fragile) r434 -fixed scummvm games not showing anymore r433 -fixed scummvm covers (untested) r432 -we should only display gametdb information if we are not in emulator and not in homebrew coverflow (issue 52) -set all wii magic numbers to our global variable r431 -added check for homebrew if the wiiflow loader channel is installed, if not just return to system menu -removed return_to_wiiflow from wiiflow.ini, not needed anymore r430 - added third page to source menu and changed emuflow selecting. now just add emuflow=# to each button that is a plugin r429 -moved portlibs sources to branches r428 -removed portlibs sources from trunk r427 -recompiled all portlibs of wiiflow, optimized all of them for smallest size (we're back on 3mb yay) -included sources of freetype and libpng (I just dont wanna loose them yet again so why not :P) r426 -updated danish.ini (thanks nibb) -updated chinese_t.ini (thanks nobody_tw) r425 -updated stub.bin sources from r424 r424 -made our homebrew stub even smaller and now its also possible to edit the title id to exit to directly without recompiling the whole stub but only wiiflow ;) r423 -updated button mapping and names for wiiflow input -moved classic controller ZL and ZR to regular L and R, also removed the double control with Plus/Minus on classic controller -only clearing the region needed for the homebrew stub now before booting homebrew, no need for more cleaning up r422 -removed ignore case in ntfs lib to show things properly, dont forget to reload cache if you use ntfs ;) -fixed playback of movies on ntfs (thanks Extrems) r421 - source menu folder and files added to wii/wiiflow r420 -we should hide the button still if we have games displayed :P r419 -fixed bin and iso files not displayed in emulator coverflow -removed hide settings button if no game found to reload cache r418 -lalala r417 -changed wiiflows input, now doesnt reset cursor position if you click on some button, also if the cursor gets hidden the position doesnt reset anymore if you move it again, you can now use ZL and ZR on classic controller to fast scroll through covers and switch between menu pages -updated spanish.ini (thanks galen) r416 -changed small gui message -updated french.ini (thanks Jiiwah) -updated english.ini -updated german.ini r415 - changed source select menu to use images for buttons. download this rar http://www.mediafire.com/?2y3cwxakb92napo and put the folder inside in your wiiflow folder. It contains a text file with setup instructions. r414 -added possibility to delete files in emulator coverflow -using global variables for magic words now r413 -fixed ios reloading games r412 -removed ios reload block disable (useless) -removed mem cleanup for now -fixed ocarina codes r411 *Fixed launching channels on emulated nand *Nand emulation will also work if emulated nand is on the same partition as the wiiflow executable r410 -added source and binary for wii-mednafen mod1-added source for wiiflow homebrew channel stub alternative r409 -created my own homebrew channel stub alternative, now homebrewreturns to wiiflow using the wiiflow loader channel if enabled,added option to disable this too, return_to_wiiflow in HOMEBREWsection in wiiflow.ini-added possibility to start movies via MplayerCE, use this ini:http://dl.dropbox.com/u/25620767/mplayerce.ini r408 - the source select menu buttons should no longer be hard coded for those thatare wanting to edit themes r407 -return to system menu should be a bit more safe now :P r406 -fixed double gamecube games created r405 - added precautions to hopefully keep weird characters and names out ofcategories.ini when using plugins/emuflow r404 oops forgot to remove commented lines r403 adjusted d-pad mode - now if you select the view you're already on it will showhomebrew view r402 Deleted wiki page WiiFlowThemesDownload through web user interface. r401 -fixed reading scummvm games from sd card r400 -added scummvm mod3, now exits to wiiflow-WOOOOOOO r400 already :D r399 -updated scummvm to mod2, now reloads to IOS58 to get properUSB HDD compatility r398 - fix for emuflow now it should show up right and be able to adjust it r397 Edited wiki page WiiFlowThemesDownload through web user interface. r396 -now also reading all subdirectories for emulator coverflow-corrected small debug print mistake-set down mem1 usage a little bit-enabled randomize_music by default r395 -added subdirectory reading for music files, means you nowfinally can have your albums in the music folder organized ;) r394 -moved screen clearing to a safer place, should have tested itharder before commiting :P r393 -added display clearing before showing wait message r392 -fixed BASIC(!) channel launching, currently only bootingchannels from real nand works here, also return to wiiflowseems to be broken, but its a start r391 -fixed missing background music yet again@all other devs:Next time you add a new thing to menu.hpp see if it breaksbackground music first, thanks :P r390 -included plugin binaries r389 -added sources for scummvm mod1 r388 -added new hidden wiiflow loader channel wad, more compatiblethan loading the wiiflow loader dol directly-updated fceugx, snes9xgx and vbagx to mod8, wii64 to mod3 andgenplusgx to mod3, fixed vbagx now, doesn't codedump anymore,the emulators now will boot the new channel to return to wiiflowif the channel is installed-added libraries for emulators which are needed for compile-added wiiflow loader sources for v2 r387 -made homebrew booting more safe, shouldnt blackscreenor codedump anymore r386 -little modification on video cleanup (we dont need to waitfor vsync if we set black anyways :P)-added WII_Initialize(); before sys_exit and dml boot,without we may get a blackscreen r385 -forgot to clear gecko sd file buffer on exit, could make problems-moved this stupid now hide wait message debug print to less annoyingplace-wiiflow wants the dsp shutdown back, so I'll leave it in-we shouldnt try to alloc mem1 after running apploader, just somegood advice before booting a game, should prevent codedumps-sd file buffer can be mem1 too, we have enough left-set mem2 usage to 49mb, thats everything we get anyways-banner sounds should load faster now, also banner soundin emulator coverflow when switching game should work again-forcing check wait thread now on boot, not that the threadis still working without noticing ;) r384 -fixed greenscreen, moved mem2 init back (no idea what the problemthere was)-fixed random game flickering on return to wiiflow, doesnt workfor everyone still ;)-removed dsp deinit, dont see a reason for that anymore r383 -moved mem2 init to the beginning of wiiflow booting-allocating dml config in mem1 since we write it to mem1 anyways,no need to unneeded move stuff from one mem to the other r382 -moved a few things to mem1, seems like we have enough spaceleft for that still ;)-fixed that fatal memory bug, now