GCMM (GameCube/Wii Memory Manager) par suloku permet de gérer vos sauvegarde GameCube.Spécifications- Sauvegarde et restaure les sauvegardes au format GCI- Supprime les sauvegardes du slot mémoire B- Support de la Wiimote et controlleur GameCube- Support du bouton power- Support du port sd de façade et du SDGecko (gc)- Jolie interface- Open sourceVersion 1.4d- Fixed bug in card.c that prevented writing to the last block of the memory card, preventing restoring a savegame that would fill the memory card (thanks to undergroundmonorail)- Fixed bug in card.c that prevented correct block freeing when deleting a file and only was fixed by using the memory card on official software (the wii/gamecube save manager or probably also games)- Added libogc fix for a bug in card.c (the bug didn't affect GCMM, it was fixed in 1.4b, but I didn't change card.c)- Changed button presses for single savegame delete to prevent unvoluntary savegame deleting Version 1.4- Désactivation de la vérification __sector_erase() lors de la restauration brute vu que certaines cartes non officielles ont des problèmes avec ça.Version 1.4b* Card initialization was wrong all the way, wich lead to savegames of the same game of different region or those that shared similar filenames (Twilight Princess and WindWaker) to not work properly. Thanks to antidote.crk for noticing. (read considerations sections for more info)* Added version displayVersion 1.4a* Fixed SD Gecko when inserted/swapped at slot selection screen in GameCube mode.* FLash ID display was missing a byte* Changed some text that may confuse the user* Made font sizes more coherentVersion 1.4* Animated icon alongside several (minor) graphical improvements* Ability to select SD Gecko slot in GameCube mode (just like Wii mode SD/USB prompt)* Moved "Backup All" to Backup Mode (press R/1 when in Backup Mode)* Added an analog "Restore All" in Restore Mode (overwriting is supported)* Shows filename when prompted to overwrite (also in "Restore All")* Savegame permisions are shown in a more explicit and user friendly way* Shows memory card freeblocks* Page number display in file selector* Left and right now scroll 5 file entries at once* Scrolling of file entries can be done holding the button (up/down/left/right)* Added security checks to Raw Restore Mode* Added some special characters to the font (needed for savegame comments)* Minor code tweaksVersion 1.3* Shows card/image serial number in Raw Restore Mode* F-zero and Phantasy Star Online Ep I&II and Phantasy Star Online III savegamesare patched uppon restoring so they will work on target card (by Ralf)Version 1.2d - september 08, 2012 - By suloku- Previous version couldn't raw backup if backup folder didn't exist in sd/usb- Added (double)overwrite prompt when restoring a savefile to memory card (Nano/Excelsiior's idea)- Updated graphics so raw mode commands are less cryptic (wii mode design based on JoostinOnline's for GCMM+)- Use DejavuSans as font (much better readability) from GCMM+ by Nano/ExcelsiiorVersion 1.2c - september 06, 2012 - By suloku Raw backups are now named with the number of blocks: insted of Backup_*timestamp*.raw now it is 0059b_*timestamp*.raw, 2043b_*timestamp*.raw... Minor code changes (just for safety) Version 1.2b - september 06, 2012 - By suloku Solved a potential bug, 1.2 and 1.2a seemed unaffected by it. Version 1.2a - september 06, 2012 - By suloku 1.2 wasn't correctly freeing memory and eventually raw backup and restore would hang the app (a 2043 block card would make it hang at the second attempt to raw backup the card) Version 1.2 - september 06, 2012 - By suloku Added raw backup mode (in .raw format, compatible with dolphin and devolution) Added RAW/GCP/MCI support for raw restore mode Added format mode Flash ID of inserted card and SD image are shown in Raw Restore Mode Protection against writing a raw image to the wrong card (trough Flash ID checking) Raw mode works with official and unofficial cards, as well as gci mode (thanks to tueidj for pointing me in the right path!) Version 1.1 - august 29, 2012 - By suloku Icon and banner by dronesplitter! Added USB-SD selection in wiimode (only at boot) Added card slot selection (wii mode only) Propper GCI backup and restore. Now GCMM uses card_getstatusex and card_setstatuex, which provide a more 1:1 backup/restore Correctly displaying savegame Date information Savegame information rearranged. Accepted PlabloACZ and Picachu025 modifications, with the following changes: Tweaked mount function Filenames are no longer prefixed with a number for current sesion. Instead, savegames are suffixed with a number. When backing up a savegame if the same file exists on SD it will be prefixed with a growing number (if savegame_00.gci exists, then it will try savegame_01.gci, savegame_02.gci... and so on) Infinite loop can't happen when backupping a savegame as in r11 MOD 2. Version r11 MOD 2 - September 11, 2011 - By Pikachu025 R (GC-Pad) / 1 (Wiimote) now launches a "backup all" mode, where all saves on the memory card are written to the SD card without any user prompts in the meantime. I came across a couple saves that had ridiculous filenames that refused to write to SD, so if the program comes across one of those, it'll now write them out as "illegal_name" instead of the actual filename. Filenames written to SD are now prefixed with a number, counting up from 1 for every file written during the current session. I added this since I had multiple files that resulted in the same filename. I also added a small check if the file was written correctly. If not, it'll retry. This probably results in an infinite loop when your SD card doesn't have enough free space, so ensure that I guess. I also (quite shoddily) edited the image listing all the options to add the new option, it's ugly but does its job. Feel free to fix, I don't have Photoshop or anything here. Version r11 MOD - September 09, 2011 - By PabloACZ SDGetFileList() function in sdsupp.c updated to reflect the changes in DevKitPPC/libogc from the last three years (diropen, dirnext and dirclose commands were replaced with opendir, readdir and closedir, respectively). Modified the MountCard() function in mcard.c to perform a probe on the GC Memory Card slot, to make sure it was mounted properly. Improved the compatibility with GCS/SAV files with the patch posted by jcwitzel in December 2009 (http://code.google.com/p/gcmm/issues/detail?id=1#c25). The Makefiles were modified to include the zlib in the libraries section. It seems that the latest libFreeType PPC port needs it to work. Hopefully Added compatibility with Official GameCube Memory Cards (see this: http://devkitpro.svn.sourceforge.net/viewvc/devkitpro?view=revision&revision=4049). According to a friend of mine, it works with a 256 blocks Memory Card. Compiled with DevKitPPC r24, libogc 1.8.8, libfat 1.0.10 and libFreetype 2.4.2. Version 1.0:- Mise à jours vers libfat- Ajout du support de la WIi- Correction d'un bug de restauration (les sauvegardes vont se restaurer proprement)- Nouveau fond d'écran- Support des écran entrelacés et large dans toutes les régions- Mode suppression (par dsbomb et justb)- Affiche des informations sur les sauvegardes (pour la plupart par dsbomb & justb)- Plusieurs corrections et modifications pour l'utilisateurA faire- Ajouter une icon et bannière pour les sauvegardes- Ajout une lecture des image raw et support de l'écriture- Ajouter le support du changement à chaud des cartes mémoiresLimitationsWii: Seulement les cartes mémoires de tierce partie vont fonctionner dù à quelques modifications dans le mode Wii pas géré par libogc.Sauvegardes protégées: Les sauvegardes protégées vont seulement être capable d'être restaurées sur la carte d'où ils proviennent. Site officiel : http://code.google.com/p/gcmm/
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gcmm (memory card manager) 1.4d
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Newo Asteroids v2.95: Shoot spatial
Owen nous livre Newo Asteroids, un jeu du style "Asteroids". Vous devez détruire des astéroides du système solaire pour ramener la paix dans la galaxie. Version 2.95 - Sept 27, 2015 Fixed Enemy A.I. and movement Added New Difficulty: Dogfight Added 5 new achievements Minor Bug fixes and optimizations Version 2.9 - April 16, 2014 Adjustments for widescreen tvs Bug fixes and optimizations Version 2.8 - February 24, 2014 Added loading screen Added Auto Update Fixed Http bug which caused leaderboard to load slowly Leaderboard statistics now has its own website Updated engine libraries, fixed animation bugs, updated menus Version 2.6 - October 10, 2013- Ajout de physique spatiale.- Ajout de mode de jeu classique (maximum de physique d'espace et moins d'ennemis).- Correction des contrôles au pavé directionnel. Vous pouvez l'utiliser sur une wiimote p1 de côté, une manette gamecube ou classique. Leaderboard now shows scores based on difficulty selected. Leaderboard now reloads every time you change the difficulty. Fixed rendering issues with disappearing objects. Near field radar lines now show asteroids that are close to the ship in order to help find asteroids when there are few. Fixed Leaderboard Bugs improved graphics Version 2.4 fixed bug with leaderboard not submitting scores correctly added "speedrun" option for timed speedruns ( 3, 5 and 10 minutes ) added animated menus minor bug fixes Version 2.2Leaderboard bugfix for 2.2, old version check, auto-disables after 10 failed attempts. Version 2.0 Added Online Leaderboards screen for highscores. Daily, Monthly, Speedruns Updated Achievements Interface Fixed Death Animation Online leaderboards uses wii nickname as playername Added Language menu, Online Data option. Makes use of http-parser Version 1.5I fixed some bugs.I fixed the graphics, added achievements/challenges and translations.* The target cursor was off center whenever it was at 45 degree angle because it was stuck to the 2d screen. I put it in the 3d world now which makes it a little awkward but it should still work as long as you don't point to the very edge of the tv. The target cursor also shows the amount of "energy rings" you have collected and turns red if you are currently over heated and cooling down. The target cursor no longer uses cursor.png because it loses its transparency if I stretchit in the 3d world.* Added Hard mode which doubles the enemies to 300 and reduces the asteroids to 500 making the game more of a resource grab and bullet hell than before. I clear out the area around the player when you start in Hard or Easy because it was getting difficult to escape the fire just as you start playing. Easy mode has more asteroids, less enemies and no over heating. Normal is normal.* Added a new achievement called "50k wildfire" for shooting 50,000 bullets. It accumulates across game so it should be easy to complete. Now I have a total of 21 achievements.* Music should loop correctly now.* I doubled the distance that the "Journey" achievement takes to complete. Its now 10,000 pixels.* Also note that I really cannot test the game in dolphin or Homebrew filter so if you are having framerate issues then you are out of luck.* You score on on screen by default now. Site officiel : http://wiibrew.org/wiki/Newo_Asteroids
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FruitY
FruitY est un jeu de type puzzle dans lequel vous trouverez deux tableau contenant des fruits et vous devez reproduire un des tableaux, dans l'autre. Site officiel : http://www.retroguru.com/fruity/
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Witgui 2.2.3
Witgui est un manager de jeux Wii et GameCube pour Mac OS X.Cette interface est basée sur wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool).Fonctionnalités :listing of Wii and GameCube games on your Mac or on an external drive (FAT is natively supported, if you wish NTFS support you may want to install NTFS-3G first) and on WBFS partitions.converting between .wbfs, .iso, .wdf, .ciso and .wia file formats, adding, removing and extracting games to/from WBFS partitions.downloading localized cover images from gametdb.com.parsing localized game details from the gametdb.com database.searching your games or even the whole offline database.renaming games with a custom format.exporting a game list to plain text or html.Version 2.2.3Fixed a bug where the icon view would only accept drags to the lower left corner of the window. Fixed a bug where a new conversion wouldnt start if using the same filename pattern as the last one and one of the game details isnt available.Version 2.2.2Fixed a bug that caused a crash for games without a title. Fixed a bug that caused games on WBFS partitions not to be listed.Version 2.2.1New featuresWhen renaming, moving or deleting a file in the Finder, games in the app are automatically updated.Fixed bugsWhen converting a game, directories are created correctly. Fixed some other minor bugs.Version 2.2New featuresGames can be dragged from the Finder directly into a Witgui window to start a conversion.Fixed bugsWhen starting a drag from Witgui to the Finder, the drag image disappears and the system remains responsive. Fixed an error that happened when creating directories with / during renaming.Version 2.1.5FIXED BUGSThe Format as WBFS and Eject device commands work again.Version 2.1.4FIXED BUGSThe search field works again. Renamed games are correctly updated inside the app. Partition names are correctly displayed in the Format panel. Fixed some Mac OS X Yosemite (10.10) compatibility issues. Other minor bugs fixed.UPDATESThe option to download the game covers has been moved to the Preferences panel. To enable the restoration of open windows, please enable/disable the corresponding option in the General tab of the System Settings.Version 2.1.3NEW FEATURESThe size of the icons in the Icon view can be customized, the dialog for transfers to WBFS partitions can be hidden, /disk can be used instead of /rdisk to access WBFS partitions, flat covers can be used instead of 3D covers (in the Preferences panel).FIXED BUGSGames can be dragged from the Icon view to the Finder. Games on WBFS partitions can be correctly verified.Version2.1.2FIXED BUGSCorrected the QuickLook plugin bug that caused some files to get the wrong game cover as a thumbnail (to reset the thumbnail of the files inside the directory myDirectory, run rm myDirectory/._* in a Terminal window). The table columns are sortable again.Version 2.1.1BUGS FIXEDThumbnails are now correctly set by the QuickLook plugin.Version 2.1NEW FEATURESNew QuickLook plugin to preview and display thumbnails in the Finder of .wbfs, .wia, .wdf, .ciso and .iso files (the last ones have to be set to be opened with Witgui, otherwise the standard thumbnail/preview will be used). New icon display mode along the already known list mode. Conversion to .wia is now supported. Added option to keep only the DATA and CHANNEL partitions when transferring a game (this can save some space). wit and wwt are searched in the order in the following directories: first in /usr/local/bin, then in the custom path, if any (can be set by selecting File > Locate wit/wwt while pressing the OPT/ALT key) and finally in the Application Support folder (where they are downloaded after selecting File > Download wit/wwt. The Terminal tricks for gaining access to WBFS partitions can now automatically be done after downloading wwt. Added menu items to check/repair WBFS partitions and verify games.FIXED BUGSWBFS partitions are now correctly detected. Fixed bug that caused unnecessary directories to be created when renaming/converting a game and a game detail contained a /. Fixed a bug where a conversions progress bar stopped just before reaching the end.UPDATESWBFS partitions can be safely ejected from the File menu.Version 2.0.4 Fixed bugsCreating a parent directory when converting/renaming a file works now.New featuresFormatting a drive as WBFS is now supported.UpdatesThis is the first version of Witgui that works on Snow Leopard, Lion and Mountain Lion. Accessing WBFS partitions on Lion is now supported (all unmounted partitions get listed as a potential WBFS partition; trying to open a listed non-WBFS partition will simply cause an error).The details popover is automatically updated when the selected game changes inside the same window.Version 2.0.3 New featuresGames can be dragged to the Finder to start a conversion. Parent folders with a custom name can be created when converting/renaming a game by inserting appropriate / characters in the text field and preset naming conventions can be selected as well (to add/remove a preset, you have to hold the ALT/OPT key when the menu is shown).Fixed bugsThe database window can be opened again.UpdatesA custom format can be chosen when exporting a game list to txt or html (exporting to html no longer requires each cover being downloaded again).Version 2.0.2 : Added option for creating a parent directory with the same name when creating a file.Version 2.0.1 : Added a languages item in the menu to compose filenames; commas are allowed now. Browsing WBFS partitions is not allowed on Lion anymore to prevent kernel panics. A notification is sent on Mountain Lion after a conversion has completed. Updated some other minor issues.Version 2.0 : Known issuesTrying to list the connected WBFS partitions causes a kernel panic on Lion (Mountain Lion is safe).New featuresAdded support for reading/writing .wbfs, .iso .wdf and .ciso and reading .wia files for both Wii and GameCube games. Added WBFS partition support for reading, adding, extracting, removing and recovering games (requires privileged permissions). Multiple partitions/folders can be opened at the same time in different windows and conversions can be started by dragging a game from window to window. After a drag has been performed, an alert is displayed if some game ids already exist with the option to skip the double entries, continue or abort. A single running conversion or either all conversions at once can be cancelled. Completed conversions can be cleared.Bugs fixedNo more freezing when a lot of games are browsed. Multi-part files are correctly renamed/removed. When no internet connection can be established, instead of showing an empty space the missing cover image is set. Corrected fallback to the english cover image when no other was found for a game. Fixed some other minor bugs.UpdatesThe preferences panel has been removed; the recurse depth option has been moved directly to the Open panel and the split option to the Convert panel, along with the output format option. The spinning progress indicator has been removed and games are fetched incrementally. Saving and renaming of games can now be done via a token field where you can compose the new filename using some game details. Missing covers are downloaded as soon as games are browsed (this behavior can be disabled in the Open panel); the Download all missing covers menu has been removed. Added a small column to the tableview that shows the miniature of the game cover. A click on the link Powered by gametdb.com in the details view opens the web page of the game itself instead of the home page; the game synopsis has been added to the details view. The Game menu can be opened as a context menu by right-clicking the selected game(s); the batch renaming entry has been moved to this menu and as well applies to selected/right-clicked games. Game size is displayed in GB; free/total space of the current drive is displayed in the titlebar along with the number of games found. Search operations now run faster and apply by default to the title of the games; a different search context can be selected from the search field menu. Windows left open on application quit are automatically reopened on the next start and table view columns are restored as well.Version 1.1.3 : Fixed a bug that caused NTSC covers not to be downloaded.Version 1.1.2 : New featuresYou can now batch rename all currently loaded files, choosing among different naming schemes.Fixed bugsFixed a bug that caused the cover image of a corrupt file not to be set to the standard cover-is-missing image. When deleting a game that is split up into 2 files, the second file is deleted, too (a second part file has extension .wbf1 or .iso.1).UpdatesReplaced the image of the stop-conversion button, so its more similar to that one you now from the Finder.Version 1.1.1 : New featuresMultiple selection allowed for starting multiple conversions (the user has the ability to chose the folder where to save all selected games and the naming scheme for the created files) or deleting multiple games at once. When entering some text into the search field a bar appears just below the toolbar to select the search scope: you can search either your game list or the whole database.UpdatesCustomization of the toolbar is not allowed anymore; this solves a bug that caused the conversions button to appear after a restart even if the user hadnt moved it manually to the toolbar, which now shows only icons without labels (the conversions icon shows now a lightning instead of a game controller). Added two entries to the File menu which allow to jump directly to the search field and select all games in the tableview.Fixed bugsThe default players column is sortable. Fixed a bug that sometimes caused the app to crash when no game cover was found.Version 1.1 : New featuresRating and necessary and optional controls have been added to the list of game details. Ability to show one table column for every game detail. The tableview entries are now sortable by clicking the column headers. Added a search field to look for any game detail. You can now add your games to the conversion queue and chose how many games should be converted concurrently; no more modal dialogs, you can open the popover with the conversion queue by clicking the appropriate toolbar item; queued games waiting for the conversion to begin can be removed from the queue. Added possibility to move the selected game file to the trash and to open it in Finder. Ability to download all missing covers for the currently listed games.Fixed bugsCustom toolbar items added to the toolbar are saved and restored on the next application startup. Resolved a bug that caused the tableview to show many empty lines after the game list.UpdatesStartup and save options and localizations have been removed to improve code mantainability (English is the only supported language now). The database is not shipped along with the app anymore: first-time users are prompted to download it, the others can still update it. When downloading or updating the database, it is now immediately used (no restart is required anymore). Database and game covers are stored into the Application Support folder. The log panel has been removed and so the Autosize option. The tableview now fits the entire window: game details have been moved next to the cover in a detachable popover (the Cover menu and toolbar item have been renamed to Details), the browsed path is shown in the titlebar of the window and the circular progress indicator is automatically centered on the tableview. Game date is displayed in localized format.Known bugsTable columns added by the user wont be set up on the next application startup.Version 1.0 : FeaturesListing WBFS and ISO games. Converting from and to ISO and WBFS files. Downloading cover images from wiitdb.com, parsing game details from the wiitdb.com database and updating the database.NOTE: Le téléchargement du fichier se fait UNIQUEMENT sur le site officiel (à la demande de l'auteur) Site officiel : http://desairem.altervista.org/witgui/wordpress/
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Xump v1.01
Xump est un jeu de puzzle & plate formes dans lequel vous devez résoudre divers niveaux. Quote :Help Holger to clean up deserted space fields. As this is a very dangerous task for a human being a headbot named Xump will be the one who has to suffer. Your main task is to clean all dissolveable tiles on several single-screen levels by simply stepping on them, one by one. Few fields are secured with mines and need a double tap. Mines can be blown up when passing by or demined by Xump when staying on this specific field for a short moment. Certainly the mission sounds easier than it will be. Site officiel : http://www.retroguru.com/xump/
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ModMii v6.3.9
X-Flak nous présente son utilitaire plutôt simple d'utilisation et en mode console. En effet, il suffit de répondre à des questions simples (en anglais ou en français), comme le firmware que vous voulez installer, il téléchargera automatiquement les fichiers nécessaires et les placera dans un dossier approprié que vous n'aurez plus qu'à copier sur votre carte SD. Ensuite, vous pourrez installer les fichiers grâce à Pimp My Wii.A noter qu'une interface graphique est désormais disponible, bien qu'elle n'offre pas pour le moment toutes les possibilités de la version classique.Version 6.3.9fixing an issue preventing the hackmii installer from downloading6.3.8 Changelog:Updated download links for gif's.6.3.7 Changelog:Minor fixes to save files to copy_to_usb instead of copy_to_sd where applicable.6.3.6 Changelog:Housekeeping to migrate ModMii to sourceforge from googlecode before it shuts down. Multiple updates were required to retain continuous updates of old versions, one to update the existing auto update code on googlecode, and another update from sourceforge.Changed website from modmii.zzl.org to modmii.comuf.com. Didn't change the name in the website graphic because missing artwork, but mostly just cuz... lazy.Updated links for various other apps from googlecode to their new homes.Converted autoupdating download links to static ones for various inactive projects.CFG USB Loader switched to CFG USB Loader Mod.Probably some other stuff I can't remember.Added flux capacitor because this is old as shit!Check out my new projects! ~xflak406.3.1 Changelog:Updated autoit download link.Updated md5 of fat32 gui formatter.Changed auto update code as googlecode will soon cease support for hosting new downloads. I don't expect there to be many updates going forward (if any), but at least the capability is there just in case.Version 6.3.0Remplacement des liens Dropbox cassés par les liens sur le Google Drive de person66. Merci person66 !Remplacement des liens Drobbox gif cassés par les liens du Google Code nusad.Ceci est à peu près une version finale de ModMii, cela a été un parcours sauvage et fou. J'ai beaucoup appris, je me suis fait beaucoup d'amis et je n'échangerais pas une minute de tout cela pour rien au monde. Merci à tous, sans chacun d'entre vous, il n'y aurait pas eu, en premier lieu, de communauté de soutien.Version 6.2.7Fixed issue where ModmiiSkin (i.e. ModMii Classic CMD Line Mode) always saved usb-loader files to the SD card even when USB hard drive was chosen.WiiFlow downloads now identified as updated successfully.NewerSMB.bat added to ModMii's support folder to assist in setting up Riivolution and Newer Super Mario Bros.Version 6.2.6Fixed bugs introduced in 6.2.5 where Abstinence Wizard did not download an exploit and Casper.Version 6.2.5Fixed bug where BC wasn't being installed to emunands when using ModMii Classic.Abstinence Wizard now queues WiiFlow for download if selected.Updated MD5 for nswitch.Other minor changes.Version 6.2.4SysCheck download updated to v2.1.0.b19 (detects latest HBC).Fixed recently introduced WiiFlow Download Bug.Minor changes to ModMiiSkin.exe launcher by person66.Version 6.2.3ModMii now instructs users to install Bootmii as IOS because v1.2 of the HackMii installer no longer automatically\silently installs it at startup.ModMii's d2x cIOS beta selector will omit WiiU\vWii cIOSs going forward.Version 6.2.2ModMii now grabs v1.2 of the HackMii Installer and the LULZ 236 Mod ofPriiloader.Version 6.2.1Bugfix for WiiFlow download.What was supposed to be my final ModMii update didn't even last a full day. As such, I dub this ModMii update version "Final For Now".Version 6.2.0Added IOS62 to Active IOS downloads.Updated ModMii's Shop Channel download to v21.Added support for new neek2o revs with separate di modules for SD\USB (i.e.dimodule-usb.elf and dimodule-sd.elf)Postloader forwarder updated from v3 to v4MyMenuify Mod updated from v1.4 to v1.5Replaced\mirrored nusad google code download links with dropbox links.Updated WiiFlow download to grab the most recent version hosted here: [u]http://code.google.com/p/wiiflow/downloads/list[/u]Replaced Joyflow with WiiFlow because WiiFlow can now run via an emulated NAND and JoyFlow is no longer being developed. Also replaced JoyFlow forwarder with WiiFlow v14b forwarder.Added instructions for users to manually save DML (or Dios Mios) WADs to temp\DML so ModMii can find them. Also disabled ModMii's ability toautomatically download versions hosted online because the DML devs keep changing how\where there files are saved and I do not want to mirror their downloads elsewhere.This update is most likely going to be the last ModMii update. There'll probably only ever be another update if there's a bug, another nintendo update, a bug-free alternative for MMM with wiimote+ support, or if an old friend asks me for a favour. This project has been a lot of fun for me; I've learned a lot and made a lot of friends along the way that will last a lifetime. I want to thank everyone for their support during this crazy adventure, I will truly cherish every minute of it. And while I won't be actively working on ModMii anymore, I don't plan on disappearing so I'll still be around to answer questions. Also, you'll hopefully hear more from me when I eventually create my "XFlak" webpage for my other small projects that I've been working on, so keep your eyes peeled for that. And if you're an old friend reading this, even if it's 10 years from now, you should still be able to reach me via my xflak40@hotmail.com email address. Thanks everyone, it's been real.Version 6.1.5- Correction du très rare bug qui causait l'échec des téléchargements de thème du System Menu. Il affectait seulement les utilisateurs de la version portable de ModMii (i.e. non installée sur C:) sur un PC sur lequel avait été lancée une ancienne version de ModMii (v6.0.2 ou antérieure) pour générer également un thème du System Menu. Merci à Etheboss pour avoir remonté ce bug.- Quelques modifications ont été effectuées afin de corriger le rare bug de la barre de progression de ModMii Skin, lorsqu'elle se bloquait à 100%.Celui-ci a seulement été rapporté par deux utilisateurs mais ils n'étaient pas en mesure de tester ces modifications.- Suppression de toutes les fenêtres popups Linkbucks de ModMii, ModMii Skin et ModMii Installer (v6.2.).- Chasse aux ufs de Pâques terminée parce que Chuck Norris l'exige.Version 6.1.4- Changement mineurs et corrections typographiques.Version 6.1.3- Support des mises à jours de la nouvelle version de DML.