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GRRLIB v4.3.2

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NoNameNo présente GRRLIB, librairie graphique C/C++ pour 2D et 3D, destinée à créer des applications pour Wii. Facile à utiliser et au rendu convenable.4.3.2- libpng was updated to version 1.5.12- zlib was updated to version 1.2.7- libjpeg was updated to version 8d- FreeType updated to version 2.4.10- GRRLIB_ClampVar8 was removed from GRRLIB- Removed warnings from GRRLIB_LoadBMF4.3.1- libpng was updated to version 1.4.4- FreeType updated to version 2.4.3- GRRLIB is compatible with libogc 1.8.44.3.0- libpng was updated to version 1.4.2- libjpeg was updated to version 8b- zlib was updated to version 1.2.5- FreeType 2.3.12 support (first support)- 3D primitive drawing: torus, sphere, cube, cylinder and cone- Light functions (diffuse, specular, spot) + ambient- Splitted functions for rotation/translation/scaling 3d object.- Here is the list a new added samples demo code :3d_light1 -> Simple Diffuse light sample code3d_light2 -> Simple Lights and GRRLIB_ObjectViewInv sample3d_light3 -> A little Specular light sample code3d_light4 -> Spot Light Sample Code3D_sample5 -> Simple demo of rotation/translation/scaling 3d object.ttf -> TrueType Font demo4.2.0- First support to 3D functions- GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support- GRRLIB_Screen2Texture is now fully optimized- USB_Gecko output facilities- GRRLIB_Compose was deleted since it was not fully using GX- GRRLIB_GetColor was deleted, the RGBA macro should be used instead- Lot of new sample code :3D_CubedTileDemo (How to use dynamic texturing)3D_sample1 (A simple rotating flat cube)3D_sample2 (A simple rotating textured cube)3D_sample3 (A textured cube and compositing)3D_sample4 (A complex object rotating)basic_drawing (How to use some basic GRRLIB functions)bitmap_fx (Effects ShowRoom)blending (How to use blending mode)compositing (A simple compositing how to)funsin (A gradient sinusoid dancing)particle (A nice particle sample code)template (Use this as a basis for your project)TileDemo (This will show you how to use tiles/tileset and map)unlimited2d (A faky technic for unlimited sprites)unlimited3d (Same as above but with 3D)4.1.1- Fully compatible with devkitPro release 18 and 19 (code and examples)- libpng was updated to version 1.2.40- Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)- New function called GRRLIB_DrawPart to draw a specific part of a texture- Extra parameters to GRRLIB_Screen2Texture- Video is now initialized even without a SD card- Fixed a problem with scaling images- Documentation improvement4.1.0- Completely new file structure with sub-folders: Code :libgrrlib

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