memory usage looks correct :) r381 lalala r380 -cleaned up mem allocs a bit, also corrected wrong display ofusable size in mem1 region, also fixed a fatal bug in it,some bug is still in it... r379 - added option to select preferred emuflow mode for plugins via source selectmenu- added options to move and hide buttons on source select menu- use the new startup_menu.ini found herehttp://www.mediafire.com/?v262b5ulxigdaum- more info will be on gbatemp r378 -limiting mem1 usage (we dont have that much in mem1 so 11mbapprox are enough) also readded memory cleanup before bootinga wii game to make sure games work-added some small check to see if path is valid, sometimesit codedumped on game path check r377 -added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,wii64 mod2 sources, to get a diff of what changed compared tothe original extract the svn_folder.7z which exist in all pluginfolders r376 -added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,wii64 mod2 sources, to get a diff of what changed compared tothe original extract the svn_folder.7z which exist in all pluginfolders r375 -added branch for plugin args mods r374 -fixed case-sensitive OS compiling errors (thanks david.racine.1)-updated danish.ini (thanks nibb)-updated dutch.ini (thanks Etheboss)-updated french.ini (thanks Jiiwah)-updated spanish.ini (thanks Galen)-updated german.ini r373 -we may should set black before clearing the framebuffer, looksugly otherwise :P r372 -clearing framebuffer before displaying image, should preventfrom strange startups-replaced a few not needed definitions in code r371 -moved down frag list to mem1 and also use mem1 memalign as itis properly needed r370 -added new translatable string, dl25, for french-updated english.ini r369 Update english.iniStop 0 size covers from being created r368 -proper cleanup of video now, no more greenscreens should comeon game booting-moved partition read buffer on game boot to mem1, faster r367 -hopefully fixed a random codedump-if emu save partition is set to -1, it will use sd card by default r366 -more memory clearing up, may fixed a bug in wait messages r365 -changed quite alot of things in apploader (thanks to GX again,before the NSMBW and Prince of Persia patch did nothing at all)-fixed typo in wip debug print (before it didnt work at all sonobody noticed) r364 -normally svn selects all changed files automatically, oh well... r363 -right, I need to mark new files to commit, svn doesnt do thatautomatically... r362 -whoops removed some pretty important line :P-using low mem setup of GX, because it got more expainationswhat is what and works fine so why now ;)-allocating memory to find partition dynamically now to preventthe function from overwriting something maybe in wiiflow-moved cheat file loading to mem2, because we cant just allocatethe memory *somewhere* as it was before-categories should be found faster now (thanks yardape8000 for tip)-we dont need to debug print if we set gecko debugging on or not :P r361 -cleaned up booter code r360 -fixed missing background music-back to the entry point we had before-set up cache to 32 again, seems to make wiiflow faster-changed few things about memory management again-made a few free safe again in code r359 - fix for categories crashing in emuflow r358 Update Spanish translation (Thanks Galen) r357 -ok I revert the thing about protection, we dont have proper mem1things even anymore so its useless :P r356 -readded protection of mem region for apploader, should be moresafe now and prolly work even better, hopefully as good as withthe linker script :P-readded dsp shudown, some games want to have it so the get it r355 -removed MEM2 cleanup, and set up MEM1 cleanup higher-fixed a bug in IOS reload which might result in blackscreen r354 -using cfg-loader entry point now, its a bit lower ;)-clearing screen properly now, no green screens or things like this-added a few more low mem settings, fixed a missing flush in setvideo mode (thanks dimok)-partially clearing mem1 too now, using the code of cfg-loader for that(thanks)-using asm volatile instead of __asm__ to really call what we want(thanks dimok for explaination)-deiniting usb device properly-shutting down system properly now on game boot, games should bootmore often now, its still not fully fixed r353 -fixed really cruel bug in memory clearing which cleared nothingat all :P-(hopefully) fixed game launching properly r352 -removed linker script yet again, hopefully properly this time :P-modified the wii game launching to work without the linker script r351 Added an Age Lock to the parental control menu.You can select an age from 2-19, where any game rated above is not displayed.It uses the age from the region of the game. 19 is all games. 2 is basicallynone, because the rating systems start at 3. This operates independently fromthe current per game lock, so you can still use both. Meaning both conditionshave to allow the game, before it will display.You can override the rating by creating an age_lock.ini file. Just add the idunder the domain heading and set it to an age. To set Call of Duty: Black Opsto an age of 5 you would enter this:[GAMES]SC7E52=5There is also an age_lock_default in the wiiflow.ini file under [GENERAL]. Thiswill allow you to specify a default rating for games with no rating info. r350 - removed three redundant lines and added information that ournew wii light file is already modified r349 *ISFS_Initialize() should still be called after we reload to cIOS (2nd time fix) r348 - replaced wiilight by something better from libprojectM becauseits open source and we can modify it as we want, that should fixthe problem that the wii light sometimes did not disable properly ;) r347 - all free should be safe now :P r346 - Added GRB ratings. r345 -big code cleanup, removed all those SAFE_ and SMART_thingys and replaced it with their proper calls-fixed some big memory bugs, downloading much covers shouldn'tbe a problem anymore, also memory management should work better-fixed typo in debug print on game boot, also changed somethings in apploader, making it ready to remove linker scriptproperly, still in but I hope not for long ;)-modified wiiflow startup and init order a bit r344 *Removed a stupid piece of code r343 *Reverted something that was introduced in r341. Nand emulation should now workagain. r342 -cleaned up code more, set clear priority to alloc in whichmemory region r341 Fixed "Set USB failed: -6" dug.Fixed bug where user selected IOS is never actually used, because theconfiguration file was unloaded before it gets there.Fixed NAND paths being created with double "/"s. No real effect because theyseem to be automatically reduced to a single "/"Minor wifi-gecko changes to keep it alive close to the game launch. r340 -code cleanup and correction, should print more debug messagesthan before if problems occur-replaced most malloc by