- Autres changement mineurs.Version 6.1.2- Changement mineurs.Version 6.1.1- Construction correcte de l'exploit Wilbrand, même pour ceux dont le format de date Windows n'est pas mm/jj/aaaa.Version 6.1.0LetterBomb a été remplacé par Wilbrand. Wilbrand a été créé par giantpune et il a donné à ModMii le privilège exclusif d'être le premier à l'utiliser et le partager. Wilbrand, nommé ainsi d'après l'inventeur de la TNT, est un exploit sans jeu du système de messagerie de la Wii, ou une "bombe" si vous préférez. Les utilisateurs de ModMii ne seront désormais plus guidés pour télécharger manuellement l'exploit LetterBomb ; au lieu de cela, ModMii leur demandera l'adresse MAC de la Wii et générera l'exploit à la volée. A l'inverse de LetterBomb, ModMii utilisera seulement une connexion WiFi la première fois que l'exploit Wilbrand sera généré. ModMii générera l'exploit Wilbrand uniquement pour les System Menu 4.3, bien que cet exploit supporte les System Menus 3.0 à 4.3. La raison pour laquelle ModMii n'offre pas Wilbrand pour les System Menu 3.0 à 4.2 est que BannerBomb, un autre exploit sans jeu, peut être utilisé et qu'il ne requiert pas l'adresses MAC de la Wii. Wilbrand est disponible sur la page de téléchargement n°2 de ModMii tout comme les autres fonctions assistant/guide. Un grand merci à giantpune pour avoir créé Wilbrand et autorisé ModMii à le partager avec le monde.Le générateur de forwader de fichiers DOL de ModMii et toutes les chaines forwarder supportés ont été mis à jour de la version v11c à la version v12 et supporte désormais les disques durs de 3 Go et plus. Merci à FIX94 et à la team WiiXplorer.Correction du bug survenant parfois lors de la génération d'un "cIOS avancé" depuis la page de téléchargement avancée de ModMii. Si un nouveau slot d'IOS n'avait pas été identifié alors les numéros de version patchés n'étaient pas appliqués. Merci à JoostinOnline pour avoir découvert et remonté ce bug.Correction d'un bug rare conduisant à la génération du mauvais guide en cas d'installation d'un thème personnalisé sans utiliser également MMM pour installer au moins un fichier WAD.sysCheck a été mis à jour de la version 2.1.0.b17 à la version 2.1.0.b18 sur la page de téléchargement n°2 de ModMii.WiiFlow-Mod a été renommé en WiiFlow à la demande de la team WiiFlow.Autres modifications mineures.Version 6.0.7ModMii utilise désormais TMDedit par person66 afin de patcher les TMDs pour les futurs cIOSs d2x bêta. Cela permettra à davebaol d'ajouter ou de retirer des modules dans les futurs cIOSs sans qu'il soit nécessaire de faire d'autres modifications dans ModMii pour qu'il les supporte.Mise à jour de Casper en v0.3, merci giantpune !Modification du nom de WiiFLow en WiiFlow-ModModMii ne téléchargement plus inutilement le fichier 00000001.app de l'IOS60 lors de l'utilisation du dernier SNEEK Installer v0.7a. Cette version de SNEEK Istaller est utilisée pour générer neek2o rev70+ ou neek rev186+.Ajout de la vérification pour Casper2Bootmii de l'existence du dossier temp\DownloadQueues et de sa création s'il est manquant. Cela corrigera les erreurs que certaines peuvent rencontrer si ce dossier est inexistant.Correction d'une erreur lors de l'ajout d'un cIOS avancé à la file de téléchargement, lorsque son slot n'a pas été modifié.Autres modifications mineures.Version 6.0.6Modification de la façon dont ModMii génère les cIOS d2x. Il analyse désormais le fichier ciosmaps.xml et applique directement les patchs listés dans celui-ci. Ce donne à davebaol davantage de flexibilité pour modifier les pachs appliqués aux modules IOS base existants. Cette évolution est nécessaire pour supporter les futures bêtas des cIOS d2x v9+.Mise à jour de d2x-beta-md5-updater.bat, principalement utilisé par davebaol pour faciliter la distribution des bêtas des cIOS d2x, afin de le rendre 33% plus rapide.Ajout de Casper2BootMii.bat au dossier Support de ModMii. Les utilisateurs peuvent lancer ce fichier dans le but de préparer leur carte SD au lancement de BootMii sur une Wii vierge en utilisant Casper.Autres modifications mineures.Version 6.0.5La v8-final des cIOS d2x est désormais intégrée à ModMii à la place de la v7-final.Mise à jour du lanceur de ModMii Skin (par person66). Une pause de 10 ms est maintenant ajoutée afin de maitenir un usage CPU nul même sur les anciens ordinateurs. Ce souci était inexistant pour la plupart des utilisateurs, mais person66 a personnellement remarqué que l'ancien processus ModMiiSkin.exe pouvait utiliser 20 à 40 % de CPU.Mise à jour de Syscheck Updater afin de considérer la HBC v1.0.0 (en plus de la v1.1.0) comme à jour en cas de fonctionnement sans l'IOS 58. Cette modification intervient en réaction à la dernière version de sysCheck qui affiche de manière incorrecte HBC v 1.1.0 et v1.0.0.Désormais, en cas de mise à jour de ModMii à l'aide de ModMii Skin, le processus ModMiiSkin est tué afin de permettre la mise à jour de ModMiiSkin.exe lui-même (le cas échéant).Correction du bug faisant que ModMii Skin pouvait ne pas fonctionner correctement si le chemin du disque se terminait pas un slash ou un antislash.Correction du bug avec le bouton retour sur la page de sélection du lecteur de carte SD qui causait parfois un plantage de ModMii Skin.Autre modifications mineures.Version 6.0.4Mise à jour du hash md5 et de sysCheck Updater pour la reconnaissance de HackMii Installer v1.0. Un grand merci à la Team Twiizers pour cette mise à jour inattendue.settings.exe a été mis à jour en v1.1 par obcd (v1.0 par cwstjdenobs). Le setting.txt généré pour une mémoire NAND émulée d'une région mais basé sur un numéro de série d'une région différente permettra également d'établir une connexion WiFi.Ajout d'une option de modification du setting.txt à l'éditeur de mémoire NAND émulée de ModMii. Cela vous permet de modifier votre mémoire NAND émulée afin qu'elle soit capable d'établir une connection WiFi lorsque se trouve sur une Wii réelle différente.Correction du bug se produisant uniquement lorsque ModMii Skin sexécutait sur Windows XP et qu'il n'attendait pas que ModMii Classic se termine avant de produire la log de téléchargement. Merci à person66 pour sa révision du lanceur de ModMii (aka shortcut-er).Correction du bug provoquant le non fonctionnement du glisser/déposer lorsque des éléments étaient déposés sur ModMii.bat et ModMiiSkin.bat. Ce bug ne se produisait pas si les éléments étaient déposés sur ModMii.exe et ModMiiSkin.exe.Autre modifications mineures.Version 6.0.3Support de DML corrigé. Merci à la team DML pour les progrès majeurs qu'ils ont récemment faits. S'il y a quelque chose que ModMii puisse faire pour mieux les supporter, merci de ne pas hésiter à m'envoyer un message.Suppression de l'option dactivation du mode debug de DML car cela est désormais redondant.Mise à jour de la version en ligne de commande de theme mii (par scooby74029) en v1.1, les thèmes du System Menu sont désormais générés plus rapidement et des erreurs aléatoires sont moins susceptibles de se produire. Merci scooby !Correction d'un bug mineur dans le menu des options de ModMii Classic où il n'était pas possible d'activer un son une fois les réglages terminés. Merci à JoostinOnline d'avoir remonté ce bug !ModMii vous aide que vous l'aimiez ou non.Autre modifications mineures.Version 6.0.2Updated syscheck to v2.1.0.b17 and removed the beta syscheck download as thelatest version should work for everyone. Some minor changes were made toModMii's sysCheck Updater feature to better analyze the latest syscheck logs.Updated all DarkWii System Menu Themes (CSMs and System Menu WADs) to v2(updated iplsettings to 4.3, thanks diddy81!). The only noticable change is that4.3E Emulated NANDs with themes installed for their first boot will now also beable to accept the EULA to use the Shopping channel and WiiConnect24 (othersystem menu version's never experienced the problem with v1 themes).Updated the HackMii Installer video included in ModMii's custom guides. ThanksDeadlyFoez!ModMii, now match making Mii's in time for Valentine's Day!Version 6.0.1- Réparation d'un bug où le créateur de NAND émulé pour ModMii échouait à sa fonction principale.- Réparation d'un bug où le Skin ModMii et l'installateur ModMii échouait à collecter les sélections d'utilisateur correctement s'il y avait le symbole "&" dans leur Nom d'utilisateur Windows.- Correction d'un bug où ModMii se comportait anormalement s'il y avait le symbole "&" dans ke chemin d'accès où ModMii était sauvegardé.- Autres petits changements.Version 6.0.0- ModMii est désormais inclus avec le Skin ModMii, ModMii now comes bundled with ModMii Skin, a GUI wrapper that uses\requires "ModMii Classic". Not Toutes les fonctions du ModMii classique ne sont pas supportés par le Skin ModMii. Celui-ci peut supporter : L'assistant ModMii, l'assistant pour Wii non hackée (Abstinence Wizard), la configuration des Loaders USB, des solutions HackMii, le changement de région, le téléchargement d'un fichier en attente, Installation de SNEEK et le générateur de mémoire NAND ainsi que les Options (incluant les mises à jour).- Les touches de raccourci sont désormais supportées dans le Skin ModMii sous ModMii "classique". Par exemple, vous pouvez alterner entre le ModMii Classic et le Skin ModMii en appuyant sur M au menu principal puis en appuyant sur Entrée.- L'installateur ModMii a été mis à jour en v6.0. Il est capable d'installer ModMii en v6.0.0 et supérieur. Il possède aussi un Skin et vous donne la possibilité de faire des raccourcis vers ModMii ou le Skin ModMii directement depuis votre Bureau ou dans le menu de départ. Les versions les plus anciennes de l'installateur installeront ModMii en v5.5.2, ensuite il lancera directement ModMii après l'installation et vous conseillera de mettre à jour celui-ci pour une version plus récente.- Le fichier wizapp.exe est maintenant inclus avec ModMii et l'installateur ModMii de sorte à ce que celui-ci puisse supporter le Mode Skin de ModMii.- Ajout d'un son lorsque vous avez terminé dans le menu de options, il sera activé par défaut. S'il est activé, vous entendrez un son signifiant que vous avez réussi et que vos téléchargements se sont bien déroulés. En revanche, vous entendrez un son signifiant une erreur lorsqu'il y en aura une ou plusieurs. (Merci à Violator pour avoir composé ces petits sons en si peu de temps)- Mise à jour de Wiiflow sur ModMii en page de téléchargement n°2. Un téléchargement automatique se chargera de télécharger la version de Wiiflow la plus récente.- Mise à jour du nouveau système de détection de l'hôte pour postLoader afin que celui-ci puisse désormais supporter les changements récents qui seront faits sur la page Googlecode officielle.- Mise à jour du Hash MD5 de la chaîne Forwarder de postLoader, cette version n'est donc plus considérée comme invalide.- De grands remerciements à person66 pour avoir mis à jour son script pour lancer ModMii et le script ModMii avec un icône, ainsi que d'autres fonctions bien utiles. J'aimerais aussi remercier RobGee789 et M3RK pour les incroyables graphismes réalisés pour le Skin ModMii.- Aucun animal n'a été blessé lors de la construction de ce Skin. (Ok )- Autres petites modifications.Version 5.5.2- ModMii vérifie et effectue les mises à jour. Toutes les versions de ModMii antérieures à la v5.5.2 seront mises à jour en v5.5.2 avant d'être en mesure de faire des mises à jour plus récentes. (i.e. v5.6.X lorsqu'elle sera publiée)Version 5.5.1- Bug corrigé : ModMii crashait lorsque l'on utilisait le ModMii Wizard si l'on téléchargeait Wiiflow.- Bug corrigé : Vous ne pouviez plus retourner à la page précédente pour entrer votre numéro de série lorsque vous montiez une NAND Émulée pour uneek2o ou uneek2o+di. (bug ne concernant pas l'Abstinence Wizard)- ModMii était à l'envers dans la page n°2 de téléchargement de ModMii.Version 5.5.0- l'Abstinence Wizard a été ajouté au menu principal de ModMii. Vous pouvez utilisez cet assistant pour préparer les fichiers nécessaires au chargement de NEEK sur n'importe quelle Wii même si celle-ci n'a pas été modifiée. En gros, En bref, pour éviter une annulation de votre garantie (ou pour d'autres raisons) si vous choisissez de vous abstenir d'un quelconque Softmodding sur votre Wii, vous pouvez toujours jouer à vos jeux sur un disque dur USB en utilisant l'Abstinence Wizard. La dernier homebrew de Giantpune nommé "Casper" (disponible dans la seconde page de téléchargement de ModMii) est ce qui a rendu cet assistant possible. Merci Giantpune !- Wiiflow mis à jour dans la seconde page de téléchargement de ModMii. C'est désormais un téléchargement d'auto mise à jour qui prendra les dernières releases de FIX94, plus complètes et plus stables & un mod de Wiiflow.- Autres petits changements.Version 5.2.1- DML n'était pas téléchargé lorsqu'une NAND émulée était crée.Version 5.2.0- Ajout d'un sélectionneur de rev DML et mise à jour du processus de construction afin de supporter DML en rev12+.- DML a été déplacé de la page de téléchargement N°1 vers la N°4.- "Je voudrai adresser un grand remerciement à crediar pour son travail fourni sur DML."- Ajout d'une option permettant de créer DML avec un mode debug/logging.- Neogamma mis à jour dans la page N°2 de téléchargement de ModMii de la version R9 b50 vers la plus récente, la version R9b56.- Cette version de Neogamma est apte à utiliser DML pour jouer aux jeux Gamecube.from an SD Card without requiring NEEK or an emulated NAND.- Ajout du support pour d2x cIOSs en base IOS60, IOS70 et IOS80.- Le créateur de forwarder SD/USB pour ModMii a été mis à jour en v11c.- Les autres forwarders de ModMii's ont été aussi mis à jour en v11c.-- neek2o rev70+ utilise désormais SNEEKInstallerv0.7a préféré à SNEEKInstallerv0.6c.- Lorsque les programmes du PC sont téléchargés depuis le service de sauvegarde local (ou en automatique) ceux-ci seront sauvegardés dans un dossier partout où ModMii est sauvegardé plutôt que de toujours sauvegarder sous cette hiérarchie : C:\ModMii\Program Files.- Autres petits changements.Version 5.1.1*Fixed bug where ModMii's Emulated NAND Modifier would crash if the neek2o option was disabled.*Bugfix: Forgot to include changelog joke in the last update.TéléchargementVersion 5.1.0* Added a Region Change Wizard complete with custom guides to the Main Menu. Any Region Changer v1.1b Mod06 Offline was also added to Download Page 2.* Added neek\neek2o rev selector, now users can choose from a list of available versions hosted on googlecode. ModMii's neek installion now use v0.7a of the Sneek Installer when installing versions of neek greater than 185. Older versions of neek and neek2o will continue to use v0.6c of the Sneek Installer for now.* The ModMii Wizard Guides for already modifed Wii's now always asks users if they want to install active IOSs and patched System Menu IOSs. This means that users only wanting to update one thing (eg. Shopping Channel) can build custom guides that ONLY update that one thing.* Added drag and drop support for ModMii Download Queues. Just drag the download queue onto ModMii.exe (or a ModMii shortcut) and ModMii will load it and save a copy to temp\DownloadQueues\.* Added drag and drop support for ModMii's Emulated NAND Modifier. Just drag the folder containing your Emulated NAND onto ModMii.exe (or a ModMii shortcut) and ModMii will load your Emulated NAND and prompt you to select which modifications to make.* Added drag and drop support for ModMii's File Cleanup Feature. Just drag your SD Card (or Copy_to_SD folder) onto ModMii.exe (or a ModMii shortcut) and ModMii will load it and wait for confirmation before proceeding with the File Cleanup.* Added disc-based exploits as an option when running ModMii via command line. Some other minor changes were made to ModMii's command line usage. See ModMii's command line help menu for more info (call "ModMii.exe help" from a cmd window).* Added a work around for a bug in the command line version of Theme Mii when it is running portably. If "TMCL.exe" is running portably (ie. not saved to C:\) it produces different output. If ModMii determines TMCL.exe is saved portably it copies it to C:\ModMii\temp\ before using it. Note that this wasn't a dangerous bug because ModMii was correctly reporting the generated themes as invalid.* Fixed a bug where ModMii's Emulated NAND Modifier sometimes got lost (ie. running in the wrong location) and was unable to locate certain required files. The bug only occured when new WADs were NOT being installed to the Emulated NAND.* Other minor changes.Version 5.0.0- ModMii's generated guides are no longer text files; instead they are custom html files viewable in your internet browser. Although none of the softmodding steps actually changed, the guides were rebuilt from the ground up. They now include images, videos, credits, a print button and more. DeadlyFoez played a key role in this update not only by helping come up with the idea but also creating the template for ModMii's custom guides and recording almost all of the videos and images they use. Within 1.5 weekssince our initial conversation we were able to collaborate and bring the idea to life in time to release it for Christmas. Working together on this was a truly rewarding and fun experience for both of us and we hope it brings a little "Team Your Mom" XMAS cheer to you this year.- When accessing the credits from the main menu using "CR" it will open a new browser tab instead of displaying the credits in the main ModMii Window.ModMii Wizard Guides for already modified Wii's to update the HBC or Bootmii no longer include exploits. Instead, if users cannot load the hackmii installer from the HBC, BootMii or a forwarder channel they are instructed to use ModMii's HackMii Solutions Guide instead.- Added videos to the ModMii Wizard to help users determine their system menu version and Homebrew channel version.- When ModMii opens the Letterbomb webpage it also opens a separate panel with an instructional video on finding your MAC address and downloading Letterbomb.- Changed how System Menu Theme youtube videos are previewed.- Added drag and drop support for ModMii's sysCheck Updater. Now when users drag and drop their sysCheck logs onto ModMii.exe (or shortcut) ModMii will immediately analyze the log and display a list of required downloads in order to update the softmod.- Fixed d2x cIOS v7-final detection when using ModMii's sysCheck Updater feature.Relaxed serial number length restrictions in emulated NAND builder so US users can use their real serial even if it's only 11 digits when building non-US NANDs.- Updated md5 for re-uploaded nSwitch channel (v4.8.2.1 partial update).- Other minor changes.Version4.8.2- Synced ModMii's internal version of d2x v7-final with the revised v7-finalon the google code page. No major changes, just "Tagged as d2x-v7".- I think he is a she, and she is changelog.Version 4.8.1- Added a lot more info to NAND\nandinfo.txt when building\modifying emulatedNANDs. Also, now after building\modifying emulated NANDs ModMii will opennandinfo.txt using notepad.- Updated nswitch channel to v1.0 - old versions will be detected and updatedby ModMii's Emulated NAND Modifier. With this version of the channel installedit is possible to launch UNEEK and UNEEK+DI without an SD Card.- Updated Priiloader v0.4 to v0.7 neek2o mod in ModMii's emulated NANDbuilder\Modifier. This version of Priiloader will not freeze when installedto emulated NANDs.- Updated Priiloader Hacks (Download Page 2) to include both hacks.ini andhacks_hash.ini. Both files are copied to emulated NANDs when installingPriiloader.- Enhanced ModMii's Emulated NAND Modifier region\firmware detection by havingit read from NAND\content\title.tmd. As a result the Emulated NAND modifieris now able to install\remove Priiloader to\from all firmwares (instead ofjust 4.1-4.3). However, system menu theme installations are still limitedto 4.1-4.3.- Replaced the Homebrew Filter Channel with Postloader when building emulatedNANDs. There are now two Postloader downloads on ModMii's Download Page 2,a forwarder channel and an autoupdating download for the app itself.- Changed default NAND folder naming when building new emulated NANDs so thatthey are also compatible with Postloader. Instead of /nands/nand# now theywill be named /nands/pl_eu for euro/pal NANDs, /nands/pl_us for USA NANDs,/nands/pl_jp for JAP NANDs and /nands/pl_kr for Korean NANDS.- Users are once again asked to provide a serial number when building emulatedNANDs instead of always using the default serial number. This change wasreversed after discovering that if on the first boot of an emulated NAND theserial number is not the same as the real NAND it MAY prevent establishingan internet connection.- d2x cIOSs updated from v6 to v7. The d2x v7 final changelog can be found here:http://code.google.c...a/Changelog.txtThanks davebaol for all your hard work on this!- Enhanced d2x beta support. Now when accessing the d2x beta menu it will listall the d2x versions hosted on the d2x-google code page as well as identifywhich are featured at that point in time. These are listed in addition to any'offline' beta d2x cIOSs you may have manually saved to ModMii'sSupport\More-cIOSs\ folder.- Added d2x-beta-md5-updater.bat to ModMii's Support folder. This will mainlybe used by davebaol to facilitate his construction of d2x beta zip archivesthat are compatible with both ModMii and the d2x cIOS Installer. With thischange all future d2x beta cIOSs will be released simultaneously for bothinstallation methods. On a personal note, it was a pleasure collaboratingwith davebaol on this.- Reverted back to using MMM, IOS236 Installer and Priiloader v0.7 (236 Mod)instead of WiiMod (with ahbprot) and Priiloader v0.7 (with davebaol'sahbprot bug-fix). This was due to WiiMod harmlessly failing to load incertain uncommon situations. I have prepared an alternate version ofModMii v4.8.1 that still uses WiiMod so anyone interested in helping jskyboobeta test WiiMod please get in touch with jskyboo or myself. WiiMod is stillavailable for download on ModMii's Download Page 2.- Updated Wii Backup Manager to Wii Backup Manager 0.4.5 build 78.- Fixed bug where an older version of SaveGame Manager GX was being downloadedinstead of the latest version (this was due to a change in how the files werebeing hosted on its google code page).- Adjustments made to Syscheck Updater to support additional acceptable SysChecklogs (i.e. MIOS v10, cIOS222 and cIOS223). It will now also check if d2x-betacIOSs are installed when a d2x beta cIOS is activated (instead of alwayschecking for the d2x version included with ModMii).- Some optimizations when running ModMii in command line mode. Added a commandto install an extra folder of WADs to an emulated nand. I don't think anyoneis using this feature anyways so this isn't big news.- Celebrities may walk on the red carpet, but ModMii walks on toilet paperbecause it's the SH*T!- Other minor changesVersion 4.8.0- Modificateur de NAND Émulée (Voir le menu SNEEK de ModMii). Vous pouvez désormais utiliser ModMii pour modifier vos NANDs émulées existantes. Ajouter les NANDs souhaitées : La Chaîne Homebrew Filter, cIOS249v14, DML, NMM, Priiloader, Joyflow, Themes, Chaînes Wii et votre dossier wad personnalisé. Le modificateur de NAND émulée est aussi capable de détecter et de désinstaller Priiloader, DML & NMM. Il est également capable de restaurer le Thème Wii d'origine à l'intérieur de la NAND émulée. Si l'option neek2o est désactivée, vous pouvez choisir d'installer switch2uneek dans les NAND émulées. Lorsque switch2uneek n'est pas sélectionné, ModMii installera la chaîne nswitch si il n'est pas déjà présent sur la NAND émulée. Actuellement, il n'y a pas encore de support pour le mode cmd-line.- Option d'accès à la carte SD désormais disponible aussi bien pour neek2o que pour l'original s\uneek.- Chaîne nswitch installée sur toutes les NANDs émulées excepté quand le s\uneek original est en construction. Les utilisateurs ont aussi opté pour l'installation de switch2uneek.- ModMii utilise désormais un installateur diffèrent pour Priiloader v0.7 qui à l'instar de l'IOS236 utilise la solution de davebaol pour pouvoir se connecter à l'AHBPROT.- WiiMod est maintenant utilisé en remplacement de MMM dans les Guides ModMii. Cependant, MMM est toujours disponible via la seconde page de téléchargement de ModMii.- Suppression d'une étape du SoftMod Process. L'IOS236 est installé pendant l'installation de .wad plutôt que de posséder lui-même sa propre installation.- Wii Backup Manager mis à jour en version 0.4.3 b73.- Joyflow mis à jour en version 2.3 supportant désormais les version originales de neek & neek2o.- Nouvelle modification d'Ascii2hex.bat afin d'améliorer le support de plusieurs langues. Merci à geovalley pour la solution à ce problème.- Rectifications sur les restrictions region\firmware pour faire des NANDs émulées avec s\uneek+di.- Correction de l'Updater pour Syscheck : Installe un IOS58 tout propre si celui-ci a été patché.- Ajout des chaînes nswitch & WiiMod dans la seconde page de téléchargement.- Autres petits changementsVersion 4.7.6*Added ONEEK support. ONEEK is a mod of S\UNEEK by OverjoY and his team with many added features including support for wbfs games, multiple emulated nands and more. By default ModMii will build ONEEK but it continues to support the original S\UNEEK and can be activated in ModMii's Options. Note that Switch2Uneek is not an option when building ONEEK as the two apps are not compatible.*Updated Wii Backup Manager to v0.3.8 build 69 and also updated MyMenuifyMod to v1.4.*Fixed harmless bug where a System Menu was not downloaded under uncommon scenarios.*Slightly modified Ascii2hex.bat to support rare cases where the old version would cause ModMii to close unexpectedly. Thanks to geovalley for reporting and solving this problem.*No more stupid changelog jokes... the keyword being "stupid".Version 4.7.5wit.exe mis à jour afin de supporter les jeux GameCube convertis au format s\uneek.Réparation en ce qui concerne le chargement des téléchargements en attente.Plus aucune blague stupide de la part du Changelog. Version 4.7.4Correction du bug quand les téléchargements avancés d'IOS patchés n'étaient pas appliqués.Amélioration du système mettant à jour le Syscheck afin qu'il soit compatible avec Syscheck v2.1.0b14.Mise à jour du constructeur de Forwarders avancés pour créer une v11b plutôt qu'une v11( version du Forwarder ).Mise à jour de la chaine forwarder d'usbloader de la v11 vers la v11b.ModMii en a marre des blagues du Changelog. Soumettez moi vous Jokes à cette adresse xflak40@hotmail.comet si vous êtes sélectionné vous recevrez les compliments de ModMii.Seulement les blagues qui en valent la peine, regardez les Changelog précédents pour vous faire une idée.Version 4.7.3Added a sysCheck Updater feature. You can supply ModMii with your uniquesysCheck.csv log and ModMii will analyze it then notify you which specificsoftmods you're missing. It will download only the files required to updateyour softmod as well as build a custom guide for you to follow.Replaced sysCheckGX on Download Page 2 with sysCheck v2.1.0 b13.Added dip patch the IOS60's patches. The patched IOS60 is now installed toall system menu slots to protect against 003 bricks. As a result, theModMii Wizard no longer needs to ask if the Wii has been region changed.Removed Extra Brick Protection option. Instead extra brick protection isnow always installed. This includes installing a patched IOS60 to allsystem menu IOS slots as well as installing a USB-Loader Forwarder Channel.Also added an option to exclude the USB-Loader Forwarder Channel from theModMii Wizard.Added feature to install a secondary custom folder of wads whenbuilding emulated NANDs.When building an emulated NAND ModMii no longer asks users to provide aserial number; instead the default serial number is always used.This change was implemented after discovering that using differentserial numbers has no impact on functionality.Fixed bug where the Photo Channel was not being fully installed toemulated NANDs. Now the initial version of the Photo Channel as wellas v1.1 are installed to emulated NANDs. The initial version of thePhoto Channel was added to Download Page 1; however it shouldn'tbe required for anything other than emulated NANDs.Stopped using IOSkpatch to patch emulated NANDs as it is no longer necessary.ModMii: now updated more frequently than your wife's wardrobe.Other minor changes.Version 4.7.2 Added Command Line Support to ModMii. Now you can send arguments to ModMii via a cmd window (or batch file) to perform a wide variety of functions. For information on using ModMii via cmd line, open a command window where ModMii is saved and type "ModMii Help"; alternatively, you can save that text in a new text document where ModMii is saved (rename it from .txt to .bat) then run it. When building an emulated NAND if a file is missing or invalid it will now be reported on the final summary page. Entering nothing on the Download Log page no longer sends non-donators to the credits page again. Update to ModMii Shortcute-er (by person66) to always run ModMii using cmd.exe even if a different file association is set. Fixed bug when extracting the full version of configurable usb-loader where all the files in the usb-loader folder were not saved to the appropriate subfolders. Fixed inconsistencies with the recommended cIOS222; v4 is now recommended on all pages\guides. Fixed bug where orange themes were not being downloaded. Fixed bug where ModMii would crash when building s\uneek if the drive setting(s) contained brackets. ModMii; now writing it's own jokes. Other minor changes.Version 4.7.1- Stopped at converting ModMii.bat into executable; - this should preventable false-positive virus detections.- Changed ModMii's folder structure, everything is now organized in a "Support" folder. Additionally, NAND ModMii builder's now loads wads from "temp \ wad" instead of "temp \ install2sneek".- Added an option to build SNEEK SNEEK + DI and SD with access enabled. - The default setting is disabled.- ModMii now uses to construct writecdb.exe by scooby74029 cdb.vff when building NANDs emulated. This reduces the amount of time it takes to boot to emulated NAND for the first time.- Added support to save \ load multiple download queues.- Added support for the DarkWii Blue and Orange themes DarkWii System Menu.- Updated the "create custom.md5" feature in ModMii's Options page. - Now all files are checksummed instead of just wad \ dol \ eleven \ app files. - Custom.md5's are also updated with the current "Drive" setting. - This is great for advanced users to debug things. For example, DeadlyFoez can now create a custom.md5 using "Copy_to_SD" as his "drive" setting, then share it with Violator who has "C" as his "Drive" setting. This will Violator allow to verify he has the exact same set of files as DeadlyFoez.- Instead of bundling with Unfreezemii.bat ModMii, users are instructed to type "Ctrl + C" then "N" then "enter" when they encounter long periods of inactivity.- Fixed bug where URL forwarders were not using the first four characters of the URL (Ie. "www.hotmail.com" would load "hotmail.com").- Fixed bug where menu system not being installed themes were to emulated NAND.- Fixed bug causing the double-Mii download to fail.- Code clean-up and other minor changes.Version 4.7.0- Ajout du support de Letterbomb.- Changement de la façon dont sont construit les thèmes de System Menu. Il utilise maintenant la version de ligne de commande de scooby74029, issue de Theme Mii par Leathl. Ceci permet aux thèmes d'être créés plus rapidement et sans devoir télécharger trop de chose. Une option pour changer le "Channel Effect" des thèmes a été ajouté; vous pouvez maintenant choisir entre No-Spin, Spin et Fast-Spin.- Mise à jour de MyMenuify en MyMenuifyMod v1.3 (par IceFire et scooby74029). Les thèmes de System Menu sont maintenant sauvegardés dans "ModThemes" au lieu de "MyMenuify_Themes".- Les thèmes DarkWii Green Korean sont mis à jour avec une correction graphique pour la chaîne disque.- Ajout du support de Dios Mios Lite (DML) et No More Memory (NMM) lors de la construction d'une nand émulée pour SNEEK+DI. Les cBC WADs correspondants peuvent être trouvés dans la Download Page 1.- Mise à jour de Wit.exe par Wiimm pour supporter lextraction de jeu gamecube game en plus des jeux Wii.- hy.exe et unrar.exe ne sont plus inclus avec ModMii en raison d'un conflit de licence.- Mise à jour vers libwiisharp et patchios par scooby74029 pour corriger la détection anti-virus faux-positif. Il a également ajouté le support de patch de version pour patchios.- Tous les IOS patchés contiennent maintenant le Version Patch (y compris l'IOS236). Le Version patch a été ajouté comme une option dans la section Advanced Downloads pour les IOS compatibles.- Ajout d'un constructeur de Forwarder DOL\ISO dans la Page Advanced Downloads. ModMii est capable de créer des Forwarders SD\USB, Forwarders URL et Forwarders de chaînes.- Ajout de WADs pour le cIOS v5.1 de Hermes Mod par Rodries dans la Download Page 4 et Advanced Downloads.- Suppression des cIOS202[57]-v5, cIOS223[57]-v5 et cIOS224[37]-v5 de la Download Page 4. Ces cIOSs peuvent toujours être construit en utilisant la fonctionnalité Advanced Downloads de ModMii.- Changement des cIOS recommandés 202/222/224 depuis 202[57]-v5, 222[38]-v5 et 224[57]-v5 vers 202[60]-v5.1R, 222[38]-v4 et 224[57]-v5.1R.- Ré-écriture de la façon dont sont signés et patchés les cIOSs avec la Korean Common Key. Le résultat est le même qu'avant, mais la méthode est beaucoup plus rapide.- Suppression de l'option "Hexedit" depuis que la nouvelle méthode de signature/patch des cIOS ne posera plus de problème à personne.- Mise à jour des Download Log de ModMii; il affiche désormais un résumé de téléchargement et tout téléchargement problématique peut être facilement repéré par le texte en rouge.- Mise à jour des forwarders de usbloader, switch2uneek et Joyflow de la v9 en v11.- Ajout de WiiGSC (aka. Crap), ShowMiiWads, Customize Mii, syscheck et syscheckgx dans la Download Page 2.- Suppression des Installeur de cIOS et cMIOS de la Download Page 2.- Lors du téléchargement simultané de BannerBombv1 et BannerBombv2, BannerBombv2 sera maintenant enregistré dans un dossier "private2" au lieu d'écraser BannerBombv1.- Le Common-Key.bin est maintenant créé automatiquement si il est manquant lors de la construction d'une nand émulée, au lieu de demander à l'utilisateur de saisir manuellement "45e".- Mise à jour du ModMii Wizard pour qu'il soit plus clair.- Le ModMii Wizard téléchargera également le dossier "BootMii" pour que les utilisateurs n'ai pas besoin d'utiliser le Hackmii Installer pour faire le "prepare an SD Card".- Mise à jour de la section Credits.- D'autres changements mineurs et nettoyage de code.Version 4.6.1- Correction d'un bug qui signait les cIOS autres que d2x avec les infos des cIOS d2x bêta.Version 4.6.0- Nouvelle icone pour ModMii et ModMii Installer.- ModMii Installer passe en version 2.5.- Mise à jour des cIOS d2x en version 6 finale.