Wiiflow est un USB/SD Loader pour lire les backups de jeux Wii sur disque dur USB, clé USB ou carte SD ainsi que le formatage WBFS/NTFS/FAT32. L'interface est basé sur un "coverflow" affichant les pochettes des jeux.L'instigateur original du projet wiiflow, Hibernatus, souhaitant prendre du recul par rapport au projet, c'est donc r-win,Miigotu, Hulkhodn et OverjoY qui ont repris la direction du développement de cet USB Loader. Il continue ainsi, avec son équipe, a faire évoluer cet homebrew. Ce n'est donc pas un nouvel homebrew, mais la continuité de l'évolution de Wiiflow.Fonctionnalités- Support des backups Wii sur USB ou SD/SDHC formaté en WBFS/NTFS/FAT32.- Support des backups GameCube si vous avez DML.- Compatibilité quasiment à 100% avec les cIOS d2x, même ceux appelés "IOS Reload".- Mise en cache complète de la liste des jeux, pour permettre une très large liste de de plusieurs milliers de jeux en 2 ou 3 secondes.- Support de thèmes étendu.- Possibilité de jouer le format THP des animations d'intro de chaque jeu.- Traduit complètement dans plus de 22 langues.- Possibilité de définir une image personnalisée pour chaque jeu.- Possibilité de jouer plusieurs fichiers audio incluant le mp3, wad, bns, mod, s3m et ogg.- Support complet de l'émulation de NAND pour les chaines, WiiWare et VC.- Possibilité de rediriger les sauvegardes de jeux Wii vers l'USB à partir des révisions 416.Voir tous les changements ici. r435 -fixed missing background music (damn wiiflow is so fragile) r434 -fixed scummvm games not showing anymore r433 -fixed scummvm covers (untested) r432 -we should only display gametdb information if we are not in emulator and not in homebrew coverflow (issue 52) -set all wii magic numbers to our global variable r431 -added check for homebrew if the wiiflow loader channel is installed, if not just return to system menu -removed return_to_wiiflow from wiiflow.ini, not needed anymore r430 - added third page to source menu and changed emuflow selecting. now just add emuflow=# to each button that is a plugin r429 -moved portlibs sources to branches r428 -removed portlibs sources from trunk r427 -recompiled all portlibs of wiiflow, optimized all of them for smallest size (we're back on 3mb yay) -included sources of freetype and libpng (I just dont wanna loose them yet again so why not :P) r426 -updated danish.ini (thanks nibb) -updated chinese_t.ini (thanks nobody_tw) r425 -updated stub.bin sources from r424 r424 -made our homebrew stub even smaller and now its also possible to edit the title id to exit to directly without recompiling the whole stub but only wiiflow ;) r423 -updated button mapping and names for wiiflow input -moved classic controller ZL and ZR to regular L and R, also removed the double control with Plus/Minus on classic controller -only clearing the region needed for the homebrew stub now before booting homebrew, no need for more cleaning up r422 -removed ignore case in ntfs lib to show things properly, dont forget to reload cache if you use ntfs ;) -fixed playback of movies on ntfs (thanks Extrems) r421 - source menu folder and files added to wii/wiiflow r420 -we should hide the button still if we have games displayed :P r419 -fixed bin and iso files not displayed in emulator coverflow -removed hide settings button if no game found to reload cache r418 -lalala r417 -changed wiiflows input, now doesnt reset cursor position if you click on some button, also if the cursor gets hidden the position doesnt reset anymore if you move it again, you can now use ZL and ZR on classic controller to fast scroll through covers and switch between menu pages -updated spanish.ini (thanks galen) r416 -changed small gui message -updated french.ini (thanks Jiiwah) -updated english.ini -updated german.ini r415 - changed source select menu to use images for buttons. download this rar http://www.mediafire.com/?2y3cwxakb92napo and put the folder inside in your wiiflow folder. It contains a text file with setup instructions. r414 -added possibility to delete files in emulator coverflow -using global variables for magic words now r413 -fixed ios reloading games r412 -removed ios reload block disable (useless) -removed mem cleanup for now -fixed ocarina codes r411 *Fixed launching channels on emulated nand *Nand emulation will also work if emulated nand is on the same partition as the wiiflow executable r410 -added source and binary for wii-mednafen mod1-added source for wiiflow homebrew channel stub alternative r409 -created my own homebrew channel stub alternative, now homebrewreturns to wiiflow using the wiiflow loader channel if enabled,added option to disable this too, return_to_wiiflow in HOMEBREWsection in wiiflow.ini-added possibility to start movies via MplayerCE, use this ini:http://dl.dropbox.com/u/25620767/mplayerce.ini r408 - the source select menu buttons should no longer be hard coded for those thatare wanting to edit themes r407 -return to system menu should be a bit more safe now :P r406 -fixed double gamecube games created r405 - added precautions to hopefully keep weird characters and names out ofcategories.ini when using plugins/emuflow r404 oops forgot to remove commented lines r403 adjusted d-pad mode - now if you select the view you're already on it will showhomebrew view r402 Deleted wiki page WiiFlowThemesDownload through web user interface. r401 -fixed reading scummvm games from sd card r400 -added scummvm mod3, now exits to wiiflow-WOOOOOOO r400 already :D r399 -updated scummvm to mod2, now reloads to IOS58 to get properUSB HDD compatility r398 - fix for emuflow now it should show up right and be able to adjust it r397 Edited wiki page WiiFlowThemesDownload through web user interface. r396 -now also reading all subdirectories for emulator coverflow-corrected small debug print mistake-set down mem1 usage a little bit-enabled randomize_music by default r395 -added subdirectory reading for music files, means you nowfinally can have your albums in the music folder organized ;) r394 -moved screen clearing to a safer place, should have tested itharder before commiting :P r393 -added display clearing before showing wait message r392 -fixed BASIC(!) channel launching, currently only bootingchannels from real nand works here, also return to wiiflowseems to be broken, but its a start r391 -fixed missing background music yet again@all other devs:Next time you add a new thing to menu.hpp see if it breaksbackground music first, thanks :P r390 -included plugin binaries r389 -added sources for scummvm mod1 r388 -added new hidden wiiflow loader channel wad, more compatiblethan loading the wiiflow loader dol directly-updated fceugx, snes9xgx and vbagx to mod8, wii64 to mod3 andgenplusgx to mod3, fixed vbagx now, doesn't codedump anymore,the emulators now will boot the new channel to return to wiiflowif the channel is installed-added libraries for emulators which are needed for compile-added wiiflow loader sources for v2 r387 -made homebrew booting more safe, shouldnt blackscreenor codedump anymore r386 -little modification on video cleanup (we dont need to waitfor vsync