MEM2_alloc, as well as free and SAFE_FREEreplaced by MEM2_free r339 - added new options for plugin inis, "displayname", if youset it in for example the fceugx.ini to "nes" it will display"nes" instead of "fceugx" in plugins menu r338 - fixed coverflow being too slow in PAL50 video mode-commented out a problematic line in code r337 - added optional startup select source menu. Just set startup_menu=yes under[GENERAL] in wiiflow.ini. Access it at anytime by pressing '+' while pointing atthe view switch icon. r336 - compressed udraw.png and udrawR.png-added Yardape8000 to the thanks list for adding cool thingsto wiiflow :) r335 - Allow wifi-gecko to work close to game launch r334 *Saves flashed back to real NAND will now be unescaped the D2X cIOS wayNOTE: Wiiflow can not flash game saves back if illegal FAT characters areescaped out in a different way D2X does. Game saves extracted with Wiiflow aresafe to flash back! r333 *Added feature to flash game saves on emu NAND back to real NAND*Added button to extract save from NAND to game config menu*Added button to flash save to NAND to game config menu*Fixed some buttons in game config menu*Cleaned some unused code*Moved some code to better places r332 - Moved _initAsyncNetwork so it starts when the program starts. This way wifi-gecko is connected earlier and you can see the initialization messages.Moved the following settings to [DEBUG] section, so people know they havenothing to do with normal wiiflow operation. sd_write_log wifi_gecko wifi_gecko_ip wifi_gecko_port r331 - Modified wifi_gecko to use UDP instead of TCP.Added WifiGeckoReader to the tools directory. It is a windows program used toread the gecko debug messages over a wifi connection.Thanks r-win & Dimok r330 -re-added our good old linker script, for some reason somegames refuse to work without it, and since it doesnt reallymake a size diff, we can leave wiiflow this special thing r329 -fixed changing themes for sure now r328 -corrected korean.ini encoding (thanks hypersg7 for new file again) r327 -changed small thing about video cleanup, may fixes codedumpon switching themes r326 -added korean.ini, thanks hypersg7, cant test ;)-updated chinese_t.ini (thanks nobody_tw) r325 -writing DML options now safe into memory, no way that therean error can occur anymore r324 - And the rest that should have been committed with r323 ;) r323 - Fixed NAND emulation stuff:*Fixed NAND emulation itself*Fixed creation of nandpath and title.tmd for some games*Fixed extraction of game saves for some games*Cleaned up some code for NAND emulation*Cleaned up some more unused stuffTodo:*Cleanup NAND emulation code much more*Move the last used function in savefile.c to a better place*Add extraction and flash options to game config menu r322 -finally removed this ugly __real_memalign from the video.cpp,looks better now :P r321 -removed our linker script and changed a few thingsabout memory usage, please test if everything works fine,if memory still allocates fine and if memory usage is thesame, if not we can revert it r320 -updated spanish (again) (thanks glitch)-updated italian (thanks xfede) r319 -updated spanish.ini (thanks glitch) r318 -updated danish.ini (thanks nibb)-updated dutch.ini (thanks etheboss)-converted language files to UTF8 LF r317 -because some people started whining about the fact the lastchange returns to health screen instead of system menu I changedthat now just for them r316 -fixed broken return to system menu (thanks libogc for sucha huge failcommand) r315 -fixed missing translatable words in menu_categories andmenu_nandemu-fixed more spelling mistakes in menu_nandemu, menu_configand menu_config_game-updated english.ini-updated german.ini r314 -set up limits of fmt to prevent some missing words-corrected a few spelling mistakes in menu_nandemu-removed unneeded std:: from menu and menu_game r313 -replaced all safe_vectors by regular vectors, there is noneed of it anymore, also removed miigotus wrapper r312 Created wiki page through web user interface. r311 -fixed background music (zomg the first menu which is notdefined in the menu.hpp itself) r310 -added plugin selection menu in global settings, if inplugin coverflow it will replace the nand emu button,in this memu you can select which plugin should be displayed,it will work no matter which sort is set, you can select morethan one emulator at the time of courseKNOWN ISSUE:-background music is missing r309 -set up cover size limit to 1090 pixel instead of 1024 r308 - categories menu 'B' back button fix r307 -changed plugin code, also fixed a bug in it r306 -something went wrong with the hq cover thing, now itstested and working :P r305 -fixed problem that covers were not loading properly withonly a few games in a coverflow view-added new option to wiiflow.ini GENERAL section,"cover_use_hq", if you set it to yes all your coverswill be displayed in HQ again, but will also slowdownthe loading and wiiflow in general r304 - re-enabled '1' and '2' buttons for emuflow and brewflow- updated default.ini to include layouts for emuflow and brewflow r303 -updated chinese_s.ini (thanks kavid) r302 -removed alot of unneeded .c_str()-replaced alot of sfmt with fmt-replaced a few sprintf with snprintf r301 * Make remove Wii games safe again for ppl that don't have their games insubfolders* Close disc after installing a game r300 -changed small thing about the help file reading-WOW r300 already r299 -reverted overjoys change about gc audio streaming becauseit broke it@overjoy:I tested the place where it was well enough, I tried to moveit but you can't, you need to set it directly if you want or not,install plain mios v10 and you'll see there is no other way r298 - Merged common menu code - The main settings menu will now only update the coverflow if needed. Thismeans pages 3-6 will return instantly. - fixed typo in NAND saves text (exCisting). You may have to delete or fix"cfgne26" in your english language file to see the change. r297 * Fixed game installer for Wii games in issue: 48* Fixed game installer for Wii games on partitions with sector size other than512* Fixed removing Wii games (issue: 41)* Cleaned up some useless stuff r296 -replaced 3 snprintf in code with strncpy, saves a littlebit time maybe, main reason is that its a more proper way ;) r295 -updated chinese_t.ini (thanks nobody_tw) r294 Merged common game and channel IOS loading code. r293 Added Help file to the about info.Max length is 4095wiiflow/help/{language}.txtdefaults to:wiiflow/help/english.txt A basic help file is included. It does not contain all info yet. r292 - Add uDraw icons to game info screen- Clear old game info so it does not show for games without any gameTDB info.