- Ajout du support des cIOS d2x beta multiples ! (Les nouveaux modules et le fichier .bat doivent être mis dans "modules\More-cIOSs\{nom que vous voulez}\") Pour switcher entre les betas dans ModMii il suffit de taper "beta" puis choisir la version voulu. L'ancienne méthode reste compatible- Le patch pour la Korean Common Key a été ajouté à TOUS les cIOS fait par ModMii qui n'utilisent pas la base 38. (Permet au Wii non coréenne de lancer de jeux coréens)- Tous les cIOS construit par ModMii sont désormais signés avec la nouvelle identification. (NOTE: La fusion base 37 + 38 est identifié comme base 75)- La section "Téléchargement Avancé" supporte désormais le téléchargement multiple.- Changement de convention pour le nom des slot dans la section "Téléchargement Avancé", cIOS249-slot248 deviens cIOS248.- Ajout de paramètres à l'option "1" de ModMii:A) Supprime les fichiers 000000x et dossiers NUS (par défaut)B) Conserve les fichiers 000000x et dossiers NUSC) Conserve les dossiers NUS0000001000000##v#D) Conserve les dossiers NUS0000001000000##v# et les fichiers 00000001- Mise à jour du Priiloader en v0.7 -236 Mod- Mise à jour de l'exploit Eri Hakawai pour la version JAP de Tales of Symphonia.- Nettoyage du code, optimisation et autres changements mineurs.Version 4.5.7- Autoit n'est plus inclus avec ModMii. Au lieu de ça, il sera téléchargé et enregistré dans le dossier temporaire pour permettre de construire s/uneek.Version 4.5.6- Tous les cIOS d2x (même les cIOSs beta) sont maintenant signés avec des informations descriptive suplémentaire. Les loaders peuvent donc détecter plus efficacement quel cIOS est instalé.- ModMii construit maintenant s/uneek en utilisant les dernier modules compilés sur la page google code du sneeky-compiler.- D'autres changements mineurs.Version 4.5.5- Mise à jour des cIOS D2X v3 en v4.- Après vérification des téléchargements, si un dossier "Custom_Copy_To_SD/USB" est détecté à coté de ModMii.exe, l'utilisateur a la possibilité de copier le contenu de ce dossier sur le périphérique auquel il est associé.Version 4.5.4- Le NAND builder de ModMii peut maintenant installer le cIOS rev 14 pour NAND émulées. C'est le seul cIOS confirmé comme fonctionnant sur s/uneek avec SaveGameManagerGX. Le cIOS rev14 a également été ajouté dans la Page de Téléchargement 4.- Support ajouté de la base IOS53 et de la base IOS55 pour les cIOS d2x et cIOS rev 21.- Ajout du cMIOS v65535 (v10) par WiiGator et WiiPower dans la Page de Téléchargement 4. c'est le nouveau cMIOS recommandé par ModMii.- Ajout d'une option pour activer/désactiver l'assistant d'installation du cMIOS de ModMii. Le paramètre par défaut est 'désactivé'.- Si le Framework .NET 3.5 n'est pas installé, ModMii le téléchargera et lancera ensuite l'installateur avant de charger le menu pricipal de ModMii.- Correction de bug où la construction du cMIOS-v4 de Waninkoko rev5 échouait toujours ou construisait le cMIOS-v4 WiiGator GCBL v0.2 par erreur.- L'installeur de s/uneek de ModMii utilise maintenant la v0.6c du Sneek Installer officiel. Ajout également d'un moyen de mettre à jour le Sneek installer officiel sans avoir besoin de mettre à jour complètement ModMii.- D'autres changements mineurs.Version 4.5.3- Ajout de switch2uneek et de support de Nand émulée multiple lors de la construction de Nand pour uneek/uneek+di.- switch2uneek r7 (par Conanac) mis à jour en r7 Mod1 (Mod par XFlak). Il chargement maintenant bootmii @ IOS (IOS254) lors du lancement de uneek au lieu de redémarrer la Wii. Ceci permet aux Wii ne disposant pas de bootmii @ boot2 de lancer directement uneek. Cette version est compilé avec les dernières libraries pour une meilleure compatibilité USB et plus de stabilité.- Ajout d'une option lors de la construction de Nand émulées pour uneek/uneek+di pour télécharger JoyFlow et installer une chaîne forwarder pour JoyFlow sur la Nand émulée (et le dol forwarder pour le Priiloader si possible).- Ajout d'une option pour installer la chaîne Homebrew Filter sur les Nands émulées.- Ajout de quelques téléchargement dans la page de téléchargement page 2 pour supporter les fonctions précédentes.- Optimisation du temps passé pour l'installation des thèmes de system menu sur les Nand émulées.- Les paramètres de Lecteur sont maintenant vérifiés à chaque fois que vous chargez le Menu Principal.- Si le lecteur a été retiré, les paramètres du lecteur par défaut sont chargés à la place.- Brewery mis à jour vers la version 2.0; il supporte maintenant Pilsner.- D'autres changements mineurs.Version 4.5.2- Le constructeur de NAND émulée de ModMii propose désormais à l'utilisateur un option pour installer le Priiloader (et le hacks.ini) sur la NAND émulée.- Dans l'optique de respecter les conventions de nommage de JoyFlow, le Sneek Game Bulk Extractor de ModMii extrait les jeux dans un dossier nommés par leur "TITLEID", au lieu de "TITLE+[TITLEID]". Les dossiers créés précédemment avec l'ancienne convention de nommage de ModMii seront renommés automatiquement avec la nouvelle convention. Un fichier CSV est également généré avec la liste numérotée des vos jeux, contenant des colonnes pour le Titre et le Title ID. Un fichier de batch est également créé à la racine de votre disque dur. Les utilisateurs peuvent lancer ce script par eux-même à n'importe quel moment pour mettre à jour la liste. ceci pourra être pratique pour mettre à jour la liste de jeu lors de la copie de jeux déjà convertis depuis un lecteur à un autre.- Ajout d'un nouveau paramètre dans les options de ModMii pour définir le "PC" Programs Save Location (Emplacement de Sauvegarde des programmes "PC"). Pour le moment, seuls deux téléchargements sont affectés par cette option : WiiBackupManager et FAT32 GUI Formatter. Si cette option est définie en "Local", les applications PC seront enregistrées sur le disque principal (exemple : C:\) et des raccourcis dans le Menu Démarrer et le Bureau seront fait. Si l'option "Portable" est utilisée, elles seront enregistrées comme portable en utilisant les paramètres définis dans Drive. Le paramètre par défaut est "Auto", qui utilise les paramètres "Local" si ModMii est installé sur le disque dur principal, ou les paramètres "Portable" autrement.- Ajout de l'exploit Eri HaKawai Exploit pour "Tales of Symphonia: Dawn of the New World" pour les Wii's USA\PAL\JAP.- Correction d'un bug lors de l'utilisation du Bootmii config builder; si vous choisissez de télécharger le dossier "bootmii", ModMii devait quitter après la construction du fichier de configuration mais avant de télécharger le dossier "bootmii". Le dossier "bootmii" était et reste disponible dans la page de téléchargement 2.- ModMii est maintenant en mesure de s'occuper de votre copine donc vous avez plus de temps libre pour jouer à la Wii.- D'autres changements mineurs.Version 4.5.1- Ajouts des thèmes de System Menu Dark Wii Green pour firmwares 4.1/4.2/4.3 de toutes les régions (disponible sous format wad et csm).- Changement complet de la façon dont ModMii construit sneek/uneek. Il utilise désormais le "sneek installer" officiel et devrait fonctionner pour tout le monde.- le "Sneek Game Bulk Extractor" de ModMii donne uniquement un avertissement si il détecte qu'il n'y a pas assez d'espace disponible sur le périphérique cible. Les utilisateurs avec des paramètres de langues particulier peuvent utiliser le "Sneek Game Bulk Extractor" même si il identifie de façon incorrecte que le périphérique n'a pas assez d'espace disponible.- Mise à jour du thème DarkWii Red pour system menu KOR vers la nouvelle version disponible (plus stable).- Mise à jour du Homebrew Browser vers la v0.3.9c.- Changement des numéros de version des cIOS d2x v3 en 21003 (ModMii v4.5.0.1 Database Update).- Mise à jour de WiiFlow vers la r304 (ModMii v4.5.0.1 Database Update).- ModMii peut maintenant commander pour vous une pizza et une bière .- D'autres changements mineurs.Version 4.5.0- Ajout de l'exploit SmashStack pour Wii PAL et KOR - Correction de l'exploit Return Of The JODI sur les wii NTSC-J- Les "solutions pour Hackmii" proposent d'installer les IOS 30 et 36 en plus de l'IOS 58 pour prévenir Hackmii Installer d'un éventuel freeze- Mise à jour du Cios rev21 D2X en v3, qui supporte maintenant la base 58- Ajout de création de bêtas du Cios D2X- Possibilité de mettre à jour la database sans avoir à mettre à jour Modmii- Mise à jour de Simple IOS Patcher en v1.12- D'autres changements mineurs(Cette version n'existe pas encore en français)Version 4.4.9 Fixed bug causing ModMii to crash when building guides including the Return of the JODI exploit.Version 4.4.8 Updated d2x cIOSs to v2.Added Return of the JODI exploit for USA and EURO Wii's. Exploit for JAP Wii's is included in the download but in it's current form it doesn't work.Updated Wii Backup Manager to v0.3.8 build 60.Other minor changes.Version 4.4.7Added cIOS249[XX]-v21d2x for IOSs with bases 37/38/56/57. cIOS249[56]-v21d2x and cIOS250[57]-v21d2x are the new ModMii recommended cIOS 249 and 250. Thanks to davebaol and xabby666 for working with me to create these cIOSs.Added BATHAXX exploit for LEGO Batman, big thanks to Team Twiizer and Lewurm.Corrected oversight in Wizard, now Japanese users can also select the Indiana PWNS as an exploit to hack 4.3 Wiis.Fixed bug in Advanced downloads where some files were not being constructed.Version 4.4.5- The ModMii Wizard now includes the USB-Loader setup guide so users don't need to run ModMii twice. Users can choose not to set up a USB-Loader via the Wizard and instead do so at a later time using the USB-Loader setup guide option from the Main Menu.- WiiBackupManager is no longer recommended for formatting hard drives. Instead FAT32 GUI Formajavascript:mozWrap(document.editdl.description,'','')tter is used to format hard drives as FAT32 and Windows Disk Management to format hard drives as NTFS.- cIOSs/cMIOSs moved from Download Page 2 to Download Page 4.- WADs for cIOS 249/250 rev21 base 37/38/56/57/58 added to Download Page 4.- Drive settings automatically saved for future use.- NAND builder optimized, it will now perform much quicker than before.- USB-Loader forwarder channel updated to v8.- Fixed bug where IOS236-v5-Mod folder was not deleted when using ModMii's File Cleanup Feature.- Fixed bug where non-virgin wii's running the ModMii Wizard were unable to download the IOS236 Installer or Simple IOS Patcher.- Fixed bug where non-virgin wii's running the ModMii Wizard were unable to download a new System Menu if they chose to skip individual prompts to download extra apps.- Other minor changes.Version 4.4.4- Fixed bug causing ModMii to sometimes freeze after successfully patching IOSs.- IOS60 is no longer downloaded repeatedly when getting Extra Brick Protection IOSs.Version 4.4.3- Fixed bug causing ModMii to crash after successfully downloading NeoGamma.Version 4.4.2- Priiloader is now launched using a forwarder to automatically reload IOS236 as opposed to having to use MMM to launch using IOS236- IOS236 updated to v5 MOD to install IOS236 quicker and without prompts- Renamed System Menu WADs to begin with an "S" instead of a "#" so they will always be bulk installed after its System Menu IOS. Existing files in "temp" will be renamed during updates.- Updated USB Loader Forwarder Channel to v3. It can now launch apps with meta.xml arguments and also off of a Hard Drive formatted as NTFS- Updated Wii Backup Manager to v0.3.6 build43- Fixed bug in NAND Builder where themed System Menu's were sometimes not being installed to the emulated nand.- Fixed bug when installing SNEEK without building a NAND where it would fail if a "temp" folder did not already exist.Version 4.4.1- Fixed bug where *.app files for MyMenuify were not being copied to SD:\MyMenuify_themes- Fixed bug where NANDs built without the Dark Wii Red Theme did not include a system menu at all.- Fixed bug where configurator for configurable usb-loader was not being extracted properly. This error resulted from a change to the configurator update file hosted by the configurable team.Version 4.4.0- ModMii is able to create Custom System Menu Themes (*.csm files) which can be installed using MyMenuify. Alternatively, ModMii can bundle themes into System Menu WADs for easy installation using a WAD Manager. The Dark Wii Red Theme by the Wii Theme Team is the only supported theme on 4.1/4.2/4.3 firmwares of all regions. When using the ModMii Wizard or the NAND Builder, users will be asked if they want to install a theme or not.- Added offline support to ModMii. A temp folder saves a copy of all downloads (except Auto-Updating Downloads) so that ModMii will never need to download the same file twice. The Save Zip option has been replaced by ModMii's offline support.- ModMii Wizard now recommends users beginning on a 4.3 System Menu remain on 4.3. ModMii Guides now instruct users to install a patched IOS236 using either IOS236 Installer or Simple IOS Patcher. Recommended cIOSs now include cIOS250v20[57] instead of cIOS250v20[38].- The USB-Loader Set Up guide offers Users the choice to download Configurable USB-Loader, wiiFlow or both. The latest Official/Full release of Configurable USB-Loader is now downloaded instead of the latest beta release. WiiBackupManager is now used to format drives instead of FAT32 GUI Formatter.- NAND Builder now includes IOS41,43,45,46,48, BC and a Dark Wii Red Theme option.- "ModMii Updater 1.0" updated to "ModMii Installer v2.0" Can perform local installations including shortcuts on desktop\start menu) and it still offers the traditional portable installation option. This will be the only download link listed on the ModMii webpage from now on.- Updated NusFileGrabber to v1.3 in order to download various files listed below.New Downloads+cIOS249/250v20[57]+Simple IOS Patcher v1.11+WiiFlow 2.2beta (249)+MyMenuify+000000**.app MyMenuify files for 4.3U/E/J/K, 4.2K and 4.1K+0000000c.app for people who want to build their own DIOS MIOS enabled SNEEK+WiiBackupManager (WBM) updated to 0.3.6 beta 1-Removed FAT32 GUI Formatter since WBM can format drives as FAT32/NTFS and WBFSVersion 4.3.5- Encore une correction de bug pour l'extracteur de jeu pour SNEEK. Quelques utilisateurs avec un windows non anglais indiquait à chaque fois que vous n'aviez pas assez de place pour continuer.- Mise à jour du forwarder USB Loader vers la v2 qui offre des chargements plus rapides (il faut l'IOS 58).- D'autres changements mineurs.Version 4.3.4- Correction d'un bug dans l'extracteur de jeu pour SNEEK qui affectait seulement les utilisateurs avec un paramètre de langue autre qu'Anglais. Ceci faisait que ModMii disait toujours que vous n'aviez pas assez de place.Version 4.3.3- Correction d'un bug dans SNEEK Game Bulk Extractor qui provoquait le plantage de ModMii lorsque le répertoire cible avait un espace dans son nom.- Correction d'un bug introduit dans la v4.3.2 où le Download Wizard ne téléchargeait pas une partie des fichiers si l'utilisateur spécifiait que sa wii n'était pas vierge.- Paramètre de Lettre de périphérique/Dossier accepte maintenant des entrées avec ou sans guillemets. Auparavant, ModMii pouvait planter si l'utilisateur saisissait des paramètres avec guillemets. Une vérification est également faîte pour vérifier que la lettre de lecteur existe.- Le ModMii Wizard demandera maintenant aux utilisateurs en 4.3 si ils souhaitent télécharger les IOS's courants. La plupart des Wii en 4.3 n'ont pas besoin de mettre à jour ces IOS's car ils sont vraisemblablement à jour. Malgré tout, si la Wii en 4.3 a un DarkCorp installé ou rencontre des problèmes pour lancer les jeux originaux via le System Menu de la Wii, ils pourront quand même mettre à jour ces IOS actifs en utilisant le ModMii Wizard.- ModMii est maintenant disponible également en français. La version française disposera de sa propre mise à jour en français. Les mises à jour en français seront sans doute mise en ligne un peu plus tard que les mises à jour anglaise. Merci à xav91 et ketufe pour avoir fait la majeure partie de la traduction.- Suppression de Unrar.exe depuis ModMii, qui n'était plus utilisé depuis la v4.2.8.Version 4.3.2- Correction d'un bug dans le SNEEK Game Bulk Extractor qui provoquait un plantage de ModMii.Version 4.3.1- Correction d'un bug dans la fonctionnalité de Solutions HackMii, où le fichier boot.elf du Hackmii Installer était enregistré à la racine de la carte SD à la place du boot.elf de MMM.- WiiXplorer est maintenant enregistré dans apps\WiiExplorer au lieu de apps\WiiXplorer pour être plus compatible avec le Homebrew Browser. Télécharger WiiXplorer créé également un dossier vide ("config\WiiXplorer") pour permettre à WiiXplorer de sauvegarder les paramètres utilisateur.- D'autres changements mineurs.Version 4.3.0- Vous pouvez maintenant construire des wads pour le cIOS rev20 de waninkoko en utilisant comme base les IOS56 et IOS38. Les cIOS249/250 recommandés sont changés de cIOS249[57]-v19 et cIOS250[37]-v19 en cIOS249[56]-v20 et cIOS250[38]-v20.- SNEEK Game Bulk Extractor vérifie maintenant qu'il y a suffisamment d'espace disponible dans le dossier de destination avant de commencer le processus d'extraction.- Mise à jour de Pros et Cons des Options de l'USB-Loader.- Suppression du cIOS202[38]-v5 et cIOS202[37]-v5 de la page 2 des téléchargements. Ces fichiers peuvent toujours être téléchargés/créés en sélectionnant leurs homologues cIOS222/223 depuis le téléchargement avancé et en changeant leurs slots en 202.- D'autres changements mineurs.Version 4.2.9- L'extracteur de jeu pour SNEEK a été réécrit pour utiliser WIT au lieu de discex.Il supporte maintenant les fichiers ISO, CISO et WBFS au lieu de simplement les ISO.Plus d'informations sur les jeux comme le titre, la taille et la progression sont indiquées.Au lieu de nommer le dossier de jeu par leur numéro d'identification en 6 caractères, ils sont maintenant nommés comme ceci: "Titre [id titre]" (maximum de 23 caractères).- Ajout de deux options au guide de configuration d'USB Loader (option 4 et 5):4) Le lecteur est actuellement formaté en WBFS et je ne veux pas changer ça.5) Le lecteur est actuellement partitionné en FAT32/WBFS et je ne veux pas changer ça.- Mise à jour de Multi Mod Manager vers la v13.4.AHBPROT/no_ios_reload est désactivé dans le meta.xml par défaut.- Mise à jour du MD5 de Accio Hacks vers la version 1.0.- D'autres changements mineurs.Version 4.2.8- L'assistant ModMii va maintenant installer Priiloader aussitôt que possible. Si un menu système n'est pas en train d'être installé, l'étape "installation de priiloader" arrive avant l'étape installe de wads.- Changement des instructions de l'IOS236 dans le guide pour augmenter le taux de succès des utilisateurs hors ligne.- Ajout du support de SmashStack pour les Wii Jap.- Remplacement du besoin de loadmii avec une version elf de Multi Mod Manager(MMM). Maintenant le guide "Hackmii Solutions" de ModMii lance directement MMM via un exploit (ou HBC) au lieu d'avoir besoin d'utiliser Loadmii comme intermédiaire.- Changement du numéro de version des IOS patchés.Au lieu d'être la version stub +1, c'est maintenant la version originale + 10 000. Par Ex IOS60v6401(IOS60v6174[FS-ES-NP]) devient IOS60v16174(IOS60v6174[FS-ES-NP]).Ceci devrait aider les rapports de syscheck d'être moins insensés dans le futur.- Ajout de IOS236v65535(IOS36v3351[FS-ES-NP]).wad dans la base de données de téléchargement.- Mise à jour de multi Mod Manager de 13.2 à 13.3.- D'autres changements mineurs.Version 4.2.7- Support pour les nouvelles versions alternatives de Nintendo pour un même IOS.- Amélioration des informations de sortie pour 'error reduction technology'.- Ajout de l'exploit YU-GI-OWNED PAL (par ichfly).- Suppression du Log Global. Les logs Download/Custom restent disponible.- D'autres changements mineurs dans ModMii et dans les guides associés.Version 4.2.6- Mise à jour de Active IOSs vers la version "4.3B".- La chaîne boutique est maintenant téléchargée avec l'IOS56 au lieu de l'IOS61.- D'autres changements mineurs.Version 4.2.5- Mise à jour du "IOS236 Installer" de la v3 à la v4 (et légère modification du guide pour correspondre).- Restauration du Priiloader v0.4 au lieu de la v0.5 (la v0.5 avais des bugs).- D'autres changements mineurs.Version 4.2.4- Mise à jour de l'installateur de l'IOS236 de la v1 à la v3 (et légère modification du guide pour correspondre).- Mise à jour du priiloader de la v0.4 à la v0.5 (et légère modification du guide pour correspondre).- Mise à jour du HomeBrew Browser de la v0.3.8 à la v0.3.9.- Option de sélection du lecteur modifié pour empêcher de trainer des anti-slash. Ceci préviendra la saisie accidentelle d'entrées invalides.- Options par défaut changées pour inclure l'IOS36 lors d ela mise à jour des IOS's actifs.Version 4.2.3- Name Change from NUS Auto Downloader to ModMii.- Added YU-GI-VAH Exploits for USA and JAP Wii's, Allowing even virgin 4.3 JAP Wii's to be softmodded (by WiiCrazy and ichfly).- Replaced all methods of installing a patched IOS36/236 with using "IOS236 Installer" by Dr. Clipper. This is especially easier than the 4.3 modding method of installing IOS41. This app requires to be launched via the HomeBrew Channel v1.0.7+ in order to work properly.- Some changes to guides according to the above.- Change to disclaimer, now you only have to wait the first time you start (or update) ModMii before being allowing to type "I AGREE".- Fixed bug in SNEEK Nand Builder where Mii Channel wasn't being downloaded or installed- Added choice in Wizards to download All Wii Channels, Some, or None. You will only be asked about each Channel individually if you choose "Some".- Added\Removed the following files to the Download Database:- IOS236 Installer (this replaced Trucha Bug Restorer v1.13)- Removed Waninkoko's cIOS249rev17 Installer (v17b Wad install is better)Version 4.2.2-Cheat Code Downloader now gets cheats for ALL consoles (not only Wii console games).In NUSAD's options you can select which consoles to download cheats for.You can also choose where to save cheats:1) to txtcodes folder, 2) to location expected by Accio Hacks, or 3) to both.-Improved download verification for Auto-Updating Downloads. These downloads willnow be verified by checking versions numbers (found in meta.xml) are up to date.Version information is also reported in the download logs.-Added\Updated the following files to the Download Database:-Locked apps Folder for HBC (Categorii). Just move apps you want to lock tothe 'apps_locked' foler, then access 'Locked Apps' folder in your HBC.Default password is "UDLRAB" on wiimote, change it by editing its meta.xml)-Accio Hacks (replaced Cheat Manager v0.3)-WiiXplorer (Auto-Updating Download)-SaveGame Manager GX (Auto-Updating Download)-Removed Ocarina App (NeoGamma is better)-Minor changes to guide.Version 4.2.1- Updated hash for the new HackMii Installer (v0.8) to avoid false 'Invalid' errorsAltered the Download Wizard and HackMii Solutions to install the HBC to IOS58.- Added the option to select what region of cheat codes to download.You can choose from: all, USA, PAL and JAP (all is the default).Previously, only USA codes were downloaded.- Added\Updated the following files to the Download Database: Ocarina (an alternative to NeoGamma to launch discs with cheats)Ocarina comes with a Cheat Code Manager for Windows Cheat Manager v0.3 (Wii alternative to CFG Loader to create GCT cheat files) Dop-Mii Updated from v12 to v13Version 4.2.0Added SNEEK Installer and SNEEK NAND Builder for all 4 forms of SNEEK.Added option to build SNEEK with verbose output and choose alternate font.bin.Fixed bug in Sneek Game/ISO Bulk Extracter when an ISO had a space in the title.Updated DiscEX Download and Usage to v0.5. Added options to enable verbose outputAdded Cheat Code Bulk Downloader to Batch Download Page 2.Added option to overwrite codes instead of only downloading missing files.Improved duplicate detection when downloading auto-updating files(ie. WiiMC, CFG USB-Loader). They're now set to download its most recent release,NUSAD will now determine what version is already installed (if any),and skip downloading it if you already have the latest version.Added NUSAD verbose option to start wget and discex maximized when in use.Added the following files to the Download Database:- Neogamma Backup Disc Loader - Most recent release- WiiMC (Media Player) - Most recent release- FCEUGX (NES Emulator) - Most recent release- SNES9xGX (SNES Emulator) - Most recent release- VBAGX (GB/GBA Emulator) - Most recent release- Wii64 beta1.1 (N64 Emulator)- WiiSX beta2.1 (PS1 Emulator)- Homebrew Browser v0.3.8- Cheat Codes-txtcodes (more info in bullets above)Renamed cMIOSs so their names are more descriptive and consistent with DarkCorp.Other minor changes.Version 4.1.9- L'assistant de téléchargement supporte désormais la mise à jour vers le System Menu 4.3 (même si cette mise à jour reste non recommandée).- L'assistant de téléchargement supporte désormais les Wii Jap et Korean non vierges (les Wii JAP et Korean vierges restent pour le moment non hackable de façon software)- Intégration de la solution HackMii Installer pour les Wii 4.3 de toutes régions.- Ajout d'un extracteur de Jeu/IOS pour SNEEK afin de faciliter le transfert de dossiers complets contenant vos Jeux/ISO vers votre SNEEK+DI ou UNEEK+DI.- Ajout d'une fonction "File Cleanup" permettant d'assister les utilisateurs souhaitant effacer les fichiers non nécessaires après avoir effectué toutes les modifications souhaitées.- Ajout d'un configurateur/créateur de Bootmii.ini. Celui-ci vous permettra de configurer ou créer votre BootMii.ini ainsi que de télécharger les fichiers ppcboot.elf et armboot.bin nécessaires au lancement de BootMii (ces fichiers seront sauvegardés sur votre SD Card lorsque BootMii est installé manuellement).- Ajout de la possibilité de sauvegarder vos paramètres de l'assistant pour une utilisation future ou pour les partager.- Tous les IOSs/MIOSs sont désormais sauvegardés uniquement dans le dossier WAD sauf si vous activez la nouvelle option 'Root Save' permettant de sauvegarder dans à la racine (cela ne concerne que les IOS/MIOS).- Corrections et optimisations diverses.Version 4.1.8- Fixed bug where IOS15v1031 was saved only to the wad folder instead of the wad folder AND the root of the SD CardVersion 4.1.7- Fixed bug where IOS15v527 was downloaded instead of v1031 when modding a virgin 4.3 WiiVersion 4.1.6-Added Support to Modify Virgin 4.3U and 4.3E Wii's (Virgin 4.3J/K Wii's cannot yet be modified)-Added "Advanced Custom Downloads" feature (and moved "User-Defined Custom Downloads" from the main menu to this page).-This is for more advanced users, and is capable of patching IOSs, and changing the version/slot numbers of cIOSs/IOSs.-I also improved a lot upon "User-Defined Custom Downloads".-Added Support to Modify Wii's under System Menu Version 2.2-Added a USB-Loader Forwarder Channel to extra brick protection (this will allow you to launch homebrew without using an exploit in the event of accidental update)-Removed the option to download Stub IOSs from the download wizard-Fixed bug in the download wizard where IOS30 was not downloaded when installing System Menu 3.2-Fixed bug in MMM Configurator, now it writes "AutoloadIOS=" (instead of "ciosversion=", which is the term used in the Wad Manager config file)-Due to popular demand, I've set up a PayPal account. If you want, you can send donations via PayPal to xflak40@hotmail.com (just think of what I could do if I had something better than notepad to program with!)-If you do make a donation, PM me on gbatemp or send me an email (at the same email address), and as a way of saying thanks, I will reveal one of NUSAD's functional Easter Eggs to you.-Added the following files to the Download Database:--Twilight Hack--Smash Stack--Indiana Pwns--LoadMii v0.3 (Twilight Version)--Trucha Bug Restorer v1.13--USB-Loader Forwarder Channel--IOS41v3091 (on archived downloads page)--Added a new Priiloader hacks.ini (to replace the previous 3) that has ALL the Priiloader hacks in it for all System Menu's-Other minor changes.Version 4.1.5 * Added "USB-Loader Setup" Feature, which will generate a custom guide and download all the files needed to set-up your hard-drive, customize your usb-loader (configurable USB-Loader) and manage games (using Wii Backup Manager). Based on your answers, it will add some custom lines to the config.txt file used by configurable USB-Loader. * Added 'on-the-fly error reduction technology'. Files are verified after they are downloaded, if files are missing or fail MD5 Hash checks, the file will be deleted (if applicable) and Re-Downloaded. Existing files are now only Skipped if they are successfully verified, otherwise, they too will be deleted and Re-Downloaded. Note, that each file will only attempt to be downloaded 2 times, if it fails MD5 hash checks twice, it will move on to the next file in the cue (this is to prevent never ending loops in the event of real changes to the hosted files). * Files that used to be hosted on myfail.net (ie. Priiloader hacks.ini) are now hosted elsewhere. This will solve the 'Priiloader Hacks Missing' problem. * Updated MD5 hash database (since many files changed after the 4.3 update), this will stop false-positive errors from occurring. * Updated diff files for cIOS creation (this was necessary since the base wads changed on NUS servers) * fvc is now used instead of sfk to verify downloads (sfk was not listing errors when NUSAD is in exe form) * On the Verify/Download Log page, the window size will increase automatically to fit all the text (removed the +/- options to increase and decrease window size). Also on this page, added an option to ®epeat Download (this is useful to fix any errors that may have occurred in the download). * When changing the Drive Letter, to Continue using Current Settings, leave the selection blank and type enter (instead of old method of having to type 'C') * Replaced lines consisting only of a single period '.' with a real blank line in the Custom Generated Guides. * Renamed "Support" Folder to "modules" (modules folder required for fvc.exe to work properly, so rather than having both Support and modules folders, I just chose one) * Added/Updated the following files to the Download Database: o Wii Backup Manager v0.3.5 beta1 o FAT32 GUI Formatter o Configurable USB Loader (Most recent 249 version) o Configurable USB Loader (Most recent 222 version) o 'USB-Loader' Folder (Most recent version for Configurable USB-Loader) o Configurator for Configurable USB-Loader (Most recent version) o Shop Channel's updated to version 19 (latest version) o IOS58v6175 (this was not available on NUS prior to the 4.3 update) o IOS61v5661 (IOS61 updated to latest version - required to use shop channel) o IOS70v6913(IOS70v6687 Patched) (changed the version number to be 1 greater than IOS70 Stub IOS so that it will survive official updates) o IOS80 (4.3 SM IOS) o IOS80 patched (4.3 patched SM IOS) o IOS80v54321(IOS60Patched) (4.3 patched SM IOS that will protect Region Changed formerly Korean Wii's from 003 errors in the event of an official update) o STUB IOS70 (normal IOS70 still available for download, both patched and non-fakesigned) o STUB IOS254 updated from version 260 to version 65280 * Other minor changes.Version 4.1.4- Ajout d'une nouvelle fonction optionnelle "Extra Brick Protection" qui permettra de protéger votre Wii d'un changement accidentel de System Menu si vous ne possédez pas l'IOS adéquate à ce System Menu sur votre console. NUSAD peut récupérer de nombreux IOS non-stub (11,20,30,40,50,52,60). Pour les slots IOS des System Menu inférieur à 40, l'IOS60v6174-patché est installé afin de protéger les Wii de type LU64+ de l'utilisation d'un ancien IOS incompatible. Tous ces IOS possèdent une version qui est égale à la version Stub +1 (ce qui devrait assurer le fonctionnement après une mise à jour officielle). L'IOS30-patché habituel reste disponbile en téléchargement dans la page dédiée à cet effet.- Correction IOS70v54321(IOS60v6174-patched).wad pour les Wii coréennes. Il est utilisé pour télécharger l'IOS70 en lieu et place de l'IOS60v6174, mais désormais l'IOS adéquate est récupéré.- Suppression de l'option permettant de patcher l'IOS d'un System Menu. Désormais ils sont tous patchés lors de l'utilisation de l'assistant (Wizard). Les IOS30, 60 et 70 non patchés sont désormais disponibles dans les téléchargement archivés ("Archived Downloads").- Meilleures gestion des IOS stub dans l'assistant de téléchargement (Download Wizard). Désormais seul les IOS stub qui doivent être présents sur votre Wii selon votre firmware et votre région seront téléchargés (ex: si le SM4.1 est en cours d'installer, aucun IOS stub disponibles pour le SM4.2 ne seront téléchargés). Les IOS stub pour les slots 200 et plus ne seront pas téléchargés si votre Wii et soit vierge ou que vous avez sélectionné le cIOS recommandé. Les IOS stub de System Menu ne seront pas téléchargés si vous avez activé la fonction "Extra Brick Protection".- Correction de la vérification du Hash lorsque le boot.dol MMM est sauvegardé à la racine du disque (ex: "COPY_TO_SD"). Cela affecte uniquement la fonction "HackMii Solutions" et "Download Wizard" mais uniquement pour les Wii coréennes vierges (ou une Wii coréene installant HBC).- Divers changements mineurs.Version 4.1.2- Remplacement de FSUM par FVC pour s'accorder avec la GPL.