if we set black anyways :P)-added WII_Initialize(); before sys_exit and dml boot,without we may get a blackscreen r385 -forgot to clear gecko sd file buffer on exit, could make problems-moved this stupid now hide wait message debug print to less annoyingplace-wiiflow wants the dsp shutdown back, so I'll leave it in-we shouldnt try to alloc mem1 after running apploader, just somegood advice before booting a game, should prevent codedumps-sd file buffer can be mem1 too, we have enough left-set mem2 usage to 49mb, thats everything we get anyways-banner sounds should load faster now, also banner soundin emulator coverflow when switching game should work again-forcing check wait thread now on boot, not that the threadis still working without noticing ;) r384 -fixed greenscreen, moved mem2 init back (no idea what the problemthere was)-fixed random game flickering on return to wiiflow, doesnt workfor everyone still ;)-removed dsp deinit, dont see a reason for that anymore r383 -moved mem2 init to the beginning of wiiflow booting-allocating dml config in mem1 since we write it to mem1 anyways,no need to unneeded move stuff from one mem to the other r382 -moved a few things to mem1, seems like we have enough spaceleft for that still ;)-fixed that fatal memory bug, now memory usage looks correct :) r381 lalala r380 -cleaned up mem allocs a bit, also corrected wrong display ofusable size in mem1 region, also fixed a fatal bug in it,some bug is still in it... r379 - added option to select preferred emuflow mode for plugins via source selectmenu- added options to move and hide buttons on source select menu- use the new startup_menu.ini found herehttp://www.mediafire.com/?v262b5ulxigdaum- more info will be on gbatemp r378 -limiting mem1 usage (we dont have that much in mem1 so 11mbapprox are enough) also readded memory cleanup before bootinga wii game to make sure games work-added some small check to see if path is valid, sometimesit codedumped on game path check r377 -added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,wii64 mod2 sources, to get a diff of what changed compared tothe original extract the svn_folder.7z which exist in all pluginfolders r376 -added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,wii64 mod2 sources, to get a diff of what changed compared tothe original extract the svn_folder.7z which exist in all pluginfolders r375 -added branch for plugin args mods r374 -fixed case-sensitive OS compiling errors (thanks david.racine.1)-updated danish.ini (thanks nibb)-updated dutch.ini (thanks Etheboss)-updated french.ini (thanks Jiiwah)-updated spanish.ini (thanks Galen)-updated german.ini r373 -we may should set black before clearing the framebuffer, looksugly otherwise :P r372 -clearing framebuffer before displaying image, should preventfrom strange startups-replaced a few not needed definitions in code r371 -moved down frag list to mem1 and also use mem1 memalign as itis properly needed r370 -added new translatable string, dl25, for french-updated english.ini r369 Update english.iniStop 0 size covers from being created r368 -proper cleanup of video now, no more greenscreens should comeon game booting-moved partition read buffer on game boot to mem1, faster r367 -hopefully fixed a random codedump-if emu save partition is set to -1, it will use sd card by default r366 -more memory clearing up, may fixed a bug in wait messages r365 -changed quite alot of things in apploader (thanks to GX again,before the NSMBW and Prince of Persia patch did nothing at all)-fixed typo in wip debug print (before it didnt work at all sonobody noticed) r364 -normally svn selects all changed files automatically, oh well... r363 -right, I need to mark new files to commit, svn doesnt do thatautomatically... r362 -whoops removed some pretty important line :P-using low mem setup of GX, because it got more expainationswhat is what and works fine so why now ;)-allocating memory to find partition dynamically now to preventthe function from overwriting something maybe in wiiflow-moved cheat file loading to mem2, because we cant just allocatethe memory *somewhere* as it was before-categories should be found faster now (thanks yardape8000 for tip)-we dont need to debug print if we set gecko debugging on or not :P r361 -cleaned up booter code r360 -fixed missing background music-back to the entry point we had before-set up cache to 32 again, seems to make wiiflow faster-changed few things about memory management again-made a few free safe again in code r359 - fix for categories crashing in emuflow r358 Update Spanish translation (Thanks Galen) r357 -ok I revert the thing about protection, we dont have proper mem1things even anymore so its useless :P r356 -readded protection of mem region for apploader, should be moresafe now and prolly work even better, hopefully as good as withthe linker script :P-readded dsp shudown, some games want to have it so the get it r355 -removed MEM2 cleanup, and set up MEM1 cleanup higher-fixed a bug in IOS reload which might result in blackscreen r354 -using cfg-loader entry point now, its a bit lower ;)-clearing screen properly now, no green screens or things like this-added a few more low mem settings, fixed a missing flush in setvideo mode (thanks dimok)-partially clearing mem1 too now, using the code of cfg-loader for that(thanks)-using asm volatile instead of __asm__ to really call what we want(thanks dimok for explaination)-deiniting usb device properly-shutting down system properly now on game boot, games should bootmore often now, its still not fully fixed r353 -fixed really cruel bug in memory clearing which cleared nothingat all :P-(hopefully) fixed game launching properly r352 -removed linker script yet again, hopefully properly this time :P-modified the wii game launching to work without the linker script r351 Added an Age Lock to the parental control menu.You can select an age from 2-19, where any game rated above is not displayed.It uses the age from the region of the game. 19 is all games. 2 is basicallynone, because the rating systems start at 3. This operates independently fromthe current per game lock, so you can still use both. Meaning both conditionshave to allow the game, before it will display.You can override the rating by creating an age_lock.ini file. Just add the idunder the domain heading and set it to an age. To set Call of Duty: Black Opsto an age of 5 you would enter this:[GAMES]SC7E52=5There is also an age_lock_default in the wiiflow.ini file under [GENERAL]. Thiswill allow you to specify a default rating for games with no rating info. r350 - removed three redundant lines and added information that ournew wii light file is already modified r349 *ISFS_Initialize() should still be called after we reload to cIOS (2nd time fix) r348 - replaced wiilight by something better from libprojectM becauseits open source and we can modify it as we want, that should fixthe problem that the wii light sometimes did not disable properly ;) r347 - all free should be safe now :P r346 - Added GRB ratings. r345 -big code cleanup, removed all those SAFE_ and SMART_thingys and replaced it with their proper calls-fixed some big memory bugs, downloading much covers shouldn'tbe a problem anymore, also memory management should work better-fixed typo in debug print on game boot, also changed somethings in apploader, making it ready to remove linker scriptproperly, still in but I hope not for long ;)-modified wiiflow startup and init order a bit r344 *Removed a stupid piece of code r343 *Reverted something that was introduced in r341. Nand emulation should now workagain. r342 -cleaned up code more, set clear priority to alloc in whichmemory region r341 Fixed "Set USB failed: -6" dug.Fixed bug where user selected IOS is never actually used, because theconfiguration file was unloaded before it gets there.Fixed NAND paths being created with double "/"s. No real effect because theyseem to be automatically reduced to a single "/"Minor wifi-gecko changes to keep it alive close to the game launch. r340 -code cleanup and correction, should print more debug messagesthan before if problems occur-replaced most malloc by MEM2_alloc, as well as free and SAFE_FREEreplaced by MEM2_free r339 - added new options for plugin inis, "displayname", if youset it in for example the fceugx.ini to "nes" it will display"nes" instead of "fceugx" in plugins menu r338 - fixed coverflow being too slow in PAL50 video mode-commented out a problematic line in code r337 - added optional startup select source menu. Just set startup_menu=yes under[GENERAL] in wiiflow.ini. Access it at anytime by pressing '+' while pointing atthe view switch icon. r336 - compressed udraw.png and udrawR.png-added Yardape8000 to the thanks list for adding cool thingsto wiiflow :) r335 - Allow wifi-gecko to work close to game launch r334 *Saves flashed back to real NAND will now be unescaped the D2X cIOS wayNOTE: Wiiflow can not flash game saves back if illegal FAT characters areescaped out in a different way D2X does. Game saves extracted with Wiiflow aresafe to flash back! r333 *Added feature to flash game saves on emu NAND back to real NAND*Added button to extract save from NAND to game config menu*Added button to flash save to NAND to game config menu*Fixed some buttons in game config menu*Cleaned some unused code*Moved some code to better places r332 - Moved _initAsyncNetwork so it starts when the program starts. This way wifi-gecko is connected earlier and you can see the initialization messages.Moved the following settings to [DEBUG] section, so people know they havenothing to do with normal wiiflow operation. sd_write_log wifi_gecko wifi_gecko_ip wifi_gecko_port r331 - Modified wifi_gecko to use UDP instead of TCP.Added WifiGeckoReader to the tools directory. It is a windows program used toread the gecko debug messages over a wifi connection.Thanks r-win & Dimok r330 -re-added our good old linker script, for some reason somegames refuse to work without it, and since it doesnt reallymake a size diff, we can leave wiiflow this special thing r329 -fixed changing themes for sure now r328 -corrected korean.ini encoding (thanks hypersg7 for new file again) r327 -changed small thing about video cleanup, may fixes codedumpon switching themes r326 -added korean.ini, thanks hypersg7, cant test ;)-updated chinese_t.ini (thanks nobody_tw) r325 -writing DML options now safe into memory, no way that therean error can occur anymore r324 - And the rest that should have been committed with r323 ;) r323 - Fixed NAND emulation stuff:*Fixed NAND emulation itself*Fixed creation of nandpath and title.tmd for some games*Fixed extraction of game saves for some games*Cleaned up some code for NAND emulation*Cleaned up some more unused stuffTodo:*Cleanup NAND emulation code much more*Move the last used function in savefile.c to a better place*Add extraction and flash options to game config menu r322 -finally removed this ugly __real_memalign from the video.cpp,looks better now :P r321 -removed our linker script and changed a few thingsabout memory usage, please test if everything works fine,if memory still allocates fine and if memory usage is thesame, if not we can revert it r320 -updated spanish (again) (thanks glitch)-updated italian (thanks xfede) r319 -updated spanish.ini (thanks glitch) r318 -updated danish.ini (thanks nibb)-updated dutch.ini (thanks etheboss)-converted language files to UTF8 LF r317 -because some people started whining about the fact the lastchange returns to health screen instead of system menu I changedthat now just for them r316 -fixed broken return to system menu (thanks libogc for sucha huge failcommand) r315 -fixed missing translatable words in menu_categories andmenu_nandemu-fixed more spelling mistakes in menu_nandemu, menu_configand menu_config_game-updated english.ini-updated german.ini r314 -set up limits of fmt to prevent some missing words-corrected a few spelling mistakes in menu_nandemu-removed unneeded std:: from menu and menu_game r313 -replaced all safe_vectors by regular vectors, there is noneed of it anymore, also removed miigotus wrapper r312 Created wiki page through web user interface. r311 -fixed background music (zomg the first menu which is notdefined in the menu.hpp itself) r310 -added plugin selection menu in global settings, if inplugin coverflow it will replace the nand emu button,in this memu you can select which plugin should be displayed,it will work no matter which sort is set, you can select morethan one emulator at the time of courseKNOWN ISSUE:-background music is missing r309 -set up cover size limit to 1090 pixel instead of 1024 r308 - categories menu 'B' back button fix r307 -changed plugin code, also fixed a bug in it r306 -something went wrong with the hq cover thing, now itstested and working :P r305 -fixed problem that covers were not loading properly withonly a few games in a coverflow view-added new option to wiiflow.ini GENERAL section,"cover_use_hq", if you set it to yes all your coverswill be displayed in HQ again, but will also slowdownthe loading and wiiflow in general r304 - re-enabled '1' and '2' buttons for emuflow and brewflow- updated default.ini to include layouts for emuflow and brewflow r303 -updated chinese_s.ini (thanks kavid) r302 -removed alot of unneeded .c_str()-replaced alot of sfmt with fmt-replaced a few sprintf with snprintf r301 * Make remove Wii games safe again for ppl that don't have their games insubfolders* Close disc after installing a game r300 -changed small thing about the help file reading-WOW r300 already r299 -reverted overjoys change about gc audio streaming becauseit broke it@overjoy:I tested the place where it was well enough, I tried to moveit but you can't, you need to set it directly if you want or not,install plain mios v10 and you'll see there is no other way r298 - Merged common menu code - The main settings menu will now only update the coverflow if needed. Thismeans pages 3-6 will return instantly. - fixed typo in NAND saves text (exCisting). You may have to delete or fix"cfgne26" in your english language file to see the change. r297 * Fixed game installer for Wii games in issue: 48* Fixed game installer for Wii games on partitions with sector size other than512* Fixed removing Wii games (issue: 41)* Cleaned up some useless stuff r296 -replaced 3 snprintf in code with strncpy, saves a littlebit time maybe, main reason is that its a more proper way ;) r295 -updated chinese_t.ini (thanks nobody_tw) r294 Merged common game and channel IOS loading code. r293 Added Help file to the about info.Max length is 4095wiiflow/help/{language}.txtdefaults to:wiiflow/help/english.txt A basic help file is included. It does not contain all info yet. r292 - Add uDraw icons to game info screen- Clear old game info so it does not show for games without any gameTDB info.