- Only allow Update to show if not in parental lock mode. r291 * Enabled nand extract features for full nand and game saves* Made nand emulation kind of noob prove* Wiiflow will search for a valid FAT32 partition if nand emu is enabled, but nopartition is selected* Wiiflow will now offer to extract the nand if nand emu is enabled, and no nandfor nand emulation is available* Wiiflow will now offer to extract a game save if nand emulation is enabled, asave is found on real nand and no save is found on emu nand.cpp* Illegal chars for FAT are now escaped the 'd2x' way in the nand file extractor TODO: * Add nand extract functions to game config menu's* Add feature to flash a save back to real nand r290 -100% better looking auto IOS selection code, also fixeda small bug in it which might cause some error in wiiflow r289 -added force progressive patch to dml games, just setthe game to PAL480p/NTSC480p to enable it, only workswith dml v1.3 or newer. r288 -added possibility to select the cover folder inemulator coverflow, for example in the fceugx.iniset "coverFolder=fceugx", then wiiflow will lookinto "wiiflow/boxcovers/fceugx" for covers insteadof "wiiflow/boxcovers", same goes for "wiiflow/covers" r287 -reverted changes of r282 again since categories workingnow with emulator coverflow r286 - fixed categories for emu mode. backup categories.ini just in case. r285 - fixed categories page button- changed d-pad left from homebrew to emu- disabled categories for emu mode for now to keep categories.ini from gettingmessed up r284 *Update libcustomntfs again to 2012.1.15 and fixed mtime bug Wiiflow should now recoginize NTFS partitions on 3tb hdd's again r283 -updated sd card debug log writer, now should work fineif wiiflow is on usb too r282 -added sort by plugin magic, just press b and plus tochange until you come to by plugin magic, then it shouldbe sorted by emulator if in emulator coverflow r281 -set back rumble to wiiflow.ini, just set the "rumble" optionto "no" in it for disable, "yes" to enable (enabled by default) r280 -added gecko output writing to sd card, enable "sd_write_log" in the wiiflow.ini or in the gecko.c, file will be called "wiiflow.log", you'll find it on sd card root r279 -fixed really stupid bug which didnt enabled nand emu if pressed b on the emulator overflow icon r278 -updated scummvm ini parser, more stable and doesn't codedump when returning to wiiflow anymore r277 -stupid svn didnt noticed old libntfs has less files r276 -back to a cache of 8, libntfs 2011.4.12 and the old ntfs mount settings (new libntfs makes problems) r275 -fixed 99,999% herpderp bug that wiiflow freeze when trying to enter emulator gameview -set title length copy to 64 chars, not that we get a codedump r274 -updated scummvm ini parser, now shouldn't codedump anymore r273 -fixed problem that game titles were not displayed correctly if wiiflow was compiled with devkitppc r25 or newer r272 -small change of r271 failed, sorry about that r271 -changed small thing about wiiflow video r270 -changed some small thing to plugin loading again r269 -FINALLY added wii game launching support for 3TB HDDs r268 -re-added cover loading in game view -increased priority of game banner sound thread to prevent crashing r267 -using miigotus new coverflow loader (thanks) its way faster than the current one -set down cover buffer from 120 (thats insane and just fills up memory) down to 20, thats enough r266 -new wiiflow loading screen, preview: http://dl.dropbox.com/u/25620767/WiiflowMod/f.gif -removed unneeded for loop in video.cpp to save time rendering the wait message r265 -for emu covers still using extension, its more safe -compiled libcustomext2fs, libcustomfat, libcustomntfs, libmodplay and libwiiuse with new devkitppc r26 (needs testing) r264 -displaying game name without extension in emulator coverflow now, covers now also dont need extension anymore r263 -made launching retail gamecube discs possible with next dml versions (thanks crediar) r262 -added full DML v1.2+ support, you can use all options like no disc patch and NMM again directly from wiiflow, also launching of new GCReEx format works fine r261 -added basic 3tb hdd support (thanks to gx) r260 -included new libs from r259 precompiled that you don't need to compile them manually r259 -updated libntfs-wii to version 2012.1.15 -updated libext2fs to e2fsprogs 1.42 -updated libfat to R4883 Thanks to USB Loader GX for the new libs r258-herpderp r257-fixed codedump on refreshing dml coverflow cache-added detection of new GCReEx games on sd card r256-updated wiiflow code for new libogc git-added proper pal 480p patch in DML games, if youwant to use new DML v1.0, set your games to either PAL 480pfor PAL games or NTSC 480p for NTSC games, also in thewiiflow.ini make sure you set dmlr52+ to no in wiiflow.ini r255-added support for gc games extracted with crediars newtool GCReEx for DML v1.0-changed small thing about plugin loading in code r254-fixed reading in scummvm game list for sure now,shouldn't codedump anymore with too long game titles,games from usb should also work fine now r253-fixed problem that wiiflow didnt find scummvmgames which were on usb r252- Added ability to modify emuflow and brewflow under 'Adjust Coverflow' usingMugoto's code.- Have disabled '1' & '2' mode switching while in emu mode and homebrew mode soemuflow and brewflow have only one mode and coverflow has 15 still.I'll leave it up to Fix94 how many modes he wants each view to have. Fix94 youmay want to tweak and fine tune this - it's just a temp solution for now. r251-added new option for plugins, "ReturnLoader", ifenabled it will use the WiiFlowLoader.dol(http://www.mediafire.com/?lcvlra9vco8a91j)in the plugins dir to return to wiiflow(needed for some emus) r250-fixed bug that emulators didnt return to wiiflow r249-added scummvm ini parser, that means if scummvm plugindetected, wiiflow will scan the scummvm.ini for games r248-added possibility to use own banner sounds for plugins, thenames just need to be added to the ini, see for example here:http://www.mediafire.com/?o1oxfw8c7icp753 r247-added cache support for emulator coverflow,should speed up loading a lot r246-added dynamic emulator plugin support, wiiflow will now read the emulatordol name, rom path and everything else needed from a ini in the wiiflow/pluginsfolder, see http://www.mediafire.com/?kj6dalp2ly3y35j for the currently 4emulator mod inis. r245-added missing check boxes (hopefully) r244-made return to wiiflow from emulator faster and safer, no more codedumpsshould come anymore r243-fixed small boot error for emulators r242-forgot to upload the ogg files too, sorry :P r241-added basic emulator support into a new coverflow view, "EMULATOR", you candisable it via wiiflow.ini see"http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/page__view__findpost__p__4176145"for the nes, snes and gb,gbc and gba emulator mod needed for it. The games areread from the defaultpath of the emulators, that would be "fceugx/roms" for nes for example. Todisplay the games, place theemulator dol from the link above into wiiflow/plugins.