- Renommage de "Support Folder" vers "modules" (ce dossier est requis pour fvc.exe pour marcher proprement).- Le code source des applications supportés / fichiers sont disponible en téléchargement en un pack.- Ajout de plus de gens dans les crédits.Version 4.1.1- Correction d'un bug du Hash Check qui provoquait un échec de la vérification lorsque la chaine météo USA était téléchargée.- Utilisation d'une nouvelle version de WadMii (2nd mod deWadMiiIsh PAR cwstjdenobs). Il fonctionne exactement de la même façon que la version précédente, mais le code a été nettoyé et il n'y a plus de messages de sortie.- Correction du nom de tj_cool dans les crédits (écrit précédemment TJ_Cool)Version 4.1.0- Ajout de la possibilité de créer les cIOSs et cMIOSs en format wad pour une installation automatique via un gestionnaire de wad.- Assistant de téléchargement et guide installent maintenant les cIOSs & cMIOS en utilisant les wads, pas les installeurs. Notez que les installeurs et les bases de wads restent disponibles au téléchargement dans les pages batch download et archived download.- L'IOS61 est téléchargé 100% du temps lors du téléchargement du HackMii Installer via l'assistant.- Le guide utilise maintenant Multi Manager Mod v13.2 (MMM) à la place de YAWMM et Dop-Mii. Diverses autres optimisations dans le guide.- Changement complet de l'option "hackmii solution" du menu principal, désormais télécharge bannerbomb (v1 ou v2), le HackMii Installer, MMM, l'IOS34 et l'IOS61, et il affichera un GUIDE pour corriger le problème d'homebrew channel à l'envers ou de 'no vulnerable IOS' (incluant des méthodes pour les corriger si vous n'avez pas le HBC).- Ajout de la possibilité de sélectionner des groupes commun de fichiers dans la page 'batch download'.- La page de confirmation de téléchargement se redimensionne automatiquement pour tout afficher.- Ajout d'une page 'Archived/Outdated Downloads' pour télécharger des fichiers dépréciés (tous les IOSs Stub peut etre téléchargés depuis cette page).- le hackmii installer est maintenant sauvegardé dans SD:/apps/HackMii_Installer/boot.elf en plus de SD:/boot.elf.- Ajout d'un configurateur mmmconfig (pour Multi-Manager Mod)- Changement du modèle de couleur.- Ajout d'un 'scam warning/disclaimer' au lancement du programme (en espérant que cela empêchera la revente de ce programme gratuit).- Ajout d'un autre Easter egg fonctionnel, maintenant il y a deux Easter Eggs fonctionnel. Ne me demandez ce qu'ils sont.- D'autres changements mineurs.Version 4.0.1- Ajout d'une possibilité de mise à jour automatique (peux être désactivé dans les options. Si vous le désactivez, je vous recommande de régulièrement regarder s'il y a des mises à jour sur la page des options). Notez que le programme sera mis à jour pour chaque IOS/application/cIOS/installer/guide/etc.- Ajout de plus d'options de téléchargement pour l'assistant de téléchargement si la réponse est que Wii n'est pas vierge (ex hackmii installer et bannerbomb).- Si dans l'assistant de téléchargement vous dites que votre Wii n'est pas vierge mais que vous voulez télécharger un installateur de cIOS, tous les IOS de base seront également téléchargés et sauvegardés au bon endroit (avant seulement l'installateur été téléchargé, mais ça téléchargeait les IOS de base auparavant si vous disiez que votre Wii est vierge).- Quelques autres changements mineurs.Version 4.0 (aka 3.3beta)- Ajout d'un assistant de téléchargement avec un générateur de guide personnalisé.- Peut maintenant télécharger des applications, inclus l'installateur Hackmii grâce a Wget. Les fichiers Zip sont extrais grâce a une version ligne de commande de 7zip (7za).- Ajout du Configurateur Wad Manager (construits des fichiers personnalisés wm_config.txt).- N'utilise plus les vérifications Enfis_SFV, utilise à la place une vérification de hash md5 grâce a FSUM.- Utilise maintenant NusFileGrabber 1.1 par Leathl, qui récupère maintenant 0000000e.app de IOS70v6687 et 00000001.app de IOS60 v6174 pour utiliser avec SNEEK. Ca n'a également plus besoin du common-key (donc makekeybin a été supprimé des exe supportés).- Utilise la version originale libwiisharp.dll de Leath de nouveau (le nouveau patchios.exe n'inclus pas le timestamp dans les wad patchés, donc la libwiisharp.dll modifiée n'est plus nécéssitée - ceci permet une vérification consistante des signatures des IOS des menu systèmes patchés).- Support des mises à jour des Wii Coréennes dont la région a été changée (télécharge l'IOS 60, et le patch en direct, change son numéro en 70 et la version en 54321 - ceci empêche l'erreur 003).- Mode batch, ajout de la possibilité de désélectionner les fichiers, tous les sélectionner, et tous les déselectionner.- Ajout de la possibilité de sauvegarder et charger les "cues" des téléchargements personnalisés.- Ajout d'une page de crédits.- Plein d'autres changements mineurs.Version 3.2 * system menu IOSs are patched on the fly, this can be disabled in the options (having a patched system menu IOS has many uses/benefits) * includes a modified version of Leathl's libwiisharp.dll that does not timestamp patched wads (this allows for consistent hash checks of the patched system menu IOSs) * settings are loaded differently, now the app will not crash while loading previously saved settings if the filename has been changed (from "NUS Auto Downloader.exe") * added a functional Easter egg (don't ask me what it is!)Version 3.1 * fixed bug in batch mode ("S" was the command to mark the Shopping Channel for install and it was also the command to Start downloading, now the command for the shopping channel is "SH") * French translation of v3.1 by Corenting is now availableVersion 3-Changement de l'icône-Le code source a été réécrit, il est plus clair-Ajout d'une option pour réinséré le Bug trucha-Ajout de nombreuse fonctions que l'auteur ne citent pasVersion 2- Correction de certain problèmes- Réorganisation des entrées Code source : https://sourceforge.net/projects/modmii/ Topic officiel : http://gbatemp.net/t207126-modmii-for-windows Site officiel : http://modmii.zzl.org/home.html
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Wii-Tac-Toe 1.0.0
Périphériques : TicTacToe par crayon est un jeu de morpion (ou Tic Tac Toe).Version 1.0 The arm of the Wii Remote is now moving on the Start screen. The two buttons at the bottom of the Game screen will open the HOME Menu. Library update libogc 1.8.12 libfat 1.0.14 Mini-XML 2.10 fmt 3.0.0 GRRMOD (997013aafbe9ee45e76c83cecedf0201ca8036a0) GRRLIB (33d044824bd315d55702b25fac6ff6cbb43fa441) FreeType 2.4.12 libpngu (libpng 1.6.23 and zlib 1.2.8)Version 0.8- Peut être joué avec 2 Wiimotes- Affichage des FPS en appuyant sur le bouton +- correction du meta.xml- Mise à jour de librairies : libogc 1.8.11 libfat 1.0.11 Mini-XML 2.6 UTF-8 CPP 2.3.4 Boost 1.52 GRRLIB 4.3.2 FreeType 2.4.4 libpngu (libpng 1.6.8 and zlib 1.2.8) Version 0.7- Musique.- Un son est joué au changement d'écran.- Les positions gagnantes clignotent sur la grille.- Le joueur 1 est maintenant en bleu (X) et le joueur 2 en rouge (O). Version 0.6- Les boutons ont un son lors du passage du curseur.- Nouveau curseur pour le menu HOME, le curseur du joueur 2 est désactivé.- La Wiimote 2 peut utiliser le bouton HOME.- L'opacité du curseur change lorsque vous attendez que l'IA joue.Version 0.5- Traduction italienne.- Cache le curseur lorsque l'infrarouge n'est pas valide.- Le curseur a une ombre.- Nouveau bouton dans le menu HOME.- Support écran large, les bugs cursor hotspot et PAL 576i sont corrigés avec GRRLIB 4.0.0.Version 0.4-Traduction en français, hollandais, allemand et espagnol-Meilleure qualité des textes -Bouton power supporté en mode normale-Bouton reset de la console supporté Site officiel : http://wiibrew.org/wiki/Wii-Tac-Toe
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HatariWii v0.0.5
Wiimpathy nous propose HatariWii qui est un portage de l'émulateur Atari ST. Version 0.0.5 ST mouse can be emulated with Wii controllers sticks or d-pads. A better and nicer virtual keyboard. The mapper is improved. It's also possible to configure the d-pads. A new savegame system. 10 available slots with previews. A simple image viewer. A lot of cleanups and other improvements... v 0.0.4An atari st emulator based on Hatari 1.4. This is a work in progress. The main menu has been simpilified. You can browse games on sd and usb. The options button is inactive but you can edit hatari.cfg. Use another tos.img for better compatibility. Source vidéo : http://www.nintendomax.com Source : http://www.wii-addict.fr/forum/HatariWii-v004-t27866.html Site officiel : http://gbatemp.net/threads/some-homebrews-biniax-maryo-chronicles-etc.337187/
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EasyRPG Player 0.5.0 : Emulateur RPG Maker 2000/2003
Périphériques : EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.Utilisation :Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe).Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol!Contrôles : : Action avec la WiiMote : Navigation : Annuler : Action / Sélectionner un élément du menu : Afficher/masquer laffichage du FPS : Annuler : Action avec le contrôleur Classic : Navigation : Action / Sélectionner un élément du menu : Annuler : AnnulerVersion 0.5.0- Beaucoup de changements comprenant une interface audio toute nouvelle, et des performances améliorées. Je vous invite à lire les changements complets ici.Version 0.4.0Les changements sont tellement importants que je vous laisse les lire ici : https://easy-rpg.org/blog/2015/12/easyrpg-player-0-4-0-poison-attack/Version 0.2.2Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305)Bitmaps: Fixed sprite flashing (Regression) (#300)Pictures: Fixed bitmap rotation (position and initial angle) (#310)Inn: Implemented rest (fade out and fade in) in the inn (#313)Font: Added full Hangul support (#336)Font: Added 125 Traditional Chinese characters (#359)Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293)Maps: Improved tile animation speed (#306)Maps: Regenerate autotiles cache after a new chipset is setup (#313)Messages: Fixed message flags clearing (#313)Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313)Messages: Implemented closing windows animation (#313)Messages: Fixed face not cleared after the event execution ends (#340)Messages: Fixed font color when changing game system graphics (#345)Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326)Battle: Fixed the acquisition of battle backgrounds (#304)Events: Improve animation speed (#235)Events: Fix hero facing when triggered (#235)Events: Use the prelock direction for spinning animation like in RPGM (#235)Events: Use middle frame pattern when changing a character's graphic (#235)Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)Events: Update interpreter after each autostarting event is set up (#280)Events: Stop event processing during transitions (#313)Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)Events: Fix delayed deallocation when there are multiple parallel interpreters (#327)Events: Use the through-bool only for Through mode in movement events (#321)Events: Implement "Transparent" flag for Events (#302)Events: Implement bush depth for character sprites and fix screen center (#326, #361)Menus: Fixed segfault when item ID > max ID in Equip menu (#337)Menus: Don't play menu sound on cancel if menu access is not allowed (#289)Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329)Input: Add Keypad 0 as Cancel button (#301)Audio: MIDI support in OpenAL backend (#308)Performance: Avoid recursive folder mapping when not needed (#326)Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353)Building: Add code documentation generation option (Doxygen) to Autotools build (#323)Version 0.2.1Lisez les longs changements iciVersion 0.2.0Changements : https://easy-rpg.org/blog/2014/05/easyrpg-player-0-2-alex/Version 0.1.2 Fixes for the games Yume Nikki (#115) and Ib (#151) Status scene (#127) (see picture below) Debug scene (#133) (see picture below) More move commands implemented (#124) Problems with picture rotation fixed (#134) Writing non-ascii characters (basicly all non-English characters like äöü or あえい) to files caused corruption. This broke savegame writing and our tool LCF2XML (#135) Incorrect charset rendering when charset has non-default size fixed (#137) Mistakes in the RTP translation table corrected (that one is used to run japanese RPG Maker games with an English RTP and vice versa) (#149) Add screen effects (Tone/Tint and flash). Tone change was already supported for normal pictures but was very slow, the algorithm was replaced with a faster one. (#118, #153) Weather rendering was refactored and is faster now, too. (#118, #153) (see performance notes below)Only for developers: Build system improvements for Unix based systems (#128, #130, #132, #136 and many others) OpenDingux Makefile updated (#144)Performance notes:Tone change and weather rendering are quite demanding and can cause lag on slow systems. I made some tests to approximate the cpu usage. Results: Weather increases CPU usage by 25% (1.25 times more) Tone change by 100% (2 times) Reducing saturation by 300% (4 times) Increasing saturation by 400% (5 times)Calculating the CPU usage for combined effects is left open as an exercise for the reader. Site officiel : http://wiibrew.org/wiki/EasyRPG_Player Site officiel : https://easy-rpg.org/
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mGBA v0.5.1: Emulateur GBA
mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.Version 0.5.1Bugfixes: Core: Fix importing save games as read-only FFmpeg: Fix encoding AAC GB: Fix invalid STOP behavior on Game Boy Color GB: Initialize audio properly GB: Properly clear KEY1 bit 0 when switching speeds GB: Properly unload save files when unloading a ROM GB, GBA: Fix emulator hardlocking when halting with IRQs off GB MBC: Fix MBC7 when size is incorrectly specified GB MBC: Fix RTC access when no save file is loaded GB SIO: Dont auto-clock external shift clock GB Video: Setting LYC=LY during mode 2 should trigger an IRQ GB Video: Fix video frames getting missed when LCDC is off GB Video: Clear screen when LCDC is off GBA Cheats: Fix holding onto pointers that may get invalidated GBA Cheats: Fix key-activated CodeBreaker cheats GBA Cheats: Fix uninitialized memory getting freed when saving GBA Hardware: Improve Game Boy Player rumble behavior GBA Memory: Fix several unused I/O register read values GBA Savedata: Fix loading savestates with 512Mb Flash saves LR35902: Fix events running with the wrong cycle active Qt: Fix close button on Overrides view Qt: Fix saving overrides Qt: Fix directory set unloading when replacing the ROM Qt: Fix patch loading Qt: Fix crash when saving an override if a game isnt loaded Qt: Fix showing default display driver as OpenGL (force 1.x) SDL: Attach rumble in SDL frontend Util: Fix PNG identification on files too small to be a PNGMisc: All: Only update version info if needed All: Split out install locations for Libretro and OpenEmu FFmpeg: Encoding cleanup GB: Reset active region when reloading ROM GB Memory: Initialize RAM pattern for GBC GB Video: Improved video timings Qt: Manage window sizes slightly better Qt: Remember scale option independent of core dimensionsVersion 0.5.0Features: Game Boy support Support for encrypted CodeBreaker GBA cheats Emulation of Vast Fame protected GBA carts (taizou) Tile viewer Threaded rendering mode Libretro: Memory map and achievement support (leiradel) GUI: Add UI control remapping GUI: Add fast-forward Wii: 240p support 3DS: Adjustable screen darkening Ability to temporarily load a savegame Load specific files out of archives Automatic BIOS detectionBugfixes: ARM7: Fix decoding of Thumb ADD (variants 5 and 6) Debugger: Fix GDB breakpoints GBA: Fix losing IRQs when CPSR I bit isnt cleared GBA: Fix filehandle leak with savegames GBA: Timer 0 cannot be count up GBA: Count up timers should not count themselves GBA Memory: Fix mirror on non-overdumped Classic NES games GBA Memory: Fix ldm {pc} GBA Savedata: Fix savedata sync timer GBA Savedata: Only unmap savedata if present GBA Serialize: Savestates now properly store prefetch GBA Video: WIN0/1 take priority over OBJWIN GBA Video: Fix out-of-order OBJWIN PSP2: Fix GPU crash while exiting PSP2: Fix VSync PSP2: Fix accelerometer range PSP2: Actually load screen mode setting PSP2: Fix gyroscope direction PSP2: Delete threads after they return PSP2: Fix mapping/unmapping from not at 0 Qt: Fix bug in software renderer scaling Qt: Fix hanging key press after disabling autofire Qt: Fix being unable to pause manually when using auto-pausing SDL: Fix axes being mapped wrong Util: Fix realloc semantics in utf16to8 Util: Fix inserting too many items into a hash table VFS: Fix uninitialized varaible reading from 7z VFS: Fix reading multiple files from a 7z archive Wii: Fix framelimiting after a slowdown Wii: Fix garbage flash at startupMisc: 3DS: Use blip_add_delta_fast for a small speed improvement 3DS: Allow UTF-16 filenames 3DS: Port to using citro3D 3DS: Use system font for menus 3DS: Attempt to use Core 2 for threads 3DS: Adjustable filering 3DS: 3D banner All: Add QUIET parameter to silence CMake All: Faster memory read/write ARM7: Support forcing Thumb mode via MSR ARM7: Flush prefetch cache when loading CPSR via MSR ARM7: Clean up instruction decoding for future expandability Debugger: Support register and memory writes via GDB stub Debugger: Add software breakpoint support to gdb FFmpeg: Full support for libavcodec 56+ GBA: Better debug logging if event processing breaks GBA Audio: Force audio DMAs to not increment destination GBA BIOS: Use custom ArcTan, not relying on OS GBA Hardware: Clean up dead code in GBP GBA Memory: Optimize stalling behavior GBA Memory: Optimize Load-/StoreMultiple GBA Savedata: Add realistic timing for EEPROM GBA Serialize: Savestates now store if CPU was halted GBA Video: Remove old slow path fallback GBA Video: Optimize sprite drawing GBA Video: Optimize mode 0 rendering GBA Video: Optimize compositing cases slightly GUI: Screenshot dimensions are now passed through GUI: Add back logging GUI: Only reload config if manually saved GUI: Increase scrolling speed OpenGL: Log shader compilation failure OpenGL: Add texSize uniform Qt: Make -g flag work in Qt build Qt: Simplify OpenGL context creation Qt: Thread startup improvements Qt: Make audio channel/video layer options shortcut mappable Qt: Remove some C99isms from C++ code Qt: Remove default autofire mappings Qt: Make reseting when pasued frame-accurate Qt: Rearchitect game closing codepath PSP2: Use system font for menus PSP2: Add rumble for PS TV PSP2: Add fit-to-height screen mode PSP2: Sync files per descriptor PSP2: Allow UTF-8 filenames PSP2: Screenshots are now saved into the Photo Gallery PSP2: Stop underclocking when menuing SDL: Increase default audio buffer size to 1024 samples SDL: More responsive rumble Util: Add Vector GetConstPointer Util: Add rtrim Util: Add endswith VFS: Improve zip file detection Wii: Add pixelated resample filter Windows: Add native VDir support Util: Add PRIz macro for libc versions that dont support %zQuote :mGBA is a new Game Boy Advance emulator written in C.The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub. Site officiel : http://mgba.io/
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Nintendont sd/usb v4.430 : Backups GameCube sur SD/USB
Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.Ca marche sur Wii et WiiU (mode Wii).Voici la version reprise avec le code source de Crediar. Vous pouvez donc lancer d'autres jeux que Zelda.Cette version est mixée avec une autre version compatible USB et vous pouvez donc a priori lire vos jeux depuis une carte SD ou une clé USB/disque dur USB.Pour savoir comment lancer vos backup de jeux GameCube avec Nintendon't, suivez ce tutoriel réalisé par VinsCool.Pour lire la longue liste des changements, vous pouvez aller aller voir ici.Version 4.430 [kernel] DI.c: Fix an off-by-one in the 2disc code.This prevented *.iso from being used with 2disc mode. (*.gcm worked fine.)This bug was reported by Zonta85 on GBAtemp.This fixes a regression from commit 7671f98.([kernel] DI.c: Fix disc swapping if Disc 2 is started initially.)Version 4.425-forgot to update segaboot ambb checksum in tri arcade mode Version 4.424 -added a new option called "TRI Arcade Mode", enabling this will remove all timer patches and the free play patch from triforce games giving it a more original feel, to insert coins in this mode just move the c-stick into any direction-fixed a bug which made nintendont crash on startup with no FAT device found, now it will properly exitVersion 4.423 -when launching games through another loader nintendont will now boot silently so it will just stay on a black screen until the game comes up or an error occursVersion 4.422 -allow pal60 flag again, but only when actually forcing a video mode other than pal50Version 3.334-this will be the last google code commit, everything else will be on github.com/FIX94/Nintendont, the internal updater will now grab files from there too-updated download function to allow https downloads-fixed a small bug in Patch31A0 which might've affected a few gamesVersion 3.333-slightly decreased the wiiu pro controller stick sensitivity to more accurately represent the original gc controller-added /codes/gameid.gct as possible cheatpath as requestedVersion 3.332-added a workaround for 007 from russia with love controller issues, it now just reports the game to be always connected-modified the cheat file detection, now it checks in this order:if a cheat path is given by a external usb loader it will try that firstif nothing was found in that path or it wasnt provided it will see if a "game.gct" file exists in the same folder as the "game.iso"if no game.gct was found it will try to look for the gameid.gct (for example "GALP01.gct") in the same folder as the "game.iso"if nothing was found it will look in "games/gameid/gameid.gct" (for example "games/GALP01/GALP01.gct")Version 3.331-properly fixed freekstyle timer, this way it should run more fluentVersion 3.330-skipping __GXSetVAT patch for "butt ugly martians zoom or doom" so it doesnt blackscreenVersion 3.329-added a dirty workaround for freekstyle running too quick, this is not an actual timer fix but more of a slowdown effectVersion 3.328-restricted the aggressive timer patching to the hobbit, fixes various side problems such as pikmin 2 crashing and the gc bios slowing down-changed the exi interrupt times a bit to further prevent lagging in the gc bios and in triforce gamesVersion 3.327-added hunter the reckoning exception-added missing audio stream playback check, fixes tony hawk pro skater 3 never pausing its audio streamVersion 3.326- Aligning Version string to fasten file parsing (GreyWolf)Version 3.325-added back manual memory invalidation because some games (turok evolution) dont seem todo it on their ownVersion 3.324- Fixed autoboot with arguments if HID controller is connected (Thanks Airline38)- Added version string for version detection by external loaders (Thanks GreyWolf)Version 3.323-cleaned up cheats code and made them work when booting games via biosVersion 3.322-made the RADTimerRead more dynamic, fixes backyard footballVersion 3.321-added more timers and made the timer patches more agressive, fixes hitman 2 and hobbit-added disneys haunted mansion to the arstartdma exception listVersion 3.320-added back a slighly modified version of Patch31A0 because it appears to be needed in certain situations, also made some small modifications with the memory usage of patches-slightly modified the game start process to make sure everything gets inited in the correct orderVersion 3.319-removed f-zero ax initial overscan so the menus dont look weird when pressing start before title screen-better anti-crash hack for f-zero ax which doesnt require constant value overwritingVersion 3.318-added ReadROM patch when emu memcard is used, fixes issues with multiple reads in games such as mr driller drill landVersion 3.317-fixed a tiny mistake in the read speed code-added the resident evil 4 demo to the arstartdma exception list to fix itVersion 3.316-further worked on the disc read speed emulation, now it (more or less) emulates the disc drive caching which quite alot of games were dependent on, those should now run at a more proper speed againVersion 3.315-added a patch for GXLoadTlut, fixes "rainbow sky" in burnout and possibly moreVersion 3.314-some adjustments to the patching system in order to further increase stabilityVersion 3.313-limited the amount of fake interrupt checks to 120 times a second, this should still give a rather quick overall loading speed and should prevent certain games from creating a read overflow and freezing itself with thatVersion 3.312-relocated interrupt and audio streaming registers into mem2 to avoid problems with real memory cards in certain gamesVersion 3.311-wrote a special arstartdma exception for the last 2 broken games, ghost recon 2 and rainbow six 3, now both should run just fineVersion 3.310-added wait patch for sonic riders so on loading screens the game doesnt try to copy non-loaded files, should fix the game crashing at random file loadsVersion 3.309-added a code fix for certain crashes in x-men legends 2-excluded sonic fighers from the arstartdma listVersion 3.308-added a small disc read delay which should make sure that the read speed is somewhat equal to the original disc drive, this should fix some weird game issues such as suddenly stopping music in kururin squash-added the japanese wind waker demo to the __gxsetvat list-added sonic mega collection and moved sonic gems collection arstartdma exceptionVersion 3.307-worked more on the code from the previous version to get it more stable overallVersion 3.306-fixed some broken pad rumble code and added a missing pattern-changed up some disc code, it should still work just like before, the only difference is that no actual disc drive needs to be in place to work from sd/usb-added widescreen patch for super monkey ballVersion 3.305-if no extension is plugged into your wiimote it will disconnect automatically after 20 seconds-in the triforce games you now need to hold the test button for 2 seconds in order to enter the test menuVersion 3.304-made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work-added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage-updated the internal nintendont version to v3 because of all the recent changesVersion 2.303-updated the nintendont kernel to support all the characters in the filenames that the loader supports, this way you cant get sudden error messages about nonexistant files anymoreVersion 2.302-fixed some drastic thread bugs in the kernel, this should fix various freezes and startup problems for alot of people-added code to disable WiiConnect24 before running a game, some games got interrupted by it and froze that way, now even with WiiConnect24 enabled the game should run fine-cleaned up and corrected various IOS module usages in the loader so now things should work properly again as they used to in 296 and older-added a small 10 seconds timeout for USB so even slow devices should now be picked up-fixed burned discs on old wiis werent working anymoreVersion 2.301-updated the pso patches to now work with all pso1&2 and pso3 pal and ntsc versions even when compressedVersion 2.300-heavy cleanup in the usb code, its now really small compared to before but should still do the sameVersion 2.299-silly change in usbstorage.cVersion 2.298-added missing h files-modified HID code the same way USB was modified so it should work again-updated fatfs to the latest v0.11-made various usb sync changes to hopefully work more stableVersion 2.297-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit-set the usb refresh rate to 2 minutes and 30 seconds-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore-added sources for the custom libfat versionVersion 2.296-added some security checks for triforce CARD and settings writing-added missing code in ax CARD support which made it impossible for the game to read data if a settings file is in useVersion 2.295-somehow managed to write 2 different numbers for the exact same thing, whoopsVersion 2.294-wrote up hacks to allow exiting the test menu in the 4 triforce games -fixed a bug in SIInit which always lead to the test menu booting up twice because of a not cleaned up status-wrote up hacks for ax and vs4 which will allow the game settings you set in the test menu to actually be used ingame, it will even write a file so on the next boot it will remember these settings-set the random hdd read time to 4 minutes instead of 10 seconds, that should still be more than enough time to not spin down-moved the Mario Superstar Baseball arstartdma exceptionVersion 2.293-activated CARD support in f-zero ax, please note that on saving and loading the screen will be frozen until its finished but you can hear on the audio the game still runs-slighly slimmed down the triforce game data being constantly sent to nintendont to make it more smooth-added a "Free Play" patch to SegaBoot so started triforce games will now use thatVersion 2.292-removed the timer patch for virtua striker 4 again cause it seems to produce crashes and instead set the menu timer to about 51 days which seems to work fine and should get rid of crashingVersion 2.291-removed some menu timers in virtua striker 4-added a proper widescreen patch to virtua striker 4-reworked the controls code for the 4 triforce games, now the controls are going properly through the devices they should go through which should overall run really well now-slightly modified the anti-crash code for gp1 and gp2, now its possible to enter the test menu of them, please note they both have the same problem as vs4 and ax which makes it impossible to exit the test menu for unknown reasonsVersion 2.290-removed menu timers from f-zero ax, thanks dj_skual-removed the rest of the menu timers in gp2 and made them invisible-changed the item and cancel button reading to a non-hacked version in both gp1 and gp2 so button presses wont happen multiple times in a row anymoreVersion 2.289-added proper widescreen patches to mario kart gp1 as well as gp2-removed a few menu timers in mario kart gp1-fixed the killer7 pal version running too fastVersion 2.288-added widescreen patches to 1080, pikmin and pikmin 2-patched a few more menu timers in gp2 and also made a few invisibleVersion 2.287-added unlimited card uses patch to gp2Version 2.286-fixed a drastic bug in triforce code which randomly broke all sorts of commands, this should help out various problems such as JVSIO errors and not working controls-enabled CARD support in both GP1 and GP2 because they now seem to work on a usable level, to save into them you just need to say "no" on continue after racing, just wait a few seconds after that until you exit nintendontVersion 2.285-if memcard emu is disabled skip the gc bios for now because it doesnt work -added a missing EXI call, fixes f-zero ax starting via segaboot if OSReport is disabled-made it possible to press service and test button in triforce games, the test button is Z and the service button is X, please note that as of now there is no way to exit the test menuVersion 2.284-added basic support for the triforce bios obtainable from virtua striker 4 (segaboot.img1), simply place it into your device root and rename it to segaboot.bin, triforce games now should start using it, if you want to enter its test menu press start while the media board init message is on screenVersion 2.283-made __GXSetVAT patch a bit more dynamic and added smugglers run into its list, should fix the freezes it hadVersion 2.282-removed sonic adventure dx again from the pad exception list, that game must've been fixed with some previous change-added a proper f-zero ax widescreen patch, thanks CosmoCortney-removed a few mario kart gp2 menu timers, thanks conanacVersion 2.281-added PADControlMotor security check to prevent the patch from applying to a wrong place, fixes Resident Evil 0 and NFL Street 2-added pad state switching exception list for Call of Duty, Tiger Woods PGA Tour 2003, Tiger Woods PGA Tour 2004 and Sonic Adventure DX to try to fix their control problemsVersion 2.280-added Piglet's Big Game to the ARStartDMA exception list to fix sound issues ingame-added an additional DOL file security check before patching, fixes WrestleMania X8Version 2.279-added missing file which makes it impossible to compile-corrected triforce virtua striker offset checkVersion 2.278-slightly updated ARStartDMA code, fixed a small mistake in it and made it easier to debug-fixed up progressive video mode flag and added a exception to skip it on BMX XXX so the game doesnt freeze when using a component/hdmi cable-added a new img patching method which gets NBA 2k2, NBA 2k3, NCAA College Football 2K3 as well as NCAA College Basketball 2K3 fully working-added ARStartDMA exceptions for NBA 2k2, Army Men Sarges War, ESPN MLS Extra Time 2002, Monster 4x4: Masters Of Metal and SD Gundam Gashapon Wars to fix various issues with these games-skipping the GC BIOS if one of the 4 working triforce games gets detected-slightly increased our kernel memoryVersion 2.277-wrote up a small pal gc ipl patch to try prevent its startup crashing-make sure that the timer memory info is always set to the correct valuesVersion 2.276-added gamecube bios support, please note that this is still very early in testing so it might not fully work, to let a game start using the original gamecube bios place iplusa.bin, ipljap.bin and/or iplpal.bin onto your device root, if nintendont finds the bios fitting to the game region it tries to start it, as of right now this feature has no use whatsoever and only exists for pure demonstration purposesVersion 2.275-hopefully improved the audio streaming code to not crash certain games on the end of the audio file-added triforce video mode patches so all 4 triforce games can be patched to run with force progressiveVersion 2.274-added a proper audio streaming resample check so games with too fast audio should now sound correct-moved the Street Racing Syndicate exception to hopefully fix the gameVersion 2.273-Added new boot status message "Cheat path is empty" when cheats are on and cheat path is on and the cheat path isn't set-Changed boot status messages "Initing devices..." to "Initing storage devices..."