- Only allow Update to show if not in parental lock mode. r291 * Enabled nand extract features for full nand and game saves* Made nand emulation kind of noob prove* Wiiflow will search for a valid FAT32 partition if nand emu is enabled, but nopartition is selected* Wiiflow will now offer to extract the nand if nand emu is enabled, and no nandfor nand emulation is available* Wiiflow will now offer to extract a game save if nand emulation is enabled, asave is found on real nand and no save is found on emu nand.cpp* Illegal chars for FAT are now escaped the 'd2x' way in the nand file extractor TODO: * Add nand extract functions to game config menu's* Add feature to flash a save back to real nand r290 -100% better looking auto IOS selection code, also fixeda small bug in it which might cause some error in wiiflow r289 -added force progressive patch to dml games, just setthe game to PAL480p/NTSC480p to enable it, only workswith dml v1.3 or newer. r288 -added possibility to select the cover folder inemulator coverflow, for example in the fceugx.iniset "coverFolder=fceugx", then wiiflow will lookinto "wiiflow/boxcovers/fceugx" for covers insteadof "wiiflow/boxcovers", same goes for "wiiflow/covers" r287 -reverted changes of r282 again since categories workingnow with emulator coverflow r286 - fixed categories for emu mode. backup categories.ini just in case. r285 - fixed categories page button- changed d-pad left from homebrew to emu- disabled categories for emu mode for now to keep categories.ini from gettingmessed up r284 *Update libcustomntfs again to 2012.1.15 and fixed mtime bug Wiiflow should now recoginize NTFS partitions on 3tb hdd's again r283 -updated sd card debug log writer, now should work fineif wiiflow is on usb too r282 -added sort by plugin magic, just press b and plus tochange until you come to by plugin magic, then it shouldbe sorted by emulator if in emulator coverflow r281 -set back rumble to wiiflow.ini, just set the "rumble" optionto "no" in it for disable, "yes" to enable (enabled by default) r280 -added gecko output writing to sd card, enable "sd_write_log" in the wiiflow.ini or in the gecko.c, file will be called "wiiflow.log", you'll find it on sd card root r279 -fixed really stupid bug which didnt enabled nand emu if pressed b on the emulator overflow icon r278 -updated scummvm ini parser, more stable and doesn't codedump when returning to wiiflow anymore r277 -stupid svn didnt noticed old libntfs has less files r276 -back to a cache of 8, libntfs 2011.4.12 and the old ntfs mount settings (new libntfs makes problems) r275 -fixed 99,999% herpderp bug that wiiflow freeze when trying to enter emulator gameview -set title length copy to 64 chars, not that we get a codedump r274 -updated scummvm ini parser, now shouldn't codedump anymore r273 -fixed problem that game titles were not displayed correctly if wiiflow was compiled with devkitppc r25 or newer r272 -small change of r271 failed, sorry about that r271 -changed small thing about wiiflow video r270 -changed some small thing to plugin loading again r269 -FINALLY added wii game launching support for 3TB HDDs r268 -re-added cover loading in game view -increased priority of game banner sound thread to prevent crashing r267 -using miigotus new coverflow loader (thanks) its way faster than the current one -set down cover buffer from 120 (thats insane and just fills up memory) down to 20, thats enough r266 -new wiiflow loading screen, preview: http://dl.dropbox.com/u/25620767/WiiflowMod/f.gif -removed unneeded for loop in video.cpp to save time rendering the wait message r265 -for emu covers still using extension, its more safe -compiled libcustomext2fs, libcustomfat, libcustomntfs, libmodplay and libwiiuse with new devkitppc r26 (needs testing) r264 -displaying game name without extension in emulator coverflow now, covers now also dont need extension anymore r263 -made launching retail gamecube discs possible with next dml versions (thanks crediar) r262 -added full DML v1.2+ support, you can use all options like no disc patch and NMM again directly from wiiflow, also launching of new GCReEx format works fine r261 -added basic 3tb hdd support (thanks to gx) r260 -included new libs from r259 precompiled that you don't need to compile them manually r259 -updated libntfs-wii to version 2012.1.15 -updated libext2fs to e2fsprogs 1.42 -updated libfat to R4883 Thanks to USB Loader GX for the new libs r258-herpderp r257-fixed codedump on refreshing dml coverflow cache-added detection of new GCReEx games on sd card r256-updated wiiflow code for new libogc git-added proper pal 480p patch in DML games, if youwant to use new DML v1.0, set your games to either PAL 480pfor PAL games or NTSC 480p for NTSC games, also in thewiiflow.ini make sure you set dmlr52+ to no in wiiflow.ini r255-added support for gc games extracted with crediars newtool GCReEx for DML v1.0-changed small thing about plugin loading in code r254-fixed reading in scummvm game list for sure now,shouldn't codedump anymore with too long game titles,games from usb should also work fine now r253-fixed problem that wiiflow didnt find scummvmgames which were on usb r252- Added ability to modify emuflow and brewflow under 'Adjust Coverflow' usingMugoto's code.- Have disabled '1' & '2' mode switching while in emu mode and homebrew mode soemuflow and brewflow have only one mode and coverflow has 15 still.I'll leave it up to Fix94 how many modes he wants each view to have. Fix94 youmay want to tweak and fine tune this - it's just a temp solution for now. r251-added new option for plugins, "ReturnLoader", ifenabled it will use the WiiFlowLoader.dol(http://www.mediafire.com/?lcvlra9vco8a91j)in the plugins dir to return to wiiflow(needed for some emus) r250-fixed bug that emulators didnt return to wiiflow r249-added scummvm ini parser, that means if scummvm plugindetected, wiiflow will scan the scummvm.ini for games r248-added possibility to use own banner sounds for plugins, thenames just need to be added to the ini, see for example here:http://www.mediafire.com/?o1oxfw8c7icp753 r247-added cache support for emulator coverflow,should speed up loading a lot r246-added dynamic emulator plugin support, wiiflow will now read the emulatordol name, rom path and everything else needed from a ini in the wiiflow/pluginsfolder, see http://www.mediafire.com/?kj6dalp2ly3y35j for the currently 4emulator mod inis. r245-added missing check boxes (hopefully) r244-made return to wiiflow from emulator faster and safer, no more codedumpsshould come anymore r243-fixed small boot error for emulators r242-forgot to upload the ogg files too, sorry :P r241-added basic emulator support into a new coverflow view, "EMULATOR", you candisable it via wiiflow.ini see"http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/page__view__findpost__p__4176145"for the nes, snes and gb,gbc and gba emulator mod needed for it. The games areread from the defaultpath of the emulators, that would be "fceugx/roms" for nes for example. Todisplay the games, place theemulator dol from the link above into wiiflow/plugins.