-using miigotus way for homebrew and emulator coverflow now, thanks for that,makes things shorter r240- Categories Update. re-added numcategories so you can have less than 20categories if you want. re-added categories per view (usb, dml,channels,brew,etc..). added press 'B' on fav icon on game selected screen to go directlyto game categories just like pressing 'B' on fav icon on main menu. moved 'All'button to lower left. replaced on and off buttons with check boxes - don't worryI already compressed them and they only add 4k to WiiFlow. And a few other minorchanges. r239-fixed booting big homebrew applications (32MB max, butonly tested with 7MB so not sure if so much still works) r238Build for main svn r428 * Added nanddumper functions (Nand dumper not enabled yet) * Added an extended check for new installed games which is enabled by defaultSince the check takes some time you can bypass the check by setting:'extended_list_check' in GENERAL section of wiiflow.ini to 'no'Todo: Add an extended check for removed games * Fixed a bug ISFS_Initialize() was called before reloading to cIOS * Fixed long wait time when installing a Wii game @ 100% r237-fixed cache not reloading after copying gamecube gamefrom usb to sd r236-back to libpng 1.2.29 (pngu is written for this rev),this fixed codedumps which randomly occured r235-fixed wrong copy message displayed (wbfsop10)-updated english.ini-updated german.ini r234-fixed bug which tried to launch a dml game from sd cardeven if the copy process failed because of not enough spaceon it (resulted in black screen then) r233-added 3 missing \\n in debug prints (not interesting forpeople who dont debug wiiflow :P)-updated danish.ini (thanks nibb)-updated french.ini (thanks Jiiwah) r232-when in DML USB view, it will display if the game is alreadyon SD card by adding "(on SD)" behind the game title (you needto reload cache for it to work) ( issue 22 ) r231-fixed wrong played default wiiflow sounds ( issue 23 )also replaced all spaces by tabs in the gui_sound.cpp ;)-made the default wave sounds smaller r230-changed internal update changelog display, should bescrollable now and fit the text completely r229-set DML to not touch video mode again since its not needed-only set progressive flag for DML if component cable found and480p is enabled or if video mode set to force progressive r228-fixed custom case color not working when set incustom_titles.ini ( issue 26 )-updated brazilian.ini (thanks Yuan) r225-Categories Page update. Now you can have 20 categories and select to view morethan one category at a time. Plus if Wiiflow finds old 12 categories.ini it willupdate it to 20 by appending eight 0's. r224 suite à la mise à jour interne de WiiFlow, la sauvegarde du fichier boot.dol sera supprimée car elle n'est plus nécessaire désormais le lancement des DVD originaux de jeux GameCube devrait aussi fonctionner de nouveau amélioration des performances le démarrage de DML devrait également être légèrement plus rapide correction du bug provoquant l'affichage de la mauvaise icône dans le mode chaîne lorsque WiiFlow était verrouillé il est maintenant possible de choisir d'utiliser les boutons + pour changer de musiques ou /, via le paramètre b_lr_mode de la section [GENERAL] du fichier wiiflow.ini le mode vidéo pour les disques GameCube sera désormais le même que celui défini dans la section globale DML dans wiiflow.ini, le mode vidéo PAL60 est maintenant sélectionnable, avec DML r52+ il est aussi possible de régler les modes PAL 480p et NTSC 480p. r217 le "dumper" de jeux GameCube fonctionne à nouveau, désolé mais il était non fonctionnel depuis la r190 à nouveau quelques changements relatifs à l’émulation de mémoire NAND et du cIOS d2x v9 r215 compatibilité complète avec DML r52+ : "dml_r52+' dans la section [DML]. Il est possible de la désactiver, lorsqu'elle est activée (c'est le cas par défaut), WiiFlow n'a plus besoin d'écrire un fichier boot.bin afin de lancer un jeu possibilité de paramétrer NMM et le nouveau patch no disc directement dans WiiFlow (le patch no disc est activé par défaut et requiert DML r55+) tout comme les fonctionnalités de debug et de cheats. Les cheats sont aussi supportés dans les anciennes versions de DML si les cheats sont sur le support USB, WiiFlow les copie automatiquement sur la carte SD. Sur les anciennes versions de DML, il les copiera toujours dans le dossier "games" possibilité d'avoir les jeux GameCube et Wii sur le même coverflow (si les jeux GameCube sont dans le même dossier que les jeux Wii) et de les lancer à partir de là correction de l'URL de cheat non affichée correction du plantage lorsqu'un jeu avec un nom excédant 64 caractères est détecté correction des noms de jeux erronés pas de rechargement de l'IOS 58 lors de l'utilisation du lanceur de homebrew. nouvel affichage des homebrews ajout de la compatibilité avec le cIOS d2x v9, cela signifie qu'il est possible de modifier temporairement la région de la Wii avec l'émulateur de mémoire NAND, augmentant ainsi la vitesse du lanceur de jeu DML le système de mise à jour interne de WiiFlow fonctionne de nouveau à partir de cette version r191 tout est un peu plus stable ; quelques cas de code dump, freeze et de temps de chargement ne s'arrêtant pas sont corrigés paramétrage global de la langue et de la vidéo de DML lors de l'installation d'un jeu GameCube en mode compressé (activé par défaut désormais) et lors de la copie d'un jeu depuis un support USB vers la carte SD, le pourcentage affiché est maintenant correct possibilité d'installer des disques GameCube multi-jeux. choix du dossier depuis lequel les jeux GameCube sur support USB seront lus ; après le premier démarrage de cette version, une nouvelle option sera créée dans le fichier wiiflow.ini, "dir_usb_games=games". Il est possible de modifier le nom du dossier et WiiFlow utilisera le nouveau dossier. pour changer de musique, il faut désormais utiliser à nouveau les boutons / et pour parcourir les jeux, +. r175 installation des jeux GameCube beaucoup plus rapide désormais et possible sur support USB (FAT32, NTFS et ext2/3/4) nouvelle fonctionnalité de copie des jeux depuis le support USB vers la carte SD (sélectionner simplement le jeu sur le support USB, cliquer sur "play" et laisser le jeu se copier sur la carte SD tout en sachant que cela peut prendre du temps) nouveauté dans le mode dpad, le rafraichissement ne se fait pas toujours désormais et les jaquettes ne bougent plus lors de l'appui sur le dpad tandis que le pointeur survole l'icône d'activation du coverflow r426-Rename most references of "Wiiflow" to "Wiiflow Advanced", images to follow.-Use gnu c++0x standard, and fix freetypeGX so it will compile without errorswith it-Don't use AA for wait messages.-Removed safe_vector.hpp-detemplatize cache, cachedlist, and list classes, and simplify.