-improved gamecube adapter for wii u bongo supportVersion 2.272-commented out some debug patches for ax which should let it start if OSReportis not enabled-forgot to actually use a updated function, made sure its used nowVersion 2.271-changed out some buffers in jvsio and changed some flushing code in order to help out triforce random crashes, missing controls and problems-changed the default triforce ingame coin count to 9 so just in case it doesnt automatically refresh the coins you dont run out directly and may get lucky on the next coin update to get new coins-commented out some possibly problematic debug code which might crash games on bootup-added ARStartDMA exceptions for both Multi-Game Demo Disc 18 and Street Racing SyndicateVersion 2.270-added proper memory flush security as well as proper ARStartDMA data copying if the data to be copied is not properly aligned already, fixes various games such as happy feet, legends of wrestling and gunVersion 2.269-fixed up gc disc reading of multi-iso discs created with very old tools-more security updates to try to fix return to loader freezingVersion 2.268-cleaned up some patching, triforce games now have a bit less patching in order to run-added a bit of security when reading dataVersion 2.267-Added Trio Linker Plus II controller.ini (Thanks gillhaj02)Version 2.266-fixed up the triforce game virtua striker 4 so it should boot and also added basic controls code for it-small changes and bugfixesVersion 2.265-Added Support for some generic Classic controllers (Thanks Abz)Version 2.264-if nintendont gets loaded with the wrong IOS it will try to load IOS58 by itself-added code which makes sure we have permission to use the disc drive-added a missing redraw when you change settingsVersion 2.263-added multi-iso disc support, it has been verified to work from burned discs, wode and as direct iso on sd/usb-slightly adjusted the loader game selection, the controls should be a bit better nowVersion 2.262-Added Nunchuck supportVersion 2.261-fixed a little bug in disc reading which now fixes reading burned gc discs on old wiisVersion 2.260-cleaned up disc support for original wiis, for developers: to tell nintendont to load a disc just set the game path to "di"-fixed a small mistake in PatchFuncInterface, that will fix various bugs such as games not booting or enemies are not killable in prince of persia warrior withinVersion 2.259-resetting wiiu widescreen setting after the game finished to make sure we are on the right one-added some basic disc reading on wii which supports the most basic features, its the very first "game" for wii users and supports pretty much everything which is supported from normal sd and usb reading, its not quite finished yet-updated all registers needed to not use the original disc drive registers anymoreVersion 2.258-added option for wiiu widescreen, if its off your wiiu will resize the picture to be 4:3 and if its on it'll stretch the picture to fullscreenVersion 2.257-made the constantly refreshed HID messages part of the nintendont kernel memory instead of always newly allocating it to try help out stabilityVersion 2.256-allow the DSP patch to get applied multiple times for games which have multiple DSP ROMs, this should fix broken audio in the remaining games with audio problemsVersion 2.255-missed .h fileVersion 2.254-added some code which will create pre-formatted memory cards for the memcard emu on file creation, that means you dont need to format it manually ingame anymoreVersion 2.253-added proper memory syncing in the jvsio code which might lower the chances of triforce games not having any coins or having other issuesVersion 2.252-added a patch for f-zero ax which replaces the motor init screen directly with the controller setup in order to greatly reduce the initial loading time-made triforce game patching a bit more dynamic-removed unused triforce codeVersion 2.251-Do not recenter axes when using Bongos with the WiiU Gamecube Adapter.-Make Datel timer patching use a pattern instead of hard-coded offsets.Version 2.250-Fix Datel AGP to use the simpler DVD patching in r249.Version 2.249-removed most DVD patches except __DVDInterruptHandler and GCAMSendCommand and replaced it with a full register search, this update might break games, it needs quite some testing to be sureVersion 2.248-further refined DVD function check in order to properly patch games, should fix things like disc switching againVersion 2.247-Added Donkey Kong Bongo support to the gamecube adapter for wii uVersion 2.246-Hack for 007 Nightfire for cache invalidation. Needs further investigation.Version 2.245-added security check to PatchFunc, should fix frogger ancient shadowVersion 2.244-Skip Datel patches for non-Datel games.Version 2.243-added security checks for DVD patches and added DVDLowSeek patch instead of using DVDSeekAbsAsyncPrio patchVersion 2.242-Remove second PSO memcard emu hack. This was also made unnecessary by r227.-Add support for Datel AGP disc. This disc does not use the Nintendo SDK, so many functions are done in different ways are have different patterns. Currently only supports Native SI and MemcardEmu off. The actual hardware reading is not yet functional.Version 2.241-cleaned up and optimized audio streaming code, that made it possible to remove the AIInitDMA patch completely-removed DVDInquiryAsync patch and replaced it with a proper low level one, this lets mario kart gp2 boot-optimized triforce EXI interrupt code, helps mario kart gp2 to get a bit more stable, please note that it still freezes pretty often on the camera screenVersion 2.240-reworked audio stream base to go through the actual disc interface code instead of a hacked one, that way starfox adventures should have enough time to properly enable its subtitles-use the same fatfs settings as we did in the past-minor cache sync correctionsVersion 2.239-Reworked part of how the update system works-HID files are now saved to the drive with games, not the drive that Nintendont was launched from.-You are now given a choice to redownload the latest version in case someone forgets to update NintendontVersion.h-Changed the update menu to be scrollable.-Menus use an actual arrow now instead of a greater/lesser than symbol.-Got rid of the loader.h/loader.c files since they haven't been necessary for I don't know how long-A little minor cleanup.Version 2.238-added a libfat version to the nintendont loader which supports ustealth and updated the kernel fatfs version to the latest 0.10cVersion 2.237-added proper luigis mansion widescreen patch for all regions to solve random crashes with the default oneVersion 2.236-changed up HID reading to not rely on a timer anymore, this way it should run more preciseVersion 2.235-Fixed lack of responsiveness on HID controllers. This fixes the problem several of you were having trying to dash dance with the gamecube adapter for wii uVersion 2.234-some general cleanup, changed the kernel build mode which makes it run a bit smoother overallVersion 2.233-merged SD and USB kernel into a single one-fixed a very small bug in both DI and SD code, probably a very few people will have a benefit from that-removed loader.elf and boot.dol since everything only takes the loader.dol anyways, lets not waste any space-general code cleanupVersion 2.232-corrected iso reading and cache syncing to properly work with games which read alot of data with one call like luigis mansionVersion 2.231-added timeouts to both USB and HID detection, this way init errors should be greatly reducedVersion 2.230-reworked HID and USB drivers to fully use IOS58, thanks to all the original writers of usb.c and usbstorage.c, this version might completely changed compatibility and loading times and allow HID controllers to be used in the front ports on the wiiu-made the HID readings use the main thread to gain stability-added more delays between reads so the new HID and USB drivers have enough time to complete their jobs, this might lead to some audio clicks on some occasionsVersion 2.229-Fixed gamecube adapter for wii u wavebird support with gray cable unplugged-Disabled rumble on gamecube adapter for wii u wavebird when the gray cable is unplugged-Fixed boot status error message display-Increased boot status error message display time before reboot-Added boot status error "Gamecube adapter for Wii u init error"-Added boot status message "Init HID devices... Using ONLY NATIVE Gamecube Ports"Version 2.228- added init code and rumble support for the wiiu gc adapter, thank you ToadKing for providing the magic numbers and GreyRogue for testing everything outVersion 2.227- Fix Entry load cache invalidation. This was causing PSO 1&2P/III EXIImm issue, so removed the patch for that.- Commented out 31A0 patch until we know of a case where it's needed.Version 2.226-optimized ISO reading and caching code, might be a bit faster in certain situations-removed cache.txt support because in most cases its slower anyways -added super smash bros melee widescreen patchVersion 2.225-Added support for Nintendo Wii U GameCube Controller Adapter (Thanks Adeka, Khar00f, Sakitoshi, joefz2) You currently need to enable the adapter in a game that supports it. Exit that game. Then start Nintendont without powering off for it to work.-Added MultiIn=3 for multiple controllers from the same adapter all using the same message. When MultiIn=3 MultiInValue= needs to be set to how many bytes are for each controller.-Added error message for missing kenobiwii.bin when it is required-When cheats and cheat path are on. Booth are now turned off when you change games. (cheats were being applied to the wrong games)-Added error message for missing file specified in cheat path when cheat path is used.-Added error message for file specified in cheat path being to big when cheat path is used.Version 2.224- made nintendont compilable with the latest devkitARM r43Version 2.223- made it more simple to modify the memcard emu timings, added timing exceptions for starfox assault and luigis mansion in a simple way- when you selected a device to load your games from nintendont will display a small loading message to confirm that it is loading the game list, this should hopefully help to avoid confusion if nintendont actually regonized the button pressVersion 2.222- further worked on the per-game widescreen patches, now also animal crossing and all mario party games have proper patches- added code to hopefully help recent blackscreens with memcard emu enabledVersion 2.221- Fixed previous status messages disappearing if there is an error- Fixed the menu info appearing one frame after the games/options- 251 blocks is now listed as recommended in the "Memcard Blocks" option- Set the groundwork for a timeout if the drive doesn't respond. This doesn't work yet, and I can't finish it until I receive a drive that doesn't work (it's coming)- Moved the options up 13 pixels for people who had the bottom cut off- A few minor cleanups.Version 2.220- did some more work on the game specific widescreen hacks, making at least 7 different games (mkdd, super mario sunshine, crash bandicoot, nfs hp2, wind waker, twilight princess, paper mario) in all their regions get widescreen patched properlyVersion 2.219- make sure that for extremly slow hdds the bluetooth controller stays updated when reading a random sector every 10 seconds- changed up the widescreen patches C_MTXPerspective and C_MTXLightPerspective, should fix weird patch bugs in games like pokemon xd and colosseum- added a few selected game specific widescreen patches, credits for those go to Ralf from gc-forever for making the original ocarina codesVersion 2.218- Fixed update menu and "Return to Loader" not always showing.Version 2.217- Reapplied the new UI with a truetype font- Increased the number of games shown on one screen- Increased the number of characters shown per-title- Slowed down scrolling up/down and sped up left/right- Fixed Nintendont not running without an SD card inserted- Fixed a warning in Patch.c if DEBUG_PATCH was disabledNOTE: Don't bother asking for a full GUI, coverflow, or anything else graphics related. This is as good as it's going to get. Use another loader if you want something nicer. The purpose was to make the text easier to read on small screens, and to add flexibility for the devs by making font size customizable.Version 2.216- make sure that SetInterruptMask from the debug sdk cant write to EXI Channel 2 when memcard emu is disabled (fixes batman vengeance from real memory card)Version 2.215- cut memcard emu access time in half since after testing it doesnt seem to cause any problems- when playing from usb, let the drive read a random sector every 10 seconds to stay aliveVersion 2.214- Fixed Logitech RumblePad 2 and Rumble Gamepad F510 controller.ini Triggers- Fixed Auto video mode for region I & removed region G (Thanks Cyan)Version 2.213- Fix game region detection when video mode set to Auto or None.Version 2.212- Great, now PAL games don't work. I'm reverting the UI until I can order a PAL game and test it out.Version 2.211- Gave Nintendont a nice polished interface. It now has a background and a truetype font (no more jaggies)- You can now see more of the game title.- Fixed a warning if DEBUG_PATCH is disabled.Thanks to ccfman2004, VinsCool, and Shiranui-san for the valuable input they've provided on this release.Version 2.210- (binary please)Version 2.209- added __CARDUnlock patch to fix original nintendo memory card support, thanks tueidj for pointing at it- only set a progressive video mode on game boot if force progressive is enabled, should fix some PAL games to start normally on wiiu- removed old include which doesnt exist anymore to fix compiling errorsVersion 2.208- Fixed loaders inability to set video modes introduced in 2.204 The first time you start this version If you are starting it from the homebrew channel set the video mode. This should fix black screens people were seeing in 2.204 - 2.207 that didn't occur in 2.03Version 2.207- controllers.zip can now be downloaded and extracted in-appVersion 2.206- Changed up game loading in order to make the loader dol size much more expandableVersion 2.205- Added Nvidia Shield controller.ini (Thanks bobmcjr)Version 2.204- correct force video mode setting in the loader menu, it should now navigate properly- added a security patch reset when the game is about to reset itself, fixes sonic cd exit- added a better GXInit search, should fix virtua striker 3- added disney hide and sneak ARStartDMA exceptionVersion 2.203- heavly optimized patching system, depending on the game the bootup time can be more than twice as fast nowVersion 2.202- Fixed the update system (still don't know why it wasn't working for some people)- Updated controllers.zipVersion 2.201Two PSO MemCardEmu hacks. Both of these work, but need more investigation:- If Emulating MemCards, one of the calls to EXIImm is not working correctly. The hack copies the patch for EXIImm to the 0x80001800 patch scratch area and calls it from there. This should be identical behavior to skipping this hack, but it only works from the scratch area. This needs further investigation.- Immediately before the PSO fake entry patch, a function call that looks like its doing Initialization stuff (DSP, SI, etc.) is called. For emulated MemCards, this causes a hang-up. Further investigation is needed rather than just skipping the whole thing like this hack does.Version 2.200- added an option to enable/disable video deflicker when using force video mode, basically disabling deflickering will make a sharper image but might not work properly on your tv and enabling deflickering will be a bit more blurry but should be smooth on all tvsVersion 2.199- Added CronusMax Xbox360 Adapter controller.ini (Thanks Khar00f)- Added Microsoft Sidewinder Precision 2 Joystick controller.iniVersion 2.198- added a different approach to fix ARStartDMA issues for certain games, check the Patch.c diff to see which games are affectedVersion 2.197- Most of the update system has been rewritten. On the surface, the only change is that you can now download titles.txt in-appVersion 2.196- Add hack for PacMan World 2 to force the SiInit true.Version 2.195- Made PSO hacks more generic (work for PSO III).- Added new PatchBuffer code for PSO III.Version 2.194- Fixes for PSO 1&2 Plus- Move access from 0x80001800 to 0x931C0000- Apply dol entry mod after switch.prs extraction to dol- Don't mod psov3.dol entry point. Used after DVD load. Patch entry hack.Version 2.193- Added Trust Predator Gamepad controller.ini(Thanks L0r3n20)Version 2.192- The controller files now use the VID and PID.Sorry, you need to redownload controllers.zipVersion 2.191- Your controller will now be detected and the appropriate .ini file will be selected. Extract the contents of controllers.zip to a folder named controllers in the root of your FAT device (so you'll have FAT:\controllers\0001.ini).- Added exceptions for Virtua Striker v4 2006 (GVSJ9P, GVS46J, GVS46E) in the title database. This doesn't include ISO's that, for some weird reason, have had the title ID modified to match the 2002 version.- Removed "Sonic Adventure DX: Director's Cut (Preview) Prototype" entry because it was useless and conflicting with some custom titles.Note: The old controller.ini method still works, so if you only use one controller you don't have to change anything.Version 2.190- Fix Native Control/PATCHSI backwards logic.Version 2.189- Make PATCHSI a menu selectable option (Native Control On means PATCHSI is disabled).Version 2.188-Added support for special (Triforce) games in database, which were previously identified incorrectly-Removed some duplicates from titles.txt (you don't need to update your local copy)-Updated the meta.xml file just so the online version has correct creditsNote: Thanks to Xenith and sonictopfan for testingVersion 2.187-only apply Patch31A0 if the entry point is below that, fixes 007 from russia with love-if PADInit cant be found use SIInit instead to start reading pad inputs, fixes alien hominid controlsVersion 2.186-Woops, forgot to remove a sleep commandVersion 2.185-Added database support for those unsightly game names. Copy the included titles.txt to your Nintendont directory-The loader now updates the meta.xml file prior to checking for AHB access, so you don't have to fix the meta.xml file manually.Note: To save space, the database doesn't care about region.Version 2.184-searching much more detailed for PADInit so we dont miss it-reworked Patch31A0 to work with negative offsets too, fixes for example namco museum and midway arcade treasures 2Version 2.183-heavly changed the way games will get patched, this file will dynamically replace the game entry point to a custom loader instead of patching the game while reading it, this way games like the 007 series will no longer crash because of changing file locations-wait for PADInit to be called before reporting data in PADRead, fixes games like ghost reconVersion 2.182-making sure to clear the current stream position after the audio stream ends, fixes xg3 stream loopingVersion 2.181-added 8 new patch patterns for the debug sdk-dynamically calulating the location of SIInterruptHandler instead of using patch patterns using SIInit, this should reduce false positive detections-added a way for the FIFO patch to apply to the debug sdk functions and also fixed a bug in it-added a hack for batman vengeance to skip old debugger code, this should fix itVersion 2.180-Nintenont updater now shows what revision is being downloaded, and makes sure you don't already have the latest version-Additional minor changes to the updaterVersion 2.179-added safety check for GCAMIdentify patch, fixes mario kart gp1-other tiny optimizationsVersion 2.178-fixed tiny mistake in f-zero ax pad read function, messed up the dpad, also slighly reduced its pad updating to save some timeVersion 2.177-added a small patch security check to make sure we actually patch a game loader and not some random data, should fix games like resident evil-added a few more hacks from quadforce for f-zero ax to make it bootable (thanks crediar)-added pad read function patches for f-zero ax to make it controllableVersion 2.176-moved resident evil 4 and sonic gems collection into the paper mario arstartdma exception list to fix their sound issues-added yet another timer check, this time for the cpu speed, might help out more gamesVersion 2.175-added a very general game timer patcher which should cover up most games which run too fastVersion 2.174-Added in-app updater, accessible through Settings menuVersion 2.173-added micro machines to the ARStartDMA exception list to help it stabilize-assume on ELF loading that the header is already loaded in the buffer, fixes sonic cdVersion 2.172-made the FIFO patching much more dynamic by actually using the pointer set by the game to find usage instead of hardcoded patterns-general patching cleanup, especially the debug messages are easier to look through now-split the triforce patches from the regular game patches since they will never be found in normal games anywaysVersion 2.171-did some more patchwork, now most of our required patches get applied dynamically, this should fix up some problems with games using the debug version of the sdk-commented out the multidol loader code for now, with this update all those game should work properly on their own with the corrected patchesVersion 2.170-added a security check for the EXIDMA callback value, this fixes billy hatcher memcard emulation waiting forever because of a wrong value-did some small memcard emu patch cleanup-added memcard patch for the japanese version of pokemon colosseumVersion 2.169-added hardcoded patches for pokemon colosseum pal and ntsc which will report the memory card is always inserted with memcard emu enabled, this way you can actually save and loadVersion 2.168-added a bit of code to actually allow usage of a real memory card on wii when memory card emulation is turned off-added a small compiler option in global.h, PATCHSI, if you comment out this option and recompile nintendont it will use the original gamecube pad portsinstead of emulating them, allowing accessories like gba and bongos but will remove things like hid, bluetooth and return to loaderVersion 2.167-added new PI_FIFO_WP patch pattern for pokemon xd and changed up ARStartDMA reading, this makes xd fully work for the first time-moved atv quad power racing 2 and pn03 into the paper mario ARStartDMA exception list to get them stableVersion 2.166-added a new ARStartDMA patch which hooks itself into the original nintendo code instead of completely replacing it, this patch will be used by burnout 2, viewtiful joe, animal crossing and megaman x command missionVersion 2.165-greatly increased controller read updates for interrupt read based games, this should help people with slow controls-changed up patching system a bit, made the debug prints more unified and added a safety check for EXIUnlock to make sure we write to the right function, this fixes music in both collectors edition menu and twilight princess-added a small debugging option which makes it possible to compile nintendont with a very small amount of patches, note that this will only help developers to understand certain problems betterVersion 2.164-moved most audio streaming and interrupt relevant info into unused hardware registers-skipping SIGetType patch for sonic adventure dx to fix its double presses-started adding more patterns and patches for games using the debug sdk, none of them work yet though, alot needs to be done stillVersion 2.163-Fixed HID controller analog triggers being broken since v2.158Version 2.162-sending interrupt messages through unused EXI device 2 hardware registersinstead of main memory, saves some time and space-added starfox assault ntsc save exception and commented out baten kaitos savehack-made all gc relevant patches static, this might fix a bunch of gamesVersion 2.161-Fixed Bluetooth TR remotes requiring an expansion controller needing to bedisconnected and then reconnected to sync.-updated Thrustmaster Dual Analog 4 controller.ini to support ZL button (Thanksnastysdsi)Version 2.160-added libwupc, now you can use the wiiu pro controller in the loader and notjust ingameVersion 2.159-Fixed wii classic controller analog triggers getting stuck slightly in whenconnecting using bluetoothVersion 2.158-Added new controller.ini button LZ it adds the same functionality the bluetooth controllers have when DigitalLR=1for half pressed AnalogR and AnalogR triggers when L or R are pressed at thesame time as the LZ button.-Changed game selection menu Dpad Left and Right buttons to advance a screen ata time-Updated Logitech Thrustmaster Firestorm Dual Analog 2 controller.ini to supportthe LZ buttonVersion 2.157-calibrating the bluetooth controller analog sticks now when you sync thecontroller, the first value it reads will be taken as the analog stick middle,to recalibrate just reconnect the controller-if you press "-" on your wiimote it will enable/disable rumble-if you press "-" on your classic controller/wiiu pro controller, it will changethe control scheme to be rotated a quarter clockwise or to the original controlscheme-if you hold "L" on your classic controller/wiiu pro controller, your inputs onZL/ZR will be used as half pressed L and R buttons ingameVersion 2.156-Enhanced Internal game menu to default to the most recently selected game-Increased internal game menus ability to handle up to 500 games-Added new boot status messages for what controllers are enabled-Enhanced to allow gamecube and hid controllers to be turned off at the sametime-Fixed Multiplayer using MultiIn=2 again. (bluetooth changes keep breaking it)Version 2.155-changed up interrupt message reading a bit, fixes startup of luigis mansion-changed SI error message when no controller is connected, fixes burnout 2 andpandora tomorrow-added army men and cel damage to the multidol exception list, cel damage stilldoesnt work though, state of that game is unknown-increased rumble of the wiiu pro controller-improved the calculation accuracy of the wiiu pro controller analog sticksVersion 2.154-Added shutdown combination (B,Z,R,PAD_BUTTON_DOWN) to bluetooth controllers-Fixed Multi controller adapters using MultiIn=2 working in conjunction withblutooth controllers-Added Hori Real Arcade Pro 3 SA controller.ini (Thanks galneon)Version 2.153-added bluetooth support, so far you can use the wiiu pro controller, classiccontroller and classic controller pro, the controllers need to be synced withthe system menu to work just like it is with other homebrew applications,credits to the original author of lwBT, the people behind the libogc port, thecreators of the wiimote wiki entry on wiibrew.org and to TeHaxor69 for the wiiupro controller documentation-added raw rumble data support to controller.ini files, so farcontroller_ps2.ini and controller_Genreic_USB_Gamepad_PID=0079_VID=0006.ini haverumble supportIMPORTANT: The bluetooth code is very long so it is highly possible that theyare new bugs coming with this version, dont be surprised when you encounter newproblemsVersion 2.152-Fixed auto boot from some loaders when maxpads is set to 0-Fixed PS4 controller.ini digital triggers-Fixed JPN and non JPN saves trying to use the same multi save file. If you weresaving JPN saves in a multi save file you need to rename ninmem.raw toninmemj.raw when upgrading to this version.Version 2.151-Added Multi player support for the following usb adapters (Thanks Coreyw) Mayflash CCPro USB Adapter - PC045 MayFlash Wii CC USB Adapter - PC052 Mayflash WiiU Pro Controller Adapter - W009To enable it in the controller.ini change MultiIn=1 to MultiIn=2It wont work for anything that doesn't use the MultiIn command.Special notes when using it on a wii It is incompatible with a wavebird being plugged in. If you have gamecube controllers plugged in once you have an empty gamecubeconnector the next port must also be empty for the cc and cc pro adapters. thewiiu pro adapter can not have any gamecube ports used after the first empty one. some users reported setting maxpads to the number of actual gamecubecontrollers plugged in gave better results-Added Support for Microsoft Sidewinder Force Feedback 2 Joystick=Fixed joystick sensitivity in the controller.ini for Mayflash CCPro USB Adapter- PC045Version 2.150-fixed a small problem with audio streaming, this should remove most clicks andpops in the decoded audio-small asm and multidol loader changes, nothing really worth pointing out-added a patch for PADControlAllMotors, this should get rumble working for mostgames which didnt have rumble yet-changed up the patching system to have critical patches always loaded up at thesame place, this should fix bootup of the 007 games-heavly modified the video patching system to now work without complete videomodes, this should allow games to be patched which were not changeable before-added a new FIFO and a new __CARDStat patch, didnt have any effect though onpokemon xd, the problem of this game is still unknown-added a timer fix for the japanese majoras mask versionVersion 2.149-Added support for Mayflash Classic controller Pro USB Adapter - PC045 Thisrequires updating nintendont and the controller.ini (THANKS CoreyW)-Fixed Dpad=1 not allowing the dpad and some other control to be used at thesame time (Thanks CoreyW)-Fixed MayFlash Wii CC USB Adapter - PC052 controller.ini triggersVersion 2.148-if language is set to auto, actually set the language according to the system config (fixes games like batman begins)Version 2.147-Fixed ps3 controller in Super Mario Sunshine, Luigi's Mansion and any other games that use a combination of analog triggers and digital trigger buttons. (REQUIRES booth boot.dol and controller.ini be upgraded)-Added a new controller.ini setting to DigitalLRDigitalLR=2 for controllers that have analog triggers with no button to indicate when they are fully pressed. Set L=, R=,Whare is the location of the analog trigger is set so that when the value pointed at by are >= the digital trigger button is considered pressedVersion 2.146-slightly optimized the asm behind audio streaming, also added updater for the current offset, games like crazy taxi will always play the same song otherwise-added audio streaming support for FST games-crash bandicoot timer fixVersion 2.145-added audio streaming, works well in most games, updated nintendonts major version to v2-fixed xg3 running too fast-general patcher optimizationsVersion 1.144-Fixed when reading a version 2 nincfg.bin the version number is updated as well otherwise any changes to the config result in an unusable file on subsequent bootsVersion 1.143-Added Support for Thrustmaster Dual Analog 4 (Thanks nastysdsi)-Fixed reading old version 2 of nincfg.bin so loaders that havent been upgraded will still work.Version 1.142-added new patches to emulate the wii reset button by pressing the buttons R+Z+Start on your controllerVersion 1.141-rewrote the mechanics of the multidol loader, now it can load everything from zelda collectors edition including the nes games and the movies-slighly changed the code behind the patching system, shouldnt make any difference-returning ORed bitmap of pads which can rumble as the official nintendo function does, this might fix games having no rumbleVersion 1.140-added hardcoded timer patch for majoras mask pal and ntscuVersion 1.139-removed disc read limit-pre-reading data when no cache is specified and the game wants to load something with the same data size, this highly reduces the time of animal crossing bootup for example-added a proper patch for RADTimerRead, with the help of this patch games using Bink Video will play back videos properly (for example megaman collection and scaler)-removed some unneeded code for the SI interrupt-using a general ISO reading function which makes sure we dont seek unneeded, this increases general reading for slow HDDs-slightly increased the sectors you can read from the HDD at once, this helps further to increase reading speed from HDDVersion 1.138Undo unnecessary complicated memorycard memory processing and just avoid overwriting kernel memory.Version 1.137Move the DI_Buffer back to 0x11200000.