-using miigotus way for homebrew and emulator coverflow now, thanks for that,makes things shorter r240- Categories Update. re-added numcategories so you can have less than 20categories if you want. re-added categories per view (usb, dml,channels,brew,etc..). added press 'B' on fav icon on game selected screen to go directlyto game categories just like pressing 'B' on fav icon on main menu. moved 'All'button to lower left. replaced on and off buttons with check boxes - don't worryI already compressed them and they only add 4k to WiiFlow. And a few other minorchanges. r239-fixed booting big homebrew applications (32MB max, butonly tested with 7MB so not sure if so much still works) r238Build for main svn r428 * Added nanddumper functions (Nand dumper not enabled yet) * Added an extended check for new installed games which is enabled by defaultSince the check takes some time you can bypass the check by setting:'extended_list_check' in GENERAL section of wiiflow.ini to 'no'Todo: Add an extended check for removed games * Fixed a bug ISFS_Initialize() was called before reloading to cIOS * Fixed long wait time when installing a Wii game @ 100% r237-fixed cache not reloading after copying gamecube gamefrom usb to sd r236-back to libpng 1.2.29 (pngu is written for this rev),this fixed codedumps which randomly occured r235-fixed wrong copy message displayed (wbfsop10)-updated english.ini-updated german.ini r234-fixed bug which tried to launch a dml game from sd cardeven if the copy process failed because of not enough spaceon it (resulted in black screen then) r233-added 3 missing \\n in debug prints (not interesting forpeople who dont debug wiiflow :P)-updated danish.ini (thanks nibb)-updated french.ini (thanks Jiiwah) r232-when in DML USB view, it will display if the game is alreadyon SD card by adding "(on SD)" behind the game title (you needto reload cache for it to work) ( issue 22 ) r231-fixed wrong played default wiiflow sounds ( issue 23 )also replaced all spaces by tabs in the gui_sound.cpp ;)-made the default wave sounds smaller r230-changed internal update changelog display, should bescrollable now and fit the text completely r229-set DML to not touch video mode again since its not needed-only set progressive flag for DML if component cable found and480p is enabled or if video mode set to force progressive r228-fixed custom case color not working when set incustom_titles.ini ( issue 26 )-updated brazilian.ini (thanks Yuan) r225-Categories Page update. Now you can have 20 categories and select to view morethan one category at a time. Plus if Wiiflow finds old 12 categories.ini it willupdate it to 20 by appending eight 0's. r224 suite à la mise à jour interne de WiiFlow, la sauvegarde du fichier boot.dol sera supprimée car elle n'est plus nécessaire désormais le lancement des DVD originaux de jeux GameCube devrait aussi fonctionner de nouveau amélioration des performances le démarrage de DML devrait également être légèrement plus rapide correction du bug provoquant l'affichage de la mauvaise icône dans le mode chaîne lorsque WiiFlow était verrouillé il est maintenant possible de choisir d'utiliser les boutons + pour changer de musiques ou /, via le paramètre b_lr_mode de la section [GENERAL] du fichier wiiflow.ini le mode vidéo pour les disques GameCube sera désormais le même que celui défini dans la section globale DML dans wiiflow.ini, le mode vidéo PAL60 est maintenant sélectionnable, avec DML r52+ il est aussi possible de régler les modes PAL 480p et NTSC 480p. r217 le "dumper" de jeux GameCube fonctionne à nouveau, désolé mais il était non fonctionnel depuis la r190 à nouveau quelques changements relatifs à lémulation de mémoire NAND et du cIOS d2x v9 r215 compatibilité complète avec DML r52+ : "dml_r52+' dans la section [DML]. Il est possible de la désactiver, lorsqu'elle est activée (c'est le cas par défaut), WiiFlow n'a plus besoin d'écrire un fichier boot.bin afin de lancer un jeu possibilité de paramétrer NMM et le nouveau patch no disc directement dans WiiFlow (le patch no disc est activé par défaut et requiert DML r55+) tout comme les fonctionnalités de debug et de cheats. Les cheats sont aussi supportés dans les anciennes versions de DML si les cheats sont sur le support USB, WiiFlow les copie automatiquement sur la carte SD. Sur les anciennes versions de DML, il les copiera toujours dans le dossier "games" possibilité d'avoir les jeux GameCube et Wii sur le même coverflow (si les jeux GameCube sont dans le même dossier que les jeux Wii) et de les lancer à partir de là correction de l'URL de cheat non affichée correction du plantage lorsqu'un jeu avec un nom excédant 64 caractères est détecté correction des noms de jeux erronés pas de rechargement de l'IOS 58 lors de l'utilisation du lanceur de homebrew. nouvel affichage des homebrews ajout de la compatibilité avec le cIOS d2x v9, cela signifie qu'il est possible de modifier temporairement la région de la Wii avec l'émulateur de mémoire NAND, augmentant ainsi la vitesse du lanceur de jeu DML le système de mise à jour interne de WiiFlow fonctionne de nouveau à partir de cette version r191 tout est un peu plus stable ; quelques cas de code dump, freeze et de temps de chargement ne s'arrêtant pas sont corrigés paramétrage global de la langue et de la vidéo de DML lors de l'installation d'un jeu GameCube en mode compressé (activé par défaut désormais) et lors de la copie d'un jeu depuis un support USB vers la carte SD, le pourcentage affiché est maintenant correct possibilité d'installer des disques GameCube multi-jeux. choix du dossier depuis lequel les jeux GameCube sur support USB seront lus ; après le premier démarrage de cette version, une nouvelle option sera créée dans le fichier wiiflow.ini, "dir_usb_games=games". Il est possible de modifier le nom du dossier et WiiFlow utilisera le nouveau dossier. pour changer de musique, il faut désormais utiliser à nouveau les boutons / et pour parcourir les jeux, +. r175 installation des jeux GameCube beaucoup plus rapide désormais et possible sur support USB (FAT32, NTFS et ext2/3/4) nouvelle fonctionnalité de copie des jeux depuis le support USB vers la carte SD (sélectionner simplement le jeu sur le support USB, cliquer sur "play" et laisser le jeu se copier sur la carte SD tout en sachant que cela peut prendre du temps) nouveauté dans le mode dpad, le rafraichissement ne se fait pas toujours désormais et les jaquettes ne bougent plus lors de l'appui sur le dpad tandis que le pointeur survole l'icône d'activation du coverflow r426-Rename most references of "Wiiflow" to "Wiiflow Advanced", images to follow.