-Change gamelist from vector to deque-Don't cache music list-Remove empty ini domains-Change all references to game id to use char * instead of u8 *, and remove alltypecasting.-Fix game installer (thx Yardape8000)-Limit coverbuffer to prevent old ini's from causing crashes that havecover_buffer=120-Only keep necessary information in dir_discHdr-Add a "new" hander-Simplify and speed up the cover downloader.-Use iterators wherever possible-Prepare for better args support/faster loading, and more configurability. r425--Fix games playing wrong banners sometimes, rewrote the handling entirely.-Got rid of the coverflow lag switching games in selected view-Rewrote coverloader (scrolling left and right wont show loading covers nowbecause it loads them faster.)-Revert libpng, not sure if fixing the coverloader is actually what fixed mycorrupted covers or if it was this, so I'll just commit it how i have it.-Got rid of preallocated thread stacks to simplify thread handling.6:30 am, time for school.... r424-Clean up some code, move SFont into its own file and refine it a bit.-Make a nicer genres in GameTDB-Make fonts smaller in GameTDB page-Fix 2 little things in the cache-More advanced path detection, as well as an ini setting for the wiiflow datafolder to speed up loading. "dir_data"-Fix a bug where wiiflow might not have found the correct partitionautomatically on clean install.-Make the coverflow editor work for homebrew view, and added two new inioptions: "smallbox" can be used in any view now, and each mode can have its ownseperate views, all editable by the coverflow editor. (this means 24 modes arepossible, 32 when i add DML) r423-Fix banner sounds for most of the games that banners didnt work on (ThanksDimok again for your sound handler)-Steal compressed images from mod-Update the game info screen to show the rest of the controls (idea from mod)-Add a way to write gecko log files to disk easily. define FILE_GECKO in gecko.hto use it, and it will write all gecko output to your apps/wiiflow dir ingecko.txt-Make homebrew use custom titles and colors.-Trim all trailing whitespace in the source.-Compressed dol even smaller xD. r422-Fix a stupid endless while I added last commit on no sleep (r421 couldnt bootgames)-Fix about and synopsis 100%, can even be resized or moved by themes properlynow.-Fix a ,, typo in the defines. r421-Resize fonts-Fix up threading some more.-Dont create video object until after IOS reload-Make the temp game sound header volatile, and some other variables changed inthreads-Fix up the cover loader so it isnt constantly reloadong covers if coverflowhasn't moved, among other things.-Update icon.png and change tabs in meta.xml to spaces (hbc font shows boxes fortabs) r420-Fix deleting games on fat/ntfs-Fix font sizes and make multi-choice buttons use btnfont. Now when you changea font size you wont get 2 diff font sizes on diff buttons.-Fix mirror position on titles-Widen titles so they dont get wrapped-Move selected title left some and widen them for the same reason.-Clean up more code in menu.cpp-New translation: wbfsop11=Deleting game failed!-Credit me if you use my changes ^^ r419-Clean up gui functions quite a bit-Fix text wrapping-Change Emu mode selection button to a multi choice button like mod, operatesdifferent though. I did have some freezes switching back to NAND channels afterlisting emu, idk if this is still an issue but it will get ironed out if needed.-Speed and size ftw... r418-Added a few images from wiiflow-mod, and actually use them here.-Update freetype, libpng, and remove metaphrasis-Fix flip sounds (The correct way!)-Add ability to set the code dump reload timeout by ini, default was 5 seconds,under [DEBUG], dsi_timeout, wifi gecko settings are also moved to the [DEBUG]domain.-Async network is automatically initialized once the menu is up now is wifigecko is enabled-Remove default values from calls to CConfig-Fix defines.h-Refine fonts and sounds loading (There ARE changes in the theme.ini lines to bedocumented)-Fix game removal, the correct way.-Add new homebrew view, in about 250 lines less code than the version fix94committed at wiiflow-mod in an attempt to imitate my preview. It can bedisabled by ini but is now the default.-Got some remnants of mod code in there still till i get it all weeded througheventually... and add my own dml ofc.-Left a few testicals laying in there for the high school script kiddies-Clean up a shetload of code, ALOT still to go, and alot of changes to mergefrom 1 dirty source to this now. --Issues known to still exist: I get a freeze on the wait screen during massb+reload, a lag in coverflow when switching from game to game during bannersound extraction, nand emu does not stat and read cache on first boot still,still cant hit channel view with no sd/hdd inserted. Wiiflow r417 mod r18- Ajout du support de DML pour lire les backups gamecube sur SD, sans SD Gecko. rev 417*Compile portlibs with devkitPPC r24 and libogc 1.8.8*Move the stack up 8 bytes and align 32 after bss also, so that .end is alwaysaligned.*Fix finding of the main application in channels, there is not need for a secondscan of the app files and checking for a wad header with memcmp if you get theinfo from the TMD correctly. This eliminates the skip_bootcontent method andall nand games boot the same way.*Add a workaround for custom channels (forwarders) so that they useWII_LaunchTitle instead of the custom appldr.*Fix booting of injected vc.*Align everything going through ioctls and ioctlv for nand emu, to improve cacheflushing.*Improve the nand emu mount/dismount and simplify it.*Rename everything WiiTDB to GameTDB, and change to the new URL's. Thisincludes some fixes to the cover downloader and speeds it up ALOT. Instead of12 url requests for each missing cover, now it will be 2-3 at most. There arealso no longer seperate url's for channels and games. Also renamed any wiitdbreferences in languages and themes to the gametdb counterpart, using the samecase as it were before.*Some cleanup of wbfs initialization, removing some unneeded or unusedparameters and variables.*Added sdhc.h and sdhc.c from CFG*Added support for playing games from SD with the same file system support asUSB.*Added sorting by console type based on the id of the game. Use it by sortingBy Game ID and using b+up/down to cycle through the systems.--Some new translations for this:custom=Customcommodore=Commodore 64neogeo=Neo-Geones=Nintendosnes=Super Nintendomastersystem=Sega Master Systemgenesis=Sega Genesisnintendo64=Nintendo64turbografx16=TurboGrafx-16turbografxcd=TurboGrafx-CDwiiware=WiiWarewiichannels=Offical Wii Channelswii=Wiihomebrew=Homebrewunknown=Unknown *Lower mem2 priority size to send more shit to MEM2_alloc*Raise mem1 upper limit for the apploader 8 bytes.*Make cheat downloader work for WiiWare and VC*Delete menu 7, forgot last commit*Attempt at fixing case colors, still needs work, also titles may need some worksince they seem to not be read form xml or custom_titles.ini sometimes.