-Seems to cause crashes if not located here.-This is in the middle of Memcard memory. This makes memory card processing much more complicated.Version 1.135Add support for multiple saves in a single memory card file.Add support for selecting memcard size.Prevent disc reads beyond the end of the buffer.Check for controller.ini.ini if can't find correct file.Version 1.133-32-bit aligning the addresses of ARStartDMA, this will fix the background music in megaman collection-added a hardcoded fix for the too fast videos in megaman collection-cleaned up FakeInterruptVersion 1.132-added 16 missing patches for billy hatcher, now it at least boots, you need to disable memory card emulation though for it to actually get into gameplay-added avatar and P.N.03 onto the ARStartDMA exception list-further optimized the emulated dk bongo values to be more preciseVersion 1.131-added a new function patch, "PADIsBarrel", this function is used to determine if bongos in donkey konga are connected-heavly modified the pad read function in order to try to emulate the bongos if they are connected, this is not accurate and only works if you start the game and then reconnect the bongos-slighly optimized some assembly functionsVersion 1.130Add SIInterruptHandler C. Thanks sabykos.-Fixes The Simpsons Road Rage and Peach's castle Tech demo.Version 1.129-made the ARStartDMA crash solution more complex for need for speed hot pursuit 2 to hopefully get it more stable-fixed a bug in ARStartDMA which used the wrong memory address base, that should fix some games like tony hawk pro skater-increased HID controller reading, it now reads about 60 times a second-added chronicles of narnia to the ARQPostRequest exception listVersion 1.128-added custom ARStartDMA crash solutions for paper mario, mario superstar baseball, need for speed hot pursuit 2, viewtiful joe, mega man x command mission and animal crossingVersion 1.127-heavly increased sd buffer from 2kb to 64kb which makes playing from slow sd cards actually enjoyable-fixed two possible small patch bugsVersion 1.126-set DI interrupts onto a timer just like the EXI, seems to be safer-added DIOS-MIOS patches to disable audio streaming just to have those games work at all-Nintendont loader will now also display size when loading games from sd, also the size is displayed more exact in general-added code for games like collectors edition to properly react when pressing the reset button, they should now properly return to the main menu-added all needed patterns for pokemon colosseum but they are still unpatched so saving will still not workVersion 1.125-added new SIInit patch pattern for games like animal crossing ntscu-added animal crossing ntscu to the list of ARQPostRequest exceptions to get it boot upVersion 1.124Minor Dsp fix.Version 1.123-corrected a mistake in the dsp patch, thanks sabykos for pointing it out-ignore the title case when sorting alphabetically to get correct results-display ID6 to the right of the title, that makes it easier to identify gamesVersion 1.122*Updated revisionVersion 1.121*Fixed a bug that non Triforce games were reading from Triforce hardware areas (Thanks to sabykos for finding the bug).This should fix any game broken by r72 (i.e. Mario Party 7 EUR, Mario Power Tennis EUR, Harry Potter POA EUR, ... )Version 1.120-loader game list is now sorted alphabetically-you can control the loader now by holding down the dpad/stick, you dont need to constantly press, if you press left/right you move even faster-the classic controller analog stick now works in the loader-the current position in the game list wont get reset anymore after entering the optionsVersion 1.119-completely removed the device ipl rom code, it will now be directly taken from the consoleVersion 1.118-the power button should now shutdown on wii and reset to menu on wiiu at all times instantlyVersion 1.117-further optimized and cleaned up the multidol tgc loader codeVersion 1.116Add Dspv14 Dspv15.Attempt to speed up Dsp searching code.Version 1.115Add exceptions to ARStartDMA-Mario Baseball-Viewtiful JoeCombine common shutdown code in PADReadGC.SAdd Dspv13.Version 1.114-check for valid tgc header before copying in our own apploader (fixes sonic gems collection)-added animal crossing to the arstartdma exception list, lets animal crossing pal boot without any modifications for the first time via the new tgc apploaderVersion 1.113*Added shut down via power buttonVersion 1.112-how about we upload the loader files as well svnVersion 1.111-added a very simple multi-dol loader for games like zelda collectors editionVersion 1.110Fix swapped widescreen/progressive options.Version 1.109More code cleanup.-Menu code-FuncPattern GroupsAdded another PI_FIFO_WP function.Added log to the config settings.Version 1.108-still use length 0 for most games in ARStartDMA-only use count skip in megaman command mission and paper mario for now (we need to add exceptions over time)-moved our kernel into the cache region and reduced the cache size so in the future we can easly set the kernel to every size now-fixed a potential bug with the stack overwriting data from various things-changed up the HID code a bit in the hopes to help PS3 controllers, untestedVersion 1.107Skip GC pad read on Wii U.Version 1.106Code cleanup-Combine GC and HID Pad functions-Use enum for 0xdead function patterns.-Minor ARStartDMA rearranging.Version 1.105In ARStartDMA, round down to zero for low value counts. Use the requested counts for larger values.-Currently cut-off is set to 0x400. This might need to be adjusted.-This might make the ARQPostRequest patch unnecessary.-Fixes Paper Mario battles.Added more PI_FIFO_WP functions.Version 1.104-explicitly saying gnu make that we are on windows when we use the Build.bat, otherwise it tries to execute the linux bin2h fileVersion 1.103-(hopefully) added all needed files and edited include paths to make nintendont compile properly on linux, just make sure you defined the variables DEVKITPRO, DEVKITPPC and DEVKITARMVersion 1.102-some kernel cleanup to reduce the overall sizeVersion 1.101-added the fatfs fastseek feature for ISO files which basically removes ingame loading timesVersion 1.100PI_FIFO_WP bit fix.-Fixes F-Zero GXMinor Zelda DSP clean up.Disable _fwrite D patch. Doesn't appear to be the right function to patch.Speed up hexdump.-Perform 1 file write per line of text with a buffer instead of 35 without.Version 1.99-sorry, the previous revision will always clear the config because I messed up a simple value, fixedVersion 1.98-nintendont now accepts args to autoboot games, other usb loader devs can look at wiiflow on howto implement it-added ios 58.25.32 onto the supported wii ios list as suggested by the gbatemp member realromhunterVersion 1.97-moved some more disc read code into the disc read thread, this should not change game behavior or compatibilityVersion 1.96-Fixed reference to old website (Thanks Naxil)Version 1.95Add Dsp v12 (Pikmin PAL).Cleaned up Zelda Dsp patching code.Version 1.94-Fixed HUGE omission in the meta file.It doesn't affect compatibility so no new dol.Version 1.93Corrected name for SIEnablePollingInterrupt (was SIReadHandler).Fixed SIEnablePollingInterrupt.-Mistakenly thought a patch was needed for an interrupt bit. It was actually the mask bit.-Fixes Pokemon Colosseum.Version 1.92-some minor changes, logs now get closed and devices get properly unmountedVersion 1.91-fixed the issue that after playing a japanese gc game with a console from a different region the other games get started as japanese games if you used the return to feature-fixed the issue that non-japanese games on japanese consoles always get started like japanese gamesVersion 1.90Add SIInit C patch for SSBM.Add new function patch.-Unsure of the name, but the function performs SIHandleRead for SSBM.Version 1.89Version 1.88Clear SI interrupt in SIInterruptHandler, not FakeInterrupt. Same for EXI.-Might require finding more versions of SIInterruptHandler.Send additional PPC interrupt if cleared without handling the requested SI or EXI interrupt.Clean up some interrupt code.Version 1.87Change method to protect interrupt variables by separating interfaces to different locations.Version 1.86Protect Fake Interrupt values.-Don't overwrite 0x80000014 if in useDI doesn't use Fake Interrupt. Remove reference.Turn off log in official build.-It can slow down games during launch which causes errors.Moved specific patches from Mario Strikers to generic method.-Probably need to find more variants. Found some for Luigi's MansionMinor SI tweaks.Version 1.85Clean up changes to SI.Version 1.84Improved SI interface.-It's still not quite right. We shouldn't need to false report errors and the polling bits are never enabled.Found a few more function patches for AI/SI.-lwzu and stwu (already did lwz and stw)Found a few functions related to SI in Mario Strikers that should be generalized. They currently aren't needed, but if we improve the SI interface further they will be. They're related to using memory instead of interrupts. We need to write 0s to clear memory, not 1s. For now only apply to Strikers.Version 1.83Fix ARStartDMA mem1 addressing.-Fixes Star Wars Rogue SquadronVersion 1.82Move patch_fwrite_GC to a .S file.Combine patch_fwrite_Log/B into one S file and clean up.Load config from memory in kernel if available.Only write nincfg.bin in loader if settings were displayed.-nincfg.bin is now optional.-Still need a command line parser to use with loadersFix heap scope issue with DI queue.Version 1.81Disable SI interrupts if disabled by game.-Fixes 007 games.Reset patch found variables when loading a new elf/dol.-Fixes 007 games.Use the log for patch_fwrite instead of UsbGecko.-Shows OSReport strings in ndebug.log-Should probably make this an option for one or the other, or always do both instead.Version 1.80-fixed a potential problem with ps3 controllers where the memory allocation for the rumble can interfere with the disc reading thread thanks the debug log provided by daxtsuVersion 1.79-corrected cache for triforce games, now gp1 should run crashlessVersion 1.78-always skip SITransfer if its a normal gc game-skip ARQPostRequest unless we are booting super mario sunshine-use length 0 for ARStartDMA unless we boot mega man x command missionVersion 1.77-skip SITransfer for mario strikers so it stays controllable-use ARStartDMA length 0 for melee and kirby air ride so it doesnt freezeVersion 1.76-some more tiny changes which should let metroid prime boot again, fix controls in gp1, maybe moreVersion 1.75Fix disc swapping.-Also clears cache when swapping discs.Use corrected ARStartDMA for all games for interrupt timing. (Original attempt missed an exchange for r6/r7).Version 1.74-changed up disc reading and other small stuffVersion 1.73-added more patch exceptions to fix Dragon Drive, Odama and True Crime New York-fixed wrong game save timestamp-mario kart gp1 works now-finished up the triforce controls code so it now returns to hbc and works with usb controllersVersion 1.72*Increase code size in linker script and updated related code*Added JVS-IO emulation*Added Baseboard emulation*Added DIMM board emulationVersion 1.71*Updated code to allow larger section sizesVersion 1.70-worked some more on the auto-cache, also fixed a little bug in it againVersion 1.69-use the original ARStartDMA code, only patch it for megaman x command mission, fixes metroid prime 1 and 2-fixed a small bug in the auto-cache-changed the disc read thread code a bitVersion 1.68-Added Generic USB Gamepad PID=0079 VID=0006 controller.ini This controller was sold under several brands and models.-Fixed "flickering" problem some users were having with Genreic_USB_Gamepad_PID=0079_VID=0006Version 1.67-added alot of exceptions to fix Killer7, Cubivore, Frogger's Adventures, Two Towers, Chibi-Robo, Resident Evil 4, Hudson Selection Vol 2 and Kururin Squash-if you dont give a cache.txt, nintendont will automatically cache files, thats not as efficient but should help improve loading times if you get to some area a second time for exampleVersion 1.66Only use non-zero DMA interrupt size for Megaman X Command Mission.Version 1.65Correct branch offsets in Patch31A0.-Fixes Pac-Man World 2.Version 1.64Dsp version does not control if ARQPostRequest is needed. Revert to lists.Version 1.63Use actual DMA length in ARStartDMA instead of 0 (assumes no actual data transfer occurs. Only affects timing.-Fixes Mega Man X Command Mission.Remove ARQPostRequest from all non-Zelda uCode games (Zelda=Dspv0,1,5,8,10,11).-Fixes Mega Man X Command Mission.Skip Dvd patching for all games (not just Harvest Moon MM) that load a dol or elf file after the first with no patchable segments.Version 1.62sorry for the wiiu crash in r61, recompiled...Version 1.61-leave in the ARQPostRequest patch, only skip it for games which really get problems otherwise-made a few loader changes to try to fix some crashes on game startupVersion 1.60Fix Harvest Moon Magical Melody.Version 1.59Remove ARQPostRequest patch for all games (Fixes Mario Golf). This might break things for some games.Version 1.58Remove ARQPostRequest patch from Metroid Prime 2.Version 1.57Don't patch ARQPostRequest for Metroid Prime.Version 1.56-Fixed reading and default values when their were "," in subsiquent commands in the controller.iniThe only controller in the svn this would affect controller_ps4.ini Version 1.55-you can now use gc and hid controller at the same time on a wii, if hid is enabled it will still check the gc ports if you are using a normal wiiVersion 1.54-Updated the Mayflash 3 in 1 Magic Joy Box controller.ini to work with v1.53-Updated the memory map that I forgot to include with v1.53Version 1.53Added new parameters in controller.iniStickX-,,StickY-,,CStickX-,,CStickY-,, is a value in hex if the controller is up to that far from center nintendont will still send that the stick is center to the game. It has a default value of 0 which is correct for most controllers.It sholud only need to be changed it the stick appears to be pulling in one direction. Prior versions had this hardcoded to 1A. is a percent applied to the value coming from the stick. Prior versions had this hardcoded to 100. It has a default value of 80 which is correct for most sticks. Most sticks produce values ranging from 00 to ff, the camecube controller only produces values of only about 80% of that. It only needs to be changed if your controller dosent produce values ranging from 00 to ff.Version 1.52-added some code to fix games like pal luigis mansion-added a new bin2h, this one should be compilable for linux etc as wellVersion 1.51Generate .h files from .S files.Generate .S files for DVDInquiryAsync and DVDSeekAbsAsyncPrio.Remove built files from repository.Simplify PadStub calling (use a global location for PadBuff).Version 1.50-changed up some things to hopefully help save crashesVersion 1.49-Fixed reading controller.ini when lines are separated by only a =Added Logitech Cordless Rumblepad 2 controller.ini (Thanks BravaCentauri)=Added PDP Afterglow AP.1 Controller for PS3 controller.ini (Thanks BravaCentauri)=Added Gioteck SC-1 controller.ini (Thanks Rockohoward)Version 1.48-more memory card emu tweaks, now nintendont will wait at least 3 seconds before it actually saves a file to your drive, that way it should not freeze because of too early storing, also optimized the save timing a bit to improve stabilityVersion 1.47-added missing parts for drive led to still workVersion 1.46-some more work on the pad read code, now for example final fantasy crystal chronicles works again-changed up some timings again to help making for example melee more stableVersion 1.45-Added disk read activity led support-Fixed dump that could occur when the last line on controller.ini didn't have a carriage return linefeed-Added testing of file system on SD: to match testing on usb:-Added message to loading patched kernel 8 indicating using gamecube portsVersion 1.44-changed up some thread prioritiesVersion 1.43-Fixed GC analog triggers on controllers 2, 3 and 4 controlling player 1Version 1.42-took out the disc read input check of r40 again, I dont know why it would break for some people but whatever...Version 1.41-Moved writing the version info into ndebug.log so it is always written firstVersion 1.40-read in fonts before staring the game (fixes a few games)-do not check for new disc read inputs if we are still reading a file (fixes a few games)Version 1.39Added configuration file for Thrustmaster T-Wireless(Thanks ALSINJAN)Fixed compile error on systems where caps make a differenceVersion 1.38-slightly increased wait delay again to help stabilize games like meleeVersion 1.37-Optimized for space so DEBUG can stay enabled with USB kernel-Nintendont version is now shown in log-Added a few missing carriage returnsVersion 1.36-creating cache before we enter the game now, this way too slow devices should not cause any error anymoreVersion 1.35-Set Patch.c dbgprintf code as a separate category so it can be disabled if necessaryVersion 1.34Only cache fonts section of ipl.bin. (Save 1.5MB)Version 1.33-further improved the disc read thread introduced with r31-improved usability of the return to feature, it should be more reliable now-caching the font file by default nowVersion 1.32Add support for japanese font.-Use either ipl.bin or font_sjis.binVersion 1.31-made the disc read threaded, that should greatly reduce the random beeps in games if you go from one screen to another and also should improve control reaction times-moved up most of the memory positions to make space for the cacheVersion 1.30-Made the cache code a little easier to read-Added note about not enabling DEBUG and DEBUG_DI at the same time (looking into it, problem is in Patch.c)Version 1.29-Fixed a few warnings-Can now be compiled with AUDIOSTREAM definedVersion 1.28-used wrong devkit for r27, sorryVersion 1.27-added a new controller patching method which seems to be required for some games to be controllable, its still not fully tested so I cant promise every game is controllable nowVersion 1.26Try to use font_ansi.bin if no ipl.bin file is found.Version 1.25*Added file caching*Updated EXIDMA and EXIImm to prevent register corruption*Updated DCInvalidateRange to handle smaller than 32 bytes reads (Triforce)*Removed __OSReadROM patch*Removed unused patches*Optimised some code*IPL reads are now done to MEM2 first and then copied to dst to prevent data corruptionNote: Certain games try to load the IPL font and crash or don't display any font at all when the sd:/ipl.bin or usb:/ipl.bin is missing!(i.e. FZero-GX)File caching:Put a file called cache.txt into the same dir as the game.iso and put any filenames you want to cache in there.There is currently a file limit of 220 entries.Version 1.24-Made some of the init code clearer-Fixed some typo's-Removed empty Debug folders.Version 1.23Actually implement the change meant for r22 (Fix UStealth).Version 1.22Fix UStealth. - Thanks airline38Version 1.21Fix zero length DMA behavior. Fixes Animal Crossing (others?).Version 1.20-Cleaned up all the #ifdef DEBUG in kernel and loader, as they are pointless-gprintf can be disabled like dbgprintf-Added carriage return \r to all log code so nl_debug.log and ndebug.log can be read properly with Windows NotepadVersion 1.19Added elf file for analyzing code dumps.Version 1.18Forgot the .dolVersion 1.17Fixed meta.xml not updating to the correct versionVersion 1.16Revert minor DSP change from r13.Version 1.15-attempted to fix crashes on autoboot, on return to homebrew channel and when using memory card emulationVersion 1.14Fix black screen when using interlace with component cable.Version 1.03Attempt to fix reset hangups.Speed up memory card writes.Version 1.02-added a small patch to fix up some japanese games on non-japanese consolesVersion 1.01Added DSP fixes for v2, v3, v4, v6, and v9 Version 1.00 If your loader provides a return stub, the reset combination will now use it, if no loader was used, you will return to the system menu Added Mayflash 3 in 1 Magic Joy Box support (Thanks Adeka & Fludit) Added Thrustmaster Firestorm Dual Analog 2 support Cleared message to plug in HID controller once it is plugged in Added error message for "PS3 controller init error" Added display of error codes for unknown HID init errors Removed DSP patches r64-The loader now updates the meta.xml file (thanks faku1810)r62-Added a MCE exception for Melee until the issue is solved-Moved another break that was for testing-Made the Title ID check a little clearer.r61-Hopefully improved MC emulation (thanks crediar)r60Fixed game with a '.' in their directory name not showing up in the loaders gamelist.r59Fix Tales of Symphonia always up when using GC Pad.r58- Press B at launch to prevent autobooting- Remove NYI text from settingsr57Added message during boot to plug in HID controller if needed.Added display of revision on the top of the screen.Added display of additional error information during bootr55-56The change to the ESPatch breaks the shutdown function. This will load theHollywood21 patch only for Wiis that are v21.Fix Shutdown for WiiU as well.r54Add Language selection to Loader Menu.Rev 50 à 53- Correction de l'erreur kernel=-1 sur les nouvelles Wiir49Le paramètre langue SRAM peut être contrôlé avec la configr48Nettoyage des erreurs affichées au démarrage et indication de pourquoi le contrôleur USB ne marche pas.Votre jeu doit être en iso à l'emplacement :sd:/games/(ce que vous voulez)/game.isoLes fichiers de configuration des manettes doivent être placés dans :sd:/controllers/XXXX_XXXX.iniInformation:-------------------------------------------------------------------------------------The usage of HID devices is controlled via the nintendont config but forced on Wii U.When using HID a sd:/controller.ini must be present, a few samples are supplied.Nintendont uses a config file which is stored at sd:/nincfg.bin see nincfg.h.Loaders can use the auto boot flag in the config to directly boot games.When using the PS3 controller you must press the PS button first.When using the GC controller you can use R+Z+B+DPad-Down to shut down the console,when using a HID controller you have to map the Power entry to use this feature.On the first boot it will create a new memory card which takes some time.Error codes:-------------------------------------------------------------------------------------When nintendont is loading a game you will see a running number unless itreaches 7 something went wrong:-1: Kernel failed to load 0: ES init failed 1: SD init failed 2: FAT init failed 3: CFG init failed 4: HID init failed 5: DI init failed 6: CARD init failed (It will wait here while creating a new memory card) If SD or FAT fail your SD card is probably not compatible.HID can fail if there are mistakes in the controller.ini or the controller isn'tsupported.DI fails if something is wrong with your game ISO.ES has a rare chance of crashing just reset your Wii/Wii U.Installation:-------------------------------------------------------------------------------------Either copy the Nintendont folder into your apps folder or directly loadthe .dol by any means.When loaded directly Nintendont looks for games at:sd:/games//game.isoHID Controller Config:-------------------------------------------------------------------------------------You need my tool called HIDTest to determinate the values.Most entries should be obvious.All values are in hex, do not use the 0x prefix.Polltype: Use 1 (so far only the PS3 controller needed 0)DPAD: Certain pads use bits for each DPad direction other use numbers going form 0 to 7 for each direction. An easy test for this is if one direction doesn't change any bits then use 1 and fill in all 8 values for the DPAD otherwise use 0 and just fill in the four values. (see examples)The rest uses [Button]=[offset],[mask] offset starts at 0. Site officiel : https://github.com/FIX94/Nintendont
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Snes9x GX v4.3.7 : Emulateur Super NES
Périphériques: Snes9X GX MOD par Zopenko est une version améliorée de l'émulateur Snes du même nom (sans le MOD), initialement créé par Tantric.Les améliorations les plus notables sont l'ajout du support du WiiUpro, et la possibilité d'effectuer des screenshots.Version 4.3.7Hide saving dialog that pops up briefly when returning from a gameVersion 4.3.6 mod* Added the delete save file (SRAM / Snapshot) option* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings* Updated emulator credits* Updated settings file name in order to have it's own settings file* Added an option to switch between screenshots, covers, or artworks images,with their respectively named folders inside /snes9xgx at the device's root.You can set which one to show, by going to Settings > Menu > Preview Image.The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)Version 4.3.5 mod* Added Fix94 wiiflow plugin mode (Askot)* Removed sound from GUI, for better perfomance/FPS on games like Yoshi's Island and Kirby's Dream Land 3 (Askot)* SuperFX overclock in Video Options, for a bit of speed in some games (Askot)* Show Framerate option in Video Settings for FPS info (Askot)* Remove Turbo Mode wii on right stick (Askot)Version 4.3.4 mod- Fixed screenshot image dimensions, now it can display screenshot and game cover within the background border.- Fixed screenshot function, it no longer creates a "dummy" file on folder.- Fixed performance issues, reverted to previous vsync method, thank to Burnt Lasagna for finding this error.- Removed automatic download of newer versions by Burnt Lasagna.- Compiled with devkitPPC r26, if source is compiled with devkitPPC r27 some games, like Final Fantasy III and Chrono Trigger would crash, thanks to Sindrik for finding this information.- Updated version within emu to 4.3.4Version 4.3.3 mod- Added Cebolleto's preview image support.- Added WiiUPro controller support.- Added a Scanline filter option (under the video options, video mode must be set to progressive, filter is kinda buggy)- Increase preview image size and reduce game list width.- Added a background to the preview image.- Added a Screenshot button (under the game settings options, the video scaling option must be set to default otherwise screenshot looks smaller and with black borders around it, also screenshot folder must already exist otherwise a folder error will popup).- Added a "WiiuPro" button on the button mapping menu, the options is just for completeness, since the controller mappings are shared between the wiiupro and the classic controller.- Fixed the inverted color button selection that was in some option windows in version 4.3.2.Version 4.3.2 MOD- Ajout d'une prévisualisation du jeu à la sélection (par Cebolleto).- Ajout du support du WiiUPro.- Ajout d'un filtrage de la Scanline. (sous les options vidéo, le mode vidéo doit être paramétré en "progressive")- La taille de l'image de prévisualisation est plus grande, la largeur de la liste est réduite.- Ajout d'un background aux images de prévisualisation.- Ajout d'un bouton screenshot. (laisser les options vidéo par défaut pour éviter d'avoir un screenshot de taille réduite, et pensez à créer un dossier pour les screenshots, sans quoi ça ne fonctionnera pas)- Ajout d'un bouton WiiUPro dans les options de configuration des touches. (mais le WiiUPro partage les mêmes options que le contrôleur classique)- Correction des couleurs inversées des boutons de sélection dans certaines options de la version 4.3.2. Site officiel : https://github.com/dborth/snes9xgx Code source : http://gbatemp.net/threads/snes9xgx-mod-preview-wiiupro-screenshot-button.389448
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WoxelCraft 0.0.3-alpha
WoxelCraft est un petit jeu de Voxels 3D, un peu comme Minecraft.Version 0.0.3-alpha Terrain Generator Nunchuk Support Site officiel : https://github.com/DaeFennek/wii-voxel-engine
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Emulateur NES: FCE Ultra GX 3.3.9