-Use gnu c++0x standard, and fix freetypeGX so it will compile without errorswith it-Don't use AA for wait messages.-Removed safe_vector.hpp-detemplatize cache, cachedlist, and list classes, and simplify.-Change gamelist from vector to deque-Don't cache music list-Remove empty ini domains-Change all references to game id to use char * instead of u8 *, and remove alltypecasting.-Fix game installer (thx Yardape8000)-Limit coverbuffer to prevent old ini's from causing crashes that havecover_buffer=120-Only keep necessary information in dir_discHdr-Add a "new" hander-Simplify and speed up the cover downloader.-Use iterators wherever possible-Prepare for better args support/faster loading, and more configurability. r425--Fix games playing wrong banners sometimes, rewrote the handling entirely.-Got rid of the coverflow lag switching games in selected view-Rewrote coverloader (scrolling left and right wont show loading covers nowbecause it loads them faster.)-Revert libpng, not sure if fixing the coverloader is actually what fixed mycorrupted covers or if it was this, so I'll just commit it how i have it.-Got rid of preallocated thread stacks to simplify thread handling.6:30 am, time for school.... r424-Clean up some code, move SFont into its own file and refine it a bit.-Make a nicer genres in GameTDB-Make fonts smaller in GameTDB page-Fix 2 little things in the cache-More advanced path detection, as well as an ini setting for the wiiflow datafolder to speed up loading. "dir_data"-Fix a bug where wiiflow might not have found the correct partitionautomatically on clean install.-Make the coverflow editor work for homebrew view, and added two new inioptions: "smallbox" can be used in any view now, and each mode can have its ownseperate views, all editable by the coverflow editor. (this means 24 modes arepossible, 32 when i add DML) r423-Fix banner sounds for most of the games that banners didnt work on (ThanksDimok again for your sound handler)-Steal compressed images from mod-Update the game info screen to show the rest of the controls (idea from mod)-Add a way to write gecko log files to disk easily. define FILE_GECKO in gecko.hto use it, and it will write all gecko output to your apps/wiiflow dir ingecko.txt-Make homebrew use custom titles and colors.-Trim all trailing whitespace in the source.-Compressed dol even smaller xD. r422-Fix a stupid endless while I added last commit on no sleep (r421 couldnt bootgames)-Fix about and synopsis 100%, can even be resized or moved by themes properlynow.-Fix a ,, typo in the defines. r421-Resize fonts-Fix up threading some more.-Dont create video object until after IOS reload-Make the temp game sound header volatile, and some other variables changed inthreads-Fix up the cover loader so it isnt constantly reloadong covers if coverflowhasn't moved, among other things.-Update icon.png and change tabs in meta.xml to spaces (hbc font shows boxes fortabs) r420-Fix deleting games on fat/ntfs-Fix font sizes and make multi-choice buttons use btnfont. Now when you changea font size you wont get 2 diff font sizes on diff buttons.-Fix mirror position on titles-Widen titles so they dont get wrapped-Move selected title left some and widen them for the same reason.-Clean up more code in menu.cpp-New translation: wbfsop11=Deleting game failed!-Credit me if you use my changes ^^ r419-Clean up gui functions quite a bit-Fix text wrapping-Change Emu mode selection button to a multi choice button like mod, operatesdifferent though. I did have some freezes switching back to NAND channels afterlisting emu, idk if this is still an issue but it will get ironed out if needed.-Speed and size ftw... r418-Added a few images from wiiflow-mod, and actually use them here.-Update freetype, libpng, and remove metaphrasis-Fix flip sounds (The correct way!)-Add ability to set the code dump reload timeout by ini, default was 5 seconds,under [DEBUG], dsi_timeout, wifi gecko settings are also moved to the [DEBUG]domain.-Async network is automatically initialized once the menu is up now is wifigecko is enabled-Remove default values from calls to CConfig-Fix defines.h-Refine fonts and sounds loading (There ARE changes in the theme.ini lines to bedocumented)-Fix game removal, the correct way.-Add new homebrew view, in about 250 lines less code than the version fix94committed at wiiflow-mod in an attempt to imitate my preview. It can bedisabled by ini but is now the default.-Got some remnants of mod code in there still till i get it all weeded througheventually... and add my own dml ofc.-Left a few testicals laying in there for the high school script kiddies-Clean up a shetload of code, ALOT still to go, and alot of changes to mergefrom 1 dirty source to this now. --Issues known to still exist: I get a freeze on the wait screen during massb+reload, a lag in coverflow when switching from game to game during bannersound extraction, nand emu does not stat and read cache on first boot still,still cant hit channel view with no sd/hdd inserted. Wiiflow r417 mod r18- Ajout du support de DML pour lire les backups gamecube sur SD, sans SD Gecko. rev 417*Compile portlibs with devkitPPC r24 and libogc 1.8.8*Move the stack up 8 bytes and align 32 after bss also, so that .end is alwaysaligned.*Fix finding of the main application in channels, there is not need for a secondscan of the app files and checking for a wad header with memcmp if you get theinfo from the TMD correctly. This eliminates the skip_bootcontent method andall nand games boot the same way.*Add a workaround for custom channels (forwarders) so that they useWII_LaunchTitle instead of the custom appldr.*Fix booting of injected vc.*Align everything going through ioctls and ioctlv for nand emu, to improve cacheflushing.*Improve the nand emu mount/dismount and simplify it.*Rename everything WiiTDB to GameTDB, and change to the new URL's. Thisincludes some fixes to the cover downloader and speeds it up ALOT. Instead of12 url requests for each missing cover, now it will be 2-3 at most. There arealso no longer seperate url's for channels and games. Also renamed any wiitdbreferences in languages and themes to the gametdb counterpart, using the samecase as it were before.*Some cleanup of wbfs initialization, removing some unneeded or unusedparameters and variables.*Added sdhc.h and sdhc.c from CFG*Added support for playing games from SD with the same file system support asUSB.*Added sorting by console type based on the id of the game. Use it by sortingBy Game ID and using b+up/down to cycle through the systems.--Some new translations for this:custom=Customcommodore=Commodore 64neogeo=Neo-Geones=Nintendosnes=Super Nintendomastersystem=Sega Master Systemgenesis=Sega Genesisnintendo64=Nintendo64turbografx16=TurboGrafx-16turbografxcd=TurboGrafx-CDwiiware=WiiWarewiichannels=Offical Wii Channelswii=Wiihomebrew=Homebrewunknown=Unknown *Lower mem2 priority size to send more shit to MEM2_alloc*Raise mem1 upper limit for the apploader 8 bytes.