*Clarify the setting up of low memory in disc.c*Remove the ios parameter from the apploader, Disc_BootPartition, andDisc_WiiBoot.*Make frag truly work for WBFS partitions.*Clean up some includes throughout.*Make all data pointers and parameters for channel launching use u8 * instead ofu32 * to get rid of mass casting in pointer math.*A shitload more im sure, need to commit to sync to official SVN. Rev 416*Update language files and add documented ini files for most settings.*Updated meta.xml with more controls*Updated Some docs.*Removed port selection from the makefile and buildtype.sh*Fixed incorrect title ID for Pokemon Rumble in the channel launcher (thx xFede)*Replaced old cios detection and hashing with a proper implementation. No morebrute forcing! Also now only d2x cios will be detected, and reliably. (Based oncode from GX by Dimok, thx)*Added a parameter to Config:save to allow unloading of the ini on save. ie:m_cfg.save(true);*Bump version string to 3.0 ALPHA (Big jump, but this deserves a major versionbump)*Fix most font issues for themes.*Added sorting by player count and wifi player count for games.*Fixed positioning of the about screen and game synopsis (its ALMOST perfectnow)*Moved a vsync in the wait screen.*Fix a crash when switching to channel/nand view before a cache was created.*Made a solid attempt at fixing the green screen on ios reload (hope it worksfor most of you)*Fix dumps when booting a game DVD.*Add creation of folders when using USB saves option.*Partially fix USB Saves, always works when the game is played form DVD or wbfs,mixed reports when from ntfs/fat32. (folder creation based on code from GX byDimok, thx)*Fix all blanks in the menus and added some new options.- Rumble is now handled by the setting you have in your wii settings (homemenu->controller options->rumble) and no longer is a setting in the ini.- Box mode is now only an ini setting, everyone uses boxmode anyways.*Now delete the playlog on wiiflow launch, playlog is always written on gamelaunch.*Disable_Emu before exitting wiiflow.*Themes changes:-Changed thxfont to text_font in GENERAL-Removed page 7 of the main menu-Removed boxmode and rumble-Moved partition selection to page 1 slot 3-Added a button to toggle savegame emulation in page 1 slot 4-Moved async network to page 3 slot 3-Remove ios selection for games, ini only now, otherwise uses what the gamerequests with auto_ios-removed disabling of returnto in game settings, ini only. New d2x method isntdetected. Replaced it with toggling save emu for that game.-Only 3 pages in game settings.-Too confusing to list what all buttons were moved, check default.init*Removed title downloader coder, wiitdb is working pretty well and so is readingtitles form the game/channel itself.*Fixed titles for nand and games.*Made sorting ignore punctuation.*Option for full emulation in nand and games, and under the id of the game ingameconfig2.ini full_emulation=*Add ability to use a separate folder for usb saves and nand emu. savepath= andsavepartition= under GAMES in wiiflow.ini (they default back to the settings forNAND emu if not set)**Im sure I forgot some things, but thx to all the testing and help withdocumentation from all!** Rev 415*Fix typo in OverjoY's name in defines.h*Add sorting based on player count and wifi players count, b+up/down switch tothe next/previous number of players in those modes.*Fix titles for nand and channels, will always show the full title now withoutfunny characters.*Titles work with or without wiitdb.xml, although headers/channels don't alwayshave a pretty title.*Fix installing from DVD, booting from DVD still broken.*Remove some members from CItem that already exist in dir_discHdr*Add a wchar_t [64] to the dir_discHdr to hold the wchar titles.*move mem2 m_endaddress back down to 0x93000000 and the disc pointer back tothere as well.*Other shit I forget, too broke to think. Rev 414- Make sorting by Alpha ignore punctuation.- Set ini lines for updating the cache, so when updating wiitdb and exittingbefore going to the other views it will still force update the cache with thenew info.- Fix an annoying bug where if you had a game on a partition and the rest of yourgames on a later partition, the ini was overwritten with the first partitionwith games. Also bypassed this section of code for channel view and fixed itincase you loaded directly to homebrew view (a new passing argument coming soonto set the view on boot)- Close wiitdb after updating channel cache (oops) Changelogs précédents: http://code.google.com/p/wiiflow/source/list?num=25&start=388 R305- Nettoyage du code source- Ajout du support des cIOS d2x- Ajout du Block IOS Reload Changements ultérieurs :Consultez le site officiel. R92Stupid typos screwing up my release zzzz. R91- Language.ini et titles.ini sont à placer dans le même dossier que WiiFlow.- WiiFlow va maintenant chercher le boot.dol dans le même répertoire que wiiflow.ini. Si il n'est pas trouvé, il sera créé.- Autres changements. R90ugh, error in release script, updated versions to reflect. R89BETA- WiiFlow redémarre désormais après une mise à jour- Mise à jour des versions.txt- Mise à jour du defautl.txt pour améliorer les performances.- Divers autres changements. R88- Possibilité de supprimer le "cheat.txt" en maintenant et dans le menu cheat.- Ajout de la page 5 pour les paramètres de jeu.- Divers changements mineurs. R87- Wiiflow 2.1 release.- Updater fully functional and has hosting.- Fix reported bugs since 2.0.- Ability to sort games by 4 different settings, Press B+Down- Ability to switch partition by Pressing B+Up in main screen.- More fixes and small additions.R86- Release 2.1 R85- Clean up and fix returning to wii menu when priiloader is set to autoboot wiiflow and return to autoboot.- Set Paths for updater to new server.- Prepare for 2.1 R84- Possibly speed up cover loading: m_cf.start was called 2x Move setSorting in menu.cpp to sort before the findId so that last showed game works on boot/settings exit. R82- Missed last change for versions.txt..stupid turtle! R81- Finished updater- Add Changelog info to updater, usage commented in versions.txt- Add 1 lang string sys7 which is displayed in changelog section when installed version is selected.- Add punctuation to some strings in menu_download.cpp R80- Version selection working by extracting version numbers and number of versions from versions.txt- Add example versions.txt to trunk R79- Revert txt cheats code to fix the bug (sorry, but its been 12 days, the bugs you were trying to fix were fixed in the previous version, pls add xml to this version if you want), made so opts are removed from game's id section if no cheats are selected rather than toggle them.