Périphériques : Voici un émulateur NES/Famicom par askot.altair, dsbomb, dborth et Tantric.Vous pouvez télécharger une archive contenant des codes pour beaucoup de jeux ici. Décompressez le dossier cheats dans le dossier fceugx de votre sd. Pour les utiliser, il faut copier le fichier correspondant à un jeu dans le dossier SD:/fceugx/cheats. Il faut renommer ce fichier avec exactement le même nom que le fichier de ROM du jeu !!Version 3.3.9 Hide saving dialog that pops up briefly when returning from a game don't ignore buttons when zapper is enabled. prevented "Gotcha! The Sport!" from working (thanks liuhb86!) Version 3.3.8 Removed some unused and redundant palettes (thanks to Burnt Lasagna), new naming convention is: + Accurate Colors = Unsaturated-V5 Palette By FirebrandX + Vivid Colors = YUV-V3 Palette By FirebrandX + Wii VC Colors = Wii's Virtual Console Palette By SuperrSonic + 3DS VC Colors = 3DS's Virtual Console Palette By SuperrSonic+ FCEUGX Colors = Real Palette by AspiringSquire Added a new "Delete" button in the Game Options, to erase Save States and SRAM files. NES Zapper support fixed (thanks to Burnt Lasagna) Version 3.3.7 Added both Firebrandx NES color palettes (thanks to SuperrSonic and Asho). Added Nestopia's RGB palette (thanks to SuperrSonic and ShadowOne333). Added a new window when selecting a color palette (in order to avoid cycling the color palettes one by one). Reverted FDS file in order to fix Disk System support (thanks to Burnt Lasagna) (Support was broken on ver 3.3.5 MOD). Added option to disable / enable the Virtual Memory messages on the settings menu. Removed the "Reset" and "Power On" messages when loading and reseting a game (Messages were added on ver 3.3.5 MOD). Version 3.3.6 Merged Emu_kidid's 3.3.5 mod version with Zopenko's 3.3.4 mod version. Added SuperrSonic's 3DS Virtual Console palette. Changed the savestate cursor box color (in order to match the emu's color design). Version 3.3.5 mod Merged in changes from FCEUX (up to r2951) Added tueidj's TLB VM (w/ ARAM storage) for ROM and other data storage Enabled menu audio Less out of memory crashes Free memory displayed on in game menu Version 3.3.4Updated core to latest FCEUX (r2818)Version 3.3.3Updated core to latest FCEUX (r2793)Version 3.3.2* Fixed lag with GameCube controllersVersion 3.3.1- Correction du support PAL.Version 3.3.0Support for newer Wiimotes Fixed screen flicker when going back to menu Improved controller behavior - allow two directions to be pressed simultaneously Updated core to latest FCEUX (r2522) Compiled with devkitPPC r26 and libogc 1.8.11 Version 3.2.9- Support du zapper.Version 3.2.8- Bug corrigé concernant le changement de côté d'un disque pour le FDS.Version 3.2.7- Mise à jour au dernier FCEUX (r2383)- Amélioration du pixel scaling (merci eke-eke!)- Autres changements mineursVersion 3.2.6- Correction d'un problème de son (merci à thiagoalvesdealmeida)- Ajout de la traduction TurqueVersion 3.2.5- Correction des régressions du navigateur avec plus de stabilité et de rapidité.Version 3.2.4- Mise à jour de base au dernier FCEUX- Support des jeux 3D Famicom System- Amélioration de la compatibilité USB et des manettes (recompilé avec la dernière libogc)- Activation du SMB sur Gamecube- Ajout de la traduction catalane- Mise à jour des traductionsVersion 3.2.3- Synchronisation avec le SVN de upstream - corrige certaines erreurs spécifique de jeu.- Correction d'erreur de "liste vide" pour le SMB.- Amélioration de la compatibilité USB et de la vitesse.- Ajout des traductions Portugaise et Brésilienne.- Mise à jour de la chaîne (augmentation de la compatibilité USB).- D'autre changements mineurs.Version 3.2.2- Suppression de l'utilisation de l'IOS 202.- Utilisation de l'IOS 58 pour l'USB 2.0.- Utilisation de l'AHBPROT pour le support DVD. Vous devez utiliser la dernière version du Homebrew Channel pour que ça fonctionne.Version 3.2.1- Correction de la mise à jour automatique qui ne marchait plus.Version 3.2.0- Réversion des changements de l'USB2.Version 3.1.9- Correction du 16:9 dans le mode Original.- Correction problème de basculement du timing PAL/NTSC.- Possibilité d'utiliser les 2 ports USB (Nécessite de mettre à jour l'IOS 202 - ATTENTION : les anciennes version de l'IOS 202 NE SONT PLUS SUPPORTÉES).- Masquage des fichiers non-ROM.- D'autres amélioration mineures.Version 3.1.8- Amélioration USB.- Amélioration GameCube - audio, SD Gecko, affichage de miniatures pour les sauvegardes.- D'autres changements mineurs.Version 3.1.7- Correction du support DVD.- Corrections du timing PAL/NTSC.- Correction de blocage potentiels lors du retour au menu.- Changement dans le code vidéo/audio.- Correction d'un bug du défilement de texte.- Autres changements mineurs.Version 3.1.6- Correction du bug d'auto-sauvegarde. Version 3.1.5- La plupart des contrôleurs tierce partie devrait fonctionner maintenant.- Mise à jour des traductions (Allemand et Néerlandais).- D'autres changements mineurs.Version 3.1.4- Support DVD / USB 2.0 via IOS 202. Le support de DVDx a été supprimé. Il est grandement recommandé d'installer IOS 202 via l'installer intégré - Support Multi-langue (seul le français est actuellement complet) - Corrections/améliorations SMB- Légères optimisations des performances video & input- Synchronisé avec la version officielle FCEUX (correction de nombreux jeux) - Les ROMs d'une taille supérieure à 3MB se chargent désormais - La recherche dans le chemin de l'application s'effectue également pour les fichiers gg. rom et disksys.romVersion 3.1.3- Correction d'une erreur majeure de chargement des fichiers, plus de jeux devraient fonctionner maintenant.- Le navigateur de fichier retourne maintenant sur le dernier jeu lorsque l'on retourne dans le navigateur.- Le mise à jour automatique pour ceux qui utilise l'USB fonctionne désormais.- Correction des boutons de défilement haut/bas. - Correction du zapper.- Mise à jour depuis FCEUX.- Optimisations mineures.Version 3.1.2- Correction du chargement du snapshot- Correction du smbVersion 3.1.1- Amélioration du partage SMB- Ajout d'une séparation sur le zoom horizontale/verticale- Amélioration du défilement- Correction sur le bouton reset de la wii- Correction mineure sur le code- Amélioration sur la mémoire utiliséeVersion 3.1.0-Remaniement du navigateur de fichiers et du I/O-Nombreux bugs corrigés-Nouvelle palette de couleur-Nouveau code pour le temps et le framskip-Erreur de jeu corrigéeVersion 3.0.9- Correction du rendu des textes- Amélioration du SMB- Mise à jour avec la dernière version SVN de FCEUX- Le changement du mode vidéo fonctionne correctement désormais- D'autre corrections de bug mineur, et nettoyageVersion 3.0.8-Bug qui bloquait le menu résolu-Bug du turbo résolu-Fichier .CHT supporté-Ajout du support des jeux Game Genie (les roms en GG.roms sont requises)-Changement d'emplacement du bios ( /fceugx/disksys.rom)-Limite de roms sur DVD à 2000 suppriméVersion 3.0.7- Correction du message "No game saves found." (pas de sauvegardes de jeu trouvées) alors que celles-ci sont bien présentes.- Correction de la touche shift sur le clavier- Le scroll Text fonctionne à nouveau- Modification du prompt de sélection par défaut en bouton "Cancel"Version 3.0.6- Augmentation de la vitesse d'exploration via SMB/USB- Le dernier dossier exploré est gardé en mémoire- Correction du mapping du bouton reset sur la manette- Les noms de répertoires ne sont plus altérés- Les préférences sont désormais sauvegardées uniquement lorsque vous sortez des paramètres- Correction des problèmes d'affichage du clavier virtuel- Sauvegarde auto de la SRAM lors de l'arrêt depuis un jeu- Empêche les blocages 7z, amélioration des messages d'erreurs 7zVersion 3.0.5- Correction de la mise à jour automatique- Augmentation du nombre de fichiers visibles dans l'explorateur à 10 entrées, diminution de la taille de la fonte- Ajout du scrolling texte dans l'explorateur de fichiers- Ajout d'un bouton reset pour le mapping des contrôles- Les paramètres sont désormais chargés depuis l'USB lorsque l'application est chargée également depuis un périphérique USB via HBC- Correction d'un bug provoquant un blocage avec le mode original- Correction d'un problème de blocage du menu à cause de bugs présents dans le lecteur ogg- Correction du bug de vérification des sauvegardes- Correction des bugs présents dans l'explorateur des sauvegardes- Diverse corrections et nettoyage du codeVersion 3.0.4- Correction du bug de corruption SD/USB.- Le SMB refonctionne.- Bugs de l'interface corrigés, comportement de l'interface amélioré.Version 3.0.3- Amélioration de la stabilité.- Correction du support SDHC du au HBC 1.0.2.- Corrections de bug liés au retour au menu à partir du jeu.- Ajout d'une option pour désactiver la vibration.- Détermine tout seul si le HBC est présent, retourne à la Wii sinon.- Diverses corrections de bugs.Version 3.0.2- Amélioration de la barre de défilement - Support des multi sauvegardes - Compilé avec libogc/libfat plus stable - Correction du bug de vibration dans filebrowser - Correction des problèmes de sons pour les consoles PAL - Ajout de demande de confirmation Supplémentaire - Correction des problèmes de sauvegardes Version 3.0.1- Correction du bouton home du contrôleur GameCube.- Correction du support USB.- Support plus stable du SMB.- Améliorations/corrections des sauvegardes et chargements de jeux.- Corrections du mode vidéo.- Les paramètres sont maintenant sauvegardées lorsque vous quitter le menu paramètre.- Limitation de 8 sprites et le pointeur du Zapper peuvent être désactivés à partir du menu.- Nouveau mode vidéo selectionnable dans le menu (forcer un mode vidéo n'est pas recommandé).Version 3.0.0- Nouveau menu basé sur le GX avec un tout nouveau design. Support Wiimote IR, sons, graphiques, effets d'animation et bien d'autres choses.- Remerciements à the3seashells pour certains artworks, Peter de Man pour la musique et shagkur pour la correction des bugs de libogc qui auraient empêchés la sortie de cette version.- Clavier virtuel pour modifier les dossiers de sauvegardes/chargement et les paramètres réseau.- Menu de configuration des options (bouton de sortie configurable, orientation de la wiimote, volumes)- Configuration de l'attribution des touches pour le zapper- Nouveau gestionnaire de sauvegardes permettant les multiples sauvegardes et la navigation dans ces dernières. Affiche des captures d'écran pour les sauvegardes de captures d'écran, affichage de la date/heure des sauvegardes.- Fonction de reconnexion SMB- Correction du problème avec ISIVersion 2.0.9 - 28 Janvier 2009-Problème de mémoire fixé-SD/USB plus rapide-Enlevement du retour au menu avec le joystick droit du controleur classique-Bug de lecture réglé-Problème de mémoire réglé-Changement du code du controleur GC de A+Start à A+B+Z+StartVersion 2.0.8 - 26 Décembre 2008- Correction de l'instabilité d'accès à la carte SD- Hotswap SD/USB correct (réservé à la version Wii)- Mise à jour automatique (réservé à la version Wii)- Réécriture de l'accès SMB - vitesse accrue, NTLM supporté (réservé à la Wii)- Amélioration de l'accès aux fichiers- Réinitialiser les préférences remet désormais les contrôles par défaut- Correction de l'erreur "invalid file size" sur les petits jeux (Space Invaders par exemple)- Corrections de bugs mineurs- Réécriture du module de sauvegarde RAM/Etat - les anciennes sauvegardes de ce type sont désormais invalidesVersion 2.0.7 - 19 Novembre 2008- Remerciement spécial à eke-eke & KruLLo pour leurs contributions, corrections de bugs et les astuces- Ré-écriture du code vidéo - désormais les modes original, unfiltered, filtered sont disponibles- Option Zoom- support des écrans 16:9 widescreen- Support des écrans Full widescreen- Support SDHC- Support hotswap SD/USB- A/B rapid-fire- Option Turbo- Option Video cropping (cachant l'overscan)(merci yxkalle!)- Correction du changement de palette- Correction du problème audio (popping)- Wii - ajout du support du bouton power de la console/wiimote- Wii - ajout du support du bouton reset (reset game)- Wii - le fichier des paramètres est désormais nommé settings.xml et est stocké dans le même dossier que le DOL (ex: apps/fceugx/settings.xml)- GameCube - ajout de l'option DVD motor offVersion 2.0.6 - October 21, 2008- Correction de la corruption du canal audio droit (merci cyberdog)- Filtre auto low pass désactivé (muffles audio)- Changement vers un filtre audio alternatif- Timing pal corrigé- Filtres vidéo Cheesy/2X corrigés- Support de la puce Qoob pro pour GameCube (merci emukidid)Fonctionnalités* Supporté: Wiimote, Nunchuk, Classic, et manette Gamecube* iNES, FDS, VS, UNIF, et NSF ROM supporté* 1 à 4 joueurs supportés* Configuration des controlleurs* SD, USB, DVD, SMB, carte mémoire GC, Zip, et 7z supporté* Compatibilité NES Basé sur v0.98.12* Filtre Son* Filtre Graphique (GX Chipset, Cheesy et 2x)* NES Zapper supportéMettre le BIOS FDS dans: [SD]:apps/fceugx/fceugx/roms/disksys.rom Site officiel : http://code.google.com/p/fceugc/
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Emulateur GBA: Visual Boy Advance GX 2.3.5
Périphériques: Tantric, avec l'aide de Emu_Kidid, a diffusé un nouveau portage de Visual Boy Advance, un émulateur GameBoy (simple, couleur, et GBA) pour la Nintendo Wii. Front SD, Wiimote, USB etc supportés.Mettez vos roms dans SD:/vbagx/roms ou USB:/vbagx/roms.Version 2.3.5Hide saving dialog that pops up briefly when returning from a game Version 2.3.4 Added the delete save file (SRAM / Snapshot) option Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings Updated settings file name in order to have it's own settings file name Added an option to switch between screenshots, covers, or artwork images,with their respective named folders at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Mother 3.png) Removed sound from GUI (thanks to Askot) Added option to switch between the Green or Monochrome GB color screen. You can set which one to show by going to Settings > Emulation > GB Screen Palette Version 2.3.3 Fixed the GC pad Down input on the File browser window Added Koston's green gb color screen Added the Screenshot Button Increased and Centered the Screenshot image and reduce game list width Added a background for the preview image Added the WiiuPro Controller icon on the controller settings Fix DSI error / Bug from Emulator Main Menu Version 2.3.2* Wii U: if widescreen is enabled in the Wii U setting, VBA GX will use a 16:9aspect ratio, except while playing a game with fixed pixel mode turned on* There are now three options for border in the emulation settings menu (see"Super Game Boy borders" section for details)* PNG borders now supported for GBA games* Video mode "PAL (50Hz)" renamed to "PAL (576i)"* Video mode "PAL (60Hz)" renamed to "European RGB (480i)"* 240p support added (NTSC and European RGB modes)* All video modes now use a width of 704 for the best pixel aspect ratioVersion 2.3.1- Super Game Boy border support - Borders can be loaded from (and are automatically saved to) PNG files - Any border loaded from the game itself will override the custom PNG border- Custom palette support from 2.2.8 restored- Option added to select Game Boy hardware (GB/SGB/GBC/auto)- Fixed pixel ratio mode added - Overrides zoom and aspect ratio settings - To squish the picture so it appears correctly on a 16:9 TV, you can open the settings.xml file and add 10 to the gbFixed/gbaFixed value. However, setting your TV to 4:3 mode will yield a better picture.- Real-time clock fixes for GB/GBC games, including Pokémon G/S/C - RTC data in save file stored as little-endian - Option added for UTC offset in the main menu (only required if you use the same SRAM on other, time-zone-aware platforms)- New option for selecting "sharp" or "soft" filtering settings - "Sharp" was the default for 480p, "soft" was the default for 480iVersion 2.3.0- VBA-M core updated to r1231- Tiled rendering used for GBA games (new VBA-M feature, originally from RetroArch) - provides a major speed boost!- I merged the changes from cebolleto's version (http://gbatemp.net/threads/snes9xgx-fceugx-and-vbagx-with-screenshots-support.366990/). See that thread for details.- New options available: - Disable the " Auto" string being appended to save files - Disable frameskip entirely on GBA (I like to turn this on in some games and keep it off in others.)- Keyboard fixed (from libwiigui r56)- GUI prompt is now purple instead of green (button colors more intuitive)- Goomba and Goomba Color ROM support (using my code from here: http://gbatemp.net/threads/goomba-save-manager-export-replace-goomba-sram.364693/) - Any Game Boy ROM stored within a Goomba ROM can be loaded "natively" in the Game Boy (Color) emulator (or the Goomba ROM can be loaded as GBA) - Game Boy SRAM stored within Goomba SRAM is loaded and saved correctly - I put this in because I keep several GBC games on by GBA flash card, and I like to use the same save file no matter what device I'm using.Custom controls available for Kid Dracula (see this video)Version 2.2.9- Saut de version directement en version 2.3.0Version 2.2.8Fixed lag with GameCube controllersVersion 2.2.7- Correction du support PAL.Version 2.2.6Support for newer Wiimotes Fixed missing audio channel bug (eg: in Mario & Luigi: Superstar Saga) Improved controller behavior - allow two directions to be pressed simultaneously Compiled with devkitPPC r26 and libogc 1.8.11 Version 2.2.5- Ajout de la traduction TurqueVersion 2.2.4- Correction des régressions du navigateur avec plus de stabilité et de rapidité.Version 2.2.3- Amélioration de la compatibilité USB et des manettes (recompilé avec la dernière libogc)- Activation du SMB sur Gamecube- Ajout de la traduction catalane- Mise à jour des traductionsVersion 2.2.2- Correction d'erreur de "liste vide" pour le SMB.- Amélioration de la compatibilité USB et de la vitesse.- Ajout des traductions Portugaise et Brésilienne.- Mise à jour de la chaîne (augmentation de la compatibilité USB).- D'autre changements mineurs.Version 2.2.1- Suppression de l'utilisation de l'IOS 202.- Utilisation de l'IOS 58 pour l'USB 2.0.- Utilisation de l'AHBPROT pour le support DVD. Vous devez utiliser la dernière version du Homebrew Channel pour que ça fonctionne.Version 2.2.0- Correction de la mise à jour automatique qui ne marchait plus.Version 2.1.9- Réversion des changements de l'USB2.Version 2.1.8- Possibilité d'utiliser les 2 ports USB (Nécessite de mettre à jour l'IOS 202 - ATTENTION : les anciennes version de l'IOS 202 NE SONT PLUS SUPPORTÉES).- Masquage des fichiers non-ROM.- D'autres amélioration mineures.Version 2.1.7- Amélioration USB.- Amélioration GameCUbe - audio, SD Gecko, affichage des miniatures pour les sauvegardes.- D'autres changements mineurs.Version 2.1.6- Correction du support DVD.- Correction de blocage potentiels lors du retour au menu.- Changement dans le code vidéo/audio.- Correction d'un bug du défilement de texte.- Autres changements mineurs.Version 2.1.5- Correction du bug d'auto-sauvegarde. Version 2.1.4- Correction d'une erreur avec les sauvegardes (GBA) et les captures d'écrans (GB).- La plupart des contrôleurs tierce partie devrait fonctionner maintenant.- Mise à jour des traductions (Allemand et Néerlandais).- D'autres changements mineurs. Version 2.1.3- Correction de l'allocation ROM. Ceci devrait corriger certains blocages inexpliqués - Nombreuses optimisations des performances (merci dancinninja!)- Support DVD / USB 2.0 via IOS 202. Le support de DVDx a été supprimé. Il est grandement recommandé d'installer IOS 202 via l'installer intégré - Support Multi-langue (seul le français est actuellement complet) - Corrections/améliorations SMB- Légères optimisations des performances video & input- La désactivation des vibrations est désormais étendue aux jeux - Correction du problème de sauvegarde du positionnement de l'écran GBVersion 2.1.2- Optimisations du "Numerous core" (Merci dancinninjac!)- Le navigateur de fichier retourne maintenant sur le dernier jeu lorsque l'on retourne dans le navigateur.- Le mise à jour automatique pour ceux qui utilise l'USB fonctionne désormais.- Correction des boutons de défilement haut/bas.- Optimisations mineures.Version 2.1.1- Correction des problèmes lors des sauvegardesVersion 2.1.0- Correction du chargement du snapshot- Correction du smbVersion 2.0.9- Amélioration du partage SMB- Ajout d'une séparation sur le zoom horizontale/verticale- Amélioration du défilement- Correction sur le bouton reset de la wii- Correction mineure sur le code- Amélioration sur la mémoire utiliséeVersion 2.0.8-Remaniement du navigateur de fichier et de I/O-Nombreux bugs corrigés-Bugs d'enregistrements et de chargements fixés-Le mode DVD fonctionnes sur GameCubeVersion 2.0.7- Correction du rendu des textes- Amélioration du SMB- Compilation avec les dernières librairies- Le changement du mode vidéo fonctionne correctement désormais- D'autre corrections de bug mineur, et nettoyageVersion 2.0.6- Correction du message "No game saves found." (pas de sauvegardes de jeu trouvées) alors que celles-ci sont bien présentes.- Correction de la touche shift sur le clavier- Le scroll Text fonctionne à nouveau- Modification du prompt de sélection par défaut en bouton "Cancel"Version 2.0.5- Augmentation de la vitesse d'exploration via SMB/USB- Le dernier dossier exploré est gardé en mémoire- Correction du mapping du bouton reset sur la manette- Les noms de répertoires ne sont plus altérés- Les préférences sont désormais sauvegardées uniquement lorsque vous sortez des paramètres- Correction des problèmes d'affichage du clavier virtuel - Sauvegarde auto de la SRAM lors de l'arrêt depuis un jeu- Empêche les blocages 7z, amélioration des messages d'erreurs 7zVersion 2.0.4- Correction de la mise à jour automatique- Augmentation du nombre de fichiers visibles dans l'explorateur à 10 entrées, diminution de la taille de la fonte- Ajout du scrolling texte dans l'explorateur de fichiers- Ajout d'un bouton reset pour le mapping des contrôles- Les paramètres sont désormais chargés depuis l'USB lorsque l'application est chargée également depuis un périphérique USB via HBC- Correction d'un problème de blocage du menu à cause de bugs présents dans le lecteur ogg- Correction du bug de vérification des sauvegardes- Correction des bugs présents dans l'explorateur des sauvegardes- Diverse corrections et nettoyage du codeVersion 2.0.3- Correction du bug de corruption SD/USB.- Le SMB refonctionne.- Correction de l'interface, comportement de l'interface améliorés.- Edition de la palette gameboy.- Plus de palettes par défaut.- Les palettes font un dégradé vers le blanc au lieu de devenir plus brillant.- Vous pouvez maintenant éteindre la coloration de palette.- Correctif pour le bug de palette sur Mega Man I GB - Palette désactivée.- Contrôles Wii pour Star Wars, TMNT, Lord Of The Rings, Castlevania.- Correctif pour le démarrage de WarioWare -Les boutons C du nunchuk ou B de la Wiimote peuvent etre calibrés facilement en bloquant le gyroscope.- Correction du bug avec la vibration constante.Version 2.0.2- Amélioration de la stabilité.- Correction du support SDHC du au HBC 1.0.2.- Corrections de bug liés au retour au menu à partir du jeu.- Ajout d'une option pour désactiver la vibration.- Détermine tout seul si le HBC est présent, retourne à la Wii sinon.- Correction du mode non filtré.- Diverses corrections de bugs.2.0.1 :- Amélioration de la barre de défilement - Support des multi sauvegardes - Compilé avec libogc/libfat plus stable - Correction du problème de manette Gamecube avec Mortal Kombat - Correction du problème de palette avec Zelda DX - Correction du problème de clavier avec Hary Potter2.0.0 :- Nouveau menu basé sur le GX avec un tout nouveau design. Support Wiimote IR, sons, graphiques, effets d'animation et bien d'autres choses.- Clavier virtuel pour modifier les dossiers de sauvegardes/chargement et les paramètres réseau. - Menu de configuration des options - Configuration de l'attribution des touches pour le zapper- Nouveau gestionnaire de sauvegardes permettant les multiples sauvegardes et la navigation dans ces dernières. Affiche des captures d'écran pour les sauvegardes de captures d'écran, affichage de la date/heure des sauvegardes.- Ajout d'une option video shifting- Ajout de la sélection du mode vidéo - Les noms des ROM sont désormais affichées de manière plus courte en retirant les caractères non nécessaires- Support des boutons sur les souris USB - Correction d'un bug sur les claviers- Mis en place d'une palette de 14 couleurs pour certains jeux gameboy monochromes - Les vibrations fonctionnent pour les jeux GBC prévus avec les cartouches de vibrations - Amélioration des contrôles dans Mortal Kombat- Les versions de Mortal Kombat proposent désormais le choix de personages supplémentaires- Contrôles Wii pour les versions de Teenage Mutant Ninja Turtles- Amélioration des contrôles de Lego Star Wars- Le menu Boktai vous indique désormais quand il ne peut y avoir de soleil car il fait nuit- Suppression du bouton cheat de Zelda- Correction de bugs mineurs 1.0.9 :- Correction du controlleur GameCube qui vibrait continuellement.1.0.8 :- Option "Match Wii Game" pour les contrôles. Ls jeux ayant un équivalent sur la Wii peuvent être joués en utilisant les contrôles Wii. Par exemple tous les jeux Zelda peuvent être joués comme Twilight Princess.- Les jeux avec les capteurs de rotation et mouvement fonctionnent.- Capteur solaire (Boktai 1/2/3).- Support du rumble (sauf pour les jeux qui se basent sur le Gameboy Player).- Support du clavier.- Support du mode PAL !- Nouvelle option de scalling, choisissez combien de déformation vous voulez.- Les jeux colorés fonctionnent partiellement mais ont toujours une distortion.- "Corvette" n'a plus une palette erronée (mais plante toujours).- Tente une reconnection lors d'une erreur de SMB.- Nettoyage du code source, et fichier de projet ajouté.1.0.7 - 28 Janvier 2009-Update vers VBA-M r847-Correction du son-SD/USB plus rapide-Enlevement du retour au menu avec le joystick droit du controleur classique-Bug de mémoire fixé1.0.6 - 26 Décembre 2008- Correction du bug de sauvegarde instantanée- Correction de l'instabilité d'accès à la carte SD - Hotswap SD/USB correct (réservé à la version Wii) - Mise à jour automatique (réservé à la version Wii)- Réécriture de l'accès SMB - vitesse accrue, NTLM supporté (réservé à la Wii)- Amélioration de l'accès aux fichiers- Réinitialiser les préférences remet désormais les contrôles par défaut- Corrections de bugs mineurs1.0.5 - 19 Novembre 2008- Le support SDHC devrait désormais fonctionner- Modification du Frameskipping- Correction d'un problème de chargement des captures d'écran- Support Full widescreen- Modification du scaling- Correction du zoom (merci eke-eke!)- Modification du timing PAL - le mode EURGB60 est forcé- Wii - ajout du support du bouton power de la console/wiimote- Wii - ajout du support du bouton reset (reset game)- Wii - le fichier des paramètres est désormais nommé settings.xml et est stocké dans le même dossier que le DOL (ex: apps/vbagx/settings.xml)- GameCube - ajout de l'option DVD motor off- GameCube - correction du problème de chargement GBA Fonctionnalités- Support de la Wiimote, du Nunchuk, contrôleur classique et contrôleur GameCube.- Support de la SRAM et sauvegarde d'état.- Support des patch IPS/UPS/PPF.- Support des SD, USB, DVD, SMB, carte mémoire GC, zip et 7z.- Compatibilité basée sur VBA-M r847.- Stockage de la ROM sur MEM2 pour un accès rapide.- Auto frame skip pour les jeux nécessitant un processeur rapide.- Option de vitesse turbo, zoom vidéo, écran large et vidéo non filtrée. Site officiel : http://code.google.com/p/vba-wii/ Site officiel (fork) : https://github.com/libertyernie/vba-wii
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mGBA v0.5.2: Emulateur GBA
mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.Version 0.5.2Bugfixes: All: Fix fullscreen config option being ignored ARM7: PSR mode bits should not get sign extended GB: Fix audio not being deinitialized GB: Fix crash when masking savedata GB: Properly initialize sramRealVf variable GB Audio: Fix serialization of channel 3 and NR52 properties GB Audio: Reset envelope timer when reseting sound channel GB MBC: Fix SRAM dangling pointer with RTC games GB MBC: Fix initializing MBC when no ROM is loaded GB Memory: Fix patching ROM bank 0 GB Memory: Fix starting HDMAs during mode 0 GB Memory: Fix HDMA5 value after DMA completes GB Video: Initialize LCDC in renderer GB Video: Hblank IRQs should mask LYC=LY IRQs GBA: Fix IRQs firing after already being cleared GBA: Only unhalt CPU if appropriate bit is set in IE GBA: Add savegame override for Crash Bandicoot 2 GBA BIOS: Fix MidiKey2Freq BIOS reads GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch GBA Cheats: Fix GameShark ROM patches GBA I/O: Mask off WAITCNT bits that cannot be written GBA Memory: Fix misaligned BIOS reads GBA Memory: Fix VCOUNT being writable GBA Video: Fix out of bounds sprite transforms Libretro: Fix unterminated SET_INPUT_DESCRIPTORS Libretro: Fix disabling BIOS Libretro: Fix Game Boy savestates and audio Qt: Fix changing resolution of software renderer Qt: Fix setting overrides Qt: Fix cut off tiles and alignment issues in tile viewer Qt: Only reset window dimensions when first shown Qt: Fix Qt Multimedia audio driver on big endian Qt: Fix Apply button for key and controller configurations VFS: Fix resizing memory chunks when not needed Windows: Fix Unicode directory handlingMisc: GB, GBA: Prevent loading null ROMs GB Audio: Initialize wave RAM to GBC values GB Memory: Reset ROM bank when loading a ROM PSP2: Improved controller rumbleVersion 0.5.1Bugfixes: Core: Fix importing save games as read-only FFmpeg: Fix encoding AAC GB: Fix invalid STOP behavior on Game Boy Color GB: Initialize audio properly GB: Properly clear KEY1 bit 0 when switching speeds GB: Properly unload save files when unloading a ROM GB, GBA: Fix emulator hardlocking when halting with IRQs off GB MBC: Fix MBC7 when size is incorrectly specified GB MBC: Fix RTC access when no save file is loaded GB SIO: Dont auto-clock external shift clock GB Video: Setting LYC=LY during mode 2 should trigger an IRQ GB Video: Fix video frames getting missed when LCDC is off GB Video: Clear screen when LCDC is off GBA Cheats: Fix holding onto pointers that may get invalidated GBA Cheats: Fix key-activated CodeBreaker cheats GBA Cheats: Fix uninitialized memory getting freed when saving GBA Hardware: Improve Game Boy Player rumble behavior GBA Memory: Fix several unused I/O register read values GBA Savedata: Fix loading savestates with 512Mb Flash saves LR35902: Fix events running with the wrong cycle active Qt: Fix close button on Overrides view Qt: Fix saving overrides Qt: Fix directory set unloading when replacing the ROM Qt: Fix patch loading Qt: Fix crash when saving an override if a game isnt loaded Qt: Fix showing default display driver as OpenGL (force 1.x) SDL: Attach rumble in SDL frontend Util: Fix PNG identification on files too small to be a PNGMisc: All: Only update version info if needed All: Split out install locations for Libretro and OpenEmu FFmpeg: Encoding cleanup GB: Reset active region when reloading ROM GB Memory: Initialize RAM pattern for GBC GB Video: Improved video timings Qt: Manage window sizes slightly better Qt: Remember scale option independent of core dimensionsVersion 0.5.0Features: Game Boy support Support for encrypted CodeBreaker GBA cheats Emulation of Vast Fame protected GBA carts (taizou) Tile viewer Threaded rendering mode Libretro: Memory map and achievement support (leiradel) GUI: Add UI control remapping GUI: Add fast-forward Wii: 240p support 3DS: Adjustable screen darkening Ability to temporarily load a savegame Load specific files out of archives Automatic BIOS detectionBugfixes: ARM7: Fix decoding of Thumb ADD (variants 5 and 6) Debugger: Fix GDB breakpoints GBA: Fix losing IRQs when CPSR I bit isnt cleared GBA: Fix filehandle leak with savegames GBA: Timer 0 cannot be count up GBA: Count up timers should not count themselves GBA Memory: Fix mirror on non-overdumped Classic NES games GBA Memory: Fix ldm {pc} GBA Savedata: Fix savedata sync timer GBA Savedata: Only unmap savedata if present GBA Serialize: Savestates now properly store prefetch GBA Video: WIN0/1 take priority over OBJWIN GBA Video: Fix out-of-order OBJWIN PSP2: Fix GPU crash while exiting PSP2: Fix VSync PSP2: Fix accelerometer range PSP2: Actually load screen mode setting PSP2: Fix gyroscope direction PSP2: Delete threads after they return PSP2: Fix mapping/unmapping from not at 0 Qt: Fix bug in software renderer scaling Qt: Fix hanging key press after disabling autofire Qt: Fix being unable to pause manually when using auto-pausing SDL: Fix axes being mapped wrong Util: Fix realloc semantics in utf16to8 Util: Fix inserting too many items into a hash table VFS: Fix uninitialized varaible reading from 7z VFS: Fix reading multiple files from a 7z archive Wii: Fix framelimiting after a slowdown Wii: Fix garbage flash at startupMisc: 3DS: Use blip_add_delta_fast for a small speed improvement 3DS: Allow UTF-16 filenames 3DS: Port to using citro3D 3DS: Use system font for menus 3DS: Attempt to use Core 2 for threads 3DS: Adjustable filering 3DS: 3D banner All: Add QUIET parameter to silence CMake All: Faster memory read/write ARM7: Support forcing Thumb mode via MSR ARM7: Flush prefetch cache when loading CPSR via MSR ARM7: Clean up instruction decoding for future expandability Debugger: Support register and memory writes via GDB stub Debugger: Add software breakpoint support to gdb FFmpeg: Full support for libavcodec 56+ GBA: Better debug logging if event processing breaks GBA Audio: Force audio DMAs to not increment destination GBA BIOS: Use custom ArcTan, not relying on OS GBA Hardware: Clean up dead code in GBP GBA Memory: Optimize stalling behavior GBA Memory: Optimize Load-/StoreMultiple GBA Savedata: Add realistic timing for EEPROM GBA Serialize: Savestates now store if CPU was halted GBA Video: Remove old slow path fallback GBA Video: Optimize sprite drawing GBA Video: Optimize mode 0 rendering GBA Video: Optimize compositing cases slightly GUI: Screenshot dimensions are now passed through GUI: Add back logging GUI: Only reload config if manually saved GUI: Increase scrolling speed OpenGL: Log shader compilation failure OpenGL: Add texSize uniform Qt: Make -g flag work in Qt build Qt: Simplify OpenGL context creation Qt: Thread startup improvements Qt: Make audio channel/video layer options shortcut mappable Qt: Remove some C99isms from C++ code Qt: Remove default autofire mappings Qt: Make reseting when pasued frame-accurate Qt: Rearchitect game closing codepath PSP2: Use system font for menus PSP2: Add rumble for PS TV PSP2: Add fit-to-height screen mode PSP2: Sync files per descriptor PSP2: Allow UTF-8 filenames PSP2: Screenshots are now saved into the Photo Gallery PSP2: Stop underclocking when menuing SDL: Increase default audio buffer size to 1024 samples SDL: More responsive rumble Util: Add Vector GetConstPointer Util: Add rtrim Util: Add endswith VFS: Improve zip file detection Wii: Add pixelated resample filter Windows: Add native VDir support Util: Add PRIz macro for libc versions that dont support %zQuote :mGBA is a new Game Boy Advance emulator written in C.The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub. Site officiel : http://mgba.io/
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WoxelCraft 0.0.3
WoxelCraft est un petit jeu de Voxels 3D, un peu comme Minecraft. Version 0.0.3 Texturing per block face Debug log rework Less memory usage for chunk display list Movement speed independent from fps Various bugfixes Version 0.0.3-alpha Terrain Generator Nunchuk Support Site officiel : https://github.com/DaeFennek/wii-voxel-engine
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RetroArch v1.4.1 : Emulateur Multi Plates formes
RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.Version 1.4.1- Beaucoup de changements, je vous invite à tous les lire ici, mais on peut noter que pour Wii ça ajoute le support USB, corrige des problèmes de savestate.Version 1.2.2There were some problems with the last release. FBA CPS1 was missing and FBA CPS2 was not working. Both are rectified now and included again. (Wii) Fix FBA CPS1/CPS2 cores.Version 1.0.0.2CoresMupen64 W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.Mupen64 Fixed No Controller connected issue in Banjo-Tooie.Mupen64 Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.Mupen64 Glide64 refactoring - Optimized dither noise code is now done on the GPU entirely.Mupen64 Glide64 refactoring codebase has been cleaned up significantly, code duplication cut down on.Mupen64 (Non-mobile versions) Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.Screenshot comparison here: http://imgur.com/a/M9nRPGenesis Plus GX Aspect ratio changes are now applied correctly.Genesis Plus GX Other changes.Mednafen VB Added Core Options for Virtual Boy Anaglyph/Palette.Mednafen (All) Should correctly save SRAM to save directory now.SNES9x Memory leak fixes and some other improvements.Nestopia Core updates.3DEngine New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.VBA-M Adds Code Breaker/Game Shark support (by using cheat files).FBA core No more hardcoded 1024×1024 frame buffer is now set dynamically. Should in most cases free up around 3MB of system RAM.RetroArch GX Gamecube/Wii- More screen resolutions.- Overlay support.- Faster blitting inlined lots of GX functions.Version 1.0.0.1Mupen64 Fix audio float overflow bugs fixes Star Wars: Shadows of the Empire, Star Wars: Episode 1 Racer, Tsumi to Batsu/Sin and Punishment (on PC) (iOS) Added hack to assem_arm.cs verify_dirty return function to make GoldenEye work Alternate controls work differently now you start with Original controls press Select to toggle Alternate Controls (Core) Added MusyX ucode for RSP HLE fixes sound in these games affects games like Hydro Thunder, Gauntlet Legends, Biohazard 2/Resident Evil 2, etc. Graphics in Resident Evil 2 still messed up though with RSP HLE change to CXD4 RSP for now to render the graphics accurately. (Core) Other incidental changes. (Core) Some preliminary work on getting graphics to show up in Conkers Bad Fur Day for glN64FCEUmm Memory leaks and other bugfixes courtesy of AlcaroGamecube/Wii Input changes courtesy of Jacobeian MIGHT finally fix long-standing input bugs FBA Full should work again New Input Settings option Analog to D-pad mappingVersion 1.0.0VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)Revised menu - should now have the same functionality as all other RetroArch versionsNew 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.Much improved OpenGL driver - the PS3 version of RetroArch should now have thelowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.Many more changes... Version 0.9.9* (iOS) Initial release of RetroArch iOS.* (Blackberry) Initial release of RetroArch Blackberry (for BB10/Playbook).* [SNES9x Next] No longer disable high resolution for SA-1 games for Xbox 1 /Wii / Gamecube* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample tolow-resolution for high-resolution modes on Xbox 1/Gamecube/Wii* [SNES9x Next] Add Core Option - 'SuperFX Overclock'.* [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.* [Gambatte] Fixed serious input reporting bug on libretro side that coulddrastically slow down gameplay speed - found an edge case in a JapanesePokemon Blue version that triggered this.* [Gambatte] Make colorization optional and not enforced through use of aCore Option.* [FCEUmm] Should load UNIF ROM format now.* [NEStopia] Fixes Famicom Disk System support.* [NEStopia] L/R now inserts coins on Vs. System games* [NEStopia] Add Core Option 'Sprite Limit'.* [Mednafen] Add several Core Options for Mednafen PSX, Mednafen PCE Fast,Mednafen Neo Geo Pocket Color, etc.* [Mednafen PSX] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Latest update to r19 fromnotaz (main author)* [PCSX ReARMed] Totally rewritten ARM code by notaz in order to support outdated version of Apple's GAS (for iOS support)* [PCSX ReARMed] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Add m3u Mednafen-style cuesheet support* [PCSX ReARMed] Add core option 'Frameskip' - users with bad performance on Android should try out if setting this higher than 0 fixes their problems.* [PCSX ReARMed] Add core options 'NEON enhanced resolution' and 'NEON enhanced resolution speedhack' - this is for systems with ARM NEON CPUs. Note that this will easily triple or even quadruple CPU requirements. If you have an underpowered CPU, you might want to try this out in combination with the 'Frameskip' option (setting it higher than 0) to make things somewhat playable.* [Genesis Plus GX] Latest compatibility updates from ekeeke (main author)* [Genesis Plus GX] Add Core Options for blargg NTSC, Overscan and Game Gear Extend Screen* [Final Burn Alpha] Add several Core Options for going tO Service Mode, Resetting game, etc.* (LIBRETRO) Added Tyrquake* (LIBRETRO) Added ModelViewer and SceneWalker (for platforms which supportlibretro GL).* (LIBRETRO) NXEngine / Cave Story is now completely playable on consoles(Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performanceis also much improved on the platforms which could already play them, such asAndroid and PC.* (Shaders) New shaders- mdapt, new xBR versions, new Harlequin Gameboy/LCD shaders, etc.* Threaded video option. Mainly for Android users but works for OpenGL driver in general.* (Android) Add iControlPad support.* (Android) Add the following gamepads / etc to autodetection list: - Tommo NeoGeoX Arcade Stick - Xperia Play (fixes ANR issues after 30 seconds) - TTT THT pad - JXD S7300B - Sega Virtua Stick - Ouya pad (untested) - Gamestop Wireless - Tomee NES USB - Thrustmaster T Mini Wireless* (Android) Add back key behavior - can either 'toggle' RGUI' on/off or exit the app.* (RGUI) RGUI now works on PC, Android, iOS and Blackberry - and is no longer Wii-exclusive.* (RGUI) RGUI is an ingame menu that can be toggled from within the game. It looks and functions a bit like MAME's OSD system. It is possible now to configure most of RetroArch's settings from this builtin menu instead of having to exit the game and go to an 'external' settings menu.* (RGUI) Added a 'Game History' list.* (RGUI) Added sophisticated shader stacking - for Cg shaders.* (RGUI/Libretro) Add disk image swapping - supported by Mednafen PSX and PCSX ReARMed.* (Libretro) Add libretro GL capability to libretro API. Supported currently by PC, Android, iOS, Blackberry, Raspberry Pi, and Pandora. Targets either GL 2.0 or GL ES 2.0. Targeting GL ES 2.0 is encouraged for maximum portability to mobile platforms.* (Libretro/RGUI) Add Core Options. This makes it possible to 'expose' options for a libretro core to the frontend.* (Libretro) Add SET_SUPPORT_NO_GAME to API.* (RGUI) Change menu layout options.* (PS3) Optimize PS3 video driver extensively - should result in a big latency reduction.* (PS3) Totally remove the 'old' fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks.* (Wii) Optimize Wii video driver by using inlined macros for certain fixed-function state code.* (360/Xbox 1) Optimize 360/Xbox 1 video drivers by using inlined command buffer macros* (360) Removed shader system for this release - will be re-added in a future 0.9.9 point release. The main problem is that on Xbox 360, all our render targets need to fit inside 10MB of EDRAM - which is just pathetic if you want to have any FBO scaling options similar to what can be done on PS3. I'll be looking at either tiled rendering or just implementing the same 'hack' I did before (where I forcibly set the maximum source framebuffer resolution at 512x512 for two-pass shaders and hoped nobody would notice so I could stay within the confines of the 10MB of EDRAM for render targets). For now, the PS3 port is way superior than the 360 port in the graphics stakes due to this 10MB EDRAM limitation for render targets.* (Menus) Standardize RGUI, RMenu and RMenu XUI to look and work the same.* (Overlays/RGUI) Overlays can now be scaled and their opacity changed from RGUI).* (RMenu/RGUI) Add text scrolling when a text string is too large to fit onscreen.* (RMenu XUI) Have all menu screens now use the same basic XUI template. Cuts down on a lot of code maintenance at the expense of language customization by end-users. A solution will be looked at later.* (Xbox 1) Slim down on menu texture - leaves us with more free RAM to play with - only tested on 480p - somebody with 720p/1080i resolution support should contact me - even though I'm afraid making the menu texture any bigger is going to be a waste of RAM anyways. Upsides of this are obvious - far faster switching between menu and game and consumes way less RAM which means games like Street Fighter Alpha 3 and Vampire Savior now fit into RAM without pesky and slow file I/O-based VM.* (Wii) Add additional VI resolutions.* (ZIP support) Switch from builtin zlib to miniz - less codebloat.v0.9.8.4* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory.- Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen)- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons)- Hook up Gun Smoke controls - Start button (needed to progress beyond title screen)- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)- Fixed Varia Metal palette- Fixed Fairyland Story palette- Fixed Return of the Invaders palette- Fixed Act-Fancer palette issue- Endian fixes in the following games (PS3/360/Wii/Gamecube) -- Surprise Attack- Rollergames- Ultra Man- Oh My Gods- Moonwalker (Sega System 18 bootleg) [magicseb]- Hyper Pac- Snow Bros 1- Honey Dolls- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube).* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archivesv0.9.8.3* [FBA core] Various changes/fixes- Hook up Armed Police Batrider controls- Afterburner - make fire buttons work- Hook up Bad Dudes controls- Hook up Cyberbots controls- Hook up 1942 controls- Add missing Chase HQ controls- Add missing WWF Wrestlefest controls- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)- Samples are now looked for - should be in 'samples' subdirectory- Hiscore files should now be read from/written to.* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.* [Genesis Plus GX] Set...v0.9.8.2- [Genesis Plus GX] Updated to latest SVN - Lunar: Eternal Blue (MCD, JP) works again- [Gamecube] Initial release of RetroArch Gamecube.- [Wii] Fixed serious blitting bug that affected certain PCE games - Dai Makai Mura, R-Type et al should display correctly nowv0.9.8.1- [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).- [NEStopia] Now outputs in mono sound mode.- [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.- [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch- [Mednafen Wonderswan] Core fixed, works again.- [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).- [Wii] Fixes serious analog stick issues with CC Pro/CC.- [Wii] Added additional resolutions - 304x224, 576x224, 608x224- [Wii] More natural way to switch between coresv0.9.8- [LIBRETRO] Added Mednafen NGP and Mednafen VB.- [LIBRETRO] Added NEStopia Undead (1.44).- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.- [FBA] Updated Final Burn Alpha to 0.9.27.28.- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).- [FCEUmm] Updated FCEUmm to latest version.- [Genesis Plus GX] Updated Genesis Plus GX to latest version.- (RARCH_CONSOLE) Various stability fixes- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to HDD and then instantly delete it when it's done with it (ie. when another ROM gets loaded or when RetroArch shuts down)- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz so this agrees better with them.- (WII) Made a custom wiiuse input driver and built it in. Slimmed down and should give better results. Also rejigged input in general.- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core might need to at least run at double realtime FPS in order for this optionto be useful.- (WII) Button combos can now be done ingame. You can do rewinding, fast forwarding, selecting save state slots and 'save state load/save state save' all ingame without first going to the menu. For more information, read the README.txt for the Wii release.v0.9.7.2 (SNES9X-NEXT seulement)- Fixed Tales of Phantasia not running- Fixed Robocop 3 not progressing past the title screen (backported echo buffer patch)- Fixed broken color addition (odd non-transparent tile patches in Zelda 3 and others)- Freed up some more RAM for Gamecube port- Some miscellanous speed hacks addedv0.9.7.1- (FBAcores CPS1) Sound crackling/popping fixed- (FBACores CPS2) Sound crackling/popping fixed- (FBACores NeoGeo) Sound crackling/popping fixed- (WII) Fixed left/right audio channels being in reverse issue- (WII) Filebrowser now filters by core supported extensions- (WII) Fixed filebrowser performance issues in v0.9.7v0.9.7- (XBOX 1/Wii) Made an Xbox 1/Wii port.- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores- (Genesis Plus GX) Updated to v1.7.0- (ALL) Improved stability / error trapping- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to the current directory, and/or extract to current dir and immediately load the first ROM/game file.- Too many things to mentionEmulateurs/Jeux supportés- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (**)- FCEUmm (Nintendo Entertainment System) [recent SVN version]- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]- SNES9x Next (Super Nintendo/Super Famicom)- VBA Next (Game Boy Advance) (*)- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)Lisez la doc pour plus de documentation. Site officiel : http://www.libretro.com/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/
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RetroArch v1.5.0 : Emulateur Multi Plates formes
RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.Version 1.5.0 MOBILE: Single-tap for menu entry selection MOBILE: Long-tap a setting to reset to default ANDROID: Autoconf fallback ANDROID: Mouse support / Emulated mouse support AUTOCONF: Fix partial matches for pad name CHEEVOS: Fix crashes in the cheevos description menu CHEEVOS: WIP leaderboards support COMMON: Threading fixes COMMON: 9-slice texture drawing support CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font. DOS: Add keyboard driver DOS: Improve color accuracy and scaling GUI: Various settings are now only visible when advanced settings is enabled GUI: Allow changing icon theme on the fly GUI: Add a symbol page in the OSK (Onscreen Keyboard) GUI: Better dialogs for XMB LOCALIZATION: Add/update Korean translation LOCALIZATION: Rewrite German translation LOCALIZATION: Update several English sublabels LOCALIZATION: Update several Japanese labels NET: Allow manual netplay content loading NET: Announcing network games to the public lobby is optional now NET: Bake in miniupnpc NET: Fix netplay join for contentless cores NET: LAN games show next to lobbies with (LAN) and connect via the private IP address NET: Use new lobby system with MITM (Man In The Middle) support NET: Fix netplay rooms being pushed on the wrong tab NUKLEAR: Update to current version SCANNER: Always add 7z & zip to supported extensions VULKAN: Find supported composite alpha in swapchain VULKAN: Add snow/bokeh shader pipeline effects at parity with GL now WIIU: Keyboard support WINDOWS: Logging to file no longer spawns an empty window WINDOWS: Fix loading of core/content via file menuVersion 1.4.1- Beaucoup de changements, je vous invite à tous les lire ici, mais on peut noter que pour Wii ça ajoute le support USB, corrige des problèmes de savestate.Version 1.2.2There were some problems with the last release. FBA CPS1 was missing and FBA CPS2 was not working. Both are rectified now and included again. (Wii) Fix FBA CPS1/CPS2 cores.Version 1.0.0.2CoresMupen64 W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.Mupen64 Fixed No Controller connected issue in Banjo-Tooie.Mupen64 Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.Mupen64 Glide64 refactoring - Optimized dither noise code is now done on the GPU entirely.Mupen64 Glide64 refactoring codebase has been cleaned up significantly, code duplication cut down on.Mupen64 (Non-mobile versions) Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.Screenshot comparison here: http://imgur.com/a/M9nRPGenesis Plus GX Aspect ratio changes are now applied correctly.Genesis Plus GX Other changes.Mednafen VB Added Core Options for Virtual Boy Anaglyph/Palette.Mednafen (All) Should correctly save SRAM to save directory now.SNES9x Memory leak fixes and some other improvements.Nestopia Core updates.3DEngine New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.VBA-M Adds Code Breaker/Game Shark support (by using cheat files).FBA core No more hardcoded 1024×1024 frame buffer is now set dynamically. Should in most cases free up around 3MB of system RAM.RetroArch GX Gamecube/Wii- More screen resolutions.- Overlay support.- Faster blitting inlined lots of GX functions.Version 1.0.0.1Mupen64 Fix audio float overflow bugs fixes Star Wars: Shadows of the Empire, Star Wars: Episode 1 Racer, Tsumi to Batsu/Sin and Punishment (on PC) (iOS) Added hack to assem_arm.cs verify_dirty return function to make GoldenEye work Alternate controls work differently now you start with Original controls press Select to toggle Alternate Controls (Core) Added MusyX ucode for RSP HLE fixes sound in these games affects games like Hydro Thunder, Gauntlet Legends, Biohazard 2/Resident Evil 2, etc. Graphics in Resident Evil 2 still messed up though with RSP HLE change to CXD4 RSP for now to render the graphics accurately. (Core) Other incidental changes. (Core) Some preliminary work on getting graphics to show up in Conkers Bad Fur Day for glN64FCEUmm Memory leaks and other bugfixes courtesy of AlcaroGamecube/Wii Input changes courtesy of Jacobeian MIGHT finally fix long-standing input bugs FBA Full should work again New Input Settings option Analog to D-pad mappingVersion 1.0.0VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)Revised menu - should now have the same functionality as all other RetroArch versionsNew 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.Much improved OpenGL driver - the PS3 version of RetroArch should now have thelowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.Many more changes... Version 0.9.9* (iOS) Initial release of RetroArch iOS.* (Blackberry) Initial release of RetroArch Blackberry (for BB10/Playbook).* [SNES9x Next] No longer disable high resolution for SA-1 games for Xbox 1 /Wii / Gamecube* [SNES9x Next] Seiken Densetsu 3/Romancing Saga 3 no longer downsample tolow-resolution for high-resolution modes on Xbox 1/Gamecube/Wii* [SNES9x Next] Add Core Option - 'SuperFX Overclock'.* [SNES9x Next] [Gamecube/Wii] Use sthbrx/stwbrx for READ_WORD/WRITE_WORD macros - speedup.* [Gambatte] Fixed serious input reporting bug on libretro side that coulddrastically slow down gameplay speed - found an edge case in a JapanesePokemon Blue version that triggered this.* [Gambatte] Make colorization optional and not enforced through use of aCore Option.* [FCEUmm] Should load UNIF ROM format now.* [NEStopia] Fixes Famicom Disk System support.* [NEStopia] L/R now inserts coins on Vs. System games* [NEStopia] Add Core Option 'Sprite Limit'.* [Mednafen] Add several Core Options for Mednafen PSX, Mednafen PCE Fast,Mednafen Neo Geo Pocket Color, etc.* [Mednafen PSX] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Latest update to r19 fromnotaz (main author)* [PCSX ReARMed] Totally rewritten ARM code by notaz in order to support outdated version of Apple's GAS (for iOS support)* [PCSX ReARMed] Add disk swap mechanisms - exposed through RGUI* [PCSX ReARMed] Add m3u Mednafen-style cuesheet support* [PCSX ReARMed] Add core option 'Frameskip' - users with bad performance on Android should try out if setting this higher than 0 fixes their problems.* [PCSX ReARMed] Add core options 'NEON enhanced resolution' and 'NEON enhanced resolution speedhack' - this is for systems with ARM NEON CPUs. Note that this will easily triple or even quadruple CPU requirements. If you have an underpowered CPU, you might want to try this out in combination with the 'Frameskip' option (setting it higher than 0) to make things somewhat playable.* [Genesis Plus GX] Latest compatibility updates from ekeeke (main author)* [Genesis Plus GX] Add Core Options for blargg NTSC, Overscan and Game Gear Extend Screen* [Final Burn Alpha] Add several Core Options for going tO Service Mode, Resetting game, etc.* (LIBRETRO) Added Tyrquake* (LIBRETRO) Added ModelViewer and SceneWalker (for platforms which supportlibretro GL).* (LIBRETRO) NXEngine / Cave Story is now completely playable on consoles(Wii/PlayStation3/Xbox 1/Xbox 360) thanks to many code alterations. Performanceis also much improved on the platforms which could already play them, such asAndroid and PC.* (Shaders) New shaders- mdapt, new xBR versions, new Harlequin Gameboy/LCD shaders, etc.* Threaded video option. Mainly for Android users but works for OpenGL driver in general.* (Android) Add iControlPad support.* (Android) Add the following gamepads / etc to autodetection list: - Tommo NeoGeoX Arcade Stick - Xperia Play (fixes ANR issues after 30 seconds) - TTT THT pad - JXD S7300B - Sega Virtua Stick - Ouya pad (untested) - Gamestop Wireless - Tomee NES USB - Thrustmaster T Mini Wireless* (Android) Add back key behavior - can either 'toggle' RGUI' on/off or exit the app.* (RGUI) RGUI now works on PC, Android, iOS and Blackberry - and is no longer Wii-exclusive.* (RGUI) RGUI is an ingame menu that can be toggled from within the game. It looks and functions a bit like MAME's OSD system. It is possible now to configure most of RetroArch's settings from this builtin menu instead of having to exit the game and go to an 'external' settings menu.* (RGUI) Added a 'Game History' list.* (RGUI) Added sophisticated shader stacking - for Cg shaders.* (RGUI/Libretro) Add disk image swapping - supported by Mednafen PSX and PCSX ReARMed.* (Libretro) Add libretro GL capability to libretro API. Supported currently by PC, Android, iOS, Blackberry, Raspberry Pi, and Pandora. Targets either GL 2.0 or GL ES 2.0. Targeting GL ES 2.0 is encouraged for maximum portability to mobile platforms.* (Libretro/RGUI) Add Core Options. This makes it possible to 'expose' options for a libretro core to the frontend.* (Libretro) Add SET_SUPPORT_NO_GAME to API.* (RGUI) Change menu layout options.* (PS3) Optimize PS3 video driver extensively - should result in a big latency reduction.* (PS3) Totally remove the 'old' fixed 2-pass shader system and replace it with a new, forward-compatible with PC 8-pass shader stacking system. RGUI/RMenu makes CGP files dynamically as you set new shader stacks.* (Wii) Optimize Wii video driver by using inlined macros for certain fixed-function state code.* (360/Xbox 1) Optimize 360/Xbox 1 video drivers by using inlined command buffer macros* (360) Removed shader system for this release - will be re-added in a future 0.9.9 point release. The main problem is that on Xbox 360, all our render targets need to fit inside 10MB of EDRAM - which is just pathetic if you want to have any FBO scaling options similar to what can be done on PS3. I'll be looking at either tiled rendering or just implementing the same 'hack' I did before (where I forcibly set the maximum source framebuffer resolution at 512x512 for two-pass shaders and hoped nobody would notice so I could stay within the confines of the 10MB of EDRAM for render targets). For now, the PS3 port is way superior than the 360 port in the graphics stakes due to this 10MB EDRAM limitation for render targets.* (Menus) Standardize RGUI, RMenu and RMenu XUI to look and work the same.* (Overlays/RGUI) Overlays can now be scaled and their opacity changed from RGUI).* (RMenu/RGUI) Add text scrolling when a text string is too large to fit onscreen.* (RMenu XUI) Have all menu screens now use the same basic XUI template. Cuts down on a lot of code maintenance at the expense of language customization by end-users. A solution will be looked at later.* (Xbox 1) Slim down on menu texture - leaves us with more free RAM to play with - only tested on 480p - somebody with 720p/1080i resolution support should contact me - even though I'm afraid making the menu texture any bigger is going to be a waste of RAM anyways. Upsides of this are obvious - far faster switching between menu and game and consumes way less RAM which means games like Street Fighter Alpha 3 and Vampire Savior now fit into RAM without pesky and slow file I/O-based VM.* (Wii) Add additional VI resolutions.* (ZIP support) Switch from builtin zlib to miniz - less codebloat.v0.9.8.4* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom into the same folder as the FDS ROM you're trying to load. For everyone else - put disksys.rom into your system directory.- Y Button will switch sides of a disk. - If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading. * [FBA core] Various changes/fixes- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press one of the buttons to progress beyond start screen)- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons) and Accelerate 2/Accelerate 3 (R1/R2 buttons)- Hook up Gun Smoke controls - Start button (needed to progress beyond title screen)- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)- Fixed Varia Metal palette- Fixed Fairyland Story palette- Fixed Return of the Invaders palette- Fixed Act-Fancer palette issue- Endian fixes in the following games (PS3/360/Wii/Gamecube) -- Surprise Attack- Rollergames- Ultra Man- Oh My Gods- Moonwalker (Sega System 18 bootleg) [magicseb]- Hyper Pac- Snow Bros 1- Honey Dolls- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/ Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1. To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs fit into memory on Gamecube).* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility with ZIP archivesv0.9.8.3* [FBA core] Various changes/fixes- Hook up Armed Police Batrider controls- Afterburner - make fire buttons work- Hook up Bad Dudes controls- Hook up Cyberbots controls- Hook up 1942 controls- Add missing Chase HQ controls- Add missing WWF Wrestlefest controls- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)- Samples are now looked for - should be in 'samples' subdirectory- Hiscore files should now be read from/written to.* [SNES9x Next] Added big speed hack for Star Fox 1 - makes it fast enough for it to run at fullspeed on the Wii.* [Genesis Plus GX] Set...v0.9.8.2- [Genesis Plus GX] Updated to latest SVN - Lunar: Eternal Blue (MCD, JP) works again- [Gamecube] Initial release of RetroArch Gamecube.- [Wii] Fixed serious blitting bug that affected certain PCE games - Dai Makai Mura, R-Type et al should display correctly nowv0.9.8.1- [FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).- [NEStopia] Now outputs in mono sound mode.- [FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.- [Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch- [Mednafen Wonderswan] Core fixed, works again.- [Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).- [Wii] Fixes serious analog stick issues with CC Pro/CC.- [Wii] Added additional resolutions - 304x224, 576x224, 608x224- [Wii] More natural way to switch between coresv0.9.8- [LIBRETRO] Added Mednafen NGP and Mednafen VB.- [LIBRETRO] Added NEStopia Undead (1.44).- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.- [FBA] Updated Final Burn Alpha to 0.9.27.28.- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).- [FCEUmm] Updated FCEUmm to latest version.- [Genesis Plus GX] Updated Genesis Plus GX to latest version.- (RARCH_CONSOLE) Various stability fixes- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to HDD and then instantly delete it when it's done with it (ie. when another ROM gets loaded or when RetroArch shuts down)- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz so this agrees better with them.- (WII) Made a custom wiiuse input driver and built it in. Slimmed down and should give better results. Also rejigged input in general.- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core might need to at least run at double realtime FPS in order for this optionto be useful.- (WII) Button combos can now be done ingame. You can do rewinding, fast forwarding, selecting save state slots and 'save state load/save state save' all ingame without first going to the menu. For more information, read the README.txt for the Wii release.v0.9.7.2 (SNES9X-NEXT seulement)- Fixed Tales of Phantasia not running- Fixed Robocop 3 not progressing past the title screen (backported echo buffer patch)- Fixed broken color addition (odd non-transparent tile patches in Zelda 3 and others)- Freed up some more RAM for Gamecube port- Some miscellanous speed hacks addedv0.9.7.1- (FBAcores CPS1) Sound crackling/popping fixed- (FBACores CPS2) Sound crackling/popping fixed- (FBACores NeoGeo) Sound crackling/popping fixed- (WII) Fixed left/right audio channels being in reverse issue- (WII) Filebrowser now filters by core supported extensions- (WII) Fixed filebrowser performance issues in v0.9.7v0.9.7- (XBOX 1/Wii) Made an Xbox 1/Wii port.- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores- (Genesis Plus GX) Updated to v1.7.0- (ALL) Improved stability / error trapping- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to the current directory, and/or extract to current dir and immediately load the first ROM/game file.- Too many things to mentionEmulateurs/Jeux supportés- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (**)- FCEUmm (Nintendo Entertainment System) [recent SVN version]- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]- SNES9x Next (Super Nintendo/Super Famicom)- VBA Next (Game Boy Advance) (*)- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)Lisez la doc pour plus de documentation. Site officiel : http://www.libretro.com/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/
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EasyRPG Player 0.5.1 : Emulateur RPG Maker 2000/2003
Périphériques : EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.Utilisation :Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe).Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol!Contrôles : : Action avec la WiiMote : Navigation : Annuler : Action / Sélectionner un élément du menu : Afficher/masquer laffichage du FPS : Annuler : Action avec le contrôleur Classic : Navigation : Action / Sélectionner un élément du menu : Annuler : AnnulerVersion 0.5.1Encore plein de changements, a lire iciVersion 0.5.0- Beaucoup de changements comprenant une interface audio toute nouvelle, et des performances améliorées. Je vous invite à lire les changements complets ici.Version 0.4.0Les changements sont tellement importants que je vous laisse les lire ici : https://easy-rpg.org/blog/2015/12/easyrpg-player-0-4-0-poison-attack/Version 0.2.2Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305)Bitmaps: Fixed sprite flashing (Regression) (#300)Pictures: Fixed bitmap rotation (position and initial angle) (#310)Inn: Implemented rest (fade out and fade in) in the inn (#313)Font: Added full Hangul support (#336)Font: Added 125 Traditional Chinese characters (#359)Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293)Maps: Improved tile animation speed (#306)Maps: Regenerate autotiles cache after a new chipset is setup (#313)Messages: Fixed message flags clearing (#313)Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313)Messages: Implemented closing windows animation (#313)Messages: Fixed face not cleared after the event execution ends (#340)Messages: Fixed font color when changing game system graphics (#345)Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326)Battle: Fixed the acquisition of battle backgrounds (#304)Events: Improve animation speed (#235)Events: Fix hero facing when triggered (#235)Events: Use the prelock direction for spinning animation like in RPGM (#235)Events: Use middle frame pattern when changing a character's graphic (#235)Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)Events: Update interpreter after each autostarting event is set up (#280)Events: Stop event processing during transitions (#313)Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)Events: Fix delayed deallocation when there are multiple parallel interpreters (#327)Events: Use the through-bool only for Through mode in movement events (#321)Events: Implement "Transparent" flag for Events (#302)Events: Implement bush depth for character sprites and fix screen center (#326, #361)Menus: Fixed segfault when item ID > max ID in Equip menu (#337)Menus: Don't play menu sound on cancel if menu access is not allowed (#289)Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329)Input: Add Keypad 0 as Cancel button (#301)Audio: MIDI support in OpenAL backend (#308)Performance: Avoid recursive folder mapping when not needed (#326)Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353)Building: Add code documentation generation option (Doxygen) to Autotools build (#323)Version 0.2.1Lisez les longs changements iciVersion 0.2.0Changements : https://easy-rpg.org/blog/2014/05/easyrpg-player-0-2-alex/Version 0.1.2 Fixes for the games Yume Nikki (#115) and Ib (#151) Status scene (#127) (see picture below) Debug scene (#133) (see picture below) More move commands implemented (#124) Problems with picture rotation fixed (#134) Writing non-ascii characters (basicly all non-English characters like äöü or あえい) to files caused corruption. This broke savegame writing and our tool LCF2XML (#135) Incorrect charset rendering when charset has non-default size fixed (#137) Mistakes in the RTP translation table corrected (that one is used to run japanese RPG Maker games with an English RTP and vice versa) (#149) Add screen effects (Tone/Tint and flash). Tone change was already supported for normal pictures but was very slow, the algorithm was replaced with a faster one. (#118, #153) Weather rendering was refactored and is faster now, too. (#118, #153) (see performance notes below)Only for developers: Build system improvements for Unix based systems (#128, #130, #132, #136 and many others) OpenDingux Makefile updated (#144)Performance notes:Tone change and weather rendering are quite demanding and can cause lag on slow systems. I made some tests to approximate the cpu usage. Results: Weather increases CPU usage by 25% (1.25 times more) Tone change by 100% (2 times) Reducing saturation by 300% (4 times) Increasing saturation by 400% (5 times)Calculating the CPU usage for combined effects is left open as an exercise for the reader. Site officiel : http://wiibrew.org/wiki/EasyRPG_Player Site officiel : https://easy-rpg.org/
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