*Make cheat downloader work for WiiWare and VC*Delete menu 7, forgot last commit*Attempt at fixing case colors, still needs work, also titles may need some worksince they seem to not be read form xml or custom_titles.ini sometimes.*Clarify the setting up of low memory in disc.c*Remove the ios parameter from the apploader, Disc_BootPartition, andDisc_WiiBoot.*Make frag truly work for WBFS partitions.*Clean up some includes throughout.*Make all data pointers and parameters for channel launching use u8 * instead ofu32 * to get rid of mass casting in pointer math.*A shitload more im sure, need to commit to sync to official SVN. Rev 416*Update language files and add documented ini files for most settings.*Updated meta.xml with more controls*Updated Some docs.*Removed port selection from the makefile and buildtype.sh*Fixed incorrect title ID for Pokemon Rumble in the channel launcher (thx xFede)*Replaced old cios detection and hashing with a proper implementation. No morebrute forcing! Also now only d2x cios will be detected, and reliably. (Based oncode from GX by Dimok, thx)*Added a parameter to Config:save to allow unloading of the ini on save. ie:m_cfg.save(true);*Bump version string to 3.0 ALPHA (Big jump, but this deserves a major versionbump)*Fix most font issues for themes.*Added sorting by player count and wifi player count for games.*Fixed positioning of the about screen and game synopsis (its ALMOST perfectnow)*Moved a vsync in the wait screen.*Fix a crash when switching to channel/nand view before a cache was created.*Made a solid attempt at fixing the green screen on ios reload (hope it worksfor most of you)*Fix dumps when booting a game DVD.*Add creation of folders when using USB saves option.*Partially fix USB Saves, always works when the game is played form DVD or wbfs,mixed reports when from ntfs/fat32. (folder creation based on code from GX byDimok, thx)*Fix all blanks in the menus and added some new options.- Rumble is now handled by the setting you have in your wii settings (homemenu->controller options->rumble) and no longer is a setting in the ini.- Box mode is now only an ini setting, everyone uses boxmode anyways.*Now delete the playlog on wiiflow launch, playlog is always written on gamelaunch.*Disable_Emu before exitting wiiflow.*Themes changes:-Changed thxfont to text_font in GENERAL-Removed page 7 of the main menu-Removed boxmode and rumble-Moved partition selection to page 1 slot 3-Added a button to toggle savegame emulation in page 1 slot 4-Moved async network to page 3 slot 3-Remove ios selection for games, ini only now, otherwise uses what the gamerequests with auto_ios-removed disabling of returnto in game settings, ini only. New d2x method isntdetected. Replaced it with toggling save emu for that game.-Only 3 pages in game settings.-Too confusing to list what all buttons were moved, check default.init*Removed title downloader coder, wiitdb is working pretty well and so is readingtitles form the game/channel itself.*Fixed titles for nand and games.*Made sorting ignore punctuation.*Option for full emulation in nand and games, and under the id of the game ingameconfig2.ini full_emulation=*Add ability to use a separate folder for usb saves and nand emu. savepath= andsavepartition= under GAMES in wiiflow.ini (they default back to the settings forNAND emu if not set)**Im sure I forgot some things, but thx to all the testing and help withdocumentation from all!** Rev 415*Fix typo in OverjoY's name in defines.h*Add sorting based on player count and wifi players count, b+up/down switch tothe next/previous number of players in those modes.*Fix titles for nand and channels, will always show the full title now withoutfunny characters.*Titles work with or without wiitdb.xml, although headers/channels don't alwayshave a pretty title.*Fix installing from DVD, booting from DVD still broken.*Remove some members from CItem that already exist in dir_discHdr*Add a wchar_t [64] to the dir_discHdr to hold the wchar titles.*move mem2 m_endaddress back down to 0x93000000 and the disc pointer back tothere as well.*Other shit I forget, too broke to think. Rev 414- Make sorting by Alpha ignore punctuation.- Set ini lines for updating the cache, so when updating wiitdb and exittingbefore going to the other views it will still force update the cache with thenew info.- Fix an annoying bug where if you had a game on a partition and the rest of yourgames on a later partition, the ini was overwritten with the first partitionwith games. Also bypassed this section of code for channel view and fixed itincase you loaded directly to homebrew view (a new passing argument coming soonto set the view on boot)- Close wiitdb after updating channel cache (oops) Changelogs précédents: http://code.google.com/p/wiiflow/source/list?num=25&start=388 R305- Nettoyage du code source- Ajout du support des cIOS d2x- Ajout du Block IOS Reload Changements ultérieurs :Consultez le site officiel. R92Stupid typos screwing up my release zzzz. R91- Language.ini et titles.ini sont à placer dans le même dossier que WiiFlow.- WiiFlow va maintenant chercher le boot.dol dans le même répertoire que wiiflow.ini. Si il n'est pas trouvé, il sera créé.- Autres changements. R90ugh, error in release script, updated versions to reflect. R89BETA- WiiFlow redémarre désormais après une mise à jour- Mise à jour des versions.txt- Mise à jour du defautl.txt pour améliorer les performances.- Divers autres changements. R88- Possibilité de supprimer le "cheat.txt" en maintenant et dans le menu cheat.- Ajout de la page 5 pour les paramètres de jeu.- Divers changements mineurs. R87- Wiiflow 2.1 release.- Updater fully functional and has hosting.- Fix reported bugs since 2.0.- Ability to sort games by 4 different settings, Press B+Down- Ability to switch partition by Pressing B+Up in main screen.- More fixes and small additions.R86- Release 2.1 R85- Clean up and fix returning to wii menu when priiloader is set to autoboot wiiflow and return to autoboot.- Set Paths for updater to new server.- Prepare for 2.1 R84- Possibly speed up cover loading: m_cf.start was called 2x Move setSorting in menu.cpp to sort before the findId so that last showed game works on boot/settings exit. R82- Missed last change for versions.txt..stupid turtle! R81- Finished updater- Add Changelog info to updater, usage commented in versions.txt- Add 1 lang string sys7 which is displayed in changelog section when installed version is selected.- Add punctuation to some strings in menu_download.cpp R80- Version selection working by extracting version numbers and number of versions from versions.txt- Add example versions.txt to trunk R79- Revert txt cheats code to fix the bug (sorry, but its been 12 days, the bugs you were trying to fix were fixed in the previous version, pls add xml to this version if you want), made so opts are removed from game's id section if no cheats are selected rather than toggle them.