- Enable left/right with repeat for switching pages in all menus, also in game select screen made repeat work. (may need disabled in that view if spamming banners causes issues) R78- Better code for show_cover_after_animation R77- Fix show_cover_after_animation...tested. R76- Doh, i mustve been half asleep when i changed that in r67 R75- ifstream is a bad class to accidentally typo as ofstream when checking if boot.dol exists LOL R74- Expand dol_backup from [26] to [33] R73- Working ios selection to mod DL url- Versions button ready to select versions R72- Mod system menu for Jiiwah and Benjay.- Fix crazy coding in system menu.- Add blank versions.txt to trunk- Changed txt url to point to the trunk/versions.txt R71- Fixed bug with alpha blending in fanart- Fixed sorting in coverflow- Don't let wiiflow hang when a gecko is attached, but the PC is not reading the serial port. R70- Missed hiding some buttons when switching to downloader for update. R69- Added flip buttons to system menu (incomplete)- Cleaned up menu.hpp- Fixed some bugs i missed in menu_download- Screamed at pc R68- Change default build type to 249- Make downloader back up boot.dol before writing a new one, and replace it if new file failed to write- Delete versions.txt after system menu is closed.- Fix "boot.dol not found at default path" error- Hide Download bar and status on system menu after a few seconds to make room for update selection and information. R67- Change to check apps/wiiflow before /apps- Change fanart to use 3ltr id's also (r-win)- Move APP_NAME to menu.hpp from menu_about.cpp- Seperated versions.txt downloading from updated dol downloader and rewrote most of it.- Auto DL txt on entering system menu.- move update URL to menu_system so it can be modded by gui buttons later.- remove m_systemLblIOSbase and combined it with m_systemLblIOS- remove m_systemLblVersionRev and combined with m_systemLblVersion- moved labels up in menu_system- show download bar and status when DLing versions.txt, needs hidden by timer soon. R66- Fanart can now draw before or behind the cover:- Add show_on_top=yes to the [artwork] section- Also, hiding the cover until the animation is done can be done by adding show_cover_after_animation=yes to the [general] section R65- Ajout de la possiblité de mettre un nombre de catégories à afficher par "numcategories=" dans la section [ GENERAL] de wiiflow.ini- Deplace le fanart sous la jaquette. R64- Correction du tag "aphabetically" par "alphabetically" R63- Added lastplayed to game launching (only was available for channels before) WiiFlow 2.0 R46- Nouveau nom : WiiFlow 2.0 R45- Réduction de la taille de la police d'écriture dans les crédits. (Miigotu)- Retour a l'EHC Frag Module original pour fixer le chargement avec le cIOS en base 57. (r-win)- Corrections de quelques animations bouttons et titres. (Miigotu)- Ajout d'une liste de chaine du menu Wii (ne marche pas avec le cIOS base 57). (r-win)- Ajout du lancement depuis partitions FAT32/NTFS. (r-win)- Ajout d'un nouveau moteur Gecko. (r-win)- Ajout de la possibilité d'afficher des FanArts. (r-win)- Correction du chargement de jeux avec un autre IOS. (r-win)- Mise à jour du fichier langage.ini.- Mise à jour des thèmes. R44- Fusion de la branche "fat_ntfs" avec "trunk" R43- Correction du bug des Covers (enfin)!- Ajout de fonctionnalités vidéo inutile (créées par Dimok, btw)- Ajout d'un patch pour Prince Of Persia (vous devez quand même mettre les options disable_dvd_patch=yes et returnto=0 dans le fichier wiiflow.ini, sous la section [GAMEID])- Correction des patches WIP (Dimok)- Install installera maintenant toutes les partitions (comme cela était avant)- Ajout du patch de Giantpune pour le retour à une chaine (ajout de returnto= dans wiiflow.ini sous [ GENERAL])- Ajout du support initial de fanart (par Miigotu). Seules les images de fond sont supportées pour l'instant, mettez les dans votre dossier fanart/background. Wiiflow met /background après la variable dir_fanart dans wiiflow.ini. Ne mettez pas /background ici !)- Ajout des id's de jeu à 4 caractères dans les URL's de téléchargement- Désactivation de l'installation sur les lecteurs NTFS- Correction de l'installation des jeux sur les lecteurs WBFS- Changement des fichiers usbstorage et fs pour utiliser ceux du CFG Loader USB- Correction d'erreurs mineures avec le rechargement de l'ios et les partitions NTFS/WBFS- Activation de la sortie des info de débuggage du Cios 249 avec gecko- Petit changement dans la langue Italienne R31- Support du Nunchuk.- Affichage de l'écran d'installation si un Disque est inséré. R30- Pas de changelog. R29- Quelques corrections et des vérifications supplémentaires pour le menu de triche. R28- Correction d'un bug dans le menu Cheat- Correction sur la possibilité de faire sortir certains DD de la veille- Wiiflow cherchera les thèmes et autres dans drive:/wiiflow/ et drive:/apps/wiiflow. R27:- Ajout d'un menu Cheat (merci VIP)- Changement de répertoire: tout va dans sd:/apps/wiiflow/ R26:- Mise a jour des instructions de compilation sur la page googlecode Révision 25- Correction du bug "out of memory" lors du téléchargement des covers.- Correction des covers corrompues (la libfat 1.0.6 inclue dans le devkitPro R19 est encore défectueuse!), supprimez le cache des covers si vous avez des jaquettes corrompues (/wiiflow/cache).- Amélioration des performances du FAT. Révision 23- Correction du bug "out of memory" lors du téléchargement des covers.- Correction pour la compatibilité avec le devkitPro R19. Révision 22- Ajout d'une boite spéciale pour un jeu particulier. Révision 21- Correction pour NSMB NTSC.- Nouveau mode vidéo "Progressive" pour forcer et patcher en 480p.- Nouveau mode vidéo "System" pour utiliser le mode vidéo du système sans forcage ni patchage.- Possibilité de basculer les favoris en on/off et changer les thèmes si WiiFlow est dans le mode parental. Révision 20- Ajout d'un patch pour New Super Mario Bros (Merci à Wiipower) : patch du "main.dol" à la volée. Révision 17- Correction d'une erreur avec des thèmes perso dans une zone avec pages multiples (Thx Benjay).- Changement dans le forçage et le patchage du mode vidéo pour une meilleur compatibilité. (A tester !) Révision 16- Correction de l'écran noir ou du blocage lors du lancement de certains jeux. Révision 15- Amélioration du support DSHC.- Application du patch "No Disc in Drive" seulement pour l'ios249 < rev13 et l'IOS 222/223. Révision 14- Ajout d'un support "réel" des cartes SDHC, meilleure compatibilité pour différentes cartes SDHC. Révision 13- Correction bug du forçage/patchage du mode vidéo.- Correction du code dump provoqué par l'utilisation de l'IOS 222/223.- Correction de l'erreur WiFi 50330. Révision 12- Mise à jour du ehcmodule v4 (IOS222/223) provenant de la dernière version de l'uLoader 3.1.- Affiche le Cios utilisé dans le menu "About". Site officiel : https://github.com/Fledge68/WiiFlow_Lite
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