Périphériques : EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.Utilisation :Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe).Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol!Contrôles : : Action avec la WiiMote : Navigation : Annuler : Action / Sélectionner un élément du menu : Afficher/masquer laffichage du FPS : Annuler : Action avec le contrôleur Classic : Navigation : Action / Sélectionner un élément du menu : Annuler : AnnulerVersion 0.5.1Encore plein de changements, a lire iciVersion 0.5.0- Beaucoup de changements comprenant une interface audio toute nouvelle, et des performances améliorées. Je vous invite à lire les changements complets ici.Version 0.4.0Les changements sont tellement importants que je vous laisse les lire ici : https://easy-rpg.org/blog/2015/12/easyrpg-player-0-4-0-poison-attack/Version 0.2.2Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305)Bitmaps: Fixed sprite flashing (Regression) (#300)Pictures: Fixed bitmap rotation (position and initial angle) (#310)Inn: Implemented rest (fade out and fade in) in the inn (#313)Font: Added full Hangul support (#336)Font: Added 125 Traditional Chinese characters (#359)Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293)Maps: Improved tile animation speed (#306)Maps: Regenerate autotiles cache after a new chipset is setup (#313)Messages: Fixed message flags clearing (#313)Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313)Messages: Implemented closing windows animation (#313)Messages: Fixed face not cleared after the event execution ends (#340)Messages: Fixed font color when changing game system graphics (#345)Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326)Battle: Fixed the acquisition of battle backgrounds (#304)Events: Improve animation speed (#235)Events: Fix hero facing when triggered (#235)Events: Use the prelock direction for spinning animation like in RPGM (#235)Events: Use middle frame pattern when changing a character's graphic (#235)Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)Events: Update interpreter after each autostarting event is set up (#280)Events: Stop event processing during transitions (#313)Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)Events: Fix delayed deallocation when there are multiple parallel interpreters (#327)Events: Use the through-bool only for Through mode in movement events (#321)Events: Implement "Transparent" flag for Events (#302)Events: Implement bush depth for character sprites and fix screen center (#326, #361)Menus: Fixed segfault when item ID > max ID in Equip menu (#337)Menus: Don't play menu sound on cancel if menu access is not allowed (#289)Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329)Input: Add Keypad 0 as Cancel button (#301)Audio: MIDI support in OpenAL backend (#308)Performance: Avoid recursive folder mapping when not needed (#326)Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353)Building: Add code documentation generation option (Doxygen) to Autotools build (#323)Version 0.2.1Lisez les longs changements iciVersion 0.2.0Changements : https://easy-rpg.org/blog/2014/05/easyrpg-player-0-2-alex/Version 0.1.2 Fixes for the games Yume Nikki (#115) and Ib (#151) Status scene (#127) (see picture below) Debug scene (#133) (see picture below) More move commands implemented (#124) Problems with picture rotation fixed (#134) Writing non-ascii characters (basicly all non-English characters like äöü or あえい) to files caused corruption. This broke savegame writing and our tool LCF2XML (#135) Incorrect charset rendering when charset has non-default size fixed (#137) Mistakes in the RTP translation table corrected (that one is used to run japanese RPG Maker games with an English RTP and vice versa) (#149) Add screen effects (Tone/Tint and flash). Tone change was already supported for normal pictures but was very slow, the algorithm was replaced with a faster one. (#118, #153) Weather rendering was refactored and is faster now, too. (#118, #153) (see performance notes below)Only for developers: Build system improvements for Unix based systems (#128, #130, #132, #136 and many others) OpenDingux Makefile updated (#144)Performance notes:Tone change and weather rendering are quite demanding and can cause lag on slow systems. I made some tests to approximate the cpu usage. Results: Weather increases CPU usage by 25% (1.25 times more) Tone change by 100% (2 times) Reducing saturation by 300% (4 times) Increasing saturation by 400% (5 times)Calculating the CPU usage for combined effects is left open as an exercise for the reader. Site officiel : http://wiibrew.org/wiki/EasyRPG_Player Site officiel : https://easy-rpg.org/
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