- Enable left/right with repeat for switching pages in all menus, also in game select screen made repeat work. (may need disabled in that view if spamming banners causes issues) R78- Better code for show_cover_after_animation R77- Fix show_cover_after_animation...tested. R76- Doh, i mustve been half asleep when i changed that in r67 R75- ifstream is a bad class to accidentally typo as ofstream when checking if boot.dol exists LOL R74- Expand dol_backup from [26] to [33] R73- Working ios selection to mod DL url- Versions button ready to select versions R72- Mod system menu for Jiiwah and Benjay.- Fix crazy coding in system menu.- Add blank versions.txt to trunk- Changed txt url to point to the trunk/versions.txt R71- Fixed bug with alpha blending in fanart- Fixed sorting in coverflow- Don't let wiiflow hang when a gecko is attached, but the PC is not reading the serial port. R70- Missed hiding some buttons when switching to downloader for update. R69- Added flip buttons to system menu (incomplete)- Cleaned up menu.hpp- Fixed some bugs i missed in menu_download- Screamed at pc R68- Change default build type to 249- Make downloader back up boot.dol before writing a new one, and replace it if new file failed to write- Delete versions.txt after system menu is closed.- Fix "boot.dol not found at default path" error- Hide Download bar and status on system menu after a few seconds to make room for update selection and information. R67- Change to check apps/wiiflow before /apps- Change fanart to use 3ltr id's also (r-win)- Move APP_NAME to menu.hpp from menu_about.cpp- Seperated versions.txt downloading from updated dol downloader and rewrote most of it.- Auto DL txt on entering system menu.- move update URL to menu_system so it can be modded by gui buttons later.- remove m_systemLblIOSbase and combined it with m_systemLblIOS- remove m_systemLblVersionRev and combined with m_systemLblVersion- moved labels up in menu_system- show download bar and status when DLing versions.txt, needs hidden by timer soon. R66- Fanart can now draw before or behind the cover:- Add show_on_top=yes to the [artwork] section- Also, hiding the cover until the animation is done can be done by adding show_cover_after_animation=yes to the [general] section R65- Ajout de la possiblité de mettre un nombre de catégories à afficher par "numcategories=" dans la section [ GENERAL] de wiiflow.ini- Deplace le fanart sous la jaquette. R64- Correction du tag "aphabetically" par "alphabetically" R63- Added lastplayed to game launching (only was available for channels before) WiiFlow 2.0 R46- Nouveau nom : WiiFlow 2.0 R45- Réduction de la taille de la police d'écriture dans les crédits. (Miigotu)- Retour a l'EHC Frag Module original pour fixer le chargement avec le cIOS en base 57. (r-win)- Corrections de quelques animations bouttons et titres. (Miigotu)- Ajout d'une liste de chaine du menu Wii (ne marche pas avec le cIOS base 57). (r-win)- Ajout du lancement depuis partitions FAT32/NTFS. (r-win)- Ajout d'un nouveau moteur Gecko. (r-win)- Ajout de la possibilité d'afficher des FanArts. (r-win)- Correction du chargement de jeux avec un autre IOS. (r-win)- Mise à jour du fichier langage.ini.- Mise à jour des thèmes. R44- Fusion de la branche "fat_ntfs" avec "trunk" R43- Correction du bug des Covers (enfin)!- Ajout de fonctionnalités vidéo inutile (créées par Dimok, btw)- Ajout d'un patch pour Prince Of Persia (vous devez quand même mettre les options disable_dvd_patch=yes et returnto=0 dans le fichier wiiflow.ini, sous la section [GAMEID])- Correction des patches WIP (Dimok)- Install installera maintenant toutes les partitions (comme cela était avant)- Ajout du patch de Giantpune pour le retour à une chaine (ajout de returnto= dans wiiflow.ini sous [ GENERAL])- Ajout du support initial de fanart (par Miigotu). Seules les images de fond sont supportées pour l'instant, mettez les dans votre dossier fanart/background. Wiiflow met /background après la variable dir_fanart dans wiiflow.ini. Ne mettez pas /background ici !)- Ajout des id's de jeu à 4 caractères dans les URL's de téléchargement- Désactivation de l'installation sur les lecteurs NTFS- Correction de l'installation des jeux sur les lecteurs WBFS- Changement des fichiers usbstorage et fs pour utiliser ceux du CFG Loader USB- Correction d'erreurs mineures avec le rechargement de l'ios et les partitions NTFS/WBFS- Activation de la sortie des info de débuggage du Cios 249 avec gecko- Petit changement dans la langue Italienne R31- Support du Nunchuk.- Affichage de l'écran d'installation si un Disque est inséré. R30- Pas de changelog. R29- Quelques corrections et des vérifications supplémentaires pour le menu de triche. R28- Correction d'un bug dans le menu Cheat- Correction sur la possibilité de faire sortir certains DD de la veille- Wiiflow cherchera les thèmes et autres dans drive:/wiiflow/ et drive:/apps/wiiflow. R27:- Ajout d'un menu Cheat (merci VIP)- Changement de répertoire: tout va dans sd:/apps/wiiflow/ R26:- Mise a jour des instructions de compilation sur la page googlecode Révision 25- Correction du bug "out of memory" lors du téléchargement des covers.- Correction des covers corrompues (la libfat 1.0.6 inclue dans le devkitPro R19 est encore défectueuse!), supprimez le cache des covers si vous avez des jaquettes corrompues (/wiiflow/cache).- Amélioration des performances du FAT. Révision 23- Correction du bug "out of memory" lors du téléchargement des covers.- Correction pour la compatibilité avec le devkitPro R19. Révision 22- Ajout d'une boite spéciale pour un jeu particulier. Révision 21- Correction pour NSMB NTSC.- Nouveau mode vidéo "Progressive" pour forcer et patcher en 480p.- Nouveau mode vidéo "System" pour utiliser le mode vidéo du système sans forcage ni patchage.- Possibilité de basculer les favoris en on/off et changer les thèmes si WiiFlow est dans le mode parental. Révision 20- Ajout d'un patch pour New Super Mario Bros (Merci à Wiipower) : patch du "main.dol" à la volée. Révision 17- Correction d'une erreur avec des thèmes perso dans une zone avec pages multiples (Thx Benjay).- Changement dans le forçage et le patchage du mode vidéo pour une meilleur compatibilité. (A tester !) Révision 16- Correction de l'écran noir ou du blocage lors du lancement de certains jeux. Révision 15- Amélioration du support DSHC.- Application du patch "No Disc in Drive" seulement pour l'ios249 < rev13 et l'IOS 222/223. Révision 14- Ajout d'un support "réel" des cartes SDHC, meilleure compatibilité pour différentes cartes SDHC. Révision 13- Correction bug du forçage/patchage du mode vidéo.- Correction du code dump provoqué par l'utilisation de l'IOS 222/223.- Correction de l'erreur WiFi 50330. Révision 12- Mise à jour du ehcmodule v4 (IOS222/223) provenant de la dernière version de l'uLoader 3.1.- Affiche le Cios utilisé dans le menu "About". Site officiel : http://code.google.com/p/wiiflow/ Wiki officiel : http://www.wiiflowiki.com/ Topic officiel US : http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/ Site du mod : http://code.google